a 50+ hour journey down a road I've been down before.
There was an editorial on RPGfan awhile back making this point almost exactly.
Anyway, actual game haps:Fly'n
- Steam game I got a million years ago and forgot about cause it didn't work quite right on my laptop. Did the first three levels. Lovely art and music! Sort of reminds me of Gumboy: Crazy Adventures.Intelligent Qube
- Haven't played this in like forever. Did a round, got up to level 5 before losing. Had totally forgotten how advantage cubes worked. Good lord that music <3One Piece Mansion
- Another PSX puzzler I completely forgot about! Did like three levels in the campaign.
Also okay I have no idea what's going on but as I'm writing this the Steam notification popup thing just like decoupled itself from my taskbar and ascended to heaven. Anyway.
Er right. This is tense and adorable and I love it. I do wish it was more playable in zoomed in mode because the sprite work is really detailed and well animated and the tenants have multiple actions.
Also played around with Lunatic Dawn 2 and 3 briefly.
Lunatic Dawn 3 is... awkward. You move really slowly and you like... point and click where you want to move to (this was fixed in the PSX version afaik)? Otherwise it feels KIND OF like Ultima Online or Diablo, though visually it REALLY resembles Faldon (for whoever's versed in early aughts freeware MMOs). No idea if it has the like... dynamic world alignment/NPC-as-automata thing that Passage of the Book does.
Lunatic Dawn 2 on the other hand seems pretty cool. I only did a single delivery mission to get the feel for it (and will probably start over because I ran out of food money) but my observations are:
- The towns are nicer in Passage of the Book. They're actual... layouts with people walking about and you can click on any building to get some random NPC chatter. No clue if they change over time, but they are neat to look at.
- All shop owners are named, which afaik never showed up in the Books spinoffs, and you also have named kings and local mayors, which WERE brought back in The Third Book but not in Passage of the Book. I think this is more flavor text than anything, but again, nice detail.
- You have good and evil churches (not totally sure what the difference is) and you can rent carriages to move faster, although those are expensive.
- Combat is... sort of pausible real time with your guys walking around a grid. I think I prefer the more Suikodenish battle system the Book spinoffs use. It's faster and ultimately more manageable.
- Map movement is interesting. You have an actual world map with everything visible on it, and you have to manually chart a path between towns and then have your guys follow it. You don't control them directly with like the keyboard or anything. It basically works like, uh, sending ships out on expeditions in Neo Atlas 2 (to use a meaningless comparison!)
Beyond that I'm not really sure if it does the NPC autonomy stuff thing that the Book games do, either. I do kinda wanna see how this works under the hood, though. I think it's a native windows game and not like, emulated PC-88 stuff, so that should be possible.
... Why is the Steam notification thing still ascending what is this what