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Subject: 999 (Nintendo DS)
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16  The Rest / General Discussions / Re: A Game Journal Reborn on: August 23, 2014, 05:57:34 PM
Maxximum, I got weirdly addicted to Dreamday Honeymoon when I was is college :TTT Possibly because I was, uh, not in a /mentally good state/ at the time and the tropical theme and music were happy.

Eschatos - Got a new high score, although I didn't get as far in the game. I think if I was playing strictly for survival the game would be a lot easier, as these things often are, but going for score is more rewarding (and I think makes it easier to get the 1up drops -- 1ups come from wiping out either certain enemies or like 90% of certain waves, from what I can tell, and you do this as a matter of course when playing for score. So basically the game rewards you on both fronts for playing well. Something that bugs me about Cave's games is that the scoring mechanics can feel a bit divorced from the main game).

Raiden Fighters - Tried playing the last level on training mode. !@#$.

Lohfto - Finished the library quests. Recanting previous statement about the clues making sense. (I actually DO like this and I wouldn't be complaining about the stupid stuff it did if I didn't, because in that case I wouldn't care).

Any got a copy of the limited edition version of Deathsmiles from HPB, gonna go play that for awhile.

--- doober ---

Deathsmiles is weird :T
17  The Rest / General Discussions / Re: What's the haps? on: August 23, 2014, 04:05:30 AM


3. Current mood: Let's pretend I just drank too much mate and shook it off by listening to Newsom and painting. It is 4:06AM. The ice fear is strong.
18  Media / Single-Player RPGs / Re: Why would I buy a ps4? on: August 22, 2014, 07:17:49 PM
Because you're in a room full of kindergarteners and they all have guns leveled at your head and they'll shoot if you don't buy a PS4.
19  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 21, 2014, 11:16:09 PM
Do FC or SC ever get into the implications of industrialization at all? Or is the game world even industrialized?

Seriously why is it that every JRPG that has the components for an industrial revolution just be like "Hey what if the industrial revolution was about to happen but then it didn't really /catch on/?"
20  The Rest / General Discussions / Re: A Game Journal Reborn on: August 21, 2014, 09:51:33 PM
Legend of Heroes: Trails in the Endless Library Sidequest - (O)     (O)
                                                                                             oo
                                                                                               l     
                                                                                        \      l    /
                                                                                               l     
                                                                                               l     
                                                                                               l     
                                                                                               l     

(Still, I give these clues credit for not being nearly as obtuse/useless/not making any sense as the Ruan ones, they just require you to be needlessly meticulous. Also took out the, uh, road rhinoceroses. The buffs they had didn't... do much. Also got a Hit 3 from a chest that was guarded by sheep and further convinced me that the turn order in the game is completely random.

Seriously when's the worldbuilding start though? The reviews said there'd be worldbuilding.).
   
Eschatos - I had a dream that the purple rods in the third set of areas were called Harmless Deuteronomies. I have yet to stop calling them that. They look enough like Lebanese macarons that this will probably cause my issues later in life.

---edit---

V--- Dude there is SO MUCH r34 of Five Nights at Freddy's now, I tell you what.
21  The Rest / General Discussions / Re: Misc. Gaming News Topic on: August 20, 2014, 09:29:22 PM
https://steamcommunity.com/linkfilter/?url=http://cdn.akamai.steamstatic.com/steam/apps/65980/ss_4e4bdd2280edb8b4da160d5e619a118e4e50e21c.1920x1080.jpg?t=1408555799

Everything about this screams "Outsourced to Bosnia."

V-- Thanks @ Annubis. I was thinking that pic was embedded in a webpage or something. I forgot how to internet.

Seriously though, release date's two months from now. Are those screens supposed to be indicative of the final game? They doesn't... look promising.
22  The Rest / General Discussions / Re: What's the haps? on: August 20, 2014, 07:58:44 PM
I'm a pretty fast touch-typist, but I always have to stop and think when I type bureaucracy because I naturally type bureaucrazy. 

See I was reading that and my first thought was that you misspelled "because" as "bureaucracy".

@ Darilon:

Go in clean-shaven. Younger people are more obedient and easy to train than older people ergo more likely to be hired.
23  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 20, 2014, 06:47:29 PM
Quote
What FC does, (and what I can't seem to see either of you mention, but feel free to correct me if I'm wrong,) is develop the world, as well as the main cast.

I don't think it does this effectively at all, though, or at least it hasn't up to where I'm at. The characters have been -- with the exception of like one scene at the end of Ch. 2 -- really one-dimensional and static. I can describe them in terms of character archetypes but I have a hard time ascribing any sort of actual /personality/ to them. Kloe, Schera, and Oliviert LOOKED like they were going to get interesting, in the little epilogue scenes right before they leave your parties, but, uh, they're gone after that. I'm well aware that they join later and then shit actually happens, presumably, again, in SC, but having the characters show up briefly, note that they're going to be developed later, and then leave does not count as character development.

Also I haven't encountered any worldbuilding more in-depth than BOSE HAS A MALL and ORBMENTS ARE IMPORTANT AND GOVERN EVERYTHING WE DO and OOH LOOK MYSTERIOUS ANCIENT TOWERS. Every JRPG ever has this /at minimum/.

It's like I said in my last post -- the game just introduces stuff and moves on to something completely different before anything can actually be developed.

Just establishing that things exist without going any more in-depth than that is not character development worldbuilding.

(Truth be told I don't care about story all that much, I just don't think the game's mechanically interesting enough/prone to weird glitchiness? to be carried by its gameplay).
24  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 20, 2014, 02:20:25 AM
See I'm actually liking the game now but I can't tell if I'm really enjoying it or if it's just some kind of Stockholm Syndrome? Apparently the Japanese fandom is entirely based around Second Chapter which is supposed to be massively better and FC was just them fucking around and realizing in like the last ten minutes they could do something with what they'd established.

Although in that case I'm wondering why they split the thing up over two games instead of just making a single game and excising 90% of the first game.

Quote
As for the pacing, it was made by someone with ADD.

Hooboy. Okay, this.

I feel like each of the first two chapters (Ch1/Ch2. Not the proglo) could've easily been developed into an entire game on their own. Instead you have two separate kind-of-aborted plot beginnings that are never really fully developed at all. Like Chapter 2, especially, felt like something they could've run with -- bracers within a school setting doing bracer stuff within said school setting, ala, uh, Persona 3 or I guess Sen no Kiseki is apparently doing that?

Or just sticking to the airships and sky pirates theme, which I thought would've been a theme given the game's title until everyone was all NO SCREW IT WE'RE WALKING.

Instead it just feels like the game restarts every chapter instead of going anywhere or developing anything. Like even the characters' personalities have been resetting a bit between chapters. I think Estelle's conveniently forgetting stuff so that Joshua can recap stuff for the player's benefit, but...

Quote
The entire game has no story. There are sub-stories, but overall, it feels like playing a 40h demo for another game.

Going back to this too, I'm usually fine with games that have a lot of sub-stories/vignettes instead of a single, overarching story -- I loved LoM's narrative, and LoM pretty much did this -- except... again going back to the ADD nothing in the substories really seems to develop that much? Like every single sidequests in LoM DID develop the world or the side characters in some way, whereas Lotad has a lot of stuff that's like "Hey I lost my orbal gun go find my orbal gun okay you found my orbal gun, thanks."

Similarly, the NPCs say a lot but a lot of what they say doesn't really develop anything -- I think I voiced this issue earlier, though.

Also the game feels like it has a lot of wasted space. Lots of empty rooms in houses that never contain anything -- Dragon Quest-style interactive bookshelves would've been nice here, or barrels i could loot idk -- and the wilderness areas tend to be really massive and empty which would make a lot of sense for something like Ys VI, where you move fast, don't have separate battle screens, and need a lot of flat, empty spaces to comfortably navigate, but it feels weird in a more traditional JRPG. And then the backracking.

tl;dr - There's a lot of real-estate to the game, both in terms of physical space, NPC dialogue, and narrative text, but none of it feels adequately developed. Basically this is the antithesis of Ys. As someone who got into Falcom through Ys/Lord Monarch/Vantage Master, and their delightful knack for brevity and tasteful concision with those games...

(Side Note A: This and Vesperia are both kind of making me doubt whether I like JRPGs anymore. Even though I AM enjoying Lotad now, there's still this nagging doubt.

Side Note B: Theory: the quantity of text in a game and the amount of

Side Note C: I was playing Suikoden 3 earlier this year and adored it. I think I stuck with Lotad through the slow opening stuff because a lot of what it had reminded me of Suikoden 3, and the flaws between the two of them are really similar (Namely, slow-ass intros and a fondness for CUTSCENE->BOSS FIGHT without a break to re-equip in between. I think the key difference here is that Suik 3's slowest bit is easily Chris' Ch1, which chews up maybe like two or three hours of game real estate, instead of the 15ish Lotad takes to get anywhere.

Beyond that, Suik 3's sidequest progression felt a lot more organic -- you stumble onto new stars by exploring, there's side activities like trading/lotteries/respawning monsters and chests that guide you around outside of just mechanically checking off sidequests from a list, and there isn't THAT much permanently missable stuff in Suik 3.

Beyond that^2, the turn order/spell cancel mechanics in Suik 3 felt a lot more consistent and fair, as well -- the battle systems between the two games are really very similar, but Trails' had this wonkiness to it with the RNG and turn ordering doing whatever it felt like, and I'm still not sure if Trails' stats are all working right or not, especially wrt SPD and HIT, whereas in Suik 3 if yr. dudes were missing a lot its because you needed to dump some points into the appropriate skills.

Side Note D: I guess you could also regard Trails' battle system as being a lot like Grandia 1's but without the countering/cancelling mechanics which made Grandia 1 simultaneously kind of easy but also really engaging.

Side Note E: I think I legits forgot that the game wasn't called Lotad. Why am I awake it's late jeeeez).
25  The Rest / General Discussions / Re: What's the haps? on: August 20, 2014, 01:35:04 AM
Quote
Blood blisters are not fun... have fun busting that bad boy

As a chronic pedestrian, I've had blood blisters on both feet consistently for the past, oh, eight or nine yeHOLY SHIT I STARTED COLLEGE NINE YEARS AGO?

Man somehow I never imagined myself living at Hewlett Packard and spending all of my disposable income on video games and food but I guess I shoulda seen that coming.
26  The Rest / General Discussions / Re: A Game Journal Reborn on: August 20, 2014, 12:03:41 AM
Ginga Force - Tried score attack, wasn't immediately taken with it, started story mode, became VERY taken with it. Only downside is the translation I found is missing some of the dialogue, although... it's good enough for figuring out what's going on. It's not really a super story-heavy game anyway.

I do wish Play Asia would update to say that the Wonder Price version is region free as well :T

Anyway, Qute's resolved whatever misgiving's I had about getting a 360 (except for maybe that super grody dashboard wtffffffff). I'm also surprised how much hiragana I still remember.

Lotad - Just got to Zeiss. I was... going to do some guild quests but I got distracted and I guess I'm gonna clear out Carnelia tower before I do anything else.

By the way, is it normal to hit a point where some of the enemies just start getting two moves for every one of mine? It... feels sort of random and based on the initial turn order.

Also wrt more RNG weirdness, Soul Spear seems to instakill about 50% of the time at least, and I've not managed to get any of the other 20% chance special effects to trigger more than, uh... I got Hell Gate to faint a monster /once/.

Also I was going to get on at like 2AM last night and say that Lotad was giving me weird dreams, because you have a character you control and other characters following them. I have no idea why this is giving me weird dreams.

--- edit ---

Survival-wise, had a really good run in Eschatos. Got to level 15 before dying (after wasting a bunch of continues right before that hrrr). CANNOT keep a multiplier going in the second set of areas at all, though.

Still this game is not stressful. This game is, like, happy. Crimzon Clover is like OH GOD CAN'T DO THIS. Eschatos is like hugs and sunshine.
27  The Rest / General Discussions / Re: RPG-Fans remember The 1st September!!! on: August 19, 2014, 08:47:05 PM
Hm. Sept. 1, 2001.

Everyone remembers 9/11 'cause that's when this great national tragedy unfolded. NOBODY remembers the two weeks before that where the world still hadn't gone to hell.

:T
28  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 19, 2014, 08:45:51 PM
re: bugs @ Annubis:

Does the random number generator seem wonky to you? I keep hitting situations where like, if one attack misses, the next one or two attacks, no matter WHO does them, miss too. It's like it's not being re-seeded properly.

---

Also did the Str. Up and Crit icons change?
29  The Rest / General Discussions / Re: What's the haps? on: August 19, 2014, 08:14:14 PM
Dinner tonight is molasses and english muffins, cereal, and a yogurt.

This has been my dinner every night for the past week and a half.

Prior to that I was just eating cereal and yogurt and a mustard-flavored granola bar, cause I didn't have molasses at that point. Although the day I got the molasses, I didn't have any english muffins so I put the molasses on the yogurt.

I think I'm going to try putting molasses in coffee next.

My life is a mess.



Also what the doublefuck?
30  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 19, 2014, 08:11:44 PM
Amongst all the daily patches, one of them added moving the camera with the right stick on controllers.

I've... been playing exclusively with the mouse :TTT
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