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347208 Posts in 14161 Topics by 2235 Members
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6466  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 09, 2009, 03:39:24 AM
The more I play CC, the more I realize how much stuff I missed the first time around. Going off to do Gaea's Navel now.
6467  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 09, 2009, 02:50:40 AM
Some eatfag in the EGG research facility keeps harshing the fuck out of my grills. How do I beat him?
6468  Media / Single-Player RPGs / Re: Best story in an RPG? (NO SPOILERS PLEASE!!) on: August 08, 2009, 08:20:57 PM
The religious stuff in NGE is just there cause it looks cool and they guy that made it said as much. It's not pointless symbolism because it's not even symbolism. It's like the demons in SMT games. I'm pretty sure it's the same for XG, because that actually did have a religious subplot that was mostly seperate from the stupid little puppy got run over by the dark raccoon barn
6469  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 08, 2009, 08:05:46 PM
Str-J is Silph I think.
6470  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 08, 2009, 10:22:32 AM
What is that some sort of gay jean luc picard hippy dunmer?
6471  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 08, 2009, 10:22:02 AM
Here this is an IRC conversation I had about BoF and SMT. It's like listening to two autistic walls !!

Actually no. Here is the summary.

In BoF1, enemy elemental weaknesses/strengths are completely underused so you generally have on absolutely best attack, which is whatever your best spell at the time is, factored by how much mana you have for casting. This also applies to BoF2, AFAIK. In BoF1, generally speaking, you have BoltX, NovaX, or Comet. The only situational difference here is that that BoltX is multi and NovaX is not. Comet costs too much to be hugely useful iirc.

You also have some absolute worst attacks. Namely, anything that debuffs the enemy in BoF1 since they don't work on bosses and they're not useful to cast on regular enemies (regya la renemees). BoF2 is even retarder about this since the number of useless spells is even higher.

Things are NOT particularly absolute in SMT games. Mazan, for instance, against a group of weak force enemies, is the best possible attack. Less so against a group of one weak force and two other guys. And it's a bad idea against one weak force and two reflect force enemies.

And then you get attacks that randomly damage (Breath, Dance attacks) on top of that, and enemies with weaknesses to status attacks and stuff like mudo.

The fun in strategy comes from FIGURING OUT which course of action the best possible course of action is.

(This also requires that the best possible course of actions is actually better. In FFVIII, for instance, summoning generally is not the best possible thing you can do, but it'll still pretty much wipe out most random encounters in a single turn).
6472  Media / Single-Player RPGs / Re: Best story in an RPG? (NO SPOILERS PLEASE!!) on: August 08, 2009, 10:02:21 AM
Let's makes a Legend of Talesia.
6473  Media / Single-Player RPGs / Re: Best story in an RPG? (NO SPOILERS PLEASE!!) on: August 08, 2009, 09:06:16 AM
Quote
The plots are recycled cliches, the characters are common archetypes, but the storytelling: that is the writing, and the process of unveiling the events of the story, are often top notch.

No it's not. Tales of the Abyss is just one massive clusterfuck of telling instead of showing, and they accomplish this by either having characters just outright STATE their emotions -- tear and luke are especially egregious here -- or acting in such an exagerated manner that it moves from showing and into YES OKAY JADE AND ARIETTA ARE BASTARDS I GET IT CAN WE MOVE ALONG NOW.

Anyway, I'd say the story is far from the only reason to play Torment, although Torment is a weird example of story and gameplay being sort of very intertwined that it's hard to tell where one ends and another begins. I mean, it's hard to say, exactly, if the act of working through the conversation trees is a game, and like solving a puzzle, or just a story element. I tend towards the former. Is this circle of zerthimon a plot exposition device or a character building device? The tattoos, even?  The sidequests? You also have a lot of choice as to WHAT KIND of Nameless One you are. It's a very exploration heavy kind of game, especially in regards to exploring CHOICES, and I do consider that gameplay.

I think the best way I can say my thoughts is that Torment supplants combat with conversation, and to the same effect -- Torment is a rare example where you can either win or lose dialogues, and get experience and treasure for winning.

That and I thought combat was a lot more fun than in BG2 just because it was a lot faster and not nearly as incessant.
6474  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 08, 2009, 09:00:49 AM
kyuusei, here's a single super-mindfuck spoiler about DDS2 if you wanna read it and be confused.

Code:
DDS2 takes place in Oregon.
6475  Media / Single-Player RPGs / Re: Best story in an RPG? (NO SPOILERS PLEASE!!) on: August 08, 2009, 12:47:49 AM
They're all pretty good really.
6476  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 11:25:03 PM
Don't non-active members level up (and for that matter nobody is really useless in DDS2 insofar as the EGG facility from what I've seen).
6477  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 10:57:35 PM
I forgot to mention I was playing P3 earlier tonight. Something about that game makes me have a hard time wanting to keep playing it though. Also I have 30 hours clocked on it somehow. At june 22nth. There's nothing I really DISLIKE about P3, other than some of the requests being a bit of a pain, but IDK.

Unrelated, my monadenium flowered. Here's a gratuitously large picture. http://img10.imageshack.us/img10/6742/dscf2746x.jpg
6478  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 06, 2009, 10:50:52 PM
Fought Crisosphinx in CC. Did it the right way. Tried again to kill it. Died immediately.
6479  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 09:53:46 PM
Also there are probably harder SMT games anyway. I mean, Persona 1 might fit just because of the lack of savepoints (for the love of god don't play this on a real PSX). SMT1 and 2 are harder in a sense just because their balance isn't so spot-on.

Nocturne's harder in the sense that you don't get a skill bank when you learn skills like ni DDS1/2 so it's THEORETICALLY possible to total create a useless character although the odds of you doing this accidentally are slim.
6480  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 09:21:18 PM
Quote
I had put it off as I kept hearing that it was the hardest SMT.

Only on hard mode and even then it's still *fair*.

Also, Chinese is a set of languages, not A language. Mandarin and Catonese are not dialects. They're languages. They're more distinct than Swedish, Norwegian, and Danish are, in any case.

Then again, you know what that old dead Jewish guy said. A language is just a dialect with a military.
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