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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340877 Posts in 13928 Topics by 2222 Members
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6796  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 13, 2009, 11:40:46 PM
Picked up Devil Summoner 2 today (and a really sweetass cactus yesterday. I should post pics).

This is pretty much the most improved sequel ever. It's about as fast as the old one was slow, difficulty's been upped, battle fields *scroll around and aren't tiny*, and everything just seems to *work*. What've I do so far !!

Code:
Okay, longass introduction. I guess Atlus got the Tri-Ace disease. Anyway, other than that, picked up like, four demons. One from a sidequest, two from negotiations -- which are very nicely done so far from the little I've played -- and one because I had save data from Soulless Army. Did some sidequest that got me a teleporty thingy for use at the Dragon Caves... And that's about it

It's almost more like a remake. I almost wish, now, I'd finished SA first so I got all the underlying backstory and carryover bonuses, but... well, after playing this, I can't possibly imagine going back to the first. It's looking like they took a poorly executed good idea and made it a must-have.

Also plushie and a giant goddamn box.
6797  The Rest / General Discussions / Re: The amusement park thread on: May 13, 2009, 11:35:10 PM
Epcot's wonderful, but fuck them for changing the undersea ride from a ride-through aquarium to some finding nemo bullshit.
6798  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 02:02:33 PM
Oh, true, and it wasn't such an issue with Lunar which was mostly learthighted anyway. It was just in stuff like Alundra or some of the other games they did.
6799  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 12:51:08 PM
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the good examples are quite rare to find.

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But when it's well done i don't mind it at all.

Well considering this perhaps I've never seen good examples of it >:Y

Anyway if I gave the impression that parody universally *pisses me off*, that's not the case. I just don't find it funny. Sooooo if it's parody for the sake of surreality or something I'm pretty cool with it.

The main problem is that it mostly just sort of breaks down into reference-movie territory. Scary Movie, and the like, you know? Or like really, really poorly done satire.

Anyway, where in the world are the screenshots for this? I'm not finding them in the articles that have so far been linked to.
6800  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 02:28:02 AM
I don't really find parody funny.

Ever.

And I take it as a sign of being bereft of GOOD ideas.
6801  Media / Single-Player RPGs / Re: Persona on PS3? on: May 12, 2009, 03:56:18 PM
The wii would be awesome. You could have unique wiimote motions to summon different demons!

I wonder how you would summon Mara.
6802  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 12, 2009, 03:55:28 PM
Sword of Hope 2, from what I remember, isn't anywhere NEAR as hard. And you get a party, too.

---edit---

I also saw the new ending CT DS added. On youtube.

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Why is Schala evil now? How is that supposed to make any sort of sense? That goes entirely against how she was developed in CT and CC.
6803  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: May 12, 2009, 02:15:29 PM
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Now all that's left is Unlimited which will come in due time

Dohohoho :> I will totally teach you how to play it :>
6804  Media / Single-Player RPGs / Re: Black Sigil. on: May 12, 2009, 02:13:31 PM
In June, Black Sigil receives a fake C&D from Square on the ground of a look-and-feel similarity. At this point, we'll all know there never was any Black Sigil.

---edit---

Although, push-backs this close to release could also signify printing issues. P3, anyone?

In any case it'd be nice if they gave reasons and slavishly logged everything they did with the development like ToadyOne does with Dwarf Fortress.
6805  Media / Single-Player RPGs / Re: So, i just got a snes. on: May 12, 2009, 02:09:01 PM
I'm okay with something like IoG being linear because the dungeons are fairly well designed and its action oriented. Linear, turn-based grindfests with strictly obstacleish dungeons DON'T make me happy.
6806  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 11, 2009, 09:59:02 PM
Went to the STATE CAPITOL today, although I didn't see my supplier. I was waitin' around in a waitin' room/car for a tad, and played some games on my DS. EO, TWEWY, and Riviera. Didn't do much in either, really, but playing Riviera after having played CT recently made me notice something.

Most games with non-random encounters still randomize WHAT you face in battle, or randomize the placement of map-enemy-trigger-thingies on the map. CT and Riviera both have *set* encounters, which means you have a lot more room for creating interesting... attack patterns, if you will. More games ought to do this :(

My theory is that every battle in the game should be interesting and fun, and with an appropriate level of challenge to facilitate requirements 1 and 2. Fine-tuning the battles so that they are interesting and fun seems like a good way of doing this.

Or just make everything a mid-boss. Whatever. Contra Hard Corps dawg.
6807  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: May 11, 2009, 09:48:19 PM
wait why did this JUST get on the front page. Again.

6808  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 11, 2009, 01:55:26 AM
Morrowind:

Went to Ald Ruhn. Lost two of my party members in Seyda Neen in the process somehow (I guess they weren't in range when I used the strider?). Took on some quests in Ald Ruhn, namely one with the thieves guild that has me looting the mage's guild. Main problem is that I've learned my thievery skills (security and sneak) are way too low for this thing. Ouch. I'll be... breaking into houses a bit.

Need to find better lockpicks and a woodcraft kit.

Chrono Cross:

Finished the Dead Sea bit. Which means I can go between two worlds now which means *fun stuff* is gonna start happening with clone meetings and the rainbow shell and the like.

Also discovered that the game runs a lot better if you get the FPS up to the 62-65 range (although 65+ tends to mess up the music). I'm guessing that a lot of squaresoft games from that era had built in FPS limits to ensure that they run smoothly. I noticed this a lot with FFIX too.

Also the plot's still driving me crazy in the this-is-a-puzzle-with-no-solution sense. More concretely, I'm still grappling with "I'm way overthinking this" vs. "This storyline isn't what it seems to be about at all!"

Oh, and I trapped some spells from those creepy doll thingies in the Dead Sea.

I need more spurges even though they generally creep me way the heck out.
6809  Media / Single-Player RPGs / Re: The Greatest Enemy of the RPG Genre counter argument on: May 10, 2009, 12:28:53 AM
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Follow RPGFan on Twitter!

Shit now will he know on what house where you are live.
6810  Media / Single-Player RPGs / Re: So, i just got a snes. on: May 09, 2009, 09:36:22 PM
The ice pyramid isn't a later dungeon. It's like, the third dungeon.

---edit---

Fifth.
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