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334802 Posts in 13711 Topics by 2200 Members
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7141  Media / Single-Player RPGs / Re: Have you ever cried or gotten emotional from an RPG? on: January 04, 2009, 06:53:14 PM
SoM's ending scene isn't that sad but the sequence of events leading up to it is a bit unsettling given the otherwise very lighthearted tone of the game.

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Let's say the bit starting with finding the memory orbs or whatever they were called. Maybe when you get to the subway station. Basically, when you find out that the game's taking place on post-apocalyptic Earth, I guess
. THAT'S when it starts getting weird.
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And then Flammie dies

Then again, and while I can't speak of anything after the first for, Seiken Densetsu games are always sort of mean to the characters.

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Rachel, Flammie, Sprite, Karl, EVERYONE HAWKEYE EVER LOVED, that red caped guy who's name I can never remember, all of the Jumi, Matilda, Irwin, the junkyard full of toys

Of course
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Rachel was sort of the only time in an RPG where I can remember you having to actually stab the character yourself

Although there is that part in Albion where you
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can do the first dungeon the wrong way which involves killing the living crystal inside of it, which makes the dungeon get all sad and dead looking and it's rather sad in a nutpunching kind of way
7142  The Rest / General Discussions / Re: Boys, we missed out on something when we were kids. on: January 04, 2009, 05:52:42 PM
's not competitive menstruating at least.
7143  Media / Single-Player RPGs / Re: Have you ever cried or gotten emotional from an RPG? on: January 04, 2009, 05:42:06 PM
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I think I've gotten more emotional as I have gotten older

Have you started crying during commercials, yet?

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Yeah, but you can probably dummy Sephiroth into your party as well, cause you play as him as well for a bit...

I sharked my entire party to be Red XIII because I'm such a goddamn furry (and cait sith is !@#$ing suck).

Anyway.

Chrono Cross:

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The live-action ending movie, where Kid is walking across the train tracks and stuff. First time I saw it I thought it pretty appropriate and kind of meloncholy and nice. Now, I guess it doesn't really make me sad, but like... Lots of dead rails going off into the distance and overgrown fields is basically what Ohio is to me. So... I don't know. It's not something that really made me sad or cry or anything. Just brought back a lot of weird, old memories.
7144  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: January 04, 2009, 05:34:41 PM
For me, SMT:Nocturne ruined RPGs because it made me realize all the stupid crap I put up with during the 16-bit era, with status attacks not working and the like, and now I can never enjoy them again.
7145  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: January 04, 2009, 01:59:14 AM
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I mean, why wouldn't I just play Wizardry instead?

This is what I say about all of those Elite clones that never actually try to IMPROVE on Elite (and for the love of god, no, Elite WAS NOT perfect. Innovative and way ahead of its time, sure, but come on).

Of course, the biggest problem with modern games trying to be oldschool is that they miss the point. Here's where PC gaming is a bit different from console gaming. You went to toys R Us in the mid-nineties, you'd find tons of console games. There'd be computer games, but not a whole lot. Same for other big box retailers. And there were gaming mags, sure, but not a lot dealing with PC games, so you were kind of in the dark whenever you went to get games because the internet wasn't that widespread back then. And then you had the huge labyrinthian shareware system to sort through, too. So basically, no matter what you were playing, there was a pretty low chance that most of your friends had ever heard of it unless it was something REALLY popular like Doom. There was this weird mystery to it. Like you were the first person to play any of these things, ever.

Kind of like you're fiddling with your AM radio at night and somehow find a weird, Czech number station that you really don't think should be there.

Maybe that's not how it happened, but that's how I remember it. Now, pretty much everyone plays everything. I'm not really sure WHAT was lost from the old school era, but I will say that I haven't really seen it reclaimed.
7146  Media / Single-Player RPGs / Re: Sales are one thing, but how much do consoles get played? on: January 04, 2009, 01:44:36 AM
If they remade Custer's Revenge for the 360 they'd have to invent some crazy physics engine just for his cock and then I'd hate everything and move to Sweden.
7147  The Rest / General Discussions / Re: The mysterious "Z2K" on: January 04, 2009, 01:41:06 AM
Sounds like some horrible new ZZT version.
7148  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: January 04, 2009, 01:40:47 AM
- Spelunky. High score is 80k. High kills is 33. Farthest I've got is level 10. Yesterday I went to the eye doctor and the dialated my eyes and while I was tripping balls I fell asleep and then I dreamed and it was Spelunky. This game is eating my life. I'd recommend that you all play it, except it'd probably ruin your lives as well (or at the least, grades).

- M.A.X. - No real progress yet. Just did the tutorials. Really great design, though. Love to see this on the DS or something. Nowhere near enough strategy games really do logistics at all although Advance Wars did a little bit (except you could get deadlocked way too easily there and there was no need for combined arms and the maps were too small). Better yet, why not someone make a SRPG with logistics involved? I think this was a huge failing with FFTA. You had random battles and cities getting taken over, but did it ever interrupt supply lines or whatever? No. Why? Because Square is hacks >:(

- Otherwise, my family's desktop PC got seneka, vundo, and prunnet all at the same time and the last four days have been spent trying to fix it. I think I've done it, finally. I now have a headache and I'm about to go download some more robitussin into my face. I've kind of forgotten what the hell games even are right now.
7149  The Rest / General Discussions / Re: Games SAVE LIVES. on: January 01, 2009, 10:54:18 PM
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I used to be more avidly into racing games than I am now, and the reaction time I've gained playing Sega GT or Gran Turismo allowed me to make emergency maneuvers more quickly and avoid accidents.

Yeah something similar happened to me, only it was with Darius Gaiden and the reel thingy in unlimited saga, also it was more practically applicable to lawnmowers because cars scare the hell out of me and I still don't have a license because of that.

I mean, even if they're just sitting there. It's probably my most irrational phobia.
7150  Media / Miscellaneous Games / Spelunky on: January 01, 2009, 10:37:17 PM
It's a sidescroller. It's a roguelike. It's pretty damn nifty.

http://news.bigdownload.com/2008/12/26/freeware-friday-spelunky/

You're going to die a lot and you will love it. BOMB THE GIANT SPIDERS HURF.
7151  Media / Single-Player RPGs / Re: Eternal Eden - (indie RPG) on: January 01, 2009, 10:35:37 PM
I'm not trying to be super-critical or anything. I'm just saying, going over it with a buddy and doing some editting can give that extra bit of polish, and you'll learn things for your next game to boot.
7152  The Rest / General Discussions / Re: WTF on: January 01, 2009, 09:05:41 PM
Is Flynn the pipe-smoking dog?
7153  Media / Single-Player RPGs / Re: Eternal Eden - (indie RPG) on: January 01, 2009, 03:06:59 PM
I've noticed a lot of little textual errors. I wrote a few of them down, and I'll post them later, but I'd recommend getting someone to do some proof reading and consistency checking and what not. I'm getting the impression that whoever wrote the text is a native German speaker.
7154  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 11:32:48 PM
Making the main protag openly gay would also cut the ambiguously gay protagonist crap.

Because then it wouldn't be ambiguous do you see what I did there lol!

Also I made my original comment less ambiguous I'm totally running with this NO WHAMMY !!!

old bean.

Seriously, though. Isn't the corollary of this question something like, "Did the RPG genre need ruining?" See, I have this theory that sometimes a genre gets stagnant or a bit incestuous and you need to beat the hell out of it with SOMETHING to disgust the players and developers so much that they start doing something else just to keep themselves sane.
7155  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 07:22:50 PM
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It's always wonderful to find a hidden outpost or town that you didn't really have to go to. FF6 offered a lot of this

I don't remember any of this at all, except for uh, Gau's dad's house and triangle island. And I guess the second world was nothing BUT this but everyone complains about it because of this so that doesn't count.

Also more importantly you can STILL FIND HIDDEN OPTIONAL THINGS IN GAMES WITHOUT WORLD MAPS ZOMG!!! of course this hinges on the developers PUTTING hidden things in their worlds, which is independant of the game having a world map or not.

Ultima 7 didn't have a worldmap and it had tons of hidden things for instance. old bean.

!!!!!

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DQ8 did it (though the lack of varied transportation was a problem)

I still don't think you ever explained how FFVIII had varied transportation, or at least in any meaningful sense because cars and chocobos were useless as hell and annoying to get, which left the uh, Ragnarok and White SeeD ship. DQ8 had a boat, something for flight, and a giant cat, which is only one less form transportation than FFVIII, and they're even if you count Zoom as a form of transportation.

Seriously, though, I also play RPGs for the sake of exploration, and very very very few JRPGs put any emphasis on exploration.

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because they don't let me experience that interval in between the major events.

Chrono Trigger:
* Towns are small and you might spend five minutes in any given town, tops.
* The entire game's only 20 hours long.
* It only takes a few second to move from one location to another.
* There aren't any sidequests till the very end.
* There isn't any intervally-stuff until the very end, except for the hunting range, I guess, and going back and opening stuff with the pendants, which is basically at the very end.

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