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7231  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 03:55:15 PM
SMT4 IS persona 5. It's this big Crisis of Infinite Earths mindtrip and in the end Nanjou discovers the power of love by making out with SMT1 hero's Cerberus (and then mpreg ensues).
7232  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 03:53:43 PM
2) there are some rooms that will lock, and you have to fight the boss before you leave.

Oh, I thought that was just FFA. Which was even worse because keys and mattocks were in limitted quantity.
7233  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 19, 2009, 03:47:40 PM
There's a cheat that let's you press [ and ] to cycle between all possible locations where quest objectives could spawn. I used this. The bug happens and it happens fairly frequently.

And when I say spawning quest objectives in unreachable parts of the dungeon, there are literally unconnected rooms that can have quest objectives in them.
7234  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 19, 2009, 11:30:09 AM
What was kind of stupidest about DemiKids' story was that they didn't follow the sort of plot threads they were setting up. It had a lot of potential but like, nothing was develop. Like the stuff about what exactly the deal with the Time Rifts and Time Chains was, or that big implied thing that Jin and Akira were younger versions of Dark Lord and Light Lord. Also, Jin and Akira never really had any personal involvement with the story which was maybe the dumbest thing and biggest departure from the previous games. "Found book in library" is sort of dumbnutz from "Demons put my sister in a coma" or "Angels kidnapped my 8-year-old brother to turn him into a soulless rape machine."
7235  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 11:23:41 AM
They walk you through pretty much everything and it's not quite as hard to totally fuck yourself over if you kind of bumble through the game

You can't do that so much in the original 3 for the gameboy (Unless you're using an all-monster party and eat really crappy meat, or do something similar in FFL3...). RS3 and SGF are kind of abusive with this though because of how enemies "level" with you. It's possible to have them develop faster than you. RS2 sounds kind of weird about this too. SO in SGF if you grind a bunch, enemies end up getting exponentially stronger while you might not be, since your Monster Rank is based on fighting in general and not WHAT you're fighting, whereas you only get good stat ups from fighting tuffer monst4rz.

With RS:MS your enemy rank seems to... increase fairly slowly. And with unlimited saga it's based on total number of turns you've taken in dungeons, and it's not really likely to get out of hand unless you're constantly intentionally timing out missions (and even then, it's one of the more middling-difficulty sagas, so intentionally raising enemy ranks means intentionally raising the difficulty means intentionally getting way better stat upgrades at the end of missions).

The idea of expansiveness in FFL2 was really cool since it was more about how you built your party. The story was fairly linear, but like, an all monster party is an entirely different thing from an all robot party or something.
7236  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 19, 2009, 11:19:19 AM
I have a morbid fascination with bad gaming.

Dawg you don't KNOW bad gaming till you've played Battlecruiser: Millennium.

Anyway, random comment about Dragon Quest 7 since it got mentioned. Not only is grinding unecessary in DQ7, doing it excessively will make the game harder and potentially unbeatable after around 30 hours or so when the job system opens up. At that point, your skills and jobs matter more than anything, and you advance in jobs by getting JP, which are dished out based on your level relative to the enemy's. So, if you're at a fairly lowish level, your jobs will advance pretty fast.

I mean in my game, at 60 hours, nobody is higher than level 19. Which means that I gain about three experience levels per every 20 hours or so*. I'm not really sure if this is supposed to be the way it's supposed to work but... uh... it is for me.

(I didn't think DQ7 was that slow either. Some of the opening bits are, as is... Deyja, and that Time Warp town if you don't know what to do because then you get stuck [and have to consult a FAQ and that involves reading and I'm illiterate because I live in Ohio and went to public school so I have to like sound everything out and it's like "G... O... GO H... E... R... E... HO HURRY?"] but outside of that I thought it wasn't particularly slow. And they're not any "Well let's spend 20 minutes talking to everyone on a confined vehicle" bits, or endless cutscene explosions.)

* I determined this without using math, somehow. Huh.
7237  Media / Single-Player RPGs / Re: SaGa series on: July 19, 2009, 01:39:33 AM
as every Square game is somewhat severely imbalanced.

7238  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: July 18, 2009, 09:57:47 PM
Ultima 4: Mostly trying to build up my money and food so I can do some dungeoneering. Actually, I also need reagents for healing and curing. And gems. I am *NOT SURE* where to buy these things.

Tales of the Abyss: Did Deo Pass up till the fight with Lagretta, and lost. I really can't find anything I like about this game. It's just Symphonia, only slow as fuck and with clunkier controls. I think I'll find a script to see if the writing ever stops being shit.
7239  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:42:21 PM
Saga Frontier 2 is an incredibly abusive game. It's far harder and far more obtuse than Unlimited Saga, and I'm sort of confused why SGF2 generally garnered more priase than SGF1 (I'm guessing because it was more plot-heavy).

I mean, for instance, how SGF2 handles weapon breakage. US and RS: MS let you reforge your weapons whenever the hell you want, and if they break during battle you're allowed to use them for the remainder of the battle anyway. In SGF2 they break immediately and turns into "chips" which you can trade in for... stuff. Which probably also breaks.

SGF2 also has a really weird skill system in which if a character learns a skill, you can dequip it and then equip it to EVERYONE.

Also the chapter-based setup makes everything choppy feeling, kind of. And the way that Gustav's chapter is mostly not interactive at all is really bizarre.

I don't think I really disliked SGF2 or anything, but... SGF1 was kind of better.

(I still maintain that US wasn't really that obtuse. It's just that the manual entirely neglects to explain about three or four gameplay mechanics that are more or less essential to not losing, but are actually pretty simple. I could elucidate if anyone wants).
7240  Media / Single-Player RPGs / Re: SaGa series on: July 18, 2009, 08:14:04 PM
I liked Unlimited Saga. It pretty much plays kind oh like the Shadow Hearts games, in that you have a Judgement Ring sort of thing in battle except it's less obnoxious since you can let it spin as long as you want and nothing bad will happen, and a bit like a roguelike since movement is turn-based on the maps. Otherwise it's mostly like a normal JRPG, and the skill and weapon system is kind of inspired by FFX, as your skill board thingy is sort of similar to the sphere grid, and it also uses the weapons-have-skills/properties-attached thing. It's obtuseness is really overstated. The manual just explains things wrong.

Calling SaGa a mix of JRPG and WRPG is really misleading though. US and the Romancing Song remake are the only ones that behave in a particularly WRPGish manner.
7241  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 18, 2009, 08:07:34 PM
the best part of daggerfall is spending three hours doing a quest in a dungeon and then discovering that the thing bugged and either didn't spawn a quest objective or spawned it somewhere unreachable.
7242  Media / Single-Player RPGs / Re: JRPGs are total shit, WRPGs are THE shit on: July 17, 2009, 05:14:54 PM
PS4 and MM8 are the faster, light-hearted, more eye-candy and easier versions of their glorious predecessors.

M&M8 has the exact same engine as 6 and the only addition is moving during combat, taken from 7, I assume. In other words they move at the exact same speed.
Every M&M game is fairly light-hearted.

M&M8 does not have anything you could possibly call eye candy. That game looked fucking horrible. Hell, 6 didn't look very good either, and they used the exact same engine.

No comment on the difficulty, but M&M4, 5, 6, and 7 weren't exactly difficult games.


PS4 has some jokes, but I don't think you could really call it lighthearted. I'm also not sure how dark you could say PS2 is. It has dark moments, but the writing is beyond sparse.

PS4 is certainly faster and easier than PS2, but PS2 was a tedious grindfest and I'd have a hard time calling it glorious.
7243  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 17, 2009, 05:06:54 PM
Rest of the text is pretty cryptic. Something about an investigation unit sent to the South Pole.

HOLY SHIT they're making an NGE game!
7244  Media / Miscellaneous Games / Re: New Monkey Island on: July 16, 2009, 10:01:20 PM
The original SoMI looked fine, and the realistic art was part of the humor. It's like, gritty realism, and it's goofy. It's dissonant. That's why it works.
7245  Media / Single-Player RPGs / Re: The Elder Scrolls II: Daggerfall is now free. on: July 16, 2009, 09:57:25 PM
Would you really think they would design manually 15,000 towns? lol

I think that every town in a game should be carefully made to be fun and interesting. As such, I don't think a game with 15,000 towns is a good idea.

When I visit a village A, then go further and visit a village B, and another one C, they all look the same.

If I want to go to a bunch of similar-looking, boring towns, hell man, I live in Ohio. And you're right. It is realistic. It's not fun though. Do you think I'd even play videogames if I lived somewhere interesting?

I give total credits to those Bethesda people who tried something both very new and very ambitious.

Ambition is worthless if you don't make good on it, and Bethesda didn't. Daggerfall is at it's core a very simple dungeon crawl wrapped around the framework for an epic, globe-trotting RPG. Half of the planned features were cut, and a lot of the stuff that did make it in was completely broken.

It wasn't even that revolutionary. They just took Elite and changed the setting.
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