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6346  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 08:17:37 PM
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Moving characters back is supposed to have something to do with defense/offense tradeoffs, but I never noticed anything.  If you defend you'll see your character leap backwards the first time you select it in battle, and certain enemy attacks will push you back a few steps, but like I said, I never noticed any changes in my combat ability.

The one thing I noticed is that sometimes it causes certain enemies to not do certain attacks. In Emilia's quest, the uh... first assault on Trinity HQ, when you fight that mech midboss, it stops using it's... shooting attack, although it just does rampage instead, so not a lot of help there.

See, what's weird is that formation DOES affect what certain characters can hit, obviously, with various ranged attacks, but also depending on enemy formations and if they're in rows. The thing you set at the beginning of battle doesn't seem to alter any of that though, so...

In unlimited saga, formation affects the likelyhood of being attacked. Maybe it works this same way in SGF, where people in the back are weighted less likely to be targeted. I'll need to experiment.

By the way, I really like how how RS: MS actually says what attacks do IN battle. Correct me if I'm wrong but I think it's the first Saga that actually did that. Granted, I'd still like a convenient little damage formula so I know exactly how Willow Branch and Smash compare to eachother.

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Dungeons & Dragons: Warriors of the Eternal Sun

I almost bought this, but I got Arcana and Gemfire instead cause D&D was 30 and the latter two were 30 together. And the notion of EoB like gameplay with a gamepad sounds awkward to me. And I'm sort of looking for Centy more. And my Genesis isn't hooked up right now. And as far as big open ended Genesis RPGs go I've hardly even touched Shadowrun and rings of power in years.

I dunno maybe this summer when I'm working again, if the place doesn't close down or something. There was another SNES game I wanted to pick up, too.
6347  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 04:36:41 PM
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I think there's a hidden value for skill affinity like there was in SaGa Frontier, but I can't confirm that.

There probably is. I'm pretty sure RS3 and US had that too, along with other things (RS3's greed counter, US's LP loss rates varying per character). I don't know if SGF2 did or not. There's a ton of stuff in SGF2 I just don't get that much because I've probably played it the least out of all of them because it's hard.

In any case this would explain why Gray has twice as many skills as everyone else, unless he started with them and I forgot. He seems to learn fast.

I'll need to build up Guella-Ha's punchy skills then. I've just been using his spear skills, which have been going pretty slowly. Maybe I should change stance or something.

Problem with dropping Gian is that I can't find anyone to replace him with except for uh... some mage possibly named Scarlet (Or was that the woman that's curses?) and I'm not sure how good she is.

By the way, in SGF, how does uh... at th ebeginnig of battle you can press triangle and make your dudes move forwards or backwards. How does this play into things.
6348  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 04:30:09 PM
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I remember the "scientific" justification in Parasite Eve being utterly laughable and ridiculous.

By Square's standards, though, it was pretty good :p

I liked PE's battle system. It was reasonably fast, more or less involved, and kind of like VS' only I actually understood what was going on.
6349  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 20, 2009, 04:27:10 PM
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What's worse than a $100,000 horse dying at a polo match?

A $100,000 horse dying at a polo match and then collapsing on a small child.
6350  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 02:05:57 AM
I think I was also banned twice for being a whiny bitch or something. Anyway.

Chrono Cross:

Killed the truck monster at the start of the Dead Sea. Killing it wouldn't have been to hard. Killing it without losing any of my guys kind of was. Eventually what I did was give Van some white elements and generally just tried to keep the field from going too black. I won by having Van cast... weakminded on it, then having Serge hit it with Freefall +1 for like, 256 damage.

Romancing Saga:

Did stuff in Tarmitta. Got a new quest that I wasn't expecting. Really need to work on my magic -- at the least get something healing-related for everyone relevant.

Also might drop Gian. He... kind of sucks for me. Guella-ha (or whatever the lizard dude's called) isn't that great either although he seems to have potential. Hawke and Gray and Claudia are all awesome though.
6351  The Rest / General Discussions / Re: Hey guys... on: April 19, 2009, 11:54:08 PM
Aw fucking hell. I just saw the video of the dude with the jar again. He's got a bag behind him with cyrillic text on it. He IS Russian.
6352  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 19, 2009, 10:55:08 PM
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Final Fantasy IX - Favorite game ever. A big part of my reasoning is that the setting (that includes the characters in it) was just so spectacular. I remember every location in that game. The underground mage factory in Dali, the waterfall library Daguerreo, Black Mage Village and their mascot, Bobby Corwin, Fossil Roo and those massive spider car things, whatever-the-fuck-it-was Terra. God damn, it's all way too memorable.

Still playing through FFIX, despite having it for years. It's looking like it'll end up being my favorite FF game.

Anyway, another favorite I forgot about:

SMT: Nocturne - This game really changed how I thought about JRPGs. I'd had an interest in dungeon crawls for awhile up to that point, but SMT: N just did stuff a lot better than much of what I'd been playing. I loved press-turn. I loved -- and am now spoiled by -- the consistency with which status attacks worked. I loved how strategy mattered and how regular battles could wipe you out very quickly and how the entire game was based around party composition and elements. The minimalist atmosphere was new to me, as was the abstract storyline. And the dungeon designs were wonderful and simply gorgeous to look at.
6353  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 19, 2009, 09:10:23 PM
I write but I suck at it.

My hobbies are mostly growin' mah plants and uh drawing pictures of anthropomorphic anteaters in religious situations.
6354  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 19, 2009, 07:49:29 PM
Okay, just killed Tanzer. Riki absorbed ground hit from something. As a Shrieker (not manticore. Whoops!) he's doing like, 2000 damage per hit when everyone else isn't doing much more than 600 generally. He also has 140 some WP so if I scale this to what everyone else WP is, GroundHit, despite being a 5 LP attack, is more like a 1 LP attack for Riki. And then I got oscillation from Tanzer. Via save scumming but whatever.

Gonna go get THE GOOD DOCTOR now.

---edit---

More RS3. Did the thieve's cave and the uh... uuuuuu Algernon thing. Save for the bosses this game is reaaaally easy so far. I mostly just hammer regular, 0 WP attacks. I think I'll go do that thing with Thomas next, maybe. Or look for some magic. Kind of liking Minstrel Saga more so far i dunno.

Oh, and that reminds me. I dug out a really old version of Graal last night, from when it still had offline play. I wanna spend some time with that.

US. Did Jade Forest with Kurt. Stupid gauntlet. Got two new characters. Both are majors. I'm not entirely comfortable with how magic works in US. also shifted monger from Armand to Norff, and I'm only getting 15% discounts now, probably because Armand had fashion. Wish I had the money for Maharaja to be useful so I could start getting better equipment. Everyone's still mostly using their starting armor just cause it has all the skills unlocked, and I mean, between a Defense 6 armor with Life Protection, and a Defense 24 armor with nothing, you go with the Life Protection. Um... and I'm still getting sort of crappy panels for some reason. Actually that reason is probably me not fighting enough. I need to do that more.

I never really noticed this before but I think the biggest problem I have with US is the same problem I had with SGF2. While I like the dungeons in both, they also both tend to shuffle you from mission to mission (or in SGF2's case, I guess you'd call it time periods?) pretty quickly, without any sort of inter-mission wandering around which is something I found really appealing with SGF and RS:MS.

Actually, I think SGF2 let you go to town on your own volition a bit but it was sort of odd. Like, you could visit each town once per plot point or something. Also I remember that game being brutal with weapon breakage.
6355  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 19, 2009, 05:46:21 PM
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I hope I can mention action/adventure RPG's here...

http://www2.bc.edu/%7Eguldnerb/nuke4.jpg

My favorite RPGs:

Soulblazer: I think I've said this a lot but this series really is one of my favorites. Buddy sums it up really perfectly though. The best part about the game is watching everything slowly build up and, in the process, your own abilities/weapons/stuff build up as you free the towns and restore the world. The progression of the story, the setting, and your little avatar dude are all so heavily tied together that it's almost possible to see the setting itself as the main character. It's also worth saying that this entire series tends towards really off kilter, oddly dark stories. In Soulblazer, you have memorable moments like that pet graveyard, or going into the flower's dream. The only thing I really found lacking was that the battle mechanics weren't nearly as refined as IoG's or Terranigma's (although, you could give Soulblazer points for magic being infinitely more useful than in Terranigma, I guess).

My favorite thing about RPGs is exploration, and I find that a lot of linear RPGs tend to lack in that. Soulblazer was fairly linear, but it still provided exploration, by going a completely different route. One more temporal and potential than spacial.

Ultima VII - I mention this every time one of these threads comes up. I think this is the first game I played that really felt like it had a living world (Ultima VI, of course, was the first game to actually DO that, although I started playing U6 in depth after U7). Ultima VII is worth comparing to Ultima VI. Despite not having nearly as good of a battle system -- Ultima VI's tactical combat was quite excellent, and better than anything else in the series by my reckoning, having smoothed over all the clunkiness from four and five -- Ultima VII just upped everything else. The number of NPCs was higher. Almost all of them were unique, with long and generally well written dialogues. The story was well done, smart, and oddly enough for an RPG, actually relevant in a real world context given its basis on Scientology. Of course, it wasn't just the main story that was so memorable. It was the little side-quests, like the chaste, but rather frustated, unicorn, or the thing with the bee cave. It was also the first Ultima where the characters in your party really chatted with eachother. And the level of interactivity was... well, I've never seen it rivaled, unfortunately, except in one case I'll get to later.

And Stones and the Fellowship theme are some of the greatest pieces of videogame music out there.

Earthbound - This is the rare JRPG that I play just to wander around and explore. The towns are lovely and huge, the dungeons are actually places and not just hindrances, and the aesthetics are wholly its own. It's also the only SNES RPG that I thought had some seriously damn good writing. I'm a fan of Woolsey's translations, honestly, and I think that games like Chrono Trigger definitely had pretty sleek and good writing, but they didn't have the subtle (and not-so-subtle) irony, the weird creep, and clarity that Earthbound had. I think it means a lot of things to different people, and I don't even know what it means to me, but it makes me feel something that I've never really got out of another RPG's storyline, or any game's story, really, before or since.

I also want to draw another comparison to Chrono Trigger, as I think that both EB and CT are games where the music is so inextricably tied to the mood, atmosphere, and even story of the game that they're... well, essential to it. It's not just background music but part of the games sonic geography. To me, it's like the physical space of Zeal and Twoson are defined by the music in some sort of synaesthetic... something.

Huge irony? I just listed four games where I thought the battle mechanics were rather lacking, and I tend to like games with more interesting or active battle systems. I also mentioned two games entirely for the story and writing, and I don't even play RPGs for that much anymore*. Go figz.

Other ones I feel like adding but don't feel like writing about:

Quest for Glory 2 VGA
Final Fantasy Legend 2

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My favorite JRPG isn't even Japanese.

See I have the reverse problem. My favorite traditional-styled Wizardry games were the SNES version of 5 and then Forsaken Land.

* I like games with stories I can like, but I don't need a hugely deep storyline or anything. I just need something to give it context and flavor and personality.
6356  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 19, 2009, 05:15:48 PM
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I don't recall him being here way, way back but I don't think I've noticed any dislike here even a few years ago.

Okay, maybe the PE hatred was elsewhere. I don't remember it getting very high marks in a lot of publications (although when PE2 came out, I do remember that getting better marks in the official press, but people seemed to be liking PE1 a lot more then. Whatever). I've been lurking RPGFan since 99 though.

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So when you realize that your monster forms aren't getting any better, you probably need to ditch a skill that you haven't been.

Oh jeez, I thought it was the same principle FFL2 used. Okay then. I've just been save scumming till I get decent mutations. Then again it also took me awhile to realize that moving the last skill out of that red-highlighted slot means you keep it. I've been playing this thing off and on for how many years now?

Then again as I said he's currently a manticore and the most powerful character in the game so I'm good for awhile.

Anyway!

I played SNES games last night at 5 in the morning. Go insomnia!

Gemfire:

Not really an RPG at all, but a fantasy-themed Nobunaga's Ambition kind of thing. I still don't really know how it works but it seems nice enough.

Illusion of Gaia:

In the uh... floating gardens dungeon. I have three of the crystals. Killing enemies, getting various stat-ups, and the like. Nice puzzles here too. Not really hard but they fit the environment, make sense, and provide interaction. The Blazgaianigma series is probably my favorite action RPGs.

I tried playing RS3 for a little but I'm really, really having a hard time finding quests in that. RS:MS seems to scale stuff properly so you can do a lot of things when they're offered and not get murdered, but RS3 I'm not so sure about.
6357  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 19, 2009, 05:02:52 PM
Chevalier, why are you quoting something I said back in January that wasn't even in this thread to begin with :<

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And why would you keep a party bigger than 5 going in EO?

OCDishness, I guess. I was also under the impression that you'd need one of every class to do well. I dunno. I'll get back to it with a stabler party. Wish you could have six dudes, though.

Anyway, specifically by FOEs, I meant harder-than-standard respawning set encounters. If they're ALL that hard, it's like... it's not like running up against a wall and breaking the flow or something.

Also, how well would you say the dungeon's designed? Does it have a significant number of interactive spots and events and things, and does it not tend to look like it was done up in a random mazz generator (KAFF KAFF persona and phantasy star 2 KAFF PHLEGM).
6358  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 19, 2009, 01:44:24 AM
I'm posting this here to keep Gen Eric Gui (I don't know if that's the right name or not. I go by avatar pictures because I'm illiterate) on their toes but two things I found offputting with EO is that while it was strategic it seemed to necessitate a lot of grind, especially if you were trying to have one of every class going at a time, and also, FOEs kind of bothered me for some reason. Does Dark Spire have anything equivalent to them, and is the grind acceptable?
6359  Media / Single-Player RPGs / Re: Graphics in RPGs - how important are they to you? on: April 19, 2009, 01:35:45 AM
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I refuse to stare at ugliness for that long.

Wait till you're married, kid.
6360  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 18, 2009, 11:57:32 PM
Aww, what's wrong with Riki :<

Anyway, I played Arcana a bit. Did the first level of the first dungeon. Seems fairly easy so far. Stat downers work, which makes me happy, although Paralyze didn't effect the boss I was up against.

I read in some faq the the translation ruined the game and cut a lot of spells and items. And changed the story or something. There's no data on what actually was cut. I generally call either bullshit or OH GLORIOUS JAPAN HOW BETTER THAN WE AMERICAN PLEBES-sydrome when I see that. Especially without concrete details to back it up. I mean I'm not necessarily ruling it out, especially since it's an SNES game, but the tone of righteous indignation in the FAQ where it was written makes me wonder.
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