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6661  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 18, 2010, 06:45:12 PM
Bioware games at least have quality in a workmanship-ish sense, so maybe that is more akin to Apple. Bethesda just doesn't ever seem to know what they're doing. I should probably delete Morrowind once and for all, honestly. I like it in some nominal sense but there's really nothing good about it.
6662  Media / Single-Player RPGs / Re: Supposed Leaked Demo of Grin's Final Fantasy XII: Fortress on: January 18, 2010, 04:56:21 PM
Also IIRC, hitting yourself in FF2 mostly just raises your HP but not your defense related stats. Meaning you have lots of HP but still lose it fast. Whereas playing normally you don't have much HP but it doesn't matter because nothing ever does damage to you.

Specifically because you only get HP/defense stat gains predictably if your HP goes below 50% in battle. I don't think you have to lose 50% of your HP every battle, just that, after the battle's over, you have to have below 50% of your HP and have gotten hit to get a stat gain. If you hit yourself, it's possible to get *really high HP* faster than any other stat, meaning that you're not really going to get defense gains much.
6663  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 18, 2010, 04:53:41 PM
Quote
And if all WRPGs followed Bethesda's model, I wouldn't be playing them.

"Hey guys I'm on this quest but I can't figure out how to continue any help?"

"Game's bugged and you can't finish it. Quest target never gets spawned."

Bethesda's got this Steve Jobs thing where they're good at convincing people that they know a lot more about what the right way of doing things is. As such they have a lot of gamers and industry peeps convinced that THEIR wave of doing things is somehow standard and optimal, when in fact it's pretty idiosyncratic to them (and when other companies do it, they generally do it better anyway. Gothic 1, for instance, had goddamn NPC schedules and actual conversation trees and generally more interactivity and detail than Morrowind did. Although if you go back to the Daggerfall era, nobody else was actually making anything similar because that would have been fucking stupid.)
6664  Media / Single-Player RPGs / Re: Something similar to Fire Emblem: Shadow Dragon on: January 18, 2010, 04:50:06 PM
Quote
I heard games have text in between battles or something, that string together into some sort of cohesive whole.

To quote my GOOD BUDDY.

"FFT's like the most amazing and well-though out story ever, being written by a 16-year-old."

Anyway if the port wasn't supposed to suck so much, I'd recommend Jagged Alliance. Gog.com has the PC ones if you're interested. JA2 is a loooot more RPGish than the first, although neither of them are particularly like FE outside of the whole unit perma-death thing.
6665  Media / Single-Player RPGs / Re: Supposed Leaked Demo of Grin's Final Fantasy XII: Fortress on: January 17, 2010, 11:30:34 PM
FF2's easy and doesn't require any grinding, nor do you have to hit your own guys. Here's how you play it.

1. Generally play it normally. Eventually you'll hit a point where enemies start doing a lot of damage.
2. Keep playing normally but healing after battle. You'll be getting pretty big stat gains all the time because of this.
3. Keep it up for a little bit and you'll hit a plateau where nothing's going to be able to do any damage to you for awhile.

Also make everyone a magic and attack character, and use magic and attacks roughly equally so you don't get stat loss. Alternatively, don't use magic because it's not really that useful outside of a few spells. Literally, just level Warp up as high as possible and you can pretty much kill anything.

The game's horribly broken, sure, but it's Square. I wouldn't really expect anything better from them. The notion that gaining stats is hard is a bit of a myth, though, and the notion that you need to be constantly gaining stats is also kind of a myth.
6666  The Rest / General Discussions / Re: Be glad if your name is not Michael Hicks on: January 17, 2010, 11:21:24 PM
Man even without the terror watch list can you imagine the schoolyard taunts stemming from how hicks rhymes with dicks!?!?!?!?!?!
6667  Media / Single-Player RPGs / Re: Supposed Leaked Demo of Grin's Final Fantasy XII: Fortress on: January 17, 2010, 03:09:43 AM
Saw the video. Shit's weak bro.
6668  The Rest / General Discussions / Re: Haiti Earthquake topic on: January 17, 2010, 12:45:19 AM
I like Rush Limbaugh's "America's army is meals on wheels now" comment.

YOU'RE A RIGHT WING DEMAGOGUE. YOU DO NOT INSULT THE MILITARY YOU STUPID FUCK.
6669  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 16, 2010, 11:20:43 PM
Does anyone else wish DS2 had a randomly generated 100 demon fight skirmish mode or a survival mode or something? I *loved* the 100 demon fights.
6670  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 16, 2010, 12:53:15 PM
Every phantasy star game retcons the series to the point where you shouldn't worry too much about the story between them.

---edit---

So I guess the combat in Crusader King's is irreparably broken. If you save with anyone units deployed, their stats get ruined.

---edit---

http://dosgames.ytmnd.com/ Relevant.

Anyway, Gothic 2 is neat, because if a monster kills you, it'll come up and start nomming your corpse. This has hilarious side-effects, as this quasi NSFW picture illustrates: http://img64.imageshack.us/img64/5486/gothic2awesome.png

I sort of gave up on the Kill The Bandits At The Lighthouse mission because they're stronger than me. I DID learn lockpicking, though (which is interactive. Simply done, but a neat touch) so I could complete the Find Bosper's Bow quest, and I uh... also beat up Fellan and stole his hammers, so now he can't hammer in the morning, hammer at night, cause when hammer's on the table, brother, you can eat hammer anytime.

It's Hammer anytime!

http://brightrain.aerifal.cx/~dermot/xia/thumb/hammer01.jpg Is he an otter or something..?

Anyway, this leaves decisions. I cam turn in the thieves guild and join up with the militia. I'm also going to start an apprenticeship with one of the NPC traders, though I don't know which one. Constantinos teaches alchemy. Harad teaches swordery. Bosper's sort of a d-bizzle.
6671  The Rest / General Discussions / Re: Haiti Earthquake topic on: January 15, 2010, 06:25:32 PM
HAARP makes lesbians want my D.

In all seriousness I donated some money to a relief charity.
6672  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 15, 2010, 06:20:21 PM
http://i.somethingawful.com/u/garbageday/photoshop_phriday/2010_01_15/Myron_02.jpg

Fucking told you so.

Didn't really get anywhere in the game last night, btw. Just sold stuff, equipped my dudes a bit, got Melthias a new spell. Magic Shield or something. Oh and found about another 200 magic seeds for my Iskai mage. I NEED to find a trainer in one of the towns. I've leveled up a bunch, so...
6673  Media / Single-Player RPGs / Re: The obligatory Game of the Year 2009 thread on: January 14, 2010, 10:16:43 AM
Off topic but somehow I'm set to "watching" this thread and now I'm getting gmail notifications whenever someone posts here. How do I un-watch it :(
6674  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 14, 2010, 09:47:17 AM
Columns 4 life.
6675  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 14, 2010, 02:06:13 AM
Did it get rid of that "enemies can knock you back but you can't knock them back" thing?
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