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751  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:00:29 PM
Depending on how old your PC is and how much PC gaming you do, now is a pretty good time to buy a new PC. You can get a pretty solid rig for under a grand.

Build a PC. MMOs on consoles is retarded.
Um yeah, that's why FFXI's been running on 3 platforms (2 of which are consoles) for the last 8 years. Considering FFXIV plays best with a controller, waiting for the PS3 version is an entirely viable option, especially if you're on a budget.
752  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:47:50 AM
 New client available for download, beta phase 3 starts tomorrow. Golbez will be the designated server for this phase since linkshells will be available. Time to herd everyone together.
Vent info will be available to those who create characters on the server and would like to join us.

Beta Test 3 Schedule

...Tuesday, August 10,2010 from 19 :00 (PDT)

Beta test servers will be online 24 hours a day during phase 3 of the beta test.
Beta testers from any region will be able to log in at any time. Announcements for maintenance etc. will be posted in advance.

*Information on testing dates and times will also be posted on the official FINAL FANTASY XIV Twitter feed.

753  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 08, 2010, 06:09:00 PM
Akanbe, what are you systems specs? Was that a 350 on high or low?

Running in high gives everyone a pretty terrible score unless you're running an i7 with a GTX 480 - low is where most people will have a better idea of where they stand, though its important to consider the benchmark is pretty busted (no true multi-threading and no support for SLI or Xfire) Despite the score how did the benchmark actually run? If you had alot of hiccups, tearing and a poor frame rate on low, you may as well wait for PS3 - however if it ran well overall, it may just be a software issue. Have you updated your DirectX and your video drivers? There were quite a few people who had pretty high performance jumps with the latest version of the Nvidia drivers, ATI not so much, but food for thought if you've got an NVIDIA card.

The client itself is more CPU intensive than GPU intensive in a 64-bit environment, as it was optimized for the i7 Core series. If you're still running a 32bit OS (WinXP, Vista 32, Win7 32) and anything less than a 2.0Ghz dual core, it's going to strain the hell out of both, no matter how strong your video card might be.
754  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:14:58 PM
I did check the caves. The area they give you isn't very big at all, in 15 minutes I can scour that entire area 3 or 4 times as long as it isn't in an area with a canyon, in which case I have to spend 5 minutes going around a long way just to get down to the bottom.

That's strange, you may have just been so lagged out that they either didn't spawn or were invisible. Anyway, to really appreciate how freakin large the beta map area is, you've got to check out Cassiopeia's Hollow or some of the shoreline areas to the west. There's 3 towns actually that are gated off too. Can't wait for the real deal, not too much longer now.
755  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:12:51 PM
The benchmark has some issues to be sure, but if it played at a decent frame-rate you should be fine. Since they addressed the ATI card bug in the client i've been able to run with all my settings maxed sans ambient occlusion at 1920x1200 on a 5770 with nary a hiccup outside of server-side lag. I think most people will be able to play it decently, albeit in a reduced resolution with some features turned off, if they have a competent PC within the last 2-3 years. Remember alot of the optimizing is still ongoing and will be ongoing at launch. You may have to upgrade your videocard, but with the ATI 5000 series going for sub $150 its well within the range of most people to upgrade if they so choose.
756  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 07:01:43 AM
Beta phase 2 has ended, Beta 3 will begin mid-August.

Thank you for your continued participation in the FINAL FANTASY XIV Beta Test.

Phase 2 of beta testing will come to a close at 17:00 (PDT) on Wednesday, August 4th, with phase 3 (Beta 3) scheduled to begin mid-August.

In Beta 3, we will be adding new classes, new features such as linkshells, and a host of other adjustments and changes based on the feedback we've received thus far. The following is just a selection of what's in store for the next phase of testing.

- Significant adjustments to mouse controls
- Changes to the item menu display and controls for equipping gear
- The implementation of the following features:

    * Linkshells
    * Text commands
    * Auto-complete/auto-translation dictionary
    * Player macros

- Local levequests will once again be available
- A sound effect and on-screen message will accompany the completion of a quest
- Completed quests will be recorded in the quest journal

- Changes to animations, effects, and combat speed
- Passive /Active mode will be toggled automatically when speaking to an NPC or locking on to a monster
- Players will be able to select either a single target or an area effect when casting spells
- Adjustments to balance guildleve rewards versus monster strength
- Various adjustments to overall battle balance

Full details will be announced in the Version Update Details section of the Beta Test Site on the day Beta 3 commences. Related updates to the manual will also be posted on the Beta Test Site.

We look forward to your continuing feedback and support.

NOTE: All character data will be deleted at the end of Beta 2.
All character profiles, images, and blogs on the Players' Site will also be deleted at this time.
Testers can continue to provide feedback on the Beta.

Judging from the community, there's going to be a massive wave of invites coming down the pipe for Beta 3 and it looks like they are addressing all feedback given. Can't wait. Since there's a character wipe we're all going to avoid the split server nonsense and rebuild on Golbez when the servers come up again.
757  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 02, 2010, 12:00:39 PM
Usually if you dont see any mobs in the area, its underground - there are plenty of caves and tunnels all over the place. They're a little hard to spot on the map, but the same patterns are universal for underground entrances.
758  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 01, 2010, 12:17:46 AM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.

Are you serious? There's an arrow on the mini map and a colored circle on the main map denoting where quest mobs are at and they are colored fire hydrant red.

If you are talking missions there is a map button on the bottom left of the class quest synopsis window that auto marks the next NPC on your main map. That's pretty hand holding IMO.
759  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 29, 2010, 06:29:53 PM
Some change of plans, several of us have made characters on Golbez per vote.
760  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 28, 2010, 10:19:21 AM
Servers will be up 24/7 for beta testing starting tonight at 7pm PDT / 10pm EDT. Dag are you on Garland?

Hit me up on AIM as TenchiNoRyujin and I'll give you the ventrilo login info.
761  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 09:09:53 AM
I fail to see how XIV will have a better community than WoW, though I will agree that having the game tell you exactly what to do takes out a lot of the adventuring aspect of the game...but that is instantly taken away when I'm still spending a bunch of time fighting rats at my early levels.

I think by virtue of it not being appealing to the WoW hordes will help. Name me a single MMO where the early levels aren't repetitive :p

My PC is about 5 years old as well- I'm probably going to have to wait a couple months after release before I start playing, since I probably won't be plunking down money on a new computer anytime soon(Using a brother's computer to play the beta at the moment). Just as well, given the amount of congestion the beta is having, I imagine the official release will be just as bad, despite there being 3 cities to start in. Well, unless you start day 1 of C.E. release. I don't mind jumping in late, as much as I would love to play the game right from release.

Dont count it out yet, the last update fixed the ATI slowness issue, so there may yet be hope. Chin up.

Also impressions on the beta...I really can't add much more to what Tenchi has mentioned. The graphics are great (Though the shadows are really screwy right now, especially on PCs- weirdest thing I've seen is that I could see a shadow through a hill during a cutscene), the UI is horrible. I say good luck to those of you that play with mouse/keyboard, because I fully expect SE to not bother changing it. For a game in 2010, it's pretty unacceptable IMO.

I fixed the shadow problem by setting it to highest and 8x MSAA. It still has its hiccups, but hey its a beta. I'm worried about the UI and mouse/key controls too but it is something they have stated is a known issue, and they've kept their word so far for fixes. Trust me it is a vast improvement over beta. I'm going to be cautiously optimistic. You know how secretive SE is,and it wouldn't surprise me if they had a MASSIVE overhaul patch before retail. There's hundreds of posts already of how fucked the UI is, I don't think they'll leave it as is.

It's hard to give much feedback about the battle system given that the server lag was so bad that it took something like 6 seconds to respond to any commands, even in non-congested areas, but the early levels involve a lot of just hitting x over and over...they need to think of ways to diversify combat at early levels (About level 5 is probably best). While I learned Red Lotus early on which gives me a reason to use TP, I found that the ATB cost was too high to justify using it over just two light slashes.

If you were anywhere NEAR Camp Bearded Rock you were going to get horrible input lag. I was out in Skull Rock, the level 10ish area and I had very minimal input lag. With retail having two launch windows and 3 starting areas, I think XIV will avoid some of the launch day bottlenecking we've come to see recently. All in all, considering how many testers there are - they're doing a bang up job fixing server load. I hear ya on the abilities, but I assume you were playing with Gladiator? Did you pick up a shield? Because you also learn abilities for that too. Most of the TP attacks right now suck, but per the Aetheryte in-game guide, when you set elemental affinity it's supposed to buff your defense AND offense with that kind of magic - so its possible that's how you buff your Red Lotus damage.

You may not have noticed, but it looks like we can also set Attributes like we set abilities - so there's the SJ component only with greater flexibility? Anyway - it might seem a little rough, but believe me its come a long way and i'm sure its got a way to go still. I'm just happy they've actually listened to us testers and are incorporating feedback, which is something they never bothered to with XI.
762  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 08:55:12 AM
Patch up guys, test tonight at 7pm PDT. If your on Garland hit me up on AIM for the vent info.
763  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 01:00:11 AM
Don't forget what it did to reading comprehension and punctuality.... and manners.
764  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 25, 2010, 09:53:54 AM
There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre,

Not to burst your bubble...or remind people of the awful game, but Star Wars Galaxy was the first mass market MMO with non-combat and gathering/crafting as a profession. A Tale in the Desert (I think is what it is called) is the first MMO introduced the concept. And I believe A Tales in the Desert is also the first MMO purely based on gathering/crafting.

Also, Michelle got into the beta and I did not...life is not fair ;_;

Yeah I know, but SWG doesn't count because nobody cares ;p I do stand corrected though.

AHAHAHAHAH, go go 'Chelle-belle!

and because i'm a dirty dirty tease... just for you Tim!

765  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 25, 2010, 02:30:42 AM
How are they ridiculous? There are combat classes that cover all the typical roles, tank, Melée DD, ranged DD, support/debuffer, healing and magic DD. There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre, they've developed them enough to really be considered jobs in their own right. There is very little overlap of specialized roles, which makes the design alot more streamlined than you may give them credit for. You dont have 5 different classes trying to fight over one role. You may want to actually read up on them on the official site before you make uninformed statements like that... It just makes you look ignorant.

I like the fact that you have so much versatility at your disposal. Your comparison to FFT is more accurate for XI which more classes. While you might not find the prospect of being a Weaver or a Fisherman enticing, there are alot of people who are excited about it, and they'll be laughing their way to the bank with your ingame Gil because of it :)
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