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343926 Posts in 14033 Topics by 2230 Members
Latest Member: BeoXXVI
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6976  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 11:30:36 PM
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-Should I bother having Jessica use anything but staves?  Everytime I level up with her I put all skill points into Staves.

Yes. Whips attack multiple enemies at once, daggers do something... and you get more skills, anyway.

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-MC - Any advantages to using spears?

Fast skills, and sometimes the currently available spear is the best thing you have.

You can freely change weapons in combat. Take advantage of it.

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-How many times should I raise my tension to get the most out of my turns?  I keep thinking in terms of WoW where mages use Arcane Blast twice before they use barrage or missiles.

A lot. I never found it useful, really.

Anyway I played FFIX. I did some chocograph thing. I also played LoM for a bit, discovered that hard mode is still getting me killed, I need to do that Watts Drops the Hammer quest, uh... >8/ and I want to write some hacks or hex edits or whatever to disable monster respawning unless you leave a dungeon entirely. Yes.
6977  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 07:00:53 PM
I also prefer skill-based systems, where you allocate skill points. You still don't STRICTLY need a traditional EXP/Level-up from enemies system for that. Look at Deus Ex, for example. You got XP for completing quests and exploring, not for killing things. And then uh... you either spent XP on skills/nanomachines, or levelled up from exploration XP. I can't remember which exactly.

Basically, I mean, give out skill points for completing quests or bosses and let the player allocate them, but not from regular battles. Or you can do a hybrid system ala later wizardry games, where you can spend skill points at level up to bring up lagging skills, or improve them through use.

There's lots of ways you could do it, really.
6978  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 05:28:23 PM
Yeah, but in that case, it's either the dev's fault for making the encounter too difficult/unbalanced, or the player's fault for not being good at the game.
6979  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 25, 2009, 05:22:52 PM
That's a nose. Not a penis.

Also the latter pokemon games get some xenogears mindfuck going on or something, with like, god being a pokemon.
6980  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: April 25, 2009, 05:21:25 PM
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In the Wizardry 1 pc port I think you could even lose stats and hps on a level up...not sure if that was a bug or not though.

No, that was intentional, and based around what stats you used the least. It might not have been IN the Mac version, but it was definitely intentional.
6981  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 25, 2009, 05:20:18 PM
Leon also has a decent attack, too. It's not a TON of damage but it's decent, and it's got like, rather good range.
6982  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 01:57:36 PM
That's an excellent question, which also applies to RPGs in general. What's the point of experience levels, except to make the player grind? If there's no grinding at all, what's the point of experience levels? In REALLY well balanced RPGs, you just tend to gain levels naturally, and experience level is somewhat decoupled from skill advancement today, too.
6983  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 11:14:38 AM
Get rid of experience points, replace with new levels gained from completing side-quests/certain events/boss battles. Tombs & Treasures meets CC. No more grinding.
6984  Media / Single-Player RPGs / Re: Secret Party Members in RPGs on: April 25, 2009, 11:12:01 AM
I don't believe Ernest locks you out of Celine. You need Opera to get Ernest, so no Ashton, but getting Ernest just locks you out of either Leon/Dias, Chisato, or Noel, IIRC, and it's NOT LIKE THAT'S A HARD CHOICE.
6985  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 25, 2009, 04:23:52 AM
Pokemon's like SMT, only instead of having penis monsters, you have... um.

http://pokebeach.com/scans/great-encounters/26-palkia.jpg Uh...

http://www.elalmanaque.com/Aikos/recursos/sudowoodo.gif Erm...

http://www.serebii.net/potw/Combusken-Anime.jpg Hurrr...

http://www2.disappointment.com/playground/dugtrio.jpg HEERNK...

http://archives.bulbagarden.net/w/upload/6/60/339Barboach.png NGFRNK...
6986  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 25, 2009, 04:14:14 AM
FFIX:

Not a whole lot. Got Garnet's first summon. Did some synthesis. Got Quina back (^____________^)

IoG:

Finished the floating garden.

Anyway, game ID question. I seem to recall playing a game where you could get a picture of some area in the game via like, a fortune teller, and there'd be something important there once you figured out where this place was. Now, I know RS did this (whther or not the fortune teller meant anything is a different story of course) but I thought a few other games had similar features. Like perhaps Ookami? Any ideas?
6987  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 25, 2009, 02:28:40 AM
I don't think the end of Donnie Darko was actually time travel but who knows.

Speaking of time travel, CT mostly just used it to deal with the history of the world. The only time time travel was used in a "LET'S CHANGE TIME" sense was that thing in the beginning with the grandfather paradox which was sort of retarded and not in line with the rest of CT.

As far as exploring history goes though I think Terranigma is a thematically similar but better game :3
6988  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 25, 2009, 01:28:54 AM
Trying to understand how time travel works in CT isn't really a great idea if you don't want to go insane.
6989  Media / Single-Player RPGs / Re: My Friends that plays rpgs... annoys me to no end on: April 25, 2009, 01:27:38 AM
Really trying to resist the urge to just say tl;dr and failed.
6990  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 24, 2009, 11:27:35 PM
True, but that's nowhere near as problematic as like, you know, totally axing party chat.

The bastards.
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