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334702 Posts in 13707 Topics by 2200 Members
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6466  Media / Single-Player RPGs / Re: New Square Enix Game on: July 03, 2009, 05:07:21 PM
You know, I used to be a defender of the art style used in the FF DS remakes, and I still DO like SD/chibi art done in 3D and hugely adore the art in Minstrel Song but good god the art in this game looks bad. Hopefully it's just early, early stuff, but honestly FFIVDS was pastel as hell and washed out to 2x hell 2x. It's like, washed out pastel. Like you got those easter M&Ms and let them bleach in the sun (and the chocolate didn't leak out because it's still early in the year and pretty cold out, for easter).

Red should be red. Not some sort of foggy bright brownish color.

FFVI needs a remake in the sense that it STILL has a lot of stupid bugs and like most FF games is unbalanced completely, although it'd be Square doing the remake so it'd still probably be unbalanced completely. Also those stupid little "hey divide your party up into four groups and have them defended this mountain" bits need to be removed. All two of them.
6467  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 03, 2009, 04:57:10 PM
Ok so I'm at the third town of BtB and aside from the dialog I've had no real trouble. So when does this game get unplayable?

It's just archaic. It's not really BAD. It's... well, it's Golden Sun. With a higher encounter rate, no summon monster things, and uh... a timing based attack thing in the battle system.
6468  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 02, 2009, 09:57:48 PM
According to FAQs I should be able to do the second part of the contaminiation effect sidequest now, but I can't find that stupid cheagle!

I quit playing TotA partially because the sidequests are really easy to break.

Despite no one knowing how the word "Metis" is pronounced

Probably not like meatus.




Mara :3c teehee~
6469  The Rest / General Discussions / Re: Apparently everyone wants to die before July hits on: July 02, 2009, 09:55:51 PM
One of my uncles died Tuesday, step-father of the former assistant principal of the school I used to go to/my mom teaches at/I janitor at died... sometime in the previous week, and one of the parents that has students going to afforementioned school was killed in a motorcycle.

'Course, I read this post on Monday, which drives this things into eerie levels of prescience which I'd be giving a shit about if the surreality of it all wasn't already through the goddamn roof and my mind is swiss cheese and my memories are gone and I don't know where I am or what I'm doing but this house is not my home.

Everything's a blip and I'm watching them move. GREAT PUSHKIN'S GHOST!
6470  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: July 02, 2009, 06:43:45 PM

Dirty Projectors - Bitte Orca. Picked up after seeing rave reviews practically everywhere. I'm finding it somewhere between boring, shrill, and confusing. And it's kind of amelodic.
6471  Media / Single-Player RPGs / Re: New Square Enix Game on: July 02, 2009, 03:20:59 PM
They do like to mess with poignant scenes in remade games.

Sword of Mana.

All of it.

And then Wild Arms: ACF is an example of poignant scenes being greatly improved while everything else is fucked to hell.
6472  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 02, 2009, 03:16:21 PM
Does this include the super high encounter rate from the original PSX Persona and lack of savepoints anywhere or are they putting in save anywhere or more augustus trees or what?

Hey goddamn you know what's really fun? I beat Persona 1 on new years eve 2006. Problem is I remember going around and grinding a bit. While sitting on the left side of my dorm. Which was my roommates side. And where I keep my stuff now that I live alone, which didn't happen till 07. My memory is made of goo :3c

Anyway so I found my Devil Children Red/Black/White manuals and figured out how the strength/weakness system worked. Groovy. And it's totally different from how DemiKids does it because THAT has eight elements like in Persona 2 (Aquas and Magna for some reason). Not that I intend on ever playing DemiKids again but I'm OCD as hell.

Also I REALLY appreciate that even the fairly meaningless dialogue prompts in Devil Survivor still cause the NPCs to actually respond to what you picked. THIS IS HOW YOU DAMN DO SILENT PROTAGONISTS.
6473  The Rest / General Discussions / Re: Hey Kids you know you want a Mickey Mouse Gas Mask on: July 02, 2009, 09:54:26 AM
I know some people with gasmasks fetishes and this would TOTALLY not turn them on.
6474  Media / Single-Player RPGs / Re: New Square Enix Game on: July 02, 2009, 09:51:35 AM
I can't believe Square are making all of these new IPs (this, Blood of Bahamut), but it's still all essentially Final Fantasy.

Chrono Trigger was also essentially final fantasy from a gameplay standpoint (albeit executed better than like any of the SNES FFs) so it's not like this is anything new.

Honestly though oldschool Square is not something I'm very fond of.

Anyway I did notice


Oh motherfucker korg ds-10 plus what are you (and uh... watch out for weird NSFW popup ads).
6475  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 02, 2009, 09:38:32 AM
Still, considering I was 40 pounds heavier a year back, having ladies in cars check me out as I ride is totally awesome.

They probably thought you were Lenny Kravitz or something too.
6476  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 30, 2009, 10:54:30 PM
So it sounds like Devil Survivor and Knights in the Knightmare are the two best portable SRPGs out right now. I should pick up Knights sometime.

Devil Survivor... let's see.

* While I GENERALLY prefer demon conversations, the auction is a damn lot better than Devil Summoner's "mash X on stunned enemy repeatedly!" idea. Also, you get auction accidents, too. This is also amusingly nostalgic given that I've imported like five* or so SMT games and it really reminds me of that. I'm a fucking dork :3c

* Battle system reminds me of Disciples/Disciples 2 in the sense that *party composition is everything*.

* Party-based movement also has the added advantage of not having to spend forver moving twelve units around individually. This ALSO helps make doing free battles *really fun* since they don't take forever, you tend to level up fast or crack new skills constantly

* Movement and positioning are ALSO meaningful though, since you need to control who is BEING attacked in your party to advantage yourself and shit like that and so you can pull back more vulnerable characters, and the like, and skill cracking feeds into this...

* Kill the healers first.

(SMT1, SMT2, IS, and the first three devil children games. I'll pick up If... and soul hackers when they get some damn translations. It's like holy goddamn don't mess with translation hacks just release a script if it's quicker. Lots of people did IS with Oracle of Maia).
6477  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 30, 2009, 10:26:10 PM
It was one of those days when I thought, "man, if I was 10 years younger, I'd have tried to score her digits."

Still legal bro.

"Hi do you have shin megami tensei nocturne?"
"Yeah sure."

"Hi do you have Bloodmoon?" (The morrowind expack)

Look I'm all for being an equally opportunity employer but:

a) handling mentally handicapped people to drive snow ploughs is a BAD IDEA.
b) handling deaf people to work the call center at gamestop is a BAD IDEA.

Additionally, there was the guy that tried to sell me a non-special edition of Devil Summoner 2, spent ten minutes looking for it, and then the other clerk was like "dude that doesn't exist."
6478  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 29, 2009, 11:26:05 PM
MY gamestop had the game on the 24th and they're ALWAYS late getting stuff, but I'm pretty close to Canada so maybe I got it faster or shipping was just quicker from Ohio being flat why do I feel so sideways.

Why does this game not have a monster are repository anywhere :(

Anyway how does elemental affinity work in the Devil Children games? Is it just straight up "Water-affinity demons are weak to fire" and none of this "Demon X might have random strengths on XYZ and weaknesses for ABC and reflect QVC" or whatever? I'm trying to play the damn thing in Japanese and I'm constantly DYING because I don
't know what I'm doing.
6479  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 29, 2009, 11:24:59 PM
Somewhere on day 2 in Devil Survivor. Looks like things are a bout to get sort of nuts. Also playing TWEWY. Still no clue how to use the top screen effectively, and I'm on the last day with Shiki apparently.

Oh, and for fun, I'm trying to type up some menu translation for uh... Devil Children White book for my own reference. Just spell names and stuff.

Oh and I got stubbycat back in DQV and it's not Stubby anymore! It's LEGGY.
6480  Media / Single-Player RPGs / Re: Genso Suikoden. on: June 28, 2009, 12:47:20 AM
It's a GPS MMO where you cosplay as suikoden characters and run around your university looking like an insane bitch. And hit eachother with wooden swords.

LARPing rules dawgz.
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