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355758 Posts in 14456 Topics by 2262 Members
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6796  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 12, 2009, 10:00:25 PM

Leyviur isn't Losfer. WTF. Reading comprehension.
6797  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 12, 2009, 09:59:04 PM
"Not miring the player down in too many systems" is sort of SMT as a whole, I guess, along with really integrating the systems together well. SRPGs are pretty guilty of going for way too many systems, though. So are Tales games.
6798  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 12, 2009, 07:50:48 PM
but it probably doesn't still work.

Poison needle?

Anyway, in Dq8, you can freely change your weapons in-battle without using a turn or anything, so it's alright to keep the best of every weapon class on hand for each character if you can afford it (DQ8 seems to give you a lot more money than uh 4-7 did).
6799  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 12, 2009, 07:45:43 PM
Among the "popular" Megaten games, it's considered the bottom.

I haven't really heard that anywhere (and I'm not really sure what popular means in context of Megaten), but I will agree that the crashes are hugely problematic and that Atlus should address them somehow. However, I'm not really picking up on any *balance* issues insofar, in the sense that -- and keep in mind that this is strictly from what I've seen. I haven't finished the game yet -- I haven't seen any universally viable, game-breaking strategies strategies, all problems I've had with beating a mission are addressable by trying a new party layout and experiment with different skills, and grinding is only necessary if you back yourself into a corner. Civvie *AI* can be a problem, but that's not particularly balance-oriented.

By the way, how are the Devil Summoner games? Yes, I'm aware that I have far, far too much MegaTen to play as is, but are DS 1 and 2 games worth making my backlog even bigger? :P

DS1, no. DS2, very, very yes.

Anyway from what I remember I didn't really dislike anything about Last Bible 1 except that it used SMT1-style conversation/negotiation, trees which annoy the hell out of me, there wasn't really great feedback with what was going on, and... uh... those goddamn slidy controls. Like, you walk, and you tend to slip around a lot? Anyone that played the game'll know what I mean.
6800  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 12, 2009, 07:19:39 PM
Summon spamming also works.

Or spamming Leonhart.

Or spamming anything.

Basically you could just kill most things in FFVIII by looking at them.
6801  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 12, 2009, 07:17:49 PM
The important question now is which country does the best eroge! 


Life is like a dick. When it gets hard, fuck it.

Life is like a dick. Char-broiled, slathered in mustard, and served on a toasted poppy seed bun.

Mmm. I'm lovin' it.
6802  The Rest / General Discussions / Re: sticks and stones on: July 12, 2009, 07:09:54 PM
Most bullies I knew in middle school ended up being fairly well-adjusted by the time highschool rolled around. Actually they pretty much ended up in the same AP and advanced classes I was in and a lot of them ended up graduating with honors. And I'm speaking from a male perspective so maybe it's different for girls, but I cannot in any capacity recall any degree of bullying at my highschool.

Other things. There wasn't any physical bullying. There were fights, but they were more... mutual. No duress. And physical violence wasn't tolerated anyway. There was no favoritism for people on the football team, because of this notion that if one player was a total asshole, he'd make the team, and the school, look bad. There weren't even cliques, really (and the only people in this town with the drive to be cliquish based on wealth... tended to be Catholic and go to Catholic school).

Anyway. A better phrase to look at -- and one that's mostly true -- is "History is written by the winners."

You use words to define someone as something they're not. You're not hurting them because it's not true. You're not hurting them because it's mean in some nominal sense. You're not hurting them because you're damaging their reputation.

You're hurting them because in a very real way you're chipping of pieces of their reality and making it your own. You're taking away their control of themselves.
6803  Media / Single-Player RPGs / Re: How can JRPGs naturally evolve? Will we see more "big" JRPGs this gen? on: July 12, 2009, 04:02:06 AM
Chu Chu was able to join in making it a threeway, then comes Xenogears...

Chu Chu comes Xenogears?

6804  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 12, 2009, 04:00:59 AM
But why do fireflies die so young?
6805  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 12, 2009, 03:30:25 AM
Played some Dragon Quest 8.  Despite the fact that I really didn't like the rest of the series, I'm mesmerized by this game.  Already about 6 hours in and I just got to the Abbey after recruiting Jessica.  Level 5 really knows how to make a great game.

There's a decent chance you'll end up playing the rest of the series after DQ8 and really liking them. That's what happened to me.

Jessica gets better when she gets whips and levels up a bit. I'm honestly not much help talking about DQ8 because I honestly had a bunch of dreams about it, and now I can't tell what I dreamed about it and what actually happened, nor can I remember the basic progression of events because I'm ADD as fuck and only play it about five hours every year, like most RPGs (except for DQ7 which I actually got to 40 hours in within a few months of getting it. Except it's DQ7 and 40 hours is roughly 1/3 to 1/4 of the way through the game).

Anyway, so, Devil Children. I'm going up against the first real boss. I lost, horribly. I have two options: grind summon Kuul so that he gets strong (not difficult at all, really) or make some better partner demons (necessary).

One thing that's funny about Devil Children is that when you get Kuul in th beginning, he indicates that Jack Frost is weak to fire. In most SMT games, this would be true. Except in Devil Children, weaknesses are circular -- in other words, Fire is weak to water/ice attacks, but water/ice-type demons are weak to *earth* attacks. And I made the mistake of forgetting this so most of my party is uselss. Huzzah.

Devil children also, like Devil Survivor, let's you pick skills to inherit on fusion. Meaning that making junk demons with decent skills is a viable strategy. In other words I need to transfer tarunda off of that Garom I fused onto something that's actually good. Preferably an earth-type demon (which won't help since Maou Hel uses mostly physically attacks, apparently? I can't read Japanese so I don't know).

So yeah, this is pretty much how I remembered it. About a billion times better than DemiKids. And the PSX remake's a lot cuter and squishier than the original, I guess because the GBC's sound chip and rather drab palette makes everything seem sort of grim and moody*.

* doubly so for greyscale, of course, which is why that FFL2 remake looks like someone is barfing way to many colors on it for my tastes.
6806  Media / Single-Player RPGs / Re: How long is looooooooooooooong? on: July 12, 2009, 01:08:33 AM
so a lot of the milage is from actual gameplay

That's totally true but if a game is mostly gameplay then the gameplay should be good.


the story in FFIV was fantastic

No it wasn't.



Here's the thing. If a game is fun, I'm going to play it a lot, no matter how long the game is. If a game is actually fun, replaying it should be fun too. So if you play a ten hour game through six times, you've still got 60 hours of gameplay there. Well, I mean, I personally wouldn't do this. I have a very short attention span. This is why I don't have well-formed opinions on anything and you shouldn't trust a damn thing I say because it's probably all lies.

Economically speaking, though, I'm also not sure why I buy new games since i never finish them and i really worry that it's not because I actually ENJOY them but rather I'm just marginally interested in their gameplay concepts, and I'm a consumer whore.
6807  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 11, 2009, 11:32:08 PM
Western RPGs like Fallout 2 could be compared to the old school JRPGs but no more.

Hahahahahahahahahahahahahahahahahahhaaaaaaaaa oh god what are you even talking about.
6808  Media / Single-Player RPGs / Re: PSX vs PS2 rpg lineup on: July 11, 2009, 11:31:10 PM
Oh wait here let me do a breakdown of every PSX and PS2 game I liked/didn't like/was indifferent to. I will not be listing games I have no current opinion of.



Arc the Lad
Arc the Lad 2
Brave Fencer Musashi
Chrono Cross
Final Fantasy 7
Final Fantasy 9
King's Field
Persona 2 (Tentatively).
Saga Frontier
Saga Frontier 2
Star Ocean 2
Valkyrie Profile


Front Mission 3
Tales of Eternia
Vagrant Story
Xenogears (Yeah it goes both places).


Blood Omen: Legacy of Kain
Breath of Fire 4
Final Fantasy 8
Legend of Mana



Devil Summoner 2
Dragon Quest 8
Metal Saga
Persona 3
Romancing Saga
SMT: Nocturne
Summoner 2 (Might be best listing this as no current opinion...)
Unlimited Saga


Odin Sphere
Steambot Chronicles
Suikoden 3


Final Fantasy XII
Rogue Galaxy
Tales of the Abyss
Wild Arms: ACF
Ys 6


Star Ocean 3. This is my absolutely least favorite console RPG ever, in every way, and in any context.
6809  The Rest / General Discussions / Re: sticks and stones on: July 11, 2009, 11:13:59 PM
My experience being bullied in middle school has convinced me that it's usually the victim's fault.
6810  Media / Single-Player RPGs / Re: How long is looooooooooooooong? on: July 11, 2009, 11:12:30 PM
FFXII's artificial lengthening is less grinding and more positively interminable dungeons. They're not even INTERESTING dungeons. They're just empty deserts half the time.
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