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6826  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 02, 2009, 02:33:45 AM
No explanations shall be given. This is a rule.

* SMT Fusion (And other games that use similar styles. Persona 2 may go eat a delicious sponge cake shaped like Batman's wang, thank you very much).
* SO2 skill system.
* FF5/FFT/DQ6/7 Job systems (Anything that gives you new skills to play with is the absolute most in my book).
* Unlimited saga panel mabobber (Customize anyone as much as you want but they're still all unique).
* Planescape: Torment (Unique to all characters, wear tattoos, regrow memories, and what-what).
* U4 Virtues (Food not for you but for who?)
* Disciples 2 (Unlike HoMM3 you have trees of unit upgrades that are decided by what building upgrades you build in town and there is no absolute best past) (Additionally your heroes grow new skills).
* Chrono Cross' elements (It solves the problem of MP cost v. effectiveness by completely removing MP cost!)
* Dragon Warrior 4 (haha squidword tentacles you are a cartoons what are you doing here)
* Diablo 2 (Treed and upgradable skill attacks additionally things like the horadric cube and a lot of unique equipments and socketed equipments for lots of customization).
* Crusader Kings (system of choices you make causes changes to your character or his children or whatever. I don't think you can lose your nards in battle. That would've been an awesome trait to get afflicted by though. You can get made all ugly and then everyone hates you and your empire falls apart and it's hilarious though).

Most levelling up schemes are either exp. based (And you get allocatable skill points on leveling up) or usage based. Some combine the two--skills might be usage based, for instance, but you still level up for stat upgrades. And it could use exp or net skill point gain. Think Morrowind or Wizardry 6-8. So essentially I might ALSO include games that have unique methods/reasons for giving out exp -- Deus Ex, for instance, which was location base.

I also like games where you find some sort of "upgrade" object in the world. Like Wild ARMs has crest graphs and holy symbols you find, and arguably Fast Draws work the same way. Materia also would fall under this.

Also I have to say I used to really like RPGs to have crafting systems but now I've realized they're either deep but utterly byzantine (legend of mana, vargrant story) or understandable but not really that interesting (Chrono cross) or just utterly goddamn what the hell is wrong with you (Rogue Galaxy and its mutant purple frog pica-donkey punch-emetophilia bonanza).

I'm also not a huge fan of the every-doable-action-must-have-an-associated-skill-governing-whether-or-not-you-fail mindset like a lot of oldschool PnP RPGs had (which carried over into, uh, Daggerfall and Die Schwarze Auge and Megatraveller). It sounds like people complained about Bioshock being less interactive than SS2, for instance, even though it sounds like it wasn't -- it just dropped the (needless and utterly tacked on) RPG elements of SS2.

What games let you upgrade your towns, anyway? I dig immigrant town things like in DQ7 but I can't think of a lot of games off hand where you can otherwise make chowns tange. Er, other than Quintet's games.

Yeah. Quintent rocks. I love how you level up in IoG. Kill every enemy on a map. Simple but effective. I love townevolution in Terranigma. I love Soulblazer having you unlocking souls to find new things. More games need to be these games.
6827  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 02, 2009, 02:07:31 AM
I used to have a friend that would start over any time he found a boss that was too hard for him.

I think. I don't know. He said he did a few times.

So anyway yeah it happens.

I've been playing Final Fantasy VII and various Harvest Moon games. I just got Cloud back in FFVII and I'm starting to do chocobo breeding. I'll probably be doing cow breeding in Home Button soon. I think I'll play Viva Pinata, too, because apparently I just naturally gravitate towards games where you force animals to screw eachother.

Motherfucking Creatures 2 bitches shit yeah. You are not an RPG. I will still fuck your dad!!

In theory I also played some amount of LoL, CC, and ToS, but I can't really remember last week because of some mixture of Clean by Peroxy fumes and constantly freaking out about grad school starting next fall and me still not knowing what I want to do with my life (because apparently if you didn't know how to program by the time you were ten, you never will, so fuck this CS degree I'm getting).

I really like the parts in HM: BTN where you're at the bar. It's go this country feel to it. Winding down, chillin' with friends, watching the fireflies, drinking sloe gin. All the cool shit I don't get to do in my real town because I'm too tired and there are hardly any fireflies this year. It's nice, though. It's got the coziness of the country without the insane 50-something jackboots and buzzcuts that firmly believe that Obama is going to kill everyone. Personally. With his bare hands. Paraphrenic little defeatist bastards.
6828  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: August 02, 2009, 01:59:14 AM
SMT Persona 3.  There just isn't enough depth in these games in my view.

6829  Media / Single-Player RPGs / Re: SO, I'm playing Eternal Sonata and... on: August 02, 2009, 01:58:24 AM
Judging from how you constructed your topic title, I'm going to guess you're from Gamefaqs. Am I right? :3
6830  The Rest / General Discussions / Re: Registering sex offenders is a good thing. on: August 01, 2009, 12:43:40 AM
My cousin actually is a registered sex offender. He lives in goddamn Celina though so it's not like he could rape anyone even if he wanted to.
6831  Media / Single-Player RPGs / Re: How do you like your combat/story mixed? on: July 29, 2009, 09:19:55 PM
I think JRPGs typically have completely shit stories so if they were downplayed as much as possible I'd be really happy.

CRPGs also typically have completely shit stories, but they ARE usually downplayed, so...
6832  Media / Single-Player RPGs / Re: SaGa series on: July 29, 2009, 09:05:56 PM
I played the PSX version.
6833  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 29, 2009, 08:07:10 PM
Exaggeration.  Midgar only takes about 4 hours.

Yeah, I know.

I still have chocobo breeding to do, I guess. I just wish the game had more sidequests or length or something :( I really am fond of it :(
6834  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 29, 2009, 07:43:22 PM
So, just did the Fort condor and north corel huge materia getting in  FF7.

It's funny. I remember people telling me it takes 20 hours to get our of midgar. So, why am I only clocking at around 26 hours now?
6835  Media / Single-Player RPGs / Re: SaGa series on: July 29, 2009, 04:52:54 PM
I did like how the world was set up in FF2. You could sort of get to most of it early on, and each town had fairly unique stocklists for their shops.
6836  The Rest / General Discussions / Re: Attempted robbery ends with torn genitals, Viagra hangover on: July 28, 2009, 10:43:28 PM
"A Boy and His Dog" made me feel so fucked up inside.
6837  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 28, 2009, 09:14:47 PM
I should get back to PE1 sometime. I... ... ... am very easily distracted.

Anyway I killed Sword Dancer 3 in ToS. Dirk still won't let me make figurines. I'm still missing a lot of costumes.
6838  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 28, 2009, 05:50:09 PM
You haven't played the game, have you?

I haven't, but I wiki'd it awhile ago and I knew what you were talking about. I just... you know. His teddy bear form is just a lot more amusing. In fanpron.
6839  Media / Single-Player RPGs / Re: SaGa series on: July 28, 2009, 05:39:42 PM
From what I remember though you still stat-up pretty quickly when you switch regions, unless you do something odd like try to make a dedicated magic character (which is impossible because they get killed fast).

I think a bigger problem is that the game really doesn't encourage specialization. If you have everyone double as a fighter AND a mage you pretty much nullify stat-downs completely. It also solves the problem of a dedicated mage essentially not being able to actually level up every spell you give them (Like, basically, give each character a different attack spell, a diiferent cure spell, etc.)

The problem is that most of the spells, being an early FF game, are totally useless, and later you end in a situation like in FF8 where anything you could do in any situation will work, and there's not really any strategy.

The other problem is with the weapons. You have like, what, 8 weapon classes or so, but for the most part it's not clear WHY one group is better than another since proficiency matters more than base weapon stats anyway. Except pretty much everything but bows behaves identically. So again why bother specializing?
6840  Media / Single-Player RPGs / Re: Wild Arms 2 on PSN on: July 28, 2009, 05:26:00 PM
Gay Uru is my hero you shut up :(

Gay Ururun is my hero you shut up :(
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