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6661  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 03:09:21 PM
Actually I think I meant more like how Cloud could be see, as weird amalgamation of Steve McQueen, Rambo, and anyone who's ever tried out for American Idol.

Or these foxy sons of bitches: http://en.wikipedia.org/wiki/American_Gothic
6662  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 02:31:42 PM
Only moderately related, but why do so many American RPGs get their worlds from the same fantasy background that Tolkien was drawing from? Tolkien was British, dammit. Why isn't there an American RPG that draws on Americana? Sort of like a Western SMT-equivalent? I mean the closest and best example I can think of is Earthbound, which was Japanese, and maybe the only WESTERN RPG that comes to mind is, uh, Morrowind (in the sense that it sort of draws from Southern Gothic)?
6663  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 31, 2009, 12:00:04 PM
Then I got to Ikebukroisuryglro and then uh die din the Labyrinth of Amala. I knew that, our version being JP's Maniacs, Dante was a Maniacs addition, and so was the labyrinth? According to the guide.

I can't speak for the other two encounters with him, by the way, but the one mandatory fight with Dante is one of the easiest fights in the game.

BTW. If you're ever given the option to jump off a building... HEAL as soon as you land. Do NOT walk. Do NOT move. Do NOT do ANYTHING but heall

Anyway last night I got a sweet-ass midair grenade frag in Quake Live. It was beautiful. We both took the same jump pad, I was flying right next to him, then bam. Head on it with a grenade and he got all dead.
6664  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 11:52:59 AM
El Nido'd be a pretty awesome place to live. It's all tropical and purdy.

Also, the world of 78641 would probably be amazingly entertaining to live in. (What's 78641? If I told you, that'd ruin the fun!)

I have to say, though, that I think I'd really tend towards strongly living in a MORE DEVELOPED setting. One that felt like it was alive. In most videogames you get such a static impression of the world that it's hard to see what it's really like and it's just like "Well great, I go here and it's like living in Yugoslavia circa 1999."

Quest for Glory 2's main city is pretty distinct in this sense. It's built up in a way that it's not hard to see yourself actually LIVING there, with like, a job, and a family, and a house (especially in the VGA remake, where you can decorate your room).

I guess morrowind had a similar quality but it's also on a Plague Volcano of Dicks, so...
6665  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 31, 2009, 01:20:23 AM
When my character block attacks, they're stunned for a few seconds.  When the AI blocks an attack, they can attack immediately.

That reminds me of how in Odin Sphere enemies aren't affected by knockback from getting attacked NEARLY as much as you are.
6666  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 31, 2009, 12:40:50 AM
Matador's actually not THAT hard. Also, you beat DDS2. One of the reasons Matador is hard for a lot of people is that WAY BACK THEN in 2004, nobody had a clue what the hell a megaten was or how to actually play them right. You'll figure it out~~~

Daisoujou, on the other hand, is evil. Daisoujou, on the other hand, is also probably the best fucking demon ever. Daisoujou, on the other hand, will creep you the hell out if you read that Megaten Wiki article on what he's based on.

Anyway, so I got to deck two on System Shock 1. It took me an hour because I'm a retard and couldn't figure out how to open the last bulkhead door. Mutants respawn. I have so many medkits now. I also found the magnum This game is hellish and I still like it more than System Shock 2 and Marathon really doesn't compare.

But it's almost fall. SS1 is not a game for fall. Unreal, Thief 2, and Outcast are games for fall. Let's wrap ourselves in leaves and eat pumpkin pie!!!!!!
6667  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 12:38:31 AM
Sometimes it's funny when I think that the little worlds in RPGs are infinitely more real than this one. Sometimes it's just really sad when I think that.

It's kind of nice though. Nobody ages in videogames. I turn ToS on, it's 2004 again and it's summer and my grandpa's still alive and briefly I'm not living in a colorless dormitory on a campus they seem to be burying underground beneath blue skies and I don't know how many cornfields and my god, the moon's so bright sometimes...

(Somewhere in the back room Lautrec sits with eyes closed singing "Caroline No," while elsewhere strange machinery hums and rusts, and someone I barely knew loses a game of Russian Roulette.)

I guess I'd say Nocturne, since it's more home than home is now. It's the way the towns are all shopping malls. It's crazy how perfect it is. I bought Nocturne in a mall, putting in the pre-order the day after my grandfather died because I was there anyway, shopping for a suit for the funeral that I ended up buying at Value City (which is another empty storefront now).

What I notice about malls is the lights and the smells. I can't explain the lights, but our mall smells like Cinnabon and pretzels and perfume. Especially JC Penney, and Macy's nee Elder Beerman (which, in its own way, used to smell like the best goddamned bread pudding I've ever had in my life, though the restaurant that used to serve that closed in January).

So Lima's been falling apart for God-only-knows how many years, but it's reached an entirely new level of falling apart. The Lima Mall's far, far from dead, and has a very high occupancy, but even before the economy tanked, there was an increase in weird little violent incidents going on there, far fewer people going there than there used to be, and the people that DO go there now are teenagers with too little money and too much time, or old folks. Maybe that's how it always was.

But it feels empty now. I don't know if it really is any more empty than it used to be or if the soul just got sucked out of the place.

Nocturne's a nice little reminder of how it used to be. It feels like home. Its a game about potentials and energy and spending way to much time over Christmas break on Puzzle Boy.

I returned to my city that I know like my tears,
Like my veins, like childhood's swollen glands  
You've come back here, so swallow at once
The cod liver oil of Leningrad's river lamps,
Recognize, right away, the brief December day,
Egg yolk commingled with ominous tar.
Petersburg! I'm not yet ready to die!
You've still got my telephone numbers.
Petersburg! I still have the addresses
Where I can call on the speech of the dead.
I live on a back staircase, and the clapper
Yanked out with flesh hits me in the temple,
And all night through I wait for precious guests,
Rattling like shackles the chains on the doors.
6668  The Rest / General Discussions / Re: Great news on: August 30, 2009, 10:21:04 PM
No offense dawg but uh...


You're like 1000 years late.
6669  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 06:53:46 PM
Just get Raidou 2. It's still new enough to not even be rare. The first one's not that worth getting.
6670  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 03:47:21 PM
for smt games if there's no default name i find a japanese name list and just pick stuff. sometimes this works poorly since i didn't read my P3 manual and named my MC Aki and it's like HI AKIHIKO THIS IS AKI. WELL FUCK.

I think I named my Nocturne guy Daisuke.

(Dragon Warrior games, of course, get far more interesting names, such as Ruth, Scott, Hezekiah, Zekariah, Naskhida... And my QfG2 character is, of course, named Aloysius. Harvest Moon characters I recently started naming after counties in Ohio. HI MY NAME IS PUTNAM AND THIS IS MY DOG ASHTABULA WELCOME TO WYANDOT FARM. If I ever get a female version I'm naming the MC Geauga because that's an old indian word for Raccoon and Raccoon is an AWESOME name for girls.

My future children hate me :]]]])
6671  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:36:37 PM
It's kind of surreal for that warning to be there this one time.

I'm taking these brain pills. They let me know things. Not useful things. Just message board things.

If the second half of your post was also addressed to me, the Bannable Game got an english release.
6672  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:10:09 AM
Dissidia has the worst mechanics

It's Square. The only game they've made with truly sound mechanics was Einhander* which was the SHMUP and not goddamn Ehrgeiz people can you please learn to read.

I'm trying to learn to cope with this. It's like progressively throwing my nostalgia into a vat of acid. But honestly when dealing with Square you're better off just accepting a spectrum of "More broken" to "Less broken."

Also, OMF: 2097 pretty much is your best bet if you want a fighting game/RPG hybrid. OMF: 2097 is also a really good bet if you just want something awesome. It's also freeware now. I think.

* I can think of a couple of exceptions, actually, except bring one of them up would get me banned, and bringing the other two up would be a big, stupid circular argument with people agreeing, not agreeing, and nothing interesting really being said.
6673  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 28, 2009, 11:07:17 PM

PSX/PS2 doesn't, uh, interpolate data. Which means that if you use that scratch the hell out of it to buff it down method (toothpaste, resurfacer), which would work for a PC CD ROM, it wouldn't for a PSX game work.

YOu'd need to go to gamestop and have them resufrace it fro yu
6674  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2009, 11:03:21 PM
I should replay P1 :( Maybe I will pick up the remake for that purpose. What do PSPs cost now?
6675  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 27, 2009, 11:00:34 PM
Actually I was having programming problems but then I found out that I could embed pointers to functions in a user defined type, so that simplifies the hell out of collision detection.

I am, actually, a point where polymorphism would be useful. AH WELLZ.



Okay this is my thing so far (unless I linked to the wrong file). You'll need FBIDE 0.4.7 to open the project file. It's not really NECESSARY though.

Also some of the code's still a major mess, but it's working and I sort of have pickups functional in a sense.

I need to add proper spawn points, weapon respawns, support for things that aren't shotguns... stuff. Lots of things. But it's coming along~~~
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