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338003 Posts in 13838 Topics by 2212 Members
Latest Member: WhiteWishes
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6916  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 16, 2009, 10:16:44 PM
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I played that a bit and I pretty much agree. Also is it just me or do all of these D&D games - even the good ones like the Infinity Engine games - have ridiculously low hit rates?

I think that's something with the normal D&D ruleset, and it applies to the Goldbox games too, obviously. What's a bit annoying is that the low hit-rate thing has spread to a lot of PC RPGs in general.

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Much like the previous I hadn't planned on picking this up, but at $10 I'm happy with it so far early on, assuming it has the same easy difficulty level of Origins by default.

FF2 in general is really easy as long as you don't try to make a single character a dedicate spell-caster. Alternating between magic and physical attacks tends to, if not eliminate the stat-downs, at least completely offset them, since you gain faster than you lose. Or at least you seem to.

I don't wager that the PSP version has fixed the high number of useless spells (Although I guess that can be seen, as I said earlier in this tread, as a backwards positive -- the only spells its hard to level up are the ones you have no reason to ever use anyway).

I have to admit, though, I realized recently that everything I liked about FF2 was done in SGF, FFL1, and FFL2, only pretty much better. Although I do love the atmosphere in FF2 for whatever reason. Favorite of the original FFs is probably 3, or the DS remake thereof (though I actually like the NES original, which is unusual for me, as the only other NES RPG I like in its original form is Mother. And RCR, which is kind of an RPG, although the GBA remake is better and introduces some of the better aspects of Tecnos' Samurai).

Unlimited Saga:

Okay, doing that quest I talked about last night. Except the way it works out, there are like... basically there are three hubs with a set number of monters, but they also seem to act as monster generators. And there's two chests RIGHT next to one of the generator hub thingies. Meaning that if I fail to open a chest, i'll likely get into a fight and have to do that before trying again. I'm not really good enough with the chest lock/trap/disarm reels so fuck it. I think I have enough money for weapon repairs in any case.
6917  The Rest / General Discussions / Re: Hey guys... on: April 16, 2009, 09:59:40 PM
And don't forget Treelung McLungtree.

In Russian class Wednesday, 1guy1cup came up in class for some reason, and I was theorizing that that guy must be a Russian. It's really easy to explain though, Dincrest.

See, you say that words fail you. You really only need one word here.

Nichevo!
6918  Media / Single-Player RPGs / Re: Graphics in RPGs - how important are they to you? on: April 16, 2009, 02:57:43 PM
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more appealing than generic next-gen action game #87.

holy shit guys let's add more hdr and while you're at it make everyone look like they're covered in vasoline

The one thing nice about oldschool graphics is that technical execution didn't matter much. Generation wise you either had EGA or VGA. So the phrase bad graphics generally meant "learn how to draw man."

Generally really inconsistent styles in graphics bug me more than straight-out quality or perceived quality. Like, if you have an RPGMaker game where have of the PC sprites are from phantasy star and half are from ToP. That's going to look damn stupid no matter what you do.
6919  Media / Single-Player RPGs / Re: Getting back into Oblivion. on: April 16, 2009, 10:43:38 AM
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but these Western RPG's were always so different to me that they were hard for me to grasp.

Oblivion's not indicative of Western RPGs, the PC's version's better because you can mod some of the stupid crap out of it, and if you want Oblivion with more items and quests and content in general go find a copy of its prequel, Morrowind.

Although in general there are way better WRPGs than Morrowind too, and in general Bethesda is and always has been a bunch of fairly incompetent hacks.

Compasses, in general, point in one direction, and generally always remain oriented to that direction. The quest compass in oblivion replaces magnetic north with a quest location. In general, if you're following it and you run into a mountain, just go around it or something, and reorient yourself when you've done so. I WOULD say just ignore the compass and go with direction the questgivers gave you, as that would probably be quicker, except, because there's a compass, there's also no real written information most of the time on where your quest target is located in relation to you, because Bethesda is and always has been a bunch of incompetent hacks.

( Play Quest for Glory 2, dammit. It's free: http://www.agdinteractive.com/games/qfg2/homepage/homepage.html )
6920  The Rest / General Discussions / Re: In this thread, a guy bites his own dick off! on: April 16, 2009, 10:33:56 AM
big deal i bit off like 13 of my own dicks at least twenty different times each
6921  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 16, 2009, 02:53:31 AM
Chrono Cross:

Went into the dead sea which is like, my favorite area in the game. Except I forgot to turn on PS2 disc speed up so the thing was running slow as hell, and I don't have any revive elements on hand, so I couldn't revive peeps when they got dead. And the dudes that kept dying were Lynx and Norris, one of which has to be in the party and one of which I like using in general because they rock.

LoRes should, in theory, work. It doesn't actually seem to be working. Maybe if I move it up in the grid so it lasts longer. I was honestly never that comfortable with how phases played out in CC. Also, I need something to uh, block its 300+ damage attacks and that goddamned blinding thing.

RS3:

Yeah I barely even played this let's just

Arcana:

Actually got this last weekend. Leveled up a bit. Nice game. Glad I finally got around to buying a copy.

Unlimited Saga:

Did... the sparkling waterfall quest. Which was short and easy and gave me generally crappy panels. Sort of. I got Staff 3 for the little mage dude which I wanted, and defuse 3 for Kurt which is VERY good -- except i lost inconspicuous for it which I'm sure I'll regret. However, Kurt's Skill stat is now within acceptable levels, so he's doing better LP damage. Like, to the extent I might be able to take out that Gauntlet beast I'm stuck at with just kicks.

Also got 13000 Kr and got Life Protection on one of Mordeus' armors, which is good. However, now all of my weapons are run down and I just ran into, inadvertently, another quest in... some town. Which actually sounds sort of neat since it's basically about securing areas in a town in a certain order, so it's got a very strategy/tactics vibe to it. But my weapons suck. Though, I did pick up a new character in doing this.

Anyway, going to stop doing sidequests unless I need to since I... really don't need to and I've been running into really easy ones.

Also going to play more tomorrow because my eyes hurt and I'm not hitting panels very well right now.
6922  The Rest / General Discussions / Re: Favorite plants. on: April 16, 2009, 02:47:13 AM
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Mesh, you seem awfully knowledgeable about plants. Do have a Hort degree or something? Perhaps work in the industry?

I'm actually a comp-sci/russian major. Undergrad at that. I don't really like either of those and I'd rather to have gone into something ag-hort related, but my uni doesn't have any programs like that, and I graduate next year, so whatever.

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Google apple blossom tree, it looks exactly like that, but I don't think it's a apple tree. It's fruit is a lot smaller than a apple, unless it's some variant that people don't eat. Regardless, it looks great.

Malus has a lot of species in it. And malus domestica has a lot of variety too. How big are the fruits in quesiton? Golf-ball size? Smaller? Is it some kind of crabapple? Some other apple-like plant in the rose family, like a mayhaw* or hawthorn?

* Mayhaws lead to some really awesome jelly. Unfortunately, I only ever found two places that sell mayhaw jelly. One's in Tennessee, and the other one's Jungle Jim's in Cincinnati but they're expensive with it.
6923  Media / Single-Player RPGs / Re: Graphics in RPGs - how important are they to you? on: April 15, 2009, 10:55:24 PM
I have this long standing theory that a lot of people got into RPGs, and similarly railed against quality graphics, because it made them feel smarter than everyone else. Or maybe that was just me.

I don't think it was just me though. I remember back during my **GAMEFAQZ DAYZ** when everyone on the Xenogears boards was like, if you don't like Xenogears you're an idiot and a graphics whore. Come on. That's elitism.

Except now I have meth so I don't need pretension to fill the holes that living in Ohio has brutally clawed out of my soul.

I do have this interesting situation where my TV set is rather tiny, so really detailed graphics don't do much for me because I can't actually pick out the details. Smooth, clean graphics look a lot better on it. Something like P3 or Ookami or DQ8 or Unlimited Saga. FFXII just looks like a snowy mess. SH:C isn't really playable. Haunting Ground and Chrono Cross or somewhat difficult to play on it.

Computer games are kind of a different story, since that's a monitor and all.

The biggest thing is that you need a gestalt, really. You don't want people picking apart different *parts* of your game. You want them to take it as a cohesive whole. Generally most console RPGs I've played are no cohesive wholes, and almost every PC RPG I've played is not a cohesive whole. RPGs, in general, do not lend well to being cohesive wholes because in the case of JRPGs you get the story, AV elements, and gameplay being kept very compartmentalized from eachother, and with CRPGs you get creeping featuritis and end up with Daggerfall. Atlus I think is the only company that, in this sense, has a clue what they're doing, consistently.

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The one exception for 8-bit is Phantasy Star; I could look at that game for hours.

That's because the master system was awesome and it's a damn tragedy that the NES is the one that caught on.

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the first three Dragon Quest games feel clunky to me in their original form, but playing them on the GBC was just fine, and that's not necessarily much better visually.

DQ3 was one of the better looking GBC games you have to admit though. They put some effort into that.

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You know, it's disappointing when I hear that people are uninterested in playing games they think are ugly.

I think 8-bit games are generally uninteresting on their own merits, visual or otherwise.
6924  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 15, 2009, 10:44:46 PM
Started Riki.

Fed Riki a zombie.

Riki turned into a MetalSlime.

Fed Riki a Shellbug.

Riki turned into some sort of blue lion thing. His strength is currently 3x the party average, he has 400 HP, and 100 some WP.

8]

And then I got ate by Tanzer. !@#% Tanzer.
6925  Media / Single-Player RPGs / Re: Difficulty of Translation vs Port on: April 15, 2009, 09:57:45 PM
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No, but removing a good chunk of the game did change the storyline.

Nothing about the snowqueen quest sounds playable, storyline or not. I'm also not even sure how you're supposed to find out how to do the thing without using a strategy guide, going from the faqs I read. Entire way to open that quest up sounds obscure as hell.

More annoyed by taking party chat out of DQIV, in any case.
r...
6926  The Rest / General Discussions / Re: Obama's greatest enemy on: April 15, 2009, 10:57:24 AM
Goddammit internet. Go back to providing free porn and leave the president alone >:/
6927  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 15, 2009, 10:56:16 AM
Wait the Essence semi-translation I saw made it sound like Cube is some sort of powercore that plays a bigger role in Robo's quest, and the Mask is what posessed Ren, because it was some other ancient artifact made to retrieve Cube.

Also did anyone ever write up a summary of Fuse's axed storyline, if you know? I'd bug gamefaqs about it, but, you know. It's gamefaqs.
6928  Media / Single-Player RPGs / Re: suikoden question on: April 15, 2009, 01:11:26 AM
What's Tierkreis supposed to be like? It sounds like a pretty traditional JRPG so I'm assuming it's just like the rest of the games in the series.
6929  Media / Single-Player RPGs / Re: Difficulty of Translation vs Port on: April 15, 2009, 01:10:17 AM
No, an ugly localization is one where the original game ends up being completely incoherent, like BoF2. Making everyone white in Persona didn't actually change the storyline.
6930  The Rest / General Discussions / Re: Favorite plants. on: April 15, 2009, 01:08:45 AM
So yeah, I ordered a cactus, and alluaudia, and a huernia last... Wednesday. Company I used ships priority mail with USPS which should take 2-3 business days. It's been 4 business days, still no plants, and the weather turned bad again. Hopefully since they're succulents they can take being in a box for a week but good god this is getting dumb.
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