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6376  Media / Single-Player RPGs / Re: Breath of Death VII: The Beginning (Indie retro parody RPG for XBox 360) on: March 06, 2010, 01:35:56 PM
It's not really clear if you're going for a 16-bit or 8-bit throwback. You have colorful sprites, which indicates 16-bit. At the same time, the actual tile work is simple, which indicates 8-bit. So instead, you sort of have this mixed style and it looks rather careless.

So, two options.

If you're going 8-bit, do consider redrawing the sprites using a limited palette. No more than 20 colors, and also consider looking at some actual NES spritework before you do so, because it is a very distinct style and not immediately easy to emulate if that is the route you are taking.

If you're going for 16-bit style, again, stick to a limited palette. 52 colors or so*. Your art is displaying some very programmer art tendencies, and there are a lot of tutorials to help mitigate that, but sticking to a limited color scheme that you *use through* will keep things look a lot more consistent. Alternatively, if you want to vary the color scheme. And again, also consider looking at some actual 16-bit spritework and using that as a guide. Watch tiling. For instance, have at least four grass tiles and vary them up so it doesn't really look tiled, or, if sticking to a single grass tile, draw it in such a way that the tile boundaries aren't obvious. The video is a bit too grainy, unfortunately, to really tell what's going on with some of the tiles, but this looks like the case.

Similarly, in the ruined town, it might be to your benefit to have a couple dead tree sprites and vary them a little.

Also I want to draw attention to the world map, particularly the coastal regions. You have these blocky, tiled beaches. That doesn't really look good and wasn't hugely common in 8-bit games anyway.

http://www.mobygames.com/game/nes/final-fantasy/screenshots/gameShotId,31430/ FF1 smoothed coastlines a little, even, and PS1 smoothed them completely. FF1's forest regions are notable, too, for not being that blocky.

http://www.mobygames.com/game/nes/dragon-warrior-ii/screenshots/gameShotId,41831/ Even DQ2 did some work to smooth them out a bit, with the waves.

So, do attempt to aim for smooth transitions between biomes on your world map.

Is there any chance I could see an actual screenshot of the game?

I would also recommend toning down some of the referential humor. For instance, "Wise fwom yo gwave," or that SotN reference from the Troll King. It might be good for a couple of chuckles from a certain subset of the population, but the two references I saw in the video aren't particularly clever, and they ARE rather overdone. There's nothing that has to be INHERENTLY bad about making pop-culture references, especially in a parody game, but if they're too obvious they will, most likely, be more groan-worthy than funny.

One of the instances where this sort of humor works best is when it's surprising. When a reference is made that you wouldn't expect to be made in a million years. Context and set up also matter. If you have a lot of pop culture references coming in from nowhere with very little setup, it'll just seem bizarre.

Also, the SotN reference in particular doesn't really work since that was a 32-bit game and this is parodying 16/8-b it games. Consider instead, perhaps, having a wall monster that drops fried chickens that restore health or something. When people think of 8-bit castlevania games, meat randomly hidden in walls is what they'll probably remember more. It also has the added benefit of parodying the RPG tradition of having enemies that drop completely inappropriate items.

* A note on color limitations. I'm not sure what the actual palette limits for SNES and NES games were. I thought that the SNES ran under 256 colors, with 52 colors per tileset and up to 8 colors per sprite. Obviously, I'd recommend toning it even further down from there so that your art tended to maintain a distinct color scheme, at least per tile set. So... maybe limit your game to 52 colors total, with 26 colors per tileset, and 8 colors per sprite? Above all, do not use any colors that would be outside of the normal VGA 256 color range.

--- edit---

Here's some links.

http://www.gamedev.net/reference/art/features/CoderGameArt/page2.asp
http://www.colormatters.com/colortheory.html
http://www.derekyu.com/?page_id=218
6377  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 06, 2010, 12:33:59 AM
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I can't believe that people are calling this author a 'douchebag' with 'no social abilities' when a good deal of Asian philosophy revolves around hating anything - or anyone - that is different from themselves.

To be fair, I was mostly calling Tim Rogers an autistic douchebag based on him being Tim Rogers. I didn't really read the article because it's way too long for anyone to actually read all the way through.
6378  The Rest / General Discussions / Re: Got Bible? Get porn! on: March 05, 2010, 09:53:27 PM
Thousands of dead guys and girls maybe.
6379  The Rest / General Discussions / Re: Got Bible? Get porn! on: March 04, 2010, 08:03:02 PM
One time I was in a chatroom and this chick was telling me about this time her and her younger sister were in the back seat of a car on the way home from church and her sister had a Bible and was silently rubbing her SPECIAL ZONE with it.

So see you don't need to trade your Bible in for porn to get off!
6380  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 04, 2010, 07:59:30 PM
Darples: Ocatina of Rime -

Beat the Shadow Temple which I found substantially harder than the Water Temple (which wasn't difficult at all). The boss was sort of hard because:

A) I figured you had to shoot at the boss's eye with the arrows but it wasn't letting me do that for some reason. I guess because I was in first person and using the eye of truth? No idea.
B) When I went to look that up some dumbass on the Zelda wiki said to use the hover boots so the drum doesn't bounce you around. It still bounces you around, just less. And now you're moving so slowly that you can't dodge shit.

Anyway once I realized that you could z-target in 3rd person mode (I seriously have no idea what was happening the first time. Maybe the emulation the GC version uses bugged on me or something) the fight was pretty easy.
6381  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 04, 2010, 09:28:08 AM
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A lot of the people from the west have intensely misconcieved beliefs about Asia - not just Japan, the entirety of the continent. I find it kind of funny that people who have never been to Japan are saying this guy - who has lived in Japan for years - has no idea what he's talking about.

It's not so much what's being said but how it's being said and who's saying it.
6382  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 03, 2010, 11:40:32 PM
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but that paragraph is enough to realize that this guy has no idea what he's really saying and is just on some crazy nonsensical rant.

"Crazy nonsensical rant" should've been apparent by the time you got to "By Tim Rogers".

He wrote an absolutely wonderful Earthbound article and it's been a steady descent into suck ever since.
6383  The Rest / General Discussions / Re: "Japan: It's not funny anymore" on: March 03, 2010, 07:55:55 PM
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By Tim Rogers

Fuck that shit :/

Also let's pretend that if I'm addressing anyone here and not actually specifying who, it's Tim Rogers.

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The "template conversation" was also of particular interest.

Every culture does this and if it seriously bugs you that much... Tim Rogers is autistic. There. I said it.

Because in another post of his he was bitching about people always asking if he's okay when he's taking a shower and they hear something loud fall. I picture him, someday, lying in a puddle of his own blood with a look of smug satisfaction, because at least nobody came to his aid.

I mean seriously dude are you that perplexed by the concept of people worrying about you hurting yourself?

People say completely meaningless things just for the hell of it/sake of building rapport/conversation. This is why we have modern society. Deal with it.

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TAPE

THERE IS A REASON THEY DO THIS AND IT MAKES A LOT OF SENSE. It's also not particularly uncommon in America either, especially in metropolitan areas where you're likely to be carrying stuff between stores because you're not driving. The alternative is having to stuff all your purchased things somewhere every time you enter a different store. Why are you complaining.

Of course, Tim Rogers probably never went shopping in America because he was too afraid that people would ask him how he was feeling or make some comment about how nice the weather was.

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CAN VIDEOGAMES MAKE US BETTER PEOPLE?

Do I seriously need to say it?
6384  The Rest / General Discussions / Re: Got Bible? Get porn! on: March 03, 2010, 04:00:02 PM
I wonder if this atheist group took issues with the Catholic Missionaries of the 1500s desecrating sacred artifacts of the aboriginal peoples of the Americas.
6385  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 03, 2010, 03:43:55 PM
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By about level 40 almost every enemy encounter in the game wont do jack shit for you.

Okay I'm at like 60 hours in the game and none of my guys are even past 20. How in the world do you get to level 40.
6386  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: March 03, 2010, 03:37:27 PM
Motherfucking press-turn. Seriously.
6387  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 02, 2010, 10:34:01 PM
Zilda: Ocarina of Sperm -

Got Biggoron's Sword, sort of working on collecting poes (Up to three? I like how TP does it better), um... I think up to around maybe 60 skulltulas (also like how TP does bug collection more, too). Got the Eye of Truth.

I have no idea which minigames I beat when I started playing this so I'm sort of not going to mess with them unless I get to the end of the game and am missing heart pieces still.

Also there's some fucking vibrospot outside the Lost Woods entrance in Kokiri Village and by a Stone of Truth but I can't bomb it.

Zelda: Oreilles de Seasons

Level 2 shield. That's been about it. Might go after Biggoronpaul's Sword now that I have the magnetic gloves. Which are the best item in any zelda game ever.

Also feel like playing Contact but I have no idea where the hell that even is. And I should probably get back to to Super Metroid before I forget what's going on.

Then I still have Gothic 2, Lunar, Grandia on the backburner... want to... get back to Brafe Vencer Musabi and that Elder Scrolls game with the black people and cats in it.

http://img691.imageshack.us/img691/7522/godlessterrainbackgroun.png also been drawing this insane motherfucking anteater bitch. The background actually needs to be about 30000 pixels in width but I don't have enough ram to do that so I'm gonna break it up into 5000 pixel segments.

Also! Megaman Legends. The fuck'd I put that at. And rune factory. Goddamn, you don't game for half a year and your games go wherever they want.
6388  The Rest / General Discussions / Re: Got Bible? Get porn! on: March 02, 2010, 10:30:29 PM
I'd like to state that most of the bad things people did in the name of religion were actually done in the name of "Those fuckers on the other side of the river have gold/fertile land/babes and I want it." And then later everyone's like "So why'd you massacre all those people again?" and the warriors be all "Uh, God told me to, yo." Cause they're too pussy to admit why they really did it.

Unless it's vikings. Vikings fuck yo shit up wit/o pretense.
6389  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 07:58:59 PM
If you grind for HP ups by *hitting your own guys*, you tend to get a LOT of HP increases but it gets progressively harder to get defense increases, from what I remember.

Whereas if you play the game normally, you tend to have lower HP, but your defense stats are pretty normal and nothing does much damage to you anyway.

Part of this is because the incredibly bizarre stat gain calculations FFII uses. Basically having really high max HP is just a Very Bad Thing because it tends to break them.

Also grinding in Dragon Quest 7 is a very bad idea because if your level is much higher than the level of the enemies you're facing, you're going to get jack shit for Job Points, and in the second half of the game your spells and skills are faaar more important than stats.

Also some of the endgame stuff in Phantasy Star 1 is fairly challenging, and leveling won't likely help because you'll have capped out way before that.
6390  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 02:31:25 PM
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if a game allows grinding it also needs a ranking system to penalize it, just like continuing in an arcade game resets the score to 0.

Hey, what about something like TWEWY, where you can manually lower your level/change the difficulty to get better rewards from battle? I really liked that system. TWEWY sort of needed it too as it was WAY too easy to overlevel in that game because the battle system was fun as hell and you'd just end up fighting a lot because of that.

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This is mostly an issue of SRPGs/Valkyria Chronicles where random chance is an important part of the mechanics.

Oh, right. A lot of PC strategy games get around this issue by storing the randomization seed, meaning that if you save and reload, the results of random rolls won't change. Civ 4 gives you an option about whether you want to reseed the random number generator or not.
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