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334806 Posts in 13711 Topics by 2200 Members
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6556  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 13, 2009, 01:36:59 PM
What's with moving in battle anyway? It looks like if you pick attack and you're out of range, you'll move up to the enemy anyway, in the space of about a turn and a half, whereas if you manually run up to them, you won't attack till the charge bar fills completely again. And you can't seem to DODGE with it.
6557  Media / Single-Player RPGs / Re: Phantasy Star II on XBLA on: June 13, 2009, 01:35:31 PM
Yeah, that was really cool looking, except PS3 had boring dungeons :(
6558  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 13, 2009, 08:50:01 AM
Fist of the North Star never has any tension that Ken can lose. Why? Because he's goddamn Kenshiro. That's why. But it still works, because you're not watching it to see if he wins or not. You're watching it to see how over the top and insane the writers are going to make everything in the episode.

The problem with movies based on RPGs is that RPG devs tend to shy away from unflinching, over-the-top, straight-faced fuck-yeah-we-just-shot-ninjas-out-of-cannons-ery. It's a very self-important genre. There always has to be a core of 'serious' narrative about something of inflated importance to go back to.

I mean like, someone should make an RPG where the power of love conquers everything. This isn't new. But what WOULD be new is that they could shoot concentrated love out of themselves, a la care bears. And what would be REALLY new is that this causes enemies to explode in huge gore.

For real game examples, something like TWEWY might work, because you have bears with tattoos for arms.

Additionally, and what's really ironic, is that I think FFVII was shifting towards this too. I mean more in the context of it being an FF game than anything. The weapons are huge -- and not just the swords, but I mean, The Weapons, Junon's cannon, Midgard's plate -- stuff like that. Cid's turned into a disgruntled astronaut. The overstated glitz of the Gold Saucer. The idea that both the main hero and the main villain (Zack and Sephiroth) are pretty much dead the entire game and that like, Cloud's some moook that THINKS he's Zack and Sephiroth's some chunk of Jenova that THINKS he's Sephiroth. Aeris' death, and then Aeris' death not actually meaning a lick, and THEN Sephiroth pretty much lampshading the whole thing.
6559  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 13, 2009, 01:05:52 AM
Played BG2 a bit, but the slow move speed is really offputting, as is the weird tendency for the game to just rape the hell out of you for EXPLORING. Like, I'm in that... Umnes Hills area with the gnolls. However it's spelled. I go up a mountain and I encounter some guy that asks if I'm some other guy, I say no, he says I'm lying and attacks and Minsc dies pretty much instantly. WTF?

Also some of those backdrops are way too busy and inavigable. jesus.

And I maintain that Eternal Sun is my favorite implementation of D&D rules >:(

I'm giving planescape another shot soon, I guess. Maybe tonight.
6560  Media / Single-Player RPGs / Re: Black Sigil: Blade of the Exiled for DS. Anyone have updates? on: June 13, 2009, 12:38:51 AM
Reading gamestop's review, it sounds like most of the bad vibes I was getting from the game are correct.
6561  Media / Single-Player RPGs / Re: Phantasy Star II on XBLA on: June 13, 2009, 12:05:17 AM
That reminds me though. Like, all of my old favorite games I either don't like nearly as much as I used to (CT) or just don't find that fun anymore (LoM).

It's this sort of aimless and immobilizing saudade that I experience while waiting for Septerra Core's ATB bars to fill up; this feeling of loss and regret for your loss of childhood.

Speaking of good, modern sci-fi RPGs, what about the DDS games? They're not space operas like PS2, though.

Space exploration RPGs are hard to pull off because you often fall into Daggerfall syndrome on the PC side of things -- millions of planets, each of them more similar than the last -- and on the console front you get a lot of things that just end up like bad Star Trek fanfics written under the influence of a shitload of meth. Which is Rogue Galaxy syndrome.

Why Star Control 2 worked so well is that it had EXCELLENT writing and a very strong sense of creepiness to it. Phantasy Star 2, if nothing else, had creepiness. From a gameplay standpoint the nonsense buildings is absolutely rubbish, but from an atmospheric standpoint, you can't HELP but wonder what built them and who the hell works in them and what they're even for, given that nobody works. They're these weird inconsistencies in the game's internal reality.

I also found PS3 to have a certain creepiness, partially from the color palette being gloomy as all get on, partially from WHAT the setting was, and partially because it really conveyed a sort of hugeness in time and scope. No, the writing WASN'T good, but whatever.

And PS1 had Dezoris. PS1's Dezoris is something very magical. As a whole I honestly think PS1's still pretty playable, though. More so than 2 and 3, at least.

You know, though, I almost wonder -- what if in PS2... what if monomate and dimate and the like restored your TP instead of HP, so that you could cast spells more freely? What if spells, well... what if the more unique spells WORKED better? That'd cut down on the grind since you could be a lot more destructive in battles. The thing with PS2 is that the typical "conserve MP for bosses" strategy doesn't work because in regards to boss the game has like, three.

And in PS2's defense, I completely maintain that you WEREN'T supposed to do the dungeons without maps.

(Some additional notes: Space opera should maybe address relationship between characters and space as a *geography*. Space-based RPG should incorporate setting into gameplay beyond "Hey I have spells that let me summon BATTLESHIPS."

large glass dungeon suspended BENEATH something over space. as you walk over it you see stars parallaxing. think the hub world from FFL2 sort of
6562  Media / Single-Player RPGs / Re: Phantasy Star II on XBLA on: June 12, 2009, 08:58:53 PM
The big problem with Septerra Core is that it basically uses ATB, except the bar moves SLOW AS HELL and you can't do anything to speed it up, so more or less most of the game is spent by you sitting there and watching a bare slowly increase.

And while you wait, you think about your own impending mortality, but more horrifyingly, the death of everyone you know and love, and even more horrifingly, and perhaps oddly, the inevitable collapse of your favorite retail chain in the face of this recession.

Mine, of course, was Value City.
6563  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 12, 2009, 08:05:43 PM
FFVI was the only FF that didn't end with the planet exploding, because in FFVI it happened at the midway point.
6564  The Rest / General Discussions / Re: I met the Angry Videogame Nerd on: June 12, 2009, 08:01:52 PM
Personally I think NC is pretty damn sexy and I would like his beard.
6565  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 11, 2009, 10:42:21 PM
Played BG2 for a little bit. Killed some random enemies, found a teddy bear for a kid, got some new quests. I don't really like the D&D core mechanics but the Ultima-ish-ness of the game interests me. and I had DS2 turned on briefly but barely played it. I've kind of lost the energy to do things and I had really bad hiccups since noon-ish.
6566  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 11, 2009, 08:44:05 PM
Your favorite game is a blight upon the universe.

My favorite game is a blirght upon the universe.

Let's all sell our vidyagames and donate the money to charity.
6567  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 11, 2009, 08:39:37 PM
FFIX is an exotic flavor in that its an FF game where all of the systems seem to actual feed into eachother in away that makes sense.

Also because you couldn't abuse Trances.

Also also I didn't care for the game's linearity.

Also also also for every charming Vivi there was a *facepalm* Garnet/Dagger.

Also also also also Necron.

In short there are things that one can find fault with just like every other FF game but I believe this one had less divisive issues (i.e. either being clearly inspired or clearly boneheaded) than the others.

Also also also also also Tetra Master sucked ass compared to Triple Triad.

Nothing in your post has any goddamn thing to do with the portion of my post you quoted.
6568  Media / Single-Player RPGs / Re: Phantasy Star II on XBLA on: June 11, 2009, 05:39:43 PM
PS2 is a pain but I'd say PS1 and 4 are definitely still worth playing. Sure, PS1 has tricky dungeons and grinding, but the dungeons are definitely doable without mapping (I did it, so I mean) and the grinding seriously tapers off after a certain point, and you're pretty likely to hit the level max without any grinding in the second half of the game well before the end anyway.

And Baya Malay is STILL hard.

The EPIC DUNGEON them from PS1 is so damn love.
6569  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 11, 2009, 05:35:00 PM
Esthar is sort of like you're watching a black and white movie, and then this new character is introduced and they're all rainbowed colored.
6570  Media / Single-Player RPGs / Re: RPGs that critics love but fans of the series hate. on: June 10, 2009, 10:05:31 PM
Each character has five skills. That's not too much freedom, and I don't see how that could've gimped your main character unless you did something ODD like put ALL of your points in a personality skill. Just allocate points into whatever you're currently using, saving enough for the other skills if you wanna help them along too.
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