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Subject: 999 (Nintendo DS)
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6781  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 06, 2009, 02:23:11 AM
DQ4 progress:

Got all the Zenithian equipment. Got more Medal King stuff. Killed like three metal slimes in the tower leading up to Zenithia. Got to Zenithia. I love this game :3

craziest thing but i've never really felt like earth is in outer space before but i guess it is.

What are the Izuna games like? I got the impression they were similar to Shiren?

Oh, if I haven't mentioned it, I'm up to the second mission in HoMM3's... Homecoming campaign. I wish the campaigns were longer and that artifacts transfered from one mission to another. You can set that to happen in certain campaigns, I guess. I'm also not retracting my statement that HoMM3 is a tad bit tedious at times.

I need to give HoMM2 a shot sometime hmmmmmmmMMMMMM?
6782  Media / Single-Player RPGs / Re: Black Sigil. on: February 05, 2009, 03:12:11 PM
Oh, I'm not dismissing it. I just mean that I'm not getting hyped up based on pre-release information, like a lot of people seem to be.
6783  Media / Single-Player RPGs / Re: Black Sigil. on: February 05, 2009, 01:21:36 AM
I'm not trying to sound unreasonably cynical here, but this IS going to get good reviews. I guarantee it. The problem is, I think a lot of it might just be because of its indie status and homageness to oldschool, 16-bit era RPGs.

I have two reasons WHY I'm not that hyped up about this.

First, there's just not a whole lot of information on the gameplay. It has a combo system in place and you can move your guys in combat, but there's not much information on how this works in a more concrete sense and, additionally, this is the company's first game so I don't have any track record to go off of. It looks like a generic 16-bit RPG. It looks like the kind of RPG I would've passed up to go play Chrono Trigger instead.

There are also a few red flags. This started as a GBA game, and long development cycles make me fear overengineering. Also, being the company's first game, it's likely to fall prey to a lot of beginner problems. Namely, bad balancing and a lack of control over the project as a whole (again, goes back to overengineering).

My second problem related to buddy's comment:

I'm going to lock myself in my house for a few days and pretend it's 1992 all over again and I'm playing a brand new SNES RPG.

Ignoring, for a second, the fact that most SNES RPGs in 1992 looked far worse than this, and that I would've been five in '92 and wouldn't be getting into RPGs for another six or so years yet, there IS a certain nostalgic factor that comes into play when talking about 16-bit era RPGs.

This is something that really hit me recently, when going through my backlog of strategy games and writing about them. I did a write-up on FFL2 earlier, and I was able to wax nostalgic and babble on about why I loved it so much. Then, writing about Warlords 3? THAT amounted to a templatized rundown on the various gameplay aspects.

Simply put, I don't enjoy new games as much as old games because I don't have any sort of emotional or nostalgic tie to them.
6784  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 09:37:06 PM
I should be on track toi beating DQ4 before DQ5 comes out. I've just got a few more things to do.
6785  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 08:30:47 PM
Then you get some humans, which I was kind of disappointed with since they were too good not to use and took emphasis off the monsters. I think there was still room in the party for one monster with them, but they made the monster look bad in comparison.

Right. I was thinking of DQ6.

DQ5 DS has four slots for party members so I guess that means you always get monsters with you.
6786  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 04, 2009, 04:23:57 PM
Man, screw Arc the Lad III. Actually, screw every single RPG doesn't give experience points to the characters you aren't battling with.

Most RPGs don't do that :/

(Although, screw most RPGs isn't really a bad sentiment either).

(Also, at least it's not like "lol character only gets XP for KILLING an enemy." like some srpgs do jesus christ that's annoying)

Well, was bored last night and decided to try out my copy of Puzzle Quest on the PSP.

Ooh, you have the *buggy* version. Have fun with companions not doing anything :(
6787  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 04:17:31 PM
Most of X-Com's challenge came from the insane hide-and-seek-style gameplay

Yes, and the enemy AI is very geared towards that and quite good at it. They know how to pop out of hiding, cap a guy, and get cover again, or hide out in a house/crashed ship and ambush you. They don't TEND to seek you out, but that'd put them at a disadvantage.

Also, JA2 has a fundamental difference from XCom in that dudes, good or bad, aren't nearly as fragile as in XCom.

The randomly generated maps tended to be a little too crowded

I don't know if I'd agree with this in regards to UFO Defense. Most of the maps there were fairly open. TFTD though, definitely. Cruise ships, for instance. Also sunken ships replacing houses on, say, the farm maps. sunken ships were far less navigable.
6788  Media / Single-Player RPGs / Re: Dragon Quest V on: February 04, 2009, 04:12:40 PM
From what I remember reading, monster collecting is more of a nice little side-thing and not a major focus.

Wow this and Puzzle Quest 2 come out within like a week of eachother :(
6789  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 04, 2009, 12:42:22 AM
Honestly?  Any SRPG that has "good" AI is going to play mostly like a puzzle game.

Plenty of non-RPG strategy games with good AI that don't play like a puzzle game. If we want to focus on squad-level, fairly-close-to-SRPG games, JA2 and X-Com have good AI and don't play like puzzle games. If you want a realistic example and all, I mean.

Also, if the missions do end up playing like puzzles, that probably means the AI is bad because it's not reacting to the player but following some sort of very rigid pre-defined pattern.

Also, again, the point is having human-like AI. Not AI that beats you every time. There's a fairly huge difference.
6790  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 04, 2009, 12:37:42 AM
Called a mute button, son.

Thus cutting off all aural connection to the game.

RPG + Mute = complete lack of immersion.

But please, let's not go there. That's a subject for a different topic.

Once upon a time RPGs didn't even have sound because nobody had sound cards.

Everyone else, on the other hand, had a C64.
6791  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 08:15:08 PM
I did something in DQ4. Kind of explored using my new WONDERKEY. Also did the colossus a bit and then left without finishing it. Whoops. Got the mod rod, etc. Talked to Rose.

Um... no idea what to do next. Well, I have AN idea. Not sure if it's the RIGHT thing.
6792  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 03, 2009, 03:10:03 PM
DQ4: Got metal slime sword. Hurray!! Did that thing with Femiscyra. I have an ungodly amount of gold. What's the disadvantage of wearing the Death Mask?

HoMM3: Beat the first scenario in the Restoration: Homecoming campaign. Hurray!!

Alpha Centauri: I totally forgot how much cool stuff they did here. This is the real Civ 2 imho. Hurray!!

Chrono Cross: Did the Zelbress stuff. Also got it set up to do the Black Dragon sidequest which I've never done before. I was actually having fun with this game, again. I'm not sure why, but hurray!!

Growlanser 2: Well this seems cute. I did the mission where a catgirl attacks you and won. No idea what I'm doing in terms of the plot since I only play this about ten minutes per year on average. Hurray!!

Boolean RPG: I have a map and room data structure in place. I think that's more or less stable for the time being, though I need to find a way of accessing data in the rooms, since they're entirely private and can only be accessed by the Maps that contain them. I have a vague idea that I'll figure this out during the input handling stage. This might've been easier if the CS program here wasn't so worthless.
6793  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 03, 2009, 03:08:55 PM
particularly because of the music

Called a mute button, son.
6794  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 02, 2009, 10:32:31 PM
That's a problem with strategy games in general, and a huge component of the "disenfranchisement of the unit" concept. I'm aware disenfranchisement MIGHT be a bit of a malapropism there.

http://dubiousquality.blogspot.com/2006/09/end-of-disenfranchisement-through.html <- Article on Dwarf Fortress which kind of addresses this, in regards to player-owned units. DF is probably the most interesting use of AI in a strategy game* because *everything* is AI driven.

If the AI acted like a human player you'd just dance around the edges of each other's movement ranges and never get anywhere.

that indicates an underlying balance problem. Intentionally making the AI dumb is not good design. Intentionally bad AI is NEVER good design.

I think the biggest thing driving the problem in regards to SRPGs is that giving the AI human-like behavior isn't logical for this reason: The player's units level up and carry on from battle to battle. AI units don't. Self-preservation is slightly less of an issue for them because of this.

So, it's already got a different sort of behavior need. We need to address how they act in battle. In that sense, Alishia's point still stands: Suicide attacks, when purposeful, make sense here. Non-purposeful suicide attacks (IE not being aware of what the unit is doing) doesn't make sense.

Because 99% of the time, the best strategy in an SRPG is to wait outside the enemy's movement range and wait for them to walk into yours.  And that's boring as shit.

This is also a symptom of bad AI. If good AI was present this would not occur. The enemy would ambush YOU.

This is also a symptom of bad map design, kind of.

Truth be told, the bad AI in a lot of SRPGs is why I'm not that fond of SRPGs as a whole. Other problems include stuff like huge and empty maps (Fire Emblem, Shining Force) or goofy artificial difficulty increasers.

* Arguably more RPG/city builder hybrid than strategy game. It's hard to classify.
6795  The Rest / General Discussions / Re: Let's do something stupid. on: February 01, 2009, 04:38:24 PM
Does this count?
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