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6781  Media / Single-Player RPGs / Re: Turn Based RPG, Do they no longer exist? on: May 06, 2009, 02:59:12 AM
Hasn't Black Sigil gone gold, though? Something still looks really off about it, to me, and if the May 19 deadline is missed I'm going to suspect something is up*.

There are actually a lot of older PC RPGs that are closer to JRPGs in the sense of general gameplay and also a greater emphasis on story. Albion comes to mind.

* Possible ideas:

1. (Hopefully UN)intentionally plagiarized art from some SNES game; need to retool some graphics.
2. Game not actually finished.
3. Game finished, but sucks and needs to be retooled (and will probably still suck. See: Spore).
4. Game sucks, want to release as is anyway, keeping changing release date to avoid giving out review copies or something.
6782  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 06, 2009, 02:17:36 AM
Oh crap I forgot Chu Chu (and her long night of deba-chu-ry in Shevat) existed. Thanks for reminding me you bastard >8/

6783  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 06, 2009, 12:10:37 AM
Actually I found all the dungeons in town. Except they have hidden doors. I have yet to find the *hidden doors* *within* the dungeons.

I found them by watching NPCs. They tend to just randomly wander into them for some reason.

Also did some SGF instead of, uh, cleaning out my dorm because it's not like I'm moving out tomorrow or anything. Even though I totally am. Got some decent thing for Nasukan's Boot slot, so that his wil and str are now +25. Increased Riki's HP a bit. It was lagging (well, I mean, he's still the HPest guy in the party, but...) because I had a hard time getting Shrieker stable.

I also get the impression that a dedicated magic user in SGF, like a dedicated magic user in FF2, is completely a bad idea.

By the way, is int only relevant to *learning* new magic? If so, I'll ditch my lich absorb for something that beefs up Will once I have Shadow and Mystic magic mastered.
6784  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 05, 2009, 06:40:45 PM
Fei's really the only character I didn't like in Xenogears though I explained this to death elsewhere. It's not even Fei himself that I disliked but just how his character was used.
6785  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: May 05, 2009, 02:12:48 PM
Quote
basically you rebel against the capital and ask different villages to join you in order to topple the capital which oppresses them

I'm not sure how that's a spoiler so I'm not putting it in code tags. That's also not Marxism.
6786  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 05, 2009, 02:12:28 PM
Quote
It's the equivalent of fast food... all cheese and sugar, no taste.

It's a goddamn videogame.
6787  Media / Single-Player RPGs / Re: Kurogane no Linebarrels SRPG for PSP announced on: May 05, 2009, 03:26:53 AM
Goddammit my ears.
6788  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 04, 2009, 10:58:57 PM
Okay, digging Eternal Sun, but I'm sort of... lost. I killed the beastmen at the camp and explored all the in-town dungeons I could find. I get the impression I'm missing something in the town. I heard rumors about a monster in one of the dungeons, but I can't seem to find it.
6789  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 04, 2009, 09:57:15 PM
Quote
Is there any RPG to date that has portrayed a convincing love story/relation?

I'm not sure I'd necessarily say REALISTIC, but the thing with Irwin and Matilda in LoM comes to mind. Mostly because its huge focus on the *end* of the romance instead of the *formation* of the romance.

And the boat scene with Fei and Elly was ripped lock stock and barrel from IoG.
6790  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 04, 2009, 09:02:29 PM
Quote
Well, the ages of characters in JRPGs always seem to be completely off, so Auron being 30 isn't much more implausible than Balthier being 22 and Zidane 16.

Also the whole
Code:
Auron is dead
thing.

Also seriously Zidane is 16? I was thinking he was maybe 19 or so. Jeez.

edit

In regards to PM's post:

FFIX was maybe the most character driven FF, and FFVIII was mostly a huge Bildungsroman. FFX was also sort of a Bildungsroman, but... with very different focus.

The thing with Yuna/Tidus is that more than anything it was probably a relationship of desperation. Or rather it should've been portrayed that way. It wasn't. Well, a little, but not the the extent it should've been. The sense of desperation the game needed really wasn't there.
6791  Media / Single-Player RPGs / Re: Turn Based RPG, Do they no longer exist? on: May 04, 2009, 08:50:16 PM
Did I mention that you should check out the PC indie RPG scene? Tons of stuff, both freeware and pay. Spirit Engine, Avernum, mighty fucktonne of RPG Maker thangz, Quest for Glory 2 VGA, the endless cyclopean fuckyes of the roguelike genre, Wizardry goddamn 8 bitches.

Also you have Disciples 2 which is this RPG/strategy hybrid that's sort of like heroes of might and magic but sort of not and it's only 10 bucks from target so you should probably try it out.
6792  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: May 04, 2009, 01:37:19 PM
Quote
Sewers and prisons are why I haven't seen the second disk of Xenogears in years. :P

Dude Norturne was disc 1. Norturne was also a sewer *within* a prison. Norturne is also why I can't stand sewer dungeons.

I'm not a big fan of volcano dungeons either. "The floor can kill you!" Jesus christ no thanks. Mind, if it's a matter of lava just being a harmless obstacle you can't cross, whatever, but if it's like OoT where it DOES make you get dead, especially if you couple it with jumping bits? Wharrgarbl.

I have less of a problem with mines in WRPGs because they tend to look like actual mines and also often let you *mine* for valuable loot, so going in them isn't just "Hey endless maze with a minecart segment (or turtle riding)."
6793  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 04, 2009, 01:32:59 PM
Can you turn the voices off in FFX? Honestly, that was part of the laughing scene's problem, I think.
6794  The Rest / General Discussions / Re: Gayming, as it were. on: May 04, 2009, 05:19:52 AM
Ahahaha. Jewish scripture. Condemnation of homosexuality. Curse of Ham.

The best part about the Bible is all the excised books, such as the Gospel of Judas which I find really fascinating, and the book of... Natania, I believe, which involves a women with like, cockcroaches all up in her reproductive organ, and is either a real gnostic text or some bizarre fanfic from a sex BBS from the 80s. I don't really know.

Aren't we all, though?
6795  Media / Single-Player RPGs / Re: Turn Based RPG, Do they no longer exist? on: May 04, 2009, 05:15:13 AM
Theoretically, all RPGs are turn based unless you're doing some really crazy stuff with multi-threading, as technically its hard to have everything update synchronously. You just have very fast, automatically switching turns.

In other words if you played Oblivion on a REALLY crappy pc you'd have gobs of time to think in between actions ;)

Quote
useless second screen, useless stylus features in several games

That's the software guys' fault. The stylus is logically a mouse analog and the second screen is a logical "Mouse analog on bottom, important menu/stats/whatever stuff up here" thing. It's not Nintendo's fault the dev's don't know what they're doing with it.

In particular, something like ultima 7 would be REALLY good with two screens, as it could get cluttered with character sheets fast.

Puzzle Quest also used it in a really appropriate manner, and had shoulder buttons for swapping screens so you could use the stylus on either as necessary. Puzzle Quest is also made by someone with a background in PC game development, so...

What I'm saying is that it's like someone (Xerox) invented the mouse and all the software developers missed the point and made it some sort of really peculiar keyboard-esque thing where the letter you want to input is based on how exactly you wiggle the ball, and the mouse button was more like a shift key.

Styluses are for doing what you'd generally do with a mouse. If you have a simple and condensed interface and are mostly using keyed input, keyed input for the menu works best. If you have something more spread out, you need a clicky device. Game designers are just notoriously bad with interfaces, honestly (Although credit does have to be given to whoever came up with the Ring menu in SoM for inventing pretty much the only not-totally-obnoxious pie menu type thing *ever*).

It'll probably get better, though. Early PC games too a while to adopt the mouse for whatever reason, and were sort of goofy about it at first. Eventually they got it straightened out unless 'they' refers to someone affiliated with Gothic.

Quote
Which would work out nicely anyway with the DSi having dropped GBA support.

Yeah, what the hell. Part of the thing I love about the DS is how it makes GBA games look *fucking awesome*. But no. You don't want that. So have a crappy little camera instead. And some doubtlessly undersupported downloadable content thing that doesn't support homebrew*.

* Better solution. I'm pretty sure flashcarts themselves are legal as long as you're not screwing with the system, which should mean that they're fine for the DS at least. Even if they weren't, nintendo owns the right. So, sell official, easy to use flash carts and approve free, homebrew software to make sure it's not emulators, and sell your own downloadable stuff for the flashcarts on the side. This way, you help the homebrew guys, still sell your own downloadable content, and you also get money for selling flashcarts, which definitely sell, instead of having to bank on people wanting a crappy camera and no GBA support.
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