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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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6451  Media / Single-Player RPGs / Re: What makes for a good RPG sequel? on: June 05, 2009, 12:38:35 AM
Well, Kato DID say CC wasn't really intended as a *sequel*. And I mean, it's really not except in some very vague sense. The gameplay is different, and while the story relates to the first game and happens because of those events, it's its own self contained thing. Can you really say it's a terrible sequel if sequel-ness wasn't the main intent?

I really don't buy the notion that CC retconned CT though. I mean, it didn't in the sense that every change CC did to CT canon happened after CT ended (as much as that concept matters in a story that doesn't really have linear time). It altered what happened to Schala, but nothing it did really like... changed the nature of Lavos, or any of the established characters.

Retconning is more what that DS port of CT did with its completely incoherent alternate endings that don't have anything to do with established canon from either CT or CC which make Schala even for no apparent reason.
6452  Media / Single-Player RPGs / Re: Villains MIA topic... on: June 05, 2009, 12:31:33 AM
Legend of Mana had some interesting villains, especially in regards to the storyline with Matilda and the fairies. Absolutely *nobody* was in the right in that thing. Escad and Irwin are the ones played up as the bad guys, with Irwin being more anti-hero and Escad, thematically, sort of being the main villain in the entire game, but even Matilda's pretty similar to Escad in her single-minded zealotry.

It's sort of like how if you take the laugh track out of Everyone Loves Raymond, you get a Chekhov play. Or not.
6453  Media / Single-Player RPGs / Re: What makes for a good RPG sequel? on: June 05, 2009, 12:16:02 AM
Phantasy Star is an interesting example. In each game they sort of rebuild things from the ground up, despite every game being a loose story sequel. PS4 was a very oddly prescient game. It came out in 1993 in Japan, but its style and general execution is... so far AHEAD of pretty much anything else at the time. I think PS1 has aged quite well despite some grinding early one, but Phantasy Star 2 and 3 were grindfests and not really a lot of fun from a modern perspective. They're not really MODERN games. They don't have that ahead-of-its-time-ness that PSI had, if you will.

PSIV is maybe what I'd call the first modern JRPG. Even to this day it has an incredibly tight narrative structure that melds very well with the game which is especially odd since PS2 and 3 were rather bad about that.
6454  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 05, 2009, 12:06:50 AM
Early Shin Megami Tensei games had ridiculous encounter rates too, and enemies would often come in multiple waves.

Quite! Difference, though: Spells were more damaging, you had more MP to play with, and auto battle was actually really, realy quick. Also, not even Persona 1 had dungeons as loopy as PS2's and Persona 1 pretty much had the wackiest dungeons in the whole super-series.

Also, generic comment about no random battles anywhere, more boss battles, boss battles only, and all battles must be unique and interesting.

Personally though speaking of PS2, arbitrary, awkwardly designed dungeons with very little interaction are my second biggest pet peeve from the SNES era. Endless lists of magic spells, most of them useless, is my other biggest pet peeve, which is why I sort of consider BoF2 to be pretty much garbage.
6455  Media / Single-Player RPGs / Re: What makes for a good RPG sequel? on: June 04, 2009, 11:42:27 PM
In b4 Prime Mover calling Chrono Cross cynical and me beating the hell out of Prime Mover with a dictionary so he can actually learn what 'cynical' means.

(Random list of things I didn't like in CC:
* Prone to navel gazing. Like every JRPG ever.
* Non-boss battles weren't terribly fun. Like every JRPG ever.
* Slow battles. Technically not strictly a gameplay issue but something to do with the game being capped at like 40 FPS for some retarded reason.
* later on, CT did a lot of stuff with set encounters that ended up being pretty unique. Ct's the only game I know of that really did this.
* finding the optional summons is pretty impossible without an FAQ.

Random list of things I liked in CC:

* Status attacks had near 100% chance of working.
* Elemental strengths and weaknesses readily apparent.
* Lots of interactive bits in the dungeons. This is my favorite thing about CT, too.
* Lots of optional events, like all of the level 7 combo stuff.

Random list of common pet peeves about CC that I don't give a shit about:

* No real combo system. Big deal, whatever. This was CT's shtick. It worked alright there. I don't care about combo systems much in general.
* Character development. CT's cast wasn't that well developed outside of like Frog and Lucca, and while it's true that a lot of CC's cast isn't developed at all, a goodish number of them are. Except nobody realizes this because they only focus on bastards like Draggy and Fairtytits which aren't really important and are just there for fun. There IS a core cast of characters that are really important to the story and you can tell because they get screen time and have character development.
* Silent protag. Actually this bugs me here but CT did it to so what the hells you gonna do about it. And CC might've had some sort of thematic relevance for it since there is an undercurrent that Serge isn't anything more than what he's externally defined as (See: Serge is a Ghost! Serge is Lynx!)
* Battles don't happen on the map. This looked cool, but it was pretty strictly aesthetic.

Random thing that annoys me the most about CC:

* The question of authorial intent. Personally, I don't think the Time Devourer mattered that much, and that Schala was more of a bonus plot point and not the main reason for the story. However, I might be wrong and it's impossible to get inside of Kato's head and eat delicious filling. I really DON'T know what the game is about. Wacky sci-fi adventure? Southern gothic-flavored romance about Clan Viper and Clan Fargo? A love story about Serge, Kid, and Harle? A story about exploring what-ifs, where the main driving stuff is sort of accessory to the alternate realities explored? I really don't know and never will and it's drivin me nutz.
6456  Media / Single-Player RPGs / Re: What makes for a good RPG sequel? on: June 04, 2009, 08:54:48 PM
RPG sequels only exist to make fanboys bitch because the sole purpose of the gaming community isn't to play games but to bitch about how gaming sucks now.

And if I'M buying a sequel it's because I'm a consumer whore.

Okay, in all seriousness? I'm looking for whether the game is fun or not. Fuck its predecessors. Fuck its sequels both real and potential. I am judging the game on its own merits because the notion of a series in a JRPG terms is freaking irrelevant unless it's like Dragon Quest or something where individual games in the series actually PLAY like their relatives.
6457  The Rest / General Discussions / Re: EA: Girls, your value is as vapid fashionistas on: June 04, 2009, 05:25:20 PM
I'm trying to think of a decent response to this but I really can't. It's more pathologic than immaturity or bad taste. They don't think. They're automata. This city doesn't exist.
6458  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 04, 2009, 05:07:32 PM
battles every 2 seconds the way I did back when I played Phantasy Star 2.

PS2's encounter rate isn't really THAT high. It just seems that way because you move slow as hell and the dungeons are endless and most of your spells are about as useful as tits on a boar.
6459  The Rest / General Discussions / Re: EA: Girls, your value is as vapid fashionistas on: June 03, 2009, 05:34:30 PM
Tomara, the pink phase might lose its pink, but it still can go on for awhile. See: My 20-year-old coworkers last year that liked Hannah Montana.

Then again, I watch kid's shows on PBS (but that's just because I'm a dissapointed, unhappy manchild having to cope with the fact that all of my dreams are dead and I'm never going to amount to anything. Hurray !!)
6460  The Rest / General Discussions / Re: EA: Girls, your value is as vapid fashionistas on: June 02, 2009, 10:18:19 PM
Until they make a "Synthesizer Hero", I'm just fine.

It's called Korg DS-10 and it's awesome and it's not a game and I have no idea why people keep calling it a game.
6461  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 02, 2009, 10:09:38 PM
So I discovered that I can pretty much get Larc whenever I want in LoM. As I mentioned earlier, since Larc is primarily fighting oriented, his AI is more effective than Bud and Lisa's. This makes fights a LOT smoother since he's not backed into a corner and casting not-useful spells all the time. He's still not perfect since he's not very seek-and-destroy, and he's an axe user and axes have the tiniest goddamn hit arc in the game, but whatever. Jolly good fun. I did the Gato quest I'd been prolonging. I think I'll do the golem making stuff next. Or stuff with Daena.

Also played SD3 a bit. I just beat the Golem... triplets. I think I misjudged this game. It's really got some nice gameplay mechanics. I just maintain that Duran is the fuckingest boringest character in the game.
6462  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 02, 2009, 09:41:50 PM
Nintendo Power is sort of the Glenn Beck of gaming, really.

6463  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 02, 2009, 09:40:47 PM
Is it Pale or White rider you encounter first? One is weak to bufu, and the other apparently summons paralysis zombies.
6464  Media / Single-Player RPGs / Re: Trinity: Souls of Zill O'll on: June 02, 2009, 06:07:44 PM
This... looks boring as hell.
6465  Media / Single-Player RPGs / Re: Villains MIA topic... on: June 01, 2009, 11:14:16 PM

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