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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331879 Posts in 13590 Topics by 2191 Members
Latest Member: Zaltys
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6946  Media / Single-Player RPGs / Re: How not to get raped in Persona 4 on: February 03, 2009, 03:08:55 PM
particularly because of the music

Called a mute button, son.
6947  Media / Single-Player RPGs / Re: a pet peve of mine in srpg's on: February 02, 2009, 10:32:31 PM
That's a problem with strategy games in general, and a huge component of the "disenfranchisement of the unit" concept. I'm aware disenfranchisement MIGHT be a bit of a malapropism there.

http://dubiousquality.blogspot.com/2006/09/end-of-disenfranchisement-through.html <- Article on Dwarf Fortress which kind of addresses this, in regards to player-owned units. DF is probably the most interesting use of AI in a strategy game* because *everything* is AI driven.

If the AI acted like a human player you'd just dance around the edges of each other's movement ranges and never get anywhere.

that indicates an underlying balance problem. Intentionally making the AI dumb is not good design. Intentionally bad AI is NEVER good design.

I think the biggest thing driving the problem in regards to SRPGs is that giving the AI human-like behavior isn't logical for this reason: The player's units level up and carry on from battle to battle. AI units don't. Self-preservation is slightly less of an issue for them because of this.

So, it's already got a different sort of behavior need. We need to address how they act in battle. In that sense, Alishia's point still stands: Suicide attacks, when purposeful, make sense here. Non-purposeful suicide attacks (IE not being aware of what the unit is doing) doesn't make sense.

Because 99% of the time, the best strategy in an SRPG is to wait outside the enemy's movement range and wait for them to walk into yours.  And that's boring as shit.

This is also a symptom of bad AI. If good AI was present this would not occur. The enemy would ambush YOU.

This is also a symptom of bad map design, kind of.

Truth be told, the bad AI in a lot of SRPGs is why I'm not that fond of SRPGs as a whole. Other problems include stuff like huge and empty maps (Fire Emblem, Shining Force) or goofy artificial difficulty increasers.

* Arguably more RPG/city builder hybrid than strategy game. It's hard to classify.
6948  The Rest / General Discussions / Re: Let's do something stupid. on: February 01, 2009, 04:38:24 PM
Does this count?
6949  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 04:30:42 PM
GG update. Started the Nation/Empire/Whatever the hell they're calling it next of Soup. I'm outside of the hotsprings which is necessary to heal my leg since it sucks not being able to climb a mountain. Also I actually had to use two items for the last boss fight. I may have to grind. D:

What is GG? I love games with leg injuries.
6950  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: February 01, 2009, 03:36:12 AM
Sure, but my game design philosophy is that game systems should be ways to increase the level of interaction available to the player, and not be ways to increase the amount which the player games the system.
6951  Media / Single-Player RPGs / Re: Are you overwhelmed by your backlog? on: February 01, 2009, 03:32:30 AM
Backlog is huge. I'm trying to work through all my old strategy games I never played right now. Backlog gets smaller if I arbitrarily remove 16bit games because there are hardly any I like, but compared to most of the games I have in my backlog, 16bit era games make up a very tiny percentage.
6952  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: February 01, 2009, 12:16:52 AM
MeshGearFox: I actually preferred the third Arc the Lad to the first two after finishing all three (4 I still have on hiatus).

Admittedly, there were a lot of times when I felt like I was having to convince myself that I was enjoying AtL1 and 2, although, realistically speaking, that's how I feel about a lot of RPGs.

More troubling is that I've got a lot of nice, nostalgic memories about a lot of RPGs. Chrono Trigger, Legend of Mana, Chrono Cross, Final Fantasy VIII... I don't really find any of those fun to play anymore, and I doubt I'd find something like Earthbound or any other game I used to love... I doubt I'd like it anymore either. I mean hell I can't even get into Persona 3 anymore. I didn't even like Etrian Odyssey. I don't know what's up with that. There's no rational reason for me to not like it.
6953  The Rest / General Discussions / Re: Mediocrity XLIII: The Super Bowl Thread on: January 31, 2009, 11:59:19 PM
When I was a freshman in highschool, I spent the superbowl eating tangerines and playing through the Tower of Babel in xenogears. This is my most memorable superbowl.

6954  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: January 31, 2009, 11:57:02 PM
Thraxx is creepy.
6955  Media / Single-Player RPGs / Re: Star Ocean: Second Evolution on: January 30, 2009, 11:41:02 PM
And the game would sometimes hang when loading the overland or dungeon after completion of battles.

Known issue. Triggered by holding triangle down while leaving battle, apparently, but may have other issues. Second easiest way around it is to Shark in a save anywhere function.
6956  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: January 30, 2009, 08:51:08 PM
That NEW Gothic 3-based Gothic is apparently terrible though.

From what I remember, Gothic 3 was really bad at launch from bugs. It's since been patched, though.
6957  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: January 30, 2009, 08:46:49 PM
Conversation outcomes were actually somewhat random in Persona 2, in the sense that if an outcome makes them happy once, it PROBABLY will again, but not necessarily. I've tested this. And I was like "What the hell?" when I noticed that.

Also, eeeeeeeerrr, SMT:N only had one random outcome question. SMT1's conversations can be hard to navigate.

Also I seem to recall conversations being more reasonable in the first two sets of Devil Children games, but then again, I played those in Japanese with a script so I think I was just bashing on answers. In any case, they were way better than DemiKids (and actually had fairly neat little stories instead of completely lacking stories. Not that I care about storytelling in games or anything.)

(Storms off manishly to play Wizardry or something.)

Speaking of conversations, I KIND OF wish P3 let you intentionally be mean to people. There were some dudes I *did not like*. Maybe have a mechanic where like, intentionally getting one SLink mad out you raises an SLink of someone else that doesn't like that person either.

I thought Soulless Army was underrated

It came out on the heels of what were arguably three of the best PS2 RPGs at the time, so I mean...
6958  Media / Single-Player RPGs / Re: Final Fantasy XIII release date revealed!!! on: January 30, 2009, 08:40:39 PM
From Wikipedia:

Working with her is Snow Villiers[10] (スノウ・ヴィリアース, Sunō Viriāsu?), a blond, bandanna-wearing male who rides the Summoned spirit Shiva Sisters in their motorcycle form and totes a large gun.[7] Snow is the head of the resistance group against the theocratic government of Cocoon.[11] He is a big character and is capable of running while carrying two people.

Snow's weapon shouldn't be a gun. Snow's weapon should be two people, which he wields at the same time.
6959  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: January 30, 2009, 01:14:24 AM
Lords of Magic: SE

Strategy game, but more RPGish than not. Plays a lot like Warlords or HoMM but... not. It has real time combat which is pretty neat when you get that the main point is how you put your troops in formation and not about how you manoeuvre them DURING combat because actually controlling them much after they enage the enemy isn't that helpful.

Apparently a VERY LONG sort of game.

Might and Magic 6:

I was in the Mire of the Damned, getting my ass kicked by EVERYTHING (Namely slames and Curse-casting harpies), and decided to head to New Haven to do easier quests. Couldn't find anything decent, although I did get some skill masteries in. Then one of my dudes died and I went to Bootleg Bay to get trainig. Now I'm doing some *huge sumbitch dungeon* till December brings the circus and I can get that stupid Nicolai Ironfist back.

This dungeon is basically the most epic dungeon ever. Also my main mage is great, but nobody else is that good at magic. I need to give to my druid better combat spells or something.
6960  Media / Single-Player RPGs / Re: Atlus Teaser: SMT! on: January 30, 2009, 12:15:41 AM
I'd recommend starting with Nocturn but that's just cause it's my FAVORITES PS2 GAME EVAR zomg. They're all pretty good though. Even if Devil Summoner is the worst of the PS2 lot, it's still better than a lot of things (and it definitely had good ideas so if the sequel's basically the same thing given some polish, balance, and new features -- and it sounds like Atlus is doing exactly that -- then it should be good).
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