HA HA HA now there's a name I haven't heard in a long time! Surprised to see him referenced here but not unexpected considering the nature of the forums. I knew Drelick from the ZZT/MZX communities in the 90s; His game Kikan had a whole bunch of characters screaming his thoughts about Star Ocean.
Didn't he also write the SO1 review here and contribute something to the fanslation?
... Was Kikan ever finished? Actually nevermind don't answer that let's forget this exchange happened.
Also from what I've played of it, Rebirth's my favorite Tales game. Admittedly I'm not that far in it due to language barrier + I WANT TO READ ALL THE TOWN DECOATIONS + not being able to play it on real hardware because my tiny CRT reduces kanji to splunge + total and spontaneous loss of interest in gaming for most of this summer
, but it's basically Guardian Heroes with furries, and it's the only Tales of game where I found all of the characters /likable/. Mao's like the best Tales of child character by a margin asymptotically approaching infinity.
... I need to get back to ToR. Bargle. After I finish Undertale a few times.
Oh hey actual unpopular opinion, Eternia's skits were dumb and the game was better for having them dummied out of the US release.
I think I mentioned, in this thread probably, that I LIKED how SaGa Frontier never totally explained everything because it made stuff mysterious, and how there was some other game that would've benefited from having a lot of its text removed but I couldn't remember what that game was?
That was ToE. The skits add a lot of character development, but in a way that makes the characters ways less appealing :( (Although I feel this way to various extents about all of the Tales games, and the longs runs of skits you can get into in ToR is one of the few things that really bugs me about it).
(I remember encountering, some years ago, this theory about writing where, the more completely you flesh out a character, the less they exist as a character. So like, you want to show the characters' personalities by how they react in a limited number of key situations, for instance. In a lot of amateurish writing you'll come across characters where their opinions on everything, no matter how useless/minor, is really well defined, and you'll get characters that come across as spreadsheets of opinions on food/clothes/cities/etc. instead of actual characters. I think the Tales games tend to fall into this trap.
Also a lot of times the skits are doing the telling instead of showing thing, which is related to the above point, because I feel like they have a bad tendency to have characters just stating how the feel about things in a really... empty? forced? sort of way?)