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6631  Media / Single-Player RPGs / Re: Megami Tensei Topic on: November 30, 2009, 02:40:30 AM
Lard, no. He's a furry :( Disengage or you might catch it :(
6632  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: November 30, 2009, 01:08:33 AM
Flaming Lips - Embryonic.

I have this rule that if I see an indie rock musician's penis I have to buy their most recently album when I go to Gatlinburg on vacation.
6633  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: November 29, 2009, 03:01:37 PM
Dan Brown

6634  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: November 28, 2009, 05:24:34 PM
The Flaming Lips - The Ego's Last Stand.

You know, emotionally charged and Microphones-ish were never words I used to apply to this band.
6635  Media / Single-Player RPGs / Re: I can make games? Journal on: November 28, 2009, 12:50:05 AM
if the 3rd bit of the 2nd byte was the reflective armor flag, you'd AND the value 00000000 00100000 00000000 00000000 against the character's "stats", and a non-zero result means you have reflective armor and can route your program flow accordingly.

I was actually just going to use if statements but your idea makes a lot more sense. Also I'm not sticking THAT rigidly to boolean logic (especially as the gameplay is being more developed).

Basically I'm addressing several flaws I see in RPGs:

* Arbitrary stats.
* Inconsequential combat.
* Enemies that all behave the same--they just have different stats.
* Equipment obsolescence.
6636  Media / Single-Player RPGs / Re: I can make games? Journal on: November 26, 2009, 09:28:36 PM
Essentially! Although in this case it'd be a matter of killing the power supply to some laser thing.

My goal here is to define objects not in terms of stats but in terms of behaviors. How this will ACTUALLY work is sort of hard to say.


Specifically addressing your example.

A. Creature fires at the player.
1. Player enters the creature's line of sight, trigger a LOSEntered event on the creature.
2. The creature runs the LOSEntered function in its Behavior script.
3. This function triggers a Used event in the cannon.
4. The cannon runs the UsedEvent function in its Behavior script.
5. The cannon places a CreateInstance(Bullet) event in the GlobalEventHandler.
6. A bullet is placed on the map beneath the cannon, with a flag being set indicating its direction.
7. As per its Default Behavior, the bullet keeps moving south.
8. The bullet collides with the player, triggering a CollisionAsObjectEvent on the player and a CollisionAsAgentEvent on the bullet.
9. The bullet triggers a HitByProjectileEvent on the player and then dies.
10. The player bumps back the bullet and checks to make sure that it's not a creature and that they don't get an attack of opportunity on it.

Now, a few things can happen.

11. The player has a flag set indicating they are wearing reflective armor.
12. The player puts a CreateInstance event into the GlobalEventHanlder.
13. A new bullet is created, which moves north till it hits the cannon (specifically, this bullet dies on collision, even if the enemy is reflective. Why? Otherwise, we'd end up with ping pong).
14. Same as above, only the cannon isn't reflective and dies.
15. Possibly place an CreateExplosionAt event in the GlobalEventHandler to take out anyone near the cannon.


11. The player dies.
6637  Media / Single-Player RPGs / Re: Shining Force or Phantasy Star? on: November 26, 2009, 03:39:51 AM
What's so cool about PS1 is the way the game progressed. It didn't present a linear plot in the way most modern JRPGs do, but rather it presented a series of challenges that the player had to figure out. For instance, at the very start of the game, going too far outside of town kills you, so you have to grind to get past that challenge. Once you're level six or so, you can travel farther and investigate those rumors about Odin and Medusa. After you do, though, you find that Odin is frozen in stone, so you have to figure out how to un-freeze him. There's a big emphasis on information gathering and puzzle-solving, sort of.

It's a more *organic* sort of game progression.
6638  Media / Single-Player RPGs / Re: Sega sells out Phantasy Star on: November 26, 2009, 03:23:27 AM
Is if you're ten.
6639  Media / Single-Player RPGs / Re: Falcom to show some love to the US on: November 25, 2009, 11:02:47 PM
Don't like Ys but LoH6 sounds great.
6640  Media / Single-Player RPGs / Re: I can make games? Journal on: November 25, 2009, 10:48:44 PM
black, we can discuss our programming trials and tribulations~~~

Anyway so right now I'm working on a statless RPG. How does that work? Good question. Here's one idea I'm toying with though.

It has roguelike bump-to-attack combat, but attack results are entirely deterministic and, additionally, the player, monsters, and NPCs only ever have one HP. That's it. Any attack that lands is an instant kill attack. Thus the focus is moved to finding ways to indirectly deal with enemies, attack from a distance, and to acquire artifacts that ENSURE that you attack first and that your attack hits. Additionally you can also learn "skills" which are just flags that give you new abilities (like negotiating with enemies to get them to not attack, or to join you and basically be meat shields) and affect your attack order/chance to hit.

What do you guys think?
6641  The Rest / General Discussions / Re: Man in ‘coma’ heard everything for 23 years on: November 25, 2009, 02:53:57 AM
Back in ninth grade I went up to Findlay, Ohio with my parents and grandparents for the day, since Findlay's a funnish town. We went to the mall, probably Kohl's too... Middle of January or so, so there was lots of snow on the ground and it was cold out. Notably, there was snow on the ground straight through till fucking April that year. That was also the year I got into Xenogears, NGE, and Donnie Darko, partially as a result of what happened that day.

After the mall we stopped at this ice cream place called Deitzche's. I didn't want anything so I sat in the car, probably thinking about Earthbound and Inu Yasha and whatever the fuck else I was into back then. I noticed that in front of the car was this brick building with a sign on advertising an adult literary program. It caught my attention.

And then I started looking at the wall. And for some reason, I started wondering what bricks think. Bricks, of course, don't think anything.

Somehow I managed to, briefly, empathize with that, and it completely destroyed like most of my mental censors. It's like I literally cannot filter out bad thoughts anymore. For awhile I got them working somehow but then we had a death and dying section in my 12th grade psych class, had to write obituaries for ourselves, and that blew it again. Then all the shit that happened this summer with all the people I know dying and the stupid fucks from work... Мне надо возвращение. Ничего, товарищ.

In other words things like this have been a constant earworm for me for the past eight years. I think about this stuff constantly. It's not so bad in the day time but at night it's like, consuming. It's hard to sleep anymore.
6642  Media / Single-Player RPGs / Re: Shining Force or Phantasy Star? on: November 24, 2009, 07:00:10 PM
Not only is the gameplay style very old fashioned (i.e. lots of grinding), but the interface is awful.

PS1's interface is nowhere near as dumb as 2 or 3. Come on. Stop lumping PS1 in with those two.
6643  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: November 23, 2009, 07:39:33 PM
that game is graphically supercharged, huh? How well does it run?

Wait what that is irony right?
6644  The Rest / General Discussions / Re: Man in ‘coma’ heard everything for 23 years on: November 23, 2009, 07:38:40 PM
I'm glad that he finally, like... Well, he can communicate now. That's something.

I have to say, though...

http://img338.imageshack.us/img338/668/funnyad.png RPGfan has cute ad banners sometimes.

6645  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: November 23, 2009, 05:42:32 PM
No the roguelike from 1992 that I've been talking about and linking to for like the past week >:/


Them things
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