|
6422
|
Media / Single-Player RPGs / Final Fantasy IV Preview and Video
|
on: September 24, 2007, 07:13:42 PM
|
|
This mostly goes back to the FF devs never having a bloody clue about things like "balance" and "balance." Because at it's core, this IS a balance issue.
So, FFX again. Sure, focusing on Auron's combat abilities makes sense because, no, you're NOT going to make him a backline spellcaster as someone else put it. What about Khimari, though? Or Wakka Or even Rikku? They have rather poorly defined archetypes.
And FFXII? Do they have ANY archetypes to begin with? Sure, international edition is adding classes, but from what I've read ,that's not going to do anything to making the skill system more interested.
So the other option is classes. Great. FFV and FFT both had the problem where mages are, relatively speaking, gods.
So yeah. Either you can make everyone the same because you can give them every skill, or you can't give everyone every skill but they end up the same because there are only five or so useful skills in the entire game.
What FFIV had though just sort of bored me after awhile. You're mostly reacting to what crazy stuff the game does to your party. You're never really in control of the gameplay, I mean. Just responding to it. Also, I don't recall characters learning skills. Tellah sort of had everything hoisted on him at one point, I believe. Magic-wise, at least.
|
|
|
|
|
6423
|
Media / Single-Player RPGs / Final Fantasy IV Preview and Video
|
on: September 24, 2007, 01:29:38 AM
|
I consider excessive customisation something like Diablo, where the character is nothing but a paper doll. Diablo had a really rigid class system. Or at least Diablo 2 did. You can pick any skill and armor you want. Within your class. Excessive customization would be like having a necromancer that could turn into a werewolf and lay traps.
|
|
|
|
|
6424
|
Media / Single-Player RPGs / Persona 3
|
on: September 24, 2007, 01:27:47 AM
|
|
they're all on the second to last floor, I believe? they're not really rare at all.
|
|
|
|
|
6426
|
Media / Single-Player RPGs / Final Fantasy IV Preview and Video
|
on: September 23, 2007, 12:02:09 AM
|
|
That video made it sound like you could customize characters but in a limitted and rather permanent sense. Like, anyone can be anyone, but no-one can be everything.
Or some bullocks.
|
|
|
|
|
6432
|
Media / Single-Player RPGs / Star Ocean 4
|
on: September 13, 2007, 02:41:37 PM
|
While it's true they were trying to make a point about : So what if the world, as we experience it, may not even be real? In some sense or other, you're still existent, and you still have consciousness of SOME KIND. As opposed to not existing at all... The writing was really retarded and so were the characters
|
|
|
|
|
6433
|
Media / Single-Player RPGs / tactics or ways to tackle a rpg
|
on: September 11, 2007, 11:49:00 PM
|
|
I didn't like odin sphere for a lot of reasons, but a lack of tactics wasn't one of them (though I was never able to effectively use any of the tactics I read about and found button mashing the most viable strategy, but I never really got past the fire state with gwen because it was basically the ice stage, only red, and I like variety).
|
|
|
|
|
6435
|
Media / Single-Player RPGs / Who´s getting Final fantasy tactics: the lion war???
|
on: September 10, 2007, 10:19:24 PM
|
|
I don't think Square's doing stuff entirely out of the interesting of money. You have to consider that there actually WERE a lot of people clamoring for GBA ports of, uh, pretty much their entire back catalogue. Also, they've doing this sort of thing in Japan for awhile.
In any case, I wouldn't really, by any stretch, call Matsuno OR Sakaguchi geniuses of game design.
|
|
|
|
|
|
|
|