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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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6346  Media / Single-Player RPGs / Re: What RPG(s) Are You Looking Forward To? on: June 23, 2009, 10:08:54 PM
Yeah. The review made it sound like the latter.

It's possible the reviewer just sucked at the game and was grinding to compensate but I like giving the benefit of the doubt.

(mind turns to sacha baron cohen; leonard cohen; national film boards of canada; boards of canada; and i am away lying on my back and watching airplanes fly across the surface of the moon. --kjetl)

Admittedly the game sounds like it lacks backtracking and most SRPGs have finite enemies in battles, so... kinda of confused.
6347  Media / Single-Player RPGs / Re: What RPG(s) Are You Looking Forward To? on: June 23, 2009, 09:11:47 PM
well the RPGFAN review of Devil Survivor said it was grindy so I guess I'm not looking froward to that anymore. And now my signature is SUPER relevant. !!
6348  Media / Single-Player RPGs / Re: Final Parties and Boss Battles on: June 23, 2009, 08:40:18 PM
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While I certainly enjoy an occasional break from them (As is evidenced by my love for Chrono Cross and the SaGa games) there's a reason they've been around for as long as they have, and for why they're crossing over into other genres(Because they work and are an effective tool).  They're not going anywhere.

Well, okay. CC gave you slight bonuses for like doing one or two battles per star level, but essentially in CC you got experience levels after beating a story boss and nowhere else much.

Or have experience levels but do it like Morrowind where an experience level is some DERIVED thing based on various other forms of character advancement. Like, applied to the SaGa system, every x number of total stat points gained across all stats amounts to a new "level."
6349  Media / Single-Player RPGs / Re: Final Parties and Boss Battles on: June 23, 2009, 05:06:23 PM
I think experience levels are sort of an outdated concept in general, really. Just give the player stat points/skill points/let them learn new skills/whatever at pre-determined plot points or for completing a certain number of/a certain specific side quest(s).
6350  Media / Single-Player RPGs / Re: Final Parties and Boss Battles on: June 22, 2009, 09:00:22 PM
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DQ7 did it the worst; spend dozens of hours gaining job levels only to lose characters.

From what I remember Kiefer is the only character that permanently leaves your party, and that's way before the job system opens up.
6351  Media / Single-Player RPGs / Re: New Dragon Quest IX Footage on: June 21, 2009, 11:50:56 PM
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Dragon Quest has never really been a story-heavy series so I don't see any problem with making it online.

I meant that less in a "Oh no what about the story?" and more in a "I hate multiplayer generally" sense.

Bad experiences with counterstrike when i was younger.
6352  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 21, 2009, 11:49:00 PM
I just got Annah in Planescape.

I haven't been able to give a damn about other games since starting Planescape, no matter how hard I try.
6353  Media / Single-Player RPGs / Re: New Dragon Quest IX Footage on: June 21, 2009, 10:00:07 PM
Eustace, it's fully 3D.

No random battles and paperdolling sounds loverly. But I'm not sure how I feel about the supposed online component?
6354  Media / Single-Player RPGs / Re: Remembering the Orphan: Final Fantasy VIII on: June 21, 2009, 09:54:55 PM
Rinoa attacks enemies by shoving her arm up her dog's nether regions and then throwing it at them or something. Rinoa is totally a princess in the sense of "Hi I live in Ohio and my 4-H club voted me queen and now I get to parade around the county fair," because that's just how we roll in Ohio.
6355  Media / Single-Player RPGs / Re: Remembering the Orphan: Final Fantasy VIII on: June 21, 2009, 04:32:34 PM
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The only reason I'd argue that Rinoa isn't one is that she's dead for half the story and thus can't be a gossip girl at school.

Yeah, but I went to Mortuary School.
6356  Media / Single-Player RPGs / Re: Fallout PC bundle on: June 21, 2009, 03:01:31 PM
It'd be even awesomer if it contained Wasteland, too :(
6357  Media / Single-Player RPGs / Re: What Classic RPG(s) You Would Want Remade Or Recieve A Sequel? on: June 20, 2009, 11:45:33 PM
My personal theory is that Soul Blazer should be ported to every present platform and included standard, honestly, but that'll never happen.

I seriously had a goddamn dream about a Soul Blazer DS remake where you like, your little orb dude... you controlled it with the stylus. Why doesn't this exist :<
6358  Media / Single-Player RPGs / Re: Remembering the Orphan: Final Fantasy VIII on: June 20, 2009, 10:04:20 PM
Ugh, jeez. See, as a character, I think Rinoa was fine. yeah, she was sort of an annoying, immature bitch but that was the point. It's sort of realistic.

If she was a real girl she'd be a marine biology major and have a henna tattoo on her butt.

also, I still maintain that FFVII maintained a level of... I don't really want to say PARODY but irony, maybe? I mean, the reason why Aeris isn't the damsel in distress is that the damsel in distress always gets saved. Obviously, Aeris did NOT get saved.

Actually, Aeris is built up more in that "Little sister I want to protect/bang" trope. Offing her subverts that trope.
6359  Media / Single-Player RPGs / Re: What RPG(s) Are You Looking Forward To? on: June 20, 2009, 12:17:46 AM
Devil Survivor and Dragon Quest 6, sort of.
6360  Media / Single-Player RPGs / Re: Remembering the Orphan: Final Fantasy VIII on: June 19, 2009, 09:34:32 PM
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This started out cute, but now you're just being demanding.

Come on old bean, I'm just joshin' :(

Although this is a discussion that needs to be had, and it's not a matter of convincing someone else of one's opinion but rather of analysis which is FAR more important anyway.

So just consider me more as a foil here and less of an argumenter.

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The inner-struggle is a method by which to examine the man.

See, that's the thing. What WAS Squall's inner-struggle? He was quiet and not exceedingly friendly, but he wasn't really mean or rude to anyone (except Zell). He was shut off, and had troubles understanding human empathy, but HOW was this affecting his ability to function, or even be happy -- and admittedly, he's not SHOWN as being exceedingly happy, really, but he doesn't seem upset, and especially not upset enough to really want to change. I don't remember him ever seeming really *dissatisfied* with his life, I guess.

I'm not saying there's anything unrealistic or illogical about what he does, in regards to his personality as presented, but the formation of that personality, or well...

You and Dincrest both said it -- Squall reminds people of themselves, and I think everyone, whether they admit it or not, went through a Squall stage. And I guess that's one of the realism issues I have here, maybe. Rinoa is a change agent but what necessitates that change agent? The Squall stage is something from highschool that you just grow out of as soon as you get a bit older and make more connections*. It's a very gradual process. There aren't really any big events. And what I take issue with in your assessment is that you describe Squall's transformation as being gradual. Compared to other RPG storylines, maybe, but compared to how people really are?

And I don't think they ever really explained WHY he ended up so isolated anyway, so the best I can do is blame it on teenager cynicism -- you know just enough about the world to think everything's crap. Also hormones. So again -- why is the change agent necessary? Honest to god though this might just be my memory failing me on this game, though, so if you have anything to add, I'm all ears.

Square was certainly trying to show Squall's personality, and I guess I can say they did a good job of that. But in a very broad sense. It is not clear to me what SPECIFIC thing they trying to show about his personality, or why, or what theme to... use as a lens into his mind, if you will.

I guess, in short, I got the theme they were working towards, but what was the thesis statement?

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The things at the top of the list they nailed... as the importance of the items drop, the weaker they did on them. That's kind of understandable, don't you think?

Well... no, honestly. This actually kind of goes back to my thoughts on Isaac Asimov and... Bethesda, honestly enough. Asimov's famous for his ideas but I find his writing to be incredibly *bad* from a grammatical, structural, and expositionitorial standpoint. If I'm constantly stopping and re-reading a sentence because the structure on it fuddles its meaning, I'd say that's a big issue.

In regards to... game design, (or any artistic endeavors, really, but let's focus on games design) I believe that consistency is everything. If you really want to develop one feature/mechanic/story element to the point where you're doing it at the expense of other aspects of the game, then by God, don't DO it! I'd say.

Why even have Irvine, Selphie, and Zell if they're so extraneous? If they really AREN'T that important, remove them as playable characters; if they ARE that important, then develop them more! Why have a plot about time travel instead of one actually catered to the central theme of Squall's personality?

In other words? If you draw a really awesome picture of a car and put it on the most horrifically god awful background you can imagine, it's not the car everyone's going to be looking at.

Alternatively, if you draw a really awesome picture of a car on a background consisting of seemingly random pictures of food and pinecones, everyone is going to be very confused.

Alternatively, if you draw three pictures of a car and one is really good, and the other two are progressively worse... well, you get what I'm saying.

Anyway, your points on Quistis are certainly interesting, and I'd forgotten much of it, but how much was done with her character after Disc 1?

* Unless you live in Ohio. Then you just get even more depressed and isolated because you literally are isolated in the sense that every town is a ghost town.
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