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6391  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: March 03, 2010, 03:37:27 PM
Motherfucking press-turn. Seriously.
6392  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 02, 2010, 10:34:01 PM
Zilda: Ocarina of Sperm -

Got Biggoron's Sword, sort of working on collecting poes (Up to three? I like how TP does it better), um... I think up to around maybe 60 skulltulas (also like how TP does bug collection more, too). Got the Eye of Truth.

I have no idea which minigames I beat when I started playing this so I'm sort of not going to mess with them unless I get to the end of the game and am missing heart pieces still.

Also there's some fucking vibrospot outside the Lost Woods entrance in Kokiri Village and by a Stone of Truth but I can't bomb it.

Zelda: Oreilles de Seasons

Level 2 shield. That's been about it. Might go after Biggoronpaul's Sword now that I have the magnetic gloves. Which are the best item in any zelda game ever.

Also feel like playing Contact but I have no idea where the hell that even is. And I should probably get back to to Super Metroid before I forget what's going on.

Then I still have Gothic 2, Lunar, Grandia on the backburner... want to... get back to Brafe Vencer Musabi and that Elder Scrolls game with the black people and cats in it.

http://img691.imageshack.us/img691/7522/godlessterrainbackgroun.png also been drawing this insane motherfucking anteater bitch. The background actually needs to be about 30000 pixels in width but I don't have enough ram to do that so I'm gonna break it up into 5000 pixel segments.

Also! Megaman Legends. The fuck'd I put that at. And rune factory. Goddamn, you don't game for half a year and your games go wherever they want.
6393  The Rest / General Discussions / Re: Got Bible? Get porn! on: March 02, 2010, 10:30:29 PM
I'd like to state that most of the bad things people did in the name of religion were actually done in the name of "Those fuckers on the other side of the river have gold/fertile land/babes and I want it." And then later everyone's like "So why'd you massacre all those people again?" and the warriors be all "Uh, God told me to, yo." Cause they're too pussy to admit why they really did it.

Unless it's vikings. Vikings fuck yo shit up wit/o pretense.
6394  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 07:58:59 PM
If you grind for HP ups by *hitting your own guys*, you tend to get a LOT of HP increases but it gets progressively harder to get defense increases, from what I remember.

Whereas if you play the game normally, you tend to have lower HP, but your defense stats are pretty normal and nothing does much damage to you anyway.

Part of this is because the incredibly bizarre stat gain calculations FFII uses. Basically having really high max HP is just a Very Bad Thing because it tends to break them.

Also grinding in Dragon Quest 7 is a very bad idea because if your level is much higher than the level of the enemies you're facing, you're going to get jack shit for Job Points, and in the second half of the game your spells and skills are faaar more important than stats.

Also some of the endgame stuff in Phantasy Star 1 is fairly challenging, and leveling won't likely help because you'll have capped out way before that.
6395  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 02:31:25 PM
if a game allows grinding it also needs a ranking system to penalize it, just like continuing in an arcade game resets the score to 0.

Hey, what about something like TWEWY, where you can manually lower your level/change the difficulty to get better rewards from battle? I really liked that system. TWEWY sort of needed it too as it was WAY too easy to overlevel in that game because the battle system was fun as hell and you'd just end up fighting a lot because of that.

This is mostly an issue of SRPGs/Valkyria Chronicles where random chance is an important part of the mechanics.

Oh, right. A lot of PC strategy games get around this issue by storing the randomization seed, meaning that if you save and reload, the results of random rolls won't change. Civ 4 gives you an option about whether you want to reseed the random number generator or not.
6396  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 10:52:39 AM
You need to stop generalizing from yourself.

Increasingly difficult to follow argument between Gen and mjrpgfan.


re: Yes, you CAN grind through every situation in most RPGs. That doesn't mean you're actually going to pick the brute force solution because it either involves a not-immediately-apparent abuse of game mechanics (SOL system thing), it's just really not that helpful (SMT, a lot of WRPGs), it's more tedious than it's worth (a lot of recent JRPGs), or there's enough strategic wiggle room that you don't have to be a master of the game mechanics to get through things okay as long as you've got the basics (Again, a lot of recent JRPGs).

You could also theoretically brute force your way through Gradius 5 by running it on an emulator and save stating every five seconds, but playing the game normal would probably far, far less mentally scarring.

I also think it should be fairly apparent that if someone is asking for "difficult but no grinding" they're probably talking about something like Phantasy Star 2 where grinding is your only recourse, so I DON'T quite think that a reductio-ad-absurdium* drawing the conclusion that one's list is inherently flawed based on its very premise is necessarily warranted.

Admittedly, some of his wording is odd. "The games difficulty can't be mitigated by stat grinding" is a little too specific and admittedly, yes, any RPG's difficulty theoretically can be mitigated by stat grinding, although I was assuming... well, what I stated I was assuming last paragraph. The comment about "save/reload" abuse is the only thing I take issue with, because I'm an advocate of being able to save everywhere, and I don't think that makes the game easier. The only case where I'd see save/reload abuse as affecting difficulty is: A) Roguelikes. B) If you're save-stating mid-battle on an emulator and reloading until the random number generator does exactly what you want it to, which is... completely insane and I have no idea why anyone would do that. I am interested in how he'd respond to this.

Admittedly, I find the opposite true more often. Game devs are aware the player can save anywhere, so they throw stupid shit at them which basically forces a "die, reload, move on, die, reload, move on" pattern. Half-Life got stupid about this after awhile. (Memorization driven gameplay is arguably also a bad thing, although it's not really something you see in RPGs much. Common with SHMUPS, though. You either have memorization-heavy ones like some of the R-Type games or the early Gradius games, or stuff like Gradius 5 and actually a number of bullet hell shmups where you COULD, if you were good enough, theoretically play through it the first time, on instinct and skill, if you theoretically were good enough to do such a thing [Even though people generally aren't]. Similar to grinding in RPGs, memorization WILL help in *any* SHMUP you play. The question is whether or not memorization turns into a governing factor or a useful bonus).

That would pretty much require that the game be nothing but boss fights. Seriously, I don't want to have to grind for 1000 10 minute battles just to get anything resembling fun to use like I did for FFs VIII and IX.

Also I JUST realized this was a reply to something else than I thought it was, and now it completely makes sense. Durp.

* I don't care what my forum av was for over a year, fuck latin.
6397  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 02, 2010, 10:02:35 AM
If somebody isn't very good at RPGs and gets stuck at some point but they still want to experience the story then why the heck shouldn't they be allowed to put in the time to gain a few levels to clear an obstacle?

If they're only in it for the story they could just catch a Let's Play on Youtube or something.

And I don't see any elitism in saying that if you're not good at something, you should either get better at it or do something else. Not everyone's going to be good at everything. If you're not good at a particular genre and not really capable of getting better in that genre, I can't imagine you'd be having fun playing it. *Why* would you even *want* to continue with it then? You'd be spending your time much more constructively finding a genre you actually *are* good at.

For instance, while I'm pretty good with FPSes in general, I'm terrible at TF2. While I like the art and personality and general gameplay mechanics, I'm not going to spend a lot of time playing it because I'm not particularly good at it and thus don't really enjoy it. Same for bullet hell shmups.

And I mean, yeah, honestly, I used to play games I didn't find fun because I liked the story. Legend of Mana is a good example. Nowadays I really regret ever playing it because it was an extraordinarily bad way of using my time.

The first few bosses in LO were a pain due to your limited skill set and party member choice, and due to the xp cap there was nothing you could do other than try over and over again.

Well, that's the point when you should probably realize the game's probably just poorly made and sell it back for something better.

The bigger issue is that if you have an inherent brute force solution that's always universally viable, there's going to be less pressure on the developer to actually balance things in a coherent manner so that the game is difficult but unnecessary punishing, while at the same time NOT requiring grinding.
6398  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 01, 2010, 11:49:18 PM
Actually, Gen's right. You really CAN grind past any obstacle in most RPGs, which is why the genres sort of inherently flawed.
6399  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 01, 2010, 11:12:34 PM
See, but the reason EXP is there is to help players who -aren't- technically capable at a game complete it anyway.

Then those people should either learn to play the game or play something else :(

When you take out EXP you have to balance the game exquisitely or you're going to have people who won't be able to finish

You ever notice how most RPGs aren't even remotely balanced? Maybe if you took out exp, that'd force devs to actually balance things.
6400  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: March 01, 2010, 09:43:10 PM
OoT. Working on Biggoron stuff. Wondering how the HELL you're supposed to figure out where item recipients are till I realized they're marked on the map. Derp. This game has an interesting way of making you fail at things until you get good at them.

Also have this nostalgic desire to play Xenogears even though I think it is, in a lot of ways, one of the worst PSX games Square made.

Also came up with a level file format for Boolean RPG. I need to actually start working on that.
6401  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 01, 2010, 06:51:24 PM
If the game has EXP in it, you can grind in it.

See, this is why more games need to either:

A) Do what CC did and just get rid of leveling entirely.
B) Do what Deus Ex and Tombs and Treasure did and only grant XP for completing plot points.
C) Still leave XP from combat in, but make it completely fucking minuscule, like in a lot of CRPGs.

Also you can't really grind through Gothic 2. As I said earlier, experience level and stats are irrelevant if you suck at it.
6402  Media / Single-Player RPGs / Re: Is Suikoden II worth $150-200? on: March 01, 2010, 03:48:28 PM
\I have to admit, I've only played 1 and 3 and I thought they were both generic and boring as fuck.
6403  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: March 01, 2010, 02:32:10 AM
Unlimited SaGa is pretty difficult

Only a couple characters are actually difficult. In most cases, as long as you're properly cycling your party members and weapons so that you don't run out of health and attacks and avoid doing quests that are outside of your reach, it's not particularly difficult.

Although it IS immune to grinding for the most part since doing so will probably cause the enemies to level up PAST your current level, which is something that should never, ever happen if you're playing normally.
6404  Media / Single-Player RPGs / Re: Is Suikoden II worth $150-200? on: March 01, 2010, 02:15:41 AM
So does anyone else remember the days when new games cost between $70-$100 new?

my receipt for SimCity 2000 Collector's Edition says it was 70 dollars new, so... yes. But that's before Software Etc. really existed, let alone before it turned into Gamestop, so who knows how much over retail the little PC store in the now-dead Lima Mall was selling it for.
6405  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: March 01, 2010, 12:49:24 AM
PST was misogynistic? How so? I'm not disagreeing with you, it's just been years since I've played it, so whatever misogynistic elements there were I missed.

Women in the lower ward are sort of objectified and treated as second class citizens in the game...

... except it's made clear on several occasions that this is a very bad thing and a product of the corrupt regime you're sort of going up against.

Also a lot of the woman in the game are fairly scantily clad, which is clearly far more misogynistic than forcing them to all wear burkas.
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