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355454 Posts in 14447 Topics by 2259 Members
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706  Media / Single-Player RPGs / Seiken Densetsu 3... (thanks for dice for correct me) on: December 09, 2007, 06:29:08 PM
The best thing about Seiken Densetsu 3, in my opinion, is the "class" paths that each character can take.

I'm a big fan of systems like it too. Both because if gives your characters bursts in power and because you make choices instead of the 'blank slate' character development, which just ends up with everyone getting everything.

It does kinda suck though when you go out of your way to get the items for your final class and then there's less than a hour left until you beat the game.
707  The Rest / General Discussions / Reviewer fired over Kane & Lynch review...? on: November 30, 2007, 01:58:59 PM
I stopped reading closely after the "Devil May Cry 3 is too hard" review.

DMC3 WAS to hard. Well, rather too punishing. Hard is good. I welcome a boss that owns me repeatedly before I kill it. It just sends you back to far when you die, which gets old real fast.

I do kinda feel bad for capcom getting 'this game is too easy!' reviews for DMC2, them listening to the feedback and then getting 'this game is too hard!' for 3 though :P
708  Media / Single-Player RPGs / Suikoden Favorites on: November 26, 2007, 04:53:44 PM
SV-Basically built on the foundation of II means if you like two you'll love it. For the same reason though, relying so strongly on imitation it can't surpass what it's imitating.
SIII-One of those games that seems 'eh' when you first play it, but is really good when you replay it.
SI-Bottom of my list, but I still played it a lot way back when.

SIV I never played. It was bashed so hard. Not just by reviews, but here by people I knew were fans of the series so it seemed like a good idea just to pass on the game.
709  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: November 12, 2007, 03:40:21 PM
Doesn't work on my warrior :P
710  Media / Anime, TV, and Movies / Heroes discussion on: November 10, 2007, 01:13:13 AM
Nope - Linderman shot him at the end of last season, and he died from that.

It's a assumption that he died from that. Granted, it's a pretty good assumption. But at the same time games, tv, movies and books have all taught me not to trust a death scene unless you see it firsthand because they just love to go back on them.
711  Media / Anime, TV, and Movies / Heroes discussion on: November 08, 2007, 12:49:49 AM
Yeah, mondays episode was great.

 One thing I was worried about when last season ended was having nowhere to go with the characters who mostly got a lot of closure in season 1. But they've all had stuff going so it's been a good season so far.

 The exception to this being Nikki. Her being there just feels really forced. She ended season one in control so why is she checking in psycho now? Ignoring that plothole how does she go from patient to spy as Mohinder's partner? Hopefully it's just a sloppy start and they have something planned for her.(She said Bob killed DL when Matt's dad was in her head, hopefully he did and that wasn't just part of the illusion)
712  The Rest / General Discussions / Wicked Pictures Thread!!!!!!!1 on: November 05, 2007, 06:48:08 AM
Man, Benoit was one of my favorites back when I watched wrestling too. Why couldn't X-Pac go on a killing rampage instead :P
713  Media / Anime, TV, and Movies / Spider-Man 3 Thread on: November 04, 2007, 08:20:56 AM
'Waited for the dvd' uber bump.

I had low expectations with all the negative reactions the movie got, but ended up really enjoying it. Only big weakness was Sandman. He was one dimensional, but this itself wouldn't have been too bad on it's own. There was lots of other stuff going on and they made his powers impressive enough so just being one dimensional alone would have been fine. Not like sandman's a big fan favorite anyway. But yeah, breaking into a apology for no reason after beating the living shit out of spidey moments before was WEAK. Spidey being the better man and forgiving him would be fine, but it was a horrible way to set it up.

Other than that, liked Spidey being a dick(And the fact that he was kinda being one BEFORE he got the venom suit). Liked Harry and him eventually coming around. And loved Topher Grace's anti-Peter Eddie Brock. And the action was good, so thumbs up from me.
714  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: October 19, 2007, 03:11:22 AM
For the halloween event I loved the witch hat thing. It looked better on my mithra than 95% of the real helmets.

 Though any nostalgia of my cat running around town in stylish hats goes away with that valkurm emperor screen and how it kinda represents the whole game. Ok, not ALL the nostaligia goes away, but that's what soundtracks are for.
715  Media / Single-Player RPGs / Final Fantasy IV Preview and Video on: September 24, 2007, 04:33:40 PM
For customization in general what I'd like to see in games are two things. One keeping characters in their archetype(Or archetypes, as some characters can fit more than one.), two having actual choices to make rather than 'give everyone everything' where going down one road closes off another, either literally(Think seiken densetsu 3) or just by not having enough points to get everything(Think world of warcrafts class trees).

 I mean, is the ability to give a character like Auron or Basch black magic really customization? By that I mean, is anyone actually going to try to use one of these guys as a backline caster? Instead of that why not give them more options as fighter's? On the reverse if a game has easy access to healing magic is it really customization to give it to all your characters? That's what EVERYONE is going to do.

 Keep characters in their role, but give different options to fill that role.

 With all that said though, bad customization doesn't kill a game alone. FF12's board for example was one of the worst systems, but it was still a good game. While a singing dark knight cecil or a healing Kain certainly seems odd, that alone isn't going to kill my interest in the remake.
716  Media / Multiplayer RPGs / Any FFXI players still around and Discussion on: September 20, 2007, 09:30:02 AM
Gogo galka balarina.
717  Media / Single-Player RPGs / Star Ocean 4 on: September 07, 2007, 02:17:52 PM
Well, they can't just take back SO3's plot twist. I've no interest in 4 because I won't be able to hold suspension of disbelief on a series that acknowledges that it isn't real in it's own plot.
718  Media / Multiplayer RPGs / Any FFXI players still around and Discussion on: August 30, 2007, 06:01:42 AM
Quote from: "Shiguma"
It appears the glorious days of WAR/NIN + DW 1H Axes + Rampage spam have come to an end.

Ironically they'll be fine. They even adjusted raging rush to use the same crit mechanics as rampage.
719  Media / Multiplayer RPGs / Any FFXI players still around and Discussion on: August 30, 2007, 05:16:14 AM
Reading up on it I think my thief would cry sad mithra tears if I still played. Two handers have needed fixed for like two years, but it just looks like a ridiculously lopsided buff combined with a nerf to one hand potential damage so it can't possible keep up. And thieves were already struggling to keep up.
720  Media / Multiplayer RPGs / WoW: Wrath of the Lich King: A New Expansion: ::: on: August 25, 2007, 10:02:02 PM
I just wished they didn't raise the level cap

 I think it's something that needs to be done. Exploring and questing needs rewards and experience is it. If the expansion were to come and the cap was the same going through the new areas would just be something to ride through as quickly as possible on the way to a town or dungeon. With a raised cap you'll play the areas as you work towards getting more talent points to go down expanded talent trees.

 More importantly the clean slate is something I think MMO's need now and then too. Otherwise you get something like FFXI..a game that never changes.

 For losing out on dungeons like black temple, a expansion would mean I'd never get to see it, but then would I ever get to see it either way? It'd be great if I was wrong, but I think that the answer is probably no. But then, assides from missing out on having big name bosses, I'm perfectly happy with 10 mans as long as they can keep rolling them out.
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