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334723 Posts in 13708 Topics by 2200 Members
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6451  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 04, 2009, 04:06:17 PM
Stupid Devil Survivor. The mechanics are so damn near perfect but that CRASH BUG is infuriating.

I mean, that Keisuke fight. I just won it. See, I was losing because these one parties had Dark Wave which lets you attack from a distance. So no retaliation. Then it dawned on me to just give Yuzu a demon with Dark Wave. Dark Wave let's you attack from a distance AND retaliate to getting attacked at a distance. I also gave her this one demon with Double Up, so two attacks per turn. Did that, and beat the hell out of that mission. And I thought I was going to have to grind! Oy!

Racial skills might be the most important thing of all, really. I don't know.

Also it's funny that civilian AI sort of breaks down give how absolutely rapefest the demon AI gets.
6452  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 04, 2009, 02:21:43 PM
See, I'll never get this. PrimeMover calls Chrono Cross the most cynical game he's ever played. I think it's one of the most exuberantly joyful games I've ever played.
6453  Media / Single-Player RPGs / Re: Best Unique Gameplay Feature on: July 04, 2009, 02:07:14 PM
I thought SH:C's battle system was sort of tedious for other reasons, and while I don't have a problem with the Judgement Ring in and of itself I question design choices that replace menus with minigames. I played Nocturne around the same time since they came out around the same time, and I realized that having a well-balanced game with a fairly normal battle system could be a lot of fun.

I dunno. It's like the conversation ring in Oblivion (although that was done HORRIBLY and I'm only mentioning it as the most loosely connected of examples). It's an attempt to increase interactivity by replacing the menu with something alittle less menu like, but is it really fixing the core issue or helping things?
6454  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 04, 2009, 01:56:49 PM
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Any specific example?

Unless it's a game I REALLY adore, I generally stop playing as soon as I hit a dungeon I find tedious or a boss I can't defeat within three tries.

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Why the stuff done by some random guy from a village should re-shape the aspect of the entire world he's living at?

That happens in linear JRPGs too. An example of a JRPG where a random guy from a village doesn't re-shape the world would be like, Harvest Moon.

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if the creator of the game wants to tell an specific story and set of events, then the game can't be a "write your own story" type of game, and neither is this a bad thing per se.

The problem is, videogames are an interactive medium, and by disallowing the player to interact with the story progression... well, that IS a bad thing. So, yes, no matter how much/how many people enjoy this kind of game design, I am going to maintain that it's bad game design.
6455  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 04, 2009, 12:05:47 PM
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I mean the evolution of Traditional JRPGs. It seems to be the slowest evolving genre in video games.

Traditional JRPGs sort of work on adhering to tradition. Expecting them to evolve is like expecting Oasis* to be original.

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Not every rpg made needs to be open/sandbox/choose your path type of game.

I think they do. I don't really have the time or attention these days to play games where I can't do what I want when I want to do it. If I'm playing a linear game and I'm being forced to do a dungeon I don't like, I'll probably just quit playing the game, whereas if I'm playing a non-linear game, I could just go do a different side-quest or dungeon.

The funnest thing ever is going back and playing all of my favorite JRPGs and realizing how much I hate them now :3

* Or whatever the hell you kids are listening to these days. Get off my lawn!
6456  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 04, 2009, 11:54:47 AM
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If a games' story is serious, I'd rather not have too many/any characters that colourful.

Yeah but outside of Starky most of the super-colorful characters were optional. Also the wrestler dude was a depressed exorcist so I mean while he looked kind of goofy his personality was sort of grimmish.

And it's not like Chrono Trigger didn't have its share of inappropriately goofy bits, like the entire "Let's go back in time and replace Chrono with a doll from the carnival so that he doesn't die" thing.

I mean, it's Squaresoft. You can't possibly expect them to know how to make a game with a consistent tone and without really stupid comedic relief where it's not appropriate.

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yet they were some of the most normal characters I've seen in a while.

That reminds me. That girl with the doll annoyed me too, mostly for her mannerisms and way of being all like GLOOMYETTA OH MY WHAT A ZING THAT WAS I BET YOU NEED SOME ICE FOR THAT BURN GLOOOOMMMMMYYYYEEEEETTTTAAAAAA.
6457  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 04, 2009, 11:43:13 AM
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There's a battle where you need to evacuate some civvies, not let any of them die, and (obviously) kill all the dudes.  Had to try that one a few times.

That's not too bad. Just get some demons with movement skills and something like affection or devotion, get up to the civvies FAST, and heal as necessary. The demons you fight aren't hard.

The Keisuke/Midori fight is hard since Keisuke fights enemies even if he has no HP whatsoever. He will *never run*. The civvies on the other hand DO run away.

I'm pretty sure it's not mandatory but I don't really feel like killing Keisuke off.

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Hmmm, I guess I need to play more then, I've never had a DS cart crash on me before :P

I've had FF3 and Dragon Quest 4 crash on me, and I THINK Rune Factory too, except in those cases I'm almost positive it was either dirty contacts or something hardware related, given that they crashed on area transitions or battle transitions. I mean sometimes joggling the DS makes the cart like... slightly disconnect, makes the data loading freak out, breaks the RAM, whatever. That's understandable, and while it's still dumb, it's probably nintendo's fault.

In this case, what happened is Midori left the field, Keisuke's turn came up, and the menus started popping up without text. He used Dia, and the game crashed. Menu breakdowns would either make me think GPU overheating -- which is NOT what's happening. It's a damn DS game with 2D sprites -- or something software related.

I mean you CAN save whenever you want in-battle but it's still anoying.
6458  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 04, 2009, 03:15:49 AM
Wow.

I was doing pretty well in a mission in Devil Survivor. And then the game crashed.

Completely rescinding everything positive I had to say about the game.
6459  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 04, 2009, 01:40:25 AM
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For the importance the character has; her looks are everything but flattering

Heaven forbid that a female main character not exist solely for the sake of being eye candy ! :T
6460  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 03, 2009, 11:55:25 PM
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A less PC term would be French Indians.

Even less PC: Frindians.
6461  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 03, 2009, 11:17:00 PM
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I hated Kid from Chrono Cross simply because of her name. Who the hell comes up with these things?!

The main character in Dhalgren was named The Kid, The Kidd, and Kidd at various points throughout the book. That was like 1974*.

Then again I name RPG characters stuff like Hezekiah (DQ5), Zekariaha (DQ7), and Aloysius (QfG) so what do I know !!

* Despite being based on 1984, Bowie's Diamond Dogs has a LOT of stuff that looks referential to Dhalgren, even though that would've been impossible. Actually Diamond Dogs has more in common with Dhalgren than 1984, which is REALLY weird.

References to stuff like catching ones death in the fog and gardens kind of describes bellona.

"Family badge of sapphire and cracked emerald" sounds like a mix of Denny's cracked light projector and the chains everyone's wearing.

Also the red eyes keep coming up in Dhalgren too.

Not to mention the entirety of Sweet Thing.

6462  Media / Single-Player RPGs / Re: Best Unique Gameplay Feature on: July 03, 2009, 10:11:03 PM
Press-turn.

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I haven't seen other SRPGs meld the two like Bahamut Lagoon did.

Devil Survivor?
6463  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 03, 2009, 10:03:42 PM
Pretty much anyone from any Square game ever, really.
6464  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 03, 2009, 07:57:38 PM
Gau really reminds me of Gasho from Tong Nou for some reason. Cyan kind of annoyed me more. Man can you imagine Cyan being voiced by Scribe Shanky from Musashi in a remake? That'd rock so hard.
6465  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: July 03, 2009, 07:41:44 PM
Baseball Z. Socks from The Legend of My Dad.

That blue thing from Tales of the Abyss (does that count as playable? You can squeeze it to make fire come out).

Pokey, of course, but he's supposed to be annoying.

Oh and that motherfucking cockshirt Chu Chu from Xenogears and to really rub insult into the injury they have CHUCIFIXION but even worse that goddamn implied Chu Chu orgy in Shevat. Don't wanna be thinking about any goddamn Chu Chu SEX FLUIDS and I mean goddamn what if they were doing that in the Weltall and Fei walks into the hangar and it's covered in Chu Juice and he's like GODDAMN YA'LL BASTARDS and chu chu is just like :3c and then Fei has to choke a bitch but chu chu doesn't even have a goddamn neck to choke so he just punts her off of shevat and Margie is like NO WHAT THE HELL so fei punts her too and bart's like NO WHAT THE HELL so fei punts him to because apparently fei just can't stop killing people like HIS MOM or EVERYONE IN HIS VILLAGE or RANDOM ENEMIES and shit like thta goddamn what an asshole.

Shion, from what I played of Xenosaga before I got bored with it, seemed like she had brain damage or something. What's funny as hell is that she reminds me of Sabrina Skunk from that goddamn Eric Schwartz comic (Furfuck from Columbus, Ohio. Thanks for ruining the only decent city in this hellhole you fat bastard) and it's doubly worse because of the whole Transformers/mecha fetish Sabrina has and Shion TOTALLY wants up in Kosmos' USB ports so it's like jesus christ can you not do this anymore.

Grub from Septerra Core had a goofy voice. I don't know if I'd call him annoying but he's like 20 and he sounds like Doug, from Nickelodeon's Doug. I can imagine walking up to him and then Rodger's cat hisses and claws at Runner and then Runner kills it and Rodger freaks way out and Grub just laughs while stroking his spikey hair.

Fatty McTubbykins from Lunar was sort of annoying but I'll throw him in the boat. With Pokey.

Oh, recently that Paladin you get in BG2 is getting on my nerves though I think it's just the voice set they gave him. Aerie's voice is also annoying :|
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