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Subject: 999 (Nintendo DS)
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327628 Posts in 13412 Topics by 2169 Members
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7231  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 10, 2008, 04:13:49 AM
Playing DQ games. Got to Romaly in DW3, beat Timesage in DW7 (THAT was a weird, weird, weird fight), and did the stuff with Red in DQ8. Gonna look for stuff for the alchemy pot.

Also doing CT and CC. Mt. Pyre and the sidquesty, endgame stuff, irrespectively.

Will be doing some Ultima 7 and Ablion, soonish. I hope.
7232  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 11:47:15 PM
I'm not really that impressed with Black Sigil, going from the videos. Like, with Dragon Warrior 7? I like that being oldschool, because it's legitimately rooted in oldschool design. Black Sigil just looks like it's aping the style for nostalgia points which bugs me a lot.

Anyway, other indie RPGs:

Freeware:

http://elona.wikia.com/wiki/Elona_Wiki Elona is a Japanese made roguelike, with some additional features, like no perma death and house buying and stuff. Balance issues but really neat. Kind of similar to Gearhead, which I can't find a link to.

http://www.bay12games.com/dwarves/ Strategy/RPG/Sim/City builder. One of the most complex videogames ever, and easily the best random world generator that's ever been used in a game. By far.

http://www.iffermoon.com/ No clue how to describe it. Just play it.

nethack.org The original indie RPG.

http://www.thespiritengine.com/ TSE1 is free. 2 is commercial. Sideview RPGs with a weirdish battle system.

http://www.synthetic-reality.com/wosHome.htm Weird damn game with netplay features. It's not really *good* but I always like it for some reason.

Commercial/Shareware:

http://www.spiderwebsoftware.com/ Avernum's great.

http://www.jmp.fi/~smaarane/urw.html Survival roguelike set in medieval Finland. Think Harvest Moon, except you can freeze to death and bears will eat you.
7233  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 06:42:52 PM
What's this being made with? RPG Maker of some sort? Who's doing the art and music and whatnot?

And how does the battle system work? What sort of spells are there? Special attacks?
7234  Media / Single-Player RPGs / Is Planescape: Torment worth playing? on: August 09, 2008, 12:58:59 PM
Well yeah but as I said, it's not just "wall of text" but "wall of text with a sort of poor font choice in an oddly positioned and botheringly small box."
7235  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 09, 2008, 02:13:52 AM
Puzzle dungeons are cool. How's the battle system work?

Also what'll this cost?
7236  Media / Single-Player RPGs / Is Planescape: Torment worth playing? on: August 09, 2008, 02:12:58 AM
I don't like Bioware's RPGs for the reason that they sort of throw a lot of crap at you at once. PS:T mainly does this with tons of NPCs and tons of text. BG2 lobs sidequests at you everywhere you go. Yes, Morrowind IS a bit boring at time but it's also a lot less stressful.

By Bioware, I mean the things using the infinity engine. I have no idea which companies made which since Interplay's RPG department never made any sense to begin with.

Basically though, Torment IS well written, but it's got a lot of text. I honestly never got that far in it because reading text in textboxes is sort of exhausting for me.

http://farm1.static.flickr.com/45/147991080_5aeb93d669.jpg?v=0

White text on a brown background in a tiny box at the bottom of the screen, which isn't even remotely eye-level. I seem to recall longer conversations have bigger screens but still that stuff drives me insane.
7237  Media / Single-Player RPGs / rpgs and why you play them on: August 09, 2008, 02:06:28 AM
I love that Karma City theme. It's like Boards of Canada making out with Ulrich Schnauss.
7238  The Rest / General Discussions / The influence of the fanbase on things you like on: August 09, 2008, 01:34:55 AM
Here's a paragraph I found somewhere on the internet:

"Chrono Cross was Masato Kato expressing his distaste for the original and the people he was originally forced to work with on CT by cheapening the original and forcing people to accept any sequel on his terms (he only got to write the 12000 BC scenario, hence the change from the rest of the game). Plain and simple. After years of pondering what went wrong, I've concluded it was just a very ego-driven project as opposed to one with any interest in what people liked about the original (hence, the relatively low number of people who like both games or at least feel strongly towards both)."

Regardless of your opinions on CC, I'm pretty sure that thinking Kato was personally* trying to offend the fans or something is a bit fucking insane. And I think you could expand this to a lot of insane fanbases as a whole: They tend to start taking things rather personally, whether it's falling in love with Sephiroth, thinking that Masato Kato hates them personally, or thinking that Bethesda is a failure because you can't kill and eat four-year-olds in Fallout 3 while jacking off on a midget (in Fallout 3).


Quote
Niche fandoms have their own set of frustrations. Is it me, or do many fans of something obscure and niche come off as really possessive over that niche?


People like talking about things and if you wan't to talk about something that nobody else has ever heard of you start to feel a bit isolated and then you get clingy, I guess. Well, that doesn't explain the superiority complex.

Also firest US GBA Fire Emblem drives me nuts. No, it's not that hard if you're okay with losing characters. I don't see why anyone would be willing to take losses, though. So it mostly amounts to constantly resetting. Also, as someone who's for weapons that degrade over time, I really, really did not like weapons degrading in that first GBA Fire Emblem we got.

Fire Emblem's more in the Shining Force mold and its got some problems that are inherent to that design scheme, whereas something's that more squarely in the... I don't know. FFT and X-Com are definitely of different design philosophies, but they're a lot closer to eachother than they are to Shining Force and Fire Emblem (which are both sort of descended from Military Madness, honestly).

I really can't describe what the problems inherent to that design are, but basically if balance goes even remotely off, you tend to get a lot of Alsaice-Lorraine scenarios where neither side can make any real headway at all, and in something like Fire Emblem this gets really stupid.

* HAHA MADE YOU LOOK. In all honesty, Kato's not the only person from the CT staff that worked on CC, either, and CC was apparently someone else's idea.

---edit---

Also the saga fan community sort of drives me nuts. I actually like unlimited saga and think a lot of the reasons people have for hating it are stupid but I'm not going to go as far as thinking that everyone that doesn't love saga is some sort of lowly pleb(e?). It's like they're all in some sort of goofy online penis contest.
7239  Media / Single-Player RPGs / rpgs and why you play them on: August 09, 2008, 01:02:29 AM
I thought Hermaphrodon said she had a penis at the end of DDS1. Or was talking about getting herself pregnant or something like that. Just fucking comes out of NOWHERE and is like "I KNOCKED UP MY VAGINA WITH MY PENIS" and Gale's like "Yup."

Unless that was in DDS2 where Evil Granny was talking about it. This was my freshman year of college and I really can't remember that very much because my stupid roommate kept spraying Axe everywhere and that sort of makes it hard to think. Also all the rap music. I'm like

"Wait so does Argilla want to slap her hos or something?"

Anyway, her penis seriously isn't a plot twists because they're pretty open about it. That's all I'm saying.
7240  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 07, 2008, 10:42:03 PM
Have you considered getting by without the latest equipment all the time? You can do that in DQ8.
7241  Media / Single-Player RPGs / New Suikoden Game? on: August 07, 2008, 10:38:06 PM
Quote from: Sapphire_Fate
Quote from: "Shiguma"
Quote from: "Sapphire_Fate"
May it be so much better than how craptastic V, IV, and III, II, Tactics, and all of those unnecessary gaidens for the WSC were.


Fixed.


Fixedest.
7242  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 09:15:27 PM
An awesome thing about Landstalker compared to other Genesis RPGs is that you never have to grind because you can't level up :(

Also, isn't Alundra more or less a sequel to Landstalker in the same way that Soulblazer is a sequel to Actraiser?
7243  Media / Single-Player RPGs / rpgs and why you play them on: August 07, 2008, 09:12:18 PM
I still think it's funny that people say the snow queen quest was cut for Chestburst Wangdemon when Persona 1's final boss is way, way worse than Chunky.  "Vaginapede" is about the only word that comes to mind.
7244  The Rest / General Discussions / The influence of the fanbase on things you like on: August 07, 2008, 07:18:00 PM
Quote
Not to mention the sheer number of idiots that came out of the woodwork during the growing pains.


Most of those were probably me.

Actually though this is what leads to stuff like No Mutants Allowed. Maybe.

Quote
I hate Leafs fans.


What're you gonna do about? Pray that god sends a bunch of moths to eat all their clothes?
7245  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 07:02:04 PM
The platforming elements aren't THAT hard. Be a man >:|

Also Landstalker had two other quasi sequels: Lady STalker and that thing for the Saturn where you fight bears.
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