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6376  Media / Single-Player RPGs / Re: SaGa series on: July 20, 2009, 08:56:40 PM
I'd still say SGF. RS: MS is probably the most complicated, even if it's also one of the better documented ones. And SGF has the more interesting storylines.

RS:MS has a super-fast battle system though. like, recent Atlus fast.

Oddly enough, RS3 really bugs me a lot, which I discovered when I was playing it earlier this year. It feels even less polished than SGF in a lot of way, and there's stuff like Muse's dream, where things don't working consistently, which is sort of maddening, and the quests are a little TOO breakable.

Anyway, useful (mandatory) stuff to know about unlimited saga that the manual omits (and you need to know this to not die):

1. The order you issue commands in determines what *row* your characters are place in. You have a front, middle, and back row (or just a front and back, if you use less than five characters). Row determines likelyhood of being attacked. Actual order of attack execution you pick with the D-pad ones the reels start spinning.

Why does this matter? You give your high LP, well-armored guys commands first, they get attacked more, give your frailer guys commands last, they get attacked less, and your characters, unlike my wife, do not end up with large chunks of wood jutting from their skulls, lying at the bottom of the staircase in a puddle of their own blood after they tripped following one of my many, many meth-fueled rages.

2. There's a timing element, here. Every attack-type per weapon (Like uh... Javeline and Grasshopper for Spears. The ones you select on the menu. Not the ones on the reel) varies in accuracy, speed, and damage. In general, attacks at the top of the list are faster, weaker, and more accurate, and ones at the end are strong, but slower and less accurate (Not quite though, but I don't really remember off hand how exactly it works. It's on gamefaqs. I could post it if anyone's interested). And magic is the slowest of all.

Why does this matter? Attacks of the same speed-group are more likely to combo with eachother. Also, enemies have a set number of actions they get per turn (Total number of enemies + 2), and so if you frontload your attacks with slow ones or magic, the enemies will launch all THEIR actions, and then you can pull of massive combos with your remaining dudes.

3. Weapons either do primarily HP damage (Swords, Axes, Hammers, Spears), LP damage (Spears, daggers, shooty type weapons), or, uh... you also have staffs, and they inflict status affects, but suck at damage.

Why does this matter? You do LP damage to kill enemies, and the less HP anything has, the more likely it will take LP damage. So, if you frontload a bunch of LP-damagic weapon attacks on enemies with full HP, nothing much'll happen. But if you frontload a bunch of HP-damaging attacks, you where the down, send in the LP-damaging attacks, and EVERYTHING GETS DEAD.

Bringing it all together:

A very viable strategy is this: If you're up against two enemies you want to kill, do two un-combo'd slow, HP-damaging attacks (or magic) first. This will wear the enemy HP down and cause them to use most of their attacks. Then have your last three actions be LP damaging attacks, combo them all together for the combo bonus (and you probably won't get interupted, since your slow guys went first), and shit gets dead bitches.

Also, rotating your rows and who's acting is really important to like keeping everyone's LP from getting too low.

So basically your focus in battle should be conserving LP (and HP sort of) by rotating party members, wearing down the enemy by doing HP damage, killing the enemy by doing LP damage, and making ways to get better combos to enhance the former.

Other useful tips:

Trap/map-action reels seem really hard to hit at first, but what you want to do is look for a cluster of multiple green (success) panels in a row. When you see it come up, count how long it takes to get around back to it. Let it run a couple of times to make sure you get the timing down. DON'T go by visuals. You still can get slippage (reel moves on it's own. It's a dumb feature and I hate it but whatever, sometimes it makes you hit a success panels) but generally if you go off timing you'll hit stuff like FAR FAR FAR more frequently than if you're just looking at it.
6377  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: July 20, 2009, 08:02:32 PM
A ton of Will Oldham songs, right now.

The Glory Goes:

Mostly for lines like this: i like the places where the night does not mean an end, where smiles break free and surprise is your friend and dancing goes on in the kitchen until dawn.

That's kind of beautiful and kind of saddening because *I'm* not in a place like that and I *want* to be in a place like that but I don't *know* how to get there.

Similarly, Over the Rhine - Hometown Boy has the line No love, no sloe-gin back porch nights for you. We've got work to do.

Which is more like how I feel right now because my job is horrible and exhausting and it pays to well to quit and I can't get another job 'cause Holy Shit dawg, recession in Ohio, but I'm still making less than the other custodial subs for the same work.

Lie Down in the Light:

From the uh, same album as The Glory Goes. Which is called Lie Down in the Light. Just because it's so damn oddly happy and also reminds me of how much I want to just pass out in the backyard under my redwood (here's hoping THIS ONE doesn't die on me).

Actually that was just two songs. Teehee!

Okkervil River:

Sort of all of the Stage Names album right now. I got this on the way to Florida last Christmas, didn't like it, started liking it later, started listening to it a lot when I was in Florida in June and feel sort of vaguely pissed and depressed, started listening to it even more when I was feeling REALLY and accutely and accurately pissed and depressed a day later when pretty much everything hit the fan and collapsed into a long chain of exhaustion and way too many people I sort of know dying.

And now I'm going to listen to The Arcade Fire because I saw that one song in the preview for the oh-so-depressing Spike Jonez Where the Wild things are (dude didn't you direct a movie about hurricane katrina and then I saw the jazz dude that did the soundtrack perform live at bowling green and every other music performance has been shit since then and I actively feel I*antagonized* by wood!!!!!!!) and some of these songs are really pretty :(
6378  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 20, 2009, 07:40:53 PM
i haves a-lately been playing me some riviera and cima because i enjoy these games, and in cima i am in the strange land where suddenly character weight matters a whole bunch and i'm bad at this because you need to use people as math which I find unethical and I am also bad at math but this is necessary for trigger switches to lower gates so that progress may be achieved and what is a man such as me to stand in the way of progress?

I think I'm in the third dungeon in Riviera, now. Just got uh... the black haired chick wizard with the flutterwings, and I'm in the dungeon after that. With the mushrooms. Mushies are so cute :3

Oh, also getting money for reagents in U4, and I got Katrina which I sort of... I don't know why because she sucks a bunch of dicks because she's a shepherd and shepherds are the damn uselesst. also my notes compared to my U6 and U7 notes which I had by towns organized are not nearly as clear as I just wrote stuff generally and anyway like now I missed sutff and the world is confusing and big and boats aren't easy to find. I think I lost my magic carpet in U7. Why am I do this :(

I also played Devil Survivor briefly. I went into the demonic auction, and saw something I just had to have. It was a nekomata. So I said hey pretty lady won't you give me a sign, I'd give anything to make you mine all mine...
6379  Media / Single-Player RPGs / Re: SaGa series on: July 20, 2009, 07:37:41 PM
i think the problem was keys maybe i a m n o t r e a l l y s u r e a b o u t that though.

In any case FFL2 and SGF are my favorites, mostly 'cause the a t m o s p h e r e. In FFL2 like the first world it reminds me of standing outside and looking at the sky on a cloudless, blue-sky afternoon and seeing the moon full and white, and it's like, the towns are tiny and spares and NO ONE could live there -- and RPGs have tiny towns but not even the illusion of people living there is going on -- and it looks like a world where everyone is totally in motion, totally moving, like living on a mountainous, araucaria covered moon, but then you get to other worlds like the Japan World or the world with various gods that aren't gods but SCIENCE or another world with cities in a jungle and it is very beautiful and the music is very beautiful and you gotta imagine a part of humans and elves and robots walking around carrying absolutely insane amounts of weapons.

SGF has a very intriguing story that's hard to follow cause of a slightly derpy trans l a t i o n  a  n  d  t  h  i  n  g  s  b e i n g cut out of it but what you vcan still got is pretty cool. since there's a lot about this intergalactic history with T2610G and the Time Lord and the other Mystic lords and a very big impression of a very big world you can't comprehend. but you get GLIMMERS into it and th

One time I turned riki into some sort of vegetable frog and he killed everything 
6380  The Rest / General Discussions / Re: ITT: Our legal system fails on: July 20, 2009, 05:00:55 PM
See also: duke lacross team.
6381  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 20, 2009, 04:53:59 PM
I can play Daggerfall just fine. That doesn't mean I don't think it sucks.

And the map's pretty useless.

Also I'm really not trying to be mean to YOU. I'm just trying to look for any outlet to try and destroy Daggerfall's legacy because I'm extremely stupid and filled with unresolved emotional issues and this is just how I roll bro.
6382  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 19, 2009, 10:10:11 PM
If I seriously felt like it I could probably explain why Daggerfall wasn't really that unique either, but instead I'll just say that the "It's not a bug, it's a feature!" mindset of the Daggerfall fanbase drives me mad.
6383  The Rest / General Discussions / Re: ITT: Our legal system fails on: July 19, 2009, 09:02:07 PM
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I don't know why

Because men are stupid pigs that don't know how to raise children or do anything besides menial, blue-collar labor, and are too lazy to pursue anything more intellectual or cultured. Thus, if a woman stabs a man, it is clearly because he is a loutish brute that deserved it.
6384  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 09:00:20 PM
Quote
And where does the penis monster fit into all that, Meshie boy?  Because you know it ain't MegaTen without a good penis monster.

You see that giant hole in antarctica in the promo picture?

(Teehee, penis :3c).
6385  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 19, 2009, 05:01:38 PM
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The first two hours of gameplay is entirely dedicated to running back and forth from the town, the kingdom, and the dungeon which has no enemies but several puzzles.

I didn't find that particularly slow. It probably would've been slow if it had had random battles, but it doesn't.

Quote
Then of course there's the warping back and forth through time to clear out most dungeons at least twice.

I thougt that was only the first couple of islands, and after a certain point either the future dungeons change or are replaced by other dungeons or you're just doing stuff in the towns.

Quote
There's also the agony of Past Dharma.

Wait, I meant that. Deja is just a bunch of really short cave dungeons. wupz
6386  The Rest / General Discussions / Re: ITT: Our legal system fails on: July 19, 2009, 03:55:48 PM
It's always the man's fault.
6387  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 03:55:15 PM
SMT4 IS persona 5. It's this big Crisis of Infinite Earths mindtrip and in the end Nanjou discovers the power of love by making out with SMT1 hero's Cerberus (and then mpreg ensues).
6388  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 03:53:43 PM
Quote
2) there are some rooms that will lock, and you have to fight the boss before you leave.

Oh, I thought that was just FFA. Which was even worse because keys and mattocks were in limitted quantity.
6389  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 19, 2009, 03:47:40 PM
There's a cheat that let's you press [ and ] to cycle between all possible locations where quest objectives could spawn. I used this. The bug happens and it happens fairly frequently.

And when I say spawning quest objectives in unreachable parts of the dungeon, there are literally unconnected rooms that can have quest objectives in them.
6390  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 11:30:09 AM
What was kind of stupidest about DemiKids' story was that they didn't follow the sort of plot threads they were setting up. It had a lot of potential but like, nothing was develop. Like the stuff about what exactly the deal with the Time Rifts and Time Chains was, or that big implied thing that Jin and Akira were younger versions of Dark Lord and Light Lord. Also, Jin and Akira never really had any personal involvement with the story which was maybe the dumbest thing and biggest departure from the previous games. "Found book in library" is sort of dumbnutz from "Demons put my sister in a coma" or "Angels kidnapped my 8-year-old brother to turn him into a soulless rape machine."
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