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347373 Posts in 14168 Topics by 2235 Members
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7006  Media / Single-Player RPGs / Re: "The Greatest Enemy of the RPG Genre" article... on: April 29, 2009, 10:55:34 PM
otaku are often tabletop roleplayers, writers, and artists, which are generally considered pretty creative hobbies (and certainly require imagination).

Oh, I know THAT. I meant more that they kind of suck at those things, though.

The only times when a review's truly worthless is when it's paid off and not the reviewer's actual opinion, or when it's outright false, neither of which I believe are all that common.

That Australian SupCom review is the only one that comes to mind for me, honestly.
7007  Media / Single-Player RPGs / Re: "The Greatest Enemy of the RPG Genre" article... on: April 29, 2009, 07:22:22 PM
Incest provokes similar responses in the US as lolis--violent frothing rage and/or gut-wrenching disgust.

That's only because they don't play videogames south of the Mason Dixon or west of the Mississippi.

Your stereotypical super-hardcore RPG fan (the Japanese word "otaku" seems appropriate here) is likely to be imaginative, somewhat socially withdrawn, an individualist, and fiercely proud of his unique identity

Most of the otakus around campus here are completely bereft of creativity and don't really seem capable of individual thought, unless it's related to anime or internet memes, and even then that's pretty borderline about being individual thought. They're also all pretty much the same

Fandom in general is a big problem for a lot of things. While I generally agree completely with the article (I guess. I never bothered reading most of it) it didn't seem to distinguish between individual fans and fandom.

Fans like a certain thing. Fandom is more like a collection of fans expected to behave and think in a very lockstep manner, even if it drives them to the point of incoherence. Fandoms also tend to spawn those righteously indignant fans that take personal offense when they don't like entry X in favorite series Y, and come up with all sorts of paranoid rationalizations to justify their paranoid irrationality.

Or, put another way, fans are capable of making good games. Fandoms are mostly just capable of feeling scorned.
7008  The Rest / General Discussions / Re: In this thread, a guy bites his own dick off! on: April 29, 2009, 07:18:36 PM
Hey, you know who could totally bite his own dick off? Batman.

You know why? Cause he's the goddamn Batman.

But he won't.

You know why? Cause he's the goddamn Batman.

7009  Media / Single-Player RPGs / Re: The youthful protagonists thread on: April 29, 2009, 01:15:09 AM
Nagahisa from Devil Children: Black Book was the best child protagonist because he was a WMD.
7010  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 29, 2009, 01:14:35 AM
Got boat in Terranigma. Did stuff to expand Litz. Found various treasures and thangs in places.

I really should be working on my ATR report.
7011  Media / Single-Player RPGs / Re: Final Fantasy X or XII? on: April 29, 2009, 01:13:17 AM
I kinda wonder if that's a result of Matsuno's vision clashing with what Square's execs and shareholders want. I don't think I've ever seen a protagonist as unnecessary as Vaan was, and I still find forcing him in to be silly given how the most popular FF ever didn't even star a bunch of teenagers.

That's really almost certainly the case.

Speaking of single-player MMOs, I'm still waiting for someone to mod in a decent single-player campaign for UO.
7012  Media / Single-Player RPGs / Re: Final Fantasy X or XII? on: April 28, 2009, 11:48:28 PM
Anyway, MMOish or not, FFXII did start rubbing me the wrong way, mostly because a lack of interactivity. Dungeons were large, empty things you killed enemies in, and not really worth exploring, and not things you really DID stuff in.

I also felt that FFX's battle system added a lot. CTB was a fine idea that worked well, the game wasn't excessively easy, and strategy mattered. However, I don't like the sphere grid that much. On the other hand, you did have a lot of neat skills to play with, and FFX had the best limit break system out of all the 3D FFs since it was *variable* and you could set it up to work how you wanted. Gameplay wise, it's also a lot more complex than FFXII. You have customizable weapons and summons. FFXII, on the other hand, while being an even MORE dramatic change, somehow came off as being more generally ATB than anything else.

The problem is the story's sort of goofy. Well, no. Not the story so much. Not all of it. I don't know. It's got this huge "Hi I was written for 13 year old girls"itude about it.

On the other hand, as I've said before a BAJILLIONZ of times, I think FFXII had even MORE stilted dialogue somehow, and the faux political storyline was even MORE obnoxious to mean and it kept throwing around terms like deifacted nethicyte until I didn't have a damn clue what was going on and just stopped caring. FFX had pretentions but it didn't feel like it was constantly shouting "Hey, hey! Look how smart I am!"

I don't know if I'd call either essential. I liked FFX a lot more, especially from a gameplay standpoing, but good god the characters needed to talk less.
7013  Media / Single-Player RPGs / Re: The youthful protagonists thread on: April 28, 2009, 11:37:47 PM
I can't really recall any silent protagonist JRPGs where you actually get meaningful dialogue choices other than Growlanser


Sure, you have the female healer heroine in every game, and her personality may just be a cookie cutter stereotype, but she always looks unique!


Healer archetypes generally tend to look very similar because they have similar personalities and anime is codified to the point of being silly. Tales in particular is especially stupid about this because they literally do it every goddamn game in the same way.

This isn't something RIGIDLY followed in JRPGs. Just ones that tend towards using really generic character archetypes.
7014  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 28, 2009, 11:31:56 PM
There's not really any meaningful new content. It got a retranslation -- and of all the Square games I've played, CT's probably the one I thought needed a retranslation the LEAST, and I honestly, honestly get the impression that Woolsey's translation was an improvement on the original script because from what I've seen there's no indication that there was any sort of character development or personality in that at all -- and some tacked on stuff that doesn't matter much.

Also, CT's dungeons were, with a few mid and late game exceptions, fairly tiny and straightforward. That, more than the battle system's presentation, probably helped against you getting lost in them. Square never really did do PS2-ish cyclopean clusterfucks, for that matter.
7015  Media / Single-Player RPGs / Re: Nostalgia for DS on: April 28, 2009, 08:55:52 PM
I dunno how I feel about the art style those guys use. I don't mind midgety, but if you go that route, I'd prefer the sort of hyper-detailed stuff like in RS:MS, and the art here IS a bit uncomfortably Wild Arms 1 meets Metal Saga. Both games I loved, of course, but... well, they're not going to win any prettiness awards.

That being said, I don't want to get my hopes up about this since the information's a bit sparse but it sounds pretty sweet so far. Like uh, Steambot meets SoA?
7016  Media / Single-Player RPGs / Re: Final Fantasy X or XII? on: April 28, 2009, 04:30:19 AM
I still wouldn't say FFXII plays like an MMO. The battle mechanics are apparently more like recent MMOs (which I wouldn't understand. Seriously. The only MMOs I know are UO, Era Online, and Graal, and none of those play like FFXII :P), although it could also be said that they're very similar to Infinity Engine's setup, too, so what they're doing isn't STRICTLY MMO related (Also, Ultima 7 and Contact, for instance, both used a "walk around, automatically fight things" approach for combat. U7's actually probably the closest comparison. Whatever).

Anyway though, there IS more too it than that. Namely, as far as the skill system goes, what FFXII uses is... very JRPGish in it's... eh, approach. Skillwise, I mean, I'd expect skill trees for like, magic and attacks, and a lot of non-combat skills -- smithing, fishing, sneaking. Something a little like EO or RS:MS, if you will. There's also no real set notion of character archetypes, which is central to a lot of MMOs. And uh... I don't know, just the general way the game progresses. It DOES do a lot of things that are facsimiles of what you see in an MMO, but they just seem off, I guess. I can't explain it.

The most MMOish thing about it is probably how loot, drops, and mobs work, and also hunts. I still wouldn't say that makes it like an offline MMO, though. Necessarily.
7017  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 28, 2009, 04:20:37 AM
Did emelia's costume changes incur any stat alterations? For some reason I THOUGHT they did but now I'm not sure.
7018  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 28, 2009, 12:50:08 AM
I found one but the formatting blows (millions of spiders out of its mouth and into my long, flaxen hair). It'll work I guess, though.

I sort of feel bad about negleting Lute in favor of Fei-on. I mean, his personal quest is sort of silly (although goodish from a completely sandbox perspective I guess, which is probably why it's there) but I think he's an all around pretty cool dude. His seems pretty effective, too. However, I already have Gen as a sword user and he's a bit better. I'll probably use Lute a lot with Blue, anyway.

Also wondering about how combos work in this now (and RS:MS, I guess). I was doing some research on how they work in US and it seems like each attacks inherent "speed" value matters a lot there (And is probably also the only thing that effects when enemies attack in relation to you. With SGF it just sounds like certain attacks are more likely to combo than others. RS:MS I'm less sure about, because stuff seems to combo more frequently than SGF. It also seems to be base loosely on "attack type."
7019  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 27, 2009, 05:28:01 PM
Except it's still not really all that hard even if you ignore weaknesses, because it's Chrono Trigger and it's very easy.

Also, really, CT's battle system is ATB with combos. It hasn't really aged any better or worse than any post-FFIV ATB battle system because they're all very, very similar. Combos DO make waiting around a bit meaningful, but the easiness of the game still kind of offsets that.
7020  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: April 27, 2009, 04:23:58 PM
If you think Nightmare is bad try No Future Mode. X(

I've played No Future. I'm doing this from level 1, mind. I'm not THAT masochistic.

Of course, they both have level 99 tropicallo. Which I beat. Once. And that was enough.


Did the Yorkland stuff. Had to ditch Riki's powerfulish GroundHit because it was making him very unstable. Still scumming for skills. Bad me.

Gen Eric Gui is there a chart of what stats mystics get from which monsters or something.
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