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6571  Media / Single-Player RPGs / Re: I can make games? Journal on: September 13, 2009, 09:45:04 PM
I decided to entirely rewrite Quogue using a top-down design approach. Currently I have a game loop written, but otherwise no functional code. However, I know what I'm trying to write this time.

My current concern is that I THINK my Level class might be leaning towards being a rather sloppy God Class. CURRENTLy, or at least how I'm intending it, it'll be a large, essentially singleton (bad for this, but in a later program where I have multiple levels...) class that stores the map's layouts, collision layer, and actors (where actor is loosely defined as player, pickup, jumppad, or projectile). It has absolutely no functionality in and of itself. It's just a large, compositional container class. Actually functionality -- such as projectile movement or player movement -- is relegated to the specific classes (IE, there's not Level level movement function. Only player.move(), projectile.move(), etc.)

(Additionally there are external movement functions which are mostly there to provide another layer of abstraction and do stuff like call every projectiles movement command in sequence).


Okay, figure something out with how I need to structure actor data.

Actors, here, are defined as any entity in a level that actually does something. In my case, that'd be the player, projectiles, jumppads, and pickups (and bots, if I ever implement them). Originally, I had a single Actor class containing arrays of each kind of actor. However, I couldn't come up with an elegant manner of dealing with all these things. So, for the time being, I came up with an interesting kludge to mimic inheritance.

There's an Actor class, which contains a pointer to either a jumppad or a pickup (projectiles and players are now handled differently). Additionally, there's an integer specifying which 'class' the Actor holds.

As I said, kind of a kludge, but it seems like it should work. Now I can, say, have a single getActor function which will locate any given actor in the list with any given ID (because Actor ID is in the actor object and not the specific subtype it's pointing too), and then call THAT specific actors functions based on it's type id.

I might also be able to move the subtype functionality to the Actor container class, by having a function pointer to, say, getName in the actor class, that'll either point at jumppad.getName or pickup.getName, and calling actor.getname will immediately call the right function because function pointer wizardry is awesome


Tried rewriting this in C++. Remembered how much I hate C++.
6572  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 13, 2009, 05:48:04 PM
I think Alicia was talking about graphics, although from a mechanic's only standpoint, I'd say MTG is more interesting than FFVI as long as we're not talking about Planeshift era MTG because Planeshift was retarded as hell. and the art sucked. HURF A DURF RAINBOW AIRBRUSHED RAINBROS ^_______________^
6573  Media / Single-Player RPGs / Re: I can make games? Journal on: September 13, 2009, 04:10:17 PM
Although must people don't have the time to make all the graphics in their games

I'm totally cool with Using somebody else's public domain/royalty-free sprites, but I consider using ripped sprites to be really bad form. (And, of course, ripped sprites in a commercial game is outright illegal). There are a LOT of talented artists out there that can't program at all but want to be involved with game making in some way, and using ripped sprites is not only really lazy and just produces ugly looking results, it's also kind of a disservice to said artists who want to get involved.

It's worth noting that making a font doesn't take anywhere near the time that making a tileset does though, partially because fonts are generally entirely monochrome and small.
6574  Media / Single-Player RPGs / Re: Nostalgia on: September 13, 2009, 04:03:36 PM
I thought I remember hearing that this was good but looking back I'm probably thinking of that space RPG for the DS that's coming out soonish.

and generic looking graphics,

The graphics in this game are generic as hell.
6575  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: September 12, 2009, 08:14:55 PM
2. No one ever violates traffic laws. Which is the exact opposite of the city I live in. :(

Bowling Green, Ohio.


Also I think people have intentionally tried to run me down before. That hasn't happened recently. But back then I used to look like a hippy and now I look like the creepy gay lumberjack son of Aphex Twin, Hitler, and John Carmack, so maybe that's part of it.
6576  Media / Single-Player RPGs / Re: I can make games? Journal on: September 12, 2009, 04:55:46 PM

Hrm... Just since I was complaining about fonts recently...
6577  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: September 12, 2009, 02:08:52 PM
Is Princess Maker 2 an RPG?
6578  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 12, 2009, 02:00:05 PM
I almost bought BoF3 a few weeks ago when I saw it at a kiosk in Dayton, but it was more than 10 bucks and I didn't like any of the other first four BoF games so...

Anyway I discovered Scribblenauts at that was pretty much the end of my weekend, there. You can trick god into killing babies with a railgun after you tape the baby to a wall. This totally appeals to the massive retard portion of my brain! (And the actual puzzles appeal to the rapidly shrinking creative part of it, I guess).
6579  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: September 12, 2009, 12:00:32 PM
In Soviet Russia, the government collapses in 1991 causing Poland to become its own free nation, and after nearly two decades of consistent economic and social growth, despite the best effort of those creepy goddamn Kaczyński brothers, invites in Microsoft who, predictably, starts doing ads in which they photoshop out YOU.
6580  Media / Single-Player RPGs / Re: RPG Recommendations (Free) on: September 11, 2009, 10:22:35 PM
Quest for Glory 2 VGA is probably the best one that comes to mind.

Ifferimoon, Nethack, The Spirit Engine 1, Eternal Daughter (more metroidvania than RPG really but whatever), Spelunky (not exactly an RPG either), ADOM, Angband, Ultima 4, Yume Nikki...


Um... I dunno look around http://www.tigsource.com/ ?
6581  Media / Single-Player RPGs / Re: Characters with unknown genders on: September 11, 2009, 12:31:18 PM
Malo's clothese are probably normal male oldstyle japanese clothes like the clothes warn by the main character i Pirincess MOnonoke.

he still a creepy evi baby though.
6582  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 11, 2009, 10:51:42 AM
I will defend PS3 by saying that I liked it's music and didn't like the game any less than I liked PS2, which isn't saying much at all.

(And my only complaints about PS4, of course, are that it could've used thirty more hunter missions and it was pretty easy from what I remember, but who knows what I remember. That was years ago!!).
6583  Media / Single-Player RPGs / Re: Dragon Quest VI appears on: September 11, 2009, 10:39:52 AM
I do wonder what sort of gameplay tweaks this will get. I tried playing some DQVI a little while back and thought the balanced seem a little off, though I don't know why. I'm not sure if it really needs remade in the same sense DQIV and V did (and DQIV DS was sorted of a bad localization of a stripped down port, compared to the PSX version) but I'd TOTALLY BE INTO balance tweaks or new classes or an immigrant town thing.
6584  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 11, 2009, 12:31:51 AM
I got a new achievement in QuakeLive for gauntlet fragging someone with quad damage.

I feel good.

6585  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 10, 2009, 11:47:26 PM
FFVI's monster sprites are more detailed than pretty much anything* while managing to completely grasp some sort of neo-baroque style. The aesthetics are gorgeous. That's partially why I wish I found the game fun.

* Without being greebly and retarded. UT2K4's included levels, for instance, have tons of detail, but they're also visually confusing and rather bland looking.
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