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349392 Posts in 14251 Topics by 2245 Members
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6616  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 19, 2009, 10:10:11 PM
If I seriously felt like it I could probably explain why Daggerfall wasn't really that unique either, but instead I'll just say that the "It's not a bug, it's a feature!" mindset of the Daggerfall fanbase drives me mad.
6617  The Rest / General Discussions / Re: ITT: Our legal system fails on: July 19, 2009, 09:02:07 PM
I don't know why

Because men are stupid pigs that don't know how to raise children or do anything besides menial, blue-collar labor, and are too lazy to pursue anything more intellectual or cultured. Thus, if a woman stabs a man, it is clearly because he is a loutish brute that deserved it.
6618  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 09:00:20 PM
And where does the penis monster fit into all that, Meshie boy?  Because you know it ain't MegaTen without a good penis monster.

You see that giant hole in antarctica in the promo picture?

(Teehee, penis :3c).
6619  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 19, 2009, 05:01:38 PM
The first two hours of gameplay is entirely dedicated to running back and forth from the town, the kingdom, and the dungeon which has no enemies but several puzzles.

I didn't find that particularly slow. It probably would've been slow if it had had random battles, but it doesn't.

Then of course there's the warping back and forth through time to clear out most dungeons at least twice.

I thougt that was only the first couple of islands, and after a certain point either the future dungeons change or are replaced by other dungeons or you're just doing stuff in the towns.

There's also the agony of Past Dharma.

Wait, I meant that. Deja is just a bunch of really short cave dungeons. wupz
6620  The Rest / General Discussions / Re: ITT: Our legal system fails on: July 19, 2009, 03:55:48 PM
It's always the man's fault.
6621  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 03:55:15 PM
SMT4 IS persona 5. It's this big Crisis of Infinite Earths mindtrip and in the end Nanjou discovers the power of love by making out with SMT1 hero's Cerberus (and then mpreg ensues).
6622  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 03:53:43 PM
2) there are some rooms that will lock, and you have to fight the boss before you leave.

Oh, I thought that was just FFA. Which was even worse because keys and mattocks were in limitted quantity.
6623  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 19, 2009, 03:47:40 PM
There's a cheat that let's you press [ and ] to cycle between all possible locations where quest objectives could spawn. I used this. The bug happens and it happens fairly frequently.

And when I say spawning quest objectives in unreachable parts of the dungeon, there are literally unconnected rooms that can have quest objectives in them.
6624  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 11:30:09 AM
What was kind of stupidest about DemiKids' story was that they didn't follow the sort of plot threads they were setting up. It had a lot of potential but like, nothing was develop. Like the stuff about what exactly the deal with the Time Rifts and Time Chains was, or that big implied thing that Jin and Akira were younger versions of Dark Lord and Light Lord. Also, Jin and Akira never really had any personal involvement with the story which was maybe the dumbest thing and biggest departure from the previous games. "Found book in library" is sort of dumbnutz from "Demons put my sister in a coma" or "Angels kidnapped my 8-year-old brother to turn him into a soulless rape machine."
6625  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 11:23:41 AM
They walk you through pretty much everything and it's not quite as hard to totally fuck yourself over if you kind of bumble through the game

You can't do that so much in the original 3 for the gameboy (Unless you're using an all-monster party and eat really crappy meat, or do something similar in FFL3...). RS3 and SGF are kind of abusive with this though because of how enemies "level" with you. It's possible to have them develop faster than you. RS2 sounds kind of weird about this too. SO in SGF if you grind a bunch, enemies end up getting exponentially stronger while you might not be, since your Monster Rank is based on fighting in general and not WHAT you're fighting, whereas you only get good stat ups from fighting tuffer monst4rz.

With RS:MS your enemy rank seems to... increase fairly slowly. And with unlimited saga it's based on total number of turns you've taken in dungeons, and it's not really likely to get out of hand unless you're constantly intentionally timing out missions (and even then, it's one of the more middling-difficulty sagas, so intentionally raising enemy ranks means intentionally raising the difficulty means intentionally getting way better stat upgrades at the end of missions).

The idea of expansiveness in FFL2 was really cool since it was more about how you built your party. The story was fairly linear, but like, an all monster party is an entirely different thing from an all robot party or something.
6626  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 19, 2009, 11:19:19 AM
I have a morbid fascination with bad gaming.

Dawg you don't KNOW bad gaming till you've played Battlecruiser: Millennium.

Anyway, random comment about Dragon Quest 7 since it got mentioned. Not only is grinding unecessary in DQ7, doing it excessively will make the game harder and potentially unbeatable after around 30 hours or so when the job system opens up. At that point, your skills and jobs matter more than anything, and you advance in jobs by getting JP, which are dished out based on your level relative to the enemy's. So, if you're at a fairly lowish level, your jobs will advance pretty fast.

I mean in my game, at 60 hours, nobody is higher than level 19. Which means that I gain about three experience levels per every 20 hours or so*. I'm not really sure if this is supposed to be the way it's supposed to work but... uh... it is for me.

(I didn't think DQ7 was that slow either. Some of the opening bits are, as is... Deyja, and that Time Warp town if you don't know what to do because then you get stuck [and have to consult a FAQ and that involves reading and I'm illiterate because I live in Ohio and went to public school so I have to like sound everything out and it's like "G... O... GO H... E... R... E... HO HURRY?"] but outside of that I thought it wasn't particularly slow. And they're not any "Well let's spend 20 minutes talking to everyone on a confined vehicle" bits, or endless cutscene explosions.)

* I determined this without using math, somehow. Huh.
6627  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 01:39:33 AM
as every Square game is somewhat severely imbalanced.

6628  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 18, 2009, 09:57:47 PM
Ultima 4: Mostly trying to build up my money and food so I can do some dungeoneering. Actually, I also need reagents for healing and curing. And gems. I am *NOT SURE* where to buy these things.

Tales of the Abyss: Did Deo Pass up till the fight with Lagretta, and lost. I really can't find anything I like about this game. It's just Symphonia, only slow as fuck and with clunkier controls. I think I'll find a script to see if the writing ever stops being shit.
6629  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:42:21 PM
Saga Frontier 2 is an incredibly abusive game. It's far harder and far more obtuse than Unlimited Saga, and I'm sort of confused why SGF2 generally garnered more priase than SGF1 (I'm guessing because it was more plot-heavy).

I mean, for instance, how SGF2 handles weapon breakage. US and RS: MS let you reforge your weapons whenever the hell you want, and if they break during battle you're allowed to use them for the remainder of the battle anyway. In SGF2 they break immediately and turns into "chips" which you can trade in for... stuff. Which probably also breaks.

SGF2 also has a really weird skill system in which if a character learns a skill, you can dequip it and then equip it to EVERYONE.

Also the chapter-based setup makes everything choppy feeling, kind of. And the way that Gustav's chapter is mostly not interactive at all is really bizarre.

I don't think I really disliked SGF2 or anything, but... SGF1 was kind of better.

(I still maintain that US wasn't really that obtuse. It's just that the manual entirely neglects to explain about three or four gameplay mechanics that are more or less essential to not losing, but are actually pretty simple. I could elucidate if anyone wants).
6630  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:14:04 PM
I liked Unlimited Saga. It pretty much plays kind oh like the Shadow Hearts games, in that you have a Judgement Ring sort of thing in battle except it's less obnoxious since you can let it spin as long as you want and nothing bad will happen, and a bit like a roguelike since movement is turn-based on the maps. Otherwise it's mostly like a normal JRPG, and the skill and weapon system is kind of inspired by FFX, as your skill board thingy is sort of similar to the sphere grid, and it also uses the weapons-have-skills/properties-attached thing. It's obtuseness is really overstated. The manual just explains things wrong.

Calling SaGa a mix of JRPG and WRPG is really misleading though. US and the Romancing Song remake are the only ones that behave in a particularly WRPGish manner.
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