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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327146 Posts in 13391 Topics by 2163 Members
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6976  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 09, 2008, 01:58:10 AM
Downloaded SMT:Imagine. Discovered it runs great on my laptop. Well, except for my university packet shaping the hell out of everything to hell.

Played DQ4 for a bit. Uh, lookin' for Ragnar. This game keeps getting better.

DQ7. Hamelia stuff. I think I'm about to get into some Serious David Lynch !@#% soon. Game has a tendency for the little subplots to convene at the oddest moments, and I think I can see where this is going and if I'm write, I'm going to be VERY amused. ANYWAY, I've been avoiding grinding out of a matter of principle, and I'm fairly confident you can beat the game without grinding, but I'm considering doing some grinding in that tower dungeon so I can start buying up some of those magic-casting items for MP conservation purposes.
6977  Media / Single-Player RPGs / Re: RPGs with City Building/development? on: December 09, 2008, 12:03:47 AM
Thing I remember disliking about Suikoden 1 is that the combat seemed really "Get paper weight, highlight select, put paper weight on confirm button." Then again I haven't played it in years, and at the TIME I think "RPG strategy" was still sort of a non-concept to me.

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most of the NPCs were individual characters to talk to, or groups of identical characters, like the Magic Academy Students, or Sproutlings.

True, true, but on the other hand, they WERE mostly unique NPCs, many getting some amount of character development, and not just arbitrary signpost NPCs that didn't matter. Although I should also point out I'm always an advocate for bigger towns. "Towns too small but NPCs fairly unique" is something I'm also really prone to launch at Dragon Quest games. Especially 8. And don't even get me started on Chrono Trigger's towns.

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Plus, it would've resulted in dungeons and enemies that were actually challenging.

Or just shark it and start out on Nightmare mode from level 1 and then cry blood. Actually in regard to this, my major complaints were that movement in combat was too slow and battle could take forever against certain high-HP enemies if your weapons weren't good enough (although this was somewhat mitigated when you discover that there's a combo system). Also I didn't think the dungeon layouts were that great although I've seen far worse (and we're not even beginning to approach Daggerfall levels of stupid, although I'd be hard-pressed to find anything that honestly did).

(Also apparently most of the fruit doesn't work as expected in regards to monster personalities, and most meats don't do anything. damns)

(Also there's the issue of stats not doing anything in Secret, although I'm of the opinion that that's the intent and the stat screen is something incidental they never actually planned to do and just forgot to dummy out).

(SD3 also has a lot of bugs)

(Oh and let's not even get started on Sword. Did they even beta that?)

http://people.umass.edu/jvight/3059/ There's a link to 3059 if you're interested, I guess.

Also, just remembered Elona, actually. JRPG-styled PC roguelike where you can build buildings and I THINK maybe form a town. http://homepage3.nifty.com/rfish/index_e.html

I'm gonna go hit up the usual circuits and see what I find.

---edit---

Had it ever been translated, Romancing SaGa 2 would probably work.

Wouldn't be surprised if one of the Gothic games had something like this, but I never played them that far myself.

Various Might and Magic games let you acquire and upgrade castles.

Morrowind has some mods that make the strongholds more in-depth. Nothing for Oblivion though, as far as I can tell.

I wouldn't be surprised if Wizardry 7 or 8, or one of the Goldbox games let you build/run a town.

---edit2---

No idea how I forgot this one. Rocket Slime Adventures is pretty heavily based around this concept. Basically, you have to rescue other slimes from the dungeons you go into. You can also capture monsters and send them back to town. As your town fills up, stuff gets repaired, weights get moved away, eцетtará.

Oh. Brave Fencer Musashi does the same thing to an extent too. Again, not town building, but you rescue crystalized people and the castle gets more diverse resultingly. Not to the same extent though, really.

---threedit---

Also, stupid me, forgot to mention that DQ7's continent resurrecting' thingy is sort of like a global town-building thing in and of itself, vaguely. Very vaguely.

(Also I think I like legend of mana on easy mode more. it's... kind of relaxing just to explore and stuff. giving the enemies more hp is kind of nice though if you like pulling of giant combos)
6978  Media / Single-Player RPGs / Re: RPGs with City Building/development? on: December 08, 2008, 08:19:05 PM
Dragon Quest 4 also has town building but it stupids it up from the PSX version. originally, your final town had seven versions and it was a non-linear thing. Now, it's strictly linear and there's only one final town. !@#%bats.

Dragon Warrior 3 also apparently has this.

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Yep, Terranigma has a ton of sidequests that let you expand the various towns and cities.

I forgot to buy the h!@st%f!@#ing crystal from the travelling nomads and screwed one up, I think :( Or at least I locked myself out of it till VERY LATE in the game when I can get a ship.

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Love it or hate it, Legend of Mana had the landmake system.

That wasn't really town building, though. The way that your house sort of upgrades over time is probably more what the topic starter is after.

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Of course, some of them do a better job of this (Suikoden II) than others (Suikoden IV). :P

I have one and three. How do those do at it?

Summoner 2 doesn't let you build a town per se but as the Queen of Town you DO get to make executive decisions.

Fun fact: I can't think of many PC RPGs that let you do this, other than something like Dwarf Fortress, which is really more a city builder where your citizens have RPG stats.

Morrowind with Bloodmoon has some colony that you can slightly effect the growth of, but eh...

Also technically you can build a city in The UnReal World, but that just amounts to building a ton of houses in the same area. Nobody will ever COME there unless you get them to join your party/marry you and drag them over there.

I THINK Mount and Blade might let you build cities but I've never played it.

There's also 3059 where the point IS to build underground cities which is neat in theory but in practice it means you're digging out tunnels and placing healing pods and doing absolutely nothing else. As far as I can tell. I have no idea how that game works, in practice or in theory.
6979  Media / Single-Player RPGs / Re: Persona 4 on: December 08, 2008, 07:58:36 PM
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So, RPGamer made a comment about P4's "weak ending".

RPGamer says a lot of things. That doesn't mean you should *listen*.
6980  The Rest / General Discussions / Re: Time's Top 10 Games of the Year on: December 08, 2008, 07:55:59 PM
Holy crap gaming really IS dead.

(or)

Holy crap Time Magazine really IS dead.
6981  The Rest / General Discussions / Re: Just when you think Japan can't surprise you anymore... on: December 08, 2008, 10:59:42 AM
My money's on the Germans (I'd say the Italians but they've gorged themselves into a state of laziness on Artic Circle Candy).
6982  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 01:29:05 AM
P3 is weird. It's one of those games that you can either clear very quickly or spend hours on. Other games like that for me were Tales of Symphonia and Legend of Mana. And SMT: N, of course, if you did the Amala Network stuff.

Speaking of long games, I just hit 50 hours in Dragon Warrior 7 today! Nearly halfway done! also considering grinding to upgrade equipment. I've been purposely NOT grinding out of principle, but I'm also kind of tired of not having upgraded my stuff in the past several hours. DQIV DS,and maybe it's just the DS version, gives you gobs of money, though I think the game is fairly balanced. People have cried foul about it being easier than the NES version, which may be true, but Chapter 5's ramped the difficulty up a lot and there IS such a thing as Nintendo Hard being Too Hard.
6983  Media / Single-Player RPGs / Re: Persona 4 on: December 07, 2008, 12:48:43 PM
Well maybe you should live in the OTHER Ohio then.

Hey, question. P3 had a lot of requests for getting like, rare drops from rare monsters that rarely showed up and rarely didn't completely run away from you when they DID show up. This drove me slowly insane. How's P4 with this? Does it even have requests, still?
6984  Media / Single-Player RPGs / Re: Shining Force Feather on: December 07, 2008, 12:11:01 AM
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SRPGs are often too slow and tedious for my tastes, especially on console-based gaming systems. I do like RTSes, though.

I AM NOT ALONE HRFF. X-Com and Arc the Lad are the only strategy RPG series that work fast enough for me. Even growlanser was somehow slow and it's realtime.

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Action Rpgs are fine but really a seperate series should have been created for them.

Well, the Shining series was, what, originally a first-person RPG? So it's not like it's really traditionally stucken to one genre.

6985  Media / Single-Player RPGs / Re: Persona 4 on: December 07, 2008, 12:04:11 AM
I could also probably go to Columbus and find like fifty copies of FES there. Ohio's pretty weird.

I mean, SMT:N and the DDS games aren't that common anymore, but a LOT of PS2 games from three years ago are getting difficult to find consistently. The only ones I see are relatively new titles and shovelware movie/sports games that nobody bought anyway.

Gradius 5, for instance.

Admittedly, that's the only PS2 game I've been looking for for the past, like, two years, so maybe the other ones are more common. Who knows.
6986  Media / Single-Player RPGs / Re: Persona 4 on: December 06, 2008, 05:25:26 PM
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Atlus and NISA titles tend to be rare; it's like, if you don't pick it up when it first comes out, you just aren't going to get your hands on it.

I live in a part of Ohio, though, where I could, say, go to any given Walmart right at this very moment and they'd all have copies of FES.
6987  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 05:22:29 PM
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Didn't you need specific, and seemingly hard to find, items to learn skills?

Yeah, but they weren't THAT hard to get from what I played. Most of them were in chests, and the more common ones were drops. So it's not a very natural skill progression and is more based around reaching an arbitrary point in the game where you find the lipstick and magnet yuo need to learn how to shoot missiles from your sword.
6988  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 12:40:00 PM
SMTO is gonna be free to play?

Well, I might give it a shot then. /me goes off to load it down.
6989  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 01:54:48 AM
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Hey, would you object to me reading your story? 'Course, I know I don't like showing my writing to anybody, it embarasses me. I made it all the way to 7th grade, so I know I've got tons of errors, structurally, grammatically, you name it. So, just askin' for askin's sake.

Sure. Let me clean it up a bit first and write enough so that I have something COHERENT. I could PM you a plot synopsis I guess. Could I read yours?

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Well, so far so good. I can see why it got the acclaim it did. Sure, it's kinda childish in tone, clowns freak me out and an elephant just did a backflip, but these randomly generated dungeons are like crack! Definitely gonna stick with this one.

I don't know what you felt about Rogue Galaxy but that had a lot of"what the hell were they thinking?" moments for me, mostly in regards to dungeon design I wasn't fond of, a skill learning system that was bizarre, and other things I don't really remember much. I only got to around the prison dungeon, but I really stopped caring by that point. How would you say DC2 compares?

Anyway, I cleared out the lighthouse dungeon in DQIV. Once it hits chapter 5, it really starts to flow. Except Maya died during the boss fight and is like, two levels behind now. Whups. Also, I LOVE the tarot cards. I'm hoping they don't have a secret, rare "Kills your entire party lol!" effect like, I don't know, !@#$%f(ki* Setzer or Cat Bastard.

And now I want to hurt square even more for removing party chat :}

DQ5 should be having it though. Judging from early screens in any case.

:} :} :} "} :}
6990  Media / Single-Player RPGs / Re: Persona 4 on: December 06, 2008, 01:43:48 AM
I like P3, but I never got very far in it. Like, I got Fuuka. That's the farthest I am. I'd probably like P4 too, but eh. I'll wait till it price drops.
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