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377022 Posts in 15092 Topics by 2334 Members
Latest Member: Malekoth
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7036  Media / Single-Player RPGs / Re: I can make games? Journal on: October 03, 2009, 08:20:52 PM
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http://www.videogamesprites.net/SecretofMana/Party/ try using these sprites.  People will think "holy crap you busted out Secret of Mana in a matter of weeks?"

??? What ???

right now I'm making sprites for Boolean RPG (Which is an RPG, and not a 3D, first-person chip's challenge clone like BOOLEAN RPG: THE PUZZLE ADVENTURE is supposed to be).
7037  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: October 03, 2009, 06:03:08 PM
KillerArmoire, what level are your characters?
7038  Media / Single-Player RPGs / Re: Epic PS1 RPGs? on: October 03, 2009, 12:48:17 PM
I didn't like ACF. For every GOOD thing it added, it ended up doing something stupid, like having a worse translation are changing a scene that didn't need changed. I think most annoying is that it cut out half the spells, half of Jack's Quick Draws, equipment, and it made all the towns really fucking tiny. I also I don't think the new characters really made it worth it given how rarely you even get to use them.

Also don't get me wrong, aside from the personal skills having no balance at all, I thought WA2 actually played really nice and had plenty of cool stuff. It just, like... WA1 was classy and WA2 wasn't.
7039  Media / Single-Player RPGs / Re: Not enough good RPGS on current generation consoles these days... on: October 03, 2009, 02:32:35 AM
Yeah, but linear v nonlinear is gameplay style. Not any particular like... cultural style.
7040  Media / Single-Player RPGs / Re: Not enough good RPGS on current generation consoles these days... on: October 03, 2009, 01:20:04 AM
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KeeperX, I didn't say I hated WRPGs. I was merely indicating that they were not my cup of tea

Play older ones from roughly 1987 to... 1998? While there were some games of merit released after 1998, WRPGs in the past decade have turned into this weird circlejerk of MMOs and way to much focus on non-linearity done wrong.

Also WRPGs in the past decade have broadly been made by psychotic Poles and Czechs.

Actually, WRPGs is sort of a broad term. I'd break it down into USRPG, GRPG (German), BRPG (British), and SLRPG (Slavic), since they all have really, really different styles. Especially apparent in German RPGs. Teutoncity is nearly as distinct as Japanese-ness.
7041  Media / Single-Player RPGs / Re: Epic PS1 RPGs? on: October 03, 2009, 01:15:04 AM
Man screw Wild Arms 2. WA1 was better >:C Any game that samples Ennio Morricone is going to rock balls.

Star Ocean 2 is awesome, and while I never finished it, I'm quite near the end and it's actually pretty short. SO2 has enough stuff going on that it probably could've lasted like 60 hours without really sputtering out.

Legend of Mana has a fairly epic story but the battle system is stupid and the game mechanics are broken on some programmatic level, apparently.

Absolutely adored Arc 1/Arc 2.

Also love DW7, which is fairly epic, although your mileage may vary based on whether you see the glacial pacing as a virtue or a curse. I actually like it except for Dharma (which actually has a fairly neat story but shit playing through that fffffff). Despite the translations issues, it actually has some really neat -- and epic -- story touches, and uses time travel to an interesting effect, especially in regards to
Code:
Kiefer
.

I sort of consider DW7 to be what CT would've been like without Kato or Sak..a..guchi's input. (Zebot's time, for instance, has a lot of similarity to the Motherbrain subplot in CT, for instance).

This might be kind of weird, but I found SaGa Frontier to be really epic, though you need some supplemental stuff to get what's really going on. It's pretty vast and cool.
7042  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 02, 2009, 01:30:01 AM
Restoring the player's HP/MP before a boss fight let's the devs be more creative with how difficult said fight can be without it being frustrating. I mean, if you restore health, you can make the fight harder but without it seeming unfair.

You should NEVER inconvenience the player.
7043  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 01, 2009, 10:32:49 PM
Losing should be fun.
7044  Media / Single-Player RPGs / Re: The selectable difficulty levels in RPGs topic on: October 01, 2009, 08:43:38 PM
Easy mode makes Wizardry 8 playable. The battles are *LONG* in that game.

On the other hand, I thought VP on anything less than hard mode was super goddamn boring, and normal mode barely even requires you to play the game.

I like the idea of configurable difficulty sliders. Like, being able to reduce random encounter frequency while keeping else on normal.
7045  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 08:28:17 PM
Also keep in mind that, for Popmatters, the Persona review is probably one of their best reviews.

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wanted to be moved by the story and left with a sense of awe, not cringing at that immaturity of it all.

I HAVE TO BE MORE MATURE THAN EVERYONE ELSE FFFFFFFFFF. WHY DOESN'T YANGUS RAPE PUPPIES.

---edit---

Fuck how I wish I was illiterate right now.

Viva Pinata review.

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Thus, a hardcore economics simulation becomes driven by the gamer’s voyeuristic impulse to witness what is ultimately both a cute but also gratuitous piñata porno flick.

Ghostbusters game.

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"A distrust of the institutions of science and learning are present even in the gameplay."
7046  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 01:16:29 PM
It's not so much epic failure as it is him not discussing anything outside of what he's complaining about, and some of his complaints aren't justified.

Epic failure is the DS2 review.
7047  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 11:08:07 AM
http://www.popmatters.com/pm/review/112324-shin-megami-tensei-persona/

There's the article.

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In response to the awkward movement in rooms, you could change the controller orientation in the menu or just use the analog stick.

That's one way to look at it. Another way to look at it is that, upon realizing you're not in line with an NPC or a door, is to move your character to be in line with said NPC/door (and by merit of the overhead views being entirely grid based it's not like this requires any sort of precision).

Or you can start spitting blood out of your eyes like a horny toad. That works too, I guess.

By the way, their Devil Summoner 2 review. It's got to be the single most retarded review I've ever read. That's what got me reading popmatters' reviews. They're hilariously awful. I've complained about it before. The biggest issue is that he spends the entire time talking about some sort of central theme of the game that he just completely made up, and never actually addresses the game.

http://www.popmatters.com/pm/review/102216-shin-megami-tensei-devil-summoner-2/

That was, by the way, written by the same guy who revealed that he doesn't have a fucking clue what "irony" means when he wrote:

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It is ironic that Majesty 2's subtitle is The Fantasy Kingdom Sim, since it simulates economy much more realistically than most games of this type often do.

IT IS IRONIC THAT A GAME CALLED A SIMULATOR IS A SIMULATOR.

Knights in the Nightmare's review is also brilliant in it's "What the fuck?"ness:

http://www.popmatters.com/pm/review/107817-knights-in-the-nightmare/

The highlight is when he complains about the tutorial being in its own menu or something.
7048  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 01, 2009, 02:54:39 AM
Popmatters reviewed the PSP port of Persona. They hated it for not having Social Links. They also complained about not being able to move in battle even though you can and it's not like finding a particular formation where you don't need to move around that much anyway is particularly hard.

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Movement throughout the dungeons is both awkward, due to the lack of true fps movement (i.e. no strafing or looking up and down)

A) Why would you need FPS movement in a non-FPS games?
B) I thought you COULD strafe in the original.
C) Why would you even NEED to look up and down?

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So, the player’s party is left unable to leave a room, to interact with the environment or to even chat with an NPC unless placed in the correct grid.

Okay seriously if this is giving you problems you suck at games.

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which often leave you confused afterwards as you completely forget your original orientation.

Wait, what? There's a minimap and your orientation only changes in battle if you're back attacked and then you just turn around...

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or for that matter changing another character from Japanese to African American and even going so far as to retool his language as a form of Ebonics

He said "wassup!" a few times. That does not constitute ebonics. Then again I don't know anything about black slang PERHAPS DINCREST WILL OFFER HIS THOUGHTS HMMMM?
7049  Media / Single-Player RPGs / Re: Square Enix on: September 30, 2009, 11:17:27 PM
Dead chicks are e... Wait.

Was Seymour the main villain in FFX? I thought he was just some minor side villain for like a tiny arc in the middle of the game.
7050  The Rest / General Discussions / Re: RPGFan Game Journal XX - Sharpened Pencil Midnight Bathouse on: September 30, 2009, 12:36:40 PM
Guy mentioned SaGa Frontier in the same post. You know why SaGa Frontier was awesome? No idealistic bullshit. Blue's quest? Go kill your brother. Red's quest? Get some motherfucking Kamen Rider up in that bitch. Emelia? Is that a mecha shiva? Hells yeah that's a mecha shiva. Kill that bitch.

(Actually the same problem sort of exists with anime where in the 80s it was basically like Gundam or Fist* and was nothing but huge explosions and crazy stylized art, and then after Eva everyone decided DEEP INTROSPECTION was cool [and hardly anyone is good at it]).

I demand gory mansplosions in my RPGs. That's actually in Wizardry 8, sort of. Monks can occasionally get instakills when they are going barefist and it's awesome because EVERY kill gibs.

* Fist also has a lot of POWER OF LOVE moments but it's fun because sometimes it gets TOO literal, like with Toki's orgasmic jesus beams, where he like, shoot rainbows out of himself and whoever it hits experiences THE MOST INTENSE PLEASURE and then they explode.
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