Watching this and I'm thinking, Minecraft was probably indie game's greatest success stories and at the same time it's come pretty damn close to killing it.
Here's what I'm thinking about the economic reality of early access.
You make a game and it get 50000 sales.
You partially make a game, release that with the promise to continue developing it, and the early access version gets 50000 sales, with the same unit cost, but that's it.
same amount of money but if you finish the game first, you can look at that as money made, whereas in the latter case it's like, development funds.
It's a model that worked very well for minecraft because minecraft made a ridiculous amount of money and, early on at least, would've had EXTREMELY low development costs.
Also feel like Minecraft getting successful coincided with a lot of drama cropping up in the indie scene cause I guess getting big begets that.
But yeah, this is why I didn't get Broken Age.