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John is so gonna be my waifu.
281346 Posts in 11948 Topics by 2016 Members
Latest Member: natros
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6676  Media / Single-Player RPGs / Anyone interested in Bioshock? on: August 06, 2007, 10:42:33 PM
Fuck that, SS1 needs a DS port, and fast.
6677  Media / Single-Player RPGs / Anyone interested in Bioshock? on: August 06, 2007, 12:53:22 PM
alisha says a lot of things and they don't frequently make much sense :<

Anyway, this is something that's a very, er, want-ish type thing for me, except my PC sucks for gaming, my laptop sucks even MORE for gaming, and my XBox 360 is... well, I don't have an XBox 360.
6678  Media / Single-Player RPGs / Decent real-time rpgs? on: August 04, 2007, 01:15:39 PM
Devil Summoner is about a Japanese private eye fighting robotic nazis, basically. It's actually kinda funny and not very occultish at all.
6679  Media / Single-Player RPGs / Decent real-time rpgs? on: August 03, 2007, 10:02:20 PM
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might as well bring up Legend of Mana (PS1).


Why not the series as a whole? They all have pretty horrible AI and hit detection.[/quote]
6680  Media / Single-Player RPGs / Decent real-time rpgs? on: August 03, 2007, 11:57:11 AM
I hear DS's battle can be fun if you play them solely by giving commands to the demon you have out and only move in when stunning and capturing.
6681  Media / Single-Player RPGs / Mass Effect on: August 02, 2007, 04:55:08 PM
The writing's pretty daft in the videos I've seen, too.
6682  Media / Single-Player RPGs / A great idea for an RPG on: August 01, 2007, 10:06:16 PM
This guy I know made a freeware RPG back in like, february, which is a bit rogueish, although not random at all, and has a sort of robotronish fighting setup. I will get a link sometime.It's actually a pretty good game, so all y'all'd do well giving it a play.

http://www.asceai.net/meritous/
6683  Media / Single-Player RPGs / A great idea for an RPG on: July 31, 2007, 11:14:43 PM
I never actually realized the importance of the 'learning item properties' thing in regards to unknown items, but it's what seperates Nethack from PSO. That's the sort of randomization that's more important than dungeon map randomization, I'm guessing.

Anyway, actually, in reality, I have no problem with Robotron. My REAL problem is that I think the rogueishness necessary for the game just wouldn't work with an arena shooter like Robotron because roguelikes tend to necessitate smaller rooms, less the dungeons get innavigable. The action melding could work, just not really in a manner like Robotron does it, per se. You'd need to reduce the numbers of enemies you face at a time quite a bit, and force the action into a smaller ranger around the player.
6684  Media / Single-Player RPGs / A great idea for an RPG on: July 31, 2007, 10:16:13 PM
Well, my hang up's more that I just really don't like Robotron much.

Also, I meant the blog as a whole, not just that single article.
6685  Media / Single-Player RPGs / A great idea for an RPG on: July 30, 2007, 09:47:33 PM
I can see what you'r saying as far as the combat goes, but I doubt that would work. Real time doesn't always work well withe roguelikes. Something actiony in the manner of robotron, I believe, would quite diminish the strategic aspects.

Also, I think you're sort of misunderstanding how roguelikes work. Hunting for "rare drops" isn't the point, for one thing. Randomized dungeons, while almost mandatory, are also not the only thing that matters.

http://www.gamesetwatch.com/column_at_play/ <- You'd do well reading all of this.
6686  Media / Single-Player RPGs / Ico... on: July 29, 2007, 10:41:49 PM
Sure but what dcorban's saying is like, becauase I have to play Oblivion in 600 x 480 to get it runnable with bloom and AA, it's dos-era graphics.
6687  Media / Single-Player RPGs / Ico... on: July 29, 2007, 07:39:02 PM
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You may be interested to know that Ico actually runs at 240p, which is the standard PlayStation 1 video mode. So the graphics are PS1 level, not PS2.


That makes absolutely no sense and I don't have any idea why but er, you're just wrong about *something* there.
6688  Media / Single-Player RPGs / Best RPGs? on: July 28, 2007, 12:40:37 AM
anyway though, yeah, ToS wasn't ever made to be the Best Perfect RPG Thing Ever. I think it did everything the devs were trying to do with it and it did it pretty well. It's not some massive, heavy serious game. It's an adventuresome, fun sort of game with its serious moments.

Which is also what DQVIII is for that matter. DQVIII had better writing and voicework I'd say, though DQVIII is probably one of the few VA'd games where the VA's actually sound like they're enjoying themselves. ToS had good voicework, but like, with DQVIII, it sounds like the VAs were actually working WITH eachother instead of AROUND eachother.

And the writing IS good. Not because it's like, immense and arty and world shattering. It's really, er, real though. I can't really describe it. It's got that intangible something. I guess 'confidence' would be the world. Sometimes games seem to have writing that's TRYING to sound... not smart. No, it's not that. It's like, trying to sound important. I'm not finding any forced importance in it.
6689  Media / Single-Player RPGs / Best RPGs? on: July 27, 2007, 10:24:03 PM
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And for point 5, DQ is twice as long as ToS.


My last save was at like, 60 some hours, and I still have a lot to do. Th...that would put DQVIII around SMT:N + Giant Bonus Dungeon.

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Zelos wasn't supposed to be "cool", he was supposed to be cocky to the point of being childish.


Q...uite. Kratos was the cool guy. Zelos was the token loser.
6690  Media / Single-Player RPGs / Anyone can make a 2D RPG. on: July 27, 2007, 10:22:40 PM
PM, that analogy didn't work well.

Also, I'd like to point out, again, that I honestly believe that by the end of the year, or by the end of next at the latest, the adoration for Odin Sphere will be completely gone. I also honestly believe that all the adoration is strictly because it's entirely 2D and some sort of massive nostalgia bomb. The game doesn't do anything new or particularly better in comparison to any other sidescroller or RPG that's come out in the past decade.

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as that could've just as well been a 2D game without any significant changes


The NPCs and non-boss monsters were 2D sprites int he Japanese release. Unlike everyoen else though, I didn't really think the sprites looked that great -- sort of a early PSX 2D sprites in 3D world thing (as opposed to the, er, actually really good spritework in Eternal). But anyway, Ys VI plays completely 2D, yes.

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Oblivion and Morrowind handled it best for realism anyway.


Daggerfall fanboys said Daggerfall did it best, but then I just get bitchy at them for not understanding city morphology, ergo why DF's towns were just large, and not even remotely realistic :333

Arena actually had pretty solid towns and outlying areas. I mean, jesus, they HAD A good area randomisation thing. Why in god's name did they scrap it? For that stupid 3D engine they apparently spent 80% of the game's dev time on?

Anyway, as far as tiny towns go, I like the idea of a game consisting of no large towns -- just a bunch of small 'outpost' type towns, with the implication being that nobody has a really permanent home.

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and the upcoming Rondo of Blood remake is too


Does that still look so... ugly? I'm aware that the PSP is capable of having, like, *colors* and things. I'm hoping the version I saw was just an alpha but someone said it wasn't.
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