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334573 Posts in 13704 Topics by 2200 Members
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6556  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 11, 2009, 10:42:21 PM
Played BG2 for a little bit. Killed some random enemies, found a teddy bear for a kid, got some new quests. I don't really like the D&D core mechanics but the Ultima-ish-ness of the game interests me. and I had DS2 turned on briefly but barely played it. I've kind of lost the energy to do things and I had really bad hiccups since noon-ish.
6557  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 11, 2009, 08:44:05 PM
Your favorite game is a blight upon the universe.

My favorite game is a blirght upon the universe.

Let's all sell our vidyagames and donate the money to charity.
6558  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 11, 2009, 08:39:37 PM
FFIX is an exotic flavor in that its an FF game where all of the systems seem to actual feed into eachother in away that makes sense.

Also because you couldn't abuse Trances.

Also also I didn't care for the game's linearity.

Also also also for every charming Vivi there was a *facepalm* Garnet/Dagger.

Also also also also Necron.

In short there are things that one can find fault with just like every other FF game but I believe this one had less divisive issues (i.e. either being clearly inspired or clearly boneheaded) than the others.

Also also also also also Tetra Master sucked ass compared to Triple Triad.

Nothing in your post has any goddamn thing to do with the portion of my post you quoted.
6559  Media / Single-Player RPGs / Re: Phantasy Star II on XBLA on: June 11, 2009, 05:39:43 PM
PS2 is a pain but I'd say PS1 and 4 are definitely still worth playing. Sure, PS1 has tricky dungeons and grinding, but the dungeons are definitely doable without mapping (I did it, so I mean) and the grinding seriously tapers off after a certain point, and you're pretty likely to hit the level max without any grinding in the second half of the game well before the end anyway.

And Baya Malay is STILL hard.

The EPIC DUNGEON them from PS1 is so damn love.
6560  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 11, 2009, 05:35:00 PM
Esthar is sort of like you're watching a black and white movie, and then this new character is introduced and they're all rainbowed colored.
6561  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 10, 2009, 10:05:31 PM
Each character has five skills. That's not too much freedom, and I don't see how that could've gimped your main character unless you did something ODD like put ALL of your points in a personality skill. Just allocate points into whatever you're currently using, saving enough for the other skills if you wanna help them along too.
6562  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 10, 2009, 08:15:23 PM
FFIX is an exotic flavor in that its an FF game where all of the systems seem to actual feed into eachother in away that makes sense.
6563  The Rest / General Discussions / Re: EA: Girls, your value is as vapid fashionistas on: June 10, 2009, 05:01:09 PM
My new 50-something co-workers also like Hannah Montana. They also think that switching to all digital cable, and banning trans-fat containing oils in restaurants are the first steps to becoming a Communistic society.

FML.
6564  Media / Single-Player RPGs / Re: FF7 downloadable on PSN TODAY! on: June 09, 2009, 10:21:09 PM
Quote
Also a compelling argument for why a remake may not be a very good thing.

See, I like the idea of remakes as... well, patch versions. Like, remake FFVII, but leave it visually more or eless the same -- just add in some new features and rebalance it and fix bugs. Y'know?
6565  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 09, 2009, 07:47:35 PM
gen, that's the gustav side of things, mostly. wil's is almost entirely dungeon crawl.

although yeah less explorationy and a lotmore linear, but you can stillg et sidequests and stuff. or at least backtrack a bit in certai n time periods
\
\in a lot of ways sgf2 is probably the most unconvential game in that series. honestly o don
t eve grasp how diuels work still, or the stuff with chiups. and the tech system is... odd.
6566  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 09, 2009, 05:47:05 PM
Good example, recently, is game sites reviewing Korg DS. Especially IGN. People are complaining about it not being a tracker or something weird. Well no shit it's not a tracker.

However i still maintain that whole "fine line between acquring a taste for and putting up with" idea which is somewhat pavlovian in nature anyway. Maybe RPGs really ARE boring. We're just like, used to tahat. Or nu,b to it . So maybe its the nn rpgers t hat can see itmpre?

goddamn finger fuuuck

what I mean is that broad statements like "turn based always sucks" is utterly worthless -- i mean you can see similar things with strategy games now -- but some of the non-rogers playing rpgs are sort of doing it with fresh eyes.

in a sense smt:n really changed how i percieve rpgs and made me a hell of a lot criticaller about the.

additionally when wasnt game informer shit and some sort of gamestop shill rag WHORES
6567  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 09, 2009, 05:40:50 PM
The remake looks kind of ugly though :( There's no PERSONALITY in the art.

Also yeah what the hell. SGF2? Plays like a normal JRPG? I admit i have a hard time getting into it because it's easily the hardest saga game out there and definitely has the most unforgiving weapon breakage system in place out of the bunch, but... normal JRPG? Maybe if you never even touched Wil's story, ever, but even then...

also i hurt my finger at work today :( and i can't type right :( or play videogames that use shoulders buttons :(

Or games that use buttons in general. Balls.
6568  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 08, 2009, 07:10:27 PM
I never played Rudra no Hihou much but I remember it being pretty as hell. I should give it an import maybe sometimeish. I remember a lot of people reacting pretty negatively to it, though. What's it play like? It seemed... pretty FF-ish. I know how the spell system works but that seems like it'd lead to a lot of useless spells.

Quote
And Final Fantasy Mystic Quest!

Hey nothing wrong with that. Kind of felt that SaGa 3 was a majorly improved sequel -- FF:MQ was a bit grindy, after all, and what's the point of non-avoidable non-random encounters? -- but it's not a game I dislike.

Besides. Who am I to judge with MY tastes.
6569  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 08, 2009, 06:20:54 PM
Bottom line: i really don't care about media reviews, i stopped reading them years ago.

Then don't go saying they're terrible when you haven't even been reading what they write.

But they are, again, that's why i stopped reading them.

It's like a Möbius strip made of stupid.

Your posts are stupid and so I stopped reading them like months ago and now I'm an authority on your posts.

There. Now it's a Klein Bottle of stupid.
6570  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 08, 2009, 06:19:27 PM
Quote
Why is it that everyone is so hard on RPGs for being similar, when there are a hundred identical FPSs out there... lets face it, FPSs haven't changed in any major way since before Doom

Of course it's an oversimplification -- there's always exceptions. But there's some truth in what he said.

For your first clause, because shooting things with a gun is inherently fun, and picking "attack" froma menu really isn't.

For your second clause.

Doom used what is considered a 2.5D engine, in the sense that maps were 2D in nature and the 3D aspect of them came from basically extruding them up. The shift to actual 3D was pretty big. So were additions like ducking and crouching because they made the whole process of killing things more varied and interactive.

Half Life and Quake 2 introduced the idea of linked levels that cohesively merge into each and allow for backtracking. Unreal introduced big outdoor levels with lots of organic touches and things like birds flying around. Also pretty big shifts. Level design matters a lot in... well, any game, really. The nature of level progression changed a lot, though, with Half Life and Q2, as you had OBJECTIVES. it wasn't just find key, open door, go to exit. End. And the terrain of the map became more important to how you played through it.  

Also, the move away from hit-scan weapons to more physics oriented weapons also changed things pretty massively, since in Doom, point and shooting was pretty much all you had to do to shoot an enemy, whereas by the time you got to UT, you only had like three hit-scan weapons and everything else could be ricochetted off things or bounced around corners or took time to hit the target, which introduced both a level of strategy and a certain need to cope with, well, rockets being slow.

The funny thing with FF is that there's no real core underlying 'ruleset'.
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