Welcome, Guest. Please login or register.
July 06, 2015, 03:30:10 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
360497 Posts in 14631 Topics by 2274 Members
Latest Member: DucretAlex
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 440 441 [442] 443 444 ... 610
6616  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2009, 11:03:21 PM
I should replay P1 :( Maybe I will pick up the remake for that purpose. What do PSPs cost now?
6617  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 27, 2009, 11:00:34 PM
Actually I was having programming problems but then I found out that I could embed pointers to functions in a user defined type, so that simplifies the hell out of collision detection.

I am, actually, a point where polymorphism would be useful. AH WELLZ.

---edit---

http://www.mediafire.com/?ezj2j0nzymo

Okay this is my thing so far (unless I linked to the wrong file). You'll need FBIDE 0.4.7 to open the project file. It's not really NECESSARY though.

Also some of the code's still a major mess, but it's working and I sort of have pickups functional in a sense.

I need to add proper spawn points, weapon respawns, support for things that aren't shotguns... stuff. Lots of things. But it's coming along~~~
6618  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 05:44:18 PM
Quote
I was fairly sure that Porre got it's military tech from FATE through Lynx, but I've been told that that's completely wrong, so I dunno.

Actually, now I'm more confused because apparently the Epoch in CC (the one you see in... Viper Manor's basement somewhere or something) is just another one Belthasar built.

I don't know maybe Porre just got really creative. Honestly, Guardia and Porre are pretty nebulously defined in CT in the 1000 AD era so it's not like it's a major point anyway, but it's just bugging me because half the supposed canon in regards to either game is fanon, and it's difficult sorting stuff out, and even barring that, the Dalton thing is still retarded.

Anyway, back to Doom. Or System Shock. I got that running. Can't use the talkie version though. Talkie versions are always badly programmed.
6619  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:01:51 PM
Not 600AD.

Code:
Some addition explaining why porre was able to take over Guardia. Or something

Then again I don't get what any of the DS additions were for. They apparently decided to make Schala evil for some reason, too.
6620  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 11:14:37 AM
Totally unrelated to FPSeses or what I've BEEN playing lately, but I had some questions about CT:DS.

Code:
I saw some crap on TV Tropes about Dalton being responsible for taking over Porre and then making them hi-tech so they could be Guardia.

WTF?

Code:
I thought Porre beat Guardia with normal means (and possibly the masamune was involved as per CT PSX's new ending?) and just sort of found the Epoch there. Because... that's where it fucking was at the end of CT. And then they either reverse engineered it to get their more hi-tech stuff, went into the future to get it, or... well, what the hell, it's 30 years after CT and it's not like the game had a particularly clearcut set of technology anyway.

I'm assuming the thing about Dalton's from the DS version. It's not in CC's script anywhere. Or TV Tropes is just full of shit on that one.
6621  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:25:55 AM
Sketch, play 3 in Three sometime. I think it's freeware now. You just need a mac emulator.

Anyway, played Marathon 1 for a bit. Unlike 2 and Infinity, it's actually good and the levels designs aren't on crack. Whaddaya know.
6622  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 08:52:12 PM
How many Poles does it take to win a chess game?

(It doesn't matter. They get confused by the colorscheme).
6623  The Rest / General Discussions / Re: Response to "The Glamour Issue: Looking Back On RPGs" on: August 26, 2009, 06:56:15 PM
Quote
Generally though, games I replay after completion I liked in the first place.  The experience won't worsen for me in repeat times (other than the whole dated technology factor).

I'm the opposite. i went back this summer, replayed some old favorites, and ended up like, hating all of them except Chrono Cross.

And then I started liking SD3.

Quote
I always ask myself after I'm through with a game, "gut level feeling- did I enjoy the experience?"

I started doing this, hence the problem above.

The problem with RPGs is that they have characters and stories. They can be incredibly endearing even if the gameplay sucks, and sometimes you end up convincing yourself they ARE good -- because they've endeared themselves to you.

Which is why I can't tell if I actually like Chrono Cross or not. Or FFIX. Or FFVII. Most JRPGs I really don't...

Well, playing Quake Live, you can really tell it's a game by a company that knows exactly what they wanted to do, how to do it, and then doing exactly that. It's the same feeling I got from Persona 3, to give an RPG example.

I don't know if I get that vibe from most things Square's produced. Or many of them. Or any. I don't get much in the way of clarity of vision from most Square products.

I don't get it from most JRPGs in general. If I had to come up with ONE reason why I liked Symphonia more than any other tales games, maybe it IS because it felt like it had more clarity, to me, than Abyss, which felt like it had rampant featuritis, or Phantasia, which felt like a game caught between being its own entity and being a Standard 16-bit JRPG.

And maybe why I like DQ games in spite of their relative simplicity and sometimes plodding nature. They're games that felt like they had a design document behind them, firmly set in stone, and signed thrice by everyone involved.

I tend to think that balance is maybe the ultimate make-or-break thing behind games, but I wonder if maybe clarity isn't more important. Clarity, I think, tends to dictate balance.
6624  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 05:31:06 PM
Because only douchey looking white people use Macs.

Black people prefer Amigas.

Quote
That is obviously wrong, but I had heard some things about Russia and black people...

Ahem. Let the Russian major take this one.

* Fucking awesome zentai transform sequence or some shit *

Okay, black people are fairly unheard of in Russia, for whatever reason, probably because Russia's a frigid wasteland IDK, and I assume this applies to Poland too -- and keep in mind that this ad is Polish. Not Russian. Russian uses Cyrillic. (How many Poles does it take to screw up the Latin alphabet? It's too late they already did) -- although they're relatively close to Germany which DOES have a decentish black population I guess. Or maybe that's Austria. Whatever.

The idea of a "black person" in Russia more often refers to someone from like, Kazakhstan. Not African. Being of African descent in Russia is apparently like being of African descent in Japan. Anyway, you're pretty openly allowed to be racist towards people from Kazakhstan in Russia for some reason.

Anyway so if you hear of Russians having a problem with black people, it's probably actually Kazakhstani or any other darker skinned predominately-muslim race or nationality.
6625  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 26, 2009, 12:33:32 PM
Quote
It also had pretty good writing and an actual attempt at a story

I must admit that I never got past level 7 or 8 in the original before the gameplay elements started getting on me, and maybe it picks up after that -- it probably does -- but I just had a hard time following the story, partially because I got tired of having to pick out relevant story-related text from "go here, do this" messages, and I'd pretty much just stop reading THOSE half the time because weren't that helpful. And apparently some of the more important story-terminals are hidden. Also, I really question the need to make an FPS that verbose.
6626  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 03:12:45 AM
How many Poles does it take to Photoshop a Microsoft ad?

(It doesn't matter. They'll still find a way to screw it up.)
6627  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 26, 2009, 03:01:35 AM
Okay, so inspired by Wily, I decided to learn QBasic, and then promptly discovered FreeBASIC was probably more to my needs. Whatever.

Current goal? Inspired by my reason Quake Live <3ness, I'm making a little top-down, turn-based deathmatch thingy. What does it do so far? Reads in a map file (A text file, actually), which consists of a detail layer, color layer, collision layer, and actor coordinates. It then prints them map in color based on the color layer, and then prints the 'actors' on top of it. The player can then move their guy (represented by an @) around. There's working collision detection with walls.

Still needs done:

Shooting, drawing, and moving projectiles (probably the hardest part)
Simple bot AI.
Collision between the bot/player and eachother or projectiles.
Score-related stuff.
Respawning charactesr after death.
A weapon pickup system.
Jumppads.

(Also clean up the player movement code. That functoin's a mess).
6628  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 26, 2009, 02:52:58 AM
Played around with Marathon 2 for a bit. An FPS with save points. Are you fucking kidding me?

I'm really of the impression that the only reason this game's considered a classic is because, as far as FPSes go, Mac gamers had absolutely nothing else.

The maze-like level designs and useless auto-map don't help much either.
6629  Media / Single-Player RPGs / Re: Laxius Force II released!! on: August 25, 2009, 11:11:39 AM
Doesn't RPGMaker support bitmap fonts at all?
6630  Media / The Soundroom / Re: Best RPG Vocal Tracks on: August 24, 2009, 11:44:48 PM
Chrono Cross - Radical Dreamers
Arc the Lad 2 - That thing whats her face sings.
Persona - Satomi Tadashi Theme aaaaaaaaah
Anything from P3 or TWEWY.

Quote
Minuet - Romancing SaGa Minstrel Song

Yamazaki Masayoshi is the MAN.

Quote
I prefer whatever the opening song was in the first DDS, it was much more subdued and far less Japanese-Engrish-y.

It was less engrishy because Etro anime is from New York.

http://en.wikipedia.org/wiki/Etro_Anime

Danger sounds like it wouldn' thave been out of place at all in Unreal Tournament. UT had fucking great music.
Pages: 1 ... 440 441 [442] 443 444 ... 610


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!