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6886  Media / Single-Player RPGs / Re: Laughing Scene from FFX on: September 16, 2009, 07:40:26 PM
Yeah so I was bored and looking for recent pictures of Jonathan Taylor Thomas and found this:


It's like he looks EXACTLY like Wakka and Tidus.
6887  The Rest / General Discussions / Oh no, it had babies :( on: September 16, 2009, 02:35:20 PM

For the love of god, did Civony mutate into this? Is it some sort of sequel? A ripoff?

And what's with that creepy kungfu panda sidebar ad? And more importantly, if this follows the route Evony took, are we going to be forced to see the Kung-fu Panda... WITH MASSIVE KNOCKERS?
6888  The Rest / General Discussions / Re: Do you hate your life? on: September 16, 2009, 03:30:05 AM
In regards to soda:

Occasionally I drink Diet coke when I need caffeine. I have to be pretty desperate because I fucking hate diet soda.

Now, the only soda I drink regularly is La Croix grapefruit flavored club soda. It's awesome because it's carbonated water with flavoring. No calories at all. Still might have sodium problems, but I drink a lot of tea and regular water.

Only other sodas I drink with any degree of regularity are... Reed's Ginger Brew, Malta Goya, and that uh, juniper berry flavored Dry Soda.

So anyway, as I mentioned before, something at work made my mind go funny. Part of it might've been because in Lima, Glenn Beck is next to God, and group-think is, or at least I perceived it to be, necessary to not be completely ostracized and, well, forced to do the really crappy jobs (like cleaning out the range hood in the kitchens). You start to lose your sense of self, I guess, when you're subjected to that much cognitive dissonance? And my co-workers were extraordinarily depressing people. To the point where I really couldn't think about planning for grad school this summer because thinking about the future in ANY capacity would either make me freak out, or get washed over in wave after wave of defeatism.

And, as I mentioned -- or maybe I didn't. I don't remember -- I started feeling oddly nostalgic about... highschool, and even middleschool. Childhood in general. And lately I've been feeling like the best part of my life was behind me and I'd never be happy again.

Except, making an actual effort to categorize things that I really missed about being younger? Well, highschool is eight hours of class a day and a lot of homework, whereas university is maybe three hours of class a day on average. Four if you're an overachiever. I never had a lot of friends in highschool -- I still don't, but eh, it's not like I lost something. Prior to highschool I was a fat, obnoxious weeaboo kid that got bullied and damn well deserved it.

I couldn't take long walks back home. There wasn't a wind farm in town. There wasn't anywhere I could just go exploring. I had some degree of structure, but...

Looking back, this kind of thing never concerned me up until really recently. And looking back, I've realized that I'm nostalgic for things that never happened. Actually, maybe I mean that in another way too although I can't really explain that coherently right now.

So maybe another approach is that, being a senior, I'm a little forlorn for the days when college was new, but even that wasn't a great experience. First semester I had a roommate, which sucked. Second semester was wonderful and I really do miss that. I do miss the days when the campus wasn't such a goddamn mess. But... grad school and moving to Columbus just has far better prospects. That's where I want to be. And I don't think that's where I should've been for my undergrad program, no matter how non-fond of Bowling Green I am. I am convinced that things happen for reasons, even if those reasons are hastily scribbled out on dark maps that aren't particularly readable.

Ultimately, I have to decide what I really have to be unhappy about. Or, more importantly, just accept unhappiness as a meaningful emotion. You cannot live yourself violently into reality otherwise!!!!!

I can identify a few problems I have: Namely, I'd rather like to find SOME sort of girlfriend/significant other/non-girlfriend friend/something animate to talk to/(failing that, a rock with a smiley face painted on it). I'm not sure to what extent my social isolation is self imposed! I did go to a Comics and Cartooning club meeting Monday, except... well, I don't read comics, I'm not particularly good at drawing normally, and like most clubs I've been to, it had the problem of spending 10 minutes doing stuff and 50 minutes not doing anything at all.

I also have to admit I don't really understand some of the neologisms these kids are using. Also these kids are probably older than me. Whatever.

I also got the impression that they... act rather much like internet people. I act like an internet person online, sure, but I don't take that offline. I generally avoid letting on that I'm a gamer, for instance! Anyway, it doesn't really matter how they act, I shouldn't let that bother me, and I should probably try to draw some comics even if I do suck at it (and am the only person there that's not an art major*)

Additionally, I'm not writing. I'm not coding. I'm not drawing. I have my plants, but it's not like that requires a lot of work (unless I want to get creative and start experimenting with grafts. Perhaps I shall order a big ol' bucket of Pereskiopsis and starting messing with that). I need to be doing work. I need to be making things. Nanowrimo is in november and that's my happiest time of the year. I don't write well, but when I write something that means something to me, it helps me sort of organize my mind?

* I can actually do oil paintings pretty well. Other than that, I have no artistic ability. So incongruous!
6889  The Rest / General Discussions / Re: "All Games becoming RPGs" Topic on: September 15, 2009, 11:39:05 AM

That's like one of those articles by someone that thinks they're funny only they're not actually funny. At all. The only thing worse than parody is bad parody, and the only thing worse than bad parody is bad parody that doesn't really rise above the level of what it's parodizing.

The problem is that gamers want everything because gamers don't really know what we want, which is why we end up with unplayable bugfests that lack clear design goals or clear reasons to exist beyond illustrating the ills of featuritis, like Daggerfall or Battlecruiser.

"Hey, remember Thief? That had really cool stealth in it. What if Game X had stealth?"
"I really like the classes from Team Fortress."
"Stats are a great way to bring cohesion to the experience!"
"Every game should have an open world like Half-life."

(alternatively, going from that Resident Evil 5 review, you also get games that play incredibly similarly to eachother... from a lack of good ideas, maybe. There really are a lot of RPGs that aren't distinct from other RPGs, honeslty, and this applies to a whole bunch of genres too, only people seem more forgiving of really samey RPGs).

(Noteworthy, the funning thing is RE's unique controls are taken lock, stock, and barrel from Alone in the Dark, but nobody remembers that anymore).

(Similarly, I thought System Shock 2's RPG elements were tacked on and not at all well-balanced and I largely viewed them as detrimental for not allowing me to perform some action as a virtue of not having some Numerical Value to let me).

More related and not an aside, if we're using stats as the defining element of RPG gameplay... Well, why do devs think other games need stats, and why do RPGs need stats? What purpose do experience levels and stats actually do to enhance the gameplay, especially if character building is entirely hands off? As I said. It didn't make SS2 any more fun for me -- in fact, quite the opposite.

I think, personally, stats are necessary for abstracting data. So if you're dealing with something large in scope -- such as my favorite wargame, Crusader Kings -- you need a lot of abstraction and you need a lot of stats, in order to keep the game consistent to a central idea (otherwise it devolves into a mishmash of genre melding, modes, and minigames).

So let's put it this way. RPGs, in their PNP form, needed to abstract combat because that's unmanagable otherwise, and I mean, PNP rpg combat is essentially strategy game. Okay. Why do console/computer games need to abstract combat in this way? One reason might be because you want a strategic angel on combat. Fine. Makes sense,

So why the other stats? again, in PNP it was, I guess, a mechanic to force players to remain in character. You can't do anything your character couldn't. This aspect is more downplayed in electronic RPgs, and more or less not existant in console RPGs. So what purpose do stats serve here?

Additionally, why are experience levels necessary? I understand that it's to force the player to wait to get new abilities -- relating to differed gratification, pacing, and balance -- but why not have events unlock new abilities? A few games have done this (or similarly, granted experience in an event driven instead of combat driven way) and it works very well.
6890  The Rest / General Discussions / Re: Response to the review of Flower, Sun, and Rain on: September 15, 2009, 11:34:01 AM
I remember when people making installations made their own stuff instead of just finding random junk on the street and putting it in a room :(
6891  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: September 15, 2009, 12:47:32 AM
I started listening to GBV again. Right now I'm kind of Obsessed with Big Boring Wedding. It's a just-under-four-minute song where just-under-half of it is buildup. Crazy tense buildup. And then the chorus. "Pass the word the chicks are back, yeah. The chicks are back, yeah. The chicks are back." It sounds stupid when you write it out like that but when you hear it, in a car, with the windows down, it's mindblowing.

Especially the part where it breaks. The little part right BEFORE the chorus. And then the guitar gets crunchy, and Bob's voice melts me.

And I think I've said before that Official Ironman Rally Song is one of the most understatedly crushing songs... that's maybe more so because I'm FROM Ohio. You can't understand Ohio if you're not from Ohio or songs about Ohio if you're not from Ohio because Ohio is an imaginary land vortex and I am a liar.
6892  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: September 15, 2009, 12:44:03 AM
I've put off buying music till I go to Parma, but when I'm there I'm gonna try to pick up the latest Wild Beasts album and uh, the latest Circulatory System album.

Also Rumors by Fleetwood Mac.
6893  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 15, 2009, 12:42:50 AM
I think I'm at 65 hours too -- at the last dungeon -- without having done any of the Kalpas, because of all the damn time I spent on puzzle boy. And when I finished that it was really fulfilling.

I think I actually started doing Puzzle Boy (teehee a double entendre !!) over christmas break the year that game came out. Specifically on the day we were having a bit of a family reunion. it's sort of funny because my uncle was there and he's dead now, just like everyone else that died this year.

I wish nighttime wasn't so dark.

Anyway, I'm going to start playing Morrowind again, because I identified why I wasn't digging it. And the reason is I'm retarded. See, I thought the combat being sort of lame was to blame. Admittedly, Oblivion's combat was better. But no, that's not it. See, for realism's sake, I installed a mod that made you fall down for like five seconds whenever your stamina hit zero.

Cool in a sense but it made the game tedious as fuck.


(Is it seriously wrong that I think people are wasting their time with game's like Guitar Hero, when they could just go play a real guitar, or learn to, when I also think that I'd really like a game about gardening, when I could actually just go out and do gardening?

This is related to Morrowind because I keep downloading farming and family-raising mods for it. I wish I had kids, sometimes. But I also want to pursue a PhD and I don't know how much of this stuff I could do at once. I wish I was a drugged-out furry weeaboo sometimes because they have more fun than me.

While playing guitar hero.


So apparently there's actually a mental disorder called derailment. Apparently, I caught it from Googling and Wikipediaing too much.
6894  The Rest / General Discussions / Re: "All Games becoming RPGs" Topic on: September 14, 2009, 06:56:51 PM
That reminds me, one subgenre of RPGs that clearly isn't an adventure game is the sRPG or tRPG, since it plays out more like a TBS, and doesn't usually have the character wondering around dungeons and countryside.

Not entirely. There are exceptions, notably Arc the Lad 2, and Grownlaser 2 and 3 in some marginal sense because, while ultimately battle oriented, they had a higher degree of adventurismo to them. Sort of.

Also there's the King's Bounty-styled SRPG (HoMM, Disciples, Lords of Magic, etc.).

Anyway, RPG's have always been sort of nebulously defined (I am going to used the phrase 'nebulously defined' SO FUCKING MUCH this year because I SO FUCKING CAN and I'm not SO FUCKING HIGH because I'm a vegan) and I have to admit that I found this particular editorial a little aimless.

Cross-pollination will always happen.  Hybrids might grow.  But the flowers themselves will still maintain their own unique traits.

Except sometimes you get weird things like Cereus peruvianus which isn't well classified and it's not really clear if it's a species, hybrid, or if it even occurs naturally.

Or, more specifically, RPGs, as videogames, arose as an attempt to emulate older PNP games, which were initially a hybrid of the well established tabletop wargame genre with something that would provide an underlying narrative/adventure aspect.

So putting this back into plant terms, FFT is what happens when you crossbreed a Leuchtenbergia with a Ferobergia, and Quest for Glory is what happens when you crossbreed a Ferobergia with a Ferocactus.

I'm a goddamn nerd!
6895  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 14, 2009, 06:42:39 PM
And the tired mechanic NEEDS to be there, because otherwise you could just stay in Tartarus forever and grind.

P3, being a pseudo-roguelike, needs a decay factor -- something to force you forward. Traditionally in roguelikes, you have hunger as your primary decay factor. P3 uses exhaustion. Personally, I think you should've been allowed to eat in the labyrinth a certain number of times to restore your tiredness, but that may have broken things a bit.

Exhaustion also provided another important link between the life sim aspect and the dungeon crawl, of course, since you could become tired either place and your exhaustion affected both parts of the game.

P3 turned system integration into an art form, dammit.

She did say it was impossible to max out all the social links due to the time limit. Is this true?

I believe so but it's not really necessary to max everything anyway.

This reminds me of Valkyrie Profile and how you are given a certain amount of blocks to use up each chapter before the chapter ends

P3 is nowhere near as frantic as VP in that sense. If you run out of time in P3 you're really trying to. The big exception is if you get really OCD about Elizabeth's requests.
6896  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 14, 2009, 11:54:18 AM
I'd really like to try the game again. I'll just restart it, and check a Faq on suggestions for character building I guess.

If you mean Contact, from what I've seen so far, it's more about picking the right weapon for a given situation, since, while there is eventually weapon obsolescence, at any given time there's also generally not a clear best weapon (especially when you factor in that different weapon types have different auto-skills too). The other big thing that comes in later is resource management in terms of food having different digestion times and stat boosting properties. An effective strategy might be to get a few things with really low digestion times (herbs, potions) and save the actually foodstuffs, which have much longer digestion times, as a sort of temporary stat boost. You can't really eat tons of beef to restore HP, because you'll get full and be sort of vulnerable as you can't really heal in that state.

Also there's a way of getting more attacks in a fight, although I haven't really figured out how to get this to happen consistently. One way is to get your speed pretty much equal to the enemy's but slightly faster, so you always cancel their attacks. Another way is to get the first attack (using stealth seems to work on humanoid enemies, here, or at least it did in Ft. Eagle where the level's sort of set up for it).

Also just ignore mochi.

Beat Yoyogi Park in Nocturne, and Mother Harlot.

What's your current time in the game, just curious? I never really did that Kalpas much. I should go back and do that sometime.
6897  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 14, 2009, 02:50:52 AM
6898  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 14, 2009, 02:44:59 AM
I haven't played RPGs in awhile (Ut2K4 in Invasion mode with the RPG mutator on doesn't count) so I played Contact for a bit! Beat Ft. Eagle, finally (still not sure what the pluses/minuses on the wall did. It either disables enemy respawning or it's just for fun. Whatever), explored Aegis a little, went back to Ft. eagle and did some stuff there before getting raped by snakes, uh... unlocked some auto-skill for knuckle mole. Contact makes me feel mellow.
6899  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 14, 2009, 02:42:26 AM
Traditionally yellow is a color associated with insanity and the sort of simultaneously sick and antiseptic feeling associated with hospitals, hence the existence of literary works such as The King in Yellow and The Yellow Wallpaper.
6900  Media / Miscellaneous Games / Re: New 2-D Sonic game from Sega on: September 13, 2009, 10:46:40 PM
My favorite part of Sonic Adventure is when the game is essentially playing itself because you're running at the camera and can't see shit and any attempt to do anything will inevitably get you killed.
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