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351941 Posts in 14337 Topics by 2253 Members
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6451  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 03:47:21 PM
for smt games if there's no default name i find a japanese name list and just pick stuff. sometimes this works poorly since i didn't read my P3 manual and named my MC Aki and it's like HI AKIHIKO THIS IS AKI. WELL FUCK.

I think I named my Nocturne guy Daisuke.

(Dragon Warrior games, of course, get far more interesting names, such as Ruth, Scott, Hezekiah, Zekariah, Naskhida... And my QfG2 character is, of course, named Aloysius. Harvest Moon characters I recently started naming after counties in Ohio. HI MY NAME IS PUTNAM AND THIS IS MY DOG ASHTABULA WELCOME TO WYANDOT FARM. If I ever get a female version I'm naming the MC Geauga because that's an old indian word for Raccoon and Raccoon is an AWESOME name for girls.

My future children hate me :]]]])
6452  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:36:37 PM
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It's kind of surreal for that warning to be there this one time.

I'm taking these brain pills. They let me know things. Not useful things. Just message board things.

If the second half of your post was also addressed to me, the Bannable Game got an english release.
6453  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:10:09 AM
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Dissidia has the worst mechanics

It's Square. The only game they've made with truly sound mechanics was Einhander* which was the SHMUP and not goddamn Ehrgeiz people can you please learn to read.

I'm trying to learn to cope with this. It's like progressively throwing my nostalgia into a vat of acid. But honestly when dealing with Square you're better off just accepting a spectrum of "More broken" to "Less broken."

Also, OMF: 2097 pretty much is your best bet if you want a fighting game/RPG hybrid. OMF: 2097 is also a really good bet if you just want something awesome. It's also freeware now. I think.

* I can think of a couple of exceptions, actually, except bring one of them up would get me banned, and bringing the other two up would be a big, stupid circular argument with people agreeing, not agreeing, and nothing interesting really being said.
6454  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 28, 2009, 11:07:17 PM
IIRC!!!

PSX/PS2 doesn't, uh, interpolate data. Which means that if you use that scratch the hell out of it to buff it down method (toothpaste, resurfacer), which would work for a PC CD ROM, it wouldn't for a PSX game work.

YOu'd need to go to gamestop and have them resufrace it fro yu
6455  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2009, 11:03:21 PM
I should replay P1 :( Maybe I will pick up the remake for that purpose. What do PSPs cost now?
6456  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 27, 2009, 11:00:34 PM
Actually I was having programming problems but then I found out that I could embed pointers to functions in a user defined type, so that simplifies the hell out of collision detection.

I am, actually, a point where polymorphism would be useful. AH WELLZ.

---edit---

http://www.mediafire.com/?ezj2j0nzymo

Okay this is my thing so far (unless I linked to the wrong file). You'll need FBIDE 0.4.7 to open the project file. It's not really NECESSARY though.

Also some of the code's still a major mess, but it's working and I sort of have pickups functional in a sense.

I need to add proper spawn points, weapon respawns, support for things that aren't shotguns... stuff. Lots of things. But it's coming along~~~
6457  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 05:44:18 PM
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I was fairly sure that Porre got it's military tech from FATE through Lynx, but I've been told that that's completely wrong, so I dunno.

Actually, now I'm more confused because apparently the Epoch in CC (the one you see in... Viper Manor's basement somewhere or something) is just another one Belthasar built.

I don't know maybe Porre just got really creative. Honestly, Guardia and Porre are pretty nebulously defined in CT in the 1000 AD era so it's not like it's a major point anyway, but it's just bugging me because half the supposed canon in regards to either game is fanon, and it's difficult sorting stuff out, and even barring that, the Dalton thing is still retarded.

Anyway, back to Doom. Or System Shock. I got that running. Can't use the talkie version though. Talkie versions are always badly programmed.
6458  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:01:51 PM
Not 600AD.

Code:
Some addition explaining why porre was able to take over Guardia. Or something

Then again I don't get what any of the DS additions were for. They apparently decided to make Schala evil for some reason, too.
6459  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 11:14:37 AM
Totally unrelated to FPSeses or what I've BEEN playing lately, but I had some questions about CT:DS.

Code:
I saw some crap on TV Tropes about Dalton being responsible for taking over Porre and then making them hi-tech so they could be Guardia.

WTF?

Code:
I thought Porre beat Guardia with normal means (and possibly the masamune was involved as per CT PSX's new ending?) and just sort of found the Epoch there. Because... that's where it fucking was at the end of CT. And then they either reverse engineered it to get their more hi-tech stuff, went into the future to get it, or... well, what the hell, it's 30 years after CT and it's not like the game had a particularly clearcut set of technology anyway.

I'm assuming the thing about Dalton's from the DS version. It's not in CC's script anywhere. Or TV Tropes is just full of shit on that one.
6460  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:25:55 AM
Sketch, play 3 in Three sometime. I think it's freeware now. You just need a mac emulator.

Anyway, played Marathon 1 for a bit. Unlike 2 and Infinity, it's actually good and the levels designs aren't on crack. Whaddaya know.
6461  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 08:52:12 PM
How many Poles does it take to win a chess game?

(It doesn't matter. They get confused by the colorscheme).
6462  The Rest / General Discussions / Re: Response to "The Glamour Issue: Looking Back On RPGs" on: August 26, 2009, 06:56:15 PM
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Generally though, games I replay after completion I liked in the first place.  The experience won't worsen for me in repeat times (other than the whole dated technology factor).

I'm the opposite. i went back this summer, replayed some old favorites, and ended up like, hating all of them except Chrono Cross.

And then I started liking SD3.

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I always ask myself after I'm through with a game, "gut level feeling- did I enjoy the experience?"

I started doing this, hence the problem above.

The problem with RPGs is that they have characters and stories. They can be incredibly endearing even if the gameplay sucks, and sometimes you end up convincing yourself they ARE good -- because they've endeared themselves to you.

Which is why I can't tell if I actually like Chrono Cross or not. Or FFIX. Or FFVII. Most JRPGs I really don't...

Well, playing Quake Live, you can really tell it's a game by a company that knows exactly what they wanted to do, how to do it, and then doing exactly that. It's the same feeling I got from Persona 3, to give an RPG example.

I don't know if I get that vibe from most things Square's produced. Or many of them. Or any. I don't get much in the way of clarity of vision from most Square products.

I don't get it from most JRPGs in general. If I had to come up with ONE reason why I liked Symphonia more than any other tales games, maybe it IS because it felt like it had more clarity, to me, than Abyss, which felt like it had rampant featuritis, or Phantasia, which felt like a game caught between being its own entity and being a Standard 16-bit JRPG.

And maybe why I like DQ games in spite of their relative simplicity and sometimes plodding nature. They're games that felt like they had a design document behind them, firmly set in stone, and signed thrice by everyone involved.

I tend to think that balance is maybe the ultimate make-or-break thing behind games, but I wonder if maybe clarity isn't more important. Clarity, I think, tends to dictate balance.
6463  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 05:31:06 PM
Because only douchey looking white people use Macs.

Black people prefer Amigas.

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That is obviously wrong, but I had heard some things about Russia and black people...

Ahem. Let the Russian major take this one.

* Fucking awesome zentai transform sequence or some shit *

Okay, black people are fairly unheard of in Russia, for whatever reason, probably because Russia's a frigid wasteland IDK, and I assume this applies to Poland too -- and keep in mind that this ad is Polish. Not Russian. Russian uses Cyrillic. (How many Poles does it take to screw up the Latin alphabet? It's too late they already did) -- although they're relatively close to Germany which DOES have a decentish black population I guess. Or maybe that's Austria. Whatever.

The idea of a "black person" in Russia more often refers to someone from like, Kazakhstan. Not African. Being of African descent in Russia is apparently like being of African descent in Japan. Anyway, you're pretty openly allowed to be racist towards people from Kazakhstan in Russia for some reason.

Anyway so if you hear of Russians having a problem with black people, it's probably actually Kazakhstani or any other darker skinned predominately-muslim race or nationality.
6464  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 26, 2009, 12:33:32 PM
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It also had pretty good writing and an actual attempt at a story

I must admit that I never got past level 7 or 8 in the original before the gameplay elements started getting on me, and maybe it picks up after that -- it probably does -- but I just had a hard time following the story, partially because I got tired of having to pick out relevant story-related text from "go here, do this" messages, and I'd pretty much just stop reading THOSE half the time because weren't that helpful. And apparently some of the more important story-terminals are hidden. Also, I really question the need to make an FPS that verbose.
6465  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 03:12:45 AM
How many Poles does it take to Photoshop a Microsoft ad?

(It doesn't matter. They'll still find a way to screw it up.)
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