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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331681 Posts in 13580 Topics by 2191 Members
Latest Member: Zaltys
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841  Media / Single-Player RPGs / Are Storylines Really So Important? on: March 26, 2006, 10:10:24 AM
Quote from: "Leyviur"
Quote from: "Sketch"
I really enjoy a good storyline, but I've gotten to the point where I feel that there are so few groundbreaking ...

Kind of hard when every single possible story twist has already been played.

Maybe as far as plot twists go, yeah. It may even be true that, as far as stories in general go everything that could be told has been. But of these not every story that could be told well in a rpg has been. Like norse mythology is..well pretty damn old. Yet the only rpg I've played that has me right in the middle of that is valkyrie profile(Of course you get name dropping with mythology references all the time, but it ends up being just that-name dropping.). Being a valkyrie and guiding people at the end of their lives (and then taking their spirits..uh...dungeon crawling with me) is a pretty unique perspective. For another example so's playing a 1920's detective in the upcoming new Devil Summoner game.

Dumbass hero saving his weak and timid girlfriend from a madman who wants to become god, AGAIN..not so much.
842  Media / Single-Player RPGs / Are Storylines Really So Important? on: March 25, 2006, 10:12:14 PM
I can't even remember the last time I played a rpg with a great story(Digital Devil Saga may have been going somewhere, but I got distracted by something or other and never got a chance to finish it). You may have some cool characters here and there and a good scene now and then, but never enough to come together to the total package. It's all ranged to bad and cliche to..decent and cliche. I mean, I liked the dragon quest 8 story and all the characters for example, but when I picked up the controller it was because I wanted to play the game. Never once because I was anxious to 'See what happened next'.

 Or Grandia III which I'm playing now, that Penny Arcade comic and the rant that went with it had me prepared for the worst. I was expecting something terrible, instead I've just got the usual. Most of the people making these games clearly don't care about the story, they're just drawing from a already existing template and not even trying to spice up the cliche story with their own unique style or anything.(Though going back to DQ8 to it's credit it did have a bit of it's own unique style, it's far more 'fairy tale' then other rpgs and I think that helped it a lot)

Going back to that penny arcade thing, comic-http://www.penny-arcade.com/comic/2006/02/22 and a quote from the rant.

The stories in most of the JRPGs we get are fucking garbage. Is this a controversial statement? Only the most dominated nihongophile recoils, straining on his Eastern leash. These "stories" are challenges in an of themselves: like a hulking boss creature, they are trials against which the human mind must strive. Exhausting existential retreads that course through the meat of the brain like poison.

There's exceptions to the rule, but in general if you like rpgs with a good story, well...you're kinda screwed. Maybe 5% of them will actually provide it.
843  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 11:08:15 PM
Kinda neat, but either illegally or legally(Like dowloading games you own, but don't want to get out of the closet, or via that website that charges to let you play classic games.) you can already do this on your pc. As a feature each and everyone one of us already has access too I don't really see this as all that big a deal.
844  The Rest / General Discussions / Asian girls don't like Asian guys on: March 20, 2006, 09:38:27 PM
Yeah I do that all the time. I see a cute asian girl and I just point in her direction and she practically orgasms on the spot.

 Unfortunantly, every time, when I try and take her somewhere private a black guy walks by and ruins it ; ;
845  Media / Single-Player RPGs / How did a company like Level-5 land DQ VIII? on: March 14, 2006, 05:15:51 AM
While Working Designs is gone, XSEED has opened its doors and at least so far Jun Iwasaki and Co. do not take 3-4 years to localize and release their games :P.

They also didn't charge me 10-20 bucks over the standard retail price for a free keychain with Wild Arms 4 :P

On topic, Dark Cloud 2 was pure quality. I'm sure that's the reason they beat out the competition for the project.

Games looooong though, and I make it longer by tweaking out my weapons and Steve. Every six months or so I start a new game up and have a blast...but I've never actually finished the damn thing, something always ends up taking my attention away from it.
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