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6781  The Rest / General Discussions / Re: Legendary Rpgfan forums discussions... on: October 19, 2009, 05:36:24 PM
Should we be frightened that stuff like animal dildos (i.e. the Thor horse one that's bigger than my forearm), Russian people getting their penises mauled by furry woodland creatures, and eroge recommendations have become so nonchalant at RPGFan?

Well, there's a lot of overlap with the anime watching community. And I think there's far weirder stuff in anime.

Or japanese movies in general. Freaky forest much?
6782  Media / Single-Player RPGs / Re: Which of these SRPGs should I pick up? on: October 19, 2009, 05:22:57 PM
I didn't really care for Odin Sphere much. I think that if you want an RPG/Beat-em-up hybrid, you're better sticking with the old standbies of like, River City Ransom and Dynasty Warriors. Odin Sphere's biggest problem, to me, was sort of those gimmicky stages where you constantly take environmental damage unless you cast some sort of anti-environmental-damage potion. These really only exist to make you grind for potion ingredients. This sort of compounds with the repetition issues somethin' awful.

I didn't like Disgaea when I first played it because it's sort of a grindfest but holy shit that was seven years ago. The battle mechanics I RECALL being pretty strong. Also the levelling was probably pretty fast. I think my issue was I hit some earlyish mission where you had to level up item world things, and some random number generation shit kept fuckin' me over. I don't know. Disgaea's probably good.
6783  Media / Miscellaneous Games / Re: Most under-rated games ever? on: October 19, 2009, 02:22:18 AM
When something about a design is good, that defines it as good design.

Eliminating flaws is a good design *practice* but it does not ensure a good end-product design. If you have a product that consists of nothing but flaws, eliminating all of the flaws leaves you with a flawless batch of nothing, which is essentially what I'd describe CT as. It's flawless strictly on the grounds that it doesn't do very much. It doesn't take risks. It doesn't really do anything new. It's a very standard game that only stands out because it came out in an area of universally sub-standard games.

Chrono Trigger got away from both these problems by not subjecting the player to endless mazes, and also by making world navigation painless.

You mention painless a lot, either directly or by proxy, in comparison to other 16-bit era games. But since when does painless mean fun?

I've played through it maybe three times. The first time I played it, it was my favorite game, and I've been enjoying it less and less ever since. There's very little new to see on repeated playthroughs. I can't replay it and get something new from it. I've seen all... seven or so of the sidequests it has. There aren't anymore of them out there. I've gotten Magus. I did that thing with the locked chest. I haven't seen all the endings, but they're not really worth it and they're mostly just based on when you beat Lavos.

What more am I supposed to get out of it?

When I replay it I get really aware of how painfully short Zeal is, or how small and irrelevant the towns are. There's nothing to explore or really get lost in. Yes, it shuffles you along at a fast pace and there's nothing irrelevant, but... I want to play the goddamn game. I don't want to be pushed along like I'm at some sort of timeshare tour. It's just... there's nothing there anymore except pretty music and nice graphics.
6784  Media / Single-Player RPGs / Re: Which of these SRPGs should I pick up? on: October 19, 2009, 12:20:14 AM
Odin Sphere isn't an SRPG. It's a beat-em-up with some RPGish elements.
6785  The Rest / General Discussions / Re: Youtube on: October 18, 2009, 11:44:46 PM
6786  Media / Miscellaneous Games / Re: Most under-rated games ever? on: October 18, 2009, 08:15:23 PM
How is Alpha Centauri underrated..?

Also I have to admit I never got that far in Summoner 2 but absolutely adored what I played. Great example of allowing character customization while keeping everyone unique.

RPGs up until Chrono Trigger were largely bogged down by slow pacing and artificial difficulty levels. CT eliminated a lot of that.

Eliminating egregiously bad is not good game design so much as it's something that should just be common sense. CT's corrections to the RPG formula don't so much speak for CT's quality in and of itself so much as they indicate how much of an absolute nadir RPGs were in prior to it.

It's actual novel gameplay additions are rather slight, and I'd have a hard time saying it added anything new from a strictly-mechanics standpoint outside of combo attacks, as the improvements to dungeons was more of a level-design thing, and the battles on the map thing was... strictly visual.

As to the payoff between individual or team-up attacks: I don't know where you're getting that.

I'm getting it from me replaying CT this summer. A lot (*not* all) of the double attacks only do marginally more damage than their component attacks would together, unless you're hitting an elemental weakness in which case the double techs are actually generally stronger, but elemental weaknesses weren't ever hugely important *except* for a few fights, and except for a few dungeons, you wouldn't even be messing with techs for regular fights.

Triple techs I never really even bothered with and never really suffered for it. I've generally heard they weren't worth messing with from other people, too.

Do you base a game's value solely on balance alone?

It depends on the genre, although I place a *huge* emphasis on balance for strategy games and traditional RPGs.

Strategy games, as a genre, are entirely built around balance. If balance is blown, the entire game is blown. This should be fairly self-evident.

As far as traditional RPGs go, they're generally turn-based, menu-driven, and lacking in novel gameplay mechanics. As I said, CT's main addition was combos. And selecting a combo from a menu is no more fun than selecting a regular attack from a menu, so balance is pretty important here. I'll post up some points on balance I made earlier, later.

The other important thing, to me, for RPGs, is dungeon/town/area design. This is harder for me to explain, though, so I won't.

I'd also place a really big emphasis on interactivity, but JRPGs don't really do this, so whatever.

For action games... level design is probably the most important thing throughout, with balance taking a back seat EXCEPT for arena-type games like Q3 or UT where balance is really fucking important to playability, because otherwise you get a single god weapon and it's too easy to lock out the match by getting said weapon and camping the weapon's spawn point.

For single player FPSes, I think weapon *novelty* is more important than outright balance. like, weapons with unique functions and, of course, the game providing you with opportunities to use these functions. Although really well-balanced weapons can sometimes do just as well. Depends on the level design, truthfully, which is why I really do think level design is the main guiding factor for FPSes and other action games.

Nice graphics, music, and story are always a plus, but the actual quality of the a/v and writing side of things will rarely, rarely change my opinion of a game unless it's something like Earthbound where the writing is exceptional enough to overcome the fact that the gameplay doesn't really have much merit (although I do find the area design to be pretty neat, especially the cities).

Of course, if I was still 12, I'd be QUITE happy to ignore the actual gameplay, and, say, use a certain character because I liked their personality or thought they were neat looking or something. This is because 12 year olds are smart enough not to analyze everything into oblivion.
6787  Media / Miscellaneous Games / Re: Most under-rated games ever? on: October 17, 2009, 11:20:31 PM
Chrono Trigger is an example of excellent game design

No, it's not. The balance is wrong, both in the sense of the game being far too easy and in the sense of combo attack costs not really being matched to combo effectiveness (and combo effectiveness v. individual attack effectiveness being sort of flakey), and like most of Square's SNES games there's no gameplay outside of the battle system, except in this case it's even lacking character player-controlled character advancement.

Also, one of the major features -- that is, non-random battles -- sort of falls apart near the end of the game when they either get really hard to avoid or you hit "enemies just jump out of nowhere" points.

It doesn't require grind, and it marks a shift away from really stupid, large, empty mazelike dungeons towards dungeons that work more like semi-cinematic setpieces, which has sort of been the standard for RPGs since.

It's fun and it's non-offensive and it's probably better than Square's other 16-bit traditional RPGs, but I'd really be hard pressed saying it's actually an example of *good* game design, given that the mechanics are so slight and poorly balanced.
6788  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: October 17, 2009, 10:28:06 PM
Also: Plague sucks and I hate it.  Dying to lousy weak enemies because of a status ailment is total balls.

And you call yourself a Fatlus. what a poseur.

Completed the first quest thing in Aegis in Contact, I guess. Reward was a knife that gives me a 20+ to speed. While being weaker then the hammer I have, speed == more attacks == more important than strength to a degree.

Discovered Myst 5 runs bad on the desktop.

Did most of the tree age in Uru. That ages sort of has stupid puzzles.

Right now I'm eating Indonesian food. Indonesian food is really fucking good.
6789  Media / Brush and Quill / Re: Anime Light Novel comes to the US with 3D woman on Cover- Fans:"GRR" on: October 17, 2009, 02:09:15 AM
Hmmm... what about American furry/werewolf porn?

That's always better because it's made of patriotism and eagles.

Remember that 90% of everything is crap.

That's just something they tell you in highschool so you're not too disappointed when you become a balding wage slave without a sex life or anything of meaning to your name.
6790  Media / Brush and Quill / Re: Anime Light Novel comes to the US with 3D woman on Cover- Fans:"GRR" on: October 15, 2009, 11:12:41 AM
What do you think?

I think people should read real books instead of creepy Japanese furry porn :(

Okay, all joking aside, the cover looks like some sort of crappy Twilight ripoff which will probably help this sell more since that WOULD immediately appeal to the teenage girl audience. I guess.

Is this even good? It doesn't sound very good. Is this still that "anime fans will watch anything that's anime even if it sucks" thing?

Also the girl on the original cover looks like some sort of creepy hydrocephalic rape artist with anorexia. Additionally EARS DO NOT COME OUT OF YOUR HAIR. Actually I miss 70s and 80s anime in general back when people were screwing with anatomy on purpose and actually knew what they were doing and still occasionally drew characters with real noses.

I mean seriously, here's Gundam: http://images3.jlist.com/g2/20090312140106_12_400.gif It's Japanese and anime but the anatomy more or less *makes sense*.

Can someone explain to my WHY anime is looking progressively more and more like some bizarre parody of anime?

Also http://www.arrakis.co.uk/jpg/danish_dune.jpg ahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha oh god.
6791  The Rest / General Discussions / Re: Mario passes away. ;_; on: October 14, 2009, 11:22:59 PM
6792  Media / Miscellaneous Games / Re: Sheena goes Brütal on: October 14, 2009, 04:45:04 PM
So I wiki'd this game and then wiki'd jack black and that took me to this thing which is called the "frat pack" and then I found this http://en.wikipedia.org/wiki/File:WillFerrellMay09.jpg

Holy shit he's only 42 ~?~?~?~?
6793  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: October 14, 2009, 01:07:33 AM
Playing Uru.

My brain turned into coleslaw.

1. In the real world, Rand and Robyn Miller wrote Myst.
2. In Myst, it is possible for the D'ni to create worlds by writing them.
3. In Myst, the person that wrote Myst Island was Atrus.
4. In the real world, the person that wrote Myst Island was Rand Miller.
5. In Myst, Rand Miller plays Atlus.

This is already a metafictional clusterfuck.

And then Uru comes along.

6. Uru takes place in the early 2000's in the D'ni caverns, which are located beneath New Mexico. In this game, the D'ni Restoration Council is trying to renovate the old D'ni Caverns, and ages, in order to make them safe for tourism and science and exploration.
7. The DRC needs money.
8. So, as an in game plot point, they sell documents describing some of the ages and D'ni culture to Rand and Robyn Miller.

6794  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: October 13, 2009, 03:12:58 AM
Over the Rhine - Spark.

I have this obsession with Over the Rhine lately.
6795  The Rest / General Discussions / Re: Legendary Rpgfan forums discussions... on: October 13, 2009, 12:15:59 AM
Anyone who was around in 2001 or 2002 probably remembers the epic masturbation thread I started

What's so unusual about a Chrono Trigger appreciation thread?


Man I remember all the fanboyish LoM rants/arguments I used to get involved with because everyone hated it and it was my favorite game ever. i don't even LIKE that game anymore.
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