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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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Latest Member: Lian_Kazairl
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1  The Rest / General Discussions / Re: Misc. Gaming News Topic on: August 20, 2014, 09:29:22 PM

Everything about this screams "Outsourced to Bosnia."

V-- Thanks @ Annubis. I was thinking that pic was embedded in a webpage or something. I forgot how to internet.

Seriously though, release date's two months from now. Are those screens supposed to be indicative of the final game? They doesn't... look promising.
2  The Rest / General Discussions / Re: What's the haps? on: August 20, 2014, 07:58:44 PM
I'm a pretty fast touch-typist, but I always have to stop and think when I type bureaucracy because I naturally type bureaucrazy. 

See I was reading that and my first thought was that you misspelled "because" as "bureaucracy".

@ Darilon:

Go in clean-shaven. Younger people are more obedient and easy to train than older people ergo more likely to be hired.
3  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 20, 2014, 06:47:29 PM
What FC does, (and what I can't seem to see either of you mention, but feel free to correct me if I'm wrong,) is develop the world, as well as the main cast.

I don't think it does this effectively at all, though, or at least it hasn't up to where I'm at. The characters have been -- with the exception of like one scene at the end of Ch. 2 -- really one-dimensional and static. I can describe them in terms of character archetypes but I have a hard time ascribing any sort of actual /personality/ to them. Kloe, Schera, and Oliviert LOOKED like they were going to get interesting, in the little epilogue scenes right before they leave your parties, but, uh, they're gone after that. I'm well aware that they join later and then shit actually happens, presumably, again, in SC, but having the characters show up briefly, note that they're going to be developed later, and then leave does not count as character development.

Also I haven't encountered any worldbuilding more in-depth than BOSE HAS A MALL and ORBMENTS ARE IMPORTANT AND GOVERN EVERYTHING WE DO and OOH LOOK MYSTERIOUS ANCIENT TOWERS. Every JRPG ever has this /at minimum/.

It's like I said in my last post -- the game just introduces stuff and moves on to something completely different before anything can actually be developed.

Just establishing that things exist without going any more in-depth than that is not character development worldbuilding.

(Truth be told I don't care about story all that much, I just don't think the game's mechanically interesting enough/prone to weird glitchiness? to be carried by its gameplay).
4  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 20, 2014, 02:20:25 AM
See I'm actually liking the game now but I can't tell if I'm really enjoying it or if it's just some kind of Stockholm Syndrome? Apparently the Japanese fandom is entirely based around Second Chapter which is supposed to be massively better and FC was just them fucking around and realizing in like the last ten minutes they could do something with what they'd established.

Although in that case I'm wondering why they split the thing up over two games instead of just making a single game and excising 90% of the first game.

As for the pacing, it was made by someone with ADD.

Hooboy. Okay, this.

I feel like each of the first two chapters (Ch1/Ch2. Not the proglo) could've easily been developed into an entire game on their own. Instead you have two separate kind-of-aborted plot beginnings that are never really fully developed at all. Like Chapter 2, especially, felt like something they could've run with -- bracers within a school setting doing bracer stuff within said school setting, ala, uh, Persona 3 or I guess Sen no Kiseki is apparently doing that?

Or just sticking to the airships and sky pirates theme, which I thought would've been a theme given the game's title until everyone was all NO SCREW IT WE'RE WALKING.

Instead it just feels like the game restarts every chapter instead of going anywhere or developing anything. Like even the characters' personalities have been resetting a bit between chapters. I think Estelle's conveniently forgetting stuff so that Joshua can recap stuff for the player's benefit, but...

The entire game has no story. There are sub-stories, but overall, it feels like playing a 40h demo for another game.

Going back to this too, I'm usually fine with games that have a lot of sub-stories/vignettes instead of a single, overarching story -- I loved LoM's narrative, and LoM pretty much did this -- except... again going back to the ADD nothing in the substories really seems to develop that much? Like every single sidequests in LoM DID develop the world or the side characters in some way, whereas Lotad has a lot of stuff that's like "Hey I lost my orbal gun go find my orbal gun okay you found my orbal gun, thanks."

Similarly, the NPCs say a lot but a lot of what they say doesn't really develop anything -- I think I voiced this issue earlier, though.

Also the game feels like it has a lot of wasted space. Lots of empty rooms in houses that never contain anything -- Dragon Quest-style interactive bookshelves would've been nice here, or barrels i could loot idk -- and the wilderness areas tend to be really massive and empty which would make a lot of sense for something like Ys VI, where you move fast, don't have separate battle screens, and need a lot of flat, empty spaces to comfortably navigate, but it feels weird in a more traditional JRPG. And then the backracking.

tl;dr - There's a lot of real-estate to the game, both in terms of physical space, NPC dialogue, and narrative text, but none of it feels adequately developed. Basically this is the antithesis of Ys. As someone who got into Falcom through Ys/Lord Monarch/Vantage Master, and their delightful knack for brevity and tasteful concision with those games...

(Side Note A: This and Vesperia are both kind of making me doubt whether I like JRPGs anymore. Even though I AM enjoying Lotad now, there's still this nagging doubt.

Side Note B: Theory: the quantity of text in a game and the amount of

Side Note C: I was playing Suikoden 3 earlier this year and adored it. I think I stuck with Lotad through the slow opening stuff because a lot of what it had reminded me of Suikoden 3, and the flaws between the two of them are really similar (Namely, slow-ass intros and a fondness for CUTSCENE->BOSS FIGHT without a break to re-equip in between. I think the key difference here is that Suik 3's slowest bit is easily Chris' Ch1, which chews up maybe like two or three hours of game real estate, instead of the 15ish Lotad takes to get anywhere.

Beyond that, Suik 3's sidequest progression felt a lot more organic -- you stumble onto new stars by exploring, there's side activities like trading/lotteries/respawning monsters and chests that guide you around outside of just mechanically checking off sidequests from a list, and there isn't THAT much permanently missable stuff in Suik 3.

Beyond that^2, the turn order/spell cancel mechanics in Suik 3 felt a lot more consistent and fair, as well -- the battle systems between the two games are really very similar, but Trails' had this wonkiness to it with the RNG and turn ordering doing whatever it felt like, and I'm still not sure if Trails' stats are all working right or not, especially wrt SPD and HIT, whereas in Suik 3 if yr. dudes were missing a lot its because you needed to dump some points into the appropriate skills.

Side Note D: I guess you could also regard Trails' battle system as being a lot like Grandia 1's but without the countering/cancelling mechanics which made Grandia 1 simultaneously kind of easy but also really engaging.

Side Note E: I think I legits forgot that the game wasn't called Lotad. Why am I awake it's late jeeeez).
5  The Rest / General Discussions / Re: What's the haps? on: August 20, 2014, 01:35:04 AM
Blood blisters are not fun... have fun busting that bad boy

As a chronic pedestrian, I've had blood blisters on both feet consistently for the past, oh, eight or nine yeHOLY SHIT I STARTED COLLEGE NINE YEARS AGO?

Man somehow I never imagined myself living at Hewlett Packard and spending all of my disposable income on video games and food but I guess I shoulda seen that coming.
6  The Rest / General Discussions / Re: A Game Journal Reborn on: August 20, 2014, 12:03:41 AM
Ginga Force - Tried score attack, wasn't immediately taken with it, started story mode, became VERY taken with it. Only downside is the translation I found is missing some of the dialogue, although... it's good enough for figuring out what's going on. It's not really a super story-heavy game anyway.

I do wish Play Asia would update to say that the Wonder Price version is region free as well :T

Anyway, Qute's resolved whatever misgiving's I had about getting a 360 (except for maybe that super grody dashboard wtffffffff). I'm also surprised how much hiragana I still remember.

Lotad - Just got to Zeiss. I was... going to do some guild quests but I got distracted and I guess I'm gonna clear out Carnelia tower before I do anything else.

By the way, is it normal to hit a point where some of the enemies just start getting two moves for every one of mine? It... feels sort of random and based on the initial turn order.

Also wrt more RNG weirdness, Soul Spear seems to instakill about 50% of the time at least, and I've not managed to get any of the other 20% chance special effects to trigger more than, uh... I got Hell Gate to faint a monster /once/.

Also I was going to get on at like 2AM last night and say that Lotad was giving me weird dreams, because you have a character you control and other characters following them. I have no idea why this is giving me weird dreams.

--- edit ---

Survival-wise, had a really good run in Eschatos. Got to level 15 before dying (after wasting a bunch of continues right before that hrrr). CANNOT keep a multiplier going in the second set of areas at all, though.

Still this game is not stressful. This game is, like, happy. Crimzon Clover is like OH GOD CAN'T DO THIS. Eschatos is like hugs and sunshine.
7  The Rest / General Discussions / Re: RPG-Fans remember The 1st September!!! on: August 19, 2014, 08:47:05 PM
Hm. Sept. 1, 2001.

Everyone remembers 9/11 'cause that's when this great national tragedy unfolded. NOBODY remembers the two weeks before that where the world still hadn't gone to hell.

8  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 19, 2014, 08:45:51 PM
re: bugs @ Annubis:

Does the random number generator seem wonky to you? I keep hitting situations where like, if one attack misses, the next one or two attacks, no matter WHO does them, miss too. It's like it's not being re-seeded properly.


Also did the Str. Up and Crit icons change?
9  The Rest / General Discussions / Re: What's the haps? on: August 19, 2014, 08:14:14 PM
Dinner tonight is molasses and english muffins, cereal, and a yogurt.

This has been my dinner every night for the past week and a half.

Prior to that I was just eating cereal and yogurt and a mustard-flavored granola bar, cause I didn't have molasses at that point. Although the day I got the molasses, I didn't have any english muffins so I put the molasses on the yogurt.

I think I'm going to try putting molasses in coffee next.

My life is a mess.

Also what the doublefuck?
10  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 19, 2014, 08:11:44 PM
Amongst all the daily patches, one of them added moving the camera with the right stick on controllers.

I've... been playing exclusively with the mouse :TTT
11  The Rest / General Discussions / Re: A Game Journal Reborn on: August 18, 2014, 10:35:17 PM
Been playing Hearthstone and Ascension on the iPad for a while now. Both are really good. I think I like Ascension quite a bit more, but Hearthstone has been quite absorbing, too. In fact, it's the only game that made me actually play only with other people, if only because people are basically smarter bots as far as this game is concerned. Unless I get a jerk who spams the emotes or the rare ragequitter, I barely notice that I'm actually playing against a person.

In UT2K4 I usually noticed when I was playing with real people because they... tended to be inexplicably worse than the bots :T

Lotad - And then Miami Vice happened.

Espgaluda 2 - Got a better handle on the order I wanna take out the level 3 midboss's turrets. I THIIIINK I can handle it without dying now -- notably, if I move left, instead of right, during the first pattern and do it slowly enough I can shimmy up along the left side and avoid the really tricky parts completely. Also the two really annoying enemies towards the end of the level die and bullet cancel pretttty quickly after they launch their second bullet pattern. So, manageable.

--- edit ---

Lotad - Up to St. Technologyburg. Also I guess I did all the campus quests and can't read steam cheevo lists.
12  The Rest / General Discussions / Re: A Game Journal Reborn on: August 17, 2014, 08:28:59 PM
Lotad - Back at the lighthouse after the School Festival.


Okay so it was property development and not the mayor jonesin' after the Matron HERSELF and the ballpark's still open on who killed Jospeth, but w/e close enough.
13  The Rest / General Discussions / Re: A Game Journal Reborn on: August 17, 2014, 10:36:10 AM
SH:C is pretty off the rails. I heard Koudelka and the original SH were serious horror games. SH:C meanwhile is the Saints Row 3 of JRPGs.

I think my biggest problem with the game is that the font was /deeply/ unreadable on my old TV. Also the dungeons.

Espgaluda 2 - Discovered that the Level 3 midboss has some destroyable turrets that SHOULD make the second and third bullet patterns it does easier to deal with, since both sets of turrets fire aimed shot and if I can, at least, take out one turret from each set that makes things a lot easier to dodge since I have fewer criss-crossing things to stuff.

Lotad - I'm at the part where some chick is telling Estelle to give her brother the D. Quick view of the FAQ indicates that:

- I fucked up by not going to the tower in Ruan before the school play thing apparently.
- I fucked up by not buying the Lighthouse guy anchovies, because the in-game dialogue was calling them salted anchovies when you actually want to get spicy anchovies, which I still don't recall being sold anywhere.
- I'm probably going to fuck up doing all of the school quests at Genius Academy or already have fucked this up. afaik I've been talking to everyone there constantly but I've only triggered like three so far and I'm about to go to a pre-play feastdinner with Jeshua and Otherguy, so'p.
- Already fucked up getting max BP
14  The Rest / General Discussions / Re: What's the haps? on: August 17, 2014, 10:32:51 AM
Oooooh that's probably why the Indian cultural festival was going on this weekend in C-bus.

On an unrelated note I appear to be sleepwalking again, and I had a five dollar off coupon for Play-Asia that I forgot to use. OH WELP.
15  The Rest / General Discussions / Re: A Game Journal Reborn on: August 17, 2014, 12:57:55 AM
I gave up on the Carnelia books after I... got whatever the first one I got was, since there doesn't seem to be any reward for it beyond the Steam Cheevo?.

Finished? the bracer quests in Ruan. Used a FAQ for the candelabrum one because that was stupid. Vista Forest is clanging. I don't really know why I'm still playing this. It's got the kind of mindless, time-consuming property that Solitaire has, so it's useful for convincing myself that I'm doing something when I'm bored but too tired to actually do anything I guess? I find the game to be incredibly addictive even if I don't think it's engaging.

Espgaluda 2 - Got through Stage 3 without dying (on the easiest difficulty hrr) and then lost all my shipmans to the boss. I keep forgetting I can bomb. Also the two... huge enemies that aren't mid bosses but take awhile to kill near the end of the stage are a pain.

Five Days at Freddies Demo - This is exceptionally well done and because of that there is no way in /hell/ I'm going anywhere near the full version. Spoilers: I am a wimp.
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