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334819 Posts in 13711 Topics by 2200 Members
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6811  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 21, 2009, 02:59:50 AM
everluck: I suck at it but I might be able to help you with the C++ stuff. Also about.com used to have some decentish tutorials depending on how much of a beginner you are and LazyFoo has good... SDL things.

My problem with programming is that I don't have a good handle on things like class design and uh, general... program *structuring* issues which I haven't had much look finding any information on. I think I'm taking a class on that next semester but there's like a 50% chance the class doesn't actually address what it's supposed to in favor of more Java or something.
6812  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 21, 2009, 02:56:50 AM
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It's fun to IMAGINATION.

My imagination, much like my hopes, dreams, aspirations, and imaginary trophy wife, is thoroughly dead :<

Anyway.

Unlimited Saga - did some... mission in a volcano with lava floors. I think I was doing something wrong. Anyway, while I'm still rubbish at hitting trap reels, I have figured out how to consistently, or semi-consistently, hit map skill reels (Obstacle Crossing, Defuse, Etc) assuming they don't have too high of a level. Basically, watch the real till you see a cluster of two or more green, and count how long it takes for the reel to get back there. It's usually about 9 seconds. Don't look at the colors much -- just go with the time. Works quite well :]

Unfortunately, mordeus absolutely crappy panels because I was in ANOTHER mission with hardly any enemies anywhere. Other people got decent stuff, though. Kurt got Locksmith, which is going to be damn useful. Ventus got Artiste, which could be potentially really useful. And Armand got some decent stat ups. At 55 strength he's currently the strengthliest dude in my dudes.

and now I'm blind from staring at reels. Yey !!

I still need to figure out more about how combos work. It relates to attack speed, although the FAQ I was reading sort of phrased that oddly. Two attacks from the same type/speed rank can combo easily without interuption easily, but uh... I don't know what determines opening attack success, other than really obvious things like having single slow attacks/magic being done during the first two turns so the enemies waste all their actions.

Also jeez I was planning on writing a dungeon crawl of my own and I keep getting ideas from Gen's posts or something.
6813  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 21, 2009, 12:07:43 AM
Oh, toxin. Why were they injecting the horses with stuff in general?
6814  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 09:59:52 PM
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supposedly they almost fucked up Torneko 2's localization until one guy who felt really strongly about the game put his foot down and insisted that it be done right.

and then Square cut party chat from DQIV DS in the states. And DQ8 and DQ5 got really loving translations. Is it some sort of every-other-game thing? Am I going to open up DQ6 and find the case full of live spiders?
6815  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 20, 2009, 09:57:13 PM
This was in Florida, wasn't it? I'm almost wondering if they ate some kind of toxic plant, as a lot of those can be grown outdoors in nature. If it's foul play, though, it's really fucked up.
6816  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 08:24:16 PM
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Dragon Quest VII. From a purely narrative standpoint, I think this might be my favorite RPG ever. Loved the whole time travel/world rebuilding thing. I even like its visual style!

I... kind of have to agree to an extent here. I just wish the translation was better. Having talked to some of the translators, it sounds like Enix actually just through out most of the work they did and used the roughs, which was kind of a major dick move. For me there were some really memorable parts to the story though. Granted, I'm only fifty or sixty hours in, so JUST past the half-way point, but...

Code:
That stuff with Kiefer was really interesting. The slow buildup and the way stuff starts to come together. Actually, though, the two sub-plots that stood out the most to me were the ones with Zebot, specifically when you get to the modern-era again and Eri's still in there like, feeding soup to his skeleton, and the part where you're burying dead dudes in the Egyptiany world.

There was a lot of "Look, those guys you were just helping are all dead from old age now! Hurray!" moments. Just... needed a more flavorful translation.
6817  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 08:17:37 PM
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Moving characters back is supposed to have something to do with defense/offense tradeoffs, but I never noticed anything.  If you defend you'll see your character leap backwards the first time you select it in battle, and certain enemy attacks will push you back a few steps, but like I said, I never noticed any changes in my combat ability.

The one thing I noticed is that sometimes it causes certain enemies to not do certain attacks. In Emilia's quest, the uh... first assault on Trinity HQ, when you fight that mech midboss, it stops using it's... shooting attack, although it just does rampage instead, so not a lot of help there.

See, what's weird is that formation DOES affect what certain characters can hit, obviously, with various ranged attacks, but also depending on enemy formations and if they're in rows. The thing you set at the beginning of battle doesn't seem to alter any of that though, so...

In unlimited saga, formation affects the likelyhood of being attacked. Maybe it works this same way in SGF, where people in the back are weighted less likely to be targeted. I'll need to experiment.

By the way, I really like how how RS: MS actually says what attacks do IN battle. Correct me if I'm wrong but I think it's the first Saga that actually did that. Granted, I'd still like a convenient little damage formula so I know exactly how Willow Branch and Smash compare to eachother.

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Dungeons & Dragons: Warriors of the Eternal Sun

I almost bought this, but I got Arcana and Gemfire instead cause D&D was 30 and the latter two were 30 together. And the notion of EoB like gameplay with a gamepad sounds awkward to me. And I'm sort of looking for Centy more. And my Genesis isn't hooked up right now. And as far as big open ended Genesis RPGs go I've hardly even touched Shadowrun and rings of power in years.

I dunno maybe this summer when I'm working again, if the place doesn't close down or something. There was another SNES game I wanted to pick up, too.
6818  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 04:36:41 PM
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I think there's a hidden value for skill affinity like there was in SaGa Frontier, but I can't confirm that.

There probably is. I'm pretty sure RS3 and US had that too, along with other things (RS3's greed counter, US's LP loss rates varying per character). I don't know if SGF2 did or not. There's a ton of stuff in SGF2 I just don't get that much because I've probably played it the least out of all of them because it's hard.

In any case this would explain why Gray has twice as many skills as everyone else, unless he started with them and I forgot. He seems to learn fast.

I'll need to build up Guella-Ha's punchy skills then. I've just been using his spear skills, which have been going pretty slowly. Maybe I should change stance or something.

Problem with dropping Gian is that I can't find anyone to replace him with except for uh... some mage possibly named Scarlet (Or was that the woman that's curses?) and I'm not sure how good she is.

By the way, in SGF, how does uh... at th ebeginnig of battle you can press triangle and make your dudes move forwards or backwards. How does this play into things.
6819  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 20, 2009, 04:30:09 PM
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I remember the "scientific" justification in Parasite Eve being utterly laughable and ridiculous.

By Square's standards, though, it was pretty good :p

I liked PE's battle system. It was reasonably fast, more or less involved, and kind of like VS' only I actually understood what was going on.
6820  The Rest / General Discussions / Re: What's worse than a $100,000 horse dying at a polo match? on: April 20, 2009, 04:27:10 PM
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What's worse than a $100,000 horse dying at a polo match?

A $100,000 horse dying at a polo match and then collapsing on a small child.
6821  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 20, 2009, 02:05:57 AM
I think I was also banned twice for being a whiny bitch or something. Anyway.

Chrono Cross:

Killed the truck monster at the start of the Dead Sea. Killing it wouldn't have been to hard. Killing it without losing any of my guys kind of was. Eventually what I did was give Van some white elements and generally just tried to keep the field from going too black. I won by having Van cast... weakminded on it, then having Serge hit it with Freefall +1 for like, 256 damage.

Romancing Saga:

Did stuff in Tarmitta. Got a new quest that I wasn't expecting. Really need to work on my magic -- at the least get something healing-related for everyone relevant.

Also might drop Gian. He... kind of sucks for me. Guella-ha (or whatever the lizard dude's called) isn't that great either although he seems to have potential. Hawke and Gray and Claudia are all awesome though.
6822  The Rest / General Discussions / Re: Hey guys... on: April 19, 2009, 11:54:08 PM
Aw fucking hell. I just saw the video of the dude with the jar again. He's got a bag behind him with cyrillic text on it. He IS Russian.
6823  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 19, 2009, 10:55:08 PM
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Final Fantasy IX - Favorite game ever. A big part of my reasoning is that the setting (that includes the characters in it) was just so spectacular. I remember every location in that game. The underground mage factory in Dali, the waterfall library Daguerreo, Black Mage Village and their mascot, Bobby Corwin, Fossil Roo and those massive spider car things, whatever-the-fuck-it-was Terra. God damn, it's all way too memorable.

Still playing through FFIX, despite having it for years. It's looking like it'll end up being my favorite FF game.

Anyway, another favorite I forgot about:

SMT: Nocturne - This game really changed how I thought about JRPGs. I'd had an interest in dungeon crawls for awhile up to that point, but SMT: N just did stuff a lot better than much of what I'd been playing. I loved press-turn. I loved -- and am now spoiled by -- the consistency with which status attacks worked. I loved how strategy mattered and how regular battles could wipe you out very quickly and how the entire game was based around party composition and elements. The minimalist atmosphere was new to me, as was the abstract storyline. And the dungeon designs were wonderful and simply gorgeous to look at.
6824  The Rest / General Discussions / Re: The hobbies thread. What do folks do other than gaming? on: April 19, 2009, 09:10:23 PM
I write but I suck at it.

My hobbies are mostly growin' mah plants and uh drawing pictures of anthropomorphic anteaters in religious situations.
6825  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 19, 2009, 07:49:29 PM
Okay, just killed Tanzer. Riki absorbed ground hit from something. As a Shrieker (not manticore. Whoops!) he's doing like, 2000 damage per hit when everyone else isn't doing much more than 600 generally. He also has 140 some WP so if I scale this to what everyone else WP is, GroundHit, despite being a 5 LP attack, is more like a 1 LP attack for Riki. And then I got oscillation from Tanzer. Via save scumming but whatever.

Gonna go get THE GOOD DOCTOR now.

---edit---

More RS3. Did the thieve's cave and the uh... uuuuuu Algernon thing. Save for the bosses this game is reaaaally easy so far. I mostly just hammer regular, 0 WP attacks. I think I'll go do that thing with Thomas next, maybe. Or look for some magic. Kind of liking Minstrel Saga more so far i dunno.

Oh, and that reminds me. I dug out a really old version of Graal last night, from when it still had offline play. I wanna spend some time with that.

US. Did Jade Forest with Kurt. Stupid gauntlet. Got two new characters. Both are majors. I'm not entirely comfortable with how magic works in US. also shifted monger from Armand to Norff, and I'm only getting 15% discounts now, probably because Armand had fashion. Wish I had the money for Maharaja to be useful so I could start getting better equipment. Everyone's still mostly using their starting armor just cause it has all the skills unlocked, and I mean, between a Defense 6 armor with Life Protection, and a Defense 24 armor with nothing, you go with the Life Protection. Um... and I'm still getting sort of crappy panels for some reason. Actually that reason is probably me not fighting enough. I need to do that more.

I never really noticed this before but I think the biggest problem I have with US is the same problem I had with SGF2. While I like the dungeons in both, they also both tend to shuffle you from mission to mission (or in SGF2's case, I guess you'd call it time periods?) pretty quickly, without any sort of inter-mission wandering around which is something I found really appealing with SGF and RS:MS.

Actually, I think SGF2 let you go to town on your own volition a bit but it was sort of odd. Like, you could visit each town once per plot point or something. Also I remember that game being brutal with weapon breakage.
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