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766  Media / Single-Player RPGs / Pseudo topic revival: Looking back at anticipated games on: April 03, 2007, 07:16:22 AM
I didn't post there specifically, but I remember saying SMT:Devil summoner was so chock full of style with it's setting and art that they'd have to seriously fuck up the gameplay for me not to like it.

And you know what? They fucked up the gameplay. Simple gameplay, but that doesn't nessasarily mean bad. Simple gameplay with unresponsive controls though, sucks ass. Yet I STILL liked it anyway, just because everything else was so cool.

Let's see, what else...

VP2 I think delivered.

Kingdom hearts 2 was really good, but despite some originals(Like going black and white on us) there was too much going back to the same places we went the first game. But as the game was better that's easy to overlook. KH3 though, better not be having us going through agrabah and halloween town again.

Xenosaga III I was wary about, but it turned out to be great. The story was better because they actually had to TELL it instead of dragging it out 3 more games. The battle system was actually FUN. Mech battles didn't have the gameplay of non-mech battles, but did something both XS 1 and 2 AND xenogears didn't. It got the 'feel' of it right. These giant robots came off as badass and it was a joy to tear shit up with them.

Suikoden V was a blast. A lot of talk once it came out of it being 'even better than II'. While actually playing it I felt it was competing as well. Although now quite a bit of time after playing it SII definantly stands out more in my mind, then again that could just be because I played it several times :P
767  The Rest / General Discussions / Re: United States launches strike against Iran on: April 01, 2007, 06:39:18 PM
Quote from: "Dave"

I like what they did on their forums myself. Everyone was turned into a moderator while the ACTUAL moderators turned into level 1 troll characters and are complaining about bad service.
768  Media / Single-Player RPGs / Cutesy-ness on: March 31, 2007, 04:25:39 AM
I'll give it credit for one thing. I do like that Jonathan Morris wasn't near as bad on the prettyboy scale as the heroes usually are(He is in that art, but they didn't go with that hair in the final version). I remember playing SoTN back when I was a teenager and my mom asking if Alucard was a witch. Less androgyny is definantly welcome.

 Though that said I really don't think anime style works for castlevania. The normal anime style just doesn't do dark and creepy. It's bright and colorful. And bright and colorful just doesn't work for Dracula.
769  Media / Single-Player RPGs / Sympathetic villains... on: March 30, 2007, 03:30:11 AM
Jowy certainly tops the charts.

I liked Fou Lu also.
The whole deal with him and the farmgirl, you can almost see him settling down. Two things stop this, one being his mere existence is too powerful and effects nature and those around him and the other being the girls own town sold her out to get carried off and tortured to death(To be ammo for a cannon that's powered by hate and despair even). And it strenthens his resolve. That it was silly that he thought he could have a life like that and that the world NEEDED him as ruler.

 And when you beat him at the end you can't help but thinking the world just may be fucked.

With that said, I think there's very few good sympathetic villains. It's usually done SO badly. Either the villain looks like a complete fool or you feel like they think you're a complete fool thinking you'd buy the chunks that gets spewed in your direction to try and build up sympathy.
770  Media / Single-Player RPGs / Great pretentious crap sequels. on: March 30, 2007, 02:58:59 AM
I happened to think Star Ocean 3's storyline was actually pretty good. The beginning parts were terrible, as was all of the medievel boredom. But the meaning behind the game was actually thoughtful and touching.

Star oceans plot wouldn't have been so bad if the story was told in another format, such as a book or anime. But

When you're playing a game and the characters start to say they're more then just characters in a video game it just breaks suspension of disbelief. Why? Because they ARE just characters in a video game. That's the reality of the situation, and pointing it out directly goes against the theme that they're more than that.

Especially Tales of Symphonia, which is the most pretentious piece of garbage I've ever played.

I liked one point it made. Wasn't the main theme, just a little thing said when you went into some dungeon and the evolved winged half elves were there with blank faces. Something along the lines of 'How can there be heaven if you lose your humanity'. Which of all the anti religious themes in games was the only argument presented that meant a damn outside entertaining storytelling(Which by that point wasn't entertaining storytelling because every rpg uses it).

 If you DON'T lose your humanity it can't be heaven, it'd just be a reflection of earth. If you DO, what kind of heaven is that?

 But yeah, the overall story did suck. Characters helped carry it though.
771  Media / Single-Player RPGs / First pictures of Final Fantasy Tactics A2. on: March 29, 2007, 11:49:35 PM
Abreviations fixed :P
772  Media / Single-Player RPGs / First pictures of Final Fantasy Tactics A2. on: March 29, 2007, 11:22:01 PM
The first FFTA's concept of 'little kids find a magical book that transports them to the fantasy land of Ivalice!' was enough to turn me away from playing it.

 And this FFTA's main male leads design alone is enough to make me not want to play it. Yellow overalls? Those shoes? The beret? A pin on medalion with with a four leaf clover on it? Game characters are all dressed ecentricly, but seriously.

I loved FFT. I want more. But when they aim these games at 9 year olds it really, really makes me not want to play them.
773  Media / Single-Player RPGs / Wild Arms Vth Vanguard on: March 28, 2007, 01:06:02 AM
Wow, an amnesia girl? I wonder if she, just possibly, might be the tool that is needed to defeat the big baddies of the game? Perhaps she also is required to sacrifice herself and die in the process? And maybe, just maybe, the lead male character will fall in love with her?

No doubt she will be.

And on that note, it's odd how WAs can on one hand have a great character like Raquel(Who's strong, but doesn't just act like a man like every other 'tough' female character) and on the other hand have the most stereotypical, 'I can't wait until I get a airship just so I can throw you off of it' females as well.
774  Media / Single-Player RPGs / Can* English Voice Acting ruins Characters in RPGs? on: March 28, 2007, 12:12:25 AM
I'd probably be able to tolerate cheesy scenes better if they weren't being acted out or at least voiced

I think this is also one of the reasons for liking japanese versions of games(And anime) better. It's not so much it being better, but it masks how silly what you're watching/playing is and holds suspension of disbelief better.

Though that's not so much the case with FFXII, which wasn't poorly written. I didn't find Fran's voice to be annoying or anything, but I wouldn't say it was well done either. She sounded..I don't know. Bored? Timid? Not really fitting for a sultry bunny girl. Now if FFXIII has a librarian joining your party then nab that actress back up :P
775  Media / Single-Player RPGs / Great pretentious crap sequels. on: March 27, 2007, 04:17:42 AM
Just judging from legend of mana here as I haven't played dawn.

 The mana series seems a bit different in regards to sequels in general. What people want is pretty simple and it'd be simple to give it to them. But they don't want to just ride on the coattails of secret of mana and SD3. They want to be innovative. Noble enough goal, but there's just two problems here.

One is they aren't very good at it.

Secondly people don't want innovation. Not in a sequel at least. Slow evolution over time maybe, but nothing drastic. As it's the most recent game I played and fits the example perfectly, I'll use The Legend of Zelda:Twilight Princess. I knew exactly what I was getting with it. Sure, It's got the cool wolf dilly. And some of the old tools were given some new flare. But at it's core it's very much a zelda game. If i bought a zelda game and it WASN'T a zelda game I think I'd feel pretty jipped. This goes for just about any series. There's exceptions to the rule, but these are when a series is dying and both the players and developers KNOW it(Hi there Resident Evil)

This could easily be considered a fault with the gaming comunity, not really demanding or wanting more from a series until they're sick of what they have. I feel rather odd saying I don't want originality in a sequel as I know I should. Yet I don't.

On the other hand, maybe there shouldn't be lots of originality in sequels, but lots more original, new games. The standard zeldas and fire emblems to get my fix on that front, but more new experience with original games like shadow of the collosus or Okami(A game actually on my backlog that I should get off my ass and play. Or get on my ass and play...Whatever :P )
776  Media / Single-Player RPGs / a feature all future rpg's should have is..... on: March 24, 2007, 04:39:02 PM
I wouldn't mind seeing it more, but only if a actual effort is made towards well designed alternate costumes. I might do one battle to see what they look like, but I'm not going to actually PLAY the game with the characters in their bathing suits, a tuxedo or a chef outfit. Or if I can help it, because sometimes it's their default outfit, a magical girl costume. Give me some cool looking options and I'd use them.

 Although one other thing is that it can't be some 1 defense armor. Regardless of how good it looks or if a games so easy it doesn't matter I'd avoid wearing it regardless. Unless of course, it's a shirt for Vaan.
777  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: March 18, 2007, 12:09:56 AM
You can't cod wrapped items...so now they just send the wrapping paper :P
778  Media / Multiplayer RPGs / anyone Silkroad Online? on: March 14, 2007, 09:34:39 AM
Attention:RMT. If they had money to buy from you they wouldn't be playing a free mmo nobody has heard of.
779  Media / Multiplayer RPGs / FFXI march update on: March 08, 2007, 12:55:50 PM
Wow, it looks like they're changing the bottleneck that is ulli. I kept going for a bit afterwords, but after just ONE night of trying to get him and him never popping I'd say that's when I lost heart on the whole sky thing. Not even any gilsellers, just competing against another party(Who quite humorously left after wiping after they taunted us for bringing alliance to ulli) and eventually every got sick of waiting/needed sleep and we had to leave.

Looks like lots of other anti-gilseller stuff in their too. And they're encouraging solo/small groups. And I want to see these wyvern emotes.

It's just a shame that for so long their idea of updates was to time release expansion content for the expansion you bought 10 months ago and nothing else. If they had given a fuck BEFORE everyone canceled then maybe we wouldn't have all canceled.
780  Media / Single-Player RPGs / Replaying RPGs? on: March 02, 2007, 07:29:59 AM
Back when I was a kid I'd play FF2/4 over and over. Two things were different back then though. For one, not many rpgs came out. And if one did I probably wouldn't be getting my hands on it until christmas. If I were lucky blockbuster might have one, but their selection was downright terrible back then. Not that it's particularly great now(Uh..no DS section? I could kinda see that honestly, but then they carry psp games?), but it's like a goldmine compared to what it used to be.

 For another, when you're younger you're more creative. I'd just be running from point A to B on the world map for the fifth and in my head I might imagine something like say, a conversation between Yang and Cecil. Being that I'm now 29 instead of 13 I won't just be able to satisfy myself with content that I just made up in my head.

 Almost no RPG that comes out is designed with replay in mind and a new average rpg will be more fun than replaying a great RPG. There's newgame+ type things pretty often, but these actually turn me off more than want me to play again. Putting me at the start of the game at level 99 isn't going to be fun for me. In fact it's going to be incredibly boring.

 A game needs forks in the plot and character customization to make me want to replay the game now. Things like the sphere grid or liscence board touch on the character customization, but get it wrong in that you eventually get everything. A fork in the road should lead to a choice that leads to vastly different characters. What you do instead is just go down both roads and the customization becomes trivial. Not too many games have that seiken densetsu 3 'play me again, but in a different way' thing going for them.
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