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6811  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 05, 2009, 04:15:07 PM
Matador isn't unfair. It just pops up at a time when you're not likely to have something that can counter it and at a time when you still probably don't know how to play the game that well.

You can try shooting at them, but you don't hit the right one very often.

It automatically hits if you're just sort of facing the enemy. You don't have to be particularly precise. Also the enemies leave a trail as they teleport. It's not like you can't tell which direction they went in.

There are like a handful (if at all) demons you cannot make by fusion and it's not possible that an even strong demon from the street can light a candle to a fused one that ends boss battles before the first spell animation finished.

I don't think there are that many strong demons unless you're grinding excessively. I mean usually the demons I could make by fusing are things I'd end up encountering the next dungeon.

It's a story, period.

It's actually a game.
6812  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 11:12:27 PM
I thought DDS used Garu.

Wait it uses both. Christ. Zan, Garu, Bufu, Agi, Zio, Tera, Mudo, AND Hama?
6813  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 04, 2009, 10:39:18 PM
The Fiends are awesome. They're like playing a vertical shmup where you're a guy in a hat instead of a ship and you walk instead of fly and you go in four directions instead of just one.
6814  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 04, 2009, 10:31:04 PM
I beat the first dungeon in rune factory 1. harvest moon is like a little magical playground filled with the sort of joy and wonder i no longer feel irl


What's it mean when you start playing videogames because their imaginary worlds are more interesting and involved than your actual immediate environs? Is this just because I live in Ohio? Super Rust Belty Ohio? I mean, tonight I bought this goddam *pillow* at Sears because it's the first thing I've seen this week that made me genuinely happy. What the fuck?

Additionally, I want a harvest moon game set in Yorkland form SaGa Frontier, and a harvest moon set in South Africa so I can farm spurges. I wuvvles spurges :3c And stapeliads :3c also hoodia because it looks like kitties and its flowers look like giant ears.

i think i shall re-approach legend of mana like a harvest moon game and maybe i will re-enjoy it. I don't know.

Last night I beat the yellow dragon in CC, and it like, died really fast. I think I did them out of order. The black and red dragons were fairly challenging.
6815  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 10:27:33 PM
kyuu, the mantra system actually sucks. If you max out any of the skill paths, you get huge problems with me unplugging this laptop, coming out of your closet, and beating you with a horse dildo.

Er... Wait. Is that the mescaline talking?

Are you still on DDS1 or 2? I liked 2's gridded thingy more. It's basically the same thing with some added sphere-grid-ish-but-not-sphere-grid-ish complexities/funnerities. DDS2's combat is also better balanced, with the half-mutations and human form not actually sucking. Unfortunately the dungeons in DDS2 aren't that interesting. THey look really good but there's nothing as cool as the Theme Park from DDS1, or the Diet Building from Nocturne*.

To be fair, though, there's nothing as cool as the Diet Building in any other game. Period. Ever. Why wasn't such a concept used in a UT map :(

Also DDS2 is still linear as hell. I mean, SMT:N was linear, but you had plot branches and stuff, and sidequests in Amala. DDS1 and 2 shuffle you along.

* In Nocturne, every dungeon was like a game in and of itself.
6816  Media / Single-Player RPGs / Re: I hate Raidou vs Abaddon *Spoilers* on: August 04, 2009, 10:18:02 PM
They tell you to go do something or go to some place, but they never tell you how.

It's because it's a detective themed game and you're supposed to figure stuff out on your own.

Also, while it IS one of the easier SMT, it's not like it's impossible to die, and it's not like it doesn't have stuff like the Riders or the 100 demon fight that are pretty hard no matter what you do.

Also I'm assuming that the the demons you get through negotiations are better than usualy because, from what I understand, the devil summoner series as a whole de-emphasizes the whole fusion fodder concept.

Teleporting for almost 2 full minutes only to stop for 20 seconds? That was the most annoying boss battle I ever played.

Your own demons can teleport too, which is why, uh... you want them summoned.

Also your gun stuns teleporting enemies and has an infinite range and a high hit rate. This is discussed in the tutorial dungeon.

In regards to money, you generally are pretty strapped for cash, but there's not a lot of stuff you NEED to spend it on. Just get a demon with that item finder ability and sell whatever it picks up, or all those sword fusion materials you get, or whatever.

Anyway to sum up your post, you simultaneously complain about it being too hard and too easy. What the fuck?
6817  The Rest / General Discussions / Re: My coworkers suck. on: August 04, 2009, 07:35:39 PM
I live in Ohio.

This is what happened today.

Me and a coworker are up on third floor C building, removing staples, cleaning windows that were previously missed, and making sure the chairs and tables aren't getting stuck to the new layer of wax. We discover a bunch of windows that aren't done and some black grime on the brick work, clean it off, and show it to someone I will refer to as The D. We also show The D a room that got completely missed.

Now, the school is divided up into areas and each of the main janitors gets one area to do. C building is The D's area.

At 1PM, Big G, Little G, and the D come up to third floor C. Not to work. To watch soaps. For a fucking our. Me and coworker are pissed about this.

At 2PM break, The D tells coworker that she wants her out of her area, and that if she wants anything done she'll do it on her own. Coworker ends up crying after this, because we're pretty much just trying to cover The D's ass, and The D spent the entire afternoon watching goddamn soaps instead of working.

I want out of this damn job.
6818  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 07:28:12 PM
Also I always found it a bit depressing and lonely.

Yes. That's the point. It's Quintent. Their games are depressing as fuck.

lol at Schwarzes Auge. You from Germany? It's not popular anwhere else or?

I'm from Ohio. It's called Arkania here. There was a new hack n slash game based on Die Schwarze Auge but not in the Arkania series. Drakensong or something. It supposedly sucks.

Anyway, it was nice how stats affected your dialog options in Torment, but other than that I find it ridiculous that for prying a door open, a massive 7 feet tall guy would have to roll dice.

Unless it's a door that's magically locked, a really, really middling strenght score is enough to pry most doors open.

I also agree with FFVII's Junctions. They were awesome and I'd spend like an hour only switching around GFs and spells for new great effects. The only downside was that you could rarely use magic as it would greatly decrease your stats.

I just auto-junctioned everything and I never even messed with elemental affinity junctions and the game was incredibly, incredibly easy. And I just spammed summons in every fight, which is apparently the least damaging thing you could do. And battles were still over in one or two turns, always. There's absolutely no point in manually fiddling with junctioning from what I've seen.
6819  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: August 04, 2009, 07:18:45 PM
fates, fiddle with dosbox settings. You're probably giving it too few processor cycles which is making it slow overall.
6820  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: August 04, 2009, 12:22:18 AM
I'm listening to that new a-Ha album. It seems like it's sort of continuing on what they started in Analogue. Which is a good thing. Except the lyrics are sort of on par with MEMS. Which isn't particularly good.
6821  The Rest / General Discussions / Re: My coworkers suck. on: August 03, 2009, 11:30:49 PM
More shit.

Little G: You know that every day were turning more and more socialist. Right now they're trying to pass a law banning fat in frying oil.
Me, thinking, they're trying to ban *trans* fat. Not fat in general.
Radio: Some PSA about heart attacks.
Little G, at this point, expresses that she is quite afraid of heart attacks.

Little G: After you turn 21, there's nothing to look forward to except social security.

And there's this general culture of backstabbing and cliquishness going on.
6822  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 03, 2009, 11:05:38 PM
Magic has deeply variable usefulness in SoM. While it gets the whole elemental strength/weakness thing down-ish, it also seems to never give you enough MP to really get creative with yr spells. and through normal play this means that levelling most of them up is hard because you aren't using most of them much.
6823  Media / Single-Player RPGs / Re: Most Annoying Playable Character on: August 03, 2009, 11:04:28 PM
Also, what the hell is Ellen in HM1? I looked up her character art on rpgclassics and eughuhghsh.
6824  The Rest / General Discussions / My coworkers suck. on: August 03, 2009, 09:13:44 PM

I will give everyone cute euphemistic names. The four coworkers I deal with the most are Boss, Big G, Big R, and Little G.

Various summaries of conversations I've heard:

Big R: The Bildeberg Group is what's really controlling everything. Obama's just a puppet they put in place. They made Bush look bad to make Obama win.

Big R: The reason we have so much debauchery in this country is because they teach evolution in school. If you believe that everyone came from something more primitive and don't have a belief in a higher creator, then you think it's okay to kill babies and old people. Evolution's not even real. The Earth is only 10,000 years at most.
Little G: Yeah, especially since they proved it wrong, with Man and Ape-man living together in 1865.

Big R: We need a border fence with barbed wire and bombs around it so that you can't get through it alive.
Boss: I think we could build a Guantanamo-like facility for all the illegals.

Boss: Boy, the Native Americans sure have it rough, with so many problems like alcoholism and homosexuality.

Boss: This new health care thing scares me. It's a way to kill us old folks is what it is.

Little G: Do you eat chicken?
Me: No, I'm a vegetarian.
Little G: But you eat peanut butter.
Me: Y... yeah?
Little G: That has animal fat in it.
Me: What?
Little G: The butter.
Me: :(

Little G, notably, also completely fucked up a teacher's microwave by taking a wax remover pad. Little G, notably, is getting paid more than me.

Big R: The tyrants living in Washington aren't living in the real world. We need to get the tyrants out of washington. And we can't do that with voting -- that's already been proven completely rigged. We need to do it with armed rebellion. There are already 30 states that want to secede from the union, and Ohio's one of them.

Boss: Everyone has their issues, like serial killers or homosexuals.

Boss notably refers to Ellen DeGeneres as Ellen Degenerate and calls his disgusting.

Big G:
* Several graphic descriptions of putting someone's pet cat down when she worked as a vet.
* Several graphic descriptions of cutting open cadavers.
* Several graphic descriptions of animal testing when she worked in a lab.
* Habitually read obituaries.
* Loves sharing stories about babies/children getting brutally murdered.
* Thinks Obama should be impeached for eating kobe beef for some reason. Also thinks this is a legitimately impeachable offense.

There are probably more but I can't remember them.
6825  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 03, 2009, 05:03:33 PM
Crafting idea. Something like making personas in P1. You cross two kinds of metals, decide WHAT kind of weapon you want, and stick on zero to three things to "augment" it. (why is augment in qhots ??)

personally, though, I like the notion of crafting just for interactivity's sake.
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