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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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6466  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 12, 2009, 06:23:39 PM
Prime Mover.

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If you study it and use it to its full advantage, you can make the game rediculously easy.

I didn't mess with my basic junction set-up past the five hour mark (unless maybe hitting auto-junction sometimes to see if it gave me anything better) and then mostly spammed GFs constantly and the game was ridiculously easy.

The game is ridiculously easy no matter what you do.

That is my point.

(I also didn't know about hitting square during a summon animation to boost power until a few years after I'd done most of the game except for the last boss).

(Or, in other words, you can spend a lot of effort tweaking out your stats so that you always do 5000 damage. Or you can summon a GF that always does 1000 damage. While the former IS a lot more damage, if every enemy you encounter only has around 300 HP, it doesn't really matter).
6467  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 12, 2009, 06:03:46 PM
Final Fantasy 2: Need to go back to first town and buy Bolt for Gus, and then esuna or basuna for Firion (whichever one cures non-permanent ailments). Trying to raise shield for Mara and Ice for Firion. Trying to raise Firion's MP except it's not raising even though Gus' is so whatever. Not buying more powerful weapons since they don't seem like they'd matter much at this point. Also misinterpreted "Go talk to Cid" as "go to dungeon on the other side of the world" because I have the reading comprehension of a two year old. Fuck.
6468  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 12, 2009, 02:12:06 PM
Disciples 2: Turn 60ish. Dwarves constantly betraying me, although my main force is sort of *AWESOME* now with all of the units being fully classed-up. Took another city from the barbarians. There's a Greenskin city to the... south-ish which I WANT, but it's heavily defend by guys that can do about 140 damage each attack and I have no way of dealing with that.

I also got some mini-quest to find someone's lost brother. I did that, and just need to get him to the questgiver alive.

I'm thinking about restarting FF2 and doing a let's play of it, although I don't know if I'd need an SA account to actually get that on lparchives or what.
6469  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 12, 2009, 02:01:27 PM
Elite for the NES and Zero Tolerance for the Genesis might count. The former was never published and is considered public domain, and the latter actually WAS published, but it's also public domain now, although considerably less indie than Elite NES (and, for that matter, the Archimedes version was probably better anyway).

Neither of those are really RPGs though.

Also technically color dreams probably counts as indie although they can go right off and f&c& themselves for what they did to Captain Comic (which needs a third sequel since CC2 was like my favorite platformer ever COME ON MR. DENIO WHERE AAARE YOOOU)
6470  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 12, 2009, 12:42:10 PM
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Omega was located within the final dungeon

Wait what the hell was at the Undersea Base and Island Closest to Heaven and Hell then D:

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Second, GFs are only remotely useful when you don't have either...

True though this all may be, I still got up to the last three bosses by doing nothing but spamming limit breaks. Also after getting... Odin (? Horsey guy ? guy you get after odin ?) all of the battles pretty much ended instantly up through Esthar.

Also it seemed like you had to get your health really low to use limit breaks, so I only actually used them a handful of times when my health accidentally got low enough to spark them but I wasn't in a healing-critical position.
6471  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 11, 2009, 09:59:14 PM
Disciples 2: Something like turn 45 in the second mission, the dwarves break their alliance. I'm gonna reload and see if I pissed the off by inadvertantly doing some resource gankage-looking stuff. Actually, I DIDN'T do that. Who the hell knows. I did level up a knight, in any case.

Morrowind: Found Deadric ruins, hunting for crabs because I have a mod that makes you need to eat, generally fucking rats up with my pet wolf. I'm playing a thief character that uses axes. Still only like, level 2 though. And I really need to raise my pickpocketing.

EU3: Trying to harass the Teutonic order isn't helping. All alliances with Georgia suck. Levelled up some of my technologies a bit though.
6472  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 11, 2009, 09:21:12 PM
Well, yeah. The problem is that there's hardly anything ON the map at that point except like... the Omega Weapon dungeon and I think the place where you get Tonberry.

Theoretically if you can swap from disc 3 to disc 4, it should've been possible to do the reverse. Then, if the final dungeon stuff is THAT huge, just have it all on disc 4 and swap when the player goes to that dungeon, and swap back when they leave. I guess. I still think that's a bit irritating, but it seems less... stifling.
6473  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 03:15:54 PM
Giant dicks in chariots, even.
6474  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 11, 2009, 02:57:44 PM
Disc 4 being a point of no return while the final boss is far more difficult than anything else up to that point is a huge problem. The final dungeon itself isn't. And there's always a better way of doing something. Calling it technological constraints is bullshit, generally.

1. I'd say about maybe most of the time the main technological problem is coders that don't have a damn clue what they're doing, so that can just be written off as plain old ineptitude.
2. If there actually is a technological constraint--and I mean this within reason. You're not going to try to do realistic 3D graphics on an NES because that IS a legit technological constraint. Likewise, you're not going to have perfectly humanlike AI because, while that might not actually be a technological issue, it's not something that anyone really knows how to do (and, for that matter, if it's a matter of technology or methodology)--within reason, like wanting to have a really grandiose sequence going on but running out of VRAM to do it, then you scale back somehow and make it work. If you DON'T scale it back and get something that doesn't run right, then... um... ineptitude, again.
3. Finally, if it really IS a huge problem and you can't scale the thing back and still get the desired effect, then you're going to have to axe it, find some really, really creative way of making it work, or do something else. If you absolutely CAN'T do this so you sort of force whatever it is you're trying to do, run into a technological constraint, and it ends up breaking as a result... INEPTITUDE!

Or, the short version: If you screw something up when making a game, it's probably your fault.
6475  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 11, 2009, 01:58:32 PM
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I can see its effect waning after Tales of the Abyss came out.

What's the big deal about Tales of the Abyss :/
6476  Media / Single-Player RPGs / Re: Will we ever see a new Seiken Densetsu game? on: March 11, 2009, 01:58:21 PM
Apparently SD was Ishii's baby or something, so it might've been his involvement sort of DRIVING the series. Miyamoto never sounded hugely attached to his games (from what I remember reading in interviews. I could be wrong).
6477  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 11, 2009, 01:53:39 PM
Watermelon's got me curious. Any info on pricing or gameplay (or am I just retarded at navigating websites. Again).
6478  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 01:51:57 PM
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Why do people keep expecting Atlus to change anything in their games anymore?

Because dropping the encounter rate was pretty inarguably a change for the better.
6479  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 12:35:14 PM
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Eternal Punishment was also very enjoyable, but I still need to finish it. After playing Persona 3 and 4 though, I'm going to have a VERY hard time going back to the archaic-ass battle system of the older games. And it's going to be very hard for me to cope with random battles again (FUUUUUUUUUUUUUUUUCK random battles).

Oh crap. You just reminded me that the US version of persona had the random encounter rate dropped quite a bit (somewhat lower than EPs, seemingly a LOT lower than IS'). and increased money you got after battles. Wonder if the PSP version'll go back to that :( Game was hard enough as is, and for the love of god more damn augustus trees or save anywhere.

Also, thirding it: Do not play DDS2 without DDS1. The story would make sense, but it wouldn't be very meaningful.

Nocturne's my favorite. I never actually beat it though. I got up to the last dungeon, and could beat it any time I wanted, but I guess, subconsciously, I just don't want it to end.

Though, I never DID do the Amala Network...
6480  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 11, 2009, 12:26:58 PM
Powder for the DS is a sort of popular indie roguelike thing that's freeware and not made by companies.
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