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6466  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 08, 2009, 09:36:35 PM
Unreal -

About to finish Dasa Pass. The entire IVS Kran bit up through... well, Bluff Eversmoking is pretty amazing, and Dasa's a nice followup to that. One detail I noticed is how it goes to day from night as you go through the levels.

System Shock-

I made the mining laser asplode :3c Now I got some email to go help people on deck 6.

7 Days a Skeptic -

Just started this. on Tuesday.

---edit---

Okay, beat 7 Days. I think the biggest problem is that it's ENTIRELY 5 Days. Only in space. You know pretty much exactly what's going to happen and the only major story explanation is a big info dump at the end. And the puzzles were a bit dumb. One, in particular, has you hide in a shadow. While this makes sense when you read it in a faq, there's no sort of hint that indicates that hiding in the shadow is actually something you can do, there's a fairly narrow area where this even works, and you literally have to move into position. It'd have been clearer if you could've clicked the object and interacted with it to hide behind it.

This is why I don't take Yahtzee's reviews seriously. He bitches about things he does in his own games. Sure, I'm well aware that "Don't complain if you can't do any better" isn't a valid excuse. In this case, though, Yahtzee probably can do better and just isn't.
6467  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 08, 2009, 08:34:42 PM
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What I found it's not entirely the gameplay but the presentation of the gameplay.

Similarly, I deeply value a good, well-balanced battle system in an RPG. Contrary to this value, I absolutely ADORE Ultima 7, Contact, Earthbound, Morrowind, King's Field, and Planescape, which either have rather hands off battle systems (U7, Contact), sort of bland/unbalanced battle systems (Earthbound, Morrowind, King's Field), or a solid battle system that's really, really downplayed in contect of the rest of the game (Planescape).

I think it's because each of these games has a really big emphasis on exploration and experimentation, which I value more than solid combat.

Similarly I think this is why FSR would bug me. Myst puzzles, as I said, reward experimentation. FSR's puzzles sound like they don't.
6468  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 08, 2009, 02:10:07 PM
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Baldur's Gate series had no duds. 2 games, 2 expansions, 2 engine spin-offs... and 1 of those spin-offs having an expansion too. Sure Icewind Dale wasn't as intricate as the BG games, but they were still well made and very fun to play.

Three engine spinoffs. Planescape: Torment.

Quote
Elder Scrolls.

Daggerfall wasn't playable at release. That qualifies it as a dud.
6469  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 08, 2009, 11:19:24 AM
I really liked Eraserhead but I think I'm the only person that took it entirely at face value. It's not some complex allegory about something. It's just a simple tale about a sad, single father, living in a depressing industrial wasteland trying to raise his mutant baby, while slowly going insane. Sometimes a penis is only a sailboat, afterall.

SPEAKING OF deconstructing videogame imagery/standards, Part of me wants to bring up PopMatters' review of Myst, and a substantially larger part of me wants to note that PopMatters' is full of crap.

As it stands, though, from an art perspective, Myst is pretty cool (talking the series as a whole, here). (Did I even bring this up yet?) It's very metafictional, and deals with the relation between a creator and their art, and the reader and art. And in a broader sense, themes of godhood and even the nature of reality come up.

(There's also that whole super-meta-clusterful of Rand Miller doubling as the author of the games in the real world, and the author of the games in the fictional setting too).

And from a puzzle-design perspective, Riven is probably the most artful and intricate puzzle in an adventure game I can think of, just in terms of how connected everything is.

It's also noteworthy that in most of the games the puzzles tend to relate to the story/theme/history of the worlds,
6470  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 08, 2009, 11:13:25 AM
I think you were talking Dawn and he was talking Legend.
6471  Media / Single-Player RPGs / Re: I can make games? Journal on: September 08, 2009, 11:12:17 AM
that reminds me. When fixing/rewriting some of my code last week, I discovered that movement had stopped working (I think it was movement.) Looking at it, however it was written and had no logical reason to work. Except it WAS working. So it wasn't so much WTF that was working before! as it was WTF? That was working before?

---edit---

Holy goddamn I'm retarded.

1. Forgot to put header file in #ifndef/#endif clause to make sure it wouldn't circularly define itself. this was the enum file, hence enums not working.
2. I included a .bas file instead of a header and started getting linker errors.
6472  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 07, 2009, 11:05:46 PM
It's glitchy, the magic system's dumb (Too few MP unless you grind to get MP up; to few MP == fewer spell casts = spells don't level up that fast; also a lot of useless spells anyway), sort of uneven difficulty, and I mean, as far as action RPGs go, I like really *smooth* things like Terranigma and not "Stand around and hold the B button to charge your sword power." Also the collision detection and damage detection is... off.

It's just a really sloppy game. It's not really bad, but there are better things I could play, so why bother?
6473  Media / Single-Player RPGs / Re: I can make games? Journal on: September 07, 2009, 08:42:01 PM
Today I discovered that enums in FreeBasic do not work how I thought they did, I think. Except I HAD enums in their during a version that WAS compiling so wtf.
6474  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 07, 2009, 03:14:20 PM
I tried to replay Secret of Mana earlier this year and ended up hating it :(
6475  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 06, 2009, 10:21:27 PM
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You can't say one guy did something right and another did it wrong when they did exactly the same thing.

They didn't do the same thing. Suda51 makes games. Picasso was a painter. They're different mediums with different properties.

Not the least being that paintings don't take up huge amounts of your time.
6476  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 05:34:38 PM
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I think it was the Columbine timing that set things off since the first boss in IS is your dickhead high school principal and one of the characters carries a machine gun concealed in a guitar case.

Although my personal theory is that they just chose EP over IS because EP plays better, if there WAS a content related thing, it'd be this.

Then again TCM played Red Dawn a few days after V-Tech because they're retarded as hell.
6477  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 05:13:35 AM
Persona 1's localization was far more coherent than FFT's or BoF2's. Okay, so it was whitewashed (except they made mark black and fuck y'all black mark is awesome). Whatever. There were some punctuational* issues but when there WERE typos they were the sort of typos that people that speak english make and not like something out of Tlon or the sort of dumbitude that 78641 parodies. Gameplay wise the dungeon designs are lacking and the battles are sort of slow, but they're more interesting than "mash attack and win" so they're slower but relatively more involving than most games of the era.

So what about Quintet? Does Actraiser count? Was Granstream Saga any good? HG101 says it's the best in the series, but common logic + youtube says HG101 is full of shit (AGAIN)**. If we're just looking at the trilogy strictly, too short (even though I thought it was perfect~~~)



* How the hell is this a word :(
** Also related to Persona, or rather IS, HG101 apparently plays a big role in continuing stupid rumors about nazi imagery being why IS never got a US release. I can think of several reasons why this is false. One of them is Wolfenstein 3D. Another is a movie that came out last week.
6478  The Rest / General Discussions / Re: How to make really random titles for video games... and get away with it. on: September 06, 2009, 04:49:42 AM
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John Romero's Acid Derby

It's more interesting than what they actually ended up naming Daikatana 8|/
6479  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 06, 2009, 04:48:20 AM
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That aside I've finally been through the Desert of Death on a one-of-those-camel-like-creatures with no name in BoF III. It felt boring to get out of the game. In the desert it takes an hour just to get anywhere.

If you're talking about what I'm guessing you're talking about you do the same thing in BoFIV only this time on a nautilus and if you're talking about what I think you're talking about do you mean going through this 3D, third-person desert with random battles and hardly any landmarks and it's huge and disorienting?

Anyway, still on Bluff Eversmoking in Unreal. One hell of a level and I an kinda see why the previous level was so short. It's huge, nonlinear, Law of Miyamoto, and it finishes up the Kira plot arc that started on the ISV Kran.

System Shock 1, finally made ground on the reactor level once I remembered I had EMP grenades. Got the reviving chamber online and the shields up.

Then I decided not to sleep and drew this thing: http://img34.imageshack.us/img34/9850/strawberryhandjackals.png
6480  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 01:37:42 AM
Third one was widely considered a disappointment for some reason.
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