Okay, some RPGs I've really been enjoying recently. Maybe enough to get favorite status.
- Star Ocean 2
- SaGa Frontier 2
- Ultima 6
- Chrono Cross
- Metal Saga
I guess SMT:N and Persona 3 are viable too though I'ven't played them as much recently.
I can't really describe my feelings towards chrono cross and trigger accurately so here's some lines from a song and a few pictures that do it for me. I think ultimately that maybe the plotholes here aren't really plotholes and that the games were ultimately riddles that nobody was supposed to solve (and maybe that more than anything is why CT is so remembered. It's a series of curveballs and voodoo math equations with voodoo unmath logic. It's not a closed hard-shell briefcase like FFVI) but i digress:http://www.walterwick.com/books_pics/ispy_pics/beach_spread.jpghttp://www.walterwick.com/books_pics/ispy_pics/Mys_ghost_spread.jpg
I think that's also how I feel about legend of mana, although that's partially because all of the locations literally look like stuff from an i spy book.
And the lyrics in particular are from any iron and wine song:http://www.songmeanings.net/lyric.php?lid=3530822107858630326
In particular a few verses-
Like stubborn boys across the road
We'll keep everything:
Grandma's gun and the black bear claw
That took her dog "
This reminds me of that intro -- a scene with a cluttered desk and an old journal, but also the whole cluttered and rustic (New neologism via misspelling: Clustic) look the game has, all of the cities being like that, and those weirdlittle key items you're always always picking up. And then some of the plot relevant things like the pendant and the way the tesseract basically keeps everything.
" In our days we will live
Like our ghosts will live:"
Not going to spoiler this out but take a guess what it reminds me of.
So yeah maybe I think of Chrono Cross' story as a bizarre, surrealist piece of southern gothic*. I think FFVII's a near-brilliant piece of parody and lampshading that manages to subvert all sorts of FF tropes, and I really have no idea WHAT the hell the quasi-sequels are supposed to mean. My best guess is giving a particular portion of the fanbase a handjob.
chrono trigger's just weird though. As I mentioned a few days ago I was wondering about that one line, where it's talking about how that line about people remember things where they're near death and how it kind of shades the entire game in a different light. recontextualizes it or whatevo. So I start to wonder, what IS the line between getting different meaning out of something when you revisit it later on and just reading too far into it?
i also tend to associate games with whatever was going on at the time when I first played them. as such, I won't be explaining why tales of symphonia's meaningful to me 'cause that's really damn personal. i got chrono trigger on vacation when i was 10 at the first funcoland i'd ever been to (at the american mall) and I tend to associate the game with that week-long vacation out west. so, things like badlands and mount rushmore and late-night driving and the smell of coffee, and weird restaurants and malls in places that didn't have population densities. the night that i got home and booted the thing up, watched it NOT start, blew on it, tried again, and watched it actually work; then started a new game and heard those seagulls flying over the millenial fair was I guess my favorite gaming moment and made me really feel what summer was and sometimes I wonder if everything gaming related I've done since then is just trying to relive that.
i guess what's funny to me is that for all the cries that it's not a true sequel, chrono cross is really the only game for me that ever came close or maybe did it again.
also, i wonder how close dragon quest 7 is to what a purely horii led ct would've been. i really, really wish that game had been translated properly. i actually LIKE the writing even THROUGH the... let's say bizarre translationeering, which is WHY I want to see what it would've been like if given the same sort of attention DQ8's translation had.
No denying the time-warp video's pretty identical to CT's blue warm gate swirleymajig.
* Maybe just gothic and not southern gothic since I'm not really sure why Kato would have any reason to be DOING that but not quite gothic because it's... different. I mean it has a lot of the traits but not the cultural connections, which are pretty important (even if Porre's cultural rape of El Nido is SORT OF analgous).
Has any RPG ever had a severely mentally handicapped main character? That'd kick the Faulkner quotient way up.
And I'm talking Benji, not Vardaman. He doesn't count. All six year olds are retarded. I never actually READ the sound and the fury though. Never doing english homework is apparently how I graduated with a 3.9 GPA and entered college with a full semester completed. Then again, my friends that actually put effort into this stuff are now at Harvard and Yale (The poor nerds).
(Also this post IS entirely serious even if only marginally coherent. I was in a car for like, eight hours yesterday so that's my excuse).