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John is so gonna be my waifu.
281488 Posts in 11951 Topics by 2016 Members
Latest Member: natros
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6661  Media / Single-Player RPGs / D&D Tactics on: August 18, 2007, 12:19:01 AM
What's the overarching structure, outside of battles? Is it like FFT where you have a worldmap thing? FE where you're just sort of scuttled along?
6662  Media / Single-Player RPGs / Persona 3 on: August 17, 2007, 05:10:23 PM
When your party members are seperated, how are individual battle wins/losses calculated? Do they take into account elemental strengths and weaknesses at all
6663  Media / Single-Player RPGs / Should I begin my Suikoden II hunt? on: August 17, 2007, 05:03:31 PM
What is it that makes Suik 2 so special? I played a fairly big part of 1 (Ten hours or so?) but it seemed like pretty much generic late 16-bit era RPG.
6664  Media / Single-Player RPGs / Persona 3 on: August 17, 2007, 12:39:27 AM
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Anyone who thinks the intro is long has the patience of a dyslexic child with ADD.


If I actually had an attention span, I'd be learning Russian and writing novels.
6665  Media / Single-Player RPGs / Persona 3 on: August 16, 2007, 08:52:37 PM
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Valkyrie Profile is heralded among many as one of the best RPGs in the 32-bit era.


Sure, but the intro was still too long.

It's a videogame. Barely-interactive, half-hour long opening sequences sort of go against the whole 'game' concept.

Sticking a half-hour long non-interactive bit towards the middle or end is alright, but *not* at the beginning. That does *not* hook the player.

Anyway, Iori sort of looks like US Mark, sans for the whole 'being black' thing. Outfit's almost the same, only grey, and the attitude is similar.
6666  Media / Single-Player RPGs / Persona 3 on: August 16, 2007, 06:20:38 PM
This game sort of has a Nintendo-game feel to it in the sense that it seems like there's more stuff to do as you go along, which I rather like.

anyway, gamespot's review mentioned it can get a bit tedious to trek through the dungeons repeatedly. Something I've noticed, though, is that using the 'split up' option can greatly reduce the time you need, in addition to leading to some interesting one-on-three situations and the like.

---yeditye---

Also, I keep seeing little parallels to devil summoner, gameplay wise (though, isn't the cop in P3 named Kuzunoha? Or aren't pretty much all of the cops in the SMT games named that or something?) The ability to split up is sort of like how you could control a single demon in DS, as is the AI control in battles (Though, Persona 3's guys are thankfully a lot better working, although it seemed inDS that some demons just had better AI than others. Was there some stat behind this?)

I'm sort of worried people migth, say, play the first two hours of Persona 3 and give up because nothing really happens till past that. I mean, hell, I almost gave up on it.

Anyway, I definitely feel the battle system is more balanced than Persona 2's.
6667  Media / Single-Player RPGs / Persona 3 on: August 16, 2007, 12:00:15 PM
BTW, are there any story/setting connections to the first three games?
6668  Media / Single-Player RPGs / Persona 3 on: August 16, 2007, 01:17:17 AM
The hollywood video in town didn't have it cause fed ex hadn't come by at that point. Feel bad cause my friend works there :[

Anyway, fatigue doesn't worry me. Just saying, food having an extra use would be neat.

Anywy though, the sort of 'survival' nature the dungeon introduces is definitely cool. I'm GUESSING there's a larger emphasis on long-term strategy than short-term strategies here.

also, the idea of a linear tower is something i like -- same for a dungeon that goes deeper constantly only, you know, in reverse. why I liked ffl1 so much, or nethack.
6669  Media / Single-Player RPGs / Persona 3 on: August 15, 2007, 11:25:46 PM
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He's...supposed to sound awkward?


I think they mention in the artbook that he's supposed to be awkward and always tells really unfunny jokes.

Anyway, I think I like this more than persona 2 so far. Kenji's sort of a dick. I need to get involved with the kendo club more.

I wish food restored fatigue in the dungen :<

Also:

http://www.rpgamer.com/games/persona/persona3/screens/persona316.jpg

What the hell?

http://www.rpgamer.com/games/persona/persona3/screens/persona394.jpg

Many lols at using the same cast for different clubs.
6670  Media / Single-Player RPGs / Persona 3 on: August 15, 2007, 06:49:14 PM
My gamestop also only got one copy.

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The game takes awhile to get started during the first 1-2 hours (and that's going exactly where you need to without taking any time to explore).


You can't explore in the first hour and a half anyway. It's like, entirely non-interactive till you get to Tartarus, save for some really, really pointless wandering you can do in your dorm.

Quote
and Shuji Ikutsuki (his voice-actor announciates and emphasizes all the wrong words)


Isn't he supposed to?

Anyway, I don't know how I feel about the lack of party control. The battle system seems sort of 'Stun! Stun! Stun! COMBO!' now. I'm hoping it get more strategic later.

I don't reallyl ike how you apparently have to talk to your other party members to equip them.

Also I kinda wish you still had demon conversations, and that they, say, related back to your academic/charm/athletic rating.
6671  Media / Single-Player RPGs / top 3 best/worst Final Fantasy games (no spine-off) on: August 14, 2007, 09:49:31 PM
I liked the Aeris romance because it never really *happens*. It's all build up for most of the disc, and really subtle at that. Even the golden saucer is still mostly 'good friends,' maybe LEANING to being in love, but not all the way there. And right when it LOOKS like it's going to turn into this big thing -- Aeris is off on her own, Sephiroth is following here, and you sort of predict cloud'll rush in, save her, and be her knight in shining armor... instead she just dies. I thought it worked really well.

Mooooooooore importantly though, FFVII is, in comparison to, say, VI, VIII, X, and twelve sort of whimsical. Not in the way FFIX was -- which is something i also like a lot -- but more in... hrm... some other sense. I mean, a fort with a giant condor on it, or the golden saucer. That sort of crazy excess that you'd see more of in the early PSX and N64 days.

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V doesn't have anything with the same effect as, say, Cecil becoming a paladin admittedly


What was the effect of that supposed to be?
6672  Media / Single-Player RPGs / Persona 3 on: August 14, 2007, 02:44:04 PM
It'd be nice if the ship date was, say, a few days ahead, and the release date was when they could actually sell it, like with books and music :(

In any case, here's hoping my gamestop gets it. I wouldn't be surprised if they've stopped ordering  PS2 games.
6673  Media / Single-Player RPGs / Rune Factory: A Fantasy Harvest Moon on: August 14, 2007, 12:44:11 PM
I don't really trust HM reviews for various reasons.
6674  Media / Single-Player RPGs / Persona 3 on: August 14, 2007, 12:37:56 PM
Anyone able to find out if the shipping went okay? Cause Nocturne got pushed back a week on release day.
6675  Media / Single-Player RPGs / top 3 best/worst Final Fantasy games (no spine-off) on: August 12, 2007, 12:29:48 PM
Isn't fanservice when the devs put in a bunch of big 'ol boobies and panty shots to get the male games aer jangly? Given that there were three womn characters in FFIX, one of which was hydrocephalic on a massive level, one of which was Gogo, and one of which was 8, I'm going on on a limb and saying that SOMEBODY here is a massive pervert of some sort.
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