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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327214 Posts in 13395 Topics by 2163 Members
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6766  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 04, 2009, 04:23:57 PM
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Man, screw Arc the Lad III. Actually, screw every single RPG doesn't give experience points to the characters you aren't battling with.

Most RPGs don't do that :/

(Although, screw most RPGs isn't really a bad sentiment either).

(Also, at least it's not like "lol character only gets XP for KILLING an enemy." like some srpgs do jesus christ that's annoying)

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Well, was bored last night and decided to try out my copy of Puzzle Quest on the PSP.

Ooh, you have the *buggy* version. Have fun with companions not doing anything :(
6767  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 04:17:31 PM
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Most of X-Com's challenge came from the insane hide-and-seek-style gameplay

Yes, and the enemy AI is very geared towards that and quite good at it. They know how to pop out of hiding, cap a guy, and get cover again, or hide out in a house/crashed ship and ambush you. They don't TEND to seek you out, but that'd put them at a disadvantage.

Also, JA2 has a fundamental difference from XCom in that dudes, good or bad, aren't nearly as fragile as in XCom.

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The randomly generated maps tended to be a little too crowded

I don't know if I'd agree with this in regards to UFO Defense. Most of the maps there were fairly open. TFTD though, definitely. Cruise ships, for instance. Also sunken ships replacing houses on, say, the farm maps. sunken ships were far less navigable.
6768  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 04:12:40 PM
From what I remember reading, monster collecting is more of a nice little side-thing and not a major focus.

Wow this and Puzzle Quest 2 come out within like a week of eachother :(
6769  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 12:42:22 AM
Honestly?  Any SRPG that has "good" AI is going to play mostly like a puzzle game.

Plenty of non-RPG strategy games with good AI that don't play like a puzzle game. If we want to focus on squad-level, fairly-close-to-SRPG games, JA2 and X-Com have good AI and don't play like puzzle games. If you want a realistic example and all, I mean.

Also, if the missions do end up playing like puzzles, that probably means the AI is bad because it's not reacting to the player but following some sort of very rigid pre-defined pattern.

Also, again, the point is having human-like AI. Not AI that beats you every time. There's a fairly huge difference.
6770  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 04, 2009, 12:37:42 AM
Called a mute button, son.

Thus cutting off all aural connection to the game.

RPG + Mute = complete lack of immersion.

But please, let's not go there. That's a subject for a different topic.

Once upon a time RPGs didn't even have sound because nobody had sound cards.

Everyone else, on the other hand, had a C64.
6771  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 08:15:08 PM
I did something in DQ4. Kind of explored using my new WONDERKEY. Also did the colossus a bit and then left without finishing it. Whoops. Got the mod rod, etc. Talked to Rose.

Um... no idea what to do next. Well, I have AN idea. Not sure if it's the RIGHT thing.
6772  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 03:10:03 PM
DQ4: Got metal slime sword. Hurray!! Did that thing with Femiscyra. I have an ungodly amount of gold. What's the disadvantage of wearing the Death Mask?

HoMM3: Beat the first scenario in the Restoration: Homecoming campaign. Hurray!!

Alpha Centauri: I totally forgot how much cool stuff they did here. This is the real Civ 2 imho. Hurray!!

Chrono Cross: Did the Zelbress stuff. Also got it set up to do the Black Dragon sidequest which I've never done before. I was actually having fun with this game, again. I'm not sure why, but hurray!!

Growlanser 2: Well this seems cute. I did the mission where a catgirl attacks you and won. No idea what I'm doing in terms of the plot since I only play this about ten minutes per year on average. Hurray!!

Boolean RPG: I have a map and room data structure in place. I think that's more or less stable for the time being, though I need to find a way of accessing data in the rooms, since they're entirely private and can only be accessed by the Maps that contain them. I have a vague idea that I'll figure this out during the input handling stage. This might've been easier if the CS program here wasn't so worthless.
6773  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 03, 2009, 03:08:55 PM
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particularly because of the music

Called a mute button, son.
6774  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 02, 2009, 10:32:31 PM
That's a problem with strategy games in general, and a huge component of the "disenfranchisement of the unit" concept. I'm aware disenfranchisement MIGHT be a bit of a malapropism there.

http://dubiousquality.blogspot.com/2006/09/end-of-disenfranchisement-through.html <- Article on Dwarf Fortress which kind of addresses this, in regards to player-owned units. DF is probably the most interesting use of AI in a strategy game* because *everything* is AI driven.

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If the AI acted like a human player you'd just dance around the edges of each other's movement ranges and never get anywhere.

that indicates an underlying balance problem. Intentionally making the AI dumb is not good design. Intentionally bad AI is NEVER good design.

I think the biggest thing driving the problem in regards to SRPGs is that giving the AI human-like behavior isn't logical for this reason: The player's units level up and carry on from battle to battle. AI units don't. Self-preservation is slightly less of an issue for them because of this.

So, it's already got a different sort of behavior need. We need to address how they act in battle. In that sense, Alishia's point still stands: Suicide attacks, when purposeful, make sense here. Non-purposeful suicide attacks (IE not being aware of what the unit is doing) doesn't make sense.

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Because 99% of the time, the best strategy in an SRPG is to wait outside the enemy's movement range and wait for them to walk into yours.  And that's boring as shit.

This is also a symptom of bad AI. If good AI was present this would not occur. The enemy would ambush YOU.

This is also a symptom of bad map design, kind of.

Truth be told, the bad AI in a lot of SRPGs is why I'm not that fond of SRPGs as a whole. Other problems include stuff like huge and empty maps (Fire Emblem, Shining Force) or goofy artificial difficulty increasers.

* Arguably more RPG/city builder hybrid than strategy game. It's hard to classify.
6775  The Rest / General Discussions / Re: Let's do something stupid. on: February 01, 2009, 04:38:24 PM
Does this count?
6776  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 04:30:42 PM
GG update. Started the Nation/Empire/Whatever the hell they're calling it next of Soup. I'm outside of the hotsprings which is necessary to heal my leg since it sucks not being able to climb a mountain. Also I actually had to use two items for the last boss fight. I may have to grind. D:

What is GG? I love games with leg injuries.
6777  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: February 01, 2009, 03:36:12 AM
Sure, but my game design philosophy is that game systems should be ways to increase the level of interaction available to the player, and not be ways to increase the amount which the player games the system.
6778  Media / Single-Player RPGs / Re: Are you overwhelmed by your backlog? on: February 01, 2009, 03:32:30 AM
Backlog is huge. I'm trying to work through all my old strategy games I never played right now. Backlog gets smaller if I arbitrarily remove 16bit games because there are hardly any I like, but compared to most of the games I have in my backlog, 16bit era games make up a very tiny percentage.
6779  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 12:16:52 AM
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MeshGearFox: I actually preferred the third Arc the Lad to the first two after finishing all three (4 I still have on hiatus).

Admittedly, there were a lot of times when I felt like I was having to convince myself that I was enjoying AtL1 and 2, although, realistically speaking, that's how I feel about a lot of RPGs.

More troubling is that I've got a lot of nice, nostalgic memories about a lot of RPGs. Chrono Trigger, Legend of Mana, Chrono Cross, Final Fantasy VIII... I don't really find any of those fun to play anymore, and I doubt I'd find something like Earthbound or any other game I used to love... I doubt I'd like it anymore either. I mean hell I can't even get into Persona 3 anymore. I didn't even like Etrian Odyssey. I don't know what's up with that. There's no rational reason for me to not like it.
6780  The Rest / General Discussions / Re: Mediocrity XLIII: The Super Bowl Thread on: January 31, 2009, 11:59:19 PM
When I was a freshman in highschool, I spent the superbowl eating tangerines and playing through the Tower of Babel in xenogears. This is my most memorable superbowl.

:(
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