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6556  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 02, 2009, 01:30:01 AM
Restoring the player's HP/MP before a boss fight let's the devs be more creative with how difficult said fight can be without it being frustrating. I mean, if you restore health, you can make the fight harder but without it seeming unfair.

You should NEVER inconvenience the player.
6557  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 01, 2009, 10:32:49 PM
Losing should be fun.
6558  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 01, 2009, 08:43:38 PM
Easy mode makes Wizardry 8 playable. The battles are *LONG* in that game.

On the other hand, I thought VP on anything less than hard mode was super goddamn boring, and normal mode barely even requires you to play the game.

I like the idea of configurable difficulty sliders. Like, being able to reduce random encounter frequency while keeping else on normal.
6559  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 08:28:17 PM
Also keep in mind that, for Popmatters, the Persona review is probably one of their best reviews.

Quote
wanted to be moved by the story and left with a sense of awe, not cringing at that immaturity of it all.

I HAVE TO BE MORE MATURE THAN EVERYONE ELSE FFFFFFFFFF. WHY DOESN'T YANGUS RAPE PUPPIES.

---edit---

Fuck how I wish I was illiterate right now.

Viva Pinata review.

Quote
Thus, a hardcore economics simulation becomes driven by the gamer’s voyeuristic impulse to witness what is ultimately both a cute but also gratuitous piñata porno flick.

Ghostbusters game.

Quote
"A distrust of the institutions of science and learning are present even in the gameplay."
6560  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 01:16:29 PM
It's not so much epic failure as it is him not discussing anything outside of what he's complaining about, and some of his complaints aren't justified.

Epic failure is the DS2 review.
6561  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 11:08:07 AM
http://www.popmatters.com/pm/review/112324-shin-megami-tensei-persona/

There's the article.

Quote
In response to the awkward movement in rooms, you could change the controller orientation in the menu or just use the analog stick.

That's one way to look at it. Another way to look at it is that, upon realizing you're not in line with an NPC or a door, is to move your character to be in line with said NPC/door (and by merit of the overhead views being entirely grid based it's not like this requires any sort of precision).

Or you can start spitting blood out of your eyes like a horny toad. That works too, I guess.

By the way, their Devil Summoner 2 review. It's got to be the single most retarded review I've ever read. That's what got me reading popmatters' reviews. They're hilariously awful. I've complained about it before. The biggest issue is that he spends the entire time talking about some sort of central theme of the game that he just completely made up, and never actually addresses the game.

http://www.popmatters.com/pm/review/102216-shin-megami-tensei-devil-summoner-2/

That was, by the way, written by the same guy who revealed that he doesn't have a fucking clue what "irony" means when he wrote:

Quote
It is ironic that Majesty 2's subtitle is The Fantasy Kingdom Sim, since it simulates economy much more realistically than most games of this type often do.

IT IS IRONIC THAT A GAME CALLED A SIMULATOR IS A SIMULATOR.

Knights in the Nightmare's review is also brilliant in it's "What the fuck?"ness:

http://www.popmatters.com/pm/review/107817-knights-in-the-nightmare/

The highlight is when he complains about the tutorial being in its own menu or something.
6562  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 02:54:39 AM
Popmatters reviewed the PSP port of Persona. They hated it for not having Social Links. They also complained about not being able to move in battle even though you can and it's not like finding a particular formation where you don't need to move around that much anyway is particularly hard.

Quote
Movement throughout the dungeons is both awkward, due to the lack of true fps movement (i.e. no strafing or looking up and down)

A) Why would you need FPS movement in a non-FPS games?
B) I thought you COULD strafe in the original.
C) Why would you even NEED to look up and down?

Quote
So, the player’s party is left unable to leave a room, to interact with the environment or to even chat with an NPC unless placed in the correct grid.

Okay seriously if this is giving you problems you suck at games.

Quote
which often leave you confused afterwards as you completely forget your original orientation.

Wait, what? There's a minimap and your orientation only changes in battle if you're back attacked and then you just turn around...

Quote
or for that matter changing another character from Japanese to African American and even going so far as to retool his language as a form of Ebonics

He said "wassup!" a few times. That does not constitute ebonics. Then again I don't know anything about black slang PERHAPS DINCREST WILL OFFER HIS THOUGHTS HMMMM?
6563  Media / Single-Player RPGs / Re: Square Enix on: September 30, 2009, 11:17:27 PM
Dead chicks are e... Wait.

Was Seymour the main villain in FFX? I thought he was just some minor side villain for like a tiny arc in the middle of the game.
6564  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 30, 2009, 12:36:40 PM
Guy mentioned SaGa Frontier in the same post. You know why SaGa Frontier was awesome? No idealistic bullshit. Blue's quest? Go kill your brother. Red's quest? Get some motherfucking Kamen Rider up in that bitch. Emelia? Is that a mecha shiva? Hells yeah that's a mecha shiva. Kill that bitch.

(Actually the same problem sort of exists with anime where in the 80s it was basically like Gundam or Fist* and was nothing but huge explosions and crazy stylized art, and then after Eva everyone decided DEEP INTROSPECTION was cool [and hardly anyone is good at it]).

I demand gory mansplosions in my RPGs. That's actually in Wizardry 8, sort of. Monks can occasionally get instakills when they are going barefist and it's awesome because EVERY kill gibs.

* Fist also has a lot of POWER OF LOVE moments but it's fun because sometimes it gets TOO literal, like with Toki's orgasmic jesus beams, where he like, shoot rainbows out of himself and whoever it hits experiences THE MOST INTENSE PLEASURE and then they explode.
6565  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 30, 2009, 04:43:00 AM
Play Okami for maybe an hour or two. This is the most I've gamed in like a month or two. I did a lot of fishing. That got pretty neat when I started catching huge fish. Then I did some stuff in Taka Pass. I like how soulblazersian parts of this game are. I like doggies.
6566  The Rest / General Discussions / Re: Do you hate your life? on: September 30, 2009, 04:42:08 AM
ffff NEED TO SLEEP MORE INSOMNIA AM MAKE ME GET HALLUCINATE >:C

I wanna live somewhere where when you wake up every morning every day's a new adventure and even the routine parts are exciting. Life just goes slower when you're not miserable and coasting by on autopilot.

---edit---

Okay seriously my biggest issue this semester is this bizarre insomnia, probably stemming from my odd class schedule. No class til 3:30 PM on Monday and Wednesday, and on Teusday and Thursday, I have class from 8 AM to 11:30ish AM, and then 2:30 PM to 5:15 PM. No class Friday. So on M/W's I'm getting up between 10 and noon, depending on how noisy the dude across the hall is or if there's a firedrill, and on T/TH, I'm getting up at 7:30. As a result my circadian rhythms are out of whack.

Additionally my mental censors start going away betwwen like 1AM and 3AM meaning that I get REALLY PARANOID and upset about absolutely nothing for no clear reason, which makes it hard for me to sleep, and causes me to write this asinine and unreadable posts here.
6567  The Rest / General Discussions / Re: something thats been bugging me for a while. on: September 29, 2009, 11:19:34 PM
Quote
I think I was told that the original term for God in Islam was neither masculine or feminine but that when the holy books were translated into other languages

Islam's more recent than Christianity and Judaism so any sort of original term isn't like... from Islam.

Anyway.

Better idea. The supreme creator gods in ATR are generally more ambiguous about their gender. Culturally, there's evidence that a male gender role was later applied to them, although to get the specifics of that I'd need to get my Benjamin C. Ray reader, which is... at home.
6568  Media / Single-Player RPGs / Re: Square Enix on: September 29, 2009, 11:14:07 PM
It's Final Fantasy. You're setting your standards too high. It's not like Amano's clothing designs were any less bizarre, as they tended to look like a bunch of OTHER pieces of clothes randomly stitched together (and arguably all of his characters look like weird, anorexic goths, although Amano wins out for having a unique art style whereas Nomura's is just generic).

In any case I wasn't saying FFX had good character designs. I was saying they were colorful and memorable.

I mean hell it's JRPGs in general. You should be happy that, at least, it's not some goddamn Bleach ripoff like every fucking thing is these days. I'm having MAJOR difficulties reconciling me like JRPGs with me hating pretty much most anime more recent than Fist of the North star.

And in regards to Auron having two sleeves on one arm:

http://finalfantasy.neoseeker.com/w/i/finalfantasy/thumb/a/a5/Auron.jpg/300px-Auron.jpg

One sleeve. His arm's resting on the inner part of his shirt.

Anyway I think the only character designers I liked from Square were uh whoever did Chrono Cross and the SaGa games. Both have this quality where the characters are all kind of, well, blemished. Kind of ugly. Kind of awkward. It makes them human looking.

Though, you know, whoever did the manual art for the US release of SaGa 2? That's my goddamn favorite art in any square game ever. And the remake is replacing it with this bullshit: http://www.fantasyanime.com/saga/images/saga2ds_art01.jpg

I'd put the LoM dude in there, but they also did a bunch of mana games that weren't LoM and their style got pretty horrible later on.
6569  Media / Single-Player RPGs / Re: Square Enix on: September 29, 2009, 10:02:09 PM
Yes, and all of that was very colorful and memorable which was HOLY SHIT THE ORIGINAL POINT OH MY GOD.
6570  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 29, 2009, 05:53:38 PM
I have to admit that I didn't like EP's translation much. Yes, they kept the Japanese flavor in it and yes, it was really accurate. But sometimes I felt like I was reading... I don't know, it was just really dry. It was like so heavily based in Japanese logic/culture/tropes* that I didn't really *get* it.

(I had issues with the battle system, too. It was simpler than P1's without being particularly faster, and while combos were a nice touch that weird phased turn thing drove me nuts).

* Not as much as Tong Nou, of course.
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