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6361  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 04:13:13 PM
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masterpiece that was FFXII's dialogue

You have really low standards.

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As SoC eschews many elements people consider standard to the Action genre

Eh...?
6362  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 10, 2010, 11:22:40 AM
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IF you keep up with the datalogue. I'm sorry but its poor design if the creators of the game couldn't be bothered to integrate the important facets of the world into the game

Wait, so it's like Legend of Mana where this huge and important back story is explained in a bunch of optional, in-game text-files that you're not guaranteed to even know of the existence of?
6363  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 09, 2010, 09:19:58 PM
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And I'm not allowed to enjoy that rather than seeing the juvenille-like interactions between 20 year olds in other JRPGs?

The fact that you have a really good point says  alot* about the genre.

* [sic]
6364  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 09, 2010, 07:30:57 PM
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FFXII didn't have the awkward interactions that are constant in anime-like RPGs.

That's because FFXII's characters didn't so much interact with each-other as they talked *around* eachother.

Also FFXIII's battle theme sounds vaguely like a Final Fantasy song. And by Final Fantasy I mean the band that Owen Pallett had.
6365  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 09, 2010, 06:36:09 PM
FFXII was the best FF game I'd ever played till I decided I hated it :(

What I'm saying is give it time. I have absolute faith in Square to completely kill everything good they make during the second half because they frequently do.
6366  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 09, 2010, 05:17:07 PM
Part of me feels like MP would've worked better in the third person. I noticed this when I kept going into the morph ball in echoes just so I could get a better view of the area. I think it's partially just me being bad at console FPSes and not being used to pressing a button so that I can look around given that I got into FPSes weeeeeeeeell after default mouselook became standard.

That and movement seems slow as hell and the awkward "jump on a bunch of platforms on the outer wall of the room to get to a door on the second floor" stuff is sort of killing the desire to explore. Couple this with the fact that I apparently missed the wave beam and spider ball somewhere...

---edit---

Okay, getting the Holy Symbol in SotN is a LITTLE too obscure.

Also sometimes when I attack some shurkien looking thing shoots out. What *is* that.
6367  Media / Single-Player RPGs / Re: FINAL FANTASY XIII on: March 09, 2010, 03:56:37 PM
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Truthfully, I'm still hoping to have that one great Final Fantasy experience where in playing the game everything just "clicks" and I see for the first time just what all the major hub-bub has been about for so long.

Honestly I think a big part of it is having grown up with the games. A "you would've had to been there" thing, I guess.
6368  Media / Single-Player RPGs / Re: Original US release of Final Fantasy IV (II) on VC today. on: March 09, 2010, 01:36:29 PM
Maybe it was just a strong attack. In any case, Tellah spent the entire fight dead, Cecil healed when it was necessary, and it was a lot easier once I stopped trying to keep tellah alive.
6369  Media / Single-Player RPGs / Re: Original US release of Final Fantasy IV (II) on VC today. on: March 09, 2010, 12:42:14 PM
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And yeah, if you weren't using Yang and Tellah's skills that would explain why you weren't doing very well.

In hard type, tellah also loses stats for leveling up.

Also, I might not have said this, but I was having a hard time when I was trying to keep Tellah alive. When I just ignored him, the game got a lot easier. In the fight with the Dark Elf, he always got pigged or imped on the first turn. First time doing that fight I tried healing him a bunch and eventually lost. Second time I tried the fight, he got killed in the first two turns, I let him stay dead, and it got a lot easier. Cecil has healing spells, so...

As for Yang, Kick was completely useless because the only time you'd need to use it was against a larger group of enemies, at which point the damage is so spread out it's practically negligible. Buildup never really did much more damage than just attacking twice. Endure, from what I remember, actually WAS useful.
6370  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 09, 2010, 12:23:08 PM
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Won't be hard to guess what game I'm playing.

Castle of Kroz?

SotN. Roughly six hours in. Still have some stuff left to do in the first castle. What's fascinating is that I beat Richter incorrectly at roughly four hours, meaning that way less than even *half* of the game is necessary to win.

Shits crazy yo.

Aaand I don't think I like Metroid Prime much.
6371  Media / Single-Player RPGs / Re: xenosaga 3 question on: March 08, 2010, 11:23:47 PM
Jesus was a creepy shota bot?
6372  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: March 08, 2010, 11:19:09 PM
Sorry, I meant Navy SEALS.
6373  The Rest / General Discussions / Re: is this a bs excuse for not having females in war games? on: March 08, 2010, 10:05:16 PM
UT and Quake 3 had chicks. Also canonically Unreal's main character was a female. And it wasn't just for the sake of T&A actually. Well, Q3 was... sort of but I mean... no. No, not T&A. I don't necessarily buy the "we're too lazy to make new character models" ex... actually, I'd buy them being lazy. Cost effectiveness? No. Laziness, yes.

Anyway, AFAIK, women still aren't allowed into the Navy SEALS IRL and that's why games focusing on the Navy SEALS don't include women.
6374  Media / Single-Player RPGs / Re: Original US release of Final Fantasy IV (II) on VC today. on: March 08, 2010, 10:02:39 PM
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"Easytype" had enemies casting dummied out spells and took out so many abilities from your characters that half of them were identical despite being wildly different classes.

Most of the removed skills weren't actually useful. Like, anything Yang had. I also found Tellah absolutely useless and just left him dead the entire time, although I was probably using him wrong. I never got much farther than the Dark Elf thing anyway. In the forest outside of that there were a bunch of porcupine monsters and they'd get two turns to each of mine, which was annoying. Actually I think I got to the underworld. I have no idea how much further I got there.

I don't know, Lunar and FFL2 are the only super-linear turn-based RPGs I really like that much that I can recall off hand. Well, and the SMT games, but I'm an Atlus fag so that goes without saying.

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used 3D models that looked too chiblified which pissed at lot of people off.

I don't mind the chibi. I DO mind the crappy texture job and color scheme that looked like foggy pastels.

http://i.neoseeker.com/p/Games/Nintendo_DS/Role-Playing/Fantasy/final_fantasy_iv_ds_profilelarge.jpg HELLO THE DS CAN HANDLE A BAJILLION COLORS CAN YOU PLEASE NOT USE THE WASHED-OUT ONES.
6375  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 08, 2010, 04:07:47 PM
SotN: Up to the abandoned mine. The thing with the barrel monkey was cool and very Exilish. One of the sound effects in the music track for the abandoned mine was also used for the Carrot Beetles in Creatures.
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