It's a great game, but I think I'm getting too addicted to it.
Oh god I hate that feeling. I'm maybe a little too unfocused to develop a proper addiction to things now, but in college or even up through like 2012, I'd get in that mindset and... blurgh.
@Mickey: I felt like the quarry was the worst part of the game. It's fine but it's not indicative of some of the highpoints that game hits.
Shadow Tower - I think I might need to take a break from this because it's contributing to my dreams being weird -- imagine you're dreaming with wonky King's Fieldian movement/rotation/stamina mechanics. Yeeeah -- anyway.
Did some stuff in the fire dungeon near the boss, and had to burn through a lot of my Caustic Ring and use an HP potion there, which wasn't bad, but then went back to the earth dungeon and found a quasi-secret area and... ended up losing about 800-1000 HP there buuuut I found a bunch of potions and two 14 soul point vials. Feels like a good trade off. I have 1600 HP left so definitely going back to the start so I can repair it.
The whole HP-as-currency thing is kind of brilliant. Every action you do has a cost, either in terms of equipment durability or HP, so you have to make sure the tradeoff is worth it for whatever you do. And it like, recontextualizes what you do -- okay, I have 3000 HP, so do I go back and spend that on repairing equipment, or do I use that to clear out another part of the dungeon?
And then since HP potions are always full heal, you never want to heal too soon because like, healing back to 3400 HP when you're at 1600 HP means you effectively wasted HP you could spend on something else, be that dealing with more enemies or using it to repair equipment. So proper risk-reward.