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341091 Posts in 13940 Topics by 2222 Members
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6361  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 09:09:34 PM
I think hatred is probably how you're intended to regard Cloud, which, honestly, makes me even more confused about why the fanbase loves him. The entire point is that he's this loser that grafts himself on to more important people and then pretends he's them.

I'm also not even really certain I'd call him the *main* character, at least storywise. Everyone else in the story has more connection to the events going on than he does. He just THINKS he has this connection, and he really doesn't.

So, moving on, I could probably write an essay on my thoughts on CC's characters. And I probably will.
6362  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 05, 2009, 09:09:13 PM
Seriously? Apparently you can still miss them if you don't fight enough enemies though. This bears examination. Which would require me to interact with the Chrono community, which is one of the more retarded communities on the internet.

Damn.

I was playing Big Sky Trooper lately, which is obscure, but it has this system where you get addons for you suit and ship and can customize your suit with this little slider puzzle.

The Devilyzer upgrades was also a really neat idea in DemiKids that was kind of not really handled that well, and I don't know if it's in the original Devil Children games or not. There's a set option but I think it's just for changing between the three guns you get.

Oh, and I liked the Ex-Spheres in ToS too. Findable objects I like. You get little combos with them. You get a lot of stuff to play around with via them. It's my kind of soldier.
6363  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 08:40:53 PM
What's funny about FFVII is how people latch on to Sephiroth and end up ignoring Shinra completely, because when taken as a whole Shinra actually IS a pretty damn cool villain (and a... rather realistic one, too, in a sense).

The Shinra corporation, however, does not have long, flowing hair.

In a similar sense I think Pokey is an absolutely perfect villain because he's completely human.
6364  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 08:18:23 PM
In his defense that comic is fucking hilarious.
6365  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 06:22:43 PM
Wurdz

So I was just outside and I decided to pet one of my pineapple plants for some reason. I accidentally caught some of the spines -- why I was petting the Victorina instead of the Smooth Chayenne is beyond me -- but now my finger is numb and my hand feels tingly. I'm assuming this is bromelain but I'm not really sure as that wouldn't be something you'd get from just TOUCHING the leaves.

More importantly, since you can harvest pineapples in Harvest Moon games, shouldn't this eventually cause permanent numbness in your character's hands?
6366  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 04:55:54 PM
Protagonists:

The Nameless One
Kid (In some sense? I guess?)
Mark, from Persona. Black goddamn Mark. Not that original Mark. Get that shit out of here.
Myau because it's a goddamn cat that turns into a giant cat when you feed it deez nuts.
Fuse, from Saga Frontier, because he's Fuse.

Antagonists:

Batlin, from U7, because he's the queen of sciencology.
You know, strictly speaking, I've beaten so few games and JRPGs have such a tendency towards pushing all the cool villain stuff off to late game that I can't really contribute much here.
The RNG from Nethack.
Chiaki from SMT:N.
Courtney.

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Sephiroth didn't even DO anything during the events of FF7 except die.  I fail to see how he could possibly be seen as an even remotely effective villain, let alone the best one ever.

Yeah, but that's the entire point. Sephiroth isn't a good villain at all. He's DEAD.

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Cloud and Squall have the most lacking personalities of just about any hero I can think of in any game ever.

Except it's different because with Cloud it was intentional. He literally DIDN'T have a personality, and what little personality he did have was just like, scraps of a personality he took from someone else.

Actually you could probably say that crippling inefficacy was a sort of leitmotif. The only character that things actually turn out well for is, uh, Red XIII.
6367  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 05, 2009, 04:40:26 PM
You had some marginal random stat boosts in CC. Basically, for every star level you got, you'd get 1-3 random stat increases. Unless you constantly use the same characters or are trying to get a character that missed a star upgrade back on par (it's more fun and effective just to not finish a boss battle with anyone dead, which is actually more difficult than just winning outright) these stat boosts are pretty negligible, and never of the same calibre of stat boosts you get from getting star levels.

And yeah, you pretty much can get by with running from every fight unless you need weapon materials. And CC let's you do this. And this is how it should be in every RPG, as far as I'm concerned. 100% run chance, and running from bosses, I mean. Non-boss battles in JRPGs just aren't purposeful enough to make them mandatory.

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Yeah, really. Did ANYONE like the junction system though? :P

I liked the GF system. I didn't like junctioning, though, and I have a hard time saying that junctioning felt like it really ADDED that much. You couldn't do anything really cool with it like you could with some of those Almight Bastard Materia Combos, and usually there were certain spells that were the absolutely best in like, any situation. It just... boosted your stats and granted elemental affinities. Whee.

The biggest problem actually isn't spending magic. Spending magic BY ITSELF is fine. Spending magic when it affects your stats is a bit bizarre, but it doesn't matter y since magic isn't useful for casting in FFVIII anyway.

The biggest problem in regards to GETTING magic is that after you get enough refine skills, you pretty much get infinite amounts of anything without any effort at all and then you just click auto-junction and it sets you up awesomely. If you ever have to use Draw in FFVIII for anything other than getting GFs from bosses, you're doing it wrong.

Seriously. Early game, get four fish fins. Refine them into 100 waters. Junction this to strength. You cannot get any higher strength boosts from straight strength junctioning AFAIK, and this process takes maybe ten minutes, and doesn't involve drawing at all. You can do this right after that introductory misison where you fight the spider tank.
6368  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 04:15:07 PM
Matador isn't unfair. It just pops up at a time when you're not likely to have something that can counter it and at a time when you still probably don't know how to play the game that well.

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You can try shooting at them, but you don't hit the right one very often.

It automatically hits if you're just sort of facing the enemy. You don't have to be particularly precise. Also the enemies leave a trail as they teleport. It's not like you can't tell which direction they went in.

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There are like a handful (if at all) demons you cannot make by fusion and it's not possible that an even strong demon from the street can light a candle to a fused one that ends boss battles before the first spell animation finished.

I don't think there are that many strong demons unless you're grinding excessively. I mean usually the demons I could make by fusing are things I'd end up encountering the next dungeon.

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It's a story, period.

It's actually a game.
6369  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 11:12:27 PM
I thought DDS used Garu.

Wait it uses both. Christ. Zan, Garu, Bufu, Agi, Zio, Tera, Mudo, AND Hama?
6370  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 04, 2009, 10:39:18 PM
The Fiends are awesome. They're like playing a vertical shmup where you're a guy in a hat instead of a ship and you walk instead of fly and you go in four directions instead of just one.
6371  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 04, 2009, 10:31:04 PM
I beat the first dungeon in rune factory 1. harvest moon is like a little magical playground filled with the sort of joy and wonder i no longer feel irl

:(

What's it mean when you start playing videogames because their imaginary worlds are more interesting and involved than your actual immediate environs? Is this just because I live in Ohio? Super Rust Belty Ohio? I mean, tonight I bought this goddam *pillow* at Sears because it's the first thing I've seen this week that made me genuinely happy. What the fuck?

Additionally, I want a harvest moon game set in Yorkland form SaGa Frontier, and a harvest moon set in South Africa so I can farm spurges. I wuvvles spurges :3c And stapeliads :3c also hoodia because it looks like kitties and its flowers look like giant ears.

i think i shall re-approach legend of mana like a harvest moon game and maybe i will re-enjoy it. I don't know.

Last night I beat the yellow dragon in CC, and it like, died really fast. I think I did them out of order. The black and red dragons were fairly challenging.
6372  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 10:27:33 PM
kyuu, the mantra system actually sucks. If you max out any of the skill paths, you get huge problems with me unplugging this laptop, coming out of your closet, and beating you with a horse dildo.

Er... Wait. Is that the mescaline talking?

Are you still on DDS1 or 2? I liked 2's gridded thingy more. It's basically the same thing with some added sphere-grid-ish-but-not-sphere-grid-ish complexities/funnerities. DDS2's combat is also better balanced, with the half-mutations and human form not actually sucking. Unfortunately the dungeons in DDS2 aren't that interesting. THey look really good but there's nothing as cool as the Theme Park from DDS1, or the Diet Building from Nocturne*.

To be fair, though, there's nothing as cool as the Diet Building in any other game. Period. Ever. Why wasn't such a concept used in a UT map :(

Also DDS2 is still linear as hell. I mean, SMT:N was linear, but you had plot branches and stuff, and sidequests in Amala. DDS1 and 2 shuffle you along.

* In Nocturne, every dungeon was like a game in and of itself.
6373  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 04, 2009, 10:18:02 PM
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They tell you to go do something or go to some place, but they never tell you how.

It's because it's a detective themed game and you're supposed to figure stuff out on your own.

Also, while it IS one of the easier SMT, it's not like it's impossible to die, and it's not like it doesn't have stuff like the Riders or the 100 demon fight that are pretty hard no matter what you do.

Also I'm assuming that the the demons you get through negotiations are better than usualy because, from what I understand, the devil summoner series as a whole de-emphasizes the whole fusion fodder concept.

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Teleporting for almost 2 full minutes only to stop for 20 seconds? That was the most annoying boss battle I ever played.

Your own demons can teleport too, which is why, uh... you want them summoned.

Also your gun stuns teleporting enemies and has an infinite range and a high hit rate. This is discussed in the tutorial dungeon.

In regards to money, you generally are pretty strapped for cash, but there's not a lot of stuff you NEED to spend it on. Just get a demon with that item finder ability and sell whatever it picks up, or all those sword fusion materials you get, or whatever.

Anyway to sum up your post, you simultaneously complain about it being too hard and too easy. What the fuck?
6374  The Rest / General Discussions / Re: My coworkers suck. on: August 04, 2009, 07:35:39 PM
I live in Ohio.

This is what happened today.

Me and a coworker are up on third floor C building, removing staples, cleaning windows that were previously missed, and making sure the chairs and tables aren't getting stuck to the new layer of wax. We discover a bunch of windows that aren't done and some black grime on the brick work, clean it off, and show it to someone I will refer to as The D. We also show The D a room that got completely missed.

Now, the school is divided up into areas and each of the main janitors gets one area to do. C building is The D's area.

At 1PM, Big G, Little G, and the D come up to third floor C. Not to work. To watch soaps. For a fucking our. Me and coworker are pissed about this.

At 2PM break, The D tells coworker that she wants her out of her area, and that if she wants anything done she'll do it on her own. Coworker ends up crying after this, because we're pretty much just trying to cover The D's ass, and The D spent the entire afternoon watching goddamn soaps instead of working.

I want out of this damn job.
6375  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 07:28:12 PM
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Also I always found it a bit depressing and lonely.

Yes. That's the point. It's Quintent. Their games are depressing as fuck.

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lol at Schwarzes Auge. You from Germany? It's not popular anwhere else or?

I'm from Ohio. It's called Arkania here. There was a new hack n slash game based on Die Schwarze Auge but not in the Arkania series. Drakensong or something. It supposedly sucks.

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Anyway, it was nice how stats affected your dialog options in Torment, but other than that I find it ridiculous that for prying a door open, a massive 7 feet tall guy would have to roll dice.

Unless it's a door that's magically locked, a really, really middling strenght score is enough to pry most doors open.

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I also agree with FFVII's Junctions. They were awesome and I'd spend like an hour only switching around GFs and spells for new great effects. The only downside was that you could rarely use magic as it would greatly decrease your stats.

I just auto-junctioned everything and I never even messed with elemental affinity junctions and the game was incredibly, incredibly easy. And I just spammed summons in every fight, which is apparently the least damaging thing you could do. And battles were still over in one or two turns, always. There's absolutely no point in manually fiddling with junctioning from what I've seen.
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