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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330183 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
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6781  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 12, 2009, 02:12:06 PM
Disciples 2: Turn 60ish. Dwarves constantly betraying me, although my main force is sort of *AWESOME* now with all of the units being fully classed-up. Took another city from the barbarians. There's a Greenskin city to the... south-ish which I WANT, but it's heavily defend by guys that can do about 140 damage each attack and I have no way of dealing with that.

I also got some mini-quest to find someone's lost brother. I did that, and just need to get him to the questgiver alive.

I'm thinking about restarting FF2 and doing a let's play of it, although I don't know if I'd need an SA account to actually get that on lparchives or what.
6782  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 12, 2009, 02:01:27 PM
Elite for the NES and Zero Tolerance for the Genesis might count. The former was never published and is considered public domain, and the latter actually WAS published, but it's also public domain now, although considerably less indie than Elite NES (and, for that matter, the Archimedes version was probably better anyway).

Neither of those are really RPGs though.

Also technically color dreams probably counts as indie although they can go right off and f&c& themselves for what they did to Captain Comic (which needs a third sequel since CC2 was like my favorite platformer ever COME ON MR. DENIO WHERE AAARE YOOOU)
6783  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 12, 2009, 12:42:10 PM
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Omega was located within the final dungeon

Wait what the hell was at the Undersea Base and Island Closest to Heaven and Hell then D:

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Second, GFs are only remotely useful when you don't have either...

True though this all may be, I still got up to the last three bosses by doing nothing but spamming limit breaks. Also after getting... Odin (? Horsey guy ? guy you get after odin ?) all of the battles pretty much ended instantly up through Esthar.

Also it seemed like you had to get your health really low to use limit breaks, so I only actually used them a handful of times when my health accidentally got low enough to spark them but I wasn't in a healing-critical position.
6784  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 11, 2009, 09:59:14 PM
Disciples 2: Something like turn 45 in the second mission, the dwarves break their alliance. I'm gonna reload and see if I pissed the off by inadvertantly doing some resource gankage-looking stuff. Actually, I DIDN'T do that. Who the hell knows. I did level up a knight, in any case.

Morrowind: Found Deadric ruins, hunting for crabs because I have a mod that makes you need to eat, generally fucking rats up with my pet wolf. I'm playing a thief character that uses axes. Still only like, level 2 though. And I really need to raise my pickpocketing.

EU3: Trying to harass the Teutonic order isn't helping. All alliances with Georgia suck. Levelled up some of my technologies a bit though.
6785  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 11, 2009, 09:21:12 PM
Well, yeah. The problem is that there's hardly anything ON the map at that point except like... the Omega Weapon dungeon and I think the place where you get Tonberry.

Theoretically if you can swap from disc 3 to disc 4, it should've been possible to do the reverse. Then, if the final dungeon stuff is THAT huge, just have it all on disc 4 and swap when the player goes to that dungeon, and swap back when they leave. I guess. I still think that's a bit irritating, but it seems less... stifling.
6786  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 03:15:54 PM
Giant dicks in chariots, even.
6787  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 11, 2009, 02:57:44 PM
Disc 4 being a point of no return while the final boss is far more difficult than anything else up to that point is a huge problem. The final dungeon itself isn't. And there's always a better way of doing something. Calling it technological constraints is bullshit, generally.

1. I'd say about maybe most of the time the main technological problem is coders that don't have a damn clue what they're doing, so that can just be written off as plain old ineptitude.
2. If there actually is a technological constraint--and I mean this within reason. You're not going to try to do realistic 3D graphics on an NES because that IS a legit technological constraint. Likewise, you're not going to have perfectly humanlike AI because, while that might not actually be a technological issue, it's not something that anyone really knows how to do (and, for that matter, if it's a matter of technology or methodology)--within reason, like wanting to have a really grandiose sequence going on but running out of VRAM to do it, then you scale back somehow and make it work. If you DON'T scale it back and get something that doesn't run right, then... um... ineptitude, again.
3. Finally, if it really IS a huge problem and you can't scale the thing back and still get the desired effect, then you're going to have to axe it, find some really, really creative way of making it work, or do something else. If you absolutely CAN'T do this so you sort of force whatever it is you're trying to do, run into a technological constraint, and it ends up breaking as a result... INEPTITUDE!

Or, the short version: If you screw something up when making a game, it's probably your fault.
6788  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 11, 2009, 01:58:32 PM
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I can see its effect waning after Tales of the Abyss came out.

What's the big deal about Tales of the Abyss :/
6789  Media / Single-Player RPGs / Re: Will we ever see a new Seiken Densetsu game? on: March 11, 2009, 01:58:21 PM
Apparently SD was Ishii's baby or something, so it might've been his involvement sort of DRIVING the series. Miyamoto never sounded hugely attached to his games (from what I remember reading in interviews. I could be wrong).
6790  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 11, 2009, 01:53:39 PM
Watermelon's got me curious. Any info on pricing or gameplay (or am I just retarded at navigating websites. Again).
6791  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 01:51:57 PM
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Why do people keep expecting Atlus to change anything in their games anymore?

Because dropping the encounter rate was pretty inarguably a change for the better.
6792  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 12:35:14 PM
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Eternal Punishment was also very enjoyable, but I still need to finish it. After playing Persona 3 and 4 though, I'm going to have a VERY hard time going back to the archaic-ass battle system of the older games. And it's going to be very hard for me to cope with random battles again (FUUUUUUUUUUUUUUUUCK random battles).

Oh crap. You just reminded me that the US version of persona had the random encounter rate dropped quite a bit (somewhat lower than EPs, seemingly a LOT lower than IS'). and increased money you got after battles. Wonder if the PSP version'll go back to that :( Game was hard enough as is, and for the love of god more damn augustus trees or save anywhere.

Also, thirding it: Do not play DDS2 without DDS1. The story would make sense, but it wouldn't be very meaningful.

Nocturne's my favorite. I never actually beat it though. I got up to the last dungeon, and could beat it any time I wanted, but I guess, subconsciously, I just don't want it to end.

Though, I never DID do the Amala Network...
6793  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 11, 2009, 12:26:58 PM
Powder for the DS is a sort of popular indie roguelike thing that's freeware and not made by companies.
6794  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 11, 2009, 02:18:39 AM
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(GFs on the whole were largely pointless except as a plot device and the only real way to level up your characters).

I actually beat most of the fights up to that point by spamming GFs. There were... something like three boss fights, other than the final boss, where that didn't work.

FFVIII is a nice reminder that RPGs are in fact very system-heavy things where the numbers matter.

As I've said like a million times though, I don't play games to finish them, so length and final dungeons aren't really issues to me. In the sense that it's mostly gameplay mechanics or some sort of atmosphere that drive me to play a game and I can generally get my fill of any particular game's gameplay mechanics or atmosphere by playing said game for maybe like three hours a year.
6795  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 11, 2009, 02:11:44 AM
I agree with Eusis, though about demikids, the japanese devil children games were substantially better than the two demikids we got in the states from what I remember. they had like, storylines and stuff.
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