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335318 Posts in 13729 Topics by 2200 Members
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7231  Media / The Soundroom / Re: The Recent Musical Purchases Thread on: December 16, 2008, 01:51:52 PM
Every CD I've bought since like October:

TV on the Radio - Dear Science
Duran Duran - Rio
Over the Rhine - Ohio
Of Montreal - Icons Abstract Thee
Of Montreal - Skeletal Lamping
7232  The Rest / General Discussions / Re: The "Throw a shoe at Bush" game. on: December 16, 2008, 12:39:58 PM
It's awesome though.

The stupidest fucking part is that Bush is grinning the whole time and is like LOL EASY THERE BUUUUDDDY. I mean it's like, some guy tells you that they think you're worse than dirt by trying to wang you in the head with a shoe. And your response is "lolwhut?"

The President is 13 year old internet troll and he knows it.
7233  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 16, 2008, 03:03:44 AM
Played SMT1 for awhile. I think I'll need to focus on just doing that, DQ4, and DQ7 for awhile (maybe some PS1 and Soulblazer too or something) so that I don't get complete confused about what's going on. Or I could take notes, I guess :P

I really like SMT1, don't get me wrong, but I'm really not of the mindset that just because the conversations are longer they're better than Nocturne's. Both games have a problem where half of the questions demons ask you are completely arbitrary, and that their responses to these questions are completely arbitrary. However, Nocturne's conversations only do this once, whereas SMT1's do this at every single stage.
7234  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 15, 2008, 11:59:04 PM
DQ7: Simultaneously doing the Brugeo stuff and the present-day Hamelia stuff. I think the story's on the verge of getting very weird.
7235  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 15, 2008, 10:58:34 PM
It takes a special kind of talent to do a remake for a system with massively increased color palette and still end up with a game that's less colorful than the original.
7236  The Rest / General Discussions / Re: Game making/game idea thread. on: December 15, 2008, 10:56:32 PM
Didn't Sid Meier make that?
7237  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 15, 2008, 07:35:59 PM
Eternia's nice. That and Symphonia are the only tales games I've ever liked (though Phantasia and Abyss were the only other ones I played, and my unwillingness to play Abyss is partially because my PS2 is f'in up and making the battle have ENDLESS LOAD TIMES).
7238  The Rest / General Discussions / Re: The "Throw a shoe at Bush" game. on: December 15, 2008, 07:25:25 PM
that man is my hero 2x extra fancy.

I mean, the original shoe thrower. the controls on that game kind of suck. And why aren't I doing the shoe throwing?

Honestly though, I thought that was a beautiful moment. Nothing that direct's happened in the States since the 1800s. He's like a goddamn entartist or something.
7239  The Rest / General Discussions / Game making/game idea thread. on: December 15, 2008, 04:37:58 AM
Okay, all the indie RPGs coming out got me wanting to try this myself. Or at least make a thread about tossing around game ideas or something. I don't know. Has anyone here ever tried making a game before, or maybe just has cool ideas FOR a game?

Anyway, here's my idea. I'm going to try to learn this uh, old game creation system called Megazeux which has been developed far beyond an reasonable level of appropriateness for an ASCII-based level editor from the early 90s.

Anyway this idea's sort of stemming from that recent thread on the console RPG board about city-building RPGs.

Basic Premise:

A man and his pet hyena are exploring a large and strangely shaped desert where something has happened, although it's not clear exactly what that something is. As they explore, they locate various items and structures. Some of these items are "film reels" -- not literal film reels (although the first one you find actually is and old-style projector with a film reel in it, hence the name), but particular special objects that contain fragments/memories/souls of a town that used to be situated in this desert. As you find more of these, the town is rebuilt and the plot progresses. Additionally, rebuilding the town grants you power. Your XP is based on the number of citizens in the town (Alternatively: Your stats or abilities are based on who is present in your town), and some of the revived villagers give you tools that help you out.

There are no random encounters. There are, however, several bosses which need to be fought. Additionally, there are puzzles in some of the sites that you find in the desert which must be solved to get new film reels. These should have several different solutions, some of which require abilities granted by various villagers. Some puzzles are also based on your stats like in Quest for Glory.

No idea what the battle system would work like.

Might include very minor, Oregon Trail-like survival elements (Having your hyena hunt lizards for you to eat? Needing to find water so you don't dehydrate?).

So yeah. Basically ripping off Soulblazer and Quest for Glory. I think combining the two is a fairly logical idea though.
7240  Media / Single-Player RPGs / Re: 80s RPGs on: December 14, 2008, 05:42:28 PM
Yeah, I meant the WSC color. I guess I was just saying that color doesn't really suit those games, for me.
7241  The Rest / General Discussions / Re: Austrian theater tries to get all Brandon Lee on us. on: December 14, 2008, 05:32:38 PM
Reminds me of an episode of Monk.

Thank god he's alright though.
7242  Media / The Soundroom / Re: Joe Satriani is suing Coldplay for plagarism. on: December 14, 2008, 03:20:28 AM
First thought:

Who the fucks Joe Satriani?

* Wiki's it *

Second thought:

Who the fucks Joe Satriani?

Third though:

I really wish Porcupine Tree had more than one good album (although other than In Absentia, I've only heard Deadwing, which was... really crappy nu-metal that reminds me of Coldplay, doing nu-metal, Stupid Dream, which reminds me of Coldplay with Division Bell-era Gilmour guesting on it, and Signify, which... um... I can't remember any of the songs off of that, but I'm sure THAT one didn't remind me of Coldplay).
7243  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 14, 2008, 01:14:55 AM
Played around in DQ4 for a bit but didn't do much other than get money for my dudes to get revived, then headed to Zamoksva, because my batteries are ranning out.

SMT:I is nice and all but it's hard getting that Leader Fairy when there are 20 other guys either trying to befriend or kill it.

Thinking about playing either SMT1, one of the old Devil Children games, or Raidou Kuzunoha. Or Innocent Sin.

Also what the hell Atlus is releasing Ys 1 and 2 for the DS. C'mon. Let's bug 'em for SMT1 and 2 ports.

Not that I'm sure why I care because I already have both but whatever.

I have this theory that if every game for the DS is either Magical Horse Fairies or something published by Atlus, Atlus will make money.


why is lisa silverman's dad steven segal what the fuuuuuuuuuuuuuuuuuck
7244  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 13, 2008, 10:26:33 PM
Yeah, but it's a PSX game. Not really a commercially viable system like the DS, and IS would be a much bigger translation project anyway.


crystalis is yum delicious
7245  Media / Single-Player RPGs / Re: RPG's you'd like to see re-released on: December 13, 2008, 06:21:57 PM
If you remake BoF2 why not also fix the bugginess, the skills that don't do anything, and uh... maybe make that system where the land type you're on effects your spells apply to more than two spells :(

I mean look, technically I LIKE BoF2 because I really like how its storyline and quests progress but goddammit I do NOT recall BoF1 having that many useless spells/skills/whatevs.

Oh and while we're at it, why not port the first two SMTs over to the DS and add an Etrian Odyssey-like mapping system.

Or just DS ports of the first two SMTs. I mean what the hell, Atlus actually listens to its fanbase. Why are we not bothering them about this? The games already had GBA ports. Just translate them and stick them on a DS cart. They're not even that text heavy.


In regards to a SouBlazer port, I think adding stylus controls for that globe of light that rotates around you might be good, either to control how it rotates or where it shoots or whatever.

(I actually have a cart for Terranigma but it's the Japanese one since that runs about 40-60 dollars less than the Australian one. Also I can't play PAL carts anyway.)
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