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349322 Posts in 14248 Topics by 2245 Members
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6526  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 06, 2009, 08:47:41 PM
The Kzer-za ur-quan in SC2.

Two reasons.

Backstory/rational for their supposed evilness.

Code:
The first race they ever met was the Dynarri, who basically turned the entire Ur-Quan race into slaves, via mental control. So they have a long history of legitimately being screwed over.

Reason for being PERCIEVED as evil.

Code:
They either enslave or imprison every race they meet. Slaves have a fair degree of autonomy.

Reason why they're so cool.

Code:
They're not actually really BAD. They enslave these races to prevent them from destroying themselves, and more importantly, they're fighting the Kohr-Ah Ur-Quan, who believe in killing everyone

So they're complex, moral ambiguous, and just all around interesting.

I need to play SC2 more. It's really awesome.

---edit---

Completely unrelated to SC2, but just since I was playing ToS lately, Genis does strike me as a more believable child protagoinst although can't really say *why*.
6527  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 08:40:28 PM
I think the question was specifically *widespread* usage although I'm not sure. Widespread refers more to prevalence as a second language and geographical sprawl.

Also, the total number of English speakers isn't known, but if you include second language speakers, it's probably higher than total mandarin speakers, slightly.

Anyway, DDs2 is harder than Nocturne fffff. I died a bunch thanks to Ose being an *ass* against my partial translation. In EGG facility, floor... 13.
6528  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 06, 2009, 06:59:43 PM
Persona 3 did something retarded. It just asked which was the most widespread language.

Obviously, I said English. The correct answer was Chinese.

Chinese DOES have the most speakers, but it's hardly widely used.
6529  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 06, 2009, 04:31:13 PM
Draw points isn't Drawing in the sense of using Draw.

Also getting Str-J up still isn't THAT lengthy to do. And my point still stands.
6530  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 05, 2009, 11:44:34 PM
Played ToS some. Dirk won't let me make figurines. Anyone know why?
6531  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 10:24:25 PM
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Eustace's link

I'm not alooooooooone 8D

I'd also like to note that Rocket Town sort of reminds me of Wapak, with the notable exception being that Neil Armstrong actually DID go into space, but it's similar in the sense that it's still a crappy backwater town living in the shadow of its former importance.

FFVII's world is also similar to Ohio in the sense that there's only two large cities, a completely disproportionate number of caves, and everywhere else is either rural or some sort of former industrial town that's now falling apart because the industry left.

Also similar to Lima because, like in FFVII, there's a huge refinery about two miles from here and it's huge. So it's sort of like a Mako Reactor only instead of slowly poisoning everyone it's... oh wait.

I need to goddamn move.
6532  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 09:09:34 PM
I think hatred is probably how you're intended to regard Cloud, which, honestly, makes me even more confused about why the fanbase loves him. The entire point is that he's this loser that grafts himself on to more important people and then pretends he's them.

I'm also not even really certain I'd call him the *main* character, at least storywise. Everyone else in the story has more connection to the events going on than he does. He just THINKS he has this connection, and he really doesn't.

So, moving on, I could probably write an essay on my thoughts on CC's characters. And I probably will.
6533  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 05, 2009, 09:09:13 PM
Seriously? Apparently you can still miss them if you don't fight enough enemies though. This bears examination. Which would require me to interact with the Chrono community, which is one of the more retarded communities on the internet.

Damn.

I was playing Big Sky Trooper lately, which is obscure, but it has this system where you get addons for you suit and ship and can customize your suit with this little slider puzzle.

The Devilyzer upgrades was also a really neat idea in DemiKids that was kind of not really handled that well, and I don't know if it's in the original Devil Children games or not. There's a set option but I think it's just for changing between the three guns you get.

Oh, and I liked the Ex-Spheres in ToS too. Findable objects I like. You get little combos with them. You get a lot of stuff to play around with via them. It's my kind of soldier.
6534  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 08:40:53 PM
What's funny about FFVII is how people latch on to Sephiroth and end up ignoring Shinra completely, because when taken as a whole Shinra actually IS a pretty damn cool villain (and a... rather realistic one, too, in a sense).

The Shinra corporation, however, does not have long, flowing hair.

In a similar sense I think Pokey is an absolutely perfect villain because he's completely human.
6535  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 08:18:23 PM
In his defense that comic is fucking hilarious.
6536  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 06:22:43 PM
Wurdz

So I was just outside and I decided to pet one of my pineapple plants for some reason. I accidentally caught some of the spines -- why I was petting the Victorina instead of the Smooth Chayenne is beyond me -- but now my finger is numb and my hand feels tingly. I'm assuming this is bromelain but I'm not really sure as that wouldn't be something you'd get from just TOUCHING the leaves.

More importantly, since you can harvest pineapples in Harvest Moon games, shouldn't this eventually cause permanent numbness in your character's hands?
6537  Media / Single-Player RPGs / Re: top 5 protagonists/antagonists in rpg history! on: August 05, 2009, 04:55:54 PM
Protagonists:

The Nameless One
Kid (In some sense? I guess?)
Mark, from Persona. Black goddamn Mark. Not that original Mark. Get that shit out of here.
Myau because it's a goddamn cat that turns into a giant cat when you feed it deez nuts.
Fuse, from Saga Frontier, because he's Fuse.

Antagonists:

Batlin, from U7, because he's the queen of sciencology.
You know, strictly speaking, I've beaten so few games and JRPGs have such a tendency towards pushing all the cool villain stuff off to late game that I can't really contribute much here.
The RNG from Nethack.
Chiaki from SMT:N.
Courtney.

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Sephiroth didn't even DO anything during the events of FF7 except die.  I fail to see how he could possibly be seen as an even remotely effective villain, let alone the best one ever.

Yeah, but that's the entire point. Sephiroth isn't a good villain at all. He's DEAD.

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Cloud and Squall have the most lacking personalities of just about any hero I can think of in any game ever.

Except it's different because with Cloud it was intentional. He literally DIDN'T have a personality, and what little personality he did have was just like, scraps of a personality he took from someone else.

Actually you could probably say that crippling inefficacy was a sort of leitmotif. The only character that things actually turn out well for is, uh, Red XIII.
6538  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 05, 2009, 04:40:26 PM
You had some marginal random stat boosts in CC. Basically, for every star level you got, you'd get 1-3 random stat increases. Unless you constantly use the same characters or are trying to get a character that missed a star upgrade back on par (it's more fun and effective just to not finish a boss battle with anyone dead, which is actually more difficult than just winning outright) these stat boosts are pretty negligible, and never of the same calibre of stat boosts you get from getting star levels.

And yeah, you pretty much can get by with running from every fight unless you need weapon materials. And CC let's you do this. And this is how it should be in every RPG, as far as I'm concerned. 100% run chance, and running from bosses, I mean. Non-boss battles in JRPGs just aren't purposeful enough to make them mandatory.

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Yeah, really. Did ANYONE like the junction system though? :P

I liked the GF system. I didn't like junctioning, though, and I have a hard time saying that junctioning felt like it really ADDED that much. You couldn't do anything really cool with it like you could with some of those Almight Bastard Materia Combos, and usually there were certain spells that were the absolutely best in like, any situation. It just... boosted your stats and granted elemental affinities. Whee.

The biggest problem actually isn't spending magic. Spending magic BY ITSELF is fine. Spending magic when it affects your stats is a bit bizarre, but it doesn't matter y since magic isn't useful for casting in FFVIII anyway.

The biggest problem in regards to GETTING magic is that after you get enough refine skills, you pretty much get infinite amounts of anything without any effort at all and then you just click auto-junction and it sets you up awesomely. If you ever have to use Draw in FFVIII for anything other than getting GFs from bosses, you're doing it wrong.

Seriously. Early game, get four fish fins. Refine them into 100 waters. Junction this to strength. You cannot get any higher strength boosts from straight strength junctioning AFAIK, and this process takes maybe ten minutes, and doesn't involve drawing at all. You can do this right after that introductory misison where you fight the spider tank.
6539  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 04:15:07 PM
Matador isn't unfair. It just pops up at a time when you're not likely to have something that can counter it and at a time when you still probably don't know how to play the game that well.

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You can try shooting at them, but you don't hit the right one very often.

It automatically hits if you're just sort of facing the enemy. You don't have to be particularly precise. Also the enemies leave a trail as they teleport. It's not like you can't tell which direction they went in.

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There are like a handful (if at all) demons you cannot make by fusion and it's not possible that an even strong demon from the street can light a candle to a fused one that ends boss battles before the first spell animation finished.

I don't think there are that many strong demons unless you're grinding excessively. I mean usually the demons I could make by fusing are things I'd end up encountering the next dungeon.

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It's a story, period.

It's actually a game.
6540  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 11:12:27 PM
I thought DDS used Garu.

Wait it uses both. Christ. Zan, Garu, Bufu, Agi, Zio, Tera, Mudo, AND Hama?
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