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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330207 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
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6991  Media / Single-Player RPGs / Re: Sales are one thing, but how much do consoles get played? on: January 04, 2009, 01:44:36 AM
If they remade Custer's Revenge for the 360 they'd have to invent some crazy physics engine just for his cock and then I'd hate everything and move to Sweden.
6992  The Rest / General Discussions / Re: The mysterious "Z2K" on: January 04, 2009, 01:41:06 AM
Sounds like some horrible new ZZT version.
6993  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: January 04, 2009, 01:40:47 AM
- Spelunky. High score is 80k. High kills is 33. Farthest I've got is level 10. Yesterday I went to the eye doctor and the dialated my eyes and while I was tripping balls I fell asleep and then I dreamed and it was Spelunky. This game is eating my life. I'd recommend that you all play it, except it'd probably ruin your lives as well (or at the least, grades).

- M.A.X. - No real progress yet. Just did the tutorials. Really great design, though. Love to see this on the DS or something. Nowhere near enough strategy games really do logistics at all although Advance Wars did a little bit (except you could get deadlocked way too easily there and there was no need for combined arms and the maps were too small). Better yet, why not someone make a SRPG with logistics involved? I think this was a huge failing with FFTA. You had random battles and cities getting taken over, but did it ever interrupt supply lines or whatever? No. Why? Because Square is hacks >:(

- Otherwise, my family's desktop PC got seneka, vundo, and prunnet all at the same time and the last four days have been spent trying to fix it. I think I've done it, finally. I now have a headache and I'm about to go download some more robitussin into my face. I've kind of forgotten what the hell games even are right now.
6994  The Rest / General Discussions / Re: Games SAVE LIVES. on: January 01, 2009, 10:54:18 PM
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I used to be more avidly into racing games than I am now, and the reaction time I've gained playing Sega GT or Gran Turismo allowed me to make emergency maneuvers more quickly and avoid accidents.

Yeah something similar happened to me, only it was with Darius Gaiden and the reel thingy in unlimited saga, also it was more practically applicable to lawnmowers because cars scare the hell out of me and I still don't have a license because of that.

I mean, even if they're just sitting there. It's probably my most irrational phobia.
6995  Media / Miscellaneous Games / Spelunky on: January 01, 2009, 10:37:17 PM
It's a sidescroller. It's a roguelike. It's pretty damn nifty.

http://news.bigdownload.com/2008/12/26/freeware-friday-spelunky/

You're going to die a lot and you will love it. BOMB THE GIANT SPIDERS HURF.
6996  Media / Single-Player RPGs / Re: Eternal Eden - (indie RPG) on: January 01, 2009, 10:35:37 PM
I'm not trying to be super-critical or anything. I'm just saying, going over it with a buddy and doing some editting can give that extra bit of polish, and you'll learn things for your next game to boot.
6997  The Rest / General Discussions / Re: WTF on: January 01, 2009, 09:05:41 PM
Is Flynn the pipe-smoking dog?
6998  Media / Single-Player RPGs / Re: Eternal Eden - (indie RPG) on: January 01, 2009, 03:06:59 PM
I've noticed a lot of little textual errors. I wrote a few of them down, and I'll post them later, but I'd recommend getting someone to do some proof reading and consistency checking and what not. I'm getting the impression that whoever wrote the text is a native German speaker.
6999  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 11:32:48 PM
Making the main protag openly gay would also cut the ambiguously gay protagonist crap.

Because then it wouldn't be ambiguous do you see what I did there lol!

Also I made my original comment less ambiguous I'm totally running with this NO WHAMMY !!!

old bean.

Seriously, though. Isn't the corollary of this question something like, "Did the RPG genre need ruining?" See, I have this theory that sometimes a genre gets stagnant or a bit incestuous and you need to beat the hell out of it with SOMETHING to disgust the players and developers so much that they start doing something else just to keep themselves sane.
7000  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 07:22:50 PM
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It's always wonderful to find a hidden outpost or town that you didn't really have to go to. FF6 offered a lot of this

I don't remember any of this at all, except for uh, Gau's dad's house and triangle island. And I guess the second world was nothing BUT this but everyone complains about it because of this so that doesn't count.

Also more importantly you can STILL FIND HIDDEN OPTIONAL THINGS IN GAMES WITHOUT WORLD MAPS ZOMG!!! of course this hinges on the developers PUTTING hidden things in their worlds, which is independant of the game having a world map or not.

Ultima 7 didn't have a worldmap and it had tons of hidden things for instance. old bean.

!!!!!

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DQ8 did it (though the lack of varied transportation was a problem)

I still don't think you ever explained how FFVIII had varied transportation, or at least in any meaningful sense because cars and chocobos were useless as hell and annoying to get, which left the uh, Ragnarok and White SeeD ship. DQ8 had a boat, something for flight, and a giant cat, which is only one less form transportation than FFVIII, and they're even if you count Zoom as a form of transportation.

Seriously, though, I also play RPGs for the sake of exploration, and very very very few JRPGs put any emphasis on exploration.

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because they don't let me experience that interval in between the major events.

Chrono Trigger:
* Towns are small and you might spend five minutes in any given town, tops.
* The entire game's only 20 hours long.
* It only takes a few second to move from one location to another.
* There aren't any sidequests till the very end.
* There isn't any intervally-stuff until the very end, except for the hunting range, I guess, and going back and opening stuff with the pendants, which is basically at the very end.

7001  Media / Single-Player RPGs / Re: Bob's Game. One man's obsession, Everyone's game. on: December 31, 2008, 06:58:52 PM
Why does he keep pointing out it's made by one person. That's not really a new concept or anything.

Game does look neat though.
7002  The Rest / General Discussions / Re: Games SAVE LIVES. on: December 31, 2008, 12:44:57 AM
I Read That As Mouse Attack And Didn't Get What the Big Deal Was

-or-

Scandinavians Are Hardcore
7003  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 30, 2008, 09:46:43 PM
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Too much emphasis is put on "incidental" type sound now that the old-fashioned ST has disappeared.

And this is why I hate Sakimoto's work (except for FFT). Frothy, incidental, and ignorable background music, vaguely classical and vaguely ambient and vaguely hinting at some sort of emotion or mood.

The only two Sakimoto compositions I remember from FFXII and Odin Sphere are Eruyt Village and the one from that one forest area in OS. The former I remember more for how completely it rips of Mitsuda (It has the same intro as Scars of Time, mostly), the latter for how much it grated my nerves.

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Hell, I think the music is what MADE some of the classic 16 rpgs so classic.

Honestly, I'm of them mindset that had Chrono Trigger not had such a fitting soundtrack, it wouldn't be nearly as fondly remembered. I'm not saying it's just a good soundtrack -- it's a great soundtrack of course, don't get me wrong -- but it's more than that. Mitsuda's compositions for that game served as some sort of cohesive element, creating an ambiance, tying the world and story and characters and everything in the setting to it, and most importantly, providing a way for players to really latch onto the game.
7004  Media / Single-Player RPGs / Re: RPG Makers on: December 30, 2008, 06:08:24 PM
They're both sort of limited and their ease of use is greatly overstated from what Ir emember. Doubly so if you dislike... Ruby or whatever it is they use. Not to mention the licenses are pretty overpriced. I'm not saying you should go out and learn C++ just for the sake of programming an RPG, but there are comparable or better products that don't cost anything.

What specifically are you trying to do, by the way? That dictates the sort of tool you'll want.

http://www.verge-rpg.com/ VERGE is freeware if you wanna give it a try. I don't remember much about it, but it takes care of having a scripting engine and a tile engine. There's no built-in battle system. It's not really limited to RPGs either although that was its original purpose.

Game Maker, I believe, has a freeware version, and if not, the full version is something like 20 dollars. It should be fully capable of making an RPG, although its event system, as of a few years ago when I last tried it, was sort of bizarre and a lot harder to work with than just a normal scripting language.

There's also stuff like Hamster Republic, which I have pretty much no experience in, but it's also free and might work for what you're doing.
7005  The Rest / General Discussions / Re: Merry Xmass on: December 30, 2008, 04:23:54 PM
I got money from various relatives. Mostly though we went to Florida over Christmas, which was pretty much the main... thing. I did get some materialisticy things. Basically two CDs, a Naugahyde doll, and something from KMart that I'm not even going to bother to explain because there's a five year story behind it but the point is I beat KMart and they lost.

i am the dragqueen of autism :]]]
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