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334699 Posts in 13707 Topics by 2200 Members
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6391  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 10, 2009, 11:13:09 PM
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Some of those African models look really sexy with bald heads.

Black people are just hot in general. Especially Dincrest.
6392  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 10, 2009, 09:15:39 PM
Yeah I mean just look at Billy Corgan. Wow.
6393  Media / Single-Player RPGs / Re: For anyone looking for a short RPG on: July 10, 2009, 09:06:39 PM
FFL3 is way better than FF3 maybe your parents just have good taste and you didn't know it because you'd be like "what my mom and dad are cool NO WAY" and then they fly out on skateboards, jammin' some Lunchables.
6394  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 10, 2009, 07:31:09 PM
DDS1's still only like 25 hours long, though.

Anyway, I played Front Mission DS a bit. Unless I'm missing something, it looks like there's no point in using any parts other than the best available at every town, since, at least as far as body parts go, it's pretty much always more cash == more HP, Def, and Weight capacity. There's not a whole lot of tradeoffs yet from what I've seen.
6395  Media / Miscellaneous Games / Re: LucasArts arrives on Steam with graphic adventures! on: July 10, 2009, 05:03:11 PM
Actually it's apparently only 20% of the dialogue and depending on your tastes the rewrites might be good from what I've read. It... ends up a lot more serious.

On the other hand, seriously missing puzzles is bad, but it might just be missing puzzle alternative SOLUTIONS, but even then I can't get any info here.

And the background music was removed.

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But yeah, ScummVM didn't work for me, probably because that'd void what copy protection the Steam version offers

It's not the copy protection actually. It's some data file weirdness.
6396  Media / Miscellaneous Games / Re: LucasArts arrives on Steam with graphic adventures! on: July 10, 2009, 03:18:27 PM
The Steam version doesn't work with ScummVM AFAIK.

---edit---

And the Steam version is the CD Rom version which apparent;y had half the dialogue and puzzles cut in order to fit voice acting in. Nevermind. Not buying it anyway.
6397  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 10, 2009, 02:36:48 PM
Yeah and then you learn that Fei's manparts got burnt off by Elly's lasernipples when they had sex on the Yggdrasil, too.

And Krelians as well, for some rea--

Waaaaait.

Elly, you whore :3
6398  Media / Single-Player RPGs / Re: How long is looooooooooooooong? on: July 10, 2009, 02:33:54 PM
I usually hit the burnout point at around 13 hours, unless I really love the game. It happens like clockwork. And if I don't get burnt out at 13 hours, I get burnt out at 25.
6399  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 10, 2009, 02:32:41 PM
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I guess it's because DDS is more of a grind than Personas 3 and 4.

DDS shouldn't require any grinding at all, unless you're constantly trying to max out your skill chakra thingies as soon as you get them, which isn't really necessary. It's a pretty short game, too. None of the bosses should require any grinding, though. It's not a particularly difficult game.

Anyway, doing more stuff in Torment. This is the only game I really feel like playing anymore.
6400  Media / Single-Player RPGs / Re: How long is looooooooooooooong? on: July 10, 2009, 10:25:52 AM
It doesn't matter to me. I generally stop playing games at around the 20-30 hour mark. With most JRPGs that's more than enough to really see everything the game has to offer.
6401  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 10, 2009, 02:27:44 AM
Older games are more instant gratification. Chrono Trigger's target audience can't be much older than 15 or something. Gotta keep the attention span going. You get a modern RPG like Oblivion and that requires a lot of time to get anything rewarding from it except not really because it's shit anyway and I guess because it's targetted at 30 year olds is basically why it plays with CSPAN with more castrated flaming vampire corpses nailed to the wall.

I really wish I had an imagination though. I don't even daydream much anymore.

It's not really a big deal though. Lots of people have uninteresting ideas.
6402  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 10, 2009, 01:39:28 AM
Older games might have the magic touch but I think they're shit. I swear to God it's like every time I replay an old favorite I end up hating it. And I can either try to relive that nostalgia -- recapture that nostalgia, and maybe in the process I'll ruin it, but... you know, I see zeitgeists in the sound of the windchimes in Lumina in Legend of Mana or in the music from Zeal or the opening animation for Wild ARMs and... and what?

What's the point of memories if they're just dark maps that don't lead anywhere you can ever get back to?
6403  Media / Miscellaneous Games / Re: LucasArts arrives on Steam with graphic adventures! on: July 10, 2009, 12:27:52 AM
Hey cool I've been meaning to try Loom for awhile. Apparently one of their best. WHAT IS MY STEAM PASSWORD.

Wait is there any way to just run it in normal dosbox?
6404  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 09, 2009, 10:26:40 PM
Daggerfall didn't have a lot of REDUNDANT skills. Just a lot of skills that were USELESS. Like the language skills. Oldschool DF fans bitch about them not being in Morrowind even though they were useless. Admittedly having language learning to communicate with the ashlanders would've been cool, but honestly, I think inventing various Dunmer slang and neologisms just WORKED better. The skill system in Daggerfall epitomizes that "more skills == more depth" school of thought which I find absolutely wrong-headed.

There are several huge issues in Daggerfall.

There's little interactivity. You kill things. You can make spells and enchanted items. You can interact with NPCs in a minor way. You can do quests, which all involve killing or finding crap.

Another feature DF fans complain about MW lacking is NPC schedules. DF did not have NPC schedules. Shops closed at night and NPCs sort of disappeared from the streets.

The game consists almost entirely of dungeons and they're hideous. They're huge. Endless. Sometimes you get permanently stuck in them. The automap is worthless.

The world is the size of Great Britain. It's almost entirely empty.

The quests are randomly generated from 200ish quest templates. They repeat. A lot.

And it's buggy. Nothing like spending 5 hours in a dungeon only to discover that the target object either never spawned or spawned in an unreachable location.

---edit---

Arena isn't really that buggy and most of its bugs are from nobody know how RAM worked backed then. Arena's a much simpler game and benefits for it. Also the random town and dungeons generators are *far better*.

Arena is more or less a FPS/RPG hybrid in a sense. It's not a huge, open-ended GADA-type game like Daggerfall. Yes, it IS big and open ended, but it's more like a... well, honestly, I don't know WHY I liked it better. It just seemed like it had a clearer idea of what they were doing.

And the hand-made dungeons are nice.
6405  Media / Single-Player RPGs / Re: Need a new (J)RPG on: July 09, 2009, 09:16:57 PM
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Not really.  I mean, the endings are different, but no matter what path you are on you have the exact same main game

And the only part where Chrono Cross' plot really branches is, uh, getting into Viper Manor. And it has some sidequests later and the dragon relics aren't done in a linear fashion but beyond that?
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