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360386 Posts in 14629 Topics by 2274 Members
Latest Member: DucretAlex
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6481  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 18, 2009, 06:10:55 PM
She's trying to defend her opinion even though it's already been shot through a million times and slipping further into incoherence. I know because I used to do the exact same thing before I realized that if you just START OUT completely incoherent your argument is too bizarre to be argued anyway.

Quote
"dinosaurs are a test of faith by God"

Dunno about you but I was in DC this spring and all the dinosaur skeletons kept trying to sell me hookers (at least half of which were triple-breasted gay pandas).

Quote
"Obama is killing your grandmother"

You know I can't say I'd promote outright killing her because I'm just too nice but shipping that psycho off to some colony on the moon...
6482  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 18, 2009, 04:07:58 PM
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whats ridiculous about it? because my opinion doesnt match your own?

It's ridiculous because your opinion is wrong :(
6483  Media / Single-Player RPGs / Re: Looking for action RPGs on: September 17, 2009, 11:01:25 PM
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didn't people complain about the platforming in Xenogears?  Perhaps that's why there aren't many (any?) action RPG's with that graphic style.

XG's camera was fine.

Getting into a random battle mid-jump and falling all the way down that goddamn tower, on the other hand, was not.
6484  The Rest / General Discussions / Re: Oh no, it had babies :( on: September 17, 2009, 09:15:04 PM
Quote
Because that's too much awesomeness for you to handle without going insane?

Dude it already has Lu Bu and Guan Yu. I and of itself that's pushing the limits of too awesome to handle. You add gay pandas with three giant breasts into the mix and we're talking like a resonance cascade unleashing its kundalini while popping collars and eating mentos.
6485  Media / Single-Player RPGs / Re: Looking for action RPGs on: September 17, 2009, 09:12:14 PM
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is Chrono Trigger

CT's tile based and not an action RPG.
6486  Media / Single-Player RPGs / Re: Looking for action RPGs on: September 17, 2009, 11:16:17 AM
Devil Summoner 2, Legend of Mana (I don't think its tile baseed), Ращид Ноцжнеко Плаыс Ит Саже, Brave Fencer Musashi, Summoner 2, Vampire the Masquereado: Blooldines , Ookami, King's Field, Ultima Underworld 1 and 2, Morrowind a little bit, I guess the other TES games....
6487  The Rest / General Discussions / Re: "All Games becoming RPGs" Topic on: September 17, 2009, 11:10:42 AM
Menus are an interface element and should not be used as a gameplay element. I mean maybe you could try it as an experimental concept in a small, one-off thing, but...

Also I'm a licensed CS major I took an interface class I know this shit. See that S? It stands for Science. i will goddamn science you. Do not contest. Do not step in grills. Do not be harshing mellows.
6488  The Rest / General Discussions / Re: Oh no, it had babies :( on: September 17, 2009, 11:07:25 AM
Wait the latest ROTK had gay bear hookers with massive boobs and burning women?

Why have I never played this series before?
6489  The Rest / General Discussions / Re: Mary Travers Passes On on: September 17, 2009, 11:06:28 AM
This always happens in three's. Who's next?

---edit---

http://en.wikipedia.org/wiki/Troy_Kennedy_Martin

Well there we go.
6490  The Rest / General Discussions / Re: Yeah, that's a good reason for a divorce. on: September 16, 2009, 10:40:10 PM
That sounds like the kind of guy you find a few months later living in an apartment that's completely trashed, and he's writhing in a bathtub full of stuff-best-not-mentioned, holding a broken saxophone, and wailing incoherently.
6491  Media / Single-Player RPGs / Re: Nostalgia on: September 16, 2009, 07:41:52 PM
I think what's important is how it's balanced. Old-school-styled RPGs live or die by it. At it's core, I mean, SMT: Nocturne is about as oldschool as it gets, but it doesn't feel like it because it's perfectly balanced.

And seeing as Nostalgia is coming from the FF3 and 4 remake guys apparently, I pretty much have no hope for it at all :(
6492  Media / Single-Player RPGs / Re: Laughing Scene from FFX on: September 16, 2009, 07:40:26 PM
Yeah so I was bored and looking for recent pictures of Jonathan Taylor Thomas and found this:

http://woodenspears.com/wp-content/uploads/2009/05/who-was-on-home-improvement-jonathan-taylor-thomas.jpg

It's like he looks EXACTLY like Wakka and Tidus.
6493  The Rest / General Discussions / Oh no, it had babies :( on: September 16, 2009, 02:35:20 PM
http://www.kingory.com/

For the love of god, did Civony mutate into this? Is it some sort of sequel? A ripoff?

And what's with that creepy kungfu panda sidebar ad? And more importantly, if this follows the route Evony took, are we going to be forced to see the Kung-fu Panda... WITH MASSIVE KNOCKERS?
6494  The Rest / General Discussions / Re: Do you hate your life? on: September 16, 2009, 03:30:05 AM
In regards to soda:

Occasionally I drink Diet coke when I need caffeine. I have to be pretty desperate because I fucking hate diet soda.

Now, the only soda I drink regularly is La Croix grapefruit flavored club soda. It's awesome because it's carbonated water with flavoring. No calories at all. Still might have sodium problems, but I drink a lot of tea and regular water.

Only other sodas I drink with any degree of regularity are... Reed's Ginger Brew, Malta Goya, and that uh, juniper berry flavored Dry Soda.

So anyway, as I mentioned before, something at work made my mind go funny. Part of it might've been because in Lima, Glenn Beck is next to God, and group-think is, or at least I perceived it to be, necessary to not be completely ostracized and, well, forced to do the really crappy jobs (like cleaning out the range hood in the kitchens). You start to lose your sense of self, I guess, when you're subjected to that much cognitive dissonance? And my co-workers were extraordinarily depressing people. To the point where I really couldn't think about planning for grad school this summer because thinking about the future in ANY capacity would either make me freak out, or get washed over in wave after wave of defeatism.

And, as I mentioned -- or maybe I didn't. I don't remember -- I started feeling oddly nostalgic about... highschool, and even middleschool. Childhood in general. And lately I've been feeling like the best part of my life was behind me and I'd never be happy again.

Except, making an actual effort to categorize things that I really missed about being younger? Well, highschool is eight hours of class a day and a lot of homework, whereas university is maybe three hours of class a day on average. Four if you're an overachiever. I never had a lot of friends in highschool -- I still don't, but eh, it's not like I lost something. Prior to highschool I was a fat, obnoxious weeaboo kid that got bullied and damn well deserved it.

I couldn't take long walks back home. There wasn't a wind farm in town. There wasn't anywhere I could just go exploring. I had some degree of structure, but...

Looking back, this kind of thing never concerned me up until really recently. And looking back, I've realized that I'm nostalgic for things that never happened. Actually, maybe I mean that in another way too although I can't really explain that coherently right now.

So maybe another approach is that, being a senior, I'm a little forlorn for the days when college was new, but even that wasn't a great experience. First semester I had a roommate, which sucked. Second semester was wonderful and I really do miss that. I do miss the days when the campus wasn't such a goddamn mess. But... grad school and moving to Columbus just has far better prospects. That's where I want to be. And I don't think that's where I should've been for my undergrad program, no matter how non-fond of Bowling Green I am. I am convinced that things happen for reasons, even if those reasons are hastily scribbled out on dark maps that aren't particularly readable.

Ultimately, I have to decide what I really have to be unhappy about. Or, more importantly, just accept unhappiness as a meaningful emotion. You cannot live yourself violently into reality otherwise!!!!!

I can identify a few problems I have: Namely, I'd rather like to find SOME sort of girlfriend/significant other/non-girlfriend friend/something animate to talk to/(failing that, a rock with a smiley face painted on it). I'm not sure to what extent my social isolation is self imposed! I did go to a Comics and Cartooning club meeting Monday, except... well, I don't read comics, I'm not particularly good at drawing normally, and like most clubs I've been to, it had the problem of spending 10 minutes doing stuff and 50 minutes not doing anything at all.

I also have to admit I don't really understand some of the neologisms these kids are using. Also these kids are probably older than me. Whatever.

I also got the impression that they... act rather much like internet people. I act like an internet person online, sure, but I don't take that offline. I generally avoid letting on that I'm a gamer, for instance! Anyway, it doesn't really matter how they act, I shouldn't let that bother me, and I should probably try to draw some comics even if I do suck at it (and am the only person there that's not an art major*)

Additionally, I'm not writing. I'm not coding. I'm not drawing. I have my plants, but it's not like that requires a lot of work (unless I want to get creative and start experimenting with grafts. Perhaps I shall order a big ol' bucket of Pereskiopsis and starting messing with that). I need to be doing work. I need to be making things. Nanowrimo is in november and that's my happiest time of the year. I don't write well, but when I write something that means something to me, it helps me sort of organize my mind?

* I can actually do oil paintings pretty well. Other than that, I have no artistic ability. So incongruous!
6495  The Rest / General Discussions / Re: "All Games becoming RPGs" Topic on: September 15, 2009, 11:39:05 AM

That's like one of those articles by someone that thinks they're funny only they're not actually funny. At all. The only thing worse than parody is bad parody, and the only thing worse than bad parody is bad parody that doesn't really rise above the level of what it's parodizing.

The problem is that gamers want everything because gamers don't really know what we want, which is why we end up with unplayable bugfests that lack clear design goals or clear reasons to exist beyond illustrating the ills of featuritis, like Daggerfall or Battlecruiser.

"Hey, remember Thief? That had really cool stealth in it. What if Game X had stealth?"
"I really like the classes from Team Fortress."
"Stats are a great way to bring cohesion to the experience!"
"Every game should have an open world like Half-life."

(alternatively, going from that Resident Evil 5 review, you also get games that play incredibly similarly to eachother... from a lack of good ideas, maybe. There really are a lot of RPGs that aren't distinct from other RPGs, honeslty, and this applies to a whole bunch of genres too, only people seem more forgiving of really samey RPGs).

(Noteworthy, the funning thing is RE's unique controls are taken lock, stock, and barrel from Alone in the Dark, but nobody remembers that anymore).

(Similarly, I thought System Shock 2's RPG elements were tacked on and not at all well-balanced and I largely viewed them as detrimental for not allowing me to perform some action as a virtue of not having some Numerical Value to let me).

More related and not an aside, if we're using stats as the defining element of RPG gameplay... Well, why do devs think other games need stats, and why do RPGs need stats? What purpose do experience levels and stats actually do to enhance the gameplay, especially if character building is entirely hands off? As I said. It didn't make SS2 any more fun for me -- in fact, quite the opposite.

I think, personally, stats are necessary for abstracting data. So if you're dealing with something large in scope -- such as my favorite wargame, Crusader Kings -- you need a lot of abstraction and you need a lot of stats, in order to keep the game consistent to a central idea (otherwise it devolves into a mishmash of genre melding, modes, and minigames).

So let's put it this way. RPGs, in their PNP form, needed to abstract combat because that's unmanagable otherwise, and I mean, PNP rpg combat is essentially strategy game. Okay. Why do console/computer games need to abstract combat in this way? One reason might be because you want a strategic angel on combat. Fine. Makes sense,

So why the other stats? again, in PNP it was, I guess, a mechanic to force players to remain in character. You can't do anything your character couldn't. This aspect is more downplayed in electronic RPgs, and more or less not existant in console RPGs. So what purpose do stats serve here?

Additionally, why are experience levels necessary? I understand that it's to force the player to wait to get new abilities -- relating to differed gratification, pacing, and balance -- but why not have events unlock new abilities? A few games have done this (or similarly, granted experience in an event driven instead of combat driven way) and it works very well.
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