Welcome, Guest. Please login or register.
September 02, 2014, 06:28:33 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
330174 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 468 469 [470] 471 472 ... 565
7036  Media / Single-Player RPGs / Baroque, from someone that likes roguelikes? on: December 19, 2008, 12:01:41 AM
Okay, I know this got panned by most of the gaming press, but it is a roguelike, and that's a niche genre.

Now, I do like roguelikes, but I generally haven't been that fond of console roguelikes, mainly for reasons like they're slow as heck and have really bad random dungeon generators. The Mysterious Dungeon games drive me nuts, mostly because they ARE a lot slower than PC roguelikes and as such playing stuff over again gets really old really fast. That and they don't have the same level of interaction something like Nethack or ADOM is famous for. By comparison, one of the things I liked about Dragon Quarter is that it DID seem to be a lot faster, although I'm still not sure it was that interactive.

Baroque kind of caught my eye from the aesthetics, supposedly having a good story, its origins as a Saturn game (? no idea why?) and Atlus tends to publish stuff I like.

So, main points of concern here.

* How well DOES that random dungeon generator work? Are the layouts interesting or does it tend towards "Long empty hallway connecting large empty room" syndrome?

* Is it more strategic and item based or more grindy and weapon/fighting based (Nethack v. Angband, I guess).

* Review here talked about items being used in tandem to open up some strategic opportunities. Could anyone give me some examples as to what this refers to?

* Tasks get mentioned. That's one of the things that bugs me a LOT about ADOM is that you have to repeat the same quests over and over again when you die, whereas quest-based branches of Angband randomize them a bit, and Nethack's quests were more like... things in the linear progression of the dungeon. What are they like in Baroque?
7037  Media / Single-Player RPGs / Re: Lets discuss the forgotten SNES Era of RPGs on: December 18, 2008, 11:13:30 PM
Okay, I'll also add that most modern games that try to mimic oldschool styled games get it wrong. Same with Myst clones. It's basically a matter of missing the damn point.

That being said, Dark Spire looks gooood though I have no idea why you'd pick classic mode over the pretty, comic-shaded modern mode. Also Atlus generally knows what they're doing.

I will say that I did find EO to have a lot of unrewarding grind, though I'll also say that apparently I'm supposed to AVOID FOEs and I never actually figured out how to do that because there's no "wait" but that let's me get into a position where I can run from them and NOT get raped.

I'll also say that in a lot of oldschool games that grind was more rewarding, usually. In the good ones, at least. And it wasn't a matter of "walk around in circles till you get money and EXPz" like in phantasy star 2, but something that happened naturally AS you explored the dungeons/world.
7038  Media / Single-Player RPGs / Re: Lets discuss the forgotten SNES Era of RPGs on: December 18, 2008, 08:22:45 PM
Keep in mind I don't have a problem with nostalgia or anything when I said that. I just find circle-jerk-ish articles *like* that to be incredibly boring. They go on forever without saying anything. There's not really anything new you can say about most of those games that hasn't already been said unless you ARE trying to be willfully contrarian (and if that's the case it's also kind of predictable, what ends up being said).


Actually, you COULD talk about the mechanics of the game in a very detailed sort of way but nobody does that much with modern games either. We need game scientists or something. Game mathemeticians. Something. Anything.


Here, even better way of putting it.

FFXII is pretty mainstream. Most people here have probably played it.

Most people here, I'm also assuming this so correct me if I'm wrong, started playing RPGs when they somewhere between 8-12.

Now, while I don't doubt that there ARE 8-12 year olds playing FFXII, they're still a fairly small subset of the total number of people that have played it.

In other words, in ten years, younger kids that've played FFXII recently will look back, wax nostalgic about it, and think it wasn't very mainstream because all of their friends were playing Halo.

... That sounded a lot more concise in my head. Oh well.
7039  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 18, 2008, 08:15:03 PM
JP, I believe the Phantasy Star games were remade with cel shaded graphics and all for the Playstation 2, but it's Japan only.  Surprise surprise.

2D, Sprite-based remakes that are supposedly very shovelware.

Innocent Sin in English (using the Oracle of Maiya translation)

I'd like to say more about this but I doubt I'm allowed to for various reasons.

Persona 1 without a hackjob translation

I take the old translation if they offered some remixed dungeons :[

Anyway, how about a Quest for Glory 3 remake? That one seemed to need it the most.

Speaking of Planescape though, honeslty, I have no idea why someone hasn't put it up on Steam or something like that yet. Doesn't bioware have the rights to it? Online distribution would be like http://www.lesko.com/lesko_cart/images/standing.gif

7040  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 18, 2008, 07:55:04 PM
I'm now 21 hours in and have achieved level 50.

DQ7's the opposite for me. I'm at about 57 hours in and everyone's around or at level 19.


I played Tombs and Treasure. I'm... got the pipes. It'd be easier to figure out what I was supposed to do with them if the game had an "Examine item" command.
7041  The Rest / General Discussions / Re: Goths leech the joy out of fucking everything. on: December 18, 2008, 07:52:31 PM
A cat is fine too.
7042  Media / Single-Player RPGs / Re: Lets discuss the forgotten SNES Era of RPGs on: December 18, 2008, 05:38:16 PM
I was going to say that 90% of the editorials about how so-and-so time period was the golden-age of such-and-such medium are just massive, bleary-eyed, nostalgic circle jerks, but in reality it's more like 100%.
7043  Media / Single-Player RPGs / Re: Suikoden DS on: December 18, 2008, 05:31:06 PM
The only good thing I've ever heard about Suik 2's battle system is that it's fast and you can mostly ignore it. How is ignorable gameplay GOOD gameplay :(
7044  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 18, 2008, 05:27:22 PM
If every boss had a certain level, instead on them levelling up when you do, the game would then be a bit harder I suppose.

Bosses gain stats faster from leveling than you do, so the leveling actually makes the game harder in theory. In practice, you can still blow through most of them by spamming summons.

3 bucks for Torment?  If you look at any online resource that sells used games, Torment sells for at least 13 times that.

WTF? I don't even remember the game being that rare.
7045  Media / Single-Player RPGs / Re: Lets discuss the forgotten SNES Era of RPGs on: December 17, 2008, 10:25:55 PM
Also I like how some of the menus in Robotrek have tooltips and some don't.

If there's one innovation in modern RPGs I love, it's the auto-journal feature.


I'm sort of lost in Shin Megami Tensei 1.

My Ultima 7 notes files is 2000 words long.

My ultima 4 notes file is shorter but still like 900 some words.

(Tool tips, on the other hand, are the reason for why, in their absence, I have a WHOLE lot of trouble with DOS-era strategy games. Part of this is probably why I don't have much trouble with Dwarf Fortress or something).

I'm surprised that no one has mentioned Breath of Fire II yet.

I would've, except I played it during the GBA rerelease era, and when attempting to get back into it I realized how utterly broken and not-good the gameplay is :/

Gaming Developers didn't grind out action games




7046  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: December 17, 2008, 10:20:27 PM
Icewind Dale games are kind of borderline strategy RPG in how they progress. IWD was at least. All three hours of it I played.
7047  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 17, 2008, 10:18:51 PM
I think if I went back and played WA2 now I'd like it a lot more than I did in the past. Actually I tried doing that for awhile and liked it although the personal skill system is dumb.



* Got Melvin.
* Got Dragon Whip for Melvin.
* Got Flame Claw for Gabo. This attacks twice, basically.
* Maribel class-uped.
* Conclusion: My party's Kenshiro all up in that bitch right now.

Tried doing that Ark Tower thing in the present but got stuck. I have some vague idea as to what I might need to do but I'm going to do something else instead. Namely, go to Dharma and make Melvin a class.


* Got female hero.
* Talked to Gotou
* Need to heal then go explore some tunnels to find some amerifucks or whatever.

Persona 3 -

* Played for the hell of it.
* Got some personas.
* Why does Legion have sexy dance?
* Unlocked terminal on level 59.


* Attempted to get Myau's other weapon.
* Dungeon kicked my ass.
7048  Media / Single-Player RPGs / Re: Suggestions for American RPG's? on: December 17, 2008, 08:34:50 PM
Not to mention I didn't know who this character is or how I related to the world I'm in or anything.

If you play through the storyline, you find out what your character's purpose is. Did you try doing the main quest line or any of the Great House quest lines at all? Basically, though, you kind of end up being Jesus and one of your goals is to stop a horrible volcano thing from turning everyone into zombies. That's all I'm going to say.

Honestly though it's not that hard of a game. If all the openness is bothering you, it's fairly easy to just do the main quests and skip all the option stuff completely if you want.

Now that I think of it I played Summoner for the Playstation 2 when it first came out.

From my understanding, Summoner 2 doesn't even play remotely similarly.

My favorite Japanese accomplishments are the Taj Mahal and the Great Wall of China.

Goddamn everything is getting outsourced to Japan these days.

I hesitantly recommend Septerra Core.

Septerra Core's single biggest flaw is that it's basically ATB, only it takes forever for your little charge bar to ever fill and then the attack animations take forever too. And you can't speed it up. Ever.

As far as Americn RPGs go, though, totally Ultima. I mean how more american can you get than Texas?
7049  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 17, 2008, 08:18:34 PM
I always thought Dragon Warrior 7 deserved a much better translation than what it got.

I know it's a PC title, but I'd like to see a rerelease of Planescape: Torment so folks don't have to pay a hefty price for a copy.  It's kinda in that "best game that no one's played" category.

I think I payed all of three bucks for Torment like, a few years back*. I didn't play it much, although I'll admit that I'm not that fond of any of the Infinity engine games. Just a liiiittle bit too much a tendency to throw stuff at you at once.

While I'm a huge FF8 fan (favorite in the series), I'm not sure it NEEDS a remake as much as some of the others.

FFVIII's gameplay was pretty broken. I think adding in some sort of actual difficulty would be reason enough to remake it. Maybe make it so you can't just spam GF summons for... pretty much all of the game except for three or so boss fights?

Not because it's flawed (in fact, I think it's possibly the least flawed in the series tied with FF9),

Objectively speaking, FFVI was pretty flawed just in the sense that it had a lot of bugs.

* Maybe I should change this to pretty damn all of three bucks. That that this line makes any sense anymore because I just changed the rest of the post. Whoops.
7050  The Rest / General Discussions / Re: Would you name your kid Hitler? on: December 17, 2008, 08:17:18 PM
Aryan Nation was the shittiest fucking Civ mod ever. I mean, if Kid Hitler was one of the worst beat 'em ups I've ever played, it's pure gold compared to Aryan Nation.
Pages: 1 ... 468 469 [470] 471 472 ... 565

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!