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Latest Member: Malekoth
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6436  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: February 24, 2010, 03:41:20 PM
Wait, FFXIII comes out this March? In America? That's... a pretty fast localization.
6437  Media / Single-Player RPGs / Re: The power of branding on: February 24, 2010, 03:40:21 PM
Big name games are going to be a lot more immediate and less likely to do things to piss the reviewer off because they're often more polished as a result of a bigger budget.

Mainstream reviewers have to play a game on a relatively short schedule so they're probably going to be less patient. Remember, they're not really playing games for fun. It's a job.
6438  Media / Single-Player RPGs / Re: List of RPGs for a noob trying to catch up on: February 24, 2010, 03:38:40 PM
Quote
well my copy is in the mail and I will certainly be reading up on any resource i can find about the game (guides faqs etc...)

Just PM me if you have questions I guess.
6439  Media / Single-Player RPGs / Re: its kind of incredible that.... on: February 24, 2010, 03:02:39 AM
Wait who's godwin? I like, Godwin's Lawed my post but I mean I'm just confused now.
6440  The Rest / General Discussions / Re: Star Wars is Real on: February 24, 2010, 03:01:24 AM
Holy shit, Gupta Robot? Sanjaya Gupta's a ROBOT? Fucking hell this is so sweet.
6441  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 24, 2010, 01:22:49 AM
Resetting the water level takes way less time than backtracking through the fire temple though.

Quote
That, and Shadow Link as he was the single hardest fight in the game.

I couldn't figure out how to hit him but then I noticed if that he was on the water and I was on the island my blows would connect. And then it was super-easy.

---edit---

Wait does he not attack in the GC version or something..?

---edit2----

Oh if you hit him with the hammer he stops doing anything apparently. Still, I don't recall him attacking before that.

How are you supposed to beat him?
6442  Media / Single-Player RPGs / Re: its kind of incredible that.... on: February 24, 2010, 12:10:38 AM
Remember that RPG with Hitler in it? Persona 2: Innocent Sin, I think it was called?

</godwin>
6443  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: February 23, 2010, 10:40:14 PM
Hm. Maybe a combined system. Think Zelda. You can save anywhere, but it only saves your stats/objects/etc. Position is only saved at specific save points.

Wait goddammit Eusis
6444  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: February 23, 2010, 10:39:52 PM
Joanna Newsom - Good Intentions Paving Company. It's like Dolly Parton meets Syd Barrett.

No idea how I feel about the rest of the album though.
6445  Media / Single-Player RPGs / Re: List of RPGs for a noob trying to catch up on: February 23, 2010, 09:16:10 PM
Unlimited Saga isn't particularly confusing if you have any sort of experience with grand strategy games (especially stuff like Europa Universalis for fairly obvious reasons: http://adamcadre.ac/calendar/10898-euii2.jpg). If that's the case, things like how you should be managing your resources (HP, LP, time, weapons), how you should be moving around the map, feinting and avoiding enemies and finding the shortest route possible... That kind of stuff is pretty standard for strategy games, and even most of the particular interface quirks are more or less equivalent to stuff in grand strategy games.

What DOES remain problematic is how stuff like different attack types aren't really explained anywhere, which is less an issue with the game itself and more an issue with the manual. In game, each weapon can have four of five attack groups, which break down into individual skills. Basically, the attacks go from fast-but-weak to strong-but-slow/inaccurate, which makes a lot of sense and is a pretty typical breakdown that a lot of games do, but there's no real indication that this is what was going on. Explained in the JP and EU manuals, but not the US one for some reason. Admittedly, that specific case doesn't really make a big difference, but it is why I think the biggest issue was completely wrong documentation, because the game itself remains more-or-less completely consistent and adheres to a fairly compact ruleset and it's very easy to understand once you get the basics of it.

Which you never will, of course, because the US manual was apparently written for a completely different game.
6446  Media / Single-Player RPGs / Re: Help needed - difficult RPGs? on: February 23, 2010, 09:01:35 PM
Quote
I found Lunar 1 to have absolutely perfect ballance for me.

Do you mean SSSC or the SegaCD one? I was playing SSSC lately and experienced what you were talking about entirely.

Also, what was lunar 2's save system? You used tokens to save or money or something, right? Which version as that in? I thought the US release of the PSX remake took it out.
6447  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: February 23, 2010, 08:59:38 PM
At the end of the game you typically have credits.

WOOGA BOOGA BOOGA.
6448  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 23, 2010, 07:45:24 PM
Okay. In the Water Temple in Ocarina of Time.

Seriously, what the fuck? This is supposed to be hard? The only issues I've had so far

A: that hard-to-see Time Block in the longshot room (which I read about on TVTropes a few days ago so I knew about it. Even barring that the are it leads to only has one entrance, so figuring out how to get there wouldn't have been hard. Also, Metroid logic states that you should explore whatever room you get an item in).

B: that one skulltule in the basement behind a gate, because I didn't know you could hit a switch with a fully-charged spin attack if it was behind a gate. Which has nothing to do with the water temple itself, but just me forgetting the game mechanics.

Otherwise--and I have absolutely nothing left to get but the boss key--this has been easier than the forest and fire temples.
6449  Media / Single-Player RPGs / Re: What feature in one/few RPGs should they all have? on: February 23, 2010, 10:30:30 AM
Every RPG that has a grand, orchestral final boss fight should replace the standard Acid Trip Boss Battle battle background with a video of an orchestra actually performing the song. In every RPG. Ever.
6450  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: February 23, 2010, 12:22:54 AM
Okay so I'm up to the Ice Caves in Ocarina of Time. Also finished the mask selling thing., I had to consult a faq about the skull mask because I thought the skull kid was the creepy little fucker in the graveyard. as I said, I haven't really played this game much since I got it in 9th grade.

I like how plasticy the graphics are. The game looks like toys.

I guess I really am liking it except... Twilight Princess doesn't have a lot of "How the fuck was I supposed to figure that out :(" moments. OoT kind of does. Like, recently, that thing where you need to use the scarecrow song to create something you can springshot off of in the Fire Temple. Getting the scarecrow song isn't hard, but like... there's no indication that summoning a scarecrow onto a giant torch holder is the right thing to do, or even a rational thing to do. It's just... very, very completely out of nowhere.

also do the elemental medallions do stuff? I cleared the fire temple and now my controller vibrates every time I'm near a bombable area. Whyyyyy?
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