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The Rest / General Discussions / Re: What's the haps?
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on: Today at 12:22:15 AM
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1. All of my coworkers' kids have severe allergies. Weird, really specific allergies. And a lot of them.
I wonder if they actually have allergies, or just overreacting parents.
2. Beyond that communication with my boss is brickwalling pretty hard lately. I can't follow his logic on anything and his English skills have gotten considerably worse than when I started working there. I didn't actually DO anything at work today because getting information on what to do is... contradictory at worst and insane at best.
I think I'm getting panic attacks too. Last hour or so of work was... odd. I went to McDonalds after I left and got some oatmeal and was just really, really out of it. Maybe it was the lack of sleep last night. Maybe something else. I don't know.
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The Rest / General Discussions / Re: Alright peeps, lets try: Top 10 Favorite Games
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on: May 20, 2013, 11:19:32 PM
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The thing I found offputting about BoF1 and 2 is that a lot of magic is just hardcoded not to work on bosses. It mandates grinding, because you really CAN'T do anything in boss battles besides attack and heal. Meanwhile, AP restoring items in both games are rare enough that using magic outside of bosses is not a good idea.
It's the same kind of incoherent anti-design that plagued a lot of early JRPGs (Phantasy Star 2 comes to mind).
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13
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The Rest / General Discussions / Re: The NEW Game Journal
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on: May 20, 2013, 11:13:29 PM
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Sort of want Power Stone 1 or 2 but the AI is really bad and hoodafuq I gonna Dreamcast with?
Chrono Trigger - Beat Magus. Magus battle was considerably more interesting than Flea or Slash. Except it still falls into a really simple attack/heal loop, especially in the second part of the fight where Magus starts casting Dark Matter. You get the pattern down, there's no challenge, and it's just repetition. Still, I can see why the 12-year-old me loved the game: watching Crono fly up into the air, hair swaying, as Marle bathes him in ice magic is really kind of inspiring.
In retrospect this is also probably a lot better than what most JRPGs had back then too. There's probably a reason why I don't generally like JRPGs from before the 32-bit era...
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Media / Single-Player RPGs / Re: The lost art of Final Fantasy IX
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on: May 20, 2013, 08:20:49 PM
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Man though wrt the soul food comment, I think that makes sense for a lot of people, but for me, when I was actually into the OLD FF games, I didn't like FFIX, and by the time I LIKED FFIX, I'd really lost interest in older, traditional fantasy jarpegs.
---edit---
So maybe another way of looking at it is this: Stylistically, for me, it's not so much a return to a cherished style from a bygone era, but rather RPG classicism informed by modern sensibilities. Actively working within a set style while moving away from some of the execution-related problems that hampered the full exploitation of that style's potential.
Actually maybe that kid of mindset is what's driving demakes, too. If you think of them less as minimalist re-interpretations and more as remakes of games that never existed...
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