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349426 Posts in 14252 Topics by 2245 Members
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6631  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:42:21 PM
Saga Frontier 2 is an incredibly abusive game. It's far harder and far more obtuse than Unlimited Saga, and I'm sort of confused why SGF2 generally garnered more priase than SGF1 (I'm guessing because it was more plot-heavy).

I mean, for instance, how SGF2 handles weapon breakage. US and RS: MS let you reforge your weapons whenever the hell you want, and if they break during battle you're allowed to use them for the remainder of the battle anyway. In SGF2 they break immediately and turns into "chips" which you can trade in for... stuff. Which probably also breaks.

SGF2 also has a really weird skill system in which if a character learns a skill, you can dequip it and then equip it to EVERYONE.

Also the chapter-based setup makes everything choppy feeling, kind of. And the way that Gustav's chapter is mostly not interactive at all is really bizarre.

I don't think I really disliked SGF2 or anything, but... SGF1 was kind of better.

(I still maintain that US wasn't really that obtuse. It's just that the manual entirely neglects to explain about three or four gameplay mechanics that are more or less essential to not losing, but are actually pretty simple. I could elucidate if anyone wants).
6632  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:14:04 PM
I liked Unlimited Saga. It pretty much plays kind oh like the Shadow Hearts games, in that you have a Judgement Ring sort of thing in battle except it's less obnoxious since you can let it spin as long as you want and nothing bad will happen, and a bit like a roguelike since movement is turn-based on the maps. Otherwise it's mostly like a normal JRPG, and the skill and weapon system is kind of inspired by FFX, as your skill board thingy is sort of similar to the sphere grid, and it also uses the weapons-have-skills/properties-attached thing. It's obtuseness is really overstated. The manual just explains things wrong.

Calling SaGa a mix of JRPG and WRPG is really misleading though. US and the Romancing Song remake are the only ones that behave in a particularly WRPGish manner.
6633  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 18, 2009, 08:07:34 PM
the best part of daggerfall is spending three hours doing a quest in a dungeon and then discovering that the thing bugged and either didn't spawn a quest objective or spawned it somewhere unreachable.
6634  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 17, 2009, 05:14:54 PM
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PS4 and MM8 are the faster, light-hearted, more eye-candy and easier versions of their glorious predecessors.

M&M8 has the exact same engine as 6 and the only addition is moving during combat, taken from 7, I assume. In other words they move at the exact same speed.
Every M&M game is fairly light-hearted.

M&M8 does not have anything you could possibly call eye candy. That game looked fucking horrible. Hell, 6 didn't look very good either, and they used the exact same engine.

No comment on the difficulty, but M&M4, 5, 6, and 7 weren't exactly difficult games.

Additionally.

PS4 has some jokes, but I don't think you could really call it lighthearted. I'm also not sure how dark you could say PS2 is. It has dark moments, but the writing is beyond sparse.

PS4 is certainly faster and easier than PS2, but PS2 was a tedious grindfest and I'd have a hard time calling it glorious.
6635  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 17, 2009, 05:06:54 PM
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Rest of the text is pretty cryptic. Something about an investigation unit sent to the South Pole.

HOLY SHIT they're making an NGE game!
6636  Media / Miscellaneous Games / Re: New Monkey Island on: July 16, 2009, 10:01:20 PM
The original SoMI looked fine, and the realistic art was part of the humor. It's like, gritty realism, and it's goofy. It's dissonant. That's why it works.
6637  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 16, 2009, 09:57:25 PM
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Would you really think they would design manually 15,000 towns? lol

I think that every town in a game should be carefully made to be fun and interesting. As such, I don't think a game with 15,000 towns is a good idea.

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When I visit a village A, then go further and visit a village B, and another one C, they all look the same.

If I want to go to a bunch of similar-looking, boring towns, hell man, I live in Ohio. And you're right. It is realistic. It's not fun though. Do you think I'd even play videogames if I lived somewhere interesting?

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I give total credits to those Bethesda people who tried something both very new and very ambitious.

Ambition is worthless if you don't make good on it, and Bethesda didn't. Daggerfall is at it's core a very simple dungeon crawl wrapped around the framework for an epic, globe-trotting RPG. Half of the planned features were cut, and a lot of the stuff that did make it in was completely broken.

It wasn't even that revolutionary. They just took Elite and changed the setting.
6638  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 16, 2009, 07:04:45 PM
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MM6/8 is offering the same parallel as Phantasy Star 2/4, really.

http://screengrabx.files.wordpress.com/2009/06/face-melt.jpg
6639  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 16, 2009, 05:42:53 PM
You know, even within DemiKids Dark was a lot better than Light, because Light's fusion mechanics were gimped somehow, and it was easier, and it didn't have Destroyed Future World.
6640  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 16, 2009, 05:42:00 PM
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It was a huge success for PC RPG fans though.

It was well recieved in a lot of circles, but it wasn't really deemed a huge success by PC RPG fans. Remember: At launch, the game was unplayable because of bugs. Most of its fans came on later after the game had been patched to the point of playabilty.

It's a lot more impressive when you don't know how it works. When you DO know how it works it's pretty apparent how half-assed they did everything.

And I'm way more a fan of PC RPGs than JRPGs.
6641  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 16, 2009, 05:39:20 PM
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Might and Magic 6/8

What the hell, M&M8 is like universally regarded as being really bad.
6642  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 16, 2009, 05:35:14 PM
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and the mechanics of everything are nowhere near as refined.

They're pretty much the same mechanics as 8, except without a skill system and an alchemy pot.

DQV's a lot better anyway, though. DQIV doesn't really get fun until chapter 4.
6643  The Rest / General Discussions / The Town Closest to the Moon. on: July 15, 2009, 10:56:43 PM
I was born in Wapakoneta, and there is -- or at least was, up till around 1990 or so, when we moved -- a great deal of Neil Armstrong-related iconography around the town. After all, why wouldn't there be? There's the Neil Armstrong space museum, a weird, yet quite attractive building, resembling nothing so much as Spaceship Earth at Epcot, situated right next to I-75, between a BP and a Waffle House (and near where Big Bear Plus used to be before they were bought out by Community Markets, which also bought out Dave's and Cylde Evan's and may or may not be owned by IGA). I've been there a couple of times. They used to send us there on field trips. There's a collection of astronautish-stuff and model airplanes and a theater and a room that looks like an infinite field of stars because of some tricks with mirrors, and I don't remember what else because I've been to a lot of COSIs and space centers and my mind is jumbling things up.

There's a mural somewhere downtown, too, though it may've been painted over by now. Here's a picture of it: http://www.enquirer.com/editions/1999/07/18/mural_600x334.jpg It's actually not very well done. It's just something I remember.

There are also Neil Armstrong day parades. Or were. They got smaller every year. Neil Armstrong never attended after a certain point. I don't know if they're still around.

Wapak's pretty much in a constant state of collapse. Moreso than Lima, even, and I think it's biggest claim to fame is, for being a town of around 10,000 people, having a total black population of around 18. It's a quaint little town that's racist as hell and digging out everything quaint it ever had and it's good I got out before I was old enough to know what urban decay was.

In this sense, it reminds me of the American dream, I guess. Or how annoying nostalgia can be. I still remember enough about the place to wish that some of the things that USED to be there still were.

I think, maybe, my biggest personal connection -- and I tell this story over and over again because I think it's interesting and it's not even really about me but there's nothing ELSE interesting about me, so... -- is that my mom, who grew up in Wapak, used to go to a church were Neil Armstrong's mom was a Sunday school teacher.

Neil Armstrong never really drew attention to this particular accomplishment. I don't think the town did either. The memorabilia is more out of a sense of duty, I guess, than earnest interest. Wapak's a very insular town that has more terrestrial ambitions, and aspires more towards Heaven than the heavens.
6644  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 15, 2009, 10:37:01 PM
Tooker, play it anyway. Do you seriously trust MY opinion?
6645  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 15, 2009, 09:58:21 PM
I don't really like either that much, because both -- unless you mean Japanese visual novels -- tend towards really stupid COMBINE CAT FUR WITH SYRUP TO MAKE MOUSTACHE puzzles.

I do really like the Myst games though, especially Riven. Those are different. They're less about collecting useless crap to use in puzzles that are more about trying to figure out what the devs were smoking, and more about finding machines and figuring out how to work them. Also, when playing Riven, the revelation that the entire game is one single puzzle to which all of the other puzzles are subcomponents is... incredible. Also I'm a big fan of the story and the way it weaves heavy metafictional elements with family drama.
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