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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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16  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 25, 2014, 11:34:12 PM
Dice, you were supposed to say, "You get what you need"

17  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 25, 2014, 12:30:12 AM
I want the HD editions. >:(

Ooooh watcha say? Oooh that I only wish well. Well of course you diiiid
Ooooh watcha say? Ooooh that it's all for the beeeest.Well of course you diiiiiiiiiid.
18  The Rest / General Discussions / Re: What's the haps? on: July 25, 2014, 12:23:21 AM
I asked my roommate out. He will be leaving his next check. I will keep my eyes for the next week or so.

19  The Rest / General Discussions / Re: What's the haps? on: July 23, 2014, 10:02:01 PM
20  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 23, 2014, 05:03:37 PM
I'm pretty sure 'no' translates into 'the'>>>'of'>'in the'.

First of all, it really doesn't.  の (no) is used anytime in Japanese to show the relationship between nouns or noun phrases where the first element modifies the second.  For instance, 日本語の辞書 (nihongo no jisho) means "Japanese dictionary".  "Nihongo" means Japanese and "jisho" means dictionary, but in this case the "no" doesn't really translate to anything in English.  It can also be used to indicate possession the way we use 's in English but that's not relevant here.

So 空の軌跡 (sora no kiseki) could just as easily been translated to "Sky Trails".  In fact I would argue that would actually have been a more standard, straightforward translation.  Xseed went with "Trails in the Sky" because it sounds nice.  And it does sound nice.  It's got a nice ring to it.  But "in the" is not a standard translation of の.  In fact it really only works in particular cases...like, Japanese doesn't even have articles so the choice of "the" instead of "a" is completely based on context.  There's only one sky so "the" works in that case, but what about "Trails in the Flash"?  What flash?  What does that even mean.  Why go with "in the" at all when it doesn't have that ring to it?

For better or worse, "Trails of Zero" and "Trails of Blue" seem to have caught on for Zero no Kiseki and Ao no Kiseki.  In fact Udon even adopted those names for their English translations of some art books.  I would still argue that they're pretty nonsensical names, though.  I mean, "of zero" or "of blue" don't even sound grammatically correct.  I'm really curious that if 20 years from now when Xseed finally gets around to doing those games if they're actually going to use those names.

But things get even more complicated when you get to 閃の軌跡 (Sen no Kiseki).  In addition to the somewhat ambiguous grammar, technically 閃 (sen) isn't even a word.  It's a character that appears in certain compounds with the pronunciation "sen", but it doesn't ever appear alone.  It also has a verb form but it's actually pronounced "hirameku" there.  Though kanji characters generally have meanings associated with them they're more ambiguous than dictionary words.  閃 can mean flash, but it can also mean brandish or even insight (as in a flash of insight I guess) in certain contexts.  There are a lot of different ways that title could probably be translated.  Not only does "Trails in the Flash" lack any of that nuance, it sounds fucking ridiculous.

But anyway, what's wrong with just calling it Sen no Kiseki?  It has not been translated yet and until there's an official English title I'm just going to stick with the Japanese.  But I will bet good money that if it ever does get translated, "Trails in the Flash" is not the name they're going to go with...

You're being that guy.
Don't be that guy.
21  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 22, 2014, 09:05:48 PM
22  The Rest / General Discussions / Re: What's the haps? on: July 21, 2014, 09:24:37 PM
Why is fruit salad?
23  The Rest / General Discussions / Re: A Game Journal Reborn on: July 15, 2014, 12:16:06 AM
Vesperia's total shit and I'm hugely upset with myself for thinking it wouldn't be. Guess I should've gone with a PS3 instead. Oh well, fuck me for being a chronic idiot.
24  The Rest / General Discussions / Re: A Game Journal Reborn on: July 14, 2014, 09:38:17 PM
@Lard: I've noticed that Japanese indie games... have a tendency to be rather poor compared to their Western counterparts for some reason. Although this is actually skewed because a lot of the best stuff comes out of Comiket apparently and /never gets localized or released for broader consumption/. Like, Hellsinker and Crimzon Clover are REALLY well regarded. CC didn't get any sort of digital distribution until a month ago, which was years after its release. The English version of Hellsinker was released as part of a groupees bundle and you can't get it anywhere else.

The huge irony here is that La Mulana and Cave Story had a pretty big impact on recent Western indie game development -- Pixel's style was THE indie aesthetic for the better part of a decade in the west -- but I don't think this really had the same effect in Japan?

idk why this is. I'm under the impression that PC gaming in Japan never really took off like in the west (or rather fell out of favor at some point. MSX and some of NEC's things were popular in the early nineties I think and I'm aware of quality indie stuff coming out of those, and I'm also aware that some of the better recent indie Japanese games were remakes of stuff originally released on those platforms. Or they never got ported to anything else, so... good luck sorting through a bunch of Japanese freeware from a decade or two ago for platforms that no longer exist?), and, well, PC's the platform most amenable to indie development.

Of course you DO get pretentious artsy games without much substance in the west too -- this is pretty much Tale of Tales' calling card -- but this is looked down upon unless you have a cool mechanic to back it up

... Wait did you mean indie as in independently developed, or indie as in /indie/.
25  The Rest / General Discussions / Re: A Game Journal Reborn on: July 14, 2014, 07:33:31 PM
Made it to the swamp in Wizardry 8. I like the dungeons, but there don't seem to be that many of them so far. Mostly it seems to be a lot of big empty field areas where it's really easy to accidentally trigger a battle with every enemy on the map, so I've been doing a lot of running away. At the moment I'm trying my best to avoid these near-impossible horses that cast reflect on themselves and then attack you with all the worst status ailments. And they're faster than any of my party, so I can't silence or disable them with other spells either.

DPB, the mods I linked at you make triggering combat with distant enemies a lot more bearable. Eventually you get into fight with ranged enemies that take a million year to get into YOUR attack range. At which point you need the fast walk mod or the game becomes unplayable.

Anyway, copy of Espgaluda 2 came. I'm going to need a menu translation. This is really text heavy for a shmup. I should probably get the rest of Cave's region-free 360 stuff.
26  The Rest / General Discussions / Re: What's the haps? on: July 14, 2014, 07:32:47 PM
You go to a certain restaurant after 11PM at night, at a time when few other patrons are there. The waitress will come up and ask you what you'd like. Say you want the Chef's Special of the Day -- phrase it exactly like that -- and the waitress will walk off without acknowledgement. After some time, she will bring out a bowl of teeth. Despite being teeth, you will find it irresistible to eat them, and they will be the most delicious thing you have ever eaten. However, as you do so, your own teeth will fall out and into the bowl. This is what is served to the next guess.
27  The Rest / General Discussions / Re: What Yoda Found in Space for us to F**c Up on: July 14, 2014, 07:26:40 PM
Re: Neil Armstrong's mom was my mom's Sunday school teacher.
28  The Rest / General Discussions / Re: Defining RPGs on: July 13, 2014, 11:51:22 PM
In western RPGs, we see greater emphasis on writing, story-telling, character development and creating "believable" fantasy worlds. This stems from the history of table-top RPGs that most of the games draw on. In Japanese RPGs, complex gameplay systems, varied items, and common story themes are more the norm.

Yyyyyyeah. Western RPGs traditionally focused on more ornate mechanics and world interaction, and JRPGs have traditionally had simpler (but maybe more numerous) gameplay mechanics and more of an emphasis on story.

I mean there have been exceptions -- Ultima and PST were /really huge/ on story and worldbuilding. Also I guessss ME did to? -- but this is sort of the opposite of what I've seen historically?
29  The Rest / General Discussions / Re: A Game Journal Reborn on: July 13, 2014, 09:58:23 PM
I know Dragon Quest does the same with revival magic failing

Wait, it does? Death in Dragon Quest isn't a big deal though at least. In PS3, game overs are game overs.

15 hours into Persona 4: Golden and it's starting to get repetitive.

I had the same problem with Persona 3. I tended to clear out the tower block I was on... fairly early in the month, at which point my options were either:

1. Do Elizabeth quests which get kind of bleh cause a lot of them are based on random drops.
2. Grind.
3. Just keep hammering NEXT DAY - NEXT DAY - NEXT DAY over and over until I get an slink event to pop up.


Crimzon Clover - Saw videos of the original version and it looks like the bullet patterns are easier. >:T Otherwise did some training on the Level 2 boss again.

The Last Story - Took Kaworu and r63 Kaworu on a date. Didn't go all bad touch on her. Found a cat. Did ingredient things. Finished frog quest. Found the last toy coin. Can probably upgrade people's equipment now. Maybe I'll do the arena, idk.

GTAV - Didn't play this today but I just wanted to note that the original music in the game -- the minimalist electronic ambient stuff especially? -- is really lovely.
30  The Rest / General Discussions / Re: Defining RPGs on: July 13, 2014, 12:53:59 PM
1. I think /the/ defining element of an RPG is a reliance on player character stats instead of relying on the skills of the person actually playing the game.

2. Non-reliance on visuals queues. Action RPGs tend to have loose collision detection (Vesperia and Gothic, I've noticed recently) or random crits/misses (SoM, TES) or being unable to dodge things (FFXII, Xenoblade, once enemy attacks have started). And then obviously turn-based battle systems are common and those are inherently based on menus, not in-game visual queues as to what stuff does.

3. Constant repetition of identical zero-risk enemy encounters (or encounters that quickly become low risk) is a thing that's very endemic to the RPG genre. No speaking about the actual difficulty level as a whole -- more just an extreme amount of popcorn enemies that don't do much.

Points 1 and 2 definitely go back to the genre's tabletop roots, and you can see these in strategy games as well.

Point 3 seems to be a pretty JRPGy thing.
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