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6406  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 16, 2009, 05:35:14 PM
and the mechanics of everything are nowhere near as refined.

They're pretty much the same mechanics as 8, except without a skill system and an alchemy pot.

DQV's a lot better anyway, though. DQIV doesn't really get fun until chapter 4.
6407  The Rest / General Discussions / The Town Closest to the Moon. on: July 15, 2009, 10:56:43 PM
I was born in Wapakoneta, and there is -- or at least was, up till around 1990 or so, when we moved -- a great deal of Neil Armstrong-related iconography around the town. After all, why wouldn't there be? There's the Neil Armstrong space museum, a weird, yet quite attractive building, resembling nothing so much as Spaceship Earth at Epcot, situated right next to I-75, between a BP and a Waffle House (and near where Big Bear Plus used to be before they were bought out by Community Markets, which also bought out Dave's and Cylde Evan's and may or may not be owned by IGA). I've been there a couple of times. They used to send us there on field trips. There's a collection of astronautish-stuff and model airplanes and a theater and a room that looks like an infinite field of stars because of some tricks with mirrors, and I don't remember what else because I've been to a lot of COSIs and space centers and my mind is jumbling things up.

There's a mural somewhere downtown, too, though it may've been painted over by now. Here's a picture of it: http://www.enquirer.com/editions/1999/07/18/mural_600x334.jpg It's actually not very well done. It's just something I remember.

There are also Neil Armstrong day parades. Or were. They got smaller every year. Neil Armstrong never attended after a certain point. I don't know if they're still around.

Wapak's pretty much in a constant state of collapse. Moreso than Lima, even, and I think it's biggest claim to fame is, for being a town of around 10,000 people, having a total black population of around 18. It's a quaint little town that's racist as hell and digging out everything quaint it ever had and it's good I got out before I was old enough to know what urban decay was.

In this sense, it reminds me of the American dream, I guess. Or how annoying nostalgia can be. I still remember enough about the place to wish that some of the things that USED to be there still were.

I think, maybe, my biggest personal connection -- and I tell this story over and over again because I think it's interesting and it's not even really about me but there's nothing ELSE interesting about me, so... -- is that my mom, who grew up in Wapak, used to go to a church were Neil Armstrong's mom was a Sunday school teacher.

Neil Armstrong never really drew attention to this particular accomplishment. I don't think the town did either. The memorabilia is more out of a sense of duty, I guess, than earnest interest. Wapak's a very insular town that has more terrestrial ambitions, and aspires more towards Heaven than the heavens.
6408  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 15, 2009, 10:37:01 PM
Tooker, play it anyway. Do you seriously trust MY opinion?
6409  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 15, 2009, 09:58:21 PM
I don't really like either that much, because both -- unless you mean Japanese visual novels -- tend towards really stupid COMBINE CAT FUR WITH SYRUP TO MAKE MOUSTACHE puzzles.

I do really like the Myst games though, especially Riven. Those are different. They're less about collecting useless crap to use in puzzles that are more about trying to figure out what the devs were smoking, and more about finding machines and figuring out how to work them. Also, when playing Riven, the revelation that the entire game is one single puzzle to which all of the other puzzles are subcomponents is... incredible. Also I'm a big fan of the story and the way it weaves heavy metafictional elements with family drama.
6410  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 15, 2009, 06:41:23 PM
In any case I'd rather people be spending all their free time beating off to loli cat girls than running around and robbing banks and stealing old people and killing babies like CERTAIN OTHER amreican made games seem to encourage !!
6411  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 15, 2009, 06:39:51 PM
Daggerfall's towns were not well made. Daggerfall towns weren't even made by people.
6412  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 15, 2009, 05:08:22 PM
Just because it's realistic doesn't mean it makes for an enjoyable gaming experience.

See also: realism mods for Quake 3.
6413  The Rest / General Discussions / Re: "Start your journey now, my lord." on: July 14, 2009, 10:09:36 PM
okay pretty sure the chick in the new sidebar ad is a crossdresser, livedoll, or... Mick Ronson's corpse, with tits.
6414  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 08:33:37 PM
And I liked how they made the towns

They were made via one-time randomization and any given town in a region is virtually identical to any other given town in a region. Like, literally, there are about fifty unique houses in the game, and they're just pasted anew in every town with the NPC names randomized and that's it. You could spend the entire game between the three capital cities and see everything the game has to offer. The entire illusion pretty much breaks down pretty fast once you notice stuff like that.

Also, it was a fast game...

Not really. Don't you remember how long the dungeons were?
6415  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 14, 2009, 08:27:12 PM
I played ToS a bit last night. In Welgaia, doing things. I think the best part about ToS, after playing Tales of the Abyss, is that the load times are acceptable.
6416  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 07:37:27 PM
It is.

Everything in daggerfall is fun the first one or two times. The problem with daggerfall is that you sort of have to repeat these things... well, a pretty countless number of times. Especially if you wanna progress through the game.

I mean, progressing through a guild will involving repeating the same type of quests a whole lot.

It IS at first really fresh and unique looking, but the repetitiveness of it gets pretty apparent pretty quickly.
6417  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 14, 2009, 07:16:05 PM
Lyrics don't translate well, unfortunately :(
6418  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 07:14:28 PM
You could be in town and rent a room at the inn for one month, practise on your mysticism skills so to get better at "unlocking doors", then rob all the shops around at night and become rich.

Yes, and then you could do the exact same thing, in every other town in the game, endlessly, with no variety, at all. I don't have the sort of patience for the infinite amounts of grinding that game requires.
6419  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 11:49:33 PM
My thoughts on Chrono Cross' ending. And this is all spoilers, so I'm just putting up a warning and not coding anything out because that'd be really ugly, and I'm not really spoiling anything that specific anyway.

Ignore that stuff that Schala babbles on about after you beat the Time Devourer. About how people are sperm and the planet's an egg and Myth of Zervan or whatever. That's some (pseudo) necessary exposition to explain... something.

It's not important.

What's salient is the scene that -- no pun intended -- bookends the game. In the introductory cutscene, you see a book opening up with some text, apparently someone reflecting on their youth. In the good ending, of course, you see the last bit from the journal, which talks about Kid looking for Serge, and uh... more imporantly, is signed by Kid. So that you know who wrote the journal.

So basically the entire game can be taken... good god I'm tired I'll finish this tomorrow.

(Also: Section where Serge and leena are on the beach. Serge has forgotten everything. Leena says that their summer has just started. Kid, of course, keeps her memories of the thing, and her experience there has ended.

I have to wonder what would happen in the bad ending. You kill Lavos. Does time remain disunified? Does Serge keep all of his memories of everything?

I think in another sense, Kid's very much the main character. Serge is the arbiter of time and he gets things moving, but he's also kind of a victim of time, and his reward in the good ending, I guess, is being free to live his own life.

My thoughts are that CC's theme is more about how time's a bitch that destroys memories and childhood and people and places, and how every choice you make closes out another possible world, and how time has its victims -- in these alternate realities, or races like the dra... reptites.

CC's ending presents us with Kid searching fruitlessly for Serge while remembering the events that transpired in CC. In a sense, you know, looking at the ending song's subtitle -- The Unstolen Jewel -- well... that's Serge, basically. And it's this mostly likely pointless search for Serge that's giving Kid... some kind of meaning, because it's letting her relieve *that* adventure she had, or *that* moment in time. Even if it's not going to produce any results.

I mean, from wikipedia.

"Saudade (singular) or saudades (plural) (pronounced [sawˈdadɨ] in European Portuguese, [sawˈdadʒi] or [sawˈdadi] in Brazilian Portuguese, and [sawˈdade] in Galician) is a Portuguese and Galician word for a feeling of nostalgic longing for something or someone that one was fond of and which is lost."


"Saudade is the recollection of feelings, experiences, places or events that once brought excitement, pleasure, well-being, which now triggers the senses and makes one live again."


"Saudade relates to the Italian malinconia, in which one feels an interior satisfaction because it is impossible to find something, but one never stops thinking that one is searching for it."

So the final bits during the credit roll, where live-action Kid is walking along abandoned railroad tracks and stone staircases and weird antique stores or in isolation through a busy intersetion... THAT kind of thing leaves an impression on my mind because that's what I feel like a lot and more than I should, and it's what I do spending an inordinate amount of time doing in Bowling Green; wandering aimlessly looking for beautiful grassy knolls and bright sunlight and some small sense of adventure or discovery in a slowly dying town or just SOMETHING that'll take me back to whenever it was that it was still acceptable to spend an entire afternoon lying in the grass and watching jets fly across a full and faded moon.
6420  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 13, 2009, 09:55:31 PM
C'mon, I can't be the only one who was laughing while getting zipper burn at the same time... can I?

You were the only one.

Because everyone else already had their flies open.
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