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1  Media / Game Journals / Re: A Game Journal Reborn on: Today at 09:43:29 PM
Ergh. Done with Umihara Kawase for now. I've got some Tetris Effect going on and any sort of typing I do feels like there's... swinging... and it's really disorienting.
2  The Rest / General Discussions / Re: What's the haps? on: October 07, 2015, 08:52:08 PM
Yeah so I stumbled onto Fox News' webpage while GIS'ing for pictures of cute foxes, because that's how it goes.

And I found an article, from which this quote is taken:

The seventh-grade history assignment asked students to name the Five Pillars of Islam and to summarize Islamic beliefs and practices, "Fox and Friends" reported today.

It also provided a barcode for students to scan with their cell phone in order to listen to a Muslim prayer online.

The mother wrote on the sheet that her son will “not be a part of this in any sort of way” and directed the school to call her lawyer.

I'm nonplussed about the bigotry. I'm nonplussed about the posturing and threats to involve a lawyer. What I can't get is, like, QR codes on homework assignments. I can't think right now. I don't understand anything. I just want to buy some land and raise donkeys/minicows and not talk to people.
3  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: October 07, 2015, 12:43:53 PM

I sort of wish the PSP had just gotten a cleaned up version of SNES Star Ocean 1 instead of a total remake. The original had some neat stuff the remake lacked, such as a really pretty world map that wasn't 3D lame bleurgfhfa. (Wouldn't mind giving it an import if I could find my damn SNES AC adapter).

also real unpopular opinion: The Sunspire was cool as helclk.

unpopular opinion relevant to what I'm playing: Creatures 2 is better than Creatures 1. Creatures 2's stock genomes were broken, but if you use the Canny genomes it's apparent that the underlying simulation's a lot more robust.
4  Media / Game Journals / Re: A Game Journal Reborn on: October 07, 2015, 11:52:58 AM
I think the biggest thing with WA1 v 2 is that 1 felt like it had a pretty smooth difficulty curve to me, and while it didn't do anything super new in terms of combat everything felt nicely balanced and coherently designed, whereas WA2 was mostly really easy with some weird spikes and like Aeolus said they overreached with the characters. Also story/atmosphere-wise, WA1 still feels really unique to me.

I don't get much chance to play video games these days, so I haven't made it far in Xenoblade Chronicles. I just made it to the place where the ether cylinders are kept on the other side of Tephra Cave. Either I really suck, this game is hard, or both. Because I bump into rare enemy types and always get pounded. Which leads me to a question, is this game grindy? Because if it is then I may not survive playing it through to completion. I don't have the time or patience for grindy RPGs anymore.

You're not really supposed to fight the rare enemies -- they're like, late game content and up to that point they're more for decoration.

Also once you get Riki it's harder to lose because even though the story plays him as a joke character he's like, really, really hard to kill and has decent damage output and useful support. iirc he's not really as good for just shutting down enemies completely (I think it's Reynbow Dash or Dullahan that can do the topple lock stuff)? but he doesn't need to be.

Aquanaut's Holiday 2 - Explored Silent Sea a bit. Found a mother orca were her orclette. Also found krill, by merit of the water having red floaty bits in it. The krill was near a bunch of whales that eat krill, even. There's some neat little details in this that I did not pick up on at all the first time I played it.

G-Darius - Dimension Diver sure is a thing >:T I need to get better with using the beam whenever I feel like investing more time in this -- the bullet patterns get sort of nutty and I THINK the beam cancels them.

Undertale - Okay just fini
[size=30pt]YOU FUCKING SHITFUCK.[/size]

Wow dang jeez wow.

Dooooooo I have the emotional fortitude for a genocide run?

-- edit --

Sayonara Umihara Kawase - Killed tadpole boss, did some more levels in the... level 5? alternate route. Not focusing too much on backpacks right now. Need to get that... launching yourself from a platform with the fishing hook thing down.

Update: Hrrrrrr Level 17 is... normal route through the level involves some bits I find weird. First one involves bouncing yourself around on the fishing line to get up to a ledge, which is pretty standard for the game, except it's very specific in HOW you need to do it, and even after getting through the level/watching walkthroughs, I can't pull it off consistently, even though I feel like I'm not DOING anything differently. I feel like either the physics isn't entirely deterministic or, more likely, there's some really pixel-perfect positioning going on.

The second and third major jumps in the game involve some weird trick jumping on an incline that I don't really get, and some stuff with how the fishing hook moves relative to the player, and I guess how you can give it its own momentum if you launch it mid-jump? None of the previous levels had really led up to it and the one immediately afterward is /super/ straightforward to get through GOSH WORDS SURE ARE WEIRD TO LOOK AT.
5  Media / Game Journals / Re: A Game Journal Reborn on: October 07, 2015, 12:56:21 AM
Man this is making me nostalgic for WA1 :( I liked both, but goofy 3D stuff aside I feel like WA1 played better than 2, in terms of balance and puzzles and Jack being a beautiful man. (WA2 was something I was most recently playing in the first couple months after I started working for the company formerly known as Hewlett-Packard, which is not a thing I am nostalgic about).

Sayonara Umihara Kawase - Played like the first teeeen or so levels? Got a few backpacks. Lack of proper resolution options aside, it looks nicer than the 3DS version, controls better, and has the extra stages from the PSP version. Also there seem to be more enemies in this version?

Undertale - Got some food items for room service, did the thing with the mystery key, gonna go do another Metatton fight now. I feel like I'm missing something, wrt... well, okay, I know I am. Future playthroughs!

The gamified form of consumerism known as credit scores - Possibly eating paint right now.
6  The Rest / General Discussions / Re: What's the haps? on: October 06, 2015, 05:35:05 PM
Unrelated, but Sayonara Umihara Kawase got a steam release. Heard the port's kind of wonky, though. Some indication we might get Shun and the original SNES one on Steam, too.

-- edit --

Okay, barebones options aside, PC version of Sayonara Umihara Kawase's definitely nicer than the 3DS one. ... I also was not aware you could timestop in this. I thought that was just one of the other characters :S
7  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 06, 2015, 02:33:37 AM
I keep forgetting Luke and Leena were siblings.

Still ship 'em though.

Everyone knows Han and Chewie were the real OTP anyway.
8  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: October 06, 2015, 01:36:39 AM

This reminds me of the SimCity 4 soundtrack. Now I want to play SC4IV.
9  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL on: October 06, 2015, 12:13:04 AM
Maybe everyone gets better between games?
10  The Rest / General Discussions / Re: What's the haps? on: October 05, 2015, 05:54:02 PM
Need some advice because I am really running out of options.

I started a new job where I'm on my feet all day, and I don't know what the floor is made of but my feet hurt less when I was standing on concrete all day. Halfway through my shift I'm ready to cry because my feet hurt so bad. I've tried full inserts, heel inserts, switching from my normal hiking boots to tennis shoes, putting inserts in those (all by spending money I don't have) and nothing is giving me enough relief. And since I never have more than one day in a row off, it just keeps getting worse and worse.

Any suggestions would be welcome, the cheaper the better but I'll listen to anything.

Oh hey, I'm trying to switch to a standing desk at home and just jacked up my foot doing so, which is why I haven't gotten out at all today (not sure if it's one of those things where I want to let it rest or just try and walk it off -- it's more like if I step a certain way I hit a sore spot, but walking feels fine). ANYWAY

Anyway, I ordered an anti-fatigue standing mat on Friday. Should be here in a few days -- I'll let you know what I think of it when it comes. It is fairly large (22 x 36 inches?) so I'm not sure if it's something that'd fit in your workspace. It's also kind of expensive (80ish), but the reviews I checked made it pretty clear that you're getting hat you pay for with these things.

http://thewirecutter.com/reviews/best-standing-desk-mat/ <- this was the site I was going from. They also raise a few interesting points about how gel mats feel nicer initially, but don't necessarily give as much support, and how you'd want to take how much the mat slips around or curls at the edges into account, for safety reasons.
11  Media / Game Journals / Re: A Game Journal Reborn on: October 05, 2015, 11:54:17 AM
Xenoblade's SUPER grindy, especially once you get Shulk, Reyn, and Dunban their bathing suit outfits and put them in the same party together.


- edd -


Viva Pinata 2 - ... Okay so this is... you can grow corn. It counts. Got a Tartridge. One of my mice died from being too sad, so I'm trying to coax it back. Growing garlic and chili for money. Also got a newtgat to visit but he's not eating the watercress? This definitely puts me in the mood for Little King Story tooo (or Creatures 2, if I can figure out how to get the canny norn genomes hooked up in the gog version).

Creatures 2 - Set up the world. Didn't actually import any of the Akamai Cannies yet.

Deathsmiles and Illbleed would be nicely seasonal in a few weeks as well :>
12  Media / Game Journals / Re: A Game Journal Reborn on: October 04, 2015, 09:43:38 PM
Briefly played some of the stuff from last monday's indiegala thing. Super Galaxy Squadron is boring, Don'Yoku is /deeply lame omf ffffffff/, uh...

Diadra Empty seems pretty cool though. I played an older? version of it I think that wasn't very good, but it has a lot of polish, interesting art design, basically Defender/Fantasy Zone-ish, but with some trippy Darius meets Panzer Dragoon... thangs?

Anyway, it's warmer now so I think I'll try to do some AH2 and Viva Pinata. Possibly finish off Undertale.

-- ed --

Undertale - There's some stuff I can do at the inn but idk if I wanna do the backtracking that would require. Did some stuff in the core, which netted me some moneys. I really like how that area looks?

AH2 - Hung around in Depth of the Heart for a bit, found a pyramid and the wall, and then the entrance to the Silent Sea, which is... creepier than I remember. I never found the applesauce* when I played this last time. It's still out there. Also in retrospect I think the coelocanth in AH1 was a dunkleosteus.

* Firefox keeps correcting plesiosaur to applesauce, so'p.
13  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 04, 2015, 06:11:44 PM
Tactical combat in a 4X game can have mixed results -- the question needs to be what the focus of the game is. You don't want to divide the player's attention between the tactical level and strategic level gameplay to the extent where they're shifting gears constantly -- to the extent where either level of gameplay feels like a distraction from the other.

Ship/unit customization can do the same thing. It's great if you have a lot of meaningful options, but what if you end up in a situation where you get a lot of small, incremental upgrades and have to retrofit constantly? Or even if that's not the case, take something like GalCiv 2 -- the level of customization you had was really in-depth and cool, but it WAS time consuming. (Although I think the biggest issue with unit design in a single player game is that the AI can almost never handle it well).

I've not played it, but I heard that AI Wars lets you do a lot with fleet building and some higher level tactics, but without resorting to a lot of forced micromanagement. I think something like that would work well in a MoO game, more so than tactical combat.

With ship design, I wonder if you could have certain research effects just be empire-wide bonuses -- researching a new armor doesn't get you a new customization bit, but just makes all of your ships flatly better. And then the customization bits could be left to the more significant decisions. (You could probably, actually, break ship armor and weapons out into a few classes, have that class always use the best available option IN that class, etc., so you could have a ship that always had light armor so you always had more room to put other stuff on it, but then the light armor would always upgrade automatically as you went along that research path).

What I really want to see in space 4Xes is a bigger emphasis on non-combat endgame goals, though. I like managing traderoutes. I'm weird.
14  The Rest / General Discussions / Re: What's the haps? on: October 04, 2015, 05:47:56 PM
Sorry you guys all got sick :( That's never any fun :(

15  The Rest / General Discussions / Re: The demise of the Sega Saturn and why we chose the consoles we did on: October 03, 2015, 09:51:02 PM
Saturn has Nanatsu Kaze, and that game means a lot to me.
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