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6451  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 03:58:52 AM
I play Wizardry 8 for like, an hour and half, and successfully finished two encounters.

This game is shit. Why did I ever like it? Honestly. It's unplayably slow, individual battles can last well over ten minutes, status attacks work but don't seem to actually matter much, and more of your attacks miss than hit (whereas most of the enemy attacks hit).

Seriously. What the hell did I ever see in this game?

Never mind, I was wondering if you got to the point where this certain kid over narrates stuff and if you noticed it. :P

What... town was this in? I really don't remember it at all.
6452  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 02:03:18 AM
Hoshino I'm not sure what you're asking me but uh...

Seriously, what ARE you asking me :( What's wrong with the phrase "cold hard floor?"
6453  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 12:47:15 AM
I did think DQVII's translation was THAT bad. I mean, at the least it's generally pretty grammatical and quite understandable. It's just really... stilted. And it does have it's occasional good moments. I mean like, we're not talking FFT or BoF2 levels of "Wait what are these people even saying?" levels, here.

Anyway I tried to play Morrowind, Elona, and ADOM today, but I'm just not feeling it. It's like the gaming part of me is just gone.
6454  The Rest / General Discussions / Re: Scary! on: September 24, 2009, 10:23:01 PM
And you thought Ohio was bad!

Rub it in, you bastard >:(
6455  The Rest / General Discussions / Re: Do you hate your life? on: September 24, 2009, 11:02:39 AM
I need to rant. That sort of fits here, right?

Okay see, I'm taking this online Russian course. First week of school, I talk to the head of the Russian department on campus, and he tells me to make an account. I do that. Problem is, I use the same password as my main university password. And it has a < in it because it requires symbols.

Apparently, I was NOT supposed to do that for the online Russian course. Except I didn't know that because the online form doesn't TELL me not to use symbols, and doesn't reject my password when I try to register.

I find out not to use special symbols when the guy from Moscow e-mails me a week later telling me to register for the course.

And there's apparently no way to change the password.

1. Who designs a login system where you can't change your password?
2. Who designs a loing system where you can freely register with improper passwords?

So now I have to re-register and I THINK (I mean, hopefully, because I just did) repurchase the course (and I'm not sure who's paying for it anyway).

Oformit' zakaz should mean "place order."

6456  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 24, 2009, 01:30:05 AM
Real American heroes~~~
6457  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 23, 2009, 08:28:37 PM
Basically it says that you must cover your penis with wasp stings

If we use a really liberal definition of "enlarge" to include "swollen"...

Anyway the problem with nonsurgical dick growth methods is that the spongey inner dick tissue doesn't really expand the same way skin does. If the mandick was nothing but flesh, sure, you could manually pull on it with constant pressure for a few years and it'd grow substantially, but it's not. It's made of mechanisms and doodads.
6458  Media / Single-Player RPGs / Re: I can make games? Journal on: September 23, 2009, 05:27:00 PM
That is sort of odd, admittedly, especially since it looks like you'd, uh, need to recompile if you just altered a resource. You CAN dynamically load 2D images with the Texture2D.FromFile method but that's it.

that would sort of render external editors... impossible, though, as well as any sort of propriety file format.

anyway it's not something I really plan on developing in. It's mostly just to learn with since the concepts are applicable in other systems.


Then again, C# is a lot nicer than C++ (and I like freebasic too although I don't think it has garbage collection). Anyway.

The content pipeline makes sense for XBLA games which DO need to have all their resources packaged and aren't editable post release. You can also get VB or winForms or whatever to use the content pipeline so writing level editors is possible. Just... only if you have XNA Game Studio installed.
6459  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 23, 2009, 03:01:25 PM
Least it wasn't a porcupine.
6460  Media / Single-Player RPGs / Re: Dragon Quest VI appears on: September 23, 2009, 02:22:28 PM
Yeah, this definitely looks worse than the original.
6461  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 23, 2009, 01:26:05 AM
SMT:N's story is a lot more apparent if you actually talk to the NPCs (which a lot of people don't acknowledge as NPCs because they're either monsters or floating spheres). I remember that from my gamefaqs days.

Sigh. Highschool. Memories~~

I need to cure that. ALCOHOL TIME.
6462  Media / Single-Player RPGs / Re: Square Enix on: September 23, 2009, 01:24:38 AM
OMF 2097 invented the fighter RPG and did it better than all subsequent ones >:C
6463  Media / Single-Player RPGs / Re: Square Enix on: September 22, 2009, 10:47:30 PM
Guy makes some good points, actually, although the gaming industry is probably more resilient than he's making it out to be and if it DOES fall apart someone else will swoop in and start doing stuff. The indie game movement is large. And in charge. Brotha.

I really do like the mindset of "games are toys and there's nothing wrong with that." Because, well, they are in a sense, you know? And what IS wrong with that? What IS wrong with having fun? (Then again maybe I'm just trying to justify the stack of plush toys I have sitting in my dorm. Next to the thirty goddamn plants).

(Wait did I say that out loud? fuck).

(Also seriously part of the reason I like unlimited saga so much is because it's very toy like, down to physically emulating a game board. part of the reason I like metal saga so much is similar. the little tanks you collect literally look like toys. I like games that let me play with them instead of just playing them*).

* I like this kind of game too, though.
6464  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 22, 2009, 10:42:50 PM
Oh well, next up is Falrod which also tends to be irritating and then it's nothing but smooth sailing till Dharma (which also sucks but for different reasons).

Yyyyyyyyyeah at least the payoff for that's the class system.

I should get back to DQ7*. I'd JUST gotten melvin.

anyway I seriously haven't played videogames in like a week or two. Nothing but reading up on XNA, doing Russian homework, and, uh... watching Fresh Prince and Phineas & Ferb on disney. This is my life now. :(
6465  Media / Single-Player RPGs / Re: Square Enix on: September 22, 2009, 05:58:51 PM
Babies are not more interesting than video games. Anyone who says otherwise is lying.

Then why is the Sims su OH HOLY SHIT HUGE BUG ON MY WINDOW WHAT THE FUCK ch a big seller? Or tomagotchis? Or uh... http://www.baber.com/baber/gifs/software/babyz_scnsht3.jpg ?

Anyway, Square's problem with doing original stuff is that, as I said, I don't think they're really a design-oriented company so they tend to screw it up. And I've said it before that I don't think Square has any idea what proper balance is, whether they're trying to be original or not. And the simple fact remains that you can't patch console games.

The mana games, for instance.

Legend of Mana doesn't have any sort of balance at all, most of the produce doesn't work as described (and worst still -- don't actually work at all), and pet raising is arguably broken as a result of it. Then there's the fact that tempering not actually explained anywhere.

SD3 has some broken stats (luck is one, apparently) and some skills that aren't really useful at all, and then there's the big problem of certain character combinations are just *really f'ing boring*. Like, any party without any magic user. And Duran's just... slow.

And with SoM, there's the problem with magic being sort of not worth it to level up unless you grind because you don't really have the MP to ever use spells consistently or the item slots to store enough Fairy Walnuts to restore MP much. And two of your characters are primarily magic oriented (with Popoi never being much good at attacks), and you also have that issue like with Cyan where waiting for the attack charge bar to fully charge is *really boring* and most of the special attacks aren't worth it anyway, especially considering how wonky the hit detection is. Also a lot of the spells just aren't that useful.

Chrono games!

Chrono Cross fares somewhat interestingly in terms of balance because every spell is arguably useful and there's nothing that won't work by default. i THINK this is the only Square game where buffs and debuffs have a near 100% chance of working.  Except you run into problems with all of the non-boss fights being fairly meaningless (like... most... well, not Square RPGs but like most RPGs in general. Why is there even combat with regular enemies if it's not significant, ever?) and the, uh, think with having 45 characters that aren't really that different from eachother...

Chrono Trigger has sort of similar issues with non-boss encounters mostly just being there to run up the clock on an already really short game. Sure, the boss fights are interesting -- especially if the game is in Active mode instead of Wait mode -- but... Also, a lot of the combo attacks have questionable MP costs in comparison to the amount of damage they do (and some really do seem like they just do the same amount of damage as doing the two attacks separately would've done). I do appreciate the idea of everyone having magic capabilities though. (The balance issues are more apparent taking a fan patch I played into consideration, which is actually really well balanced and interesting).

I think with the FF games, Square's biggest problem is that they add features without thinking how they really affect each other/the game as a whole.

Also, there's no concept of strengths and weaknesses. Everything is progressively stronger -- it just takes an extra degree of effort to get the stronger stuff.

Hey, that bug on my window finally went away.


Nevermind it's back.


It's actually gone now. Here's a list of things I consider essential to balance. The first 11 or 12 are the most important ones.

1.Every action that the player may take must, at some point, be useful.

2.Every action that the player may take must be useful in multiple contexts, within reason.

3.No action that the player may take can be equally useful in every context.

4.Contexts must be varied enough that the situation described in 3 does not occur by default.

5.Contexts may be varied with the express intent of preventing a single, dominant pattern.

6.There should be no situation where a single, limited “correct” set of actions is necessary.

7.A situation as describe as above may not be used to justify an action as useful.

8.The merit of a given action or set of actions (i.e. a strategy) must not be based wholly on predicting non-user events.

9.Enough feedback must be provided to sufficiently judge the merit of a given action in order to prevent a situation as described in 7.

10.The outcomes of both user and non-user actions must be consistent and somewhat predictable within a given context.

11.Within a given context, the most appropriate or “best” action should vary based on dynamic parameters that change either as the result of user actions, non-user action, or the result of some sub-context.

12.All actions must have appropriate advantages and disadvantages.

13.All actions must be varied enough to prevent a simplistic (i.e. rock-paper-scissors) approach or a situation where all actions are essentially identical.

14.All advantages and disadvantages associated with actions must be sufficiently varied to prevent a situation such as described in 13.

15.The advantages and disadvantages associated with an action should appropriately offset each other.

16.Any cost associated with the action must be of an appropriate value to either: A) Prevent an otherwise heavily advantaged action from becoming dominant. B) NOT prevent an otherwise valid action from becoming invalid because of high costs.

17.If new actions are presented over time (or are otherwise differed from being usable immediately) these actions must not be presented in a strictly linear manner of constantly increasing merit. In other words, new actions must follow the same standards for balance as old actions.

18.Similarly, while some degree of action obsolescence is probably inevitable, it should be avoided at all costs.

19.Similarly, no early action should overshadow a later action. In other words, old action must also follow the same standards of balance as later actions.
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