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6346  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 14, 2010, 12:08:47 AM
What confuses me is that the most linear and sloppy parts of the game is the beginning, so do they develop in a backwards timeline?

USUALLY early areas of games are designed first and typically look/play worse because the dev team isn't really used to their own engine first.

Usually not that drastic, but you can see it in a lot of games. Tales of Symphonia comes to mind for me.

I think the single most drastic example is Deus Ex, though. Liberty Island looks fucking awful, and then you get to late game locations like China Town...

What I would like to see is them start looking at DLC like Bioware is doing for Dragon Age, expanding and enriching on a world instead of starting from square one every release. I mean there's a fine line between content/value, but if they follow something like Bethesdas expansion model, it could be satisfying for the company financially as well as the fanbase.

6347  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 13, 2010, 11:19:00 PM
Went to Chicago this weekend. Got a fuckload of plants for 40 bucks, which was sweet and I'm going to spam pictures of them because that's just how I roll, but a major shit-was-so-cash moment was when I found the Castlevania Double Pack thing when looking for Aria of Sorrow. Shit-was-so-cashest moment, of course, was when the 13 dollar game rang up as 10. About 30 minutes into each. Actually liking HoD's music because the lo-fi-ness has this sort of C64 chiptune thing going on.

Also screwed around in TWEWY and Contact a bit. Nothing major, though. I just really enjoy TWEWY's battle system, so I was just killing crap without making any progress.
6348  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 12, 2010, 12:55:19 AM
It would be better if it wasn't made for little girls.

But you ARE a little girl.

Anyway I beat the last Naruto bitch in OoT. i figured that if my shield wasn't working I'd just wail on her wit my Biggoron Sword and it worked.
6349  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 12, 2010, 12:07:00 AM
Oh, I should probably mention that Rivieriiiiiiiiiiiiiiiiiiiiia: The Promise Land also had linear-as-fuck dungeons, theoretically, except it worked there because the outcome to the dungeons could really vary a lot depending on what choices you made, which was cool. Again, not sure how FFXIII works, but I should offer that as a counterpoint to my previous complaints about linearity.

Although arguably Riviera still has exploration, just... more the exploration of consequences and not of spaces.

DDS1 and 2 are also games that were incredibly linear. Moreso than Nocturne, because that had The Big Fucking Sidequest and a branching story (sort of). And other things you could go back and do, like searching for new demons, or uh... puzzle boy. As much as an Atlus fag I am be, DDS1 wasn't really as mechanically sound as Nocturne, and DDS2 sort of had... static dungeons. NOT as interesting as DDS1's in any case. Generally pretty, but... Still, the game's mechanics carried it pretty well. I have to admit, though, I probably wouldn't enjoy it as much now as I used to.

I think what I want is a JRPG with Zelda dungeons. Maybe I should save of my moneys and buy a Lufja.
6350  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 11, 2010, 08:07:47 PM

Having some peculiar issues with the last Gerudo guard where my shield doesn't seem to actually block the spin attack they do. I'm thinking this is some emulation issue with the gamecube.
6351  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 11, 2010, 06:18:34 PM
I also hardly remember any plot details from FFXII and I think the last time I played it was maybe a year or two ago. Prior to starting up FFIX again three years ago, I actually COULD remember a lot of plot details, and that'd been like... a five or six year gap. Not that I play games for plots, but still. I didn't even know what was going on *during* it. Stuff about deifacted nethicyte and mist, which looked like it'd all be explained later but never really was from what I played of it. So, yeah, I admit I didn't get whatever message it was trying to convey, but if it WAS trying to convey a message, I certainly didn't see it in the part I played.
6352  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 11, 2010, 04:56:08 PM
Featureless and non-interactive?!  This comment seems so far from the truth to me that I wonder if we even played the same game.  Sure some of the earlier stuff was a bit dull, but I don't know how you can describe locations like The Stilshine of Miriam, Giruvegan, and The Pharos as featureless and non-interactive.

I never got that far. I stopped playing at... Eruyt Village? I had about 27 hours on the clock at that point, IIRC, and up to that point the dungeons had either been vast, featureless deserts, vast, featureless deserts, old ruinous places where the only interactivity was a rare switch on a wall somewhere, or, uh, that airship dungeon, with the triplasers that would call dogs and I think you were supposed to avoid the lasers but it was just as easy to walk through them. I also seem to recall something involving charging Sun Crystals although IIRC that amounted more to being a fetch quest than anything.

As I said, I hit Euryt Village after around 27 hours or so and that's WAY past my "wait and see if it gets better" point.

I am curious though -- how did those three dungeons you mentioned work?
6353  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 11, 2010, 02:56:06 PM
Personally I think that XII had the best dungeon-crawling of any FF game to date.

The dungeons were so featureless and non-interactive though...

Dungeons cross over and wrap around on themselves constantly, also there seems to be much more 3-dimensionality in the design than in the previous games, which has taken me by surprise.

How interactive are they though? How much is there to do in them besides just walking through them? Are there puzzles? Are there things to play around with? Are there hidden, optional treasures to find that are somewhat off your expected path? FFXII didn't really *do* that. FFX might have. I don't really remember. How is FFXIII in this sense?

Anyway, I think part of the problem is length. FFXII and XIII were, what, 60 hours or so? A 60 hour game that's "not quite as good as it should have been*" is going to be a lot worse than a 10 hour game that's genuinely mediocre just because of how much time and patience is expected from you.

* I'm pretending I'm quoting someone. Just humor me goddammit it.
6354  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 11, 2010, 12:51:49 PM
I just realize something. FFXIII comes out roughly ten years after FFIX.

FFIX came out roughly ten years after FFIII.

Do you feel old yet?
6355  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 10:16:13 PM
In five years it'll be 1985 again and all the game text will be in the manual and you'll be prompted to read it during important events.
6356  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: March 10, 2010, 10:15:08 PM
Genders aren't really interchangeable without heavy surgery, although I guess they could introduce a new character class for handling that.

I'm sick of classes in my FPSes though.
6357  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: March 10, 2010, 09:09:17 PM
I think the real issue with putting female characters in games isn't that it'd take to long to model them. Rather, you'd have to like, program in new code to make sure that female characters had all these disadvantages (notably, with driving and aiming) to be in line with the realistic nature of these games. You also have to emulate pregnancy on top of all that. THEN you've got to re-balance everything. Frankly, it's just not worth it.
6358  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 07:49:11 PM
The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi.[5][6] Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated

I looked at SoC more as a straight-up action game than something like, I don't know, Zelda. Most *action* games lack towns and NPC interaction.

Also, puzzle game is a bizarre description of it. The actual colossus fights had more in common with platformers, given that simply finding a way to stay on the things was sort of a big deal.

I find that most of the people who hate FFXII are people who either don't understand that you need to dissect and digest the lines instead of taking them at face value, or are just people who need to be caned in the head with the message a story is trying to convey.

I'm not talking about the story and how it conveyed it. I'm talking about how the language usage sounded. The dialogues were stilted and unnatural, and stylistically it was somewhere between Oscar Bait and creative writing student.
6359  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 06:36:34 PM
While I've obviously not played FFXIII yet, I think the thing is like... usually you can judge a Square game by the first two hours because they don't really change much after that point. I mean, there are some exceptions, sure. Live-a-Live, for instance. And TWEWY is good at introducing new mechanics frequently.

But with the FF games? FFVII switched from Midgard to the overworld after two or three hours, but that didn't really change the mechanics of the game. FFV introduced new jobs every so often but again, no radical changes. FFVI might be the one exception, because the first and second half of the game play *quite* differently.

Usually and FF game doesn't deviate too much from its first two hours. FFXIII might change that, but I can see why people wouldn't expect it to going into it.
6360  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 04:13:13 PM
masterpiece that was FFXII's dialogue

You have really low standards.

As SoC eschews many elements people consider standard to the Action genre

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