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334853 Posts in 13711 Topics by 2200 Members
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6826  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 19, 2009, 07:49:29 PM
Okay, just killed Tanzer. Riki absorbed ground hit from something. As a Shrieker (not manticore. Whoops!) he's doing like, 2000 damage per hit when everyone else isn't doing much more than 600 generally. He also has 140 some WP so if I scale this to what everyone else WP is, GroundHit, despite being a 5 LP attack, is more like a 1 LP attack for Riki. And then I got oscillation from Tanzer. Via save scumming but whatever.

Gonna go get THE GOOD DOCTOR now.


More RS3. Did the thieve's cave and the uh... uuuuuu Algernon thing. Save for the bosses this game is reaaaally easy so far. I mostly just hammer regular, 0 WP attacks. I think I'll go do that thing with Thomas next, maybe. Or look for some magic. Kind of liking Minstrel Saga more so far i dunno.

Oh, and that reminds me. I dug out a really old version of Graal last night, from when it still had offline play. I wanna spend some time with that.

US. Did Jade Forest with Kurt. Stupid gauntlet. Got two new characters. Both are majors. I'm not entirely comfortable with how magic works in US. also shifted monger from Armand to Norff, and I'm only getting 15% discounts now, probably because Armand had fashion. Wish I had the money for Maharaja to be useful so I could start getting better equipment. Everyone's still mostly using their starting armor just cause it has all the skills unlocked, and I mean, between a Defense 6 armor with Life Protection, and a Defense 24 armor with nothing, you go with the Life Protection. Um... and I'm still getting sort of crappy panels for some reason. Actually that reason is probably me not fighting enough. I need to do that more.

I never really noticed this before but I think the biggest problem I have with US is the same problem I had with SGF2. While I like the dungeons in both, they also both tend to shuffle you from mission to mission (or in SGF2's case, I guess you'd call it time periods?) pretty quickly, without any sort of inter-mission wandering around which is something I found really appealing with SGF and RS:MS.

Actually, I think SGF2 let you go to town on your own volition a bit but it was sort of odd. Like, you could visit each town once per plot point or something. Also I remember that game being brutal with weapon breakage.
6827  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 19, 2009, 05:46:21 PM
I hope I can mention action/adventure RPG's here...


My favorite RPGs:

Soulblazer: I think I've said this a lot but this series really is one of my favorites. Buddy sums it up really perfectly though. The best part about the game is watching everything slowly build up and, in the process, your own abilities/weapons/stuff build up as you free the towns and restore the world. The progression of the story, the setting, and your little avatar dude are all so heavily tied together that it's almost possible to see the setting itself as the main character. It's also worth saying that this entire series tends towards really off kilter, oddly dark stories. In Soulblazer, you have memorable moments like that pet graveyard, or going into the flower's dream. The only thing I really found lacking was that the battle mechanics weren't nearly as refined as IoG's or Terranigma's (although, you could give Soulblazer points for magic being infinitely more useful than in Terranigma, I guess).

My favorite thing about RPGs is exploration, and I find that a lot of linear RPGs tend to lack in that. Soulblazer was fairly linear, but it still provided exploration, by going a completely different route. One more temporal and potential than spacial.

Ultima VII - I mention this every time one of these threads comes up. I think this is the first game I played that really felt like it had a living world (Ultima VI, of course, was the first game to actually DO that, although I started playing U6 in depth after U7). Ultima VII is worth comparing to Ultima VI. Despite not having nearly as good of a battle system -- Ultima VI's tactical combat was quite excellent, and better than anything else in the series by my reckoning, having smoothed over all the clunkiness from four and five -- Ultima VII just upped everything else. The number of NPCs was higher. Almost all of them were unique, with long and generally well written dialogues. The story was well done, smart, and oddly enough for an RPG, actually relevant in a real world context given its basis on Scientology. Of course, it wasn't just the main story that was so memorable. It was the little side-quests, like the chaste, but rather frustated, unicorn, or the thing with the bee cave. It was also the first Ultima where the characters in your party really chatted with eachother. And the level of interactivity was... well, I've never seen it rivaled, unfortunately, except in one case I'll get to later.

And Stones and the Fellowship theme are some of the greatest pieces of videogame music out there.

Earthbound - This is the rare JRPG that I play just to wander around and explore. The towns are lovely and huge, the dungeons are actually places and not just hindrances, and the aesthetics are wholly its own. It's also the only SNES RPG that I thought had some seriously damn good writing. I'm a fan of Woolsey's translations, honestly, and I think that games like Chrono Trigger definitely had pretty sleek and good writing, but they didn't have the subtle (and not-so-subtle) irony, the weird creep, and clarity that Earthbound had. I think it means a lot of things to different people, and I don't even know what it means to me, but it makes me feel something that I've never really got out of another RPG's storyline, or any game's story, really, before or since.

I also want to draw another comparison to Chrono Trigger, as I think that both EB and CT are games where the music is so inextricably tied to the mood, atmosphere, and even story of the game that they're... well, essential to it. It's not just background music but part of the games sonic geography. To me, it's like the physical space of Zeal and Twoson are defined by the music in some sort of synaesthetic... something.

Huge irony? I just listed four games where I thought the battle mechanics were rather lacking, and I tend to like games with more interesting or active battle systems. I also mentioned two games entirely for the story and writing, and I don't even play RPGs for that much anymore*. Go figz.

Other ones I feel like adding but don't feel like writing about:

Quest for Glory 2 VGA
Final Fantasy Legend 2

My favorite JRPG isn't even Japanese.

See I have the reverse problem. My favorite traditional-styled Wizardry games were the SNES version of 5 and then Forsaken Land.

* I like games with stories I can like, but I don't need a hugely deep storyline or anything. I just need something to give it context and flavor and personality.
6828  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 19, 2009, 05:15:48 PM
I don't recall him being here way, way back but I don't think I've noticed any dislike here even a few years ago.

Okay, maybe the PE hatred was elsewhere. I don't remember it getting very high marks in a lot of publications (although when PE2 came out, I do remember that getting better marks in the official press, but people seemed to be liking PE1 a lot more then. Whatever). I've been lurking RPGFan since 99 though.

So when you realize that your monster forms aren't getting any better, you probably need to ditch a skill that you haven't been.

Oh jeez, I thought it was the same principle FFL2 used. Okay then. I've just been save scumming till I get decent mutations. Then again it also took me awhile to realize that moving the last skill out of that red-highlighted slot means you keep it. I've been playing this thing off and on for how many years now?

Then again as I said he's currently a manticore and the most powerful character in the game so I'm good for awhile.


I played SNES games last night at 5 in the morning. Go insomnia!


Not really an RPG at all, but a fantasy-themed Nobunaga's Ambition kind of thing. I still don't really know how it works but it seems nice enough.

Illusion of Gaia:

In the uh... floating gardens dungeon. I have three of the crystals. Killing enemies, getting various stat-ups, and the like. Nice puzzles here too. Not really hard but they fit the environment, make sense, and provide interaction. The Blazgaianigma series is probably my favorite action RPGs.

I tried playing RS3 for a little but I'm really, really having a hard time finding quests in that. RS:MS seems to scale stuff properly so you can do a lot of things when they're offered and not get murdered, but RS3 I'm not so sure about.
6829  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 19, 2009, 05:02:52 PM
Chevalier, why are you quoting something I said back in January that wasn't even in this thread to begin with :<

And why would you keep a party bigger than 5 going in EO?

OCDishness, I guess. I was also under the impression that you'd need one of every class to do well. I dunno. I'll get back to it with a stabler party. Wish you could have six dudes, though.

Anyway, specifically by FOEs, I meant harder-than-standard respawning set encounters. If they're ALL that hard, it's like... it's not like running up against a wall and breaking the flow or something.

Also, how well would you say the dungeon's designed? Does it have a significant number of interactive spots and events and things, and does it not tend to look like it was done up in a random mazz generator (KAFF KAFF persona and phantasy star 2 KAFF PHLEGM).
6830  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 19, 2009, 01:44:24 AM
I'm posting this here to keep Gen Eric Gui (I don't know if that's the right name or not. I go by avatar pictures because I'm illiterate) on their toes but two things I found offputting with EO is that while it was strategic it seemed to necessitate a lot of grind, especially if you were trying to have one of every class going at a time, and also, FOEs kind of bothered me for some reason. Does Dark Spire have anything equivalent to them, and is the grind acceptable?
6831  Media / Single-Player RPGs / Re: Graphics in RPGs - how important are they to you? on: April 19, 2009, 01:35:45 AM
I refuse to stare at ugliness for that long.

Wait till you're married, kid.
6832  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 18, 2009, 11:57:32 PM
Aww, what's wrong with Riki :<

Anyway, I played Arcana a bit. Did the first level of the first dungeon. Seems fairly easy so far. Stat downers work, which makes me happy, although Paralyze didn't effect the boss I was up against.

I read in some faq the the translation ruined the game and cut a lot of spells and items. And changed the story or something. There's no data on what actually was cut. I generally call either bullshit or OH GLORIOUS JAPAN HOW BETTER THAN WE AMERICAN PLEBES-sydrome when I see that. Especially without concrete details to back it up. I mean I'm not necessarily ruling it out, especially since it's an SNES game, but the tone of righteous indignation in the FAQ where it was written makes me wonder.
6833  The Rest / General Discussions / Re: Girl turns cute to ugly on: April 18, 2009, 08:20:32 PM
Also if you stare at something long enough it starts to do weird things. Optical illusion and all that.
6834  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 18, 2009, 08:19:57 PM
Mei-Ling sucks amazing amounts of balls, and the one thing she does do well doesn't help Riki at all.  Stop using her.  If you need a Gun/Magic hybrid character, just grab Roufus or use Dr. Nusakan.

I JUST got a sixth character :P I pretty much got out of Junk and immediately sent to Tanzer. Fei-On is nice, although I used him a ton with Emilia. I should've grabbed Nusakan before getting on Tanzer, probably.

I think I'll play Arcana and Wizardry 5 on my SNES tonight. All this talk about dungeon crawls makes me want to. And W5 on the SNES had really nifty graphics.

Do you like Saga Frontier? That was one of my favorite games when I was younger. I got almost all of the endings. I felt like an outcast being one of the only few people that actually liked the game

There are a lot of older games from the PSX era that used to be pretty hated around here. SGF, LoM, and Parasite Eve all come to mind. I also seem to recall FM3 getting a lot of hate and now I'm the only person that does that (And I don't hate it at all. It just has some things that bug me, and I like FM1 a lot more). It also seems Dragon Quest got a lot more popular recently. And uh, BoF: DQ (My thoughts; Like the gameplay changes. Don't like the save system much. I have a very low attention span).

Keep in mind that if Dark Spire came out in say 2003, everyone here would probably be hating on it. To a certain extent it's kind of acclimation. You start with Nocturne or Persona 3, move on to Etrian Odyssey, and get into something really back to its roots like how Dark Spire sounds.

Specifically in regards to SGF and LoM, one of the original reasons they weren't that well recieved was the non-linear plot structure in both (and SGF's storyline was a lot more... let's say minimalist than LoM's too). I think there's a lot more tolerance for non-traditional storytelling methods lately, especially in regards to how well something like Mass Effect is doing. Or Etrian, for that matter.

Actually, VP apparently wasn't well received in a lot of places at launch for similar reasons. Very non-linear, very unconventional progression and storyline and gameplay as a whole.

Hey, we're building quite a little SaGa fanclub here.

You're doing the easy thing and building a saga frontier fanclub. I'm trying to build an unlimited saga fanclub ;3

I think I'll pass on DS for the time being unless the soundtrack is really great. I'm eyeing those two new SMT related games more. BTW is the Raidou plushie a preorder bonus or something with first-print copies?
6835  Media / Miscellaneous Games / Re: Age of Empires: Mythologies DS on: April 18, 2009, 08:14:07 PM
AoE: Mythologies is TBS, but it's not an RPG, no. It looked like an HoMMish type hybrid but I doubt it after reading a bit.
6836  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 18, 2009, 12:53:57 AM
I need to get back to PE. Didn't play it much but it was sort of like a Persona flavored VS-lite, so that really jived with me. Anyway.

Romancing Saga 3. Did uh... wandering around till I found Harid and... Ellen or Ellen's older sister. The brown haired one. Could not find Nora. Did the bandit mission, and then the uh, thing with Wood at the lake. RS3 is kind of easy. Unlimited saga is kind of easy too. Maybe RS3 gets harder. US doesn't, really, unless you intentionally do something really odd (equipping everyone with staves and not getting any armor ever that has pierce evasion or life protection, for instance. Or being ocd about getting every chest).

Saga frontier. riki remains a god. Mei-lin is sucking amazingly. Basically I changed Riki's form again, so now he only had 53 strength compared to like 63, but his Will is 75 so any special technique I use is going to be doing like 10x the party's average. It's amazing.
6837  The Rest / General Discussions / Re: Girl turns cute to ugly on: April 18, 2009, 12:52:00 AM
Uh, stare at her eyes a bit. Something uncanny valley starts happening. I was about to post a "WTF DONT GET IT" post and then I saw that.

Her eyes really are out of proportion somehow.

Then again, if you stare at any face long enough, it starts to like... mutate. You get spacial disphoria or whatevs. Try it in a mirror with yo own damn face.
6838  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 17, 2009, 07:51:16 PM
BG2 has a lower hit rate, IIRC. It's just not noticable because combat's fast.

Or you could use a Kensai, yeah.

I don't remember HP raising very fast in FF2 in FFO, but I also don't really remember enemies ever doing any damage to me. Also they were slow as hell to actually attack and rarely even got hits in.
6839  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 17, 2009, 03:10:37 PM
At the risk of getting into Magical Pengel territory, it should, on a DS, be feasible to have a "make your own character" thing via some sort of... HeroMachine like interface. And I think I'll just say this for the millionth time that more games needed to do what Wizardry 8 did and let you pick voice-sets/personalities for the characters.

Actually, Forsaken Land was really interesting like that. Alignment and race affected how much your party members liked eachother and in turn what combos you could. More games need something like that also.

Anyway finished that mission in unlimited saga. It was... pretty damn easy to do that as I just had one fight left. Gave up on getting the chests. Probably could've grinded a little bit more and maybe gotten them. Oh well. Kurt's panels sucked. Everyone else got a pretty good selection. Armand was a problem because he got L4 Axe and L3 diplomacy in his selection, and has L3 Fashion. L3 Diplo + L3 fashion would mean I could get out of a lot of fights, potentially. I went with Axe since I ditched Kurt's inconspicuous skill, which made diplomacy a lot more useful.

Also Mordeus got L4 throw, which I liked, exceeeept replacing L3 throw with L4 throw was lowering my stats for some reason, and replacing L3 QuickFix with L4 throw would've given me the biggest strength boost but fuck that I need QuickFix.
6840  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 17, 2009, 11:07:21 AM
Does this dude actually have scar magic or is that just roleplaying on your party?

Wizardry 8 I remember being really goofy about attacks not hitting much, though that might've been my own crappy character builds. IIRC, I gave the the stats/skills that govern accuracy WAY, way too low of a number.

M&M6 and 7 also had fairly low hit rates but the battle systems in those gays were very, very fast.

Oh, and I guess Chrono Cross does to when the giant car you're fighting keeps blinding you (the bastard).

I also hit some point in unlimited saga last night where i had Ventus trying to kick one of those fuzzy little brown enemies and half of the attacks missed. I've had attacks miss in that game, but usually only the really slow and inaccurate ones like Stardust. I'm not sure what stat governs attack hittiness in that. Probably Skill since that governs nearly everything.
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