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344170 Posts in 14049 Topics by 2230 Members
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6376  Media / Single-Player RPGs / Re: Most Annoying Heroine!! on: August 12, 2009, 07:57:00 PM
Tear.

I am a badass OH LOOK A SQUIRREL SO CUTE.
6377  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 12, 2009, 07:56:13 PM
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If you're serious, I could dig up a few good Qbasic tutorials for you. Basically, the only people still using Qbasic are people writing games, so a lot of the tutorials are written with game making in mind.

Since I have no idea if I can get into a Masters program that has nothing to do with my current degree program (Comp Sci and russian) for the love of god please do :x
6378  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 12, 2009, 06:51:49 PM
Fun idea: What if P4 didn't actually have a single murderer, but rather all of the murder victims after the first few were just people that other people THOUGHT were the murderers and summarily lynched? And so it's then about people becoming paranoid and violent. You could've done a lot with that theme I think.
6379  Media / Single-Player RPGs / Re: Laughing Scene from FFX on: August 12, 2009, 06:48:30 PM
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Mighty Morphin Power Rangers type awkward.

My favorite awkward moment in an MMPR series was in SPD when the bad guys had that doughy-but-cute android girl hooked into some weird machine and they were using it to summon a bladed hellbeast from beneath the city.

Anyway I think FFX should've handled romance and sexuality like Blue Gender -- something totally mechanical that exists only as a brief respite from the hell surrounding everything.

Also Japan has some social stigma against smiling in public, apparently, so maybe this is just a cultural thing.

Also some random shit from gamefaqs.

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FF7 = Revenge and destroying the past.
FF8 = Love and friendship.
FF9 = Destiny and two people from different worlds unites.
FF10 = Time and space doesn't matter in love, finding purpose and sacrifice.
FF12 = War and ordinary kid of street to becomes the hero.

Way to get the main themes of everything wrong except FF8, MR. KLOTZ. !!

Also, I think the main issue with FFX's story is an over-reliance on symbols. I don't mean symbolism. I mean like, if you start drawing and you draw something that REPRESENTS an arm and sort of LOOKS like an arm and you can tell what's going on, but it's really clearly that you didn't actually draw an arm, FFX did that. With the story.

I mean like, there's no subtlety. The Al-Bhed are creepy, machine-using heathens. The Ronso are trying to sell me shitty knives. The... island... folk... are religious and scared of machines. The Guado... had some sort of plot relevance I forgot. Everyone's the same based on their particular culture, and you can tell what someone's culture is by how they look, so you can SEE how people are going to act, visually, basically.

It's like it creates its own cliches and can't get away from them.
6380  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: August 12, 2009, 06:35:07 PM
My favorite mystic lord was Lord Lord, who was just an animated pile of dudes wearing king hats. Of course.
6381  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: August 12, 2009, 04:19:52 PM
Shit I meant Rouge.

Also I'm talking about the cut ending from the ultimania guide thing. Your description is accurate for the ending that actually made it into the game, but according to the Ultimania, ROUGE was supposed to win in their fight, and I forgot who they fight in hell so whatever. Whoever it was they fight in hell, Rouge is in hell, fighting them, gets sealed in because the wizards council of hellsyeah thinks he'll lose, and then his friends crack him out, later.

Anyway since Megalodon didn't respond to my post, the reason I liked CC's ending is detailed on page three. Additionally, the text that Schala gives you, despite being... oddly worded... is important for re-cementing the anti-cynicism themes that come up during the game -- that is, the game prevents a cynical, deterministic worldview, and has the protagonists countering it at every step. Additionally, it ties this into the themes of loss, nostalgia, and the...

Well, it's like a refutation of the idea of the unbearable lightness of being. I kind of take the time devourer as a pun. Time devourers everything. And you CAN be cynical and fatalistic about this, assume that everything is out of your control and that there's no inherent meaning in anything you do because of this, and what the ending is saying is that everything really DOES matter, because anyone could be the arbiter of time, or be an important node in the path towards *something*.

Thematically, this is also why having 40-some characters is important -- by meeting these fairly non-important, superfluous individuals, Serge ties them to eachother and to a deeper cause, and allows them to become meaningful.
6382  Media / Single-Player RPGs / Re: Laughing Scene from FFX on: August 12, 2009, 04:07:49 PM
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I was playing FFX with my girlfriend last night,

Liar!

Anyway, I agree completely, although I still question how well they actually pulled off akward and... awkward... how the hell do you spell that? whatever. And whether it was appropriate to have the scene there anyway.

It was sort of forced awkwardness, I guess. Like LOOK AWKWARD BUDDING ROMANCE LOOK LOOK LOOK HEY. It wasn't a smooth, gradual sort of thing. It didn't quite feel NATURAL to me.
6383  Media / Single-Player RPGs / Re: Most Annoying Heroine!! on: August 12, 2009, 04:03:03 PM
Midori is pretty accurate for one of those otaku larper weirdos though. People like her's the reason I took Russian instead of Japanese, basically.
6384  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 12, 2009, 03:49:30 PM
America need some SMT: N dungeon-based maps for UT or Quake 2 or something, especially the damn Diet Building. That would be so loving sweet.
6385  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: August 11, 2009, 11:38:11 PM
Canonically, the actual ending is that Blue dies, Red doesn't, Red fights the time lord, is sealed in hell with him since they expect him to lose, and then red's friends get him out.

I have no idea WHY this was cut.
6386  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: August 11, 2009, 11:25:38 PM


This is a picture of me getting drunk on Sauza at some yard party in Wapak.
6387  The Rest / General Discussions / Re: "The New Age of Games That Got Away" - Jeremy Parish on: August 11, 2009, 11:19:53 PM
What's 7th Dragon even supposed to play like? It looks rizzle generizazzle albeit pretty.
6388  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: August 11, 2009, 10:00:26 PM
VP has the problem of being boring as fuck on normal mode though, which is why I used to hate the game until I went back and put it on Hard Mode.
6389  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: August 11, 2009, 08:58:17 PM
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i think the whole point of VP1 is that your supposed to play it more than once

Would playing the game more than once making getting the good ending less confusing?
6390  Media / Single-Player RPGs / Re: Most Annoying Heroine!! on: August 11, 2009, 08:50:09 PM
Awesome idea:

Videogame heroine claims the power of love will always triumph.

And...

Busts out a fucking Care Bear Stare and literally rips a hole in his goddamn face with love.
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