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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331669 Posts in 13579 Topics by 2191 Members
Latest Member: Zaltys
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7231  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous one on: September 19, 2008, 07:38:03 PM
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However, nothing beats DQ7 for the slowest JRPG of all time award.  It's like 3 hours before you actually get in a real fight (aside from an early slime battle for plot purposes).

Yes, but you ARE actually doing stuff this time, like going through a puzzle dungeon and exploring towns and stuff. Persona 3's start seems a lot slower than it really is because it's almost entriely non-interactive, even though it was only about an hour or so in length.
7232  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 19, 2008, 02:12:12 AM
Finished Baloch's tower in DQ7.

Somewhere in the middle of Alena's thing in DQ4.

Got up to the Kran in Unreal.
7233  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous ones? on: September 18, 2008, 11:04:08 PM
You have to admit that SO3 wasn't a matter of "easing into it" but rather a matter of "nothing is happening for three hours so just deal with it" though.
7234  Media / Single-Player RPGs / Re: Looking for a Good Rpg (like everyone!) on: September 18, 2008, 10:01:34 PM
Is Felghana the remake of 3? I loved 3's music.
7235  Media / Single-Player RPGs / Re: Looking for a Good Rpg (like everyone!) on: September 18, 2008, 06:52:32 PM
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Plenty of old-school action with some truly great music.

Everyone tells me this but Ys 6's music sounded like stuff you'd hear in grocery stores in the 80s to me.
7236  Media / Single-Player RPGs / Re: Looking for a Good Rpg (like everyone!) on: September 18, 2008, 05:59:10 PM
http://www.agdinteractive.com/

PC (Non-Mac). Freeware. Best RPG I've played in a long time. Low system requirements. Quite traditional.
7237  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous ones? on: September 18, 2008, 05:11:50 PM
Yeah, Persona 3 has the slowest start in a game since like, Star Ocean 3.

Tartarus is the only dungeon but it changes its appearance every block, and new gameplay elements start cropping up (floors with two stairs, floors containing nothing but rare monsters, etc).
7238  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 18, 2008, 02:49:23 PM
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haha yea it was a nice idea but they could have implemented these dialects a little better.

The Scots was pretty well done though which is why the Russian just like made me WTF.

And I'm pissed about the party chat being taken out because I hear it was the main source of character development in DQIV. Having played DQVII, it was DEFINITELY the main source of character development *there* so I'd believe that about IV. It added to the characters in DQVIII, for sure, but it was pretty much the only source of character development in DQVII and if it's the same way with IV... yikes. I really hope this isn't a case of the Square guys at Squenix taking out their frustations on the Enix guys, as that doesn't really bode well for 5 or 6.

Anyway I think I found further confirmation you can get a full Immigrant Town without Wifi. Except something from another forum:

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The immigrant system is different in the fact that there aren't, I don't know, about 100 different ones to pick up in the various pick-up spots. In the DS one, there's specific characters findable at specific points in the game instead. It was pretty cool I thought to be able to recruit NPC's from earlier chapters (like all the combatants from the arena) in the PS1 one, but I don't remember them being recruitable anymore in the DS one. It's very streamlined in the DS one and there is only 1 final form of the town instead of 7 or however many variations you could have had in the PS1 one.

Lovely.
7239  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 18, 2008, 02:29:04 PM
I never even understood the weapon system in FFX. Well, I did. Rather, I never had enough Bomb Fragments or Chocobo Nards or whatever it was I needed to collect to unlock new abilities on them (or am I thinking about Aeon Abilities?)
7240  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 18, 2008, 11:23:40 AM
Sort of confused by people complaining about Scottish accent in game. As far as I can tell from http://sco.wikipedia.org/wiki/Scots_leid, it's not actually transcribing the way the accent sounds but using Scots orthography, to an extent.

Also it looks like the wi-fi stuff in Immigrant Town is just being able to send out custom emissaries. i think. I seriously hope it hasn't been neutered from the PSX version where you could get some 38 NPCs from around the world there. If it is, that combined with the removal of the party chat is seriously some serious fucking fuckshit.
7241  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 18, 2008, 11:03:55 AM
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I heard they took out party talk that they added for the japanese version.

Dammit, it doesn't have it in the US version but I didn't know it was *removed.*

And reading some other stuff, apparently party chat amounted for half of the game's script. What the fuck?

I hope they didn't do something stupid to Immigrant Town. It sounds like it involves that thing where you put your copy of DQ4 in search mode and if anyone ELSE has their game in search mode too, you get a new immigrant. The problem with this is that nobody will ever do this. I hope there's some sort of component where you can find immigrants in the single-player game.
7242  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 17, 2008, 08:26:27 PM
I just saw the Spore review and if I were to talk like Yahtzee for a second:

Well shit, that was shit.
7243  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 17, 2008, 08:08:41 PM
In DQ1, though, grinding actually felt somewhat meaningful as a level up usually meant more noticably betterer stats or something, and your level capped out around... 20 or something anyway. In general I'd say that for a lot of old-school RPGs, the levelling up process was a lot more meaningful for similar reasons, and it was FF1 that sort of... went against this.

Also what the crap they took out whips and boomerangs?

Anyway though I ended up getting this because, judging by the imminent collapse of various banks, the economy needs help! MY help! By buying this game -- from a local, privately owned shop, no less -- I'm doing my patriotic duty to help out the United States' economy!* It's sort of like a Victory Garden except I don't have to worry about homeless people stealing my cabbage.

Anyway, failing to find anything Hebrew in origin that I liked, I decided to go Caucasian and ended up with Naskhida for my hero.

* Or at least I keep telling myself this to fend off the inevitable feelings of buyer's remorse.
7244  Media / Single-Player RPGs / Re: Persona 4 on: September 17, 2008, 08:04:09 PM
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music not being crappy J-pop all the way through.

What about the parts that were non-vocal, non-j-pop ambient music?
7245  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 17, 2008, 12:38:13 PM
Two things that bug me the most about Yahtzee:

In his Tabula Rasa review, he typifies the Ultima games as being needlessly obtuse. I actually have no idea what this means, because obtuse seems to mean "not properly explained" in this sort of context so I'll just assume he meant confusing. Picking on Lord British for sticking himself in the games is a bit silly, though, given that joking self-insertion was pretty much the norm back then (Guys from the Andromeda, for instance), and the Lord British character in Ultima 4 - 7 really, really had nothing at all to do with real-world Garriot (and Iolo's the only character that did start resembling his real-world counterpart).

In his TWEWY review (and Braid review) he talks about how when games have stories he think the story and gameplay should go hand in and instead of being sequestered off from eachother. I can think of three possible meanings for this:

1) The storyline is something that is entirely dictated by the gameplay and only exists because of the gameplay. To date, Dwarf Fortress is the only game that's ever done this (or ever done it effectively at least, and I say this because it actually chronicles every single event of importance that happens in the game as it goes on, and this is expressed through things like enemies that kill on of your dorfs get named and their backstory starts getting recorded, various carvings in your fortress start detailing your previous exploits, etc. In general, the game actually responds to notices your actions (which is something that never happened in, say, Daggerfall)).

Anyway, as I said, only one game ever did this so if THIS is what he means he's being too damn picky.

2) The storyline is branching or multilinear and changes a bit to reflect some of your bigger choices.

3) The story is exposed DURING the gameplay elements instead of in between-level cutscenes.

3's noticable for NOT being all that different from just shoving the storyline into between-level/dungeons/whatever cutscenes, and 2 and 3 are both notable for being things Yahtzee has, to my knowledge, never actually incorporated into his own games.

I'm not one to say that "don't judge something unless you can do better" but in this case, Yahtzee definitely is capable of making quality games, and so this is more a matter of "okay dude, stop picking on other companies for not doing something you're unwilling to do yourself."
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