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6646  Media / Single-Player RPGs / Re: Glory of Heracles on: January 21, 2010, 10:57:44 AM
You don't have to boost in FFVIII. I mean it makes things infinitely easier but it's not like the game isn't infinitely easy to begin with?
6647  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 21, 2010, 12:09:08 AM
Albion. Notices that it seems impossible to train Mellthas in most places at all because he can't speak to the combat trainers. I guess when I get back to the first continent I can?

Gothic 2. Various quests on the landowners farm. Leveled up, so I'm going back to town to do apprenticey things.
6648  Media / Single-Player RPGs / Re: Glory of Heracles on: January 20, 2010, 03:44:12 PM
and even with the spell-boosting activities

What's this, now? Reading up on it the battle system sounds fairly strategic. With like, rows and abilities and overkill and the MP system.

Also I have to admit I like that the art doesn't look like Generic Anime Bullshit. I mean it's still pretty anime but it's more Fist than Bleach.

Also the battle art looks vaguely SaGa Frontier-ish.

And weapon crafting/fusing?

Man this is sounding pretty sweet please tell me it has some degree of sidequests or at least good dungeon designs.
6649  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 20, 2010, 03:38:04 PM
Cool song bro. Why can't they build badass appregiators into modern console sound processors like they did back on the C64? Then maybe they could've done that with the FFL2 DS remake and it wouldn't have sounded so retarded :(
6650  Media / Single-Player RPGs / Re: Glory of Heracles on: January 19, 2010, 09:14:57 PM
I never said PlaneScape and Bloodlines were pretentious.

Oh, I know. I was just adding my own personal observation because PST looks like it'd be pretentious at first glance. Especially that "What could change the nature of a man?" thing until you figure out what's going on with it.
6651  Media / General Games / Re: Home is now available. on: January 19, 2010, 08:07:04 PM
SecondLife without the dickgirls and furries is like peanut butter and jelly without the bread.
6652  Media / Single-Player RPGs / Re: Glory of Heracles on: January 19, 2010, 06:44:26 PM
In regards to plot twists, I guess the flipside is something like FFXII which does the "No, my evil twin brother did it!" thing. Twice. At least. I sort of got the impression they were going to do that with Bjorkrabbit too, but I never got that far. I think I'd prefer the "too clever" approach to the "you're seriously playing this straight" sort.

P4 certainly didn't have an extensively labyrinthine plot like Planescape: Torment or Vampire the Masquerade: Bloodlines, but it didn't need one.

Somehow I found PS:T to be remarkably UNpretentious. It kind of starts pretentious but drops that because of its weird sense of humor, Dr. Seussishness and various other things. It has, I guess, a very real sort of... humanity to it? I have to admit I never got THAT far in the game, but a big part of it's this sort of character study of The Nameless One, who's interesting in that he's like, equal part brute and intellectual, and that they work his amnesia and malleability into the gameplay in the sense that you can *roleplay* him in different ways... Interesting stuff. Bioware lost a lot when they lost their connection to Black Isle.

VtM: B was sort of pretentious but they were doing it in a decidedly camped-up style (I think that was intentional. I hope it was) which I thought really worked well because if you don't camp that kind of thing up you end up with Twilight. Not that I'd MIND an RPG about a glittering, naked Joseph Smith getting into mutually rapetastic relationships with girls that smelle...



Sure moments of epic bombast make me go "Whoa!" for a while, but it's the quieter ones that endure.  Like with FF8.  Forget Adel.  Forget Ultimecia.  The Zell-library girl subplot and the Zell-Rinoa interactions about Squall were the standout moments for me.

Yeah, that's kind of how I feel about chrono cross, I guess? A lot of players got hung up on the plot twists and minutia. I was more interested in the themes of nostalgia and loss and the kind of weird quantum spirituality the game establishes.

I have to admit that I stopped playing Persona 3 after I realized that instead of playing a game about making friends, going to nightclubs, and learning French, I could be doing those things in real life instead!

Of course, I was young and naive back then and didn't realize my university generally lacked a population and night life.

C'est la vie. La mouche se pose au plofand, et le corbeau va manger le petit ananas.
6653  Media / Single-Player RPGs / Re: Supposed Leaked Demo of Grin's Final Fantasy XII: Fortress on: January 19, 2010, 06:41:53 PM
FF12 is my favorite FF game, perhaps because it was fun to play and you didn't have to pay attention to the story if you didn't want to.

Admittedly you couldn't really pay attention to the story even if you DID want to.
6654  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 19, 2010, 06:41:03 PM
We should go back to the C64 days where the games were completely irrelevant and you only bought them for the Rob Hubbard music.
6655  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 19, 2010, 05:34:07 PM
...not using it to sell unrelated pop artists.

You do realize that the Homeworld guys were doing that with Yes, even if they DID have Yes write a song specifically for their game.

Also Cyan commissioned Peter Gabriel to write songs for some of the Myst games and they all fucking sucked.

I'm not even particularly aware of commissioning musicians to compose for games was that common. In the past they just had in-house guys do it, or they'd find some musically-talented buddy of the head programmer, or whatever.

And when I say the Blue Dragon song sucks, I mean because it's a generic, 80's style hair-metal... something. The lyrics make it bad. The vocals make it atrocious. Without the singing and words, it would be merely anonymous and forgettable.
6656  Media / Single-Player RPGs / Re: Glory of Heracles on: January 19, 2010, 04:03:06 PM
When I said clever I meant "Oh look at our fancy plot twist aren't we smart!? HUH!? HUH!? HUH!?"
6657  Media / Single-Player RPGs / Re: Glory of Heracles on: January 19, 2010, 02:43:16 PM
You can break anything down into a finite and possibly small number of general categories. That doesn't mean you should, nor does it mean that your categories are necessarily going to be sound.

The biggest problems with videogame plots is that they're primary and the characters are secondary. The second biggest problem with videogame plots is that videogame plot writers are obsessed with being clever.

The way I see it, characters MUST come first, and plot is something that happens as a result of their interactions -- whether that plot is set in stone by the writers or something that comes up as a result of gameplay-level interactions between the game characters.
6658  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 19, 2010, 09:44:13 AM
That may well be the case but that song sucks.

Also in terms of techno in sci-fi games I either tend to prefer the almost muzaky sounds of PSO or some of the track off of DDS2's soundtrack. (What's funny is that they applied similar 'instrumental' and I use the term loosely because it's midi as fuck stylin's to the FFL2 DS remake and it suuuuuuuuuuuuuucks).

(Boards of Canada's my favorite techno band but I associate that kind of music more with indians and auto industries and sweeping endless flatlands than outer space. Never seen an RPG where Roygbiv or Chromakey Dreamcoat would be an appropriate overworld theme, which is a shame.)

Actually I think it'd be hard to do that and sell it giving that it'd almost necessitate "bad" 80s/90s styled CGI. Lots of flat shaded simple models. Stylistically a couple of games came close, like Frontier: Elite 2, which isn't that fun to play, and the Mercenary games, which are. I'd like to see that done in a modern style, although not really since one of the cool things about that visual style is how clean it looks and modern game stylins' are too infatuated with greeble and superfluous visual complexity.

Who the fuck came up with greeble anyway? Real spaceships are sleek as hell. They're like flying dildos.
6659  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 19, 2010, 01:54:11 AM
Prime Mover liked the Blue Dragon boss music. Just some context there.
6660  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: January 19, 2010, 12:31:30 AM
The thing that's just annoying about Avatar, to me, is that it really could have been a lot better if they'd put just a little bit more effort into the movie and acting. Or just excised the first forty-five minutes entirely which I thought were dreadful.

Also they could've made the plants look way more alien.
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