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338007 Posts in 13838 Topics by 2212 Members
Latest Member: WhiteWishes
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6361  The Rest / General Discussions / Re: Michael Jackson dead. on: July 23, 2009, 05:10:51 PM
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And also, I find people cheering about death - anyone's death - to be pathetic and disgusting.

Generally I agree except for people that commit atrocious acts of genocide. And even then I wouldn't *cheer* so much as solemnly accept it as karma doing as karma does.

That being said even if Jackson did fiddle around with children, which I REALLY DOUBT HONESTLY, that's not compared to what, like, Mussolini did to Italy.
6362  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 23, 2009, 05:08:56 PM
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He's making a joke about how one of your airships in the game looks like one of the Angels from Evangelion.

Fuck you Gen don't you go making me want to play Golden Sun Z*/*/*/*/*/ Beyond the Beyond.
6363  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 22, 2009, 11:23:49 PM
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Anyways in BtB just traded up my dragon for the fourth angel (or whichever one was taken down by that sniper rifle powered by the whole of Tokyo 3). And while I ran into a certain princess in a certain castle she continues to elude me. >XE

Wait, what?
6364  Media / Single-Player RPGs / Re: Games to improve my seks life! on: July 22, 2009, 11:20:55 PM
Cooking Mama.

Especially if you have a vore fetish.
6365  Media / Single-Player RPGs / Re: Games to improve my seks life! on: July 22, 2009, 08:47:44 PM
Yeah but that tranny was my father.
6366  Media / Single-Player RPGs / Re: Games to improve my seks life! on: July 22, 2009, 07:05:22 PM
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X-Change (1 through 3)

Dude I don't think he's after trannies.
6367  Media / Single-Player RPGs / Re: Games to improve my seks life! on: July 22, 2009, 04:50:55 PM
WiiFit.
6368  Media / Single-Player RPGs / Re: Rogue Galaxy (SPOILER WARNING MORE THAN ALL GET-OUT!!) on: July 21, 2009, 11:03:03 PM
I think this is one of the few RPGs I remember being actually *dissapointed* by. This and Odin Sphere.

Something between the Endless Prison Dungeon (which I never got past), Endless Let's Keep Adding New Systems syndrome, the way that most of the system's didn't even make much sense in their OWN context.

Also I don't like levelling weapons in JRPGs, because they're so disposable, and they're REALLY disposable in this game.

And I thought the story was just obnoxious and it kept giving me these "Aren't I too old for this sort of game?" vibes. Maybe it gets better later. I wouldn't know because the Prison Dungeon is endless.
6369  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 21, 2009, 10:48:34 PM
Holy shit, SMT game in SPACE that's a DUNGEON CRAWL with DEVIL SURVIVOR DEMON ART plus KANEKO CHARACTER ART?

Fucking there you bitches better localize this or I will hurt you fuckers.
6370  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 21, 2009, 05:11:57 PM
Oh I got a good one.

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And where does the penis monster fit into all that, Meshie boy?

Hey don't ask me. YOU'RE the one with the giant penis monster.
6371  Media / Single-Player RPGs / Re: Skies of Arcadia - Should I? on: July 21, 2009, 05:11:12 PM
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A recent playthrough of SaGa 2 (FFL2 wahtever~) and its encounter rate had me nearly vomitting and crying at the same time.

IIRC the encounter rate somehow varied depending on which GB model you're playing on (as do stat gains) but in any case you can pretty much freely run from any battle so it's not really that big of a deal.
6372  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 21, 2009, 05:08:42 PM
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Ugh, Cima. I got a little bit into it and could not get past some dragon after the second boss or something. The game got too outlandishly hard for me to keep playing.

Oh, it gets way easier after that. Partially cause the dragon's stupid hard, partially cos new guys you get make more useful items.

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I need a non-action-based gameplay game for now as I'm pretty drugged out of my mind

Tong Nou, motherfucker. Perfect game for when you're drugged.
6373  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 20, 2009, 09:50:19 PM
Well, that's the problem. Frontier: Elite 2 did what Daggerfall did, three years older. Yes, it was more marginally an RPG and set in space, but it was pretty much the same thing. Darklands also predated Daggerfall by FOUR years and was even closer (albeit not 3D).

and the sameness of the towns/planets/space stations in all of these games DOES limit what you have to see and do, since... well, no matter where you go, it'll kind of be the exact same stuff.
6374  Media / Single-Player RPGs / Re: Skies of Arcadia - Should I? on: July 20, 2009, 08:57:33 PM
The battle system's sort of dumb and slow (but it's not really that bad or anything, just generic) but the focus of the game is on exploration and finding things by exploring, which it seemed to do really well.
6375  Media / Single-Player RPGs / Re: SaGa series on: July 20, 2009, 08:56:40 PM
I'd still say SGF. RS: MS is probably the most complicated, even if it's also one of the better documented ones. And SGF has the more interesting storylines.

RS:MS has a super-fast battle system though. like, recent Atlus fast.

Oddly enough, RS3 really bugs me a lot, which I discovered when I was playing it earlier this year. It feels even less polished than SGF in a lot of way, and there's stuff like Muse's dream, where things don't working consistently, which is sort of maddening, and the quests are a little TOO breakable.

Anyway, useful (mandatory) stuff to know about unlimited saga that the manual omits (and you need to know this to not die):

1. The order you issue commands in determines what *row* your characters are place in. You have a front, middle, and back row (or just a front and back, if you use less than five characters). Row determines likelyhood of being attacked. Actual order of attack execution you pick with the D-pad ones the reels start spinning.

Why does this matter? You give your high LP, well-armored guys commands first, they get attacked more, give your frailer guys commands last, they get attacked less, and your characters, unlike my wife, do not end up with large chunks of wood jutting from their skulls, lying at the bottom of the staircase in a puddle of their own blood after they tripped following one of my many, many meth-fueled rages.

2. There's a timing element, here. Every attack-type per weapon (Like uh... Javeline and Grasshopper for Spears. The ones you select on the menu. Not the ones on the reel) varies in accuracy, speed, and damage. In general, attacks at the top of the list are faster, weaker, and more accurate, and ones at the end are strong, but slower and less accurate (Not quite though, but I don't really remember off hand how exactly it works. It's on gamefaqs. I could post it if anyone's interested). And magic is the slowest of all.

Why does this matter? Attacks of the same speed-group are more likely to combo with eachother. Also, enemies have a set number of actions they get per turn (Total number of enemies + 2), and so if you frontload your attacks with slow ones or magic, the enemies will launch all THEIR actions, and then you can pull of massive combos with your remaining dudes.

3. Weapons either do primarily HP damage (Swords, Axes, Hammers, Spears), LP damage (Spears, daggers, shooty type weapons), or, uh... you also have staffs, and they inflict status affects, but suck at damage.

Why does this matter? You do LP damage to kill enemies, and the less HP anything has, the more likely it will take LP damage. So, if you frontload a bunch of LP-damagic weapon attacks on enemies with full HP, nothing much'll happen. But if you frontload a bunch of HP-damaging attacks, you where the down, send in the LP-damaging attacks, and EVERYTHING GETS DEAD.

Bringing it all together:

A very viable strategy is this: If you're up against two enemies you want to kill, do two un-combo'd slow, HP-damaging attacks (or magic) first. This will wear the enemy HP down and cause them to use most of their attacks. Then have your last three actions be LP damaging attacks, combo them all together for the combo bonus (and you probably won't get interupted, since your slow guys went first), and shit gets dead bitches.

Also, rotating your rows and who's acting is really important to like keeping everyone's LP from getting too low.

So basically your focus in battle should be conserving LP (and HP sort of) by rotating party members, wearing down the enemy by doing HP damage, killing the enemy by doing LP damage, and making ways to get better combos to enhance the former.

Other useful tips:

Trap/map-action reels seem really hard to hit at first, but what you want to do is look for a cluster of multiple green (success) panels in a row. When you see it come up, count how long it takes to get around back to it. Let it run a couple of times to make sure you get the timing down. DON'T go by visuals. You still can get slippage (reel moves on it's own. It's a dumb feature and I hate it but whatever, sometimes it makes you hit a success panels) but generally if you go off timing you'll hit stuff like FAR FAR FAR more frequently than if you're just looking at it.
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