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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7081  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 05, 2008, 08:44:39 PM
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Whoah. Did you actually finish by the Nanowrimo deadline?

Yeah, I hit 50k. Usually do. Not that hard.

Still, nothing this year like in 2006, where I hit 70k with an additional 20k of writing in the last two days.

Didn't finish my story though. Still working on it. I don't really like how it's going to end.
7082  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 05, 2008, 03:30:31 AM
I actually wasn't hinting at anything. I was just, you know, being ominous.

Also there's always the option that the only think you get for Christmas is a decaying pumpkin. Or a bunch of gift cards for one of the millions of stores about to go bankrupt, apparently. That'd be really disappointing. One time I got an expired McDonald's coupon at a gift exchange which was doubly disappointing because I'm a vegetarian.

Proceeding in Chapter 5 of DQ4. I have high hopes. Also planning on playing Ifferimoon this weekend since I remembered it existing. Also Shining Force 2 sounds kind of interesting.

I'm sorry. Nanowrimo month goes into exam month. And then it's Christmas. I'm still not sure how to adjust to normal society.

---edit---

Oh goddamn Chapter 4 made me actually start ENJOYING the game and 5 just has things improve a lot. Hurray.

Also got to Avon in Dq7 but didn't do much there.

Might attempt Phantasy Star 2 again.

---edit---

Actually, just did this. I can see how Hugh has a fairly limited usage; however, Sagen is cheap as hell and does okay damage. Also, rimit seems to work enough to be fairly useful. I'm still utterly mystified as to why the spells are split up by element, as elemental weaknesses and strengths don't seem... to exist. Gra, Zan, and Foi, in any case, have different attack patters -- all enemies, a group, and a single enemy, respectively, but what the hell is Thu/Tsu for?

It's even more ambiguous in PS4, where it just seems like element == which character learns it, but there's still some weird overlap.

And then in PSI, of course, Protect and Rope are the two most useful spells in the entire game but this isn't really apparent unless you're a retarded inadvertent sequence breaker like me who thought that Medusa was GUARDING the Mirror Shield for some dingbat reason.

Oh, this is relevant because I also find DQ's elemental dividing of stuff to be a bit weird. I think elemental weakness/strength is taken into account there and it's just a matter of really poor feedback on who's weak to what. Bad feedback in RPGs is a rant in and of itself. Why am I still awake. Where is my shirt.
7083  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: December 05, 2008, 03:20:23 AM
Dogmeat, in Fallout. I did everything I could to keep him alive the entire game and succeeded, somehow. Easy up till the final base. Then it's not.

I also use a mod in Morrowind that lets me turn freed slaves into party members. So I'd go around freeing slaves and raising an army. Good times.

Anyway what's the difference with this topic from an other storyline topic? Because there are some moments from Albion and Legend of Mana that come to mind but they're pretty storyline-based NPC stuff. Anyway.

Albion - You get sent on a sidequest to essential get some magical boner pills for the king of some village. I'm not making this up. And in the process you discover this mute christ figure Crazy oversexed German game designers.

Legend of Mana -
Code:
<Matilda> Even though we're dead, I forgive you for everything you've done and still lov-- <Irwin> Go fuck yourself >:|
. Also anything involving Pokhiel or Putty because they were creepy as hell. Same for the Dudbears. I mean most of the NPCs were vaguely unnerving but those guys were just like "STOP LOOKING AT ME. EVIL."
7084  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 03, 2008, 09:18:40 PM
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Biggest disappointment for me this year.

ahahaha.

Just you wait. There's still another month.

Trust me.

I did some DQ4 last night. The Mamon stuff. It's... improving! I still feel like the game doesn't have that natural of a progression to it. Not sure really how to describe it, but I guess I'll say that DQIV is being more rigidly strung along by its own storyline than some of the other games in the series which is giving it a kind of final fantasyish feel.

(In other words, in, say, Phantasy Star 1, the game progresses because you find out from an NPC or something to look for object X somewhere or to go somewhere and do something, whereas DQIV is progressing mostly because you're sprogging plot points. Still not to the level FF games tended to do it though).
7085  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 02, 2008, 10:36:20 PM
Got a Fudgehog in Viva Pinata.

Tried playing PS2 and 3 for a bit, again, just to see if maybe my opinions had changed. They hadn't, really. PS3 seems to be the somewhat less unplayable of the two, but I can't see myself ever getting into either of them much. I mean PS1 has grind in the beginning but it's not the ridiculous start-stop-start-stop...

Speaking of which, got the Compass, now going to find a Dungeon Key for something. Also need to get Myau's second weapon.

---edit---

Also discovered that, yes, the needle gun for Odin IS a better idea.
7086  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 11:23:31 AM
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Fire Emblem is only "hard" if you're OCD about having to keep all your characters alive. I can count on one hand how many times I've actually had Game Over in Fire Emblem. Of course, I haven't played that many of them.

Well, yeah. Finishing a map while only losing one character isn't difficult to do at all, but Nils or Pink Fairy Unicorn Princess Girl always had a tendancy to get exploded by an axebastard.

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The Arc the Lad games, especially the third and fourth game, had extremely small parties and maps. It's more akin to Popolocrois and Rhapsody than to Shining Force, IMO.

The huge maps in Shining Force sort of bugged me because half of the time I was spending millions of turngs moving through mountains or something, only a few tiles at a time, and then after several hours, I finally met the enemy.

This also happened in Fire emblem except it was doubly annoying because of the permanent death, so you spend three hours getting to the enemy, and then someone dies right off the bat and you have to restart.

(I'm aware that this is hyperbole but I really felt like there was a lot of dead time in both of these games).
7087  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 02:05:44 AM
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Here is a tough question, outside of the Shining Force series, are there any Srpgs/Trpgs that have the adventure portion?

Arc the Lad 2 is mostly a traditional adventurey-rpg with SRPG battles.

FFT doesn't have towns you can explore but it's fairly open in what you can do between story battles.

Front Mission 1 also offers considerably more freedom than FM3 does (And I'm very much aware that the internet is awesome and FM3 adds in all sorts of new skills and features. I just like FM1 a whole hell of a lot more even if there's no concept of balance in regards to taking one mech part over another since there's a rigidly linear progression of stats). I mean, still linear and no explorable towns, but you could go back and forth and find a few hidden characters.

Still, yeah. Arc 2 is the closest by far unless you want to go into the PC strategy RPG category in which case you have Jagged alliance 2, which has fully explorable towns and things. Can't think of anything else on the PC front, though, unless you want to start including any PC game with a tactical battle system, which doesn't really work since most of them don't have very strategically-oriented gameplay in that sense.

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Some qualify the Arc games as SRPGs, but since the battlesystem is so dumbed down, some people prefer not to.

Dumbed down in what sense? They're not any less complex than the shining force games were. It's fairly easy, but again, so was shining force.

Going out on a limb and saying that most strategy RPGs don't really provide a lot of strategic depth. In regards to like, fFT, there were a lot of cases where you'd get one Awesome Guest Character or some excellently general purpose skill and could get by using nothing but that. Fire Emblem is more difficult but it annoys the hell out of me because character death is permanent (I only played the first US GBA one, though. I thought it was kind of unbalanced).

Biggest problem with SRPGs, I find, is that you tend to, very quickly, get a small core group of characters that are vastly more powerful than everyone else, rendering most of the other characters useless and reducing strategic... depth? variety? This is usually just a result of the levelling system. Characters that get the kills get more XP. More powerful characters get more kills. It's kind of a positive feedback loop in that sense unless you're willing to put up with the tedium of levelling up lagging characters (I'm not willing to do this).

Similar, I should mention that JA2 has the same annoying endless reload syndrome from Fire Emblem by nature of every character being unique. You can also get stuck in a loop where it costs too much to maintain your mercenary forces and the game gets kind of unwinnable. Which is why I like the x-com games more, but no explorable towns there (except in Apocalypse, sort of).
7088  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 01, 2008, 10:01:26 PM
Thinking of going back to one of my FFL2 games since it's honestly my favorite Square game ever (and one of my favorite games ever). I have this one party that robot + three monsters and it's pretty entertaining. Weapons running out is a non-issue for the robot so I get to stuff whore, and the three monsters give it a really SMTish feel.

Tried playing pokemon pearl for a bit. Text speed is way too slow even on the fastest setting so I don't think I'll be returning to this any time.

Got a shard I missed in DQ7.
7089  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 28, 2008, 11:23:27 PM
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After beating Tales of Vesperia, all I've really been doing has been working on my NaNo stuff, and then I started Chrono Trigger DS. Just save Marle and now Crono is in jail. Oops.

What's your word count? I'm at like, 49k right now.

Got to Mamon in DQIV. Got killed in Contact; opted to respawn at ship because I need to hunt rabbits for beefs; did something puzzle quest that led to a seriously epic-ass battle against a centaur. Also briefly played around with phantasy star 2 and my One robot, three monster game of FFL2.
7090  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: November 28, 2008, 11:23:14 PM
* Ultima 7 (Specifically, the entirety of Skara Brae comes to mind as being almost entirely NPC led).
* Dwarf Fortress (none of which have actually happened to me personally but go read Boatmurdered).
* Something involving accidentally turning a bunch of NPCs into zombies via sticker in Contact, leaving the screen, re-entering, they're back to normal, and I'm freaking the hell out for some reason.
* That guy in the Solaris prisons in Xenogears getting vaporized (Samson?)
7091  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 28, 2008, 01:37:21 AM
Squirrel pinata keeps killing my snake pinata. Need to correct this. I have several options, primarily, selling the squirrel or fencing off the snake while it sleeps.

Discovered that I could basically make mask layers for roofs in Floorplan, which will allow me to create really !@#$%ing crazy roofs. Including slopey a-frames. Still not entirely sure how to do dutch hip roofs and bungalows. I have some ideas, though.

Nanowrimo is almost over, which means I won't be playing any videogames shortly because it's almost exam crunch time and I have about 20k words worth of projects and essays to do (shittily).
7092  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 27, 2008, 02:13:36 AM
Got more critters in Viva Pinata. Realized that my lack of foresigh means my garden is basically in a perpetual state of mutually assured destruction for all involved and I still only have a Whirlm house.

This is pretty much the closest thing to a portable Dwarf Fortress I have. l o l1!!11one

Got a chance to play around with one of Punch's costlier home design solutions. Architectural Series 4000 or something. Runs for like 130-200, whereas Floorplan 8 cost me all of 10 bucks.

Basiscally, 3DHA v9 is a dumbed-down form of it. What exactly does AS4000 have that Floorplan does not? Well, it's easier to make lopsided walls, for one thing. In Floorplan ,you have to dick around with gable roofs and cathedral ceilings and you're playing it dangerously at that point. It also lets you make custom molding, which is something I would've liked to have in Floorplan. You also have a custom fireplace editor that doesn't look that useful, and a built in CAD feature that's not really on par with something like Blender. It's also got a bunch of things that a professional architect would need but are entirely useless for someone like me. Also it's still got a ton of stupid interface problems that 3DHA had. So yeah, ultimately pretty unimpressive. I wonder if the better homes and gardens thing is better but I doubt it.

Also I'm well aware that I'm the only person that considers this a game. please don't go out of your way to try and crush my illusion. it is already crushed enough.
7093  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 25, 2008, 06:45:18 PM
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You're not getting anything new if you already own one of the Xbox games, but it's solid portable version.

Well, yeah. No XBOX and can't run the windows version because it's that DirectX 10 Vista thing.

Anyway, went with that since DQM:J looked kind of slow, and I have DQM2 which I rather like but never got to spend much time with, so... yeah. Comments on Viva Pinata later after I play it more. I will say I agree with PopMatters in that it's SLIGHTLY unnerving and voyeuristic. In a good way.
7094  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: November 25, 2008, 06:25:20 PM
Jee Degolas your university looks a lot less sucking than mine.
7095  The Rest / General Discussions / Re: Which of these is the coolest on: November 25, 2008, 06:24:47 PM
Moral of the Story: don't stick your dick in Republican.
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