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338700 Posts in 13864 Topics by 2217 Members
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7006  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 11:35:37 PM
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Sidequests that Require you to Complete Each Step Immediately no Matter how much of a Pain in the ASS it is to Complete (example: popping in and out of a cave in the first town until the damn fisherman drags up a certain damn pot).

This is the third reason I quit playing TotAbyss although it's more like that only with really twitchy and specific trigger points for sidequests.

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It's good to be concise, but keep in mind that sometimes it's good to have some of that 'filler': think of how fat can make meat more tender.

Eusis, I'd have been okay with filler in Daggerfall but Daggerfall was just large, empty expanses not containing anything at all. Literally. NO filler. Just nothing. NOTHING.

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Daggerfall was basically a less polished version of Morrowind

No it wasn't. The entire game progression was pretty hugely different, as were most of the mechanics.

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Character interaction

JRPGs generally don't have character interaction, unless you count non-interactive cutscenes where your party members talk to eachother, which I don't because cutscenes are non-interactive and non-interactive is the opposite of interactive.
7007  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 11:28:32 PM
I'd kind of like... replace the dude in the background and the purple clouds, and just extend that reflective surface on back.
7008  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: March 18, 2009, 06:17:36 PM
Wait, didn't I make a post about this years ago?

ANYHOO

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1) if a game requires excessive grinding.  Grinding tries my patience and kills the pacing for me. 

I think a bigger problem is excessive stop-and-go grinding. Which is most grinding in JRPGS. The only one that comes to mind that isn't is PSI, which is a grindfest up to a certain point (Until you leave Palma?) and then the grinding starts tapering off a lot.

Anyway my biggest videogame pet peeve is excessive bugginess. My biggest RPG peeve is feature creep leading to the game completely falling apart. Daggerfall syndrome, basically.

(The opposite, of course, being ToadyOne syndrome, which happens when you have a lot of feature creep but also an infinite amount of time and resources. The end results of that are usually Dwarf Fortress, though, because nobody else is ToadyOne).

The other component of Daggerfall syndrome, though, is non-linearity... not for the sake of non-linearity but for the sake of letting the player do "whatever they want" or something equally vague and floppy.

Also, huge empty worlds. Again, Daggerfall syndrome -- let's make everything to scale and the like. It happens with traditional overworlds and to-scale overworlds and it's annoying. I mean, just putting more little hidden locations on the overworld... not even sidequests necessarily, but just little side areas to explore, like those tiny caves in Twilight Princess, you know?
7009  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 18, 2009, 04:04:09 PM
How was Mark offensively stereotypical? I never actually understood that. The only things I can think of him saying that could be potentially taken as stereotypically African American:

1. He kind of says "Damn" a lot. I'm not sure whether or not this is actually a stereotype or not.
2. He mentions fried chicken, once. At, uh, a fast food restaurant. In a list which all includes pizza and french fries. And it's in the context of the fast food restaurant being out of food.
3. He also says "wassup" once. Assuming this is a stereotype because the white guys around here just shorten it to "Sup" although the black dudes also shorten it to "Sup." "Wassup" was sort of a nineties thing and I was eight back then and I was probably on meth because I live in Ohio and that's what fourth-graders do here.

As far as I know his characterization wasn't really changed from the Japanese version, and I'm also going to assume that wearing baseball caps, summoning demons, and carrying around axes and machine guns also aren't black stereotypes. They might be. I don't really know.

I mean, you could label the French exchange student in P3 as an offensive stereotype of French people. Or the gay dudes in SH:C as offensive stereotypes of gay dudes? Or, uh, Barrett?

Or actually a bit more troubling since it's kind of pervasive, Troika and Black Isle's... constant tendency to shy away from homosexual males, while being fine with lesbians. I know I'm not the only person who played Fallout 2 and was bugged the hell out by that.

And it's not like any of those ever really hit the level of Lo Wang in Shadow Warrior, which wasn't an RPG but whatever.
7010  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: March 17, 2009, 11:54:31 PM
Radiohead - National Anthem
Hercules and Love Affair - Blind
Batman and the Batmans - Batman AAAAAAAAH

(Note one of those isn't a real song).
(I like horns a lot).
7011  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 17, 2009, 03:08:16 PM
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I guess you only played Persona 3 then?  In previous games, enemies could be weak to various status ailments, which made status spells very powerful.  And even in Persona 4, the status spells were great because nearly even enemy who didn't have an elemental resistance could get hit with status ailments nearly 100% of the time.

Oh, that's completely true. It just seems a lot more efficient to kill them outright, and I don't remember any bosses being weak to status attacks (I mean, like Pulinpa or whatever. Not buffs/debuffs, obviously).

(In regards to FF games I guess FFVII actually sort of a little improved on that since you could do Add Effect. Sort of. Specific to FF2, I'm not sure why Slow is that useful, since I thought that only your party members in the first three games ever got a significant number of hits in. Enemies usually only do 1 or 2, unless I'm remembering wrong. And buffs and debuffs aren't that useful in any FF, really. Or in the earlier dragon quest games, I'm finding.)

Wizardry 8 had some of the most effective status attacks, actually. Blind utterly crippled an enemy. Sleep utterly  crippled them, paralyzed them, and made you crit on them constantly. And crits with a valkyrie or monk are often instant kills.
7012  Media / Single-Player RPGs / Re: Persona port for PSP? on: March 16, 2009, 11:55:00 PM
I like how everyone complained about Atlus whitewashing Persona 1 for the US release and then in Persona 3 everyone's pretty much white anyway. What's up with that?
7013  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 16, 2009, 11:51:11 PM
So today I was looking at pictures of Euphoribas and playing FF2, and I realized something. Cactaur is not a fucking cactus.

Evidence?

http://i84.photobucket.com/albums/k30/Nix-u/Cactuar.jpg

1. No visible areoles. This is the biggest one, as areoles are present in all cacti, and are the main distinguishing characteristing in comparison to Euphorbias or Didieraceae.

2. As there aren't any areoles, spines aren't coming out in groups, which is another big thing cactuses tend to do.

Anyway if I had to guess at a species I'd say E. Ferox or E. Enopla.

http://www.cactus-art.biz/schede/EUPHORBIA/Euphorbia_enopla/Euphorbia_enopla/enopla_fl_810.jpg

Red spines, mostly, and the general shape.

anyway, FF2's made me realize that a lot of FF games have a lot of useless spells. Like, you CAN level Shield up past the second level, but what's the point? In the same sense, is it that useful to level up some of the more oddball materia in FFVII, or take certain job classes in the FFTs, 5, and 3? It's like the spells are just there for the sake of being there. Specifically with FF2, the common complaint that some spells are too unfrequently used to really level up... isn't a big issue. But it's not a big issue because the added bonuses aren't that great, or the spells aren't frequently used because they're not useful, which is a much bigger and more pervasive problem, as it's present in most Square games (although not really as bad as some other series).

Although you could probably say that some of the status ailment aleviating skills in the SMT games aren't that useful either. same for the status afflicting ones (Except unless they make that demon easier to talk to, if... those exist. I thought they did. They seemed sort of more useful in the P3 games since they made you crit more).
7014  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 15, 2009, 12:44:32 AM
Oracle of Maya is good. Better than certain other translations.
7015  Media / Single-Player RPGs / Re: Best RPG of Last Generation? on: March 15, 2009, 12:34:34 AM
I liked Luke. He was kind of annoying, but he actually had a personality. Unlike the rest of the cast.

Ooooooooooh ice burn.
7016  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 12, 2009, 06:23:39 PM
Prime Mover.

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If you study it and use it to its full advantage, you can make the game rediculously easy.

I didn't mess with my basic junction set-up past the five hour mark (unless maybe hitting auto-junction sometimes to see if it gave me anything better) and then mostly spammed GFs constantly and the game was ridiculously easy.

The game is ridiculously easy no matter what you do.

That is my point.

(I also didn't know about hitting square during a summon animation to boost power until a few years after I'd done most of the game except for the last boss).

(Or, in other words, you can spend a lot of effort tweaking out your stats so that you always do 5000 damage. Or you can summon a GF that always does 1000 damage. While the former IS a lot more damage, if every enemy you encounter only has around 300 HP, it doesn't really matter).
7017  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 12, 2009, 06:03:46 PM
Final Fantasy 2: Need to go back to first town and buy Bolt for Gus, and then esuna or basuna for Firion (whichever one cures non-permanent ailments). Trying to raise shield for Mara and Ice for Firion. Trying to raise Firion's MP except it's not raising even though Gus' is so whatever. Not buying more powerful weapons since they don't seem like they'd matter much at this point. Also misinterpreted "Go talk to Cid" as "go to dungeon on the other side of the world" because I have the reading comprehension of a two year old. Fuck.
7018  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 12, 2009, 02:12:06 PM
Disciples 2: Turn 60ish. Dwarves constantly betraying me, although my main force is sort of *AWESOME* now with all of the units being fully classed-up. Took another city from the barbarians. There's a Greenskin city to the... south-ish which I WANT, but it's heavily defend by guys that can do about 140 damage each attack and I have no way of dealing with that.

I also got some mini-quest to find someone's lost brother. I did that, and just need to get him to the questgiver alive.

I'm thinking about restarting FF2 and doing a let's play of it, although I don't know if I'd need an SA account to actually get that on lparchives or what.
7019  Media / Single-Player RPGs / Re: Where are all the indie console games? on: March 12, 2009, 02:01:27 PM
Elite for the NES and Zero Tolerance for the Genesis might count. The former was never published and is considered public domain, and the latter actually WAS published, but it's also public domain now, although considerably less indie than Elite NES (and, for that matter, the Archimedes version was probably better anyway).

Neither of those are really RPGs though.

Also technically color dreams probably counts as indie although they can go right off and f&c& themselves for what they did to Captain Comic (which needs a third sequel since CC2 was like my favorite platformer ever COME ON MR. DENIO WHERE AAARE YOOOU)
7020  Media / Single-Player RPGs / Re: Response to Final Final Dungeon editorial ***SPOILERS*** on: March 12, 2009, 12:42:10 PM
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Omega was located within the final dungeon

Wait what the hell was at the Undersea Base and Island Closest to Heaven and Hell then D:

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Second, GFs are only remotely useful when you don't have either...

True though this all may be, I still got up to the last three bosses by doing nothing but spamming limit breaks. Also after getting... Odin (? Horsey guy ? guy you get after odin ?) all of the battles pretty much ended instantly up through Esthar.

Also it seemed like you had to get your health really low to use limit breaks, so I only actually used them a handful of times when my health accidentally got low enough to spark them but I wasn't in a healing-critical position.
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