I kind of hated Have One on Me the first time I heard it, so...
I think one of the things with Chrono Cross is that it has a bunch of things early on that look like some huge retcons (Namely, El Nido existing) and they're not /actually/ retcons and there's a reason for them but you don't really get an explanation for this until like, about halfway through the game, in the Dead Sea, and JRPGs being what they are I don't think many players necessarily trusted Square to actually give some resolution, especially after z. B. FFVIII went into similarly weird territory and legits never really explained some major things, not even in a cagey, ambiguous way.
Or that was my original issue with it anyway.
(Also the game does give the initial impression that it's a LOT more depressing than it ends up being.
In particular, Lucca, Crono, and Marle are apparently dead, the assertion that humans screwed up everything, and that Serge in particular undid everything that happened in CT by merely existing. Except you end up fixing the latter two problems over the course of the game, I don't think there's any indication that Home!Lucca's dead, and I always felt like Guadia falling = Crono and Marle are dead was kind of a stretch considering how bloodless Porre's occupation of Termina was?
Oh my god I am a nerd.
Valkyria Chronicles - Did the Cloudbuster thing. Really digging the story here (even if the cutscene length is still a bit uneven SORRY I LIKE EXPLORABLE SHINING FORCE TOWNS OKAY), kind of wish it wasn't based loosely around WWII cause that does bring in some weird implications, but wtevz.
I have doubts about the gameplay though. Like I essentially did that last mission with four characters - Tank Johnson, Gay John DiMaggio, Estelle Bright, and some other scout. I had a bunch of other dudes sitting back and base not doing anything. And if you have the Edelweiss out, apparently everything just targets THAT, so I was able to take Lancerdude and just point blank some stuff because nobody was going after him. Also not really sure that potentials are going to matter much.
Apparently the hard mode skirmishes have better AI. Maybe someone'll figure out how to mod that into the main campaign. Or increase the AP decay you get for using the same guy multiple times in a row.