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6751  Media / Single-Player RPGs / Re: What RPG world would you like to live the rest of your life in? on: August 31, 2009, 12:38:31 AM
Sometimes it's funny when I think that the little worlds in RPGs are infinitely more real than this one. Sometimes it's just really sad when I think that.

It's kind of nice though. Nobody ages in videogames. I turn ToS on, it's 2004 again and it's summer and my grandpa's still alive and briefly I'm not living in a colorless dormitory on a campus they seem to be burying underground beneath blue skies and I don't know how many cornfields and my god, the moon's so bright sometimes...

(Somewhere in the back room Lautrec sits with eyes closed singing "Caroline No," while elsewhere strange machinery hums and rusts, and someone I barely knew loses a game of Russian Roulette.)

I guess I'd say Nocturne, since it's more home than home is now. It's the way the towns are all shopping malls. It's crazy how perfect it is. I bought Nocturne in a mall, putting in the pre-order the day after my grandfather died because I was there anyway, shopping for a suit for the funeral that I ended up buying at Value City (which is another empty storefront now).

What I notice about malls is the lights and the smells. I can't explain the lights, but our mall smells like Cinnabon and pretzels and perfume. Especially JC Penney, and Macy's nee Elder Beerman (which, in its own way, used to smell like the best goddamned bread pudding I've ever had in my life, though the restaurant that used to serve that closed in January).

So Lima's been falling apart for God-only-knows how many years, but it's reached an entirely new level of falling apart. The Lima Mall's far, far from dead, and has a very high occupancy, but even before the economy tanked, there was an increase in weird little violent incidents going on there, far fewer people going there than there used to be, and the people that DO go there now are teenagers with too little money and too much time, or old folks. Maybe that's how it always was.

But it feels empty now. I don't know if it really is any more empty than it used to be or if the soul just got sucked out of the place.

Nocturne's a nice little reminder of how it used to be. It feels like home. Its a game about potentials and energy and spending way to much time over Christmas break on Puzzle Boy.

Quote
I returned to my city that I know like my tears,
Like my veins, like childhood's swollen glands  
You've come back here, so swallow at once
The cod liver oil of Leningrad's river lamps,
Recognize, right away, the brief December day,
Egg yolk commingled with ominous tar.
Petersburg! I'm not yet ready to die!
You've still got my telephone numbers.
Petersburg! I still have the addresses
Where I can call on the speech of the dead.
I live on a back staircase, and the clapper
Yanked out with flesh hits me in the temple,
And all night through I wait for precious guests,
Rattling like shackles the chains on the doors.
6752  The Rest / General Discussions / Re: Great news on: August 30, 2009, 10:21:04 PM
No offense dawg but uh...

http://en.wikipedia.org/wiki/Abu_al-Qasim_al-Zahrawi

You're like 1000 years late.
6753  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 06:53:46 PM
Just get Raidou 2. It's still new enough to not even be rare. The first one's not that worth getting.
6754  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 29, 2009, 03:47:21 PM
for smt games if there's no default name i find a japanese name list and just pick stuff. sometimes this works poorly since i didn't read my P3 manual and named my MC Aki and it's like HI AKIHIKO THIS IS AKI. WELL FUCK.

I think I named my Nocturne guy Daisuke.

(Dragon Warrior games, of course, get far more interesting names, such as Ruth, Scott, Hezekiah, Zekariah, Naskhida... And my QfG2 character is, of course, named Aloysius. Harvest Moon characters I recently started naming after counties in Ohio. HI MY NAME IS PUTNAM AND THIS IS MY DOG ASHTABULA WELCOME TO WYANDOT FARM. If I ever get a female version I'm naming the MC Geauga because that's an old indian word for Raccoon and Raccoon is an AWESOME name for girls.

My future children hate me :]]]])
6755  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:36:37 PM
Quote
It's kind of surreal for that warning to be there this one time.

I'm taking these brain pills. They let me know things. Not useful things. Just message board things.

If the second half of your post was also addressed to me, the Bannable Game got an english release.
6756  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 29, 2009, 03:10:09 AM
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Dissidia has the worst mechanics

It's Square. The only game they've made with truly sound mechanics was Einhander* which was the SHMUP and not goddamn Ehrgeiz people can you please learn to read.

I'm trying to learn to cope with this. It's like progressively throwing my nostalgia into a vat of acid. But honestly when dealing with Square you're better off just accepting a spectrum of "More broken" to "Less broken."

Also, OMF: 2097 pretty much is your best bet if you want a fighting game/RPG hybrid. OMF: 2097 is also a really good bet if you just want something awesome. It's also freeware now. I think.

* I can think of a couple of exceptions, actually, except bring one of them up would get me banned, and bringing the other two up would be a big, stupid circular argument with people agreeing, not agreeing, and nothing interesting really being said.
6757  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 28, 2009, 11:07:17 PM
IIRC!!!

PSX/PS2 doesn't, uh, interpolate data. Which means that if you use that scratch the hell out of it to buff it down method (toothpaste, resurfacer), which would work for a PC CD ROM, it wouldn't for a PSX game work.

YOu'd need to go to gamestop and have them resufrace it fro yu
6758  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 27, 2009, 11:03:21 PM
I should replay P1 :( Maybe I will pick up the remake for that purpose. What do PSPs cost now?
6759  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 27, 2009, 11:00:34 PM
Actually I was having programming problems but then I found out that I could embed pointers to functions in a user defined type, so that simplifies the hell out of collision detection.

I am, actually, a point where polymorphism would be useful. AH WELLZ.

---edit---

http://www.mediafire.com/?ezj2j0nzymo

Okay this is my thing so far (unless I linked to the wrong file). You'll need FBIDE 0.4.7 to open the project file. It's not really NECESSARY though.

Also some of the code's still a major mess, but it's working and I sort of have pickups functional in a sense.

I need to add proper spawn points, weapon respawns, support for things that aren't shotguns... stuff. Lots of things. But it's coming along~~~
6760  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 05:44:18 PM
Quote
I was fairly sure that Porre got it's military tech from FATE through Lynx, but I've been told that that's completely wrong, so I dunno.

Actually, now I'm more confused because apparently the Epoch in CC (the one you see in... Viper Manor's basement somewhere or something) is just another one Belthasar built.

I don't know maybe Porre just got really creative. Honestly, Guardia and Porre are pretty nebulously defined in CT in the 1000 AD era so it's not like it's a major point anyway, but it's just bugging me because half the supposed canon in regards to either game is fanon, and it's difficult sorting stuff out, and even barring that, the Dalton thing is still retarded.

Anyway, back to Doom. Or System Shock. I got that running. Can't use the talkie version though. Talkie versions are always badly programmed.
6761  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:01:51 PM
Not 600AD.

Code:
Some addition explaining why porre was able to take over Guardia. Or something

Then again I don't get what any of the DS additions were for. They apparently decided to make Schala evil for some reason, too.
6762  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 11:14:37 AM
Totally unrelated to FPSeses or what I've BEEN playing lately, but I had some questions about CT:DS.

Code:
I saw some crap on TV Tropes about Dalton being responsible for taking over Porre and then making them hi-tech so they could be Guardia.

WTF?

Code:
I thought Porre beat Guardia with normal means (and possibly the masamune was involved as per CT PSX's new ending?) and just sort of found the Epoch there. Because... that's where it fucking was at the end of CT. And then they either reverse engineered it to get their more hi-tech stuff, went into the future to get it, or... well, what the hell, it's 30 years after CT and it's not like the game had a particularly clearcut set of technology anyway.

I'm assuming the thing about Dalton's from the DS version. It's not in CC's script anywhere. Or TV Tropes is just full of shit on that one.
6763  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:25:55 AM
Sketch, play 3 in Three sometime. I think it's freeware now. You just need a mac emulator.

Anyway, played Marathon 1 for a bit. Unlike 2 and Infinity, it's actually good and the levels designs aren't on crack. Whaddaya know.
6764  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 08:52:12 PM
How many Poles does it take to win a chess game?

(It doesn't matter. They get confused by the colorscheme).
6765  The Rest / General Discussions / Re: Response to "The Glamour Issue: Looking Back On RPGs" on: August 26, 2009, 06:56:15 PM
Quote
Generally though, games I replay after completion I liked in the first place.  The experience won't worsen for me in repeat times (other than the whole dated technology factor).

I'm the opposite. i went back this summer, replayed some old favorites, and ended up like, hating all of them except Chrono Cross.

And then I started liking SD3.

Quote
I always ask myself after I'm through with a game, "gut level feeling- did I enjoy the experience?"

I started doing this, hence the problem above.

The problem with RPGs is that they have characters and stories. They can be incredibly endearing even if the gameplay sucks, and sometimes you end up convincing yourself they ARE good -- because they've endeared themselves to you.

Which is why I can't tell if I actually like Chrono Cross or not. Or FFIX. Or FFVII. Most JRPGs I really don't...

Well, playing Quake Live, you can really tell it's a game by a company that knows exactly what they wanted to do, how to do it, and then doing exactly that. It's the same feeling I got from Persona 3, to give an RPG example.

I don't know if I get that vibe from most things Square's produced. Or many of them. Or any. I don't get much in the way of clarity of vision from most Square products.

I don't get it from most JRPGs in general. If I had to come up with ONE reason why I liked Symphonia more than any other tales games, maybe it IS because it felt like it had more clarity, to me, than Abyss, which felt like it had rampant featuritis, or Phantasia, which felt like a game caught between being its own entity and being a Standard 16-bit JRPG.

And maybe why I like DQ games in spite of their relative simplicity and sometimes plodding nature. They're games that felt like they had a design document behind them, firmly set in stone, and signed thrice by everyone involved.

I tend to think that balance is maybe the ultimate make-or-break thing behind games, but I wonder if maybe clarity isn't more important. Clarity, I think, tends to dictate balance.
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