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349722 Posts in 14268 Topics by 2246 Members
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6406  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 31, 2009, 01:20:23 AM
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When my character block attacks, they're stunned for a few seconds.  When the AI blocks an attack, they can attack immediately.

That reminds me of how in Odin Sphere enemies aren't affected by knockback from getting attacked NEARLY as much as you are.
6407  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 31, 2009, 12:40:50 AM
Matador's actually not THAT hard. Also, you beat DDS2. One of the reasons Matador is hard for a lot of people is that WAY BACK THEN in 2004, nobody had a clue what the hell a megaten was or how to actually play them right. You'll figure it out~~~

Daisoujou, on the other hand, is evil. Daisoujou, on the other hand, is also probably the best fucking demon ever. Daisoujou, on the other hand, will creep you the hell out if you read that Megaten Wiki article on what he's based on.

Anyway, so I got to deck two on System Shock 1. It took me an hour because I'm a retard and couldn't figure out how to open the last bulkhead door. Mutants respawn. I have so many medkits now. I also found the magnum This game is hellish and I still like it more than System Shock 2 and Marathon really doesn't compare.

But it's almost fall. SS1 is not a game for fall. Unreal, Thief 2, and Outcast are games for fall. Let's wrap ourselves in leaves and eat pumpkin pie!!!!!!
6408  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 12:38:31 AM
Sometimes it's funny when I think that the little worlds in RPGs are infinitely more real than this one. Sometimes it's just really sad when I think that.

It's kind of nice though. Nobody ages in videogames. I turn ToS on, it's 2004 again and it's summer and my grandpa's still alive and briefly I'm not living in a colorless dormitory on a campus they seem to be burying underground beneath blue skies and I don't know how many cornfields and my god, the moon's so bright sometimes...

(Somewhere in the back room Lautrec sits with eyes closed singing "Caroline No," while elsewhere strange machinery hums and rusts, and someone I barely knew loses a game of Russian Roulette.)

I guess I'd say Nocturne, since it's more home than home is now. It's the way the towns are all shopping malls. It's crazy how perfect it is. I bought Nocturne in a mall, putting in the pre-order the day after my grandfather died because I was there anyway, shopping for a suit for the funeral that I ended up buying at Value City (which is another empty storefront now).

What I notice about malls is the lights and the smells. I can't explain the lights, but our mall smells like Cinnabon and pretzels and perfume. Especially JC Penney, and Macy's nee Elder Beerman (which, in its own way, used to smell like the best goddamned bread pudding I've ever had in my life, though the restaurant that used to serve that closed in January).

So Lima's been falling apart for God-only-knows how many years, but it's reached an entirely new level of falling apart. The Lima Mall's far, far from dead, and has a very high occupancy, but even before the economy tanked, there was an increase in weird little violent incidents going on there, far fewer people going there than there used to be, and the people that DO go there now are teenagers with too little money and too much time, or old folks. Maybe that's how it always was.

But it feels empty now. I don't know if it really is any more empty than it used to be or if the soul just got sucked out of the place.

Nocturne's a nice little reminder of how it used to be. It feels like home. Its a game about potentials and energy and spending way to much time over Christmas break on Puzzle Boy.

Quote
I returned to my city that I know like my tears,
Like my veins, like childhood's swollen glands  
You've come back here, so swallow at once
The cod liver oil of Leningrad's river lamps,
Recognize, right away, the brief December day,
Egg yolk commingled with ominous tar.
Petersburg! I'm not yet ready to die!
You've still got my telephone numbers.
Petersburg! I still have the addresses
Where I can call on the speech of the dead.
I live on a back staircase, and the clapper
Yanked out with flesh hits me in the temple,
And all night through I wait for precious guests,
Rattling like shackles the chains on the doors.
6409  The Rest / General Discussions / Re: Great news on: August 30, 2009, 10:21:04 PM
No offense dawg but uh...

http://en.wikipedia.org/wiki/Abu_al-Qasim_al-Zahrawi

You're like 1000 years late.
6410  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 06:53:46 PM
Just get Raidou 2. It's still new enough to not even be rare. The first one's not that worth getting.
6411  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 03:47:21 PM
for smt games if there's no default name i find a japanese name list and just pick stuff. sometimes this works poorly since i didn't read my P3 manual and named my MC Aki and it's like HI AKIHIKO THIS IS AKI. WELL FUCK.

I think I named my Nocturne guy Daisuke.

(Dragon Warrior games, of course, get far more interesting names, such as Ruth, Scott, Hezekiah, Zekariah, Naskhida... And my QfG2 character is, of course, named Aloysius. Harvest Moon characters I recently started naming after counties in Ohio. HI MY NAME IS PUTNAM AND THIS IS MY DOG ASHTABULA WELCOME TO WYANDOT FARM. If I ever get a female version I'm naming the MC Geauga because that's an old indian word for Raccoon and Raccoon is an AWESOME name for girls.

My future children hate me :]]]])
6412  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:36:37 PM
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It's kind of surreal for that warning to be there this one time.

I'm taking these brain pills. They let me know things. Not useful things. Just message board things.

If the second half of your post was also addressed to me, the Bannable Game got an english release.
6413  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:10:09 AM
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Dissidia has the worst mechanics

It's Square. The only game they've made with truly sound mechanics was Einhander* which was the SHMUP and not goddamn Ehrgeiz people can you please learn to read.

I'm trying to learn to cope with this. It's like progressively throwing my nostalgia into a vat of acid. But honestly when dealing with Square you're better off just accepting a spectrum of "More broken" to "Less broken."

Also, OMF: 2097 pretty much is your best bet if you want a fighting game/RPG hybrid. OMF: 2097 is also a really good bet if you just want something awesome. It's also freeware now. I think.

* I can think of a couple of exceptions, actually, except bring one of them up would get me banned, and bringing the other two up would be a big, stupid circular argument with people agreeing, not agreeing, and nothing interesting really being said.
6414  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 28, 2009, 11:07:17 PM
IIRC!!!

PSX/PS2 doesn't, uh, interpolate data. Which means that if you use that scratch the hell out of it to buff it down method (toothpaste, resurfacer), which would work for a PC CD ROM, it wouldn't for a PSX game work.

YOu'd need to go to gamestop and have them resufrace it fro yu
6415  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2009, 11:03:21 PM
I should replay P1 :( Maybe I will pick up the remake for that purpose. What do PSPs cost now?
6416  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 27, 2009, 11:00:34 PM
Actually I was having programming problems but then I found out that I could embed pointers to functions in a user defined type, so that simplifies the hell out of collision detection.

I am, actually, a point where polymorphism would be useful. AH WELLZ.

---edit---

http://www.mediafire.com/?ezj2j0nzymo

Okay this is my thing so far (unless I linked to the wrong file). You'll need FBIDE 0.4.7 to open the project file. It's not really NECESSARY though.

Also some of the code's still a major mess, but it's working and I sort of have pickups functional in a sense.

I need to add proper spawn points, weapon respawns, support for things that aren't shotguns... stuff. Lots of things. But it's coming along~~~
6417  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 05:44:18 PM
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I was fairly sure that Porre got it's military tech from FATE through Lynx, but I've been told that that's completely wrong, so I dunno.

Actually, now I'm more confused because apparently the Epoch in CC (the one you see in... Viper Manor's basement somewhere or something) is just another one Belthasar built.

I don't know maybe Porre just got really creative. Honestly, Guardia and Porre are pretty nebulously defined in CT in the 1000 AD era so it's not like it's a major point anyway, but it's just bugging me because half the supposed canon in regards to either game is fanon, and it's difficult sorting stuff out, and even barring that, the Dalton thing is still retarded.

Anyway, back to Doom. Or System Shock. I got that running. Can't use the talkie version though. Talkie versions are always badly programmed.
6418  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:01:51 PM
Not 600AD.

Code:
Some addition explaining why porre was able to take over Guardia. Or something

Then again I don't get what any of the DS additions were for. They apparently decided to make Schala evil for some reason, too.
6419  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 11:14:37 AM
Totally unrelated to FPSeses or what I've BEEN playing lately, but I had some questions about CT:DS.

Code:
I saw some crap on TV Tropes about Dalton being responsible for taking over Porre and then making them hi-tech so they could be Guardia.

WTF?

Code:
I thought Porre beat Guardia with normal means (and possibly the masamune was involved as per CT PSX's new ending?) and just sort of found the Epoch there. Because... that's where it fucking was at the end of CT. And then they either reverse engineered it to get their more hi-tech stuff, went into the future to get it, or... well, what the hell, it's 30 years after CT and it's not like the game had a particularly clearcut set of technology anyway.

I'm assuming the thing about Dalton's from the DS version. It's not in CC's script anywhere. Or TV Tropes is just full of shit on that one.
6420  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:25:55 AM
Sketch, play 3 in Three sometime. I think it's freeware now. You just need a mac emulator.

Anyway, played Marathon 1 for a bit. Unlike 2 and Infinity, it's actually good and the levels designs aren't on crack. Whaddaya know.
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