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349951 Posts in 14275 Topics by 2247 Members
Latest Member: Mr Scratcher
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6661  The Rest / General Discussions / Re: "Start your journey now, my lord." on: July 14, 2009, 10:09:36 PM
okay pretty sure the chick in the new sidebar ad is a crossdresser, livedoll, or... Mick Ronson's corpse, with tits.
6662  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 08:33:37 PM
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And I liked how they made the towns

They were made via one-time randomization and any given town in a region is virtually identical to any other given town in a region. Like, literally, there are about fifty unique houses in the game, and they're just pasted anew in every town with the NPC names randomized and that's it. You could spend the entire game between the three capital cities and see everything the game has to offer. The entire illusion pretty much breaks down pretty fast once you notice stuff like that.

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Also, it was a fast game...


Not really. Don't you remember how long the dungeons were?
6663  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 14, 2009, 08:27:12 PM
I played ToS a bit last night. In Welgaia, doing things. I think the best part about ToS, after playing Tales of the Abyss, is that the load times are acceptable.
6664  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 07:37:27 PM
It is.

Everything in daggerfall is fun the first one or two times. The problem with daggerfall is that you sort of have to repeat these things... well, a pretty countless number of times. Especially if you wanna progress through the game.

I mean, progressing through a guild will involving repeating the same type of quests a whole lot.

It IS at first really fresh and unique looking, but the repetitiveness of it gets pretty apparent pretty quickly.
6665  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 14, 2009, 07:16:05 PM
Lyrics don't translate well, unfortunately :(
6666  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 14, 2009, 07:14:28 PM
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You could be in town and rent a room at the inn for one month, practise on your mysticism skills so to get better at "unlocking doors", then rob all the shops around at night and become rich.

Yes, and then you could do the exact same thing, in every other town in the game, endlessly, with no variety, at all. I don't have the sort of patience for the infinite amounts of grinding that game requires.
6667  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 11:49:33 PM
My thoughts on Chrono Cross' ending. And this is all spoilers, so I'm just putting up a warning and not coding anything out because that'd be really ugly, and I'm not really spoiling anything that specific anyway.

Code:
Ignore that stuff that Schala babbles on about after you beat the Time Devourer. About how people are sperm and the planet's an egg and Myth of Zervan or whatever. That's some (pseudo) necessary exposition to explain... something.

It's not important.

What's salient is the scene that -- no pun intended -- bookends the game. In the introductory cutscene, you see a book opening up with some text, apparently someone reflecting on their youth. In the good ending, of course, you see the last bit from the journal, which talks about Kid looking for Serge, and uh... more imporantly, is signed by Kid. So that you know who wrote the journal.

So basically the entire game can be taken... good god I'm tired I'll finish this tomorrow.

(Also: Section where Serge and leena are on the beach. Serge has forgotten everything. Leena says that their summer has just started. Kid, of course, keeps her memories of the thing, and her experience there has ended.

I have to wonder what would happen in the bad ending. You kill Lavos. Does time remain disunified? Does Serge keep all of his memories of everything?

I think in another sense, Kid's very much the main character. Serge is the arbiter of time and he gets things moving, but he's also kind of a victim of time, and his reward in the good ending, I guess, is being free to live his own life.


My thoughts are that CC's theme is more about how time's a bitch that destroys memories and childhood and people and places, and how every choice you make closes out another possible world, and how time has its victims -- in these alternate realities, or races like the dra... reptites.

CC's ending presents us with Kid searching fruitlessly for Serge while remembering the events that transpired in CC. In a sense, you know, looking at the ending song's subtitle -- The Unstolen Jewel -- well... that's Serge, basically. And it's this mostly likely pointless search for Serge that's giving Kid... some kind of meaning, because it's letting her relieve *that* adventure she had, or *that* moment in time. Even if it's not going to produce any results.

I mean, from wikipedia.

"Saudade (singular) or saudades (plural) (pronounced [sawˈdadɨ] in European Portuguese, [sawˈdadʒi] or [sawˈdadi] in Brazilian Portuguese, and [sawˈdade] in Galician) is a Portuguese and Galician word for a feeling of nostalgic longing for something or someone that one was fond of and which is lost."

Or

"Saudade is the recollection of feelings, experiences, places or events that once brought excitement, pleasure, well-being, which now triggers the senses and makes one live again."

Or

"Saudade relates to the Italian malinconia, in which one feels an interior satisfaction because it is impossible to find something, but one never stops thinking that one is searching for it."

So the final bits during the credit roll, where live-action Kid is walking along abandoned railroad tracks and stone staircases and weird antique stores or in isolation through a busy intersetion... THAT kind of thing leaves an impression on my mind because that's what I feel like a lot and more than I should, and it's what I do spending an inordinate amount of time doing in Bowling Green; wandering aimlessly looking for beautiful grassy knolls and bright sunlight and some small sense of adventure or discovery in a slowly dying town or just SOMETHING that'll take me back to whenever it was that it was still acceptable to spend an entire afternoon lying in the grass and watching jets fly across a full and faded moon.
6668  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 13, 2009, 09:55:31 PM
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C'mon, I can't be the only one who was laughing while getting zipper burn at the same time... can I?

You were the only one.

Because everyone else already had their flies open.
6669  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 09:54:40 PM
I only played MGS3 and didn't actually get past the prologue bit where you don't manage to save the scientist and Ocelot is a creepy, meowing furry, but uh... yeah, I didn't like it iat all. Which is why I never got past the opening bit.

I think the improved camera from the expanded re-release might've helped -- non-rotatable cameras in an outdoor stealth game is bullshit, no matter how many people were able to get used to it -- but fuck that shit. I'm not buying a game twice, especially if it's questionable whether some minor changes would've made me like it.
6670  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 13, 2009, 08:24:02 PM
http://img441.imageshack.us/i/guriguri.png/

Best demon ever. Needs to be in a modern SMT game.
6671  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 13, 2009, 08:23:30 PM
Sorry dios gx not seeing it.
6672  Media / Miscellaneous Games / Re: New Mechwarrior Announced!!! on: July 13, 2009, 08:16:10 PM
I'm surprised rifleman's in it...

Anyway, I wish they'd make more Mechwarrior games like Mechwarrior 1. Big, open-ended, and with heavy adventure game elements. MW2: Mercenaries was sort of close but it suffered from Daggerfall syndrome -- crappy random missions and buggy as hell. MW4: M was a lot closer I thought.
6673  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 08:12:47 PM
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whiny milktoast

Milquetoast. It's milquetoast. The words are etymologically related, sure, being that the character's name Milquetoast, from whom the word milquetoast is taken, is BASED on milktoast because of how bland and inoffensive it is, but it's milquetoast. The word. You want. Is milquetoast.

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I attribute the crappiness of XII's ending to Matsuno leaving S-E. He probably had a much cooler ending in mind and it somehow got mangled.

After reading your spoilered-out text, FFXII sounds like it just keeps getting progressively more incoherent as it goes along. I got to like 30 hours in the game and there was nothing indicating that what you were talking about was ever going to happen.

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20 min+ ending

Good god WHAT? No game should have more than five minutes of continuous non-interactive stuff.
6674  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 13, 2009, 06:27:36 PM
The avatar is from something back in January where someone suggested putting cheesy romance novel covers as your avatar. Being me, I put up a boxshot of Softporn Adventure, because of Roberta Williams' rack, but then I decided that was in poor taste so decided to parse "romance novel" as "romance language" instead.

Actually I'm a russian major though.

anyway with WRPGs the golden age was sort of before really high quality graphics (In a technicaly sense, I mean) were all that possible. I mean, with JRPGs, it wasn't till you got to the PSX that settings started getting REALLY creative. Most SNES and Genesis RPGs have rather genericy looking settings too, and it wasn't till the really late stages of the system that a lot of diversifaction started happening.
6675  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 13, 2009, 06:16:56 PM
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IT DOESNT FUCKING MATTER, ITS THOR.

Thor is also a horse dildo >:(

...

Mara :3c

Anyway beat Maou Hel in Devil Children, went to Sand Land. Kuul isn't usable right now so my party consists entirely of non-partner demons, most of which now have over 100 HP, and I'm getting killed as hell by things. This is about where I got in the PSX version before my saves deleted themselves.
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