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766  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 05, 2010, 07:01:43 AM
Beta phase 2 has ended, Beta 3 will begin mid-August.

Thank you for your continued participation in the FINAL FANTASY XIV Beta Test.

Phase 2 of beta testing will come to a close at 17:00 (PDT) on Wednesday, August 4th, with phase 3 (Beta 3) scheduled to begin mid-August.

In Beta 3, we will be adding new classes, new features such as linkshells, and a host of other adjustments and changes based on the feedback we've received thus far. The following is just a selection of what's in store for the next phase of testing.

- Significant adjustments to mouse controls
- Changes to the item menu display and controls for equipping gear
- The implementation of the following features:

    * Linkshells
    * Text commands
    * Auto-complete/auto-translation dictionary
    * Player macros

- Local levequests will once again be available
- A sound effect and on-screen message will accompany the completion of a quest
- Completed quests will be recorded in the quest journal

- Changes to animations, effects, and combat speed
- Passive /Active mode will be toggled automatically when speaking to an NPC or locking on to a monster
- Players will be able to select either a single target or an area effect when casting spells
- Adjustments to balance guildleve rewards versus monster strength
- Various adjustments to overall battle balance

Full details will be announced in the Version Update Details section of the Beta Test Site on the day Beta 3 commences. Related updates to the manual will also be posted on the Beta Test Site.

We look forward to your continuing feedback and support.

NOTE: All character data will be deleted at the end of Beta 2.
All character profiles, images, and blogs on the Players' Site will also be deleted at this time.
Testers can continue to provide feedback on the Beta.

Judging from the community, there's going to be a massive wave of invites coming down the pipe for Beta 3 and it looks like they are addressing all feedback given. Can't wait. Since there's a character wipe we're all going to avoid the split server nonsense and rebuild on Golbez when the servers come up again.
767  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 02, 2010, 12:00:39 PM
Usually if you dont see any mobs in the area, its underground - there are plenty of caves and tunnels all over the place. They're a little hard to spot on the map, but the same patterns are universal for underground entrances.
768  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 01, 2010, 12:17:46 AM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.

Are you serious? There's an arrow on the mini map and a colored circle on the main map denoting where quest mobs are at and they are colored fire hydrant red.

If you are talking missions there is a map button on the bottom left of the class quest synopsis window that auto marks the next NPC on your main map. That's pretty hand holding IMO.
769  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 29, 2010, 06:29:53 PM
Some change of plans, several of us have made characters on Golbez per vote.
770  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 28, 2010, 10:19:21 AM
Servers will be up 24/7 for beta testing starting tonight at 7pm PDT / 10pm EDT. Dag are you on Garland?

Hit me up on AIM as TenchiNoRyujin and I'll give you the ventrilo login info.
771  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 09:09:53 AM
I fail to see how XIV will have a better community than WoW, though I will agree that having the game tell you exactly what to do takes out a lot of the adventuring aspect of the game...but that is instantly taken away when I'm still spending a bunch of time fighting rats at my early levels.

I think by virtue of it not being appealing to the WoW hordes will help. Name me a single MMO where the early levels aren't repetitive :p

My PC is about 5 years old as well- I'm probably going to have to wait a couple months after release before I start playing, since I probably won't be plunking down money on a new computer anytime soon(Using a brother's computer to play the beta at the moment). Just as well, given the amount of congestion the beta is having, I imagine the official release will be just as bad, despite there being 3 cities to start in. Well, unless you start day 1 of C.E. release. I don't mind jumping in late, as much as I would love to play the game right from release.

Dont count it out yet, the last update fixed the ATI slowness issue, so there may yet be hope. Chin up.

Also impressions on the beta...I really can't add much more to what Tenchi has mentioned. The graphics are great (Though the shadows are really screwy right now, especially on PCs- weirdest thing I've seen is that I could see a shadow through a hill during a cutscene), the UI is horrible. I say good luck to those of you that play with mouse/keyboard, because I fully expect SE to not bother changing it. For a game in 2010, it's pretty unacceptable IMO.

I fixed the shadow problem by setting it to highest and 8x MSAA. It still has its hiccups, but hey its a beta. I'm worried about the UI and mouse/key controls too but it is something they have stated is a known issue, and they've kept their word so far for fixes. Trust me it is a vast improvement over beta. I'm going to be cautiously optimistic. You know how secretive SE is,and it wouldn't surprise me if they had a MASSIVE overhaul patch before retail. There's hundreds of posts already of how fucked the UI is, I don't think they'll leave it as is.

It's hard to give much feedback about the battle system given that the server lag was so bad that it took something like 6 seconds to respond to any commands, even in non-congested areas, but the early levels involve a lot of just hitting x over and over...they need to think of ways to diversify combat at early levels (About level 5 is probably best). While I learned Red Lotus early on which gives me a reason to use TP, I found that the ATB cost was too high to justify using it over just two light slashes.

If you were anywhere NEAR Camp Bearded Rock you were going to get horrible input lag. I was out in Skull Rock, the level 10ish area and I had very minimal input lag. With retail having two launch windows and 3 starting areas, I think XIV will avoid some of the launch day bottlenecking we've come to see recently. All in all, considering how many testers there are - they're doing a bang up job fixing server load. I hear ya on the abilities, but I assume you were playing with Gladiator? Did you pick up a shield? Because you also learn abilities for that too. Most of the TP attacks right now suck, but per the Aetheryte in-game guide, when you set elemental affinity it's supposed to buff your defense AND offense with that kind of magic - so its possible that's how you buff your Red Lotus damage.

You may not have noticed, but it looks like we can also set Attributes like we set abilities - so there's the SJ component only with greater flexibility? Anyway - it might seem a little rough, but believe me its come a long way and i'm sure its got a way to go still. I'm just happy they've actually listened to us testers and are incorporating feedback, which is something they never bothered to with XI.
772  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 08:55:12 AM
Patch up guys, test tonight at 7pm PDT. If your on Garland hit me up on AIM for the vent info.
773  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 26, 2010, 01:00:11 AM
Don't forget what it did to reading comprehension and punctuality.... and manners.
774  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 25, 2010, 09:53:54 AM
There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre,

Not to burst your bubble...or remind people of the awful game, but Star Wars Galaxy was the first mass market MMO with non-combat and gathering/crafting as a profession. A Tale in the Desert (I think is what it is called) is the first MMO introduced the concept. And I believe A Tales in the Desert is also the first MMO purely based on gathering/crafting.

Also, Michelle got into the beta and I did not...life is not fair ;_;

Yeah I know, but SWG doesn't count because nobody cares ;p I do stand corrected though.

AHAHAHAHAH, go go 'Chelle-belle!

and because i'm a dirty dirty tease... just for you Tim!

775  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 25, 2010, 02:30:42 AM
How are they ridiculous? There are combat classes that cover all the typical roles, tank, Melée DD, ranged DD, support/debuffer, healing and magic DD. There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre, they've developed them enough to really be considered jobs in their own right. There is very little overlap of specialized roles, which makes the design alot more streamlined than you may give them credit for. You dont have 5 different classes trying to fight over one role. You may want to actually read up on them on the official site before you make uninformed statements like that... It just makes you look ignorant.

I like the fact that you have so much versatility at your disposal. Your comparison to FFT is more accurate for XI which more classes. While you might not find the prospect of being a Weaver or a Fisherman enticing, there are alot of people who are excited about it, and they'll be laughing their way to the bank with your ingame Gil because of it :)
776  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 24, 2010, 06:41:25 AM
I highly doubt it, they don't even have SLI or Xfire enabled yet for the benchmark or the beta. I doubt they would be taking advantage of real multithreading for retail. They're still ignoring XML for GUI code and using software mouse in the client. I really hope they did some outsourcing cause the design process reeks of XI's shortcomings. Plus it's obvious they designed the game for a controller, so GUI manipulation is very poor. It's almost like they thought they'd build the game around the PS3 like they built XI around the PS2, but found they couldn't cram it into VRAM effective enough so they are having to backpedal and try to get the interface more PC friendly but can't seem to put forth the effort to do it right. It plays great with a controller but there's so much stuff you would want/need to customize with the GUI that having to use the mouse is unintuitive.
777  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 23, 2010, 01:17:45 AM
Brace yourselves kids, here are the recommended specs.
OS   32bit/64bit Windows 7 (※1 )
CPU   Or Intel ® Core â„¢ i7 2.66GHz
Main memory   4GB or more
Hard drive / SSD space   Installation: at least 15GB of free space
Download: My Documents drive space of at least 6GB
Graphics Card NVIDIA ® GeForce ® GTX 460 (VRAM 768MB or more)
Sound card   DirectSound ® compatible sound card (DirectX ® 9.0c or higher)
Communication environment   Over broadband (always-required)
Screen Resolution   More than 1280 × 720 32bit
DirectX ®   DirectX 9.0c
Other   Mouse, keyboard, game pad

Granted this is significantly higher than the minimum required specs, but this is pretty much top end stuff for the recommended performance.
778  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 20, 2010, 08:04:06 AM
Yeah I have an ATI HD 3850 1GB, and I start it up, click start, and it gives me the ole BSOD on XP.  I dont have the beta or anyting, but I figure id try it.  Ahh well.

Did you try updating your Direct X and your video drivers?

If not, try downloading AMD GPU Tool and doing a light overclock or underclock of your card.
779  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 19, 2010, 12:43:17 AM
Are the retail servers going to be named the same as the beta ones?  Are you sticking with Garland?

I think I'm going to pick this up.  Should run on my PC.  Specs seem fine.  I'm definitely done with WoW so I'll probably give something else a shot.

I don't know, they haven't said anything. I do know that the XI beta server was called Shadowlord, and that was the very first beta server in XIV - a name which never went into live circulation, I'd hazard a guess no. Something tells me they will be naming the servers after each of The Twelve. I'm debating on whether to follow suit with the Eorzeapeadia folks simply because from what I've seen so far in the beta, overcrowding is not your friend, especially in the beginning. A moderate population server may be in order, but we will see.

Make sure you run the benchmark before you decide to pick the game up. Alot of people have been having problems running the beta client who had issues with the benchmark. A great number of ATI cards keep crashing from the benchmark, and its duplicated when they try to run the beta client. The game seems to be alot more CPU dependent, especially on the low setting, so any videocard that's a generation above the recommended specs should serve you well.
780  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 17, 2010, 10:37:09 PM
It's cause nobody is playing right now. The updater for the client is a torrent so unless there are users online to seed it's dead. Check the beta forums as there are people who have the client available via bitorrent. Unfortunately getting it to work has been a problem for some. The next test date is Tues, and there will more than likely be a version update as well, so I wouldn't worry about updating anything till Tues morning.
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