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Subject: 999 (Nintendo DS)
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6406  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 01, 2009, 09:05:34 PM
I killed my wife and hid her body in the basement.

APRIL FOOLS!!!!!!!!!111111111111111111111111111111oooooooooooooo

Sorsalux, I played Disciples 2 while cooking my laundry last night. Finally finished the second mission on the Empire side. Missions are long. They also have tons of optional stuff to do. And there are 9 campaigns with the expaks.

Content! Hurray!
6407  Media / Single-Player RPGs / Re: LOL @ RPGamer's April Fools Joke on: April 01, 2009, 09:02:08 PM
Oh jeez. I was assuming Tidwell wrote it, and just assumed it was sincere. Whoops.
6408  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 31, 2009, 09:45:02 PM
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My problems with the usual teenage cast can be boiled down to two: Quite often that's just not a plausible age given all that they're doing,

Gavrilo Princip dawg.

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The MegaTen series tends to handle it well simply because the teenagers aren't part of an army or whatever but actually are in school, and just have supernatural stuff happening on the side.

Or they turn into mutated clawstards. Or in the case of the original devil children games atlus just sort of runs with it for the sake of being weird.

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Even RPG fans peeved about teenage protagonists would like the teenage cast in, say, Persona 2: Innocent Sin.

Teenagers in persona games actually act like teenagers though. I mean, I think that's really part of it. The problem is when you have teenagers trying to save the world while acting mostly like adults for some reason except with odd, teenaged insecurities. That just doesn't add up. Also, you have the whole thing where all RPGs need Dramatic Mental Anguish in their teenagers' pasts. FFXII gave you Vaan and something involving evil twin brothers killing Vaan's decidenly non-evil, non-twin brother. Persona gives you something like Brad or Eikichi.
6409  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 31, 2009, 02:08:04 AM
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IIRC all Tales games with cooking have TP restoring dishes. You usually get a recipe that restores 20% TP early in the game. Some games also have dishes that temporarily give stat boosts. For instance, in Tales of Symphonia you can make riceballs (small HP & TP restoration) and seafood stew (small TP restoration, temp. def+). You get both these recipes way before the end of the game.

Interesting. I missed out on most of the interesting early-game recipes in Abyss by accidentally screwing myself out of that antlion man sidequest (which is way too easy to miss) and some other ones because they game doesn't like you backtracking much.
6410  Media / Single-Player RPGs / Re: would you say the older you get, the less fun games are on: March 30, 2009, 10:21:10 PM
Console titles going up ot 60 is weird, honestly. It's not pre-1996 levels when prices were like, you know, 70-100 dollars for a single game cart (I don't honestly remember this, personally. I just know from old ads advertising CT as costing 80 bucks, and a receipt I have for SimCity 2000 when it was 70. Also that stuff I heard about PSIV...)...

Back on topic, though?

I think I have nostalgia problems.

For the past two or three years I haven't really been able to get into 16-bit games much. In terms of a brief rundown...

In regards to Square's output, I've been pretty vocal about how much I don't like FFIV. It's also possible I'm not being that fair here, but who knows. Final Fantasy V seems to easy for me to really find it interesting, and I just find VI to be an overblown mess that's kind of lacking in polish, balance, and direction. Hell, I don't even like the SNES SaGa games that much. Even as a huge supporter of the series and the only person that liked unlimited. I don't know if I ever liked SD3 much. Live-a-live just confused me.

on the Genesis side? I'm not that big on any of the 16-bit Phantasy Stars. Shining Force hasn't really aged that well for me.

Earthbound might be my favorite 16-bit game still, but I'd be lying to myself if I said I thought the gameplay was good. Strictly from a fun-to-play perspective, what DO I like? Shadowrun on the Genesis? Sure, why not. Rings of Power seems neat though I haven't spent a lot of time with it. I love the Blazer games, Ys 3 seems funner than expected, and my thoughts on Atlus are still that they were the Tolstoy of the JRPG even back then. And I guess I still like Secret of Mana and Evermore. but I'm just not hugely in love with most of these things, and I don't get any warm, fuzzy feelings of nostalgia from them.

But, like... Chrono Trigger used to be my favorite game. And every time I played chrono trigger last year, I couldn't help but feel like I was forcing myself to have fun; like I was convincing myself that I was enjoying what I was doing.

That's sort of how I feel about any gaming right now, though.

Maybe I should convince myself I'm enjoying myself, though. Maybe that's just what people do in general to not be miserable.

I'd rather do something where I have *something* when I'm done, though.

(The above line is the real end of the post in a compositional sense. A lot of times I feel like I need something more cerebreal, if you'll excuse the pretention there, than RPGs really provide. I mean, storywise, hell, I LIKED Tales of Symphonia's story, but that doesn't mean that it's not very lowest-common-denominator, anime-ish, and stupid.

I don't really thing most videogame storylines are better.

When I was younger, honestly, the only reason I played RPGs was because they made me feel smarter than everyone else, because they weren't action games.

And I'm kind of in a weird place, because I'm a comp sci major and I really should be programming little games to build up a portfolio, and I feel utterly bereft of ideas and inspiration in every context and implications which the notions of inspiration and ideas might entail).
6411  Media / Single-Player RPGs / Re: Something bizarre just happened. on: March 30, 2009, 09:49:32 PM
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Phil Collins

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

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Fruits Basket

AAAAAAAaaeeeuh?

In all seriousness, I've never had an order get screwed up before. CLOSEST I came was like, when I tried to order Albion from some guy, and I'm... I think he died of diabetes -- he said he was in and out of the hospital from some diabetic foot infection. Maybe he just stayed in there a really long time and got better. I certainly hope so -- before the order could be completed. That's by far the creepiest thing that's ever happened to me in regards to online ordering.

This is kind of surprising given that I'm sort of a game collector and have this history of having ordered a bunch of stuff on import (P2: IS, the original three devil children games, SMT1, SMT2, RS1 and 3, SD3, Terranigma) and a lot of old PC games on eBay. Amazon DID lose my copy of... X-Com: Apocalypse, although I got a full refund, and a few weeks later I saw X-Com Collection with MechWarrior 3 bundled together for like, 15 bucks at gamestop.

I've never had anything truly weird happen, like getting a fleshlight full of live tarantulas by mistake. That would really suck, though.

Of course I also seem to remember QVC bollocksing stuff up but I never order from them given that this is the goddamn 2000s*.

* Also the fucktard from Cottage Farms on QVC. Good god. The stupid cunt was on friday hocking Adeniums along with his usual outside plants. First, he said it was good for the kids. IT'S A FUCKING OLEANDER RLEATIVE you fuck. Second, it's a succulent, so he's including a pot with it which is plastic and those doesn't leach out excess water, is WAY too big for the plant he's selling, and comes with *water retaining soil*. Maybe that's a safety feature, so you rot it out before your kids eat it and die. Finally, he's selling fairly small Adeniums for 22 bucks, which is like, twice as much as they're worth at that size.

Somewhat relevant because this summer I'm going to be ordering various plants from places because you generally can't buy any araucarias besides Columnaris in ohio.

Are there any RPGs that involve plants :333
6412  Media / Single-Player RPGs / Re: would you say the older you get, the less fun games are on: March 30, 2009, 12:52:54 PM
I don't really like gaming anymore, although that has less to do with jadedness and more the realization that Pushkin was dead at 38.

I still play games all the time because there's absolutely nothing else to do here, though.
6413  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 29, 2009, 09:19:46 PM
When do you get stat boosting and TP restoring foods in the Tales games :/

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DDS2's hard mode practically REQUIRES combo spells.  You can't waste even one ability slot, so having access to the Ma- versions of spells without actually having to equip them is beyond priceless.

Okay, never got that far in 2. Just assumed it was like the first where the combos weren't that interesting and sort of a pain to get.
6414  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 29, 2009, 04:15:46 PM
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I don't know why but I can't play the game for more than 2 hours at a time

I generally can't play any given RPG in general for more than like, half an hour to an hour at a time O_o. I mean, even GAMES in general. The big exception being turn-based strategy games.

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I beat Ys 3 on the Genesis last night. Really awesome backgrounds on the outdoor areas and cool graphics and music throughout. However, it is definitely short and easy (which is no problem with me). I beat the thing in about 9 hours probably.

Funny you should mention that. I... was playing that quite a bit yesterday. And in the YEARS since I've had it, I JUST finally got done with the first dungeon. I'm... liking it more than Ys 6 so far.

Also played Stratosphere and kept dying because I suck at it.

And then I played this obscure PC RPG called Wizards & Warriors. It's sort of like a proto-Wizardry 8. seems interesting. Doesn't work right on vista.
6415  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 29, 2009, 04:12:12 PM
In theory I like talking main characters more. In practice most RPG devs can't write main characters or dialogue in general.

Anyway! While this is almost entirely a JRPG thing, apparently table top RPGs do it a lot too. I wouldn't know because I rarely play D&D and when I do it's pretty house rules.

Lots of Game Systems That Don't Really Do Anything or Are Usless in Practice, Which Look Good On Paper But are Executed Poorly -- Often With Bizarre/Stupid Acronyms.

-- Cooking, in every Tales game I've played. Sure, it's a mainstay. And in theory, it's useful because you can only have up to 20 gel units of each kind of gel, whereas you get a lot more ingredients in general, so you save your gels for battle and cook outside of battle. In practice, cooking doesn't heal enough HP to be actually useful, 20 of each kind of gels is plenty enough for any given dungeon, and if you need to heal in batte, use a healing mage.

-- Crafting generally doesn't seem that useful in a lot of games that have it. I mean, I know it's a big feature in Star Ocean 2, but I never found myself actually using it. Seemed to have a high fail rate and I didn't get a lot of decent stuff from it. And then I got to Nede at about 20 hours and discovered that SO2 is probably a lot shorter and easier than I thought. In Legend of Mana, the game's too easy on regular mode to bother putting any effort into crafting (Althought it's a lot more essential in the harder modes. Golems also become a LOT better by means of it. Pets and instruments still are arguably not very useful, unless you want to play a straight up magic game for whatever reason).

-- A lot of SMT games have had combo spell features. Outside of Persona 2, I never found these particularly useful. And I'm still early in Persona 2 so what the hell maybe it does get useless. Part of the problem is that some of these combos are sort of obscure. Same thing with Phantasy Star 4.

-- I think I'm the only person here that liked Contact, but seriously. Why the hell did they bother with Mochi? I mean if they wanted a cute little virtual pet thing, you get that with the non-interactive top screen stuff. Um... Kind of similarly, Chocobo World and other kind of goofy VMU games. There are some other similar games I can think of... um... didn't FFIV DS introduce something similar? And mog painting wasn't that useful in Crystal Chronicles either, really.

-- Arguably SH:C would fall into this rampant system-ism trend, except everything in that game actually worked, for some... odd... reason.

-- Rogue Galaxy, which, in an odd twist, DID have individual systems that worked -- it's just that none of them worked together.

-- In a rare WRPG example, I'd say the dialogue minigame in Oblivion. Keep in mind that I'm not picking on minigames here, but rather goofy gameplay systems that don't add anything. Oblivion somehow managed to do both with this thing.

-- Of course, maybe the best examples of this would be time travel and interplanetary travel in Ultima 2...

-- And a question to the peanut gallery: Was magic useful in Terranigma?
6416  Media / Single-Player RPGs / Re: The RPG towns thread on: March 28, 2009, 01:31:11 AM
- Sumaru, for pretty much every reason Dincrest described. I spent a lot of time just wandering around and looking at stores and stuff.

- I thought all of the PSX FFs were going in the right direction with the towns. FFVI's felt mostly like stopover points, except for some of the AWESOME plays like Zozo. With FFVII through FFIX, each town felt more like a really fleshed out area, with a lot of them having minigames, FFVIII having draw points (which count as extra interaction in my eyes,), FFVIII and IX introducing cards, etc. Yeah, bitch all I may about FFVIII's uh... easiness, I thought the area design was spot-on. Anyway, while I have to admit I'm not very far in FFIX, I adore the weird little town with the auction, partially because it reminds me of...

- Lumina, from LoM. Which is odd because strictly from an interactivity and stuff-to-do standpoint, Geo has a bit more going on. Anyway, I love the music, the creepy bartender guy, and all of the quests that happen here. It's like stepping into an old Nick Jr. cartoon and not have to live with the constant dread of being an Ohioan (Side-pocket sniping with a hat on here, but this is one area where Id idn't think SD3 did that good of a job of compared to SD2 and LoM. You had some neat early cities like the one with the auction, but after half of the game places just stopped... doing much).

- Earthbound's towns all felt very fully realized. I think my favorite was Moonside. As per the last two examples, I think I like incoherent, eternally nocturnal cities. Then again, I love Twoson's music. Much like P2 and LoM, I just liked walking around places and looking at stuff.

- And the fourth city like that, of course? Koorong. Neon lights, weird back alley hotels, and that elaborate freaking dungeon.

- Just assume I copy and pasted the entirety of Eusis' post.

- Ultima 7's towns. Ultima 5 and 6 had NPC scheduling and nice details, but they were often tiny towns. Ultima 7's towns were all just a lot bigger, a lot more interactive, a lot more text and story heavy, and a lot more sidequesty. Also good god the Fellowship theme.

- I can't remember the name of it, but the starting town from Albion. All of the buildings are made of plants and it's gorgeous. Look up some screens on Mobygames sometime.

I think in theory I liked Zeal -- and by extension, Shevat, which was the same damn thing. Including the music -- but from a gameplay sense there's not a lot to do there, and it's a very brief part of the game. The towns in CT, while typically beautiful, are also typically sort of empty. I wish they ALL could have had millennial fairs. That was one of the things I liked more about Cross -- you actually spent some time in the towns, and they had alternate versions, too.

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Just like people complained that FF7 kept you in Midgar too long, people complained that Anachronox kept you in The Bricks too long.

For the millionth time I get out of Midgar in three hours and hell no you're not there long enough.

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People around here know I come down on FF12, mainly because I think the License Board sucks.

What, not deifacted nethycite?
6417  Media / Single-Player RPGs / Re: Final Fantasy IV: The After Years on: March 27, 2009, 05:59:29 PM
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Is canon sometimes worse than bad fanfiction?

What if you get in a situation where fanboys of the original game start working on the sequel, and thus... well... bad fanfiction IS canon?
6418  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 27, 2009, 01:41:38 PM
I like the DW games in the sense that uh, of all the beat em up/RPG genre blends I've played in recent years, DW somehow feels the most RCRish to me. Legend of mana probably being the second closest.

I just wish they had a better mid-level save system. Or rather more forgiving, I guess. But anyway yeah I'd have to get the PS2 version anyway. No current gen sitting consoles here. Anyway though, you got me feeling like getting this, maybe :P I always associate dynasty warriors with spring for some odd, odd reason.

Also good god how late was I up last night?
6419  Media / Single-Player RPGs / Re: The sacred battle screen... or "why is it sacred"? on: March 27, 2009, 01:09:33 PM
Oh, right. BoF3 and 4 both do the thing where they essentially take a screenshot of the current area view and use that as the backdrop. Thank you. I was not remembering what games did that.
6420  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 27, 2009, 05:54:08 AM
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Somehow I really really liked the plot of Abyss, for some reason the whole game just felt a lot more polished than any other tales game.

Okay what. Am I the only person that had problems with incredibly long load times, and the map camera being way, way too slow to rotate? (Having timed both, it takes a full 14-20 seconds to rotate the map 360 degrees, IIRC. FFVII takes 5-6, and some more modern RPGs with rotatable world maps are even like, half that. Specific rotate rate in and of itself isn't a big issue, but it should rotate about as fast as your character can move forward. It wans't anywhere near quick enough in Abyss. Additionally, load times were... about 6 seconds in and out, and battles lasted about 8-12 seconds for me on average. So huge problem there. Maybe would've been alleviated if enemies in dungeons never respawned but I seem to recall a lot of them respawning or something. Or maybe that was just that haunted house dungeon).

And even then there were some fairly obvious bugs. Like that thing with the overworld music breaking after the sewer escape.

Also sidequests that were easy to break.

I'm not sure I'd consider glitchiness to be polish :|
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