Welcome, Guest. Please login or register.
November 27, 2014, 12:44:06 AM

Login with username, password and session length
Search:     Advanced search
We have a new board! Pop on over to the Game Journals section and tell us what you've been playing!
338577 Posts in 13859 Topics by 2215 Members
Latest Member: RPGtourguide
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 55 56 [57]
841  The Rest / General Discussions / Prayers for patients increase their chances of dying. on: April 06, 2006, 09:34:29 AM
It's best to keep a low profile. When you pray you're just making God hungry.
842  Media / Single-Player RPGs / Star Ocean: Till the End of Time on: April 02, 2006, 03:44:37 AM
I hated the way this game, and most rpgs handle the 'war story' thing. Now, war can always make a good story, but there's just one problem. The ONLY games that ever actually follow through on war stories are the suikoden's. In every other rpg a war get's dropped partway through the game, making the whole thing pointless.

 SO3's war story wasn't even told well or particularly interesting, but...if you're going to drop me off on that medieval planet crap in your sci-fi rpg at least have a reason for it. 80% of the game was just filler so they could spring the plot twist on us.

 And I don't think I need to go into how bad that twist is. Still, I'll sum it up anyway. Whether it's a book, pro wrestling, a movie or a game-whatever, there's suspension of disbelief. But throw in my face that I'm just playing video game constantly and you break the suspension of disbelief. Like if Rambo stops after killing 100 guys and says 'Yo, now remember this is just a movie.' *Enemy soldier he just shot gets up* 'See, he's just fine, me and him's really best buds'. Then he goes back to killing people, but now the atmosphere is ruined. I'm not sure if I could make a worse plot twist then SO3s if I tried too.

Edit-For game of the year '04...that was a reeeeaaal bad year for rpgs :P Still you had Tales of Symphonia and SMT:Nocturne both that year, both of which beat it out easily enough I'd say. I'd say symphonia beats SO3 in the action rpg gameplay department, and while it delivered a cliche story it was still much better then what SO3 gave us. Nocturne gave rewarding turn based gameplay that was hard, but at the same time usually not cheap. And while it wasn't story heavy, what it did present actually made you think.
843  The Rest / General Discussions / Chocolate Chip or Oreo on: March 28, 2006, 05:22:37 PM
I don't like oreo's at all and chocolate chip cookies are kinda mediocre.

Oatmeal raisin cookies win.
844  Media / Single-Player RPGs / Suikoden V on: March 27, 2006, 09:42:53 AM
After hearing so many bad things about 4, even from big fans of the series, that I didn't even bother with it I hadn't given 5 much thought. Now you've all got me hyped for it again. Or you did anyway,

Godwins > Luca Blight

then I realized konami had to be paying all of you.
845  Media / Single-Player RPGs / Are Storylines Really So Important? on: March 26, 2006, 10:10:24 AM
Quote from: "Leyviur"
Quote from: "Sketch"
I really enjoy a good storyline, but I've gotten to the point where I feel that there are so few groundbreaking ...

Kind of hard when every single possible story twist has already been played.

Maybe as far as plot twists go, yeah. It may even be true that, as far as stories in general go everything that could be told has been. But of these not every story that could be told well in a rpg has been. Like norse mythology is..well pretty damn old. Yet the only rpg I've played that has me right in the middle of that is valkyrie profile(Of course you get name dropping with mythology references all the time, but it ends up being just that-name dropping.). Being a valkyrie and guiding people at the end of their lives (and then taking their spirits..uh...dungeon crawling with me) is a pretty unique perspective. For another example so's playing a 1920's detective in the upcoming new Devil Summoner game.

Dumbass hero saving his weak and timid girlfriend from a madman who wants to become god, AGAIN..not so much.
846  Media / Single-Player RPGs / Are Storylines Really So Important? on: March 25, 2006, 10:12:14 PM
I can't even remember the last time I played a rpg with a great story(Digital Devil Saga may have been going somewhere, but I got distracted by something or other and never got a chance to finish it). You may have some cool characters here and there and a good scene now and then, but never enough to come together to the total package. It's all ranged to bad and cliche to..decent and cliche. I mean, I liked the dragon quest 8 story and all the characters for example, but when I picked up the controller it was because I wanted to play the game. Never once because I was anxious to 'See what happened next'.

 Or Grandia III which I'm playing now, that Penny Arcade comic and the rant that went with it had me prepared for the worst. I was expecting something terrible, instead I've just got the usual. Most of the people making these games clearly don't care about the story, they're just drawing from a already existing template and not even trying to spice up the cliche story with their own unique style or anything.(Though going back to DQ8 to it's credit it did have a bit of it's own unique style, it's far more 'fairy tale' then other rpgs and I think that helped it a lot)

Going back to that penny arcade thing, comic-http://www.penny-arcade.com/comic/2006/02/22 and a quote from the rant.

The stories in most of the JRPGs we get are fucking garbage. Is this a controversial statement? Only the most dominated nihongophile recoils, straining on his Eastern leash. These "stories" are challenges in an of themselves: like a hulking boss creature, they are trials against which the human mind must strive. Exhausting existential retreads that course through the meat of the brain like poison.

There's exceptions to the rule, but in general if you like rpgs with a good story, well...you're kinda screwed. Maybe 5% of them will actually provide it.
847  The Rest / General Discussions / Revolution to play Genesis and Turbo Grafx games on: March 23, 2006, 11:08:15 PM
Kinda neat, but either illegally or legally(Like dowloading games you own, but don't want to get out of the closet, or via that website that charges to let you play classic games.) you can already do this on your pc. As a feature each and everyone one of us already has access too I don't really see this as all that big a deal.
848  The Rest / General Discussions / Asian girls don't like Asian guys on: March 20, 2006, 09:38:27 PM
Yeah I do that all the time. I see a cute asian girl and I just point in her direction and she practically orgasms on the spot.

 Unfortunantly, every time, when I try and take her somewhere private a black guy walks by and ruins it ; ;
849  Media / Single-Player RPGs / How did a company like Level-5 land DQ VIII? on: March 14, 2006, 05:15:51 AM
While Working Designs is gone, XSEED has opened its doors and at least so far Jun Iwasaki and Co. do not take 3-4 years to localize and release their games :P.

They also didn't charge me 10-20 bucks over the standard retail price for a free keychain with Wild Arms 4 :P

On topic, Dark Cloud 2 was pure quality. I'm sure that's the reason they beat out the competition for the project.

Games looooong though, and I make it longer by tweaking out my weapons and Steve. Every six months or so I start a new game up and have a blast...but I've never actually finished the damn thing, something always ends up taking my attention away from it.
Pages: 1 ... 55 56 [57]

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!