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Subject: 999 (Nintendo DS)
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6526  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 23, 2009, 08:29:01 AM
Oh crap dawg just got one.

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What's worse than a $100,000 horse dying at a polo match?

100,000 $1 horses dying at a polo match.
6527  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 23, 2009, 08:28:11 AM
Actually Tomara you just sort of reminded me of something weird I noticed when, uh, reading about exotic cats being kept as pets just to see if anyone had ever had success raising manuls in captivity (Odd interest of a friend. Don't ask).

I think people just have really skewed concepts about pet ownership in general. Most of the stuff mentioned on said exotic cat pages, which was marked as being really special considerations and bold, thrice underlined bulletpoints just struck me as stuff that should be common knowledge. I'm wouldn't expect it to be easy to raise an exotic cat, of course, but it seems like things like "Animal-proof your house to prevent cat from eating your oleanders, hot electrical wires, and bleach" or "Your cat might pee on things and bite you" or "Know about the animal's personality, dietary needs, space requirements, etc. before buying" are kind of, uh... duh?

I guess improperly socialized rats are also a huge problem. I know nothing about rats, but apparently people just sort of leave them in their cages and ignore them, which is bad.
6528  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 23, 2009, 08:21:08 AM
I didn't really like FE much but I can recognize that it was definitely a solid game, and something I could see being in that spot a lot more. There really weren't a lot of GBA RPGs though. Not counting a few FF ports and some of the more marginally RPG games (CIMA, RCR DX, Scurge... All of which I liked, buuuuut...) we're left with a few MORE shoddy ports (ToP, Sword of Mana), some fairly decent ports (BoF games), Pokemon, Riveria, Fire Emblem, Mother 3, Golden Sun, and uh... FFTA?

I was under the impression that Yggdra Union was also more strategy than strategy RPG, too.

Also, always wanted to try Car Battler Joe, now that I think about it...
6529  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 22, 2009, 08:48:26 PM
Gen:

Is Yggdra union good? I could get the the GBA version sometime maybe.

What's odd about GS is that it's listed as one of the LAST generations best. Maybe I could see it if it was just best GBA RPGs (There weren't tons of those anyway), but all of last generation? Come on.
6530  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 22, 2009, 07:17:25 PM
RS3:

Got muse and sharl. Told ellen to go away. Game's still really easy as long as I keep everyone in Tiger Cave formation. Discovered I screwed up the rat quest by beating it the wrong way. Wups.

CC:

Did more stuff in the Sea of Eden. This is probably my favorite part of the game, from what I remember. It's creepy in the same way that Zeal was -- weird and looming and detached from the rest of the game's established reality. Also they're both weird metropolises in the middle of ice.
6531  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 22, 2009, 07:16:22 PM
I also have rabbit stories. Not about personal rabbits, but they're sort of... well, as a matter of taste, I'm not getting into them, because I'd be throwing some pretty heavy accusations at someone I don't know very well, based solely on group suspicion.
6532  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 22, 2009, 07:12:35 PM
Hunger can get sort of annoying sometimes. It didn't bother me in Ultima 7 but I'm a chronic apologetic for games I like. Anyway, it's more problematic when in...

Let's use certain old morrowind mods for an example. Early eating mods were unbalanced and you'd like, die if you didn't eat every hour. That's not good.

You'd definitely want to abstract it.

I think it might work better if you take alignment into consideration. Say you have a druid type dude that refuses to kill any animals unless they're diseased and uncurable (and might have some spells to non-violently instant-win the battle by taming/curing certain critters). If told to attack, though, he'll refuse to do it. If you keep telling him to attack, he'll get pissed off and refuse to do other things.

Anyway, another idea I had. You start the game with a full party of 10, but certain events, either in-battle or otherwise, will kill them off till you're down to around three. The secret is finding a way to keep them all alive.

I swear, when I get my generic dungeon crawl engine working, I'm going to play with most of these ideas.
6533  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 22, 2009, 07:08:04 PM
They have Golden Sun on there. WTF? And... they... put it on their entirely because of the graphics. Which I thought were pretty artless. Wow.

Also, Shiren, while definitely not something I dislike, is definitely not something I'd call essential.

And from the comments!

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Nothing today competes with the golden day 16-bit JRPGs with terrific storylines!

Am I forgetting all of the 16-bit JRPGs with terrific storylines because I certainly am not remembering them.
6534  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 22, 2009, 05:12:06 PM
Terribly sorry to hear about your rabbits :(

So I think it's pretty clear now that my other hobby is 'plants.' currently trying to grow some pachypodiums from seed, because my parents got me them for easter. Anyway, they, uh... two have actually germinated. Germinated a few days ago, really. Two or three days is pretty quick germination time. I'll need to try the presoak method with some mimosas and joshua tree seeds I have this year, if they're still viable.

And as I said my other hobby is drawing Andrei Rublėv as an anteater, because there's something deeply and profoundly wrong with me.

http://img17.imageshack.us/img17/4889/anteaterrublyov.png

I also like to draw fruit wearing human clothes.

http://img525.imageshack.us/img525/5817/pitayaman.png
6535  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 22, 2009, 04:03:32 PM
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YES. Y'know, I never figured out how to get Opera, Ernest, or Dias to join my party in SO2...

They're not that hard to find if I remember correctly, although they do have some specific requirements. And Claude doesn't get Dias I guess.

Also sort of bugged by the lack of uniqueness in CC and Suik. Like, both actually have sort of similar skill systems, even, with CC using elements and Suik using runes, but ultimately most of the characters tend to fall into one of maybe six or so archetypes and don't vary that much. In CC's case, I would've liked more unique skills per character -- maybe one at each level, instead of one every other level -- or maybe more restrictions on

(I also think the game would've worked fine without the random-post battle powerups. Just stat increases when you get stars from bosses. Similarly, I'd think CT would work well with something similar -- you get stat ups only from bosses or certain set battles, but you still learn new techs/get TP from random battles, if that makes sense. CT's actually sort of challengingish if you don't grind, only it's still too easy to overlevel, especially ones you get to the second half of the game and most of the fights become un-/less avoidable).

One solution might be to make it like SMT with your demons. Make it very easy to switch characters, and give them a small number of unique but highly specialized skills.

One thing that's kind of always interested me is the notion of games where your characters are more like action figures or toys. I came up with this idea after playing Metal Saga, because the tanks are *so* toylike, both in appearance and how you can rotate their guns on the map and repaint them just for the hell of it.

This system kind of requires a lot of collectible characters and customization, so SGF sort of falls into this category, as do, I guess, Ultima 5 and 6 (each had like, 30 or so playable characters. 7 brought it down to maybe eight or ten?). Metal Saga only had a few characters, but lots of tanks.

I don't know if I'd put pokemon in this. That's almost more like virtual pet than toy, but not quite since you don't have to care for your pokemangz at all. That'd be interesting, though -- and RPG that put a big focus on dealing with the wellbeing of your party members. I mean, not just food and stuff, but also an Earthboundsian homesickness stat and stress and the like :P Persona 3 was sort of close to that but not quite.
6536  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 22, 2009, 03:51:26 PM
I saw P3: FES for like, ten bucks at gamestop recently. They had a lot of copies, too. I still don't really want it, but since someoned mentioned Vesperia, I uh... I should go rub that in the face of the guy that told me I was an idiot for not getting P3: FES when it came out because it'd NEVER price drop and would CERTAINLY be insanely rare.
6537  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 11:35:16 PM
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Where the heck did you go? I could see myself doing well in a place like that.

BGSU, in Ohio. I've never had so little expected of me in my entire life :<

RS3:

Did the devil king thing. Going to do the monster hunt, Thomas' business game, and uh... then... Muse's dream. This really isn't jiving with me as much as frontier does for some reason.
6538  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 06:07:08 PM
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I miss being a kid.  Damned...  LIFE RESPONSIBILITIES.

I... I had more homework in fourth grade than I ever had in college :<
6539  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 21, 2009, 02:59:30 PM
Well, or a variation on the SO2 route I came up with, and essentially what persona 1 did. You can, at most, have four or five people in your party. There are maybe 10 different characters in the game, all plot relevant and with stories and development. But you only get four or five per playthrough, and once you hit five, you're stuck with those guys. Some of these characters might be harder to get into your party (Chris in Persona, for instance !!)
6540  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 02:56:40 PM
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I could never really tell if learning new abilities came at random, or if there was some rhyme or reason to it.

A little random WHEN they actually spark, but generally the skills you've been using determine what you spark. Like, Heaven/Hell, iirc, leads to RosarioImpale, which leads to LifeSprinkler.

FM is Front Mission.

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The reviews are so mixed for that game, but I thought it was excellent. The save system was a little silly, but it worked.

I THINK doing perma-saves, but making it a little more possible to screw yourself over and get backed into a corner ,thus forcing you to restart, might've worked better. That's what Dragon Wars did, at least (It had a kind of comparable system. You can restart the game, but keep your characters at the levels they were before. no SOL system, but doing this might, because you have stronger characters, let you get into new areas or do new things. Really is an awesome game that I need to play more).
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