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6346  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 09, 2009, 11:56:17 AM
Quote
DQ8 was still in my PS2 and that's a bad thing because it means I haven't played a PS2 game in over a month.

My PS2's at home and I haven't played it since sometime in early October.

Anyway I think I got a new highscore in Rogue. Goddamn vaults. I ALMOST got away, too, except for a centaur/minotaur/something blocking my retreat. Fucker.
6347  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: December 09, 2009, 04:31:11 AM
aurora.mod

It's a pretty cool song y'all should goojle it and give it a dee/ell.
6348  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 08, 2009, 05:49:23 PM
Make it like Nocturne where you get 8 skills and that's fucking all you ever get.
6349  Media / Single-Player RPGs / Re: I can make games? Journal on: December 08, 2009, 05:45:45 PM
SDL. Also it was actually in an issue with me defining a destructor to free the SDL_Surface without defining a copy constructor that would, er, ensure that the SDL_Surface was getting passed by value instead of by reference, so that when the destructor ran, it wouldn't delete something in use.

However I'm not sure if you can pass SDL_Surfaces by value.

Quote
are you talking about saving files to the HD?

No.

6350  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 08, 2009, 11:22:50 AM
I wonder if furries'll still find a way to 34 the train :T :|  :T :|  :T :|

Anyway new high score in rogue. Doing REALLY good that game till I stumbled into a vault.
6351  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 07, 2009, 04:59:01 PM
Sakimoto's a hack.
6352  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 07, 2009, 04:34:04 AM
Rogue is interesting.

I've mentioned this before but in really oldschool IF -- Zork and Adventure in particular -- there was a trend to view the games not as stories but as... a kind of simulator. A model. A system of interactions.

This has not, unfortunately, really been in vogue for some time. It also never really entered mainstream RPGs on the whole. A few--Ultima 7 comes to mind--come up, but...

Rogue is a very pure distillation of this idea. And it applies to other well-developed roguelikes as well, but Rogue, in particular, has a very clear and well-defined sort of world logic to it, that does cause it to behave more like a very internally consistent simulator than just an outright game.

I need to keep this in mind when designing that game I'm working on myself. Rulesets, interactions, and a consistent world model.
6353  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: December 07, 2009, 04:14:11 AM
R.E.M. - Camera. Reckoning as a whole, really.

03:54   Mesh   I got this CD the summer my grandpa was in the hospital, before he died.
03:54   Mesh   never listened to it much then.
03:54   Mesh   wasn't really into it.
03:55   Mesh   that's sort of weird, going back and listening to a CD you got six years ago but never listened to much.
03:55   Mesh   You have SOME memories tied to it, slightly.
03:55   Mesh   But not enough to have anything... meaningfully attached.
03:55   Mesh   It feels very gappy.
6354  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 07, 2009, 04:14:01 AM
I've lived my whole life surrounded by rust belt collapses, factory shadows, and the ghosts of the Black Swamp. I don't care much for political dramas -- they don't speak to me. I want to see an RPG without grandiosity. Where the main character's only goal is to find a reason why his life's just a long sigh and a tired slouch. No heroes. No larger-than-life villains. Just rock quarries, refineries, junk yards, highway, and field.

You know. A game about raging at the sky when there's nothing left on earth worth getting mad at.

Preferably without awkward half action-RPG/half repainted ATB mechanics.

Also FFXII needs more nipples.
6355  Media / Single-Player RPGs / Re: AmI the only one who hate Final Fantasy xii? on: December 06, 2009, 07:30:28 PM
Eh, sure. Why not.
6356  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 05, 2009, 11:37:47 PM
Gen do you have the swain flo??

Anyway ice monsters in Rogue are the original texas douchebag. So many deaths to them.
6357  Media / Single-Player RPGs / Re: is Rogue Galaxy worth playing? on: December 05, 2009, 08:46:41 PM
I didn't care for it !!
6358  Media / Single-Player RPGs / Re: I can make games? Journal on: December 05, 2009, 08:45:35 PM
Actually it wasn't taking my rewritten function and I'm not even sure it worked.

However, since I switched over from storing my stuff in arrays of pointers to just storing it as actual objects, the desired behavior worked like how I wanted anyway.

Still really, really confused by things.

Also I can't get my objects to draw themselves anymore. I think it's issues with finding the global screen object.
6359  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 05, 2009, 12:51:11 AM
Found a graphical version of the original Rogue.

It's surprising how well made it actually is, and how ahead of its time it is too.
6360  Media / Single-Player RPGs / Re: I can make games? Journal on: December 04, 2009, 11:24:00 PM
The fovlib looks like it does angbandish style fov stuff. No idea how it works.

I had to like, switch some stuff in my code based on VARIOUS MISUNDERSTANDING about how things worked in C++. Dealing with that, I got rid of stringstreams because they're a bitch to work with. finally, having dealt with THAT, I ended up rewriting a small portion of the STL algorithms library because I was tired of being its bitch and decided to make it MY bitch and now it's my bitch.
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