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751  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 14, 2010, 04:02:59 AM
I'm usually home around 8am EST, will probably be on around 8:30 till around 11. Sunday is my main day to play though. I'll be on ventrilo too. Character name Arliman Hyral. Did you make a character on Golbez?
752  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 13, 2010, 09:42:55 PM
I dunno about that, I've seen a couple Duskwight females running around but the vast majority have been Miquo'te and Lallafell. Anyway I will be on tomorrow morning and Sunday afternoon/evening if anyone playing on Golbez would like to share guildleves.
753  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 12, 2010, 11:34:27 PM
We should have a pretty in-depth overview of the game so far on the site in a couple days so stay tuned.
754  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 11, 2010, 01:29:01 AM
Not currently, but Vsynch through the vid drivers work fine. Holy shit, this is like a whole new game. They also fixed mouselook. It's a tad laggy but functional.
755  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 10:15:03 PM
Holy shit, NPC chat windows and an uncapped framerate... *dies*
756  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 09:25:37 PM
Yeah but it doesn't mean you can't come visit :)
757  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 08:34:24 PM
Ok, since beta phase 3 will be starting in about 90 minutes, I've setup the ventrilo server for folks to use. There is currently one general chat channel and two separate group channels that will be public. Once a linkshell/company is made, individual accounts will be added as needed to access the other channels. There's a 30 user limit and I don't mind folks using it, but try to keep it in context. Anyone found being disrespectful, disruptive or abusing this privilege will have their IP thunder-banned. Also please make sure if you are a forum regular you use your forum name as your username so we can tell who is who.

Host Name: cesium.typefrag.com
Port Number: 27152
Password: eorzea

Also, if you're going to be using vent please try to do some vent normalization.
Vent normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________
Her...e's how:

- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0

Thanks!
758  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 12:48:14 PM
No I think he meant that their attempt was found to be unsatisfactory and they are admitting it, which is a rarity for them. I don't think they purposefully gave us a shitty mouse controller, it was unchanged from in the alpha and earliest beta builds from XI, and since there was no real way to bitch about it to them directly about it back then (no official forums) that it went unaddressed. I just hope that when the game launches that they maintain an official forum of some sort so that they have lifeline into exactly what their playerbase wants.
759  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 09:16:05 AM
New info...

Quote
First off, I would like to thank all testers for participating in phase 2 of the FINAL FANTASY XIV Beta Test!

The development team sincerely appreciates all of the feedback, positive and negative, as well as all the words of encouragement from testers across the world. We endeavor ever forward with all of your voices in mind.

We are also excited about entering the third phase of beta testing! We intend to have the new content first checked by testers who participated in phase 2, and then increase the number of testers as time goes on. We are continuing to address the server load issues that many testers have brought to our attention. The official launch will be built upon a solid foundation of ongoing stress tests.

Following is a selection of what is in store for the third phase of beta testing.

–Improvements to the battle system
We overhauled the user interface and basic system for Beta 1. We will, however, continue making changes to eke the greatest possible enjoyment out of the system. Rather than explaining every detail, it’s probably better for you to experience it for yourself. Enjoy!

–Adjustments to character growth
We relayed in a previous announcement our plan to increase the merits of participating in levequests, particularly while in a party. Beginning with this phase, the amount of skill points that characters gain through levequests will be far greater than what they would gain attacking monsters on the field. Further adjustments will be made based on your feedback during Beta 3.

–Improvements to mouse controls
We’ve received plenty of feedback on mouse controls from testers who are seasoned PC gamers. Because we tried to ensure our control scheme worked across every type of device, we simply ended up providing a level of mouse control unsatisfactory to those testers. But we are happy to announce that we’ve made some major improvements to the movement and camera controls. Try them out and let us know what you think.

–Implementation of new Disciples of the Hand and Disciples of the Land classes
Now that we have ready for use all of the announced classes, we are one step closer to fulfilling all the items we promised to provide. We’ve reinstated local levequests with this phase, and with that, we hope to see an increased number of Disciples of the Hand. Some testers reported that there were not enough Disciples of the Hand testers to repair their items during Beta 2. We will keep an eye on this aspect during Beta 3 and make the proper adjustments according to your feedback.

–Implementation of linkshells
Linkshells (also known in FINAL FANTASY XIV as “companies” and similar to “guilds” found in other online games) will be implemented in Beta 3. Most FINAL FANTASY XI players will already be familiar with how linkshells work. Please test them out by inviting your friends and be sure to let us know what you think.

–Implementation of player macros and the auto-translate function
With macros, players will be able to execute multiple actions with one command, and automatically set their actions and equipment when changing classes. We understand the system still requires some tweaks, but we decided to implement the system in Beta 3 because it’s such an essential feature for testers to fully enjoy their experience.

These above are the major additions and adjustments for this version update. There are plenty more other than what I’ve pointed out, so we hope you will get a good feel for them, too.

Here’s to seeing the same great level of feedback and support during phase 3!

FINAL FANTASY XIV Director
Nobuaki Komoto
760  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 08:46:25 AM
Well in the case of XI, it was designed for the console in the first place originally. Even though it eventually came to the PC a year later (and to North American PS2's 18 months later) the game's design was never PC centric. Now for FFXIV, there shouldn't be an excuse, but since alot of people really liked playing an MMO with the controller, they kept that. I agree that as a new MMO and one that is going PC before any console platforms, they have to get with the times. Your ire with XI isn't unusual, but that's your opinion. Many of us enjoyed how XI played even with some of its pitfalls. When they indicated the development history of XIV, they said Tanaka wanted to see a souped up version of XI, which is why when the alpha launched the game seemed nothing but that - it has slowly evolved into its own beast, so really any thing we say is really speculation till we have the product in our hands.

There is some good news though, as of the last client patch for beta phase 3, the mouse is running at a lovely 120fps, so now we just have to see if the mouselook ingame is any better.

761  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:00:29 PM
Depending on how old your PC is and how much PC gaming you do, now is a pretty good time to buy a new PC. You can get a pretty solid rig for under a grand.

Build a PC. MMOs on consoles is retarded.
Um yeah, that's why FFXI's been running on 3 platforms (2 of which are consoles) for the last 8 years. Considering FFXIV plays best with a controller, waiting for the PS3 version is an entirely viable option, especially if you're on a budget.
762  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:47:50 AM
 New client available for download, beta phase 3 starts tomorrow. Golbez will be the designated server for this phase since linkshells will be available. Time to herd everyone together.
Vent info will be available to those who create characters on the server and would like to join us.

Beta Test 3 Schedule

...Tuesday, August 10,2010 from 19 :00 (PDT)

Beta test servers will be online 24 hours a day during phase 3 of the beta test.
Beta testers from any region will be able to log in at any time. Announcements for maintenance etc. will be posted in advance.

*Information on testing dates and times will also be posted on the official FINAL FANTASY XIV Twitter feed.

http://twitter.com/FF_XIV_EN
763  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 08, 2010, 06:09:00 PM
Akanbe, what are you systems specs? Was that a 350 on high or low?

Running in high gives everyone a pretty terrible score unless you're running an i7 with a GTX 480 - low is where most people will have a better idea of where they stand, though its important to consider the benchmark is pretty busted (no true multi-threading and no support for SLI or Xfire) Despite the score how did the benchmark actually run? If you had alot of hiccups, tearing and a poor frame rate on low, you may as well wait for PS3 - however if it ran well overall, it may just be a software issue. Have you updated your DirectX and your video drivers? There were quite a few people who had pretty high performance jumps with the latest version of the Nvidia drivers, ATI not so much, but food for thought if you've got an NVIDIA card.

The client itself is more CPU intensive than GPU intensive in a 64-bit environment, as it was optimized for the i7 Core series. If you're still running a 32bit OS (WinXP, Vista 32, Win7 32) and anything less than a 2.0Ghz dual core, it's going to strain the hell out of both, no matter how strong your video card might be.
764  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:14:58 PM
I did check the caves. The area they give you isn't very big at all, in 15 minutes I can scour that entire area 3 or 4 times as long as it isn't in an area with a canyon, in which case I have to spend 5 minutes going around a long way just to get down to the bottom.

That's strange, you may have just been so lagged out that they either didn't spawn or were invisible. Anyway, to really appreciate how freakin large the beta map area is, you've got to check out Cassiopeia's Hollow or some of the shoreline areas to the west. There's 3 towns actually that are gated off too. Can't wait for the real deal, not too much longer now.
765  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:12:51 PM
The benchmark has some issues to be sure, but if it played at a decent frame-rate you should be fine. Since they addressed the ATI card bug in the client i've been able to run with all my settings maxed sans ambient occlusion at 1920x1200 on a 5770 with nary a hiccup outside of server-side lag. I think most people will be able to play it decently, albeit in a reduced resolution with some features turned off, if they have a competent PC within the last 2-3 years. Remember alot of the optimizing is still ongoing and will be ongoing at launch. You may have to upgrade your videocard, but with the ATI 5000 series going for sub $150 its well within the range of most people to upgrade if they so choose.
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