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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330159 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
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6616  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 25, 2009, 05:20:18 PM
Leon also has a decent attack, too. It's not a TON of damage but it's decent, and it's got like, rather good range.
6617  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 01:57:36 PM
That's an excellent question, which also applies to RPGs in general. What's the point of experience levels, except to make the player grind? If there's no grinding at all, what's the point of experience levels? In REALLY well balanced RPGs, you just tend to gain levels naturally, and experience level is somewhat decoupled from skill advancement today, too.
6618  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 11:14:38 AM
Get rid of experience points, replace with new levels gained from completing side-quests/certain events/boss battles. Tombs & Treasures meets CC. No more grinding.
6619  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 25, 2009, 11:12:01 AM
I don't believe Ernest locks you out of Celine. You need Opera to get Ernest, so no Ashton, but getting Ernest just locks you out of either Leon/Dias, Chisato, or Noel, IIRC, and it's NOT LIKE THAT'S A HARD CHOICE.
6620  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 25, 2009, 04:23:52 AM
Pokemon's like SMT, only instead of having penis monsters, you have... um.

http://pokebeach.com/scans/great-encounters/26-palkia.jpg Uh...

http://www.elalmanaque.com/Aikos/recursos/sudowoodo.gif Erm...

http://www.serebii.net/potw/Combusken-Anime.jpg Hurrr...

http://www2.disappointment.com/playground/dugtrio.jpg HEERNK...

http://archives.bulbagarden.net/w/upload/6/60/339Barboach.png NGFRNK...
6621  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 04:14:14 AM
FFIX:

Not a whole lot. Got Garnet's first summon. Did some synthesis. Got Quina back (^____________^)

IoG:

Finished the floating garden.

Anyway, game ID question. I seem to recall playing a game where you could get a picture of some area in the game via like, a fortune teller, and there'd be something important there once you figured out where this place was. Now, I know RS did this (whther or not the fortune teller meant anything is a different story of course) but I thought a few other games had similar features. Like perhaps Ookami? Any ideas?
6622  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 25, 2009, 02:28:40 AM
I don't think the end of Donnie Darko was actually time travel but who knows.

Speaking of time travel, CT mostly just used it to deal with the history of the world. The only time time travel was used in a "LET'S CHANGE TIME" sense was that thing in the beginning with the grandfather paradox which was sort of retarded and not in line with the rest of CT.

As far as exploring history goes though I think Terranigma is a thematically similar but better game :3
6623  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 25, 2009, 01:28:54 AM
Trying to understand how time travel works in CT isn't really a great idea if you don't want to go insane.
6624  Media / Single-Player RPGs / Re: My Friends that plays rpgs... annoys me to no end on: April 25, 2009, 01:27:38 AM
Really trying to resist the urge to just say tl;dr and failed.
6625  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 24, 2009, 11:27:35 PM
True, but that's nowhere near as problematic as like, you know, totally axing party chat.

The bastards.
6626  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 24, 2009, 11:16:52 PM
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when im not playing games i peruse the net for hentai of those video game characters that catch my eye O_o.

That doesn't count >8/

Also stop it you'll go blind.

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seeing as i live in cleveland

Hey one of my Russian profs is from Cleveland, and I go to the Parma/Beechwood (?) area like yearly.
6627  Media / Single-Player RPGs / Re: The youthful protagonists thread on: April 24, 2009, 11:04:07 PM
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The only people I know who hated college are the ones who were really anti-social or didn't even try to get involved with anything.  It's really one of the better parts of your life, try to enjoy it.

There's nothing to get involved with here, most of the people I know from classes don't live in town, and generally the people in town never get out anyway. And I don't drink and the bars look horrible here even if I did. I go down town all the time and I never see anyone down there. There ARE things down town but not a lot. Sometimes I just wander through town and I still rarely see anyone. Everything interesting is apparently in Toledo, except that's a half hour away, I don't have a car, and apparently Toledo's not a horribly safe city. I can't really describe it. It's just stifling here. There's no soul or culture or... whatever you'd want to call it. At least I graduate next year, and'll probably be going to grad school in a city I *like*.

Anyway, Alex was a little older in SSSC than in Legends or the original Lunar.

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Maybe I'm just not thoroughly thinking it out, but I don't really recall nearly as many annoyingly childish younger characters percentage wise compared to the newer games.  Eh...

SNES games didn't have very good character development. GOOD character development is a double edged sword in that while likable characters get more screen time and purpose, so do the, uh, really annoying fucks.

Vivi's sort of anomalous because he doesn't strictly *act* young, although when he does, it's in a very... eh, real sort of fashion? I feel that FFIX's story had a lot more humanity than most FF storylines.

Also think Gabo from DQVII works. Doubly so were it to have had a better translation.
6628  Media / Single-Player RPGs / Re: The youthful protagonists thread on: April 24, 2009, 07:31:49 PM
The problem's more when you have 16 year old characters that act like 10 year olds and 10 year olds that act like four year olds. And then you have 20 year olds that act like 30 year olds, even though most 20 year olds act like they're 14.

I hate college :(

Anyway, in theory, I'd say they're using stereotypical youthful actions to drive home the point that the characters aren't adults tends to go a bit too far.

I also think Lunar was pretty good with having characters that acted their age. From what I remember. Less so with Grandia because Sue and Justin were... I think Sue was 9 and Justin was 15 and they basically act the reverse.
6629  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 24, 2009, 07:30:05 PM
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Finishing up Chapter 2 in DQIV. So far so good, although it's pretty annoying having to read through each town's dialects. I get what they're trying to do, but I would have preferred normal English.

DQV's localization was so much better. The only stupid accent is Sancho. I mean, some other characters have accents but Sancho's is the only stupid one.
6630  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 24, 2009, 07:25:13 PM
[quoteIt's a fun, light-hearted romp...[/quote]

...where you inadvertently commit genocide :3 Also a bunch of OTHER rather-much-unhappy bits. It also uncannies its own valley* around Zeal or thereabouts, but not the extent that Earthbound uncannies ITS own valley with, uh, everything after Twoson.

Anyway, it's a good game. When I was younger it was my favorite game. Now not so much. It has a nice story, probably one of the best videogame soundtracks ever, and lots of really nice little personable touches. Gameplay wise, combos are cool, definitely make ATB meaningful for, uh, once, and it has some sidequests. More disadvantageous, it's incredibly easy except for a few bosses, dungeons kind of tend towards largeish and empty, and all of the sidequests are wedged into the very end. Also, the towns are very small and unimportant. And while a lot of people mention the fast pace as a plus, I... really wish it would've slowed down. Sometimes it feels like it's rushing the player.

* I think I explained what that means elsewhere.
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