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751  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 09:16:05 AM
New info...

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First off, I would like to thank all testers for participating in phase 2 of the FINAL FANTASY XIV Beta Test!

The development team sincerely appreciates all of the feedback, positive and negative, as well as all the words of encouragement from testers across the world. We endeavor ever forward with all of your voices in mind.

We are also excited about entering the third phase of beta testing! We intend to have the new content first checked by testers who participated in phase 2, and then increase the number of testers as time goes on. We are continuing to address the server load issues that many testers have brought to our attention. The official launch will be built upon a solid foundation of ongoing stress tests.

Following is a selection of what is in store for the third phase of beta testing.

–Improvements to the battle system
We overhauled the user interface and basic system for Beta 1. We will, however, continue making changes to eke the greatest possible enjoyment out of the system. Rather than explaining every detail, it’s probably better for you to experience it for yourself. Enjoy!

–Adjustments to character growth
We relayed in a previous announcement our plan to increase the merits of participating in levequests, particularly while in a party. Beginning with this phase, the amount of skill points that characters gain through levequests will be far greater than what they would gain attacking monsters on the field. Further adjustments will be made based on your feedback during Beta 3.

–Improvements to mouse controls
We’ve received plenty of feedback on mouse controls from testers who are seasoned PC gamers. Because we tried to ensure our control scheme worked across every type of device, we simply ended up providing a level of mouse control unsatisfactory to those testers. But we are happy to announce that we’ve made some major improvements to the movement and camera controls. Try them out and let us know what you think.

–Implementation of new Disciples of the Hand and Disciples of the Land classes
Now that we have ready for use all of the announced classes, we are one step closer to fulfilling all the items we promised to provide. We’ve reinstated local levequests with this phase, and with that, we hope to see an increased number of Disciples of the Hand. Some testers reported that there were not enough Disciples of the Hand testers to repair their items during Beta 2. We will keep an eye on this aspect during Beta 3 and make the proper adjustments according to your feedback.

–Implementation of linkshells
Linkshells (also known in FINAL FANTASY XIV as “companies” and similar to “guilds” found in other online games) will be implemented in Beta 3. Most FINAL FANTASY XI players will already be familiar with how linkshells work. Please test them out by inviting your friends and be sure to let us know what you think.

–Implementation of player macros and the auto-translate function
With macros, players will be able to execute multiple actions with one command, and automatically set their actions and equipment when changing classes. We understand the system still requires some tweaks, but we decided to implement the system in Beta 3 because it’s such an essential feature for testers to fully enjoy their experience.

These above are the major additions and adjustments for this version update. There are plenty more other than what I’ve pointed out, so we hope you will get a good feel for them, too.

Here’s to seeing the same great level of feedback and support during phase 3!

FINAL FANTASY XIV Director
Nobuaki Komoto
752  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 10, 2010, 08:46:25 AM
Well in the case of XI, it was designed for the console in the first place originally. Even though it eventually came to the PC a year later (and to North American PS2's 18 months later) the game's design was never PC centric. Now for FFXIV, there shouldn't be an excuse, but since alot of people really liked playing an MMO with the controller, they kept that. I agree that as a new MMO and one that is going PC before any console platforms, they have to get with the times. Your ire with XI isn't unusual, but that's your opinion. Many of us enjoyed how XI played even with some of its pitfalls. When they indicated the development history of XIV, they said Tanaka wanted to see a souped up version of XI, which is why when the alpha launched the game seemed nothing but that - it has slowly evolved into its own beast, so really any thing we say is really speculation till we have the product in our hands.

There is some good news though, as of the last client patch for beta phase 3, the mouse is running at a lovely 120fps, so now we just have to see if the mouselook ingame is any better.

753  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:00:29 PM
Depending on how old your PC is and how much PC gaming you do, now is a pretty good time to buy a new PC. You can get a pretty solid rig for under a grand.

Build a PC. MMOs on consoles is retarded.
Um yeah, that's why FFXI's been running on 3 platforms (2 of which are consoles) for the last 8 years. Considering FFXIV plays best with a controller, waiting for the PS3 version is an entirely viable option, especially if you're on a budget.
754  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 09, 2010, 09:47:50 AM
 New client available for download, beta phase 3 starts tomorrow. Golbez will be the designated server for this phase since linkshells will be available. Time to herd everyone together.
Vent info will be available to those who create characters on the server and would like to join us.

Beta Test 3 Schedule

...Tuesday, August 10,2010 from 19 :00 (PDT)

Beta test servers will be online 24 hours a day during phase 3 of the beta test.
Beta testers from any region will be able to log in at any time. Announcements for maintenance etc. will be posted in advance.

*Information on testing dates and times will also be posted on the official FINAL FANTASY XIV Twitter feed.

http://twitter.com/FF_XIV_EN
755  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 08, 2010, 06:09:00 PM
Akanbe, what are you systems specs? Was that a 350 on high or low?

Running in high gives everyone a pretty terrible score unless you're running an i7 with a GTX 480 - low is where most people will have a better idea of where they stand, though its important to consider the benchmark is pretty busted (no true multi-threading and no support for SLI or Xfire) Despite the score how did the benchmark actually run? If you had alot of hiccups, tearing and a poor frame rate on low, you may as well wait for PS3 - however if it ran well overall, it may just be a software issue. Have you updated your DirectX and your video drivers? There were quite a few people who had pretty high performance jumps with the latest version of the Nvidia drivers, ATI not so much, but food for thought if you've got an NVIDIA card.

The client itself is more CPU intensive than GPU intensive in a 64-bit environment, as it was optimized for the i7 Core series. If you're still running a 32bit OS (WinXP, Vista 32, Win7 32) and anything less than a 2.0Ghz dual core, it's going to strain the hell out of both, no matter how strong your video card might be.
756  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:14:58 PM
I did check the caves. The area they give you isn't very big at all, in 15 minutes I can scour that entire area 3 or 4 times as long as it isn't in an area with a canyon, in which case I have to spend 5 minutes going around a long way just to get down to the bottom.

That's strange, you may have just been so lagged out that they either didn't spawn or were invisible. Anyway, to really appreciate how freakin large the beta map area is, you've got to check out Cassiopeia's Hollow or some of the shoreline areas to the west. There's 3 towns actually that are gated off too. Can't wait for the real deal, not too much longer now.
757  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 03:12:51 PM
The benchmark has some issues to be sure, but if it played at a decent frame-rate you should be fine. Since they addressed the ATI card bug in the client i've been able to run with all my settings maxed sans ambient occlusion at 1920x1200 on a 5770 with nary a hiccup outside of server-side lag. I think most people will be able to play it decently, albeit in a reduced resolution with some features turned off, if they have a competent PC within the last 2-3 years. Remember alot of the optimizing is still ongoing and will be ongoing at launch. You may have to upgrade your videocard, but with the ATI 5000 series going for sub $150 its well within the range of most people to upgrade if they so choose.
758  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 07:01:43 AM
Beta phase 2 has ended, Beta 3 will begin mid-August.

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Thank you for your continued participation in the FINAL FANTASY XIV Beta Test.

Phase 2 of beta testing will come to a close at 17:00 (PDT) on Wednesday, August 4th, with phase 3 (Beta 3) scheduled to begin mid-August.

In Beta 3, we will be adding new classes, new features such as linkshells, and a host of other adjustments and changes based on the feedback we've received thus far. The following is just a selection of what's in store for the next phase of testing.

[System-related]
- Significant adjustments to mouse controls
- Changes to the item menu display and controls for equipping gear
- The implementation of the following features:

    * Linkshells
    * Text commands
    * Auto-complete/auto-translation dictionary
    * Player macros


[Event-related]
- Local levequests will once again be available
- A sound effect and on-screen message will accompany the completion of a quest
- Completed quests will be recorded in the quest journal

[Battle-related]
- Changes to animations, effects, and combat speed
- Passive /Active mode will be toggled automatically when speaking to an NPC or locking on to a monster
- Players will be able to select either a single target or an area effect when casting spells
- Adjustments to balance guildleve rewards versus monster strength
- Various adjustments to overall battle balance

Full details will be announced in the Version Update Details section of the Beta Test Site on the day Beta 3 commences. Related updates to the manual will also be posted on the Beta Test Site.

We look forward to your continuing feedback and support.

NOTE: All character data will be deleted at the end of Beta 2.
All character profiles, images, and blogs on the Players' Site will also be deleted at this time.
Testers can continue to provide feedback on the Beta.

Judging from the community, there's going to be a massive wave of invites coming down the pipe for Beta 3 and it looks like they are addressing all feedback given. Can't wait. Since there's a character wipe we're all going to avoid the split server nonsense and rebuild on Golbez when the servers come up again.
759  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 02, 2010, 12:00:39 PM
Usually if you dont see any mobs in the area, its underground - there are plenty of caves and tunnels all over the place. They're a little hard to spot on the map, but the same patterns are universal for underground entrances.
760  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 01, 2010, 12:17:46 AM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.

Are you serious? There's an arrow on the mini map and a colored circle on the main map denoting where quest mobs are at and they are colored fire hydrant red.

If you are talking missions there is a map button on the bottom left of the class quest synopsis window that auto marks the next NPC on your main map. That's pretty hand holding IMO.
761  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 29, 2010, 06:29:53 PM
Some change of plans, several of us have made characters on Golbez per vote.
762  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 28, 2010, 10:19:21 AM
Servers will be up 24/7 for beta testing starting tonight at 7pm PDT / 10pm EDT. Dag are you on Garland?

Hit me up on AIM as TenchiNoRyujin and I'll give you the ventrilo login info.
763  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 09:09:53 AM
I fail to see how XIV will have a better community than WoW, though I will agree that having the game tell you exactly what to do takes out a lot of the adventuring aspect of the game...but that is instantly taken away when I'm still spending a bunch of time fighting rats at my early levels.

I think by virtue of it not being appealing to the WoW hordes will help. Name me a single MMO where the early levels aren't repetitive :p

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My PC is about 5 years old as well- I'm probably going to have to wait a couple months after release before I start playing, since I probably won't be plunking down money on a new computer anytime soon(Using a brother's computer to play the beta at the moment). Just as well, given the amount of congestion the beta is having, I imagine the official release will be just as bad, despite there being 3 cities to start in. Well, unless you start day 1 of C.E. release. I don't mind jumping in late, as much as I would love to play the game right from release.

Dont count it out yet, the last update fixed the ATI slowness issue, so there may yet be hope. Chin up.


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Also impressions on the beta...I really can't add much more to what Tenchi has mentioned. The graphics are great (Though the shadows are really screwy right now, especially on PCs- weirdest thing I've seen is that I could see a shadow through a hill during a cutscene), the UI is horrible. I say good luck to those of you that play with mouse/keyboard, because I fully expect SE to not bother changing it. For a game in 2010, it's pretty unacceptable IMO.

I fixed the shadow problem by setting it to highest and 8x MSAA. It still has its hiccups, but hey its a beta. I'm worried about the UI and mouse/key controls too but it is something they have stated is a known issue, and they've kept their word so far for fixes. Trust me it is a vast improvement over beta. I'm going to be cautiously optimistic. You know how secretive SE is,and it wouldn't surprise me if they had a MASSIVE overhaul patch before retail. There's hundreds of posts already of how fucked the UI is, I don't think they'll leave it as is.


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It's hard to give much feedback about the battle system given that the server lag was so bad that it took something like 6 seconds to respond to any commands, even in non-congested areas, but the early levels involve a lot of just hitting x over and over...they need to think of ways to diversify combat at early levels (About level 5 is probably best). While I learned Red Lotus early on which gives me a reason to use TP, I found that the ATB cost was too high to justify using it over just two light slashes.

If you were anywhere NEAR Camp Bearded Rock you were going to get horrible input lag. I was out in Skull Rock, the level 10ish area and I had very minimal input lag. With retail having two launch windows and 3 starting areas, I think XIV will avoid some of the launch day bottlenecking we've come to see recently. All in all, considering how many testers there are - they're doing a bang up job fixing server load. I hear ya on the abilities, but I assume you were playing with Gladiator? Did you pick up a shield? Because you also learn abilities for that too. Most of the TP attacks right now suck, but per the Aetheryte in-game guide, when you set elemental affinity it's supposed to buff your defense AND offense with that kind of magic - so its possible that's how you buff your Red Lotus damage.

You may not have noticed, but it looks like we can also set Attributes like we set abilities - so there's the SJ component only with greater flexibility? Anyway - it might seem a little rough, but believe me its come a long way and i'm sure its got a way to go still. I'm just happy they've actually listened to us testers and are incorporating feedback, which is something they never bothered to with XI.
764  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 08:55:12 AM
Patch up guys, test tonight at 7pm PDT. If your on Garland hit me up on AIM for the vent info.
765  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 01:00:11 AM
Don't forget what it did to reading comprehension and punctuality.... and manners.
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