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340916 Posts in 13933 Topics by 2222 Members
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6751  Media / Single-Player RPGs / Re: Trinity: Souls of Zill O'll on: June 02, 2009, 06:07:44 PM
This... looks boring as hell.
6752  Media / Single-Player RPGs / Re: Villains MIA topic... on: June 01, 2009, 11:14:16 PM
http://andorejr.zeroesunlimited.com/post/boldly-accept

Relevant?
6753  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: June 01, 2009, 05:17:17 PM
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I got owned hard by the White Rider after fifteen minutes of chipping away at his ass.  I would have killed him in three more hits if it weren't for a lucky crit he got on me.  My urge to keep playing died right along with Raidou. :P

White Rider isn't hard. Just get some demons that hit its weakness (Thinking bufu), buy enough medicines to keep everyone's health up, and keep Raidou way the hell away from him.

Things that drain fire and death are also great.
6754  Media / Single-Player RPGs / Re: Fan-made Chrono Trigger fiasco on: May 31, 2009, 09:10:16 AM
Private MMO servers are legal. Origin took various UO free shard maintainers to court over it and the courts ruling was that as long as the player-run shards are not run for a profit, they're fine.

What IS illegal is certain data modifications and hacks to the original UO binaries and resource files. Some things ARE allowed but it's not exactly clear what. Specifically I think one of the weirder cases is that it's fine to change the NPCs in the original map of Britain, but you can't alter the map data itself (NPCs are sort of player-spawned servers. I honestly do not know how it works. I only messed around with this stuff briefly). Also, I'm thinking verdata.mul hacking is also okay since its prevalent. And it's also kosher to make your own stuff -- you just can't use modified OSE content.

Not sure how this works out for other MMOs.

Anyway, I've said it before, I think the cease and desist crimson echos was bogus, and that it was an issue of "Well yeah we don't have this thing finished and we're sick of the damn things so let's just BS some cease and desist, cut the losses, and run."

Romhacking and romhacks are not illegal, either. Providing roms is illegal. Providing pre-hacked roms is illegal. Providing parches is not, nor is the act of creating them.

Maybe Crimson Echoes falls under something else because it was so extensive, but I still kind of doubt it. I mean, what. It's a huge fanfic, when youi get down to it. Like fanfics, it'd be considered derivative work, and there wouldn't be anything wrong with it as long as the guys making it didn't claim any copyright on the stuff Square made. Which would be most of it.

So, yeah, it's either fake, or they guys making the thing should've started talking to Square about it to reach some sort of agreement*.

* You know. Reaching in agreement. Like various other fan-game-making guys have done. And usually been successful with.
6755  Media / Single-Player RPGs / Re: Villains MIA topic... on: May 30, 2009, 08:19:40 PM
Take from an essay written by Alexandria Brettons on this subject:

Quote
Magus, of course, was one of the most interesting villains in RPGs in general, and one of the most well-rounded of the characters in Chrono Trigger. Part of this is because in a very real sense he is not actually a villain, but simply someone built UP as a villain. Consider, for instance, that he's seen as the Mystics' *savior* by the Mystics -- a race that had been pretty much kicked around by humans and zealites for no apparent reason. And also, importantly, are his goals, which mostly overlap with the other main characters.

However, he IS still a tragically flawed figure and carries several traits more typically associated with villainry -- he's opportunistic, for instance, and he also doesn't care WHO he hurts to achieve his goals. And certainly to a character such as Frog, three's probably very little of virtue that could be ascribed to Magus.

Perhaps the most interesting thing about Magus, as a villain, is that his particular role in the story IS so defined by how others percieve him...


She starts talking about some other games after that, but I think there's a good point here.
6756  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 30, 2009, 02:17:53 AM
Tong Nou:

Finished Sha's mission. I didn't take many new screens though. More will be coming.

DS2:

Still in chapte rthree. Like, 17 hours in. I think I'm screwing around a lot. Fused a new demon, and a new sword. Its attack params are pretty low but it halves ice and frost damage.
6757  Media / Single-Player RPGs / Re: Villains MIA topic... on: May 29, 2009, 11:14:53 PM
Prime Mover. My comment was sarcastic, and you, out of anyone, should've known that. Naught, naughty doggy, you are.

Although in all seriousness I would like to see a Faulkner-esque RPG. Or a Joy...

No fuck that. Dhalgren RPG. Now.

Speaking of recent games, the guys from SMT: Nocturne sort of come to mind as really stand-out because in theory everyone except your teacher was a villain, depending on how you played the game. Of course, I saw Chiaki as the most villainous. Sure, Hikawa was a candle sniffing fuckfence, but Chiaki

Code:
completely sacrificed her own humanity, which isn't something that anyone else in the game ever really did, and just massacredd the everloving shit out of the Manikans
.

6758  Media / Single-Player RPGs / Re: Villains MIA topic... on: May 29, 2009, 10:35:26 PM
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but he just screams a million cliches, and has very little personality.

Not only am I pretty sure this was the point (before AC started retconing everything to hell), there's also a lot of text in FFVII that make Sephiroth seem very self-aware of this.

Of course as it's been pointed out, Sephiroth is dead during most of FFVII and the thing you're fighting's some sort of Jenova shard. Sephiroth was not intended to be even LIKABLE, let alone sympathetic.

Quote
Most changes in personal philosophy or personality take a long time to develope.

and most poeple never change, so the notion of a dynamic character is sort of rubbish anyway. Someone name some Hemingwaysian or Faulknerian RPGs, plox.
6759  Media / Single-Player RPGs / Re: Villains MIA topic... on: May 28, 2009, 11:24:07 PM
Quote
Anyone who thought Sephiroth was ANY kind of villain wasn't paying attention because Sephiroth was clearly dead for the entire game.

That's my point. He's just some weird Mako zombie/Jenova fragment/clone. But you get fangirls who are like LONG HAIR MUST DROP PANTS NOW and it's just a goddamn clusterfuck of "No that's not what they intended, GOOD SIR."

Quote
And have WRPGs traditionally written/scripted more compelling and more effective villains than JRPGs?

Kind of! This is interesting, though.

Ultima is especially interesting, because games 4-7 are... they have villains, but the enemy is more conceptul. In Ultima 4 you're facing off against immorality in a broad sense (actually, you don't really have a *villain* in this game at all, per se, although it's kind of your own debauched self, in a sense). 5 has lord blackthorne and his corrupted virtues (I played 5 the least. don't ask me questions about it). 6's villains are the Gargoyles, apparently, but when you get further into it you find out they're not actually evil, and the game starts focusing on a broader fight against racism, kind of.

And Ultima 7's main villain is the Guardian, of course, but the REAL villain is L. Ron Hubbard. I mean Batlin.

Then again, you also have relative nobodies like Trebor in the earlier Wizardry games.
6760  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 28, 2009, 11:07:50 PM
I was playing Tong Nou. I can't explain it so here's a zip file of like 200 some screenshots of it.

---edit---

http://www.mediafire.com/?n3ymywtn04n

more permanent link apparently.

I'll be doing more of these.

also, in regards to DS2, did some more stuff in ch3. Not going to discuss it cause of spoiles, and not going to spoiler tag it because they're not that interesting spoilers.

I need more weapon money.

--- update ---

Beat the boss on the train in Devil Children White Book. Predictably enough, this is harder than Demikids, although sakunda doesn't seem to work well (dammit. This IS pre nocturne, though. I can't expect perfect balance, I guess :(), and stuff got a bit easier now that I know enough katakana to recognize "zionga." Also I guess this game, being pre-nocturne, has earth-spells. Anyway, I think I'll briefly need to brave DemiKids to figure out what items are what and how the conversation system works (they work pretty similarly. Honestly I'm doing well enough just mashing the first option and hoping for the best) although maybe Shivalva put notes on this stuff in the black book translation. Playing games with a scripts is fun!
6761  Media / Single-Player RPGs / Re: Villains MIA topic... on: May 28, 2009, 05:13:18 PM
Kefka is memorable for different reasons depending on who you ask. Some people might say it's because he's totally evil, has no qualms with murdering children, and eventually destroys the world. Others will say it's because he's a psychotic idiot who was probably too autistic to even really know WHAT he was doing.

Similarly, with Sephiroth, to some people he was memorable because he was pretty and bishy and sparkly. To others, because he had a huge sword and killed lots of people. And, to others still, because he was completely psychotic and too autistic to even really know WHAT he was doing.

And then you get Seifer, who wasn't really evil in any capacity, but just sort of a massive dickweed (and Ultimecia was too inconsequential for me to really consider her the villain of FF8. I mean, the game even acknowledges this. She's a Macguffin).

Admittedly, I really shouldn't be saying anything here. I very rarely play an RPG long enough that I get to know anything about the villains.
6762  The Rest / General Discussions / Re: This is why you don't mess with spiders on: May 28, 2009, 02:04:40 PM
Centipedes have similar issues like spiders. They're venomous, which is unnerving, and they have millions of oddly moving legs, and the same unnatural looking movements that spiders have.

Additionally, many internet predators are centipedes. I'm not saying ALL centipedes are dirty pedos, but there's a strong tend, here. Because of this I'm completely AGAINST centipede marriage and letting centipedes adopt children. It's just not how god intended it.
6763  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 28, 2009, 02:00:42 PM
CC:

Beat the black dragon, which was, uh, peculiarly difficult. I don't think I should've mucked around with Riddel, or maybe I should've given her some sort of protection against Anti-White and some defense altering accessories. Actually, originally I was going to use Unicorn (for some reason) and had stamina boosts set up for her. Whoops and dammits. In any case fargo and riddel spent THAT boss stat bonus dead. Whoops and dammits. I did get the black plate though. And Trapped unicorn. I'd be happier if the game made it more apparent what things use which elements for trapping purposes.

DQ5:

Got to the next continent over. Not... not really a whole lot. I was playing it on my porch while it was raining though, which was neat :P

SD3:

Again not really a whole lot. Still in the way beginning. Just got captured by Lugar and got, uh... Angela in my party (with hawk and lise). I have noticed that hit/damage detection is rather better than in SoM, and that AI is quite rather much better than in SoM, although attacks still get canceled a little too easily and f!@#4 instant-hit magic spells.

Yume Nikki:

IIRC I'm up to about... 14, 15, or 16 effects now. Probably 14. I got the Uboa event, too :P

LoM:

Did the first quest in the Dragoon storyline. I really need to figure out how AI in this game works for partners. I mean, I know how it works in regards to pets and golems (its fairly trivial to give golems solid AI patterns, and somewhat not very trivial at all to change your pets' personalities) but I DON'T know why Bud is generally rubbish at killing things/not getting killed whereas Nic and Larc are throbbing death machines. Might be something with magic not being that useful for attacking (and if NPCs have hardcoded personalities that make them do certain behaviors).

Also, 2h axes are nice for the damage but they have a much smaller hit area than, say, nunchaku, and they're slower so if you miss it's not really that easy to just readjust your position at will.
6764  The Rest / General Discussions / Re: Fucking with nature, Asian style. on: May 28, 2009, 11:54:48 AM
Rats are hideous bastards and deserve whatever they get.

Those and chipmunks. Fuck chipmunks. Destructive, violent little whores-of-the-woods.
6765  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 27, 2009, 10:50:50 PM
Secret of Mana:

I beat the Fire Gigas thing or whatever that was. I'm kind of annoyed about how glitchy hit detection is and how easy it is for charged attacks to get cancelled. It'd also be really nice if SD3 wasn't the only game in that series to have competent AI. Also, non-avoidable magic attacks in action RPGs don't jive to well with me unless they're really special things.
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