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349429 Posts in 14252 Topics by 2245 Members
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6556  The Rest / General Discussions / My coworkers suck. on: August 03, 2009, 09:13:44 PM

I will give everyone cute euphemistic names. The four coworkers I deal with the most are Boss, Big G, Big R, and Little G.

Various summaries of conversations I've heard:

Big R: The Bildeberg Group is what's really controlling everything. Obama's just a puppet they put in place. They made Bush look bad to make Obama win.

Big R: The reason we have so much debauchery in this country is because they teach evolution in school. If you believe that everyone came from something more primitive and don't have a belief in a higher creator, then you think it's okay to kill babies and old people. Evolution's not even real. The Earth is only 10,000 years at most.
Little G: Yeah, especially since they proved it wrong, with Man and Ape-man living together in 1865.

Big R: We need a border fence with barbed wire and bombs around it so that you can't get through it alive.
Boss: I think we could build a Guantanamo-like facility for all the illegals.

Boss: Boy, the Native Americans sure have it rough, with so many problems like alcoholism and homosexuality.

Boss: This new health care thing scares me. It's a way to kill us old folks is what it is.

Little G: Do you eat chicken?
Me: No, I'm a vegetarian.
Little G: But you eat peanut butter.
Me: Y... yeah?
Little G: That has animal fat in it.
Me: What?
Little G: The butter.
Me: :(

Little G, notably, also completely fucked up a teacher's microwave by taking a wax remover pad. Little G, notably, is getting paid more than me.

Big R: The tyrants living in Washington aren't living in the real world. We need to get the tyrants out of washington. And we can't do that with voting -- that's already been proven completely rigged. We need to do it with armed rebellion. There are already 30 states that want to secede from the union, and Ohio's one of them.

Boss: Everyone has their issues, like serial killers or homosexuals.

Boss notably refers to Ellen DeGeneres as Ellen Degenerate and calls his disgusting.

Big G:
* Several graphic descriptions of putting someone's pet cat down when she worked as a vet.
* Several graphic descriptions of cutting open cadavers.
* Several graphic descriptions of animal testing when she worked in a lab.
* Habitually read obituaries.
* Loves sharing stories about babies/children getting brutally murdered.
* Thinks Obama should be impeached for eating kobe beef for some reason. Also thinks this is a legitimately impeachable offense.

There are probably more but I can't remember them.
6557  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 03, 2009, 05:03:33 PM
Crafting idea. Something like making personas in P1. You cross two kinds of metals, decide WHAT kind of weapon you want, and stick on zero to three things to "augment" it. (why is augment in qhots ??)

personally, though, I like the notion of crafting just for interactivity's sake.
6558  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 02, 2009, 11:30:55 PM
Hell's the etymology on the spell names anyway? I assumed they were Sanskrit in nature, but agi is the only one I can actually trace to a sanskrit word (that being agni).
6559  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 02, 2009, 10:03:15 PM
The only real changes from standard DQ/FF is that your battle party shares an MP pool ala Mario RPG and you have skills that take HP as well as skills that take MP to use.

I like pooled MP. How's the balancing? Are buffs/debuffs/status attacks useless? Does it require any strategy?
6560  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 02, 2009, 10:11:05 AM
What's the actual gameplay like in Oakege?
6561  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: August 02, 2009, 02:43:34 AM
Lucca, I know plenty of people IRL that act like Midori and it's goddamn terrifying. I swear to god the next time I see some freak wearing a Naruto costume like it's normal clothes I'm giving them a Roman shower and then get all Honeymooners on their punk ass.

Anyway, since I'm currently playing it, maybe that uh, library girl from HM: BTN. Mary or whatever. The one that's like "AH! I AM SHY! STOP LOOKING AT ME!" She's like that guy at the state fair last night that got pissed off at me for breathing (which is a true and absolutely retarded story). In any case, Karen is the only girl worth marrying, because she's the only girl that's a suicidal wino, and she might also be a man, which is maybe the biggest quality I look for in a woman.

Oh, and I know it's not really an RPG, but I'm torn between whether or not Noa's naiveness in Legend of Legaia is creepy, annoying, or oddly funny. I think it'd be really annoying if it wasn't played so straight and consistently. The fact that she's like huge and her animations are really flappy and she acts like a five year old are just a combination for uncanny valley.

Also the entirety of the Dustmen faction in Planescape. They're like my coworkers. Emotionally dead and with really bad haircuts.
6562  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 02, 2009, 02:33:45 AM
No explanations shall be given. This is a rule.

* SMT Fusion (And other games that use similar styles. Persona 2 may go eat a delicious sponge cake shaped like Batman's wang, thank you very much).
* SO2 skill system.
* FF5/FFT/DQ6/7 Job systems (Anything that gives you new skills to play with is the absolute most in my book).
* Unlimited saga panel mabobber (Customize anyone as much as you want but they're still all unique).
* Planescape: Torment (Unique to all characters, wear tattoos, regrow memories, and what-what).
* U4 Virtues (Food not for you but for who?)
* Disciples 2 (Unlike HoMM3 you have trees of unit upgrades that are decided by what building upgrades you build in town and there is no absolute best past) (Additionally your heroes grow new skills).
* Chrono Cross' elements (It solves the problem of MP cost v. effectiveness by completely removing MP cost!)
* Dragon Warrior 4 (haha squidword tentacles you are a cartoons what are you doing here)
* Diablo 2 (Treed and upgradable skill attacks additionally things like the horadric cube and a lot of unique equipments and socketed equipments for lots of customization).
* Crusader Kings (system of choices you make causes changes to your character or his children or whatever. I don't think you can lose your nards in battle. That would've been an awesome trait to get afflicted by though. You can get made all ugly and then everyone hates you and your empire falls apart and it's hilarious though).

Most levelling up schemes are either exp. based (And you get allocatable skill points on leveling up) or usage based. Some combine the two--skills might be usage based, for instance, but you still level up for stat upgrades. And it could use exp or net skill point gain. Think Morrowind or Wizardry 6-8. So essentially I might ALSO include games that have unique methods/reasons for giving out exp -- Deus Ex, for instance, which was location base.

I also like games where you find some sort of "upgrade" object in the world. Like Wild ARMs has crest graphs and holy symbols you find, and arguably Fast Draws work the same way. Materia also would fall under this.

Also I have to say I used to really like RPGs to have crafting systems but now I've realized they're either deep but utterly byzantine (legend of mana, vargrant story) or understandable but not really that interesting (Chrono cross) or just utterly goddamn what the hell is wrong with you (Rogue Galaxy and its mutant purple frog pica-donkey punch-emetophilia bonanza).

I'm also not a huge fan of the every-doable-action-must-have-an-associated-skill-governing-whether-or-not-you-fail mindset like a lot of oldschool PnP RPGs had (which carried over into, uh, Daggerfall and Die Schwarze Auge and Megatraveller). It sounds like people complained about Bioshock being less interactive than SS2, for instance, even though it sounds like it wasn't -- it just dropped the (needless and utterly tacked on) RPG elements of SS2.

What games let you upgrade your towns, anyway? I dig immigrant town things like in DQ7 but I can't think of a lot of games off hand where you can otherwise make chowns tange. Er, other than Quintet's games.

Yeah. Quintent rocks. I love how you level up in IoG. Kill every enemy on a map. Simple but effective. I love townevolution in Terranigma. I love Soulblazer having you unlocking souls to find new things. More games need to be these games.
6563  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 02, 2009, 02:07:31 AM
I used to have a friend that would start over any time he found a boss that was too hard for him.

I think. I don't know. He said he did a few times.

So anyway yeah it happens.

I've been playing Final Fantasy VII and various Harvest Moon games. I just got Cloud back in FFVII and I'm starting to do chocobo breeding. I'll probably be doing cow breeding in Home Button soon. I think I'll play Viva Pinata, too, because apparently I just naturally gravitate towards games where you force animals to screw eachother.

Motherfucking Creatures 2 bitches shit yeah. You are not an RPG. I will still fuck your dad!!

In theory I also played some amount of LoL, CC, and ToS, but I can't really remember last week because of some mixture of Clean by Peroxy fumes and constantly freaking out about grad school starting next fall and me still not knowing what I want to do with my life (because apparently if you didn't know how to program by the time you were ten, you never will, so fuck this CS degree I'm getting).

I really like the parts in HM: BTN where you're at the bar. It's go this country feel to it. Winding down, chillin' with friends, watching the fireflies, drinking sloe gin. All the cool shit I don't get to do in my real town because I'm too tired and there are hardly any fireflies this year. It's nice, though. It's got the coziness of the country without the insane 50-something jackboots and buzzcuts that firmly believe that Obama is going to kill everyone. Personally. With his bare hands. Paraphrenic little defeatist bastards.
6564  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: August 02, 2009, 01:59:14 AM
SMT Persona 3.  There just isn't enough depth in these games in my view.

6565  Media / Single-Player RPGs / Re: SO, I'm playing Eternal Sonata and... on: August 02, 2009, 01:58:24 AM
Judging from how you constructed your topic title, I'm going to guess you're from Gamefaqs. Am I right? :3
6566  The Rest / General Discussions / Re: Registering sex offenders is a good thing. on: August 01, 2009, 12:43:40 AM
My cousin actually is a registered sex offender. He lives in goddamn Celina though so it's not like he could rape anyone even if he wanted to.
6567  Media / Single-Player RPGs / Re: How do you like your combat/story mixed? on: July 29, 2009, 09:19:55 PM
I think JRPGs typically have completely shit stories so if they were downplayed as much as possible I'd be really happy.

CRPGs also typically have completely shit stories, but they ARE usually downplayed, so...
6568  Media / Single-Player RPGs / Re: SaGa series on: July 29, 2009, 09:05:56 PM
I played the PSX version.
6569  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 29, 2009, 08:07:10 PM
Exaggeration.  Midgar only takes about 4 hours.

Yeah, I know.

I still have chocobo breeding to do, I guess. I just wish the game had more sidequests or length or something :( I really am fond of it :(
6570  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 29, 2009, 07:43:22 PM
So, just did the Fort condor and north corel huge materia getting in  FF7.

It's funny. I remember people telling me it takes 20 hours to get our of midgar. So, why am I only clocking at around 26 hours now?
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