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7231  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 04, 2009, 09:02:29 PM
Well, the ages of characters in JRPGs always seem to be completely off, so Auron being 30 isn't much more implausible than Balthier being 22 and Zidane 16.

Also the whole
Auron is dead

Also seriously Zidane is 16? I was thinking he was maybe 19 or so. Jeez.


In regards to PM's post:

FFIX was maybe the most character driven FF, and FFVIII was mostly a huge Bildungsroman. FFX was also sort of a Bildungsroman, but... with very different focus.

The thing with Yuna/Tidus is that more than anything it was probably a relationship of desperation. Or rather it should've been portrayed that way. It wasn't. Well, a little, but not the the extent it should've been. The sense of desperation the game needed really wasn't there.
7232  Media / Single-Player RPGs / Re: Turn Based RPG, Do they no longer exist? on: May 04, 2009, 08:50:16 PM
Did I mention that you should check out the PC indie RPG scene? Tons of stuff, both freeware and pay. Spirit Engine, Avernum, mighty fucktonne of RPG Maker thangz, Quest for Glory 2 VGA, the endless cyclopean fuckyes of the roguelike genre, Wizardry goddamn 8 bitches.

Also you have Disciples 2 which is this RPG/strategy hybrid that's sort of like heroes of might and magic but sort of not and it's only 10 bucks from target so you should probably try it out.
7233  Media / Single-Player RPGs / Re: RPG Annoyances/Pet Peeves on: May 04, 2009, 01:37:19 PM
Sewers and prisons are why I haven't seen the second disk of Xenogears in years. :P

Dude Norturne was disc 1. Norturne was also a sewer *within* a prison. Norturne is also why I can't stand sewer dungeons.

I'm not a big fan of volcano dungeons either. "The floor can kill you!" Jesus christ no thanks. Mind, if it's a matter of lava just being a harmless obstacle you can't cross, whatever, but if it's like OoT where it DOES make you get dead, especially if you couple it with jumping bits? Wharrgarbl.

I have less of a problem with mines in WRPGs because they tend to look like actual mines and also often let you *mine* for valuable loot, so going in them isn't just "Hey endless maze with a minecart segment (or turtle riding)."
7234  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 04, 2009, 01:32:59 PM
Can you turn the voices off in FFX? Honestly, that was part of the laughing scene's problem, I think.
7235  The Rest / General Discussions / Re: Gayming, as it were. on: May 04, 2009, 05:19:52 AM
Ahahaha. Jewish scripture. Condemnation of homosexuality. Curse of Ham.

The best part about the Bible is all the excised books, such as the Gospel of Judas which I find really fascinating, and the book of... Natania, I believe, which involves a women with like, cockcroaches all up in her reproductive organ, and is either a real gnostic text or some bizarre fanfic from a sex BBS from the 80s. I don't really know.

Aren't we all, though?
7236  Media / Single-Player RPGs / Re: Turn Based RPG, Do they no longer exist? on: May 04, 2009, 05:15:13 AM
Theoretically, all RPGs are turn based unless you're doing some really crazy stuff with multi-threading, as technically its hard to have everything update synchronously. You just have very fast, automatically switching turns.

In other words if you played Oblivion on a REALLY crappy pc you'd have gobs of time to think in between actions ;)

useless second screen, useless stylus features in several games

That's the software guys' fault. The stylus is logically a mouse analog and the second screen is a logical "Mouse analog on bottom, important menu/stats/whatever stuff up here" thing. It's not Nintendo's fault the dev's don't know what they're doing with it.

In particular, something like ultima 7 would be REALLY good with two screens, as it could get cluttered with character sheets fast.

Puzzle Quest also used it in a really appropriate manner, and had shoulder buttons for swapping screens so you could use the stylus on either as necessary. Puzzle Quest is also made by someone with a background in PC game development, so...

What I'm saying is that it's like someone (Xerox) invented the mouse and all the software developers missed the point and made it some sort of really peculiar keyboard-esque thing where the letter you want to input is based on how exactly you wiggle the ball, and the mouse button was more like a shift key.

Styluses are for doing what you'd generally do with a mouse. If you have a simple and condensed interface and are mostly using keyed input, keyed input for the menu works best. If you have something more spread out, you need a clicky device. Game designers are just notoriously bad with interfaces, honestly (Although credit does have to be given to whoever came up with the Ring menu in SoM for inventing pretty much the only not-totally-obnoxious pie menu type thing *ever*).

It'll probably get better, though. Early PC games too a while to adopt the mouse for whatever reason, and were sort of goofy about it at first. Eventually they got it straightened out unless 'they' refers to someone affiliated with Gothic.

Which would work out nicely anyway with the DSi having dropped GBA support.

Yeah, what the hell. Part of the thing I love about the DS is how it makes GBA games look *fucking awesome*. But no. You don't want that. So have a crappy little camera instead. And some doubtlessly undersupported downloadable content thing that doesn't support homebrew*.

* Better solution. I'm pretty sure flashcarts themselves are legal as long as you're not screwing with the system, which should mean that they're fine for the DS at least. Even if they weren't, nintendo owns the right. So, sell official, easy to use flash carts and approve free, homebrew software to make sure it's not emulators, and sell your own downloadable stuff for the flashcarts on the side. This way, you help the homebrew guys, still sell your own downloadable content, and you also get money for selling flashcarts, which definitely sell, instead of having to bank on people wanting a crappy camera and no GBA support.
7237  The Rest / General Discussions / Re: Gayming, as it were. on: May 03, 2009, 11:36:37 PM
So you're opposed to yourself being gay, but you're okay with other people being gay, or..? How do you oppose something that doesn't directly affect you without being opposed to other people doing it?
7238  The Rest / General Discussions / Re: Gayming, as it were. on: May 03, 2009, 07:51:12 PM
My thoughts: Homosexuality is not a religious issue; rather, people just don't like gays and use religion as an excuse. It's most likely a matter of masculinity, which is why lesbianism generally doesn't bother people as much, except in the case where you're talking about "stereotypical butch dyke" lesbians instead of "stereotypical college-aged lesbians", and why things like "don't ask, don't tell" or "no gays in the army" stuck around for so long -- going out and shooting people is largely considered to be pretty masculine, so if we can keep the gays out of the military, or at least keep them from indicating that they're gay, we have no reason to change our worldview.

Assuming it really was a matter of religion, you'd probably get the exact same people trying to outlaw a whole lot of things, and they generally don't. Sure, you get fringe elements trying to ban porn and religions that aren't Christianity, but disliking homosexuality is far more mainstream.
7239  Media / Single-Player RPGs / Re: Character Relationships Thread of Epic on: May 03, 2009, 07:50:07 PM
None of Jecht seems in the least bit like a father figure, and I'm actually at odds to see why Tidus would frame him that way.

Wait, isn't that the point? Jecht's NOT a father figure, Tidus keeps framing him as such, and Tidus' initial wussiness stems from that particular cognitive dissonance. Partially.

I'm not saying it's necessarily realistic or well-written or anything but...
7240  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 03, 2009, 07:21:55 PM
I hope more games like these come out (neo-retro games).

There's a bunch on the PC, like Cave Story, Spelunky, Lyle in Cube Sector...
7241  Media / Single-Player RPGs / Re: Final Fantasy X or XII? on: May 03, 2009, 02:43:41 AM
What about the kid that wanted to be a blitzball when he grew up?

Writing about an absent father figure like that is probably really hard to do unless you experienced it yourself, which I doubt the writers had experienced.

Same with writing about mental issues or religion or other things that are/were popular in RPGs. They're things you just have to know from experience.
7242  Media / Single-Player RPGs / Re: Drakensang on: May 03, 2009, 02:37:32 AM
Steam's better for old crap you can't actually buy in Stores, like Oddworld.
7243  Media / Single-Player RPGs / Re: "The Greatest Enemy of the RPG Genre" article... on: May 03, 2009, 02:21:49 AM
Dude, haven't you ever listened to a Megaten fanboy? The ONLY point in playing those games is because the enemies are well-researched demons from real mythology. Screw fun. Fun's for plebes. You get some mythology up in this bitch or you just fuck right the fuck off.
7244  The Rest / General Discussions / Re: I've been featured in the local news! on: May 03, 2009, 02:17:04 AM
I get the impression that a lot of people here live in Ohio (if you can really call that living).
7245  The Rest / General Discussions / Re: Just......no. on: May 02, 2009, 09:37:22 PM
"What's worse than a $100,000 horse dying at a polo match?"
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