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6511  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 02:48:20 PM
Yeah I mean, they could've taken the REALLY lazy route and just completely axed the party talk.

But I mean seriously who would EVER do something like that?

Wizardry 8 is still annoying even with a mod to like, speed up enemy movement. Combat STILL lasts forever because attack animations are slow and you whiff constantly and there's like a half second pause between enemies switching turns. It's not very involving or fun. Putting it in continuous combat mode works a bit, but... I'll try novice mode. If that doesn't make things smoother, I'm getting rid of this.

Also, Wizardry 7 had similar problems. First, it's very, very hard starting from level one. honestly, I probably spent five hours in that game and never actually got to the first town. Partially because enemies level with you. See, early on, you either need to get LUCKY to get past fights, or uh... you have to level up. Which isn't really hard to do since there's a little sidequest dungeon you can do (which still requires some levelling and luck to get through). Except the enemy leveling curve, compared to yours, is more or less linear. In most games with leveling enemies, you either A) enter a situation where their gains v. yours is more logarithmic. B) If not you DO gain more strategic options to deal with things (This does sort of work out for Wizardry 8).

* As an aside about that. In Saga Frontier it's possible to grind in such a way that enemies end up stronger than you if you're like, fighting enemies that don't give good stat advances although this isn't particularly problematic unless you're grinding too much. RS1-3 were a lot worse about this. Also apparently you can fail missions too much/waste too many turns in Unlimited Saga to get enemies to, uh, level past you, but I've never actually witnessed this and you pretty much have to be intentionally failing missions for it to happen. Also heard RS: Minstrel Song can do this but I've never seen enemies level up in that at all. I think Quest rank is just determining what quests you get.

In FFV8 I know it's pretty logarithmic since you gain stats from GFs whereas enemies just straight level up. You end up strong than them anyway (or should). I'm not sure how that bizarre thing Lunar did where bosses leveled with you worked.
6512  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 12:46:43 PM
It's not unintelligible. It's just the only game I've ever played that had comma ellipses.

(Admittedly I didn't really like anything else about the game once I got further into it and realized how absolutely broken it was, so maybe it gets better later on but uh, I think I got up to the point when you get Spar. That's pretty far in the game).

I think I'll give Wizardry 8 another shot on easy mode. I mean I don't like playing stuff on anything but normal, generally, but any regular combat is lasting like 20 minutes and completely decimating my party. Maybe I broke the game with some mod. I don't know. Also the enemies level with you.
6513  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 03:58:52 AM
I play Wizardry 8 for like, an hour and half, and successfully finished two encounters.

This game is shit. Why did I ever like it? Honestly. It's unplayably slow, individual battles can last well over ten minutes, status attacks work but don't seem to actually matter much, and more of your attacks miss than hit (whereas most of the enemy attacks hit).

Seriously. What the hell did I ever see in this game?

Quote
Never mind, I was wondering if you got to the point where this certain kid over narrates stuff and if you noticed it. :P

What... town was this in? I really don't remember it at all.
6514  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 02:03:18 AM
Hoshino I'm not sure what you're asking me but uh...

Seriously, what ARE you asking me :( What's wrong with the phrase "cold hard floor?"
6515  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 26, 2009, 12:47:15 AM
I did think DQVII's translation was THAT bad. I mean, at the least it's generally pretty grammatical and quite understandable. It's just really... stilted. And it does have it's occasional good moments. I mean like, we're not talking FFT or BoF2 levels of "Wait what are these people even saying?" levels, here.

Anyway I tried to play Morrowind, Elona, and ADOM today, but I'm just not feeling it. It's like the gaming part of me is just gone.
6516  The Rest / General Discussions / Re: Scary! on: September 24, 2009, 10:23:01 PM
Quote
And you thought Ohio was bad!

Rub it in, you bastard >:(
6517  The Rest / General Discussions / Re: Do you hate your life? on: September 24, 2009, 11:02:39 AM
I need to rant. That sort of fits here, right?

Okay see, I'm taking this online Russian course. First week of school, I talk to the head of the Russian department on campus, and he tells me to make an account. I do that. Problem is, I use the same password as my main university password. And it has a < in it because it requires symbols.

Apparently, I was NOT supposed to do that for the online Russian course. Except I didn't know that because the online form doesn't TELL me not to use symbols, and doesn't reject my password when I try to register.

I find out not to use special symbols when the guy from Moscow e-mails me a week later telling me to register for the course.

And there's apparently no way to change the password.

1. Who designs a login system where you can't change your password?
2. Who designs a loing system where you can freely register with improper passwords?

So now I have to re-register and I THINK (I mean, hopefully, because I just did) repurchase the course (and I'm not sure who's paying for it anyway).

Oformit' zakaz should mean "place order."

>8[
6518  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 24, 2009, 01:30:05 AM
Real American heroes~~~
6519  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 23, 2009, 08:28:37 PM
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Basically it says that you must cover your penis with wasp stings

If we use a really liberal definition of "enlarge" to include "swollen"...

Anyway the problem with nonsurgical dick growth methods is that the spongey inner dick tissue doesn't really expand the same way skin does. If the mandick was nothing but flesh, sure, you could manually pull on it with constant pressure for a few years and it'd grow substantially, but it's not. It's made of mechanisms and doodads.
6520  Media / Single-Player RPGs / Re: I can make games? Journal on: September 23, 2009, 05:27:00 PM
That is sort of odd, admittedly, especially since it looks like you'd, uh, need to recompile if you just altered a resource. You CAN dynamically load 2D images with the Texture2D.FromFile method but that's it.

that would sort of render external editors... impossible, though, as well as any sort of propriety file format.

anyway it's not something I really plan on developing in. It's mostly just to learn with since the concepts are applicable in other systems.

---edit---

Then again, C# is a lot nicer than C++ (and I like freebasic too although I don't think it has garbage collection). Anyway.

The content pipeline makes sense for XBLA games which DO need to have all their resources packaged and aren't editable post release. You can also get VB or winForms or whatever to use the content pipeline so writing level editors is possible. Just... only if you have XNA Game Studio installed.
6521  The Rest / General Discussions / Re: "This will make me the chief of my tribe." on: September 23, 2009, 03:01:25 PM
Least it wasn't a porcupine.
6522  Media / Single-Player RPGs / Re: Dragon Quest VI appears on: September 23, 2009, 02:22:28 PM
Yeah, this definitely looks worse than the original.
6523  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 23, 2009, 01:26:05 AM
SMT:N's story is a lot more apparent if you actually talk to the NPCs (which a lot of people don't acknowledge as NPCs because they're either monsters or floating spheres). I remember that from my gamefaqs days.

Sigh. Highschool. Memories~~

I need to cure that. ALCOHOL TIME.
6524  Media / Single-Player RPGs / Re: Square Enix on: September 23, 2009, 01:24:38 AM
OMF 2097 invented the fighter RPG and did it better than all subsequent ones >:C
6525  Media / Single-Player RPGs / Re: Square Enix on: September 22, 2009, 10:47:30 PM
Guy makes some good points, actually, although the gaming industry is probably more resilient than he's making it out to be and if it DOES fall apart someone else will swoop in and start doing stuff. The indie game movement is large. And in charge. Brotha.

I really do like the mindset of "games are toys and there's nothing wrong with that." Because, well, they are in a sense, you know? And what IS wrong with that? What IS wrong with having fun? (Then again maybe I'm just trying to justify the stack of plush toys I have sitting in my dorm. Next to the thirty goddamn plants).

(Wait did I say that out loud? fuck).

(Also seriously part of the reason I like unlimited saga so much is because it's very toy like, down to physically emulating a game board. part of the reason I like metal saga so much is similar. the little tanks you collect literally look like toys. I like games that let me play with them instead of just playing them*).

* I like this kind of game too, though.
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