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6361  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: December 02, 2009, 01:13:39 PM
Played PS1, FFL2, and Dungeon Crawl over break. Surprised how much I like the first two, still. Then again, outside of Final Fantasy, I've never really had a problem with 8-bit RPGs. Just 16-bit ones. I mean, I even like the grind in DQ1 because it's actually a meaningful method of *advancement* instead of just existing as a *hindrance*. In other words I guess I'm saying level restrictions makes somewhat more sense in very non-linear games (which DQ1, essentially, is).

Then again, FFL2 has no grind and actually let's you run from any non-boss battle which I think is perfect and more games need to do it. Battles are significantly more fun when not compulsory.

It's the time of the year, though, when I need to get some Wild Arms and Harvest Moon pokemon up in this bitch.
6362  The Rest / General Discussions / Re: December is language learning month. on: December 02, 2009, 01:12:36 PM
Okay it's December. Despite my previous goals about Inuit, I think I'm going to stick to getting good at Russian since I seem to finally have clicked with the language.

Also I have a lot of online coursework to do in a short period of time ~:~
6363  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: December 02, 2009, 02:47:23 AM
Listening to various songs off Reckoning via youtube. It's weird because I barely listened to this CD when I got it and listening to these songs, I like, remember them.

Anyway someone in a chatroom mentioned Seal so I'm going to have to go listen to Seal 2 for a few hours.
6364  The Rest / General Discussions / Re: Fuck Dell on: December 02, 2009, 02:39:03 AM
Computers are evil and start nuclear wars for fun.
6365  Media / Single-Player RPGs / Re: I can make games? Journal on: December 01, 2009, 11:17:18 AM
That depends on if I can figure out line-of-sight stuff well enough.

Right now this thing's sort of on pause until I get my dist-learn.ru stuff caught up.


Actually found a shadowcasting FOV library that should work really nice with the existing architecture I had in mind (where there are various global/quasi-global maps that store data about collision, visibility, position, etc...).

I could do really simple FOV stuff if I was doing Nethack mainline dungeon style maps (square rooms with straight corridors). Unfortunately, I'm not.
6366  The Rest / General Discussions / Re: Fuck Dell on: November 30, 2009, 11:30:35 PM
6367  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 30, 2009, 02:51:14 PM
What grindfest?  DS was only a grindfest if you sucked at it.

If you accidentally go down the hardest endgame route the first time through it is, apparently.

you just have to kill the enemies in the right order.

Dark Wave dark wave dark wave dark wave dark wave~~~
6368  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 30, 2009, 03:30:37 AM
Nocturne's not even that hard by SMT standards. Also it's fairly linear in terms of story progression. If you can't figure out where to go next generally go to the next available dungeon you haven't been to yet.

I kind of fanboy about SMT: N. It's like... a demarcation point. I regarded games differently after playing it than before.
6369  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 30, 2009, 02:40:30 AM
Lard, no. He's a furry :( Disengage or you might catch it :(
6370  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: November 30, 2009, 01:08:33 AM
Flaming Lips - Embryonic.

I have this rule that if I see an indie rock musician's penis I have to buy their most recently album when I go to Gatlinburg on vacation.
6371  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: November 29, 2009, 03:01:37 PM
Dan Brown

6372  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: November 28, 2009, 05:24:34 PM
The Flaming Lips - The Ego's Last Stand.

You know, emotionally charged and Microphones-ish were never words I used to apply to this band.
6373  Media / Single-Player RPGs / Re: I can make games? Journal on: November 28, 2009, 12:50:05 AM
if the 3rd bit of the 2nd byte was the reflective armor flag, you'd AND the value 00000000 00100000 00000000 00000000 against the character's "stats", and a non-zero result means you have reflective armor and can route your program flow accordingly.

I was actually just going to use if statements but your idea makes a lot more sense. Also I'm not sticking THAT rigidly to boolean logic (especially as the gameplay is being more developed).

Basically I'm addressing several flaws I see in RPGs:

* Arbitrary stats.
* Inconsequential combat.
* Enemies that all behave the same--they just have different stats.
* Equipment obsolescence.
6374  Media / Single-Player RPGs / Re: I can make games? Journal on: November 26, 2009, 09:28:36 PM
Essentially! Although in this case it'd be a matter of killing the power supply to some laser thing.

My goal here is to define objects not in terms of stats but in terms of behaviors. How this will ACTUALLY work is sort of hard to say.


Specifically addressing your example.

A. Creature fires at the player.
1. Player enters the creature's line of sight, trigger a LOSEntered event on the creature.
2. The creature runs the LOSEntered function in its Behavior script.
3. This function triggers a Used event in the cannon.
4. The cannon runs the UsedEvent function in its Behavior script.
5. The cannon places a CreateInstance(Bullet) event in the GlobalEventHandler.
6. A bullet is placed on the map beneath the cannon, with a flag being set indicating its direction.
7. As per its Default Behavior, the bullet keeps moving south.
8. The bullet collides with the player, triggering a CollisionAsObjectEvent on the player and a CollisionAsAgentEvent on the bullet.
9. The bullet triggers a HitByProjectileEvent on the player and then dies.
10. The player bumps back the bullet and checks to make sure that it's not a creature and that they don't get an attack of opportunity on it.

Now, a few things can happen.

11. The player has a flag set indicating they are wearing reflective armor.
12. The player puts a CreateInstance event into the GlobalEventHanlder.
13. A new bullet is created, which moves north till it hits the cannon (specifically, this bullet dies on collision, even if the enemy is reflective. Why? Otherwise, we'd end up with ping pong).
14. Same as above, only the cannon isn't reflective and dies.
15. Possibly place an CreateExplosionAt event in the GlobalEventHandler to take out anyone near the cannon.


11. The player dies.
6375  Media / Single-Player RPGs / Re: Shining Force or Phantasy Star? on: November 26, 2009, 03:39:51 AM
What's so cool about PS1 is the way the game progressed. It didn't present a linear plot in the way most modern JRPGs do, but rather it presented a series of challenges that the player had to figure out. For instance, at the very start of the game, going too far outside of town kills you, so you have to grind to get past that challenge. Once you're level six or so, you can travel farther and investigate those rumors about Odin and Medusa. After you do, though, you find that Odin is frozen in stone, so you have to figure out how to un-freeze him. There's a big emphasis on information gathering and puzzle-solving, sort of.

It's a more *organic* sort of game progression.
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