Welcome, Guest. Please login or register.
April 19, 2014, 09:51:26 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319209 Posts in 13033 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 428 429 [430] 431 432 ... 543
6436  Media / Single-Player RPGs / Avalon Code. on: March 22, 2009, 02:20:59 AM
This sounds pretty interesting and it combines my two favorite things -- Action RPGs and genetic engineering -- but I haven't seen any reviews other than the IGN one. Have any actual human people played this yet, and what do you think of it?
6437  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 22, 2009, 12:11:48 AM
Quote
Super Mario Bros 2

It was Doki Doki Panic and a hell of a lot better than the real SMB2 goddammit.

Quote
Adding to mine:
Sidequests that open up in old areas progressively over the course of time, and which you can't locate intuitively (i.e., every once in a while you have to go back and talk to EVERY person in EVERY town to make sure you aren't missing a sidequest).  I hate this.  It forces you to follow a guide word for word, and I don't think a player should have to do that just to experience all the game content.

Do you have any examples of this?
6438  Media / Single-Player RPGs / Re: Xenogears made me puke (Soylent stufffff) on: March 21, 2009, 11:50:59 PM
My response was less puke and more "Well that was another goofy sci-fi reference."

I thought the cornea stealing part was nasty.


Also the color scheme in the final dungeon made me have a seizure.

Also wait clinical anxiety at 14.

Good god, I was 15, a freshman in highschool, whatevs, when i got around to actually finishing highschool. Er. Finishing Xenogears. Whatever. And like, this was during the LONGEST FUCKBAT WINTER EVER and every night I was just coming home and freaking out about death.

And then we watched a video on Ebola in bio class, and somehow this is why I can never eat at Olive Garden again.
6439  The Rest / General Discussions / Re: Meatballs! on: March 20, 2009, 07:31:48 PM
Wow.

Quote
I dunno, I can smash up some shit with a hammer while they cook...

I read that as "I smash up shit like a hammer with my cock."

Unfortunately you didn't say that. I was about to start worshiping you.

More out of context quotes!

Quote
My mom wraps the Christmas turkey every year in two pounds of bacon and man
6440  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 20, 2009, 04:29:52 PM
Similar to unskippable cutscenes, games with plot-important cutscenes that are really, really easy to skip accidentally by barely touching a button.
6441  The Rest / General Discussions / Re: Meatballs! on: March 20, 2009, 04:27:29 PM
Jee I was kind of assuming you'd all be eating metal balls with your metal teeth given how all of you listen to nothing but death metal all the time. Do you at least not cook your meatballs or fill them with blood or something?
6442  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 19, 2009, 11:22:20 AM
Quote
seeing kids just a few years past their mom's tit

So... you're saying that an RPG where the entire cast of kids, where the plot revolved around mammory glands... you're saying that THAT would be a good idea?

I like the cut of your jib, son.

Also if yo have to have an underaged character in a game you should do it like Spark in Ultima 7, where like, if you walk into, I don't know, a brothel, or a naked fairy, he's all like TEEHEE BOOBIES or something. Although I guess he did take all the death in violence in that game pretty well (but I guess seeing his father completely ripped apart probably dessensitized him).
6443  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 19, 2009, 03:03:49 AM
God fucking dammit it's worse in motion. Screw the uncanny valley, we're into entirely uncharted territory here.

Is it that hard to animate a mouth? I mean, that's like... sub-2001 era facial animation.

Those kids remind me of something though.

http://www.nicknz.co.nz/content/3541/Lazy-Town.png

I mean my god could you been any more puppety.

Another update after watching the video further but why is all of the texture work on the scenery just like a random mess of lines.

Also never seen this in an RPG but there was that semi-recent trend to make everything look like it was covered in vasoline. I think it was some weird side effect of HDR. http://www.sextonivel.com/images/2007/06/9510001yl4.jpg shows it off really... well... ish.

It's like you give someone a powerful GPU and they all forget how to draw or what things look like or basic facts like skin being fairly matte unless it's either really wet or covered in burns.
6444  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 11:41:43 PM
There sure is a lot of Star Ocean hate going around though.

It's because the series sucks.

My biggest annoyance?

picture omitted

God damn you Tri-Ace.

I'll agree with lame characters. Most of the time I can't continue a game when the characters are embarrassingly bad. Sometimes I can get past this(Grandia 3), but other times it just saps all my will to play the game(SO4).

Oh bloody fucking what the hell is that WHAT THE HELL IS THAT.

Now I'll never be able to sleep again. God. Fuckdammit.

Star Ocean 2 wasn't that innocent and simple, btw. It tries to be dark and edgy. It just looks cute and simple because it fails at having a coherent plot.

Just like I fail at... Actually, I don't fail at anything. I'm just awesome like that.
6445  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 11:35:37 PM
Quote
Sidequests that Require you to Complete Each Step Immediately no Matter how much of a Pain in the ASS it is to Complete (example: popping in and out of a cave in the first town until the damn fisherman drags up a certain damn pot).

This is the third reason I quit playing TotAbyss although it's more like that only with really twitchy and specific trigger points for sidequests.

Quote
It's good to be concise, but keep in mind that sometimes it's good to have some of that 'filler': think of how fat can make meat more tender.

Eusis, I'd have been okay with filler in Daggerfall but Daggerfall was just large, empty expanses not containing anything at all. Literally. NO filler. Just nothing. NOTHING.

Quote
Daggerfall was basically a less polished version of Morrowind

No it wasn't. The entire game progression was pretty hugely different, as were most of the mechanics.

Quote
Character interaction

JRPGs generally don't have character interaction, unless you count non-interactive cutscenes where your party members talk to eachother, which I don't because cutscenes are non-interactive and non-interactive is the opposite of interactive.
6446  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 11:28:32 PM
I'd kind of like... replace the dude in the background and the purple clouds, and just extend that reflective surface on back.
6447  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 06:17:36 PM
Wait, didn't I make a post about this years ago?

ANYHOO

Quote
1) if a game requires excessive grinding.  Grinding tries my patience and kills the pacing for me. 

I think a bigger problem is excessive stop-and-go grinding. Which is most grinding in JRPGS. The only one that comes to mind that isn't is PSI, which is a grindfest up to a certain point (Until you leave Palma?) and then the grinding starts tapering off a lot.

Anyway my biggest videogame pet peeve is excessive bugginess. My biggest RPG peeve is feature creep leading to the game completely falling apart. Daggerfall syndrome, basically.

(The opposite, of course, being ToadyOne syndrome, which happens when you have a lot of feature creep but also an infinite amount of time and resources. The end results of that are usually Dwarf Fortress, though, because nobody else is ToadyOne).

The other component of Daggerfall syndrome, though, is non-linearity... not for the sake of non-linearity but for the sake of letting the player do "whatever they want" or something equally vague and floppy.

Also, huge empty worlds. Again, Daggerfall syndrome -- let's make everything to scale and the like. It happens with traditional overworlds and to-scale overworlds and it's annoying. I mean, just putting more little hidden locations on the overworld... not even sidequests necessarily, but just little side areas to explore, like those tiny caves in Twilight Princess, you know?
6448  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 04:04:09 PM
How was Mark offensively stereotypical? I never actually understood that. The only things I can think of him saying that could be potentially taken as stereotypically African American:

1. He kind of says "Damn" a lot. I'm not sure whether or not this is actually a stereotype or not.
2. He mentions fried chicken, once. At, uh, a fast food restaurant. In a list which all includes pizza and french fries. And it's in the context of the fast food restaurant being out of food.
3. He also says "wassup" once. Assuming this is a stereotype because the white guys around here just shorten it to "Sup" although the black dudes also shorten it to "Sup." "Wassup" was sort of a nineties thing and I was eight back then and I was probably on meth because I live in Ohio and that's what fourth-graders do here.

As far as I know his characterization wasn't really changed from the Japanese version, and I'm also going to assume that wearing baseball caps, summoning demons, and carrying around axes and machine guns also aren't black stereotypes. They might be. I don't really know.

I mean, you could label the French exchange student in P3 as an offensive stereotype of French people. Or the gay dudes in SH:C as offensive stereotypes of gay dudes? Or, uh, Barrett?

Or actually a bit more troubling since it's kind of pervasive, Troika and Black Isle's... constant tendency to shy away from homosexual males, while being fine with lesbians. I know I'm not the only person who played Fallout 2 and was bugged the hell out by that.

And it's not like any of those ever really hit the level of Lo Wang in Shadow Warrior, which wasn't an RPG but whatever.
6449  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: March 17, 2009, 11:54:31 PM
Radiohead - National Anthem
Hercules and Love Affair - Blind
Batman and the Batmans - Batman AAAAAAAAH

(Note one of those isn't a real song).
(I like horns a lot).
6450  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 17, 2009, 03:08:16 PM
Quote
I guess you only played Persona 3 then?  In previous games, enemies could be weak to various status ailments, which made status spells very powerful.  And even in Persona 4, the status spells were great because nearly even enemy who didn't have an elemental resistance could get hit with status ailments nearly 100% of the time.

Oh, that's completely true. It just seems a lot more efficient to kill them outright, and I don't remember any bosses being weak to status attacks (I mean, like Pulinpa or whatever. Not buffs/debuffs, obviously).

(In regards to FF games I guess FFVII actually sort of a little improved on that since you could do Add Effect. Sort of. Specific to FF2, I'm not sure why Slow is that useful, since I thought that only your party members in the first three games ever got a significant number of hits in. Enemies usually only do 1 or 2, unless I'm remembering wrong. And buffs and debuffs aren't that useful in any FF, really. Or in the earlier dragon quest games, I'm finding.)

Wizardry 8 had some of the most effective status attacks, actually. Blind utterly crippled an enemy. Sleep utterly  crippled them, paralyzed them, and made you crit on them constantly. And crits with a valkyrie or monk are often instant kills.
Pages: 1 ... 428 429 [430] 431 432 ... 543


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!