I'm not trying to sound unreasonably cynical here, but this IS going to get good reviews. I guarantee it. The problem is, I think a lot of it might just be because of its indie status and homageness to oldschool, 16-bit era RPGs.
I have two reasons WHY I'm not that hyped up about this.
First, there's just not a whole lot of information on the gameplay. It has a combo system in place and you can move your guys in combat, but there's not much information on how this works in a more concrete sense and, additionally, this is the company's first game so I don't have any track record to go off of. It looks like a generic 16-bit RPG. It looks like the kind of RPG I would've passed up to go play Chrono Trigger instead.
There are also a few red flags. This started as a GBA game, and long development cycles make me fear overengineering. Also, being the company's first game, it's likely to fall prey to a lot of beginner problems. Namely, bad balancing and a lack of control over the project as a whole (again, goes back to overengineering).
My second problem related to buddy's comment:
I'm going to lock myself in my house for a few days and pretend it's 1992 all over again and I'm playing a brand new SNES RPG.
Ignoring, for a second, the fact that most SNES RPGs in 1992 looked far worse than this, and that I would've been five in '92 and wouldn't be getting into RPGs for another six or so years yet, there IS a certain nostalgic factor that comes into play when talking about 16-bit era RPGs.
This is something that really hit me recently, when going through my backlog of strategy games and writing about them. I did a write-up on FFL2 earlier, and I was able to wax nostalgic and babble on about why I loved it so much. Then, writing about Warlords 3? THAT amounted to a templatized rundown on the various gameplay aspects.
Simply put, I don't enjoy new games as much as old games because I don't have any sort of emotional or nostalgic tie to them.