Welcome, Guest. Please login or register.
August 29, 2015, 05:10:22 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
362983 Posts in 14704 Topics by 2301 Members
Latest Member: FrustratedLeadingTone
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 444 445 [446] 447 448 ... 618
6676  Media / Single-Player RPGs / Re: I can make games? Journal on: September 08, 2009, 11:12:17 AM
that reminds me. When fixing/rewriting some of my code last week, I discovered that movement had stopped working (I think it was movement.) Looking at it, however it was written and had no logical reason to work. Except it WAS working. So it wasn't so much WTF that was working before! as it was WTF? That was working before?

---edit---

Holy goddamn I'm retarded.

1. Forgot to put header file in #ifndef/#endif clause to make sure it wouldn't circularly define itself. this was the enum file, hence enums not working.
2. I included a .bas file instead of a header and started getting linker errors.
6677  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 07, 2009, 11:05:46 PM
It's glitchy, the magic system's dumb (Too few MP unless you grind to get MP up; to few MP == fewer spell casts = spells don't level up that fast; also a lot of useless spells anyway), sort of uneven difficulty, and I mean, as far as action RPGs go, I like really *smooth* things like Terranigma and not "Stand around and hold the B button to charge your sword power." Also the collision detection and damage detection is... off.

It's just a really sloppy game. It's not really bad, but there are better things I could play, so why bother?
6678  Media / Single-Player RPGs / Re: I can make games? Journal on: September 07, 2009, 08:42:01 PM
Today I discovered that enums in FreeBasic do not work how I thought they did, I think. Except I HAD enums in their during a version that WAS compiling so wtf.
6679  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 07, 2009, 03:14:20 PM
I tried to replay Secret of Mana earlier this year and ended up hating it :(
6680  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 06, 2009, 10:21:27 PM
Quote
You can't say one guy did something right and another did it wrong when they did exactly the same thing.

They didn't do the same thing. Suda51 makes games. Picasso was a painter. They're different mediums with different properties.

Not the least being that paintings don't take up huge amounts of your time.
6681  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 05:34:38 PM
Quote
I think it was the Columbine timing that set things off since the first boss in IS is your dickhead high school principal and one of the characters carries a machine gun concealed in a guitar case.

Although my personal theory is that they just chose EP over IS because EP plays better, if there WAS a content related thing, it'd be this.

Then again TCM played Red Dawn a few days after V-Tech because they're retarded as hell.
6682  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 05:13:35 AM
Persona 1's localization was far more coherent than FFT's or BoF2's. Okay, so it was whitewashed (except they made mark black and fuck y'all black mark is awesome). Whatever. There were some punctuational* issues but when there WERE typos they were the sort of typos that people that speak english make and not like something out of Tlon or the sort of dumbitude that 78641 parodies. Gameplay wise the dungeon designs are lacking and the battles are sort of slow, but they're more interesting than "mash attack and win" so they're slower but relatively more involving than most games of the era.

So what about Quintet? Does Actraiser count? Was Granstream Saga any good? HG101 says it's the best in the series, but common logic + youtube says HG101 is full of shit (AGAIN)**. If we're just looking at the trilogy strictly, too short (even though I thought it was perfect~~~)



* How the hell is this a word :(
** Also related to Persona, or rather IS, HG101 apparently plays a big role in continuing stupid rumors about nazi imagery being why IS never got a US release. I can think of several reasons why this is false. One of them is Wolfenstein 3D. Another is a movie that came out last week.
6683  The Rest / General Discussions / Re: How to make really random titles for video games... and get away with it. on: September 06, 2009, 04:49:42 AM
Quote
John Romero's Acid Derby

It's more interesting than what they actually ended up naming Daikatana 8|/
6684  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 06, 2009, 04:48:20 AM
Quote
That aside I've finally been through the Desert of Death on a one-of-those-camel-like-creatures with no name in BoF III. It felt boring to get out of the game. In the desert it takes an hour just to get anywhere.

If you're talking about what I'm guessing you're talking about you do the same thing in BoFIV only this time on a nautilus and if you're talking about what I think you're talking about do you mean going through this 3D, third-person desert with random battles and hardly any landmarks and it's huge and disorienting?

Anyway, still on Bluff Eversmoking in Unreal. One hell of a level and I an kinda see why the previous level was so short. It's huge, nonlinear, Law of Miyamoto, and it finishes up the Kira plot arc that started on the ISV Kran.

System Shock 1, finally made ground on the reactor level once I remembered I had EMP grenades. Got the reviving chamber online and the shields up.

Then I decided not to sleep and drew this thing: http://img34.imageshack.us/img34/9850/strawberryhandjackals.png
6685  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 01:37:42 AM
Third one was widely considered a disappointment for some reason.
6686  Media / Single-Player RPGs / Re: Which series has gone the longest without a dud? on: September 06, 2009, 01:04:01 AM
I think the only two JRPG series (not counting two or three game long serieses) I've liked every game in were uh, Dragon Quest and SaGa.

Theoretically I've liked every SMT game I've played (though not equally. While I admit to actually liking Revelations: TDS quite a bit, Demikids and Raidou 1 are NOT HIGH ON MY LIST AT ALL but I don't really DISLIKE them), I must also acknowledge that Rondo exists. Even then there were still tons of SMT-related games by that point. So, for JRPGs, I'll say SMT.

I don't think there are wany WRPG series I liked entirely. I mean even my favorite one, Ultima... Well, you have no reason to play 1 and 2, honestly, and especially 2 is just horrible.

I think I'll say Might and Magic, because that didn't really get stupid until 8 (even if 7 was ugly as hell and sort of a retread of 6. Still fun).

Honestly I think most series started sort of mediocre and then BECAME good.
6687  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 05, 2009, 10:56:07 PM
I like bizarre-as-hell games. I like slightly confusing gameplay mechanics.

Thing is, I DON'T like puzzles with illogical solutions*. This is why I have a hard time playing any adventure games that, like, aren't Myst. Myst involves thinking. Myst involves swipping flitches, observing the results, and using science. Most 90s adventures involve rubbing every inventory object on every other object, or just having prescience.

See: Gabriel Knights 3: Catfur Moustache Adventure**.

This is whta FSR sounds like.

I'm also not sure if I like ART games. I don't think I really believe in art for art's sake.

Also if your game is really an art game, why not just make the puzzles easier/intuitive and make the focus more on exploring the, uh, art? Sort of going the Seiklus route, you know?

Quote
When I first played FFIV on SNES, my friends thought it was stupid that you can't actually control your characters.  I'd tell them that it's about the story, and I didn't mean plot specifically.

I still think this, which is why I question my liking of Earthbound. The difference, of course, is that Earthbound's about a million times betterly written, and the world's more explorable.

* I also broadly don't like console rogue-likes, BoF5 being the only sort-of-exception. BoF5 also being the exception to me not liking BoF games.

** Hahahahahahahahahahahahahahahahaha.
6688  The Rest / General Discussions / Re: How to make really random titles for video games... and get away with it. on: September 05, 2009, 10:48:31 PM
Spoilers: The two games I've sort-of planned out gameplay/stories for would be called Man and Hyena in Sunset World and uh... Boolean RPG: The Puzzle Adventure. Irony is that they SOUND random but are in fact completely accurately about what the games are (The former being an RPG about a man and a hyena in a GIANT DESERT where it's always sunset, and the latter being a Chip's Challenge clone based on something called Boolean RPG which I came up with last year during some CS class while high (????)).

Anyway random names.

Rock 'n' Roll Spider in Busytown
Catholic Gimp in the Dark
Preschool Desert Strikes Again
Preschool Bowling of Death
Fisher Price Boot 300
We Love Squirrel on Wheels <- BEST EVER WOOHOO
Lazy Manlove Adventure
Transvestite Underwear man
6689  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: September 05, 2009, 10:35:59 PM
I tried to do that at one point in time. I'll give you the initiative this time because all of my threads always suck :(
6690  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 05, 2009, 02:03:23 AM
Bluff Eversmoking in Unreal. Sweet level. Too goddamn much unreal. Also I'm having dreams about system shock 1. I need to stop gaming for a bit I think. My eyes hurt immensely.
Pages: 1 ... 444 445 [446] 447 448 ... 618


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!