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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319703 Posts in 13046 Topics by 2147 Members
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6751  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 15, 2008, 07:35:59 PM
Eternia's nice. That and Symphonia are the only tales games I've ever liked (though Phantasia and Abyss were the only other ones I played, and my unwillingness to play Abyss is partially because my PS2 is f'in up and making the battle have ENDLESS LOAD TIMES).
6752  The Rest / General Discussions / Re: The "Throw a shoe at Bush" game. on: December 15, 2008, 07:25:25 PM
that man is my hero 2x extra fancy.

I mean, the original shoe thrower. the controls on that game kind of suck. And why aren't I doing the shoe throwing?

Honestly though, I thought that was a beautiful moment. Nothing that direct's happened in the States since the 1800s. He's like a goddamn entartist or something.
6753  The Rest / General Discussions / Game making/game idea thread. on: December 15, 2008, 04:37:58 AM
Okay, all the indie RPGs coming out got me wanting to try this myself. Or at least make a thread about tossing around game ideas or something. I don't know. Has anyone here ever tried making a game before, or maybe just has cool ideas FOR a game?

Anyway, here's my idea. I'm going to try to learn this uh, old game creation system called Megazeux which has been developed far beyond an reasonable level of appropriateness for an ASCII-based level editor from the early 90s.

Anyway this idea's sort of stemming from that recent thread on the console RPG board about city-building RPGs.

Basic Premise:

A man and his pet hyena are exploring a large and strangely shaped desert where something has happened, although it's not clear exactly what that something is. As they explore, they locate various items and structures. Some of these items are "film reels" -- not literal film reels (although the first one you find actually is and old-style projector with a film reel in it, hence the name), but particular special objects that contain fragments/memories/souls of a town that used to be situated in this desert. As you find more of these, the town is rebuilt and the plot progresses. Additionally, rebuilding the town grants you power. Your XP is based on the number of citizens in the town (Alternatively: Your stats or abilities are based on who is present in your town), and some of the revived villagers give you tools that help you out.

There are no random encounters. There are, however, several bosses which need to be fought. Additionally, there are puzzles in some of the sites that you find in the desert which must be solved to get new film reels. These should have several different solutions, some of which require abilities granted by various villagers. Some puzzles are also based on your stats like in Quest for Glory.

No idea what the battle system would work like.

Might include very minor, Oregon Trail-like survival elements (Having your hyena hunt lizards for you to eat? Needing to find water so you don't dehydrate?).

So yeah. Basically ripping off Soulblazer and Quest for Glory. I think combining the two is a fairly logical idea though.
6754  Media / Single-Player RPGs / Re: 80s RPGs on: December 14, 2008, 05:42:28 PM
Yeah, I meant the WSC color. I guess I was just saying that color doesn't really suit those games, for me.
6755  The Rest / General Discussions / Re: Austrian theater tries to get all Brandon Lee on us. on: December 14, 2008, 05:32:38 PM
Reminds me of an episode of Monk.

Thank god he's alright though.
6756  Media / The Soundroom / Re: Joe Satriani is suing Coldplay for plagarism. on: December 14, 2008, 03:20:28 AM
First thought:

Who the fucks Joe Satriani?

* Wiki's it *

Second thought:

Who the fucks Joe Satriani?

Third though:

I really wish Porcupine Tree had more than one good album (although other than In Absentia, I've only heard Deadwing, which was... really crappy nu-metal that reminds me of Coldplay, doing nu-metal, Stupid Dream, which reminds me of Coldplay with Division Bell-era Gilmour guesting on it, and Signify, which... um... I can't remember any of the songs off of that, but I'm sure THAT one didn't remind me of Coldplay).
6757  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 14, 2008, 01:14:55 AM
Played around in DQ4 for a bit but didn't do much other than get money for my dudes to get revived, then headed to Zamoksva, because my batteries are ranning out.

SMT:I is nice and all but it's hard getting that Leader Fairy when there are 20 other guys either trying to befriend or kill it.

Thinking about playing either SMT1, one of the old Devil Children games, or Raidou Kuzunoha. Or Innocent Sin.

Also what the hell Atlus is releasing Ys 1 and 2 for the DS. C'mon. Let's bug 'em for SMT1 and 2 ports.

Not that I'm sure why I care because I already have both but whatever.

I have this theory that if every game for the DS is either Magical Horse Fairies or something published by Atlus, Atlus will make money.


why is lisa silverman's dad steven segal what the fuuuuuuuuuuuuuuuuuck
6758  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 13, 2008, 10:26:33 PM
Yeah, but it's a PSX game. Not really a commercially viable system like the DS, and IS would be a much bigger translation project anyway.


crystalis is yum delicious
6759  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 13, 2008, 06:21:57 PM
If you remake BoF2 why not also fix the bugginess, the skills that don't do anything, and uh... maybe make that system where the land type you're on effects your spells apply to more than two spells :(

I mean look, technically I LIKE BoF2 because I really like how its storyline and quests progress but goddammit I do NOT recall BoF1 having that many useless spells/skills/whatevs.

Oh and while we're at it, why not port the first two SMTs over to the DS and add an Etrian Odyssey-like mapping system.

Or just DS ports of the first two SMTs. I mean what the hell, Atlus actually listens to its fanbase. Why are we not bothering them about this? The games already had GBA ports. Just translate them and stick them on a DS cart. They're not even that text heavy.


In regards to a SouBlazer port, I think adding stylus controls for that globe of light that rotates around you might be good, either to control how it rotates or where it shoots or whatever.

(I actually have a cart for Terranigma but it's the Japanese one since that runs about 40-60 dollars less than the Australian one. Also I can't play PAL carts anyway.)
6760  Media / Single-Player RPGs / Re: What Final Fantasy DS game is best and why? on: December 13, 2008, 03:58:51 PM
FFIII has some problems, but it also let's you make dudes that can do like 8-hit attacks while fighting akimbo with swords.
6761  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 13, 2008, 02:52:20 AM
I'd like to see a rerelease of Persona 2: Innocent Sin in English using the text translation that Oracle of Maiya did so many years ago.

I liked their translation more than the new one, yeah...

Personally though I'd rather have Persona 1 re-released with remixed dungeons and a new translation :3

And my comment on the last five posts: What the hell?

Anyway, RPGs I want re-released:

Wizardry 8 - Too small of a release to begin with, and honestly it's one of the best PC RPGs to have been released in the past six or so years.

Arc the Lad Collection - Same about the limited release.

Ultima Collection - I want Ultima 7 on my DS. The REAL Utima 7.

I think I;ve also said this before, but I'd really like a Soulblazion of Gainigma collection for the DS, too.
6762  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 13, 2008, 02:40:04 AM
DQ4: Beat Marquis de Leon finally. My opinion of Kiryl and Borya is decreasing by the second. I used Hero, Torneka, Alena, and M...the one that can't use the Tarot cards.

And the new overworld theme sucks. The last one was great.


Played shining force for awhile. Spent thirty minutes on a single battle and then lost because the main character died while I was trying to level up Gong, who failed to kill an enemy with one hitpoint because he missed three times in a row. Marching everyone across the map is tedious as hell and I'm not sure I really have the motivation, at this point, to ever play this again.

Game over because your main character dies if you still have other party members alive is something I refuse to ever call a good mechanic.
6763  Media / Single-Player RPGs / Re: 80s RPGs on: December 13, 2008, 12:59:39 AM
I have Savage Empire, actually. Not Martian Dreams. Don't think that ever got a CD release. Didn't think Savage Empire did either, so... I need to go antiquing again.


Did I just call "Game shopping" antiquing?


Anyway some additional brief commentary on the FFL games. I know FFL1 got a remake, but it looks really wrong in color to me. I mean, they're nice graphics and all, but the games just don't look right in color. Now, don't get me wrong, FFL2 looked a lot better than FFL1 to begin with, but still. I can't imagine all of that green, there. The grayscale gave it this permanent-sunset look. I'm sure that doesn't make any sense to anyone else.
6764  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 12, 2008, 03:50:03 AM
DQVIII's not that slow. It's not as fast as like, DQ4 DS, but it moves along at a decent clip unless you let yourself get really sidetracked.
6765  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 12, 2008, 01:49:55 AM
That entirely depends on what kind of game you like. Also each of them do play somewhat differenly from eachother despite what some people might claime.

I'd say start with 8 those cos itds the cheapest.
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