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7021  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:01:51 PM
Not 600AD.

Some addition explaining why porre was able to take over Guardia. Or something

Then again I don't get what any of the DS additions were for. They apparently decided to make Schala evil for some reason, too.
7022  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 11:14:37 AM
Totally unrelated to FPSeses or what I've BEEN playing lately, but I had some questions about CT:DS.

I saw some crap on TV Tropes about Dalton being responsible for taking over Porre and then making them hi-tech so they could be Guardia.


I thought Porre beat Guardia with normal means (and possibly the masamune was involved as per CT PSX's new ending?) and just sort of found the Epoch there. Because... that's where it fucking was at the end of CT. And then they either reverse engineered it to get their more hi-tech stuff, went into the future to get it, or... well, what the hell, it's 30 years after CT and it's not like the game had a particularly clearcut set of technology anyway.

I'm assuming the thing about Dalton's from the DS version. It's not in CC's script anywhere. Or TV Tropes is just full of shit on that one.
7023  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 27, 2009, 01:25:55 AM
Sketch, play 3 in Three sometime. I think it's freeware now. You just need a mac emulator.

Anyway, played Marathon 1 for a bit. Unlike 2 and Infinity, it's actually good and the levels designs aren't on crack. Whaddaya know.
7024  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 08:52:12 PM
How many Poles does it take to win a chess game?

(It doesn't matter. They get confused by the colorscheme).
7025  The Rest / General Discussions / Re: Response to "The Glamour Issue: Looking Back On RPGs" on: August 26, 2009, 06:56:15 PM
Generally though, games I replay after completion I liked in the first place.  The experience won't worsen for me in repeat times (other than the whole dated technology factor).

I'm the opposite. i went back this summer, replayed some old favorites, and ended up like, hating all of them except Chrono Cross.

And then I started liking SD3.

I always ask myself after I'm through with a game, "gut level feeling- did I enjoy the experience?"

I started doing this, hence the problem above.

The problem with RPGs is that they have characters and stories. They can be incredibly endearing even if the gameplay sucks, and sometimes you end up convincing yourself they ARE good -- because they've endeared themselves to you.

Which is why I can't tell if I actually like Chrono Cross or not. Or FFIX. Or FFVII. Most JRPGs I really don't...

Well, playing Quake Live, you can really tell it's a game by a company that knows exactly what they wanted to do, how to do it, and then doing exactly that. It's the same feeling I got from Persona 3, to give an RPG example.

I don't know if I get that vibe from most things Square's produced. Or many of them. Or any. I don't get much in the way of clarity of vision from most Square products.

I don't get it from most JRPGs in general. If I had to come up with ONE reason why I liked Symphonia more than any other tales games, maybe it IS because it felt like it had more clarity, to me, than Abyss, which felt like it had rampant featuritis, or Phantasia, which felt like a game caught between being its own entity and being a Standard 16-bit JRPG.

And maybe why I like DQ games in spite of their relative simplicity and sometimes plodding nature. They're games that felt like they had a design document behind them, firmly set in stone, and signed thrice by everyone involved.

I tend to think that balance is maybe the ultimate make-or-break thing behind games, but I wonder if maybe clarity isn't more important. Clarity, I think, tends to dictate balance.
7026  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 05:31:06 PM
Because only douchey looking white people use Macs.

Black people prefer Amigas.

That is obviously wrong, but I had heard some things about Russia and black people...

Ahem. Let the Russian major take this one.

* Fucking awesome zentai transform sequence or some shit *

Okay, black people are fairly unheard of in Russia, for whatever reason, probably because Russia's a frigid wasteland IDK, and I assume this applies to Poland too -- and keep in mind that this ad is Polish. Not Russian. Russian uses Cyrillic. (How many Poles does it take to screw up the Latin alphabet? It's too late they already did) -- although they're relatively close to Germany which DOES have a decentish black population I guess. Or maybe that's Austria. Whatever.

The idea of a "black person" in Russia more often refers to someone from like, Kazakhstan. Not African. Being of African descent in Russia is apparently like being of African descent in Japan. Anyway, you're pretty openly allowed to be racist towards people from Kazakhstan in Russia for some reason.

Anyway so if you hear of Russians having a problem with black people, it's probably actually Kazakhstani or any other darker skinned predominately-muslim race or nationality.
7027  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 26, 2009, 12:33:32 PM
It also had pretty good writing and an actual attempt at a story

I must admit that I never got past level 7 or 8 in the original before the gameplay elements started getting on me, and maybe it picks up after that -- it probably does -- but I just had a hard time following the story, partially because I got tired of having to pick out relevant story-related text from "go here, do this" messages, and I'd pretty much just stop reading THOSE half the time because weren't that helpful. And apparently some of the more important story-terminals are hidden. Also, I really question the need to make an FPS that verbose.
7028  The Rest / General Discussions / Re: Microsoft sucks at Photoshop on: August 26, 2009, 03:12:45 AM
How many Poles does it take to Photoshop a Microsoft ad?

(It doesn't matter. They'll still find a way to screw it up.)
7029  Media / Single-Player RPGs / Re: I made a game: Rescue at Grisly Gulch on: August 26, 2009, 03:01:35 AM
Okay, so inspired by Wily, I decided to learn QBasic, and then promptly discovered FreeBASIC was probably more to my needs. Whatever.

Current goal? Inspired by my reason Quake Live <3ness, I'm making a little top-down, turn-based deathmatch thingy. What does it do so far? Reads in a map file (A text file, actually), which consists of a detail layer, color layer, collision layer, and actor coordinates. It then prints them map in color based on the color layer, and then prints the 'actors' on top of it. The player can then move their guy (represented by an @) around. There's working collision detection with walls.

Still needs done:

Shooting, drawing, and moving projectiles (probably the hardest part)
Simple bot AI.
Collision between the bot/player and eachother or projectiles.
Score-related stuff.
Respawning charactesr after death.
A weapon pickup system.

(Also clean up the player movement code. That functoin's a mess).
7030  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: August 26, 2009, 02:52:58 AM
Played around with Marathon 2 for a bit. An FPS with save points. Are you fucking kidding me?

I'm really of the impression that the only reason this game's considered a classic is because, as far as FPSes go, Mac gamers had absolutely nothing else.

The maze-like level designs and useless auto-map don't help much either.
7031  Media / Single-Player RPGs / Re: Laxius Force II released!! on: August 25, 2009, 11:11:39 AM
Doesn't RPGMaker support bitmap fonts at all?
7032  Media / The Soundroom / Re: Best RPG Vocal Tracks on: August 24, 2009, 11:44:48 PM
Chrono Cross - Radical Dreamers
Arc the Lad 2 - That thing whats her face sings.
Persona - Satomi Tadashi Theme aaaaaaaaah
Anything from P3 or TWEWY.

Minuet - Romancing SaGa Minstrel Song

Yamazaki Masayoshi is the MAN.

I prefer whatever the opening song was in the first DDS, it was much more subdued and far less Japanese-Engrish-y.

It was less engrishy because Etro anime is from New York.


Danger sounds like it wouldn' thave been out of place at all in Unreal Tournament. UT had fucking great music.
7033  Media / Miscellaneous Games / Re: Hi! My name is Lucca and I'm addicted to Civilization on: August 24, 2009, 09:47:47 PM
(PS play Alpha Centauri it's awesome)
7034  The Rest / General Discussions / Re: Help save the enviroment: recycle your dildos today. on: August 24, 2009, 05:21:23 PM
Teach USPS to stop searching through their shipments for stuff to steal :T
7035  Media / Single-Player RPGs / Re: Laxius Force II released!! on: August 24, 2009, 05:16:52 PM
I used Verdana - do you consider that a crappy font?

Yes, although there are far worse choices. Generally I think it's better just to come up with your own font. If you're doing it for a game it's not really hard or time consuming and really does add another layer of professionalism. System-default fonts just look out of place in games. The one time you really saw it frequently in commercial games was during the early windows 95 era, which is also sort of typified by games with really crappy multi-window interfaces.


Wait, is this freeware? I thought it was commercial. My point still stands that system-default fonts just look sort of bad in videogames, but it doesn't really matter as much as it would if this were a commercial product.
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