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340839 Posts in 13927 Topics by 2221 Members
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6481  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 03:48:17 PM
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Like, ultra-dick

A delicious flame-broiled dick, covered in mustard, on a warm poppyseed bun?

Essentially every game needs an earthbound ending: you can keep playing after it's all done, and go around and look at the aftermath of what's happened.

BTW, Balto 2 had a horrible ending. I mean, it was a horrible movie. Don't get me wrong. But there as so little closure there that it *fucked with my head*. This was also in 9th grade when I had to read like, Call of the Wild, and that kept reminding me of it.
6482  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 11:29:14 AM
Secret of Mana.

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Flammie dies, Sprite just gets sent off to god-knows-where, and intsead of conclusion it's like HEY RANDI LOOK IT'S SNOWING! and chirpy music plays. What?

DemiKids.

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Everyone comes back to life and there's no explanation on who the hell the bad guys even were.

Secert of Evermore.

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Sort of. The goofy "WAIT WAS IT ALL JUST A DREAM?" bit at the very end was stupid and sort of bizarre, especially since it wasn't.

There. That's every game I ever played to completion.
6483  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 13, 2009, 01:35:48 AM
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-The open and rich world of Skies of Arcadia. And i mean an open world that has different scenarios, not the same thing repeating over and over
-The weapon creation of Vagrant Story
-Character, monster and overall aesthetics of VS (that one is going to be almost impossible, Yoshida's style is quite unique)
-The ship battles from Skies of Arcadia
-The puzzle/dungeon/fighting mix of VS

The problem, here, is that those features are incredibly specific to the two games you mentioned. Even among other JRPGs. Skies of Arcadia, to my knowledge, is the only JRPG that handles ship combat like that, and VS, to my knowledge, is the only JRPG that handles *weapon making* like that.

VS and Skies of Arcadia are also extraordinarily dissimilar games. I hope you're not asking for a game with every feature from both of them. That cou;dn't be pulled off well.

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-The open and rich world of Skies of Arcadia. And i mean an open world that has different scenarios, not the same thing repeating over and over

This is sort of odd, as I'm not sure what you mean by having "different scenarios" instead of the same thing repeating over and over, as I can only think of three games that really do that Daggerfall and Darklands in the most literal sense possible, and Oblivion primarily out of incredibly similar quest design in the various cities.

Most WRPGs have pretty open-ended worlds, though. I'd need something a little more specific to work with here. Especially about the events being different.

I would say that I think Ultima 7 might suit you really well. Every town is very unique, every NPC has unique text except for a very few really minors ones. It also, like SoA, has a lot of weird secret areas to find.

Fallout 1 is also open ended and really well developed, but it's smaller. Every area does have a unique purpose and quest though.

Star Control 2, the more marginally an RPG -- no stats and very actiony combat -- has some of the creepiest and best exploration though. A lot of planets are fairly empty, but there's weird things in space like rainbow worlds or planets with artifacts and critters on them. Same for the starlfight games I guess though I'm less familiar with them.

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-The weapon creation of Vagrant Story

Actually, beyond knowing that it exists, I seriously never played VS enough to know how the weapon creation system worked. Could you explain it to me? I didn't have a manual either which was probably part of it.

I can't think of a lot of games in general that have weapon making though. Gothic 2 does in some sense but i never played it that much.

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-Character, monster and overall aesthetics of VS (that one is going to be almost impossible, Yoshida's style is quite unique)

I'm going to just pretend that you asked for a game with a unique visual style, and given that, Planescape: Torment works quite nicely. It's sort of Dr. Seuss on acid at a BDSM store. Albion's art always struck me as really unique, especially iiiiiiin the Iskai areas, where all of the buildings are organic and really pretty looking.

I don't know. I don't really pay much attention to the graphics in games unless they're either really good or really bad. I honestly just thought VS looked grainy and sepia toned, which would be a lot of games. Sorry.

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-The ship battles from Skies of Arcadia

I don't really remember how these worked either, although there were a few sci-fi and... pirate oriented wrpgs that had both on-land and ship based combat. The Buck Rogers games, Sid Meier's pirateses, Whale's Voyage, the starflight games all come to mind. There are more. I don't have firsthand experience with them though.

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-The puzzle/dungeon/fighting mix of VS

Most dungeon crawls released after 1988 do this. Wizardry 6, for instance, has a TON of puzzle solving/adventure gaming elements. Ultima Underworld 1 and 2 maybe did it the best, though, especially how UU1 basically had this whole civilization underground and was basically framing the dungeon crawl as this big epic quest. That had lots of puzzle solving, really, and interactivity (you could make popcorn if you felt like it, for instance).

Dungeon Master was an AWESOME example of this as it had kind of a simple physics system, where items had weight and could be throw, so youcould hit switches across cliffs or drop items on pressure plates -- which probably sounds really minor, but consider this was like 1989 for a second and that the game was basically completely consistent in its physical rules and workings -- along with having word puzzles and other fiddly things I cannot remember very well because I'm tired.

Block-pushing puzzles like VS uses have been out of style for a very long time in western gaming though and including them in a modern game is generally considered pretty tasteless
6484  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 13, 2009, 12:26:11 AM
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Every WRPG I have played is completely artless and dull.

Which WRPGs have you played :3

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Show me a WRPG that looks, and plays, like Skies of Arcadia, or Vagrant Story, and i'm in.

What specific aesthetics and gameplay elements from these games are you looking for? I could probably point some things out.
6485  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 13, 2009, 12:23:30 AM
DS1 apparently just got expensive as hell though.
6486  The Rest / General Discussions / Re: In this thread, a weird ass gaming video on: July 12, 2009, 10:08:16 PM
You know the Germans. They're always putting really weird sex in videogames.
6487  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 12, 2009, 10:06:48 PM
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Day five in Devil Survivor.  Fused a King Frost and Thor.

Wouldn't thor be really obsolete by day 5?
6488  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 12, 2009, 10:00:25 PM
Wait.

Leyviur isn't Losfer. WTF. Reading comprehension.
6489  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 12, 2009, 09:59:04 PM
"Not miring the player down in too many systems" is sort of SMT as a whole, I guess, along with really integrating the systems together well. SRPGs are pretty guilty of going for way too many systems, though. So are Tales games.
6490  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 12, 2009, 07:50:48 PM
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but it probably doesn't still work.

Poison needle?

Anyway, in Dq8, you can freely change your weapons in-battle without using a turn or anything, so it's alright to keep the best of every weapon class on hand for each character if you can afford it (DQ8 seems to give you a lot more money than uh 4-7 did).
6491  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 12, 2009, 07:45:43 PM
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Among the "popular" Megaten games, it's considered the bottom.

I haven't really heard that anywhere (and I'm not really sure what popular means in context of Megaten), but I will agree that the crashes are hugely problematic and that Atlus should address them somehow. However, I'm not really picking up on any *balance* issues insofar, in the sense that -- and keep in mind that this is strictly from what I've seen. I haven't finished the game yet -- I haven't seen any universally viable, game-breaking strategies strategies, all problems I've had with beating a mission are addressable by trying a new party layout and experiment with different skills, and grinding is only necessary if you back yourself into a corner. Civvie *AI* can be a problem, but that's not particularly balance-oriented.

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By the way, how are the Devil Summoner games? Yes, I'm aware that I have far, far too much MegaTen to play as is, but are DS 1 and 2 games worth making my backlog even bigger? :P

DS1, no. DS2, very, very yes.

Anyway from what I remember I didn't really dislike anything about Last Bible 1 except that it used SMT1-style conversation/negotiation, trees which annoy the hell out of me, there wasn't really great feedback with what was going on, and... uh... those goddamn slidy controls. Like, you walk, and you tend to slip around a lot? Anyone that played the game'll know what I mean.
6492  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 12, 2009, 07:19:39 PM
Summon spamming also works.

Or spamming Leonhart.

Or spamming anything.

Basically you could just kill most things in FFVIII by looking at them.
6493  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 12, 2009, 07:17:49 PM
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The important question now is which country does the best eroge! 

Germany.

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Life is like a dick. When it gets hard, fuck it.

Life is like a dick. Char-broiled, slathered in mustard, and served on a toasted poppy seed bun.

Mmm. I'm lovin' it.
6494  The Rest / General Discussions / Re: sticks and stones on: July 12, 2009, 07:09:54 PM
Most bullies I knew in middle school ended up being fairly well-adjusted by the time highschool rolled around. Actually they pretty much ended up in the same AP and advanced classes I was in and a lot of them ended up graduating with honors. And I'm speaking from a male perspective so maybe it's different for girls, but I cannot in any capacity recall any degree of bullying at my highschool.

Other things. There wasn't any physical bullying. There were fights, but they were more... mutual. No duress. And physical violence wasn't tolerated anyway. There was no favoritism for people on the football team, because of this notion that if one player was a total asshole, he'd make the team, and the school, look bad. There weren't even cliques, really (and the only people in this town with the drive to be cliquish based on wealth... tended to be Catholic and go to Catholic school).

Anyway. A better phrase to look at -- and one that's mostly true -- is "History is written by the winners."

You use words to define someone as something they're not. You're not hurting them because it's not true. You're not hurting them because it's mean in some nominal sense. You're not hurting them because you're damaging their reputation.

You're hurting them because in a very real way you're chipping of pieces of their reality and making it your own. You're taking away their control of themselves.
6495  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 12, 2009, 04:02:06 AM
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Chu Chu was able to join in making it a threeway, then comes Xenogears...

Chu Chu comes Xenogears?

D8
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