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338410 Posts in 13853 Topics by 2215 Members
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7231  Media / Single-Player RPGs / Re: Eternal Eden - (indie RPG) on: January 01, 2009, 03:06:59 PM
I've noticed a lot of little textual errors. I wrote a few of them down, and I'll post them later, but I'd recommend getting someone to do some proof reading and consistency checking and what not. I'm getting the impression that whoever wrote the text is a native German speaker.
7232  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 11:32:48 PM
Making the main protag openly gay would also cut the ambiguously gay protagonist crap.

Because then it wouldn't be ambiguous do you see what I did there lol!

Also I made my original comment less ambiguous I'm totally running with this NO WHAMMY !!!

old bean.

Seriously, though. Isn't the corollary of this question something like, "Did the RPG genre need ruining?" See, I have this theory that sometimes a genre gets stagnant or a bit incestuous and you need to beat the hell out of it with SOMETHING to disgust the players and developers so much that they start doing something else just to keep themselves sane.
7233  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 31, 2008, 07:22:50 PM
It's always wonderful to find a hidden outpost or town that you didn't really have to go to. FF6 offered a lot of this

I don't remember any of this at all, except for uh, Gau's dad's house and triangle island. And I guess the second world was nothing BUT this but everyone complains about it because of this so that doesn't count.

Also more importantly you can STILL FIND HIDDEN OPTIONAL THINGS IN GAMES WITHOUT WORLD MAPS ZOMG!!! of course this hinges on the developers PUTTING hidden things in their worlds, which is independant of the game having a world map or not.

Ultima 7 didn't have a worldmap and it had tons of hidden things for instance. old bean.


DQ8 did it (though the lack of varied transportation was a problem)

I still don't think you ever explained how FFVIII had varied transportation, or at least in any meaningful sense because cars and chocobos were useless as hell and annoying to get, which left the uh, Ragnarok and White SeeD ship. DQ8 had a boat, something for flight, and a giant cat, which is only one less form transportation than FFVIII, and they're even if you count Zoom as a form of transportation.

Seriously, though, I also play RPGs for the sake of exploration, and very very very few JRPGs put any emphasis on exploration.

because they don't let me experience that interval in between the major events.

Chrono Trigger:
* Towns are small and you might spend five minutes in any given town, tops.
* The entire game's only 20 hours long.
* It only takes a few second to move from one location to another.
* There aren't any sidequests till the very end.
* There isn't any intervally-stuff until the very end, except for the hunting range, I guess, and going back and opening stuff with the pendants, which is basically at the very end.

7234  Media / Single-Player RPGs / Re: Bob's Game. One man's obsession, Everyone's game. on: December 31, 2008, 06:58:52 PM
Why does he keep pointing out it's made by one person. That's not really a new concept or anything.

Game does look neat though.
7235  The Rest / General Discussions / Re: Games SAVE LIVES. on: December 31, 2008, 12:44:57 AM
I Read That As Mouse Attack And Didn't Get What the Big Deal Was


Scandinavians Are Hardcore
7236  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 30, 2008, 09:46:43 PM
Too much emphasis is put on "incidental" type sound now that the old-fashioned ST has disappeared.

And this is why I hate Sakimoto's work (except for FFT). Frothy, incidental, and ignorable background music, vaguely classical and vaguely ambient and vaguely hinting at some sort of emotion or mood.

The only two Sakimoto compositions I remember from FFXII and Odin Sphere are Eruyt Village and the one from that one forest area in OS. The former I remember more for how completely it rips of Mitsuda (It has the same intro as Scars of Time, mostly), the latter for how much it grated my nerves.

Hell, I think the music is what MADE some of the classic 16 rpgs so classic.

Honestly, I'm of them mindset that had Chrono Trigger not had such a fitting soundtrack, it wouldn't be nearly as fondly remembered. I'm not saying it's just a good soundtrack -- it's a great soundtrack of course, don't get me wrong -- but it's more than that. Mitsuda's compositions for that game served as some sort of cohesive element, creating an ambiance, tying the world and story and characters and everything in the setting to it, and most importantly, providing a way for players to really latch onto the game.
7237  Media / Single-Player RPGs / Re: RPG Makers on: December 30, 2008, 06:08:24 PM
They're both sort of limited and their ease of use is greatly overstated from what Ir emember. Doubly so if you dislike... Ruby or whatever it is they use. Not to mention the licenses are pretty overpriced. I'm not saying you should go out and learn C++ just for the sake of programming an RPG, but there are comparable or better products that don't cost anything.

What specifically are you trying to do, by the way? That dictates the sort of tool you'll want.

http://www.verge-rpg.com/ VERGE is freeware if you wanna give it a try. I don't remember much about it, but it takes care of having a scripting engine and a tile engine. There's no built-in battle system. It's not really limited to RPGs either although that was its original purpose.

Game Maker, I believe, has a freeware version, and if not, the full version is something like 20 dollars. It should be fully capable of making an RPG, although its event system, as of a few years ago when I last tried it, was sort of bizarre and a lot harder to work with than just a normal scripting language.

There's also stuff like Hamster Republic, which I have pretty much no experience in, but it's also free and might work for what you're doing.
7238  The Rest / General Discussions / Re: Merry Xmass on: December 30, 2008, 04:23:54 PM
I got money from various relatives. Mostly though we went to Florida over Christmas, which was pretty much the main... thing. I did get some materialisticy things. Basically two CDs, a Naugahyde doll, and something from KMart that I'm not even going to bother to explain because there's a five year story behind it but the point is I beat KMart and they lost.

i am the dragqueen of autism :]]]
7239  Media / Miscellaneous Games / Re: Deus Ex creator making "epic" Mickey game on: December 30, 2008, 01:10:11 PM
If it takes a more mature approach, that would be great.

remember that time steamboat willy killed a man in vietnam and had to feel remorse over it in a post apocalyptic new york while also dealing with impotence and the resultant failing relationship with minnie
7240  Media / Miscellaneous Games / Re: Noby Noby Boy on: December 30, 2008, 01:06:23 PM
So this is Nibbles with physics, then?
7241  Media / The Soundroom / Re: Best Albums of 2008 on: December 30, 2008, 12:59:16 PM
Um... To rank everything new this year that I actually heard...

1. TV on the Radio - Dear Science
2. Cut Copy - In Ghost Colors
3. Will Oldham - Lie Down in the Light
4. Of Montreal - Skeletal Lamping
5. Portishead - Third
6. Tilly and the Wall - O

If I remember anything else I'll stick it in here.
7242  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 30, 2008, 12:29:13 PM
See, I can't empathize at all here because I've not ever really compelled to complete RPGs. If I do it's because I'm SOMEHOW really getting into the area design or whatever.

Truthfully I'm very rarely compelled to complete games in general. I play what I feel like playing when i feel like it and stop a few hours later.


Seriously, I don't find games that much fun in general. I live in a city that's frozen for a third of the year, and if I want to do something interesting, it's like, a two hour drive to anywhere.
7243  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 29, 2008, 12:20:11 AM
I wonder if something as basic as over all color scheme affect burnout.

The color patterns in Creatures 3 -- especially the weird silver speckling on the Grendel lower jaws -- made me want to quit playing it far before I realized how crappy the AI model was.

Not an RPG, I know, but you do have a valid point.

I think in regards to RPGs, crap fonts might be a bigger issue. Although really stuttery loadtimes/battle loads (Stuttery. Not long, necessarily) makes me get fatigued fast.
7244  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: December 29, 2008, 12:19:06 AM
I was talking more about the creepy face on the chair but yeah that's a good point too.
7245  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: December 28, 2008, 06:53:23 PM

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