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1  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 08, 2012, 01:56:12 AM
So i've gone back about 7 pages in the discussion, and I'm wondering why no one is talking about the broken character import in Mass Effect 3? A game that's central theme is the continuation of a character throughout the series doesn't recognize a character used throughout the series? I was seriously pissed off when my custom shep's face couldn't be imported. How did that get past testing? They're working on a patch im sure, but this is just unacceptable. Not to mention the launch DLC and the online pass (lame). Why should I have to pay an extra $10 for DLC that obviously could have easily been implemented into the game from the start. Mass Effect 2 had far too much (unworthy) DLC and it seems like 3 will be no different, but I could deal with that, I love Mass Effect. It just pisses me off that I just spent $65 dollars on a broken and IMO an incomplete game. It feels like Bioware (EA) made more of an effort to bring in new players (money) into ME3 than satisfy the ones playing from the start.
2  The Rest / General Discussions / Re: DLC. Is it going too far? on: September 04, 2011, 04:46:00 AM
Umm, actually if you think a company is just a bunch of "money grubbing douchebags" don't buy their games. PROBLEM SOLVED.

Precisely the reason I didn't buy New Vegas. Elder Scrolls are cool, I just don't think an expansion pack should be half the price of a new game. Overall I'm just disappointed with Bethesda's DLC.   
3  The Rest / General Discussions / Re: DLC. Is it going too far? on: September 04, 2011, 03:44:17 AM
Actually, nothing really pissed me off more than Fallout 3's DLC. I don't mind the new content, but the fact that you need it to level to 30 was outrageous. The first perks I got were the ones that gave you extra experience (because as any experienced rpg'er knows, those are the first abilities you should purchase) I hit level 20 about 3/5ths through the game and the rest of the game just felt pointless. Every mutant I killed, every lock I picked, nothing. I didn't even bother with the sidequests, and half of the map is left unexplored. I mean, how hard is it to just add those levels if for no other reason than to be thorough? I was a pretty unstoppable killing machine at level 20, but shit, I like to become death incarnate when I play RPGs. Every ultimate weapon, high level, sidequests done to get super armor, whatever. And I want to work at it, even if there is a level cap, not halfway through the game. Top it off with Bethesda's horse armor, and their 30 dollar shivering isles pack? Money grubbing douchebags.

Oh boy...

First of all, they didn't intend for you to reach level 30; the perks added are kind of a giveaway about that given how they're either mostly (if not completely) useless, ridiculously overpowered, or just ridiculous. It's really more an innate flaw in how they balanced the game anyway that you could hit the EXP cap that quickly, you were much harder pressed to hit that cap in Fallout 1 while 2 would've required an insane amount of grinding if not straight up cheating to hit it, while in 3 it's not that hard to hit 20 or even 30 (much of the world unexplored for me and one and a half DLCs to go, and I have a character who's level 26 or 27 now), and even then the intent may have been to start over trying different builds and tackling quests you ignored the first time around. Similarly, despite what experience might tell you that actually makes the higher EXP perk one of the most useless ones to pick, though that's getting sidetracked. Shivering Isles is even more inane to target, it's an Expansion Pack. Morrowind had two, both undoubtedly debuting at $30 themselves as did the Baldur's Gate titles, plenty of FPSes in the 90s had them, pretty much every Blizzard game that wasn't on SNES had them, and they were even around in the 80s going by the Wikipedia link. It's a very, very old concept and getting angry about that specifically is like getting angry when you suddenly realize you can't just put a 360 game into a PS3 and expect it to work.


Oh boy? Why don't you add an "Um, actually..." too if you really want to sound like a patronizing ass or who knows, maybe the "first of all" was enough.

OK, now that that's done. You're right, they didn't intend for me to reach 30. Not without me forking over Microsoft Points. That's my point. Levels arn't added content, what would be the point of setting the cap so low in the first place? That's great that they still haven't figured out the pacing of their games after three installments, but to me, that's a pretty big flaw. I get that there's a decent amount of content in the shivering isles. In my opinion it's too expensive. but your point about the Shivering Isles not being too expensive is because they've been doing it for the last decade? That's a pretty poor argument. It's like arguing with a bear when you try to fit him in a car, totally. Cause you know, they don't fit.

4  The Rest / General Discussions / Re: DLC. Is it going too far? on: September 04, 2011, 01:12:48 AM
Actually, nothing really pissed me off more than Fallout 3's DLC. I don't mind the new content, but the fact that you need it to level to 30 was outrageous. The first perks I got were the ones that gave you extra experience (because as any experienced rpg'er knows, those are the first abilities you should purchase) I hit level 20 about 3/5ths through the game and the rest of the game just felt pointless. Every mutant I killed, every lock I picked, nothing. I didn't even bother with the sidequests, and half of the map is left unexplored. I mean, how hard is it to just add those levels if for no other reason than to be thorough? I was a pretty unstoppable killing machine at level 20, but shit, I like to become death incarnate when I play RPGs. Every ultimate weapon, high level, sidequests done to get super armor, whatever. And I want to work at it, even if there is a level cap, not halfway through the game. Top it off with Bethesda's horse armor, and their 30 dollar shivering isles pack? Money grubbing douchebags.

Someone also made the point that it's stupid to charge 7 dollars for something that you can only buy for ten. It just seems another way to squeeze more money out of us. Why not just let us purchase however microsoft points we want? Most of these things would be easily fixed, but they keep them in place because we don't have any other choice.
5  The Rest / General Discussions / Re: Good Booze Thread on: August 03, 2011, 02:55:27 AM
I'm a Colorado native, so i'm a pretty big beer snob. The two best things about Colorado are the amount of good breweries and dispensaries here. In fact a lot of people refer to Colorado as the Napa Valley of beer.

Vanguard - New Beliguim and left hand are ok, if you want some good Colorado beers try Great Divide (Also, Sensei Phoenix you would love their Grand Cru, it's got a semi sweet mead like aftertaste and it's like 12%) I personally love their Hercules double IPA (11%) I'm in their tap room at least a couple times a week. or Avery brewery out of Boulder is a close second.

Personally, iv'e been into sour ales lately. I love the Duchesse De Bourgogne, it's about 15 bucks for a bomber but totally worth it.

http://beeradvocate.com/beer/profile/641/1745
http://beeradvocate.com/beer/profile/158/65144
6  Media / Brush and Quill / Book Thread Continued on: June 04, 2007, 02:06:20 AM
I'm reading Extremely Loud and Incredibly Close by Jonathan Safran

It's very good so far.
7  The Rest / General Discussions / RPGFan Community Photo Thread: 2007 Edition on: January 25, 2007, 07:50:01 PM
Quote from: "Starbreaker"
Degolas you remind me of a young Dave Lombardo :D


Myself, on the right :P after my mates Wedding... fucking locked!




She looks comfortable.
8  The Rest / General Discussions / RPGFan Community Photo Thread: 2007 Edition on: January 03, 2007, 08:50:37 PM
Me inside a snow cave a couple of my friends and I built. i'm on the left.

which we covered in blood icicles.

Me at my brothers wedding, which he had in Disneyworld Epcot. (i'm far left)
[/img]
9  Media / Single-Player RPGs / Things you can’t bear in RPGs on: October 01, 2006, 01:45:35 PM
Quote from: "Bogatyr"
Regarding the FF games from the game boy, I wouldn't complain about breakable weapons in a game that can trap you in a dungeon if you don't have the needed tool to advance.
Gladly games hardly do that anymore.


You actually got that far? I immediately went back to the used games store to sell it back after about 30 minutes.
10  Media / Single-Player RPGs / Things you can’t bear in RPGs on: September 30, 2006, 03:24:08 PM
Quote from: "Bogatyr"
"hate hard rpg's but this may have more to do with my personality since im extremely stubborn(in ff7 i only gave cloud materia that increased his melee abilities) when i encounter something in an rpg that i find hard i very quickly get frustrated wich leads to anger then controllers being thrown at the wall.i also hate it when i have to alter my regular equipment just to beat a boss."

I don't call that stubborness. More like weak nerves.


Wow. You've got some great people skills there.

Anyway, I really hate when games have more than 8 playable characters. It just frustrates me into not wanting to play the game, there's almost no character development and I always feel like i'm missing out by not developing (what little there is to develop) characters not in my party.

Quote from: "Dincrest"
I'm not a fan of breakable weapons either.  Sure it's realistic and all that, but realism does not always translate into fun.


For sure, I remember one of those Final Fantasy games for the Game Boy had that. I leveled up and bought the best equipment, only to have it break 30 minutes later. What a horrible thing to put in a game.
11  Media / Single-Player RPGs / Things you can’t bear in RPGs on: March 14, 2006, 04:36:14 AM
I like it when there is a good mix between fighting and exploring. I personally like it when I can just take some time away from battles and just explore, take time to notice details, spend time running around towns, looking at stuff, doing sidequests within the town, or get some character/story development going.

I just hate it when you find  "hey look a new town! *heal* *upgrade weapons* *find where to go next* see ya!" towns. They can work in small doses, but when theres more than a couple in the game, I get tired of playing. I feel like i'm doing the same thing over and over, I like to break from the monotony every now and then.
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