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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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6766  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 12, 2008, 12:14:04 AM
DQ7: Okay, I think I was so underleveled that now I'm leveling tons. Like, everyone's gained about two levels since this dungeon began, everyone's gained at least one job level. And Gabo's slumber makes him, essentially, and infinite MP boat which is good because I'm sort of low on that, and he's now my healer.

---edit---

Gracos fight was totally the epicest thing ever.

---edit2---

Code:
Oh snap I think the bard was Kiefer.

---edit3---

Saying this as a mental note to myself: I have the carpet, I need to do stuff in modern Huzu/Avon/Hamelia area, go to Brugeo's mansion, and talk to everyone in Estard castle, in some order.
6767  Media / Single-Player RPGs / Re: 80s RPGs on: December 12, 2008, 12:03:09 AM
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Dude, you and me should be homies.

W...what? Are you trying to increase some sort of... S-Link?

Anyway in regards to PS3, it sounds that once you get further along and get characters with... techs, it gets a bit more strategic and interesting, but the early parts are kind of... eh.

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If you were to hand them to an RPG gamer who had no familiarity of the PC versions of those games, they would stand up fine.

4 and 6? Yes. Runes of Virtue games? Not ports, but probably. Ultima 7 SNES? No. That was just bad all around. Like... I don't know, some sort of Alundra on a dangerous cocktail of meth and DMT.

Ultima 5 NES is weird. looks like it had potential but it runs at a whopping 2 frames per second. Meaning it's not really playable. I think it'd probably have held up alright otherwise, though.

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What I find so gripping about about Dragon Warrior 1 that none of its sequels have been able to duplicate is its sense of exploration. You are basically given free reign to explore this world and the boundaries between one section of the game and another never really concrete...

Well, as far as boundaries go, you have bridges, which indicate when enemies will probably ramp up in difficulty, but yeah. I'd like to actually write up something about this, why I think it's actually an appropriate reason to use experience levels*, and why it's a more "natural" progression than a strictly story based one.

DQ4 does this kind of, it seems, from where I'm at, but it takes like... several hours to get to Chapter 5, and then to get the boat, which is when stuff opens up, so...

This is actually my biggest problem with DQ7. I'm probably in the minority in that I really love the game, but the overworld sucks. Also, it is a bit too linear.

I kind of had a similar problem with CT. The very last bit of the game is neat where it opens up, you get the Epoch, and you can explore stuff on your own for a bit, but I kind of wish the game had done that throughout. To an extent, Chrono Cross does, or at least let's you go off on your own a bit earlier on, and that is one of the reasons why I liked Chrono Cross.

* I think this also applied to Pools of Radiance, from what I remember. Something like New Phlan has a certain finite number of tasks that need doing, and you can do any whenever you want, but they're all varying in difficulty, so your level sort of gauges what you CAN do? And if I remember correctly, Savage Frontier gets back to this style, whereas the other Pools games were more linear dungeon crawls?

(I could use this as a launch point to explain some other things I think but I don't think I'll do that right now).

(Also could probably use the comments about how DW1 progresses as a springboard for yet ANOTHER thing, but I'll save that for another day, although technically that is an 80s RPG. Hrm).
6768  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 11, 2008, 09:22:57 PM
DQ7: Underwater City is making me its bitch. One word: EvilDiver. Maribel's retaliate skill works pretty well against those and the EvilTurtles (which also tend to use attacks that hit everyone) but christ, sometimes it casts IceStorm or whatever which it's immune to, and other times it just bites you for like 30 damage. And its flame breath attach is bad enough. Also they have like 230 HP and only take about 20 damage per hit. If it's just one, Gabo's howl going off twice is usually enough (if it works. It does most of the time) but they're usually surrounded by EvilTurtles and it's just swearing and liberal use of timesand.

I just found a Bounce sword. Maybe bounce reflects that stuff.

Also I just entered the Puzzle Dungeon from Hell (which still isn't as bad as the airport from Final Fantasy EDVenture but nobody ever played that so I'll stop talking).

I kind of feel like playing something else for a bit. Something... first person and dungeony, like PS1 or one of the early SMT games. We'll see.

Anyway random game ID time:

Someone on a message board mentioned a PSX-era game, probably for the PSX, about fox people living in space or something like that (Space station? Another planet? Who knows). This sounds incredibly familiar but I have no idea why. Any idea what this is?

Also that got me thinking about ANOTHER game where I remember you encounter a village/a couple villages of wolf-people and one eventually joins you for some reason. SNES or PSX, almost positive.
6769  The Rest / General Discussions / Re: The internet just wasn't black enough...UNTIL NOW, THAT IS =^.^= on: December 11, 2008, 09:15:38 PM
ffffffffffffffffff I thought you meant black as in "dark" or "disturbing," and as such expcted a link to 1guy1... well, I'm not going there.
6770  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 11, 2008, 04:11:42 PM
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I'd be there too, if indie games came out on anything besides Windows PCs.

Three are tons of indie games for Linux computers, and most of the windows indie games are fairly Cedega/WINE friendly, too.
6771  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 11, 2008, 01:54:28 AM
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So the end boss in Persona 3 is retarded.

Я чуствую... солжедарность.

So I tried sequence breaking in DQ4 a bit so that I could level up without getting bored. I'm considering doing this still I have 5500 golds so that I can buy the dragon armor for Main Character. Let's see if I can find the Liquid metal sword before fighting the Marquis de Leon!

Seriously though it's a great feeling when, in a game, if you have a boss you can't beat, you can basically say "Fuck you I'm an anteater" and go off and do something else for awhile.
6772  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 11, 2008, 12:35:13 AM
Continued playing DW7. Hit plot twist. Partially turned out how I expected. Partially not. FASCINATING. I like the twist on how prophecy is turning out in this :3 Especially since the entire set up is just a big reference to the Pied Piper of Hamelin and then it sort of goes mindfuck.

I'm underlevelled in DQ4 and I don't want to grind so I'm gonna try an experiment with exploring and stuff.
6773  The Rest / General Discussions / Re: IT'S A MINUTE AND A HALF MOTHERFUCKER *stab* on: December 11, 2008, 12:05:11 AM
Conclusion: Fuck Nova Scotia.
6774  Media / Single-Player RPGs / Re: 80s RPGs on: December 10, 2008, 09:45:19 PM
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I feel the same way about Wizardry. The series isn't at it's best until the end.

I can appreciate the earlier Wizardry titles (Not 4 so much, though), and they're fairly quick, but yeah, I agree. 6-8 I think is great, though, although I have to admit that I really like the SNES version of 5. Not sure why. I like the graphics for some reason. Anyway the thing with Wizardry 5 that I do remember is that there's more of a sense of... mythology to the dungeon. This sort of Zork-ian alien-ness.

Also http://kalynuik-s.tripod.com/images-w/wiz5-images/wiz5-llama.gif

Although, honestly, 2 and 3 were more like expansion packs to Wizardry 1 anyway.

Also, I don't have a problem with Ultima 3 and I think it's a good game. It's just that personally it's not one I'm that into for some reason, if that makes any sense? I will say, since we're talking about NES conversions, while I generally think most of the SNES ports of the Ultima games are horrid with 7 being the absolute nadir (and 6 not really being bad, but it WAS censored, so...), I prefer Exodus on the NES. Town designs, IIRC, were fixed up a bit and more importantly NPCs had text most of the time. We're not talking to the extent of having the huge, informational/conversational meta-game that U4 had (which was removed in the NES version) but it's an additional bit of flavor that doesn't hurt one bit.

Going back to Phantasy Star, I actually am somewhat of a defender of 3, partially cause I think 2 was a bit overrated, partially cause I felt 3 was a LITTLE closer to 1 stylistically, but it still loses points for me for not really fixing two of the biggest problems I had with 2: Progression was sort of jacked up and the dungeons blow. In 3, at least, they're not endless, doublebacking mazes, but making all of the caves into featureless, empty, and amorphous blobs doesn't really improve things. That being said, I can appreciate the efforts they made with PS2 to make the characters unique and the efforts they made in PS3 with the generation system and magic allocationy stuff.

Also in regards to both Phantasy Star 1 and Dragon Warrior 1, with DW1 doing this more, there's this feeling that everything is just about to happen. Does that make any sense? Probably not. Another way of putting it--in DW1, you can see the dragonlord's castle from the starting town, sort of, and the progression of that games moves you spatially closer to that castle as time and your level and the story, brief though it is, progresses. Additionally, the dragonlord's done a few Very Bad Things, but he's not at the point of having a huge presence out there f'in things up. But he's about to.

Is that clear at all?

In Phantasy Star 1, it's more of a feeling than recency than imminence. Everything in the backstory of the game JUST happened, it seems like.

I guess what I'm saying is that it's a mixture of urgency and an implied uneasiness. I'm pretty sure this also applies to Pool of Radiance, although I can't remember the story in that very well because I'm having a hard time running it lately (also mother!@#%ing codewheels).

Still not sure I'm making much sense.

---edit---

Suddenly, I feel old. I just realized I could put FFL1 on this list.

Oh, and Nethack, I guess. That's... technically from the 70s, though.
6775  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 10, 2008, 08:15:33 PM
Your motherfucking pineapple ducks scare the fuck out of my fuck.

FUCK!
6776  Media / Single-Player RPGs / Re: 80s RPGs on: December 10, 2008, 08:14:02 PM
I'd say Ultima, but I don't like 1 much, I think 2 was the worst in the series, I'm alright with 3... 4 and 5 are great, but my favorites are 6 and 7 and those were nineties.

Phantasy Star 1, I guess. My favorite in the entire series. Had an interesting gameplay progression that was more Zelda like, with finding and using key items, than hitting certain plot points. Also, the dungeon designs were a lot more managable and I liked the atmosphere. So admittedly while the battle system and character building mechanics weren't that different from other games of the era, and there was still grinding, too, the game had a degree of non-linearity, a sense of finding stuff out on your own and exploration, and I guess a lot of adventure game elements I really liked. I thought PSIV was neat and all, but there really wasn't much unique there from a gameplay standpoint, except for a really underdeveloped combo system and... an... underdeveloped hunter's guild thingy.

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Unlike some of the other titles in the series, you get to raise your characters from level 1. Plus, combat is more forgiving, the quests seem a little less confusing, and there are much better dungeons than some of the later entries.

More than that, I seem to recall the latter games in the series getting a lot more linear. I liked the Savage Frontier games though. They're a lot closer to Pool's style, but with world maps.

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The dungeon graphics are better,

I'm gon' go ahead and argue this point. Graphics in the NES version are a lot smaller, less detailed, and in this predominately-brown color scheme.

http://www.mobygames.com/game/nes/pool-of-radiance/screenshots/gameShotId,45902/ NES
http://www.mobygames.com/game/dos/pool-of-radiance/screenshots/gameShotId,10476/ DOS

Objectively, NES version's graphics are smaller and less colorful (NES sprites have 2-4 colors. PC sprites have about 8 and you can customize how your characters look). I can't find any dungeon first-person screens, unfortunately, but the PC graphics are definitely a lot more colorful as a whole.

Erm. What else.

http://www.mobygames.com/game/dos/pool-of-radiance/screenshots/gameShotId,82624/ enemy portraits in the PC version have nice backgrounds. NES ones are sort of blackish.

http://www.mobygames.com/images/shots/original/1058375417-00.gif In regards to this, I don't have a comparison shot, but in the PC version this particular wall pattern had 4 or 5 colors in it and the vines were a bit more detailed, IIRC.

So yeah sorry just throwing this out there.
6777  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 10, 2008, 04:58:28 AM
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While that may have been true during the earliest days of Final Fantasy/SaGa/Seiken Densetsu, it definitely wasn't the case by the time they got to Chrono Trigger and the PlayStation lineup.

Sort of. Especially with Chrono Trigger there's some anecdotal evidence that it's one of those committee games that was designed to be a hit from the get-go.

And at the same time, it's widely considered to be Square's best game.

So essentially if you hate CT, there's some more kindling to stoke your iconoclastic fires, and if you love CT, well, looks like committee games CAN be good. And in either case, the argument that market-driven approaches to gaming is sort of into thrown a monkey wrench by this (? parsing ?)

Don't get me wrong. I'm all for game devs following their visions, but you run into two huge problems: A lot of times their visions are stupid, and for every Pixel or Tarn Adams, there's ten Derek Smarts (and I'm doubtlessly going to say something later on that totally !@#%s this metaphor).

Market-driven approaches also have the benefit of generally bringing more quality control into the mix. I mean this strictly in the sense that you tend to get more beta testers, which is a VERY GOOD THING, since, with PC RPGs at least, visionary things ending up being buggy and barely functional on a basic level is a huge problem (Daggerfall, most games based on tabletop RPGs that weren't made by SSI. Also Go Anywhere, Do Anything games on the whole tend to have this problem and lord help me I want to analyze the hell out of why I think strict GADA is a horrible idea).

(I'd also point out that there are much more important things than innovation, but that'd also come back to bite me sometime because I'm definitely going to contradict myself. I need to get into the habit of inventing other people and pretending they wrote essays, and then cite these non-existant essays to PARTIALLY express my viewpoints while still allowing me to hedge them in some way).

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God damn cosapi. You type so much yet say so little.

Yes, and that's my speciality STOP HARSHING MY GRILLS.
6778  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy gam on: December 10, 2008, 02:22:22 AM
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With some games they were trying radically new stuff, they were making games in their own image, not to who they thought the games would appeal to. However in modern days the games have to appeal to the audience.

And at the same time, Square's fanwank games are the ones that always sell the most, and their more experimental titles either get shot down critically or just don't sell.

And I mean that in the sense that I generally think there's something pathologically wrong with the gaming community as a whole, and we're never going to see consistently worthwhile things happen until they all get their collective head out of their collective ass*.

* I also blame this for the disproportionate emphasis on videogames as art, and other misguided notions such as trying to make RPGs that mimic tabletop RPGs perfectly or why actually trying to listen to your fans most of the time results in your project turning into an unmanageable mess of feature creep.
6779  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 10, 2008, 02:11:46 AM
What do you mean recent DQ games? Remakes and bizarre side-games notwithstanding, there's only been one.
6780  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy gam on: December 09, 2008, 10:04:58 PM
Also in regard to hype, the one game I can remember, most recently, people getting hyped and then disappointed by was Spore.

Funny thing is, they were talking about all these features. None of which I'd ever heard of. I've always though the game looked fairly bad, by going from the videos, and most of the complaints people had were stuff I'd been saying for years.

So I don't think the companies are at fault for hyping their games. I think the players are at fault for expecting the games to have things that were never promised in the first place.
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