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334676 Posts in 13706 Topics by 2200 Members
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6796  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 06:07:08 PM
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I miss being a kid.  Damned...  LIFE RESPONSIBILITIES.

I... I had more homework in fourth grade than I ever had in college :<
6797  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 21, 2009, 02:59:30 PM
Well, or a variation on the SO2 route I came up with, and essentially what persona 1 did. You can, at most, have four or five people in your party. There are maybe 10 different characters in the game, all plot relevant and with stories and development. But you only get four or five per playthrough, and once you hit five, you're stuck with those guys. Some of these characters might be harder to get into your party (Chris in Persona, for instance !!)
6798  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 02:56:40 PM
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I could never really tell if learning new abilities came at random, or if there was some rhyme or reason to it.

A little random WHEN they actually spark, but generally the skills you've been using determine what you spark. Like, Heaven/Hell, iirc, leads to RosarioImpale, which leads to LifeSprinkler.

FM is Front Mission.

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The reviews are so mixed for that game, but I thought it was excellent. The save system was a little silly, but it worked.

I THINK doing perma-saves, but making it a little more possible to screw yourself over and get backed into a corner ,thus forcing you to restart, might've worked better. That's what Dragon Wars did, at least (It had a kind of comparable system. You can restart the game, but keep your characters at the levels they were before. no SOL system, but doing this might, because you have stronger characters, let you get into new areas or do new things. Really is an awesome game that I need to play more).
6799  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 21, 2009, 03:53:09 AM
I dunno. Partially, I just like FINDING these guys. For me, the lack of development for a lot of the characters in SGF and CC was mostly offset by the thrill of getting to find/collect them.

I think a bigger problem is that secret characters, by virtue of being secret, tend to... suck a lot from a gameplay perspective. FFVII was actually one of the big exceptions that comes to mind, as Vincent was pretty damn useful and Yuffie wasn't bad either.

I also like how SO2 did it where there weren't really SECRET characters as such, but you still had that either-or thing which kind of has similar effects.
6800  Media / Single-Player RPGs / Re: What makes RPGs [an] Epic? on: April 21, 2009, 03:03:30 AM
RPGs in general tend towards epicness.

I think something like saga frontier, where you've got what amount to being individual epics per character, but only epics in miniature in relation to the game-world as a whole, is kind of an interesting idea.

Or something like The UnReal world where the only goal is survival.
6801  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 21, 2009, 03:01:00 AM
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It's Wizardry/Might and Magic/Ultima Underworld on the DS.

One of those things is not like the other ;)
6802  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 21, 2009, 02:59:50 AM
everluck: I suck at it but I might be able to help you with the C++ stuff. Also about.com used to have some decentish tutorials depending on how much of a beginner you are and LazyFoo has good... SDL things.

My problem with programming is that I don't have a good handle on things like class design and uh, general... program *structuring* issues which I haven't had much look finding any information on. I think I'm taking a class on that next semester but there's like a 50% chance the class doesn't actually address what it's supposed to in favor of more Java or something.
6803  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 02:56:50 AM
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It's fun to IMAGINATION.

My imagination, much like my hopes, dreams, aspirations, and imaginary trophy wife, is thoroughly dead :<

Anyway.

Unlimited Saga - did some... mission in a volcano with lava floors. I think I was doing something wrong. Anyway, while I'm still rubbish at hitting trap reels, I have figured out how to consistently, or semi-consistently, hit map skill reels (Obstacle Crossing, Defuse, Etc) assuming they don't have too high of a level. Basically, watch the real till you see a cluster of two or more green, and count how long it takes for the reel to get back there. It's usually about 9 seconds. Don't look at the colors much -- just go with the time. Works quite well :]

Unfortunately, mordeus absolutely crappy panels because I was in ANOTHER mission with hardly any enemies anywhere. Other people got decent stuff, though. Kurt got Locksmith, which is going to be damn useful. Ventus got Artiste, which could be potentially really useful. And Armand got some decent stat ups. At 55 strength he's currently the strengthliest dude in my dudes.

and now I'm blind from staring at reels. Yey !!

I still need to figure out more about how combos work. It relates to attack speed, although the FAQ I was reading sort of phrased that oddly. Two attacks from the same type/speed rank can combo easily without interuption easily, but uh... I don't know what determines opening attack success, other than really obvious things like having single slow attacks/magic being done during the first two turns so the enemies waste all their actions.

Also jeez I was planning on writing a dungeon crawl of my own and I keep getting ideas from Gen's posts or something.
6804  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 21, 2009, 12:07:43 AM
Oh, toxin. Why were they injecting the horses with stuff in general?
6805  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 09:59:52 PM
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supposedly they almost fucked up Torneko 2's localization until one guy who felt really strongly about the game put his foot down and insisted that it be done right.

and then Square cut party chat from DQIV DS in the states. And DQ8 and DQ5 got really loving translations. Is it some sort of every-other-game thing? Am I going to open up DQ6 and find the case full of live spiders?
6806  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 20, 2009, 09:57:13 PM
This was in Florida, wasn't it? I'm almost wondering if they ate some kind of toxic plant, as a lot of those can be grown outdoors in nature. If it's foul play, though, it's really fucked up.
6807  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 08:24:16 PM
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Dragon Quest VII. From a purely narrative standpoint, I think this might be my favorite RPG ever. Loved the whole time travel/world rebuilding thing. I even like its visual style!

I... kind of have to agree to an extent here. I just wish the translation was better. Having talked to some of the translators, it sounds like Enix actually just through out most of the work they did and used the roughs, which was kind of a major dick move. For me there were some really memorable parts to the story though. Granted, I'm only fifty or sixty hours in, so JUST past the half-way point, but...

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That stuff with Kiefer was really interesting. The slow buildup and the way stuff starts to come together. Actually, though, the two sub-plots that stood out the most to me were the ones with Zebot, specifically when you get to the modern-era again and Eri's still in there like, feeding soup to his skeleton, and the part where you're burying dead dudes in the Egyptiany world.

There was a lot of "Look, those guys you were just helping are all dead from old age now! Hurray!" moments. Just... needed a more flavorful translation.
6808  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 08:17:37 PM
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Moving characters back is supposed to have something to do with defense/offense tradeoffs, but I never noticed anything.  If you defend you'll see your character leap backwards the first time you select it in battle, and certain enemy attacks will push you back a few steps, but like I said, I never noticed any changes in my combat ability.

The one thing I noticed is that sometimes it causes certain enemies to not do certain attacks. In Emilia's quest, the uh... first assault on Trinity HQ, when you fight that mech midboss, it stops using it's... shooting attack, although it just does rampage instead, so not a lot of help there.

See, what's weird is that formation DOES affect what certain characters can hit, obviously, with various ranged attacks, but also depending on enemy formations and if they're in rows. The thing you set at the beginning of battle doesn't seem to alter any of that though, so...

In unlimited saga, formation affects the likelyhood of being attacked. Maybe it works this same way in SGF, where people in the back are weighted less likely to be targeted. I'll need to experiment.

By the way, I really like how how RS: MS actually says what attacks do IN battle. Correct me if I'm wrong but I think it's the first Saga that actually did that. Granted, I'd still like a convenient little damage formula so I know exactly how Willow Branch and Smash compare to eachother.

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Dungeons & Dragons: Warriors of the Eternal Sun

I almost bought this, but I got Arcana and Gemfire instead cause D&D was 30 and the latter two were 30 together. And the notion of EoB like gameplay with a gamepad sounds awkward to me. And I'm sort of looking for Centy more. And my Genesis isn't hooked up right now. And as far as big open ended Genesis RPGs go I've hardly even touched Shadowrun and rings of power in years.

I dunno maybe this summer when I'm working again, if the place doesn't close down or something. There was another SNES game I wanted to pick up, too.
6809  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 04:36:41 PM
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I think there's a hidden value for skill affinity like there was in SaGa Frontier, but I can't confirm that.

There probably is. I'm pretty sure RS3 and US had that too, along with other things (RS3's greed counter, US's LP loss rates varying per character). I don't know if SGF2 did or not. There's a ton of stuff in SGF2 I just don't get that much because I've probably played it the least out of all of them because it's hard.

In any case this would explain why Gray has twice as many skills as everyone else, unless he started with them and I forgot. He seems to learn fast.

I'll need to build up Guella-Ha's punchy skills then. I've just been using his spear skills, which have been going pretty slowly. Maybe I should change stance or something.

Problem with dropping Gian is that I can't find anyone to replace him with except for uh... some mage possibly named Scarlet (Or was that the woman that's curses?) and I'm not sure how good she is.

By the way, in SGF, how does uh... at th ebeginnig of battle you can press triangle and make your dudes move forwards or backwards. How does this play into things.
6810  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 04:30:09 PM
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I remember the "scientific" justification in Parasite Eve being utterly laughable and ridiculous.

By Square's standards, though, it was pretty good :p

I liked PE's battle system. It was reasonably fast, more or less involved, and kind of like VS' only I actually understood what was going on.
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