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6676  Media / Single-Player RPGs / Re: Supposed Leaked Demo of Grin's Final Fantasy XII: Fortress on: January 17, 2010, 03:09:43 AM
Saw the video. Shit's weak bro.
6677  The Rest / General Discussions / Re: Haiti Earthquake topic on: January 17, 2010, 12:45:19 AM
I like Rush Limbaugh's "America's army is meals on wheels now" comment.

YOU'RE A RIGHT WING DEMAGOGUE. YOU DO NOT INSULT THE MILITARY YOU STUPID FUCK.
6678  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 16, 2010, 11:20:43 PM
Does anyone else wish DS2 had a randomly generated 100 demon fight skirmish mode or a survival mode or something? I *loved* the 100 demon fights.
6679  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 16, 2010, 12:53:15 PM
Every phantasy star game retcons the series to the point where you shouldn't worry too much about the story between them.

---edit---

So I guess the combat in Crusader King's is irreparably broken. If you save with anyone units deployed, their stats get ruined.

---edit---

http://dosgames.ytmnd.com/ Relevant.

Anyway, Gothic 2 is neat, because if a monster kills you, it'll come up and start nomming your corpse. This has hilarious side-effects, as this quasi NSFW picture illustrates: http://img64.imageshack.us/img64/5486/gothic2awesome.png

I sort of gave up on the Kill The Bandits At The Lighthouse mission because they're stronger than me. I DID learn lockpicking, though (which is interactive. Simply done, but a neat touch) so I could complete the Find Bosper's Bow quest, and I uh... also beat up Fellan and stole his hammers, so now he can't hammer in the morning, hammer at night, cause when hammer's on the table, brother, you can eat hammer anytime.

It's Hammer anytime!

http://brightrain.aerifal.cx/~dermot/xia/thumb/hammer01.jpg Is he an otter or something..?

Anyway, this leaves decisions. I cam turn in the thieves guild and join up with the militia. I'm also going to start an apprenticeship with one of the NPC traders, though I don't know which one. Constantinos teaches alchemy. Harad teaches swordery. Bosper's sort of a d-bizzle.
6680  The Rest / General Discussions / Re: Haiti Earthquake topic on: January 15, 2010, 06:25:32 PM
HAARP makes lesbians want my D.

In all seriousness I donated some money to a relief charity.
6681  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 15, 2010, 06:20:21 PM
http://i.somethingawful.com/u/garbageday/photoshop_phriday/2010_01_15/Myron_02.jpg

Fucking told you so.

Didn't really get anywhere in the game last night, btw. Just sold stuff, equipped my dudes a bit, got Melthias a new spell. Magic Shield or something. Oh and found about another 200 magic seeds for my Iskai mage. I NEED to find a trainer in one of the towns. I've leveled up a bunch, so...
6682  Media / Single-Player RPGs / Re: The obligatory Game of the Year 2009 thread on: January 14, 2010, 10:16:43 AM
Off topic but somehow I'm set to "watching" this thread and now I'm getting gmail notifications whenever someone posts here. How do I un-watch it :(
6683  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 14, 2010, 09:47:17 AM
Columns 4 life.
6684  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 14, 2010, 02:06:13 AM
Did it get rid of that "enemies can knock you back but you can't knock them back" thing?
6685  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 14, 2010, 12:52:51 AM
Puyo Puyo's fukken tetris man you don't need no gozzamn words.
6686  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 13, 2010, 07:07:33 PM
Crusader Kings.

Empire is biiig. Seljuk white peaced on me after some other Muslim country declared war and conquered like half of Eastern Georgia. I lost most of what I got out of my incursion into their lands but I DID take a lot from them towards byzantium.

Anyway, I can form a couple new titles for my dude now, though I think I'll wait till he dies and his son takes over so I can get a massive instant prestige boost.

Albion.

Found Bero in the huge dungeon and got the amulet of boners (yeah. It's an impotence-curing amulet) for the king of some town. I haven't played this game in awhile.
6687  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 13, 2010, 04:08:48 PM
Broadly speaking, in terms of scale, I want an open-ended RPG set in a realistically sized city area. VtM: Bloodlines is the closest thing that comes to mind. Nothing outside the city. Just this big, highly intricate, highly detailed city. I really do think that if the entire world of Oblivion consisted of a giant, full-size Imperial Capitol instead of the whole province, it could've been a much more focused and interesting game, for instance.

Quote
I blame Final Fantasy X really.

The entire purpose of replacing overworlds proper with wilderness areas is that in the wilderness areas, you can go off and explore and find hidden secret things. This is what DQVIII did. FFX, on the other hand, sort of replaced them with a bunch of linear pseudo-dungeons. This isn't really a good idea and it's not really fixing the problem that overworlds had. Star Ocean 3 was probably the absolute nadir of that sort of design, though.

SO3 was the absolute nadir of a lot of things to me, though.

Quote
SO3 also had no world map, but did a fairly decent job in providing scope and distance between locations etc.

No it didn't. All the towns were ten feet apart and this looked REALLY bizarre when carriage rides between towns supposedly took non-negligible amounts of time.

Quote
it's used to build a subconscious spatial relationship between isolated points in a world that are, otherwise, completely disconnected from one another.

Huh? That doesn't even make much sense. And even if it does, as I'm reading it... worldmaps don't do that at all because the scale is generally so f'ed up.

Also in 90% of RPGs and probably 99% of JRPGs the physical environment's pretty much detached from the plot anyway.

Quote
SE tried to solve this with FFXII (what better way of wrapping your mind around it than being able to walk through the whole thing in real scale)

FFXII's problem is that the area maps were completely devoid of anything. Oh boy, another huge, empty desert that goes on for two hours!

Quote
Only when a break In AI comes will these games truly come to life.

Technology and programming practices already exist to do it pretty well. Most people just don't because it's difficult. On a conceptual level. No amount of technology or AI cards will make this topic easier to understand. That and the payoff is limited. Better to leave it in more... dedicated AI games, like Creatures.

The other problem is, to do that, most RPGs would need to be okay with, say, random townie NPCs, or even important plot characters, wandering off and get themselves killed. STALKER actually lets this happen. It's pretty neat.

Quote
They just don't get caricature, Stewie ( could be an anagram) would have a field day with these people.

This sentence doesn't mean anything.

6688  Media / Single-Player RPGs / Re: Do you think a Seiken Densetsu 3 port would be viable? on: January 12, 2010, 10:48:55 PM
SD3's not particularly text heavy. Especially in the second half where the storyline goes away.
6689  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: January 12, 2010, 07:19:22 PM
Albion. Hadn't played it for awhile, but I saw Avatar last weekend, and well... there's a looot of plot similarities there. The difference between the Iskai and Na'vi is that Iskai don't live very long and Na'vi are blue.

Anyway, this game has neat dungeons, and the combat's gotten a lot more strategic. Story has some other neat touches too. At one point, for instance, I walked into a blue force field which more or less fried my party. When I came to the next one, one of the Iskai party members, who sort of fucked up earlier in the dungeon, offers to go ahead on his own to disable the field -- essentially walking into it and getting fried. Of course, there's another way around the fields entirely, but it's pretty neat.

Art is also gorgeous.
6690  Media / Single-Player RPGs / Re: Bioware founder says JRPGs "lack evolution" on: January 12, 2010, 04:02:13 PM
You can do cool stuff with worldmaps and I'd be more in favor of keeping them around if anyone ever DID do anything cool with them.
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