Spent 3 hours playing Wizardry on the PS3 (when I could've been playing Secret of Mana)...screw this game. Level downs? Apraisals costing the same amount as the sell price? Random Alignment changes? Enemies that are constantly unknown even though you've fought them a bazillion times? (It's fine if their level is unknown, but don't show a shadow of a Kobold when I know it's a freakin' Kobold!) What were they thinking?! Were old school Wizardry games this bad? I never got that far in any of them, but some of these mechanics just don't make sense!
wrt Wizardy 1-3, 5 on the PC...
-- You could get permanent stat hits in earlier Wizardry games but they were rare and mostly tied to really specific situations. It sounds like if your starting stats in Wizardry PS3 can exceed the class/races max growth potential, which is why they're going down.
-- Enemies tended to become known pretty quickly iirc. You'd get familiar looking shadows a lot but that's just cause old games had a lot of sprite re-use/palette swaps.
-- Alignment changes come from killing enemies of the same alignment as your guys, I think. Or of a specific alignment. Killing evil enemies would eventually make you good, and vice versa. It wasn't random, although there may have been traps or spells that changed your alignment.
-- IDK what appraisal costs were but I don't remember them being weird.
Wizardry 6 through 8 played considerably differently from the earlier games.
I'm pretty damn sure that Tales of the Forsaken Land did NOT do the stuff you're talking about.