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334842 Posts in 13711 Topics by 2200 Members
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6976  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 06, 2009, 10:21:08 PM
My favorite anime is Fist of the North Star, and the fact that there aren't any comparable videogames saddens me.
6977  Media / Single-Player RPGs / Re: Fantasy RPGs? on: March 06, 2009, 10:12:10 AM
SMT:N was actually pretty good about that, in regards to cost v. effectiveness. I mean, in regards to your main dude, switching from agi to like, agilao eventually is probably a good idea just because of limited spell slots, but you'll usually want to keep both the single and multiple hit form of a spell around at the same time for MP management.

Although that game was built entirely around elemental weaknesses really.
6978  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 05, 2009, 07:52:17 PM
The first few hours of Skies of Arcadia kind of don't go anywhere yeah.

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The list didn't include PC games, and many if not most WRPG's debut on PC.  I thought that was intentional (PC games are difficult to categorize by generation).

You can kind of do it based around system requirements and game-style trends, but yeah. It's easiest just to arbitrarily define a new generation of PC games as starting every five years. So like, 1980-1985-1990-1995-2000-2005-2010. Etc.
6979  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 05, 2009, 03:35:40 AM
In regards to DDS, the monster eating thing never jives with me. As I've said before, it should've been more related to WHAT skills you got instead of just giving you skill point bonuses. It's also not really that useful to eat stuff constantly as the AP bonuses aren't really that huge.

SMT:N's storyline's a lot more apparent if you bother talking to the NPCs and blue orby people, in any case. Frankly though I think that if it HAD been text heavy it would've come across like a sophomore in highschool trying to write about something really deep and important. Which is how I felt about FFXII (and FFT and Tales of the Abyss and um... most JRPGs, for that matter).

Also in regards to FFXII, another thing I've said before, I don't get what was so innovative about it. The particular innovation, I guess, was that it automated the battle system somewhat, but a few games have had that (Baldur's Gate 2, although I never actually used the AI scripting thing). Beyond being able to move around on the overworlds during battle, though, it pretty much is just... ATB, again.
6980  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 05, 2009, 03:33:24 AM
Beat the first mission in the Human-campaign for Disciples 2. Good stuff, but I wish you could transfer more than one of your heroes between missions.
6981  Media / Single-Player RPGs / Re: Fantasy RPGs? on: March 05, 2009, 03:25:30 AM
Speaking of efficiency... none of the stats in SD2 apparently did anything, and the gameplay didn't suffer at all. Which makes me think that that was the intended design and the stats screen was something they forgot to remove.

In general I don't think more stats == more depth, or more skills == more depth. Especially in regards to skills, I only want them if they're tied to letting the player do something new. Lots of wholly passive skills are boring.
6982  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 04, 2009, 12:09:06 AM
Yeah but could it at least be a phallic image without pins stuck in it?

Actually I always imagine Japanese Mark taking off his hat and he's like, a conehead under there.
6983  Media / Single-Player RPGs / Re: Help in Finding RPGs of a Particular Type on: March 03, 2009, 10:40:56 PM
Might and Magic 6 and 7 did this. Earlier Might and Magic games with skills (3-5? Did 1 and 2 use skills?) were you either hav ea skill or you don't.

Wizardry 6 - 8 did too, although it was a mixed system. Skills level up via usage, but you also get bonus points to give out during levelling up to like, even out the less frequently used but still useful skills.

Neither of those let you allocate points to STATS though. Just skills.

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I dunno how 4 is, but 3's just plain stupid there. Most of the options were actually for affected AI patterns, and this wasn't really clear so you could easily screw up a character by, say, maxing out their defense so they'd be a good tank, only for it to make them keep running and defending when they should be running in and pounding them. At least that's how I recall it was supposed to work.

Star Ocean 3? I rather liked SO2's skill system, but something with 3's was like... no.
6984  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 03, 2009, 10:27:57 PM
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Don't know if Castlevaina (the metroidvaina games) count, but if they do I recommend Aria of Sorrow for the GBA (otherwise I'll go with FE:BS).

Castlevania's yes, Metroids no.
6985  Media / Single-Player RPGs / Re: Fantasy RPGs? on: March 03, 2009, 10:26:44 PM
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I don't know, one of the reasons I like JRPGs is because they aren't bound with an iron chain to the concept of "realism" that seems so highly valued in Western culture these days.

Western RPGs don't really adhere to realism that much, although I will admit that Bethesda's take on Oblivion was like...

Okay, if Vvardenfell was this mysterious volcanic island full of harrowing, blasted lava flows, grottos, giant mushrooms, building made of giant mushrooms and the shells of giant crabs, and this sense that they were really working to come up with this new culture and everything.

Oblivion, on the other hand, is set in a rather generic looking green valley full of castles.
6986  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 03, 2009, 03:06:11 PM
I'm going to say Nocturne.
6987  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 02, 2009, 11:56:08 PM
Can we please keep black Mark. The original Mark is creepy looking. What with those weird tear-drop tattoos and that oddly phallic hat with the buttons pinned to it.

Also I mean the dude fights with an axe and a machine gun.

Oh and they better not mess with Nate's voice clips in battle. It's just not Nate unless he giggles ominously while firing his rifle.
6988  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 02, 2009, 11:53:48 PM
So, attempted to start one of the campaigns in Disciples 2. That's going *very* poorly. It was going well until I got rushed by a bunch of the fire dudes. Apparently my Heroes 3 method of playing this thing isn't... that... great. I'm also having a really hard time describing how it works. It's KIND OF like Lords of Magic in a *sense,* although as I said, battle system is more JRPGish and I've also discovered that there's this huge terraforming element to it. And it's incridebly RPGish in its mission structure, so far. That's actually the biggest similarity to Lords of Magic -- it's more like a big, freeform RPG wrapped up in a strategy game shell.

---edit---

Also, nearly finished my current area in SimCity 4. Gonna start developing a primarily commercial area once I get infrastructure better. Healthcare, transit, and schooldulation are lacking.

Oh, and I watered plants and scraped scales off two of my ferns for like twenty minutes. Hurray.
6989  The Rest / General Discussions / Re: One of the greatest mystery of all time has been solved on: March 02, 2009, 11:47:48 PM
Even more amazing: the discovered a civilization of miniature men living in this fluff.
6990  Media / Single-Player RPGs / Re: Fantasy RPGs? on: March 02, 2009, 01:02:53 AM
Xenosaga is sort of loosely based on Xenogears a little. Xenogears wasn't a book, unless he means perfect works.
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