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46  The Rest / General Discussions / Re: What's the haps? on: September 19, 2016, 08:22:48 PM
My favorite thing about college is basically nothing I did in college ended up being useful. Major in Russian but at this point I'm... better with Japanese than I am with Russian, and all the CS stuff I did has had /no/ use in my professional or hobbyist computery dealings.

C++ classes? Industry's kinda moved past that. Java and SQL classes? They were just /bad/. I'm pretty much self-taught on the SQL front, via my job. Also I'm in testing/BAing, which never really even came up during my undergrad stuff (besides like the most basic "okay what's minimal testing coverage" stuff which is useful but...)

And then the classes I took at Ohio State were dumb because Ohio State's big enough that they can divorce themselves totally from reality.

i had a full tuition scholarship for undergad which is like the only condolence but i mean that was still four years I could've spent elsewhere

anyway i got to pick an anniversary gift from job and I got an espresso machine and my grinder isn't really good for espresso grinds so idk maybe I'll pawn it for videogames. or leave it in its box and throw a towel over it and use it as a tiny desk.

-- edit --

Today's weird mood: The weather feels like spring, here (and spring didn't feel like spring this year, so!) and that's gotten me really, really nostalgic for spring 2006.

Which is when I was a senior in highschool and having constant panic attacks about the possibility of H5N1 going pandemic.

i should get nostalgic for things worth actually being nostalgic over :]
47  The Rest / General Discussions / Re: What's the haps? on: September 18, 2016, 10:44:57 PM
So I went to this restaurant called Whole World last night. I got a quesadilla. Took them 45 minutes to put it together for some reason. Wasn't very adequate. But that's beside the point.

The restaurant's restroom is in the basement, which is normal for buildings in the Old North district. But...

The stairs leading into the basement are a little... off. The main dining area's kind of earthy and rustic, and there's this big, childlike The Wind in the Willows-y mural painted on the walls. Kind of dim, orangey lighting. Again, rustic and cozy.

The basement, though, has this sterile, old school/hospital vibe, and the hit of the contrast as soon as you get in the stairwell is jarring. It's also really bright. Harsh, cold, white lighting.

The stairs are also not really level. You feel this but you don't really notice it consciously. The steepness of the stairs and closeness of the walls -- it's a very narrow stairwell -- compounds this. Also, they're carpeted and there's a give and squish to them that the wood flooring in the dining area doesn't have. The combination of this is, likewise, jarring. Because it, in its own way, makes you feel like you're falling.

The unevenness is even worse when you're actually in the basement and realize that NONE of the floor is anywhere near even. Any building's going to have its warps and inconsistencies, but this is funhouse levels. "Up" does not feel well defined.

The bathroom itself is immediately to the right of the foot of the stairs. The floor's at its worst, there -- the right side's normal room height. A little over seven feet or so. But the left side rises so much that there's MAYBE six feet of total height there. Thanks to warp  in the floor, the room's also got this blown trapezoid shape and all the fixtures are put into very strange places at strange angles to, I guess, align with the few bits of floor that are actually flat.

Again, you're gripped with this feeling that you can't really tell WHAT "up" is. By the feeling of falling even when you're standing still.

But uh... here's the best part.

It's not really in your line of vision if you're walking to the restroom from the steps, but walking back, right to the level of the bathroom door, is this hallways.

It goes on for awhile. The first few feet are lit from the overly-bright lighting in the front-half of the basement. But after that, there's no light. Abruptly no light. Just a pitch-black corridor terminating in... somewhere under the restaurant that looked farther back then the restaurant should've gone.

It's dumb but good god something about that corridor made me NOT want to be there.
48  Media / Game Journals / Re: A Game Journal Reborn on: September 18, 2016, 09:24:48 AM
I think the last sentai-ish show I watched was, uh, Japanese Spiderman. Or maybe that Common Rider series (Common Rider Forza?) where everything was sponsored by McDonalds and the entire theme song was just like GOSH DANG I COULD GO FOR A BURGER. LARGE SIZE!!!, only I didn't watch that so much as it was like playing in the background of something else I had playing in the background so I was just getting these fever dream fragments of crying teenagers dressed up as robots on the moon, binging on fries.

Suikoden - Did the thing with the Firespears. Still not strong enough to beat the pirates.

Marking this as spoilers to make it seem like this s still relevant, but was I supposed to get the impression that Teo kind of killed himself via McDohl Jr. as a kind of redemption? Because that's what it looked like.

Wonder Boy in Monster World - I beat the first boss and then I tried to exploring and at the end of a long hallway that was kind of tedious to get through I was greeted with a binary lock that I didn't have The Thing to get past, so... idk if I wanna continue with this. Not fond of games that punish exploration >:T Also I have Dragon's Curse and and MW4 on the VC and those seemed more interesting anyway so I mean

I also wanted to play DeltaZeal but it keeps crashing on startup for some for some reason.

-- edit --

Neo Planet - Messed around with this some more. Even less clear about how it works.

- There doesn't really seem to be a food chain. Herbivores destroy trees (which is sort of bad), and carnivores will kill off whatever they're feeding on, but they don't SEEM to starve if they don't have access to a food source.
- Shanty towns can turn into poaching monitoring stations and more permanent housing if you let them go long enough.
- Building trees appears to be the biggest way to curtail pollution. They can also turn desert tiles back to grassland if you have enough of them.
- Buildings have a resident and worker population. These... don't really seem related though. Like you don't need citizens to be workers, and non-worker populations don't need jobs to be "happy" or anything.
- And I still don't know what impacts the score. I THINK you have to build up stuff to a certain level before the 50 year time limit hits but idk.
49  The Rest / General Discussions / Re: What's the haps? on: September 17, 2016, 09:28:59 PM
The other thing that kinda sucks is when you feel like you need to learn to love yourself, except you don't want to because that would mean giving something between tacit approval and acceptance to the parts of yourself you hate.

Speaking of things I hate that, I went to this thai restaurant last night and got red curry which I'm pretty sure is supposed to be like, reddish orange and not pink n FrOtHy.

that was... yeagh.

I swear this city is giving me fewer and fewer reasons to go outdoors. I can just dump a spoonful of gochujang into a bowl of microwave rice and corn and it's more adequate.

-- edit --

Okay to elaborate on this, the curry being pink /seemed/ to be a result of them going way overboard with the coconut milk, the flavor of which was sort of dominating everything. The color itself, of course, wasn't the real problem here!
50  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 16, 2016, 10:37:04 PM
It's mostly that it's sticking collagen in chocolate for no good reason except to (ostensibly?) appeal to the paleo kiddies and the end results sounds really gross.

Also I'd imagine that dumping what is essentially gelatin into a chocolate bar would completely !@#% the texture up.

ALSO the whole nongmo + paleo thing usually has this whole FOOD AS NATURE INTENDED vibe and it's like I'm pretty goshdang sure that if nature intended for chocolate to have connective tissue in it, it wouldn't come from trees.

Basically it's just a mess of food fadishness creating a worthless product also I'm sure it's expensive.

ALSO it's not specifying WHAT the collagen is from, just that it's grass fed. Which is creepy.

-- edit --

Okay to further clarify, this is the ingredients list:

Other Ingredients: Almonds, pumpkin seeds, grass-fed hydrolyzed collagen, isomaltooligosaccharide (cassava root), water, coconut flakes, honey, natural flavors, coconut oil, bitter chocolate, cocoa powder, cocoa nibs, himalayan pink salt, monk fruit extract, tocopherols.

So basically the chocolate itself is towards the end of the ingredient list, they use coconut oil instead of cocoa butter, "natural flavors", why is water in there, why is cassava root in there, etc.

What you're looking at is, essentially, a damp, salty mass of chocolate-flavored tapioca and rawhide, with some pumpkin seeds sewn indiscriminately therewithins.

This is a travesty.
51  Media / Game Journals / Re: A Game Journal Reborn on: September 15, 2016, 10:34:23 PM
Suikoden - Visited the Secret Factory. Kirkis hit level 35, so I got Rubi. Picked up the girl that wanted the Sound Crystal. Also Blackman, Kage, and the tea guys. Need to beef Yam Koo up some and dump a bunch of medicines on him and Tai Ho for the pirate bit.

Also prodded around at Neo-Atlas 2 for a bit and got completely lost. The original Atlas games, afaik, aren't as story driven/verbose as this so uh
52  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 15, 2016, 09:29:24 PM
I like his older stuff. Like Radiant Silvergun. His soundtracks started sounding really generic to me around the PS2-era. I really feel like the limitations with the older sound hardware... I don't know, forced him down more interesting paths?

Also drawing was a lot worse in FFVI because it could corrupt your save.

53  The Rest / General Discussions / Re: What's the haps? on: September 15, 2016, 08:08:11 PM
Two feelings:

1. You know that feeling when you try to fix your issues but in doing so you just make yourself really dwell on them and all the ways you fail to resolve them? And the defeatism and self-doubt sets in? And you kind of down too much caffeine to take your mind off of it and don't sleep enough even though you know that's not really good for you and will just make things worse in the long run?

2. weird mancrush on Justin Trudeau.
54  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: September 15, 2016, 06:57:20 PM
While I appreciate Ys's fast paced and streamlined gameplay, I do feel that Van Dyke Parks' arrangements tend to drown out the underlying composition a little.
55  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: September 15, 2016, 06:25:01 PM

i hate everythI HATE EVERYTHING
56  Media / Game Journals / Re: A Game Journal Reborn on: September 14, 2016, 09:52:50 PM
Sorry if I already posted this in partial. I had a cold for the past couple days and I'm not totally lucid.

Neo-Planet - Spent some more time with this. Observations:

- Basic city building seems to be that you place a space port, use that to haul in resources and people, and then shanty towns pop up around it. Then you can build proper housing and facilities.

- Electricity generation works by finding spots where you can place a resource extraction center (early on this is just a mine, but you can research other things I think), building one, and then hooking it up to an energy station. Energy stations only give electricity within a certain radius, and seem to only hook up to a single resource extraction center. Anyway, so for buildings to be powered, they need to be built next to an energy Station. Not totally sure that the resource extraction centers don't give off SOME electricity. I don't THINK they do.

- Electrical facilities seem to have a population of their own, so you don't STRICTLY need to provide proper housing as housing, although I'm sure it's bad if you don't.

- Every building produces pollution. Well, the shanty towns that pop up around space ports seem to... give -1/0/1 pollution, so basically net zero. Forests reduce pollution by 0 to -2 points, depending on density it seems. Also you can build waste removal pipes. Not sure how those work.

- Not totally sure how building works. Space ports seem to get resources at set intervals which MIGHT impact this, or construction projects might just take some time period to build and your resources are... something else.

- Citizens complain at you every so often. I had one guy complaining about rare animals getting poached, and another guy complain that the game reserve I built was too close to the city.

- Not ENTIRELY sure how animal populations work. The game tracks individual populations and you can have multiple populations of the same species. I put some cat-like carnivore in a game reserve with some herbivores, and it happily killed off all of the herbivores. At the same time, its population sat around 5000ish without any herbivores to eat.

- Your main stats are your company's image, civilization development, and biological development.

- Also there's four planets and a tutorial planet. The main planets are fairly large and varied -- one has... either floating islands or is made up of mesas or something.

- You can toggle the rate at which dropships come to your port. This costs more money. idk if industrial buildings also produce building materials.

- You can tell buildings to reduce waste and recycle waste. Unclear what this does besides reducing pollution some.

- Also unclear if high pollution buildings have a nimby effect.

- You can also sell off buildings, which... let's some AI entity manage them?


- Laying energy pipelines is kind of awkward for the same reason that laying subways/pipes in SimCity 2000 is awkward.
- Map music only has like eight songs, and most of them are public domain classical music. Would've preferred SimIsle/SNES SimEarth-ish stirring melancholy.
- Mouse controls are wonky but this is less of an issue in light of controller controls being really solid.
- For someone that doesn't really have a lot of familiarity with various kanji, the font is sort of a mess and by a mess I mean some kanji are just rendered as blobs.

-- edit --

Okay, some more observations:

- Shanty towns have really low density (like 30-100 people per tile) and kind of spread on their own. Animals on tiles near inhabited tiles appear to be more prone to poaching.

- I feel like as you expand your cities more, the animal populations are going to run out of space and start cannibalizing eachother.
57  The Rest / General Discussions / Re: Youtube on: September 12, 2016, 09:27:13 PM
Kishibashi - Hahaha Pt. 1 and 2 were pretty fantastic.

Anyway, while I don't get this from the original Beyonce version, does this sound vaguely like OMD - Joan of Arc to anyone else?
58  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: September 12, 2016, 08:37:21 PM
My familiarity with Metallica is basically etallicaMay, and then Street Anger came out and nobody wanted to download their music anyway.


song of the moment is track 6 off of Kate Bush - The Sensual World. winamp's track ID stuff failed on me ages ago.
59  Media / Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016) on: September 11, 2016, 07:48:26 PM
Palossand kind of reminds me of Mara from SMT: Nocturne

you know

the one the summoning of which didn't really /turn out all that good/
60  The Rest / General Discussions / Re: What's the haps? on: September 10, 2016, 02:33:54 AM
Saw a sign for Adult Sunday School.

There are multiple ways to interpret that.

The correct interpretation, however, is that it was in rural Ohio so it's probably some kind of cult.

Beyond that, I went to the post office, and Indian buffet, Bed, Bath & Beyond, and a wedding. The food at the wedding was... distressingly beige. So I didn't eat any and got dinner from Wal-mart because my life is a mess and I'm okay with that except when I'm not.
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