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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319774 Posts in 13047 Topics by 2147 Members
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7231  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: June 06, 2008, 10:04:55 PM
The problem in FF games with mages that can only heal is that, obviously, they have extremely limitted viability in non-wizarding situations, and situations where magic is important are ultimately relatively few compared to the ones where it's not, so pure mages have sort of limitted viability anyway, simply because they can't attack freely. In this regard I think it's better to go the Chrono Trigger route and make everyone a mage to some extent, and then do something to make magic more widely useful (Lots of MP as in an SMT game or Tales games (Or at least Symphonia did this), or the spell-charging thing like in CC, or whatever).

In other words, in strictly-classed games, fighters should be awesome fighters but crappy mages, and mages should be crappy fighters but awesome mages. in FF games, Fighters tend to be awesome fighters and crappy mages, and mages tend to be pretty mediocre at both fighting and maging.
7232  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: June 03, 2008, 06:58:55 PM
it goes so far as someone on slashdot said that the ideal game is created on the fly by computer formule in which there is little creative involvemen

This is why daggerfall is crap, ultimately, and why its fanbase is stuptarded*. Yes, you CAN have a game that has a fairly automated story thing or like... a story that's the RESULT of your actions, but at that point, you require so much personality involvement from the creator to nudge the game into creating interesting stuff, or creating interesting possibilities, or on the other hand at that point, the player is put in an artists role as in Dwarf Fortress or Paradoxes Europa Universalis Mega-series or the stuff Will Wright used to make.

I think the best question though is why can't the gameplay aspect of a game be viewed as an artform? Although I guess if you go that far you might have to say certain mathematical forumwatzzits are art, but I swear, the underlying simulation in Crusader Kings is fucking gorgeous.

That last sentence was pretentious. I counter it with "gonads."

* I copyrighted this word go away dad.
7233  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: June 01, 2008, 11:07:18 PM
Yeah, DQ5 is easily the game from this set I'm most interested. I love multi-generation things.
7234  Media / Single-Player RPGs / another Atlus surprise? on: May 31, 2008, 08:55:56 PM
Wasn't SMT:NINE also an MMO or something?
7235  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 31, 2008, 08:53:15 PM
I can't think of any game at that time that didn't have dialogue such as that...hell most RPGs didn't really even have dialogue.

Ultima 4 was easily the most text-heavy and story-centric game at the time, on both the console and PC front. Also none of that, you know, "You see a bard. You right what he said in your journal (Go look up passage 17 int he manual)" silliness.

Also Morrowind's writing's not that dry. Generic NPCs are sort of dry, yes, but a lot of the unique writing is really witty. Also some of the voice clips the NPCs say. "Hey! I found a piece of cheese! Whose... piece of cheese is this..?" "I don't remember having teleported. But there I was. Alone; naked." And some of Yagrum Bagarn's quotes.

And all of this was summarily retracted in Oblivion, where even the non-generic, plot centric NPCs had about as much text as the generics, any sort of wit was entirely removed, and you had stupid, drippy moments like "The password is... brotherhood."
7236  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 08:26:01 PM
Speaking of interesting storylines, what about Ultima 4 through 7? Those are noticable as they work less on HUGE PLOT TWISTS, which is a problem with a lot other RPGs, but instead have storylines that evolve fairly organically, whatever that means.
7237  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 06:06:40 PM
The reason I like Breath of Fire V for its plot is, there really is no hell breaks loose moment

That's something interesting about SMT games, really. The "hell breaks loose" moment is usually within the first hour of gameplay.
7238  Media / Single-Player RPGs / Dawn of Mana on: May 30, 2008, 05:55:42 PM
Niccolo's more like a rabbit

Definitely, but apparently, he's actually a cat. Which is weird as hell and I sort of doubt that but who knows. It's a series full of abandoned subway trains and talking teakettles.

Anyway, does it, at the least, feel less hacked together than Sword of Mana did?
7239  Media / Single-Player RPGs / Dawn of Mana on: May 30, 2008, 10:29:18 AM
-A few iconic characters are re-used as well, namely Niccolo and Watts from Legend of Mana, but they're only really side characters.

Watts has been in the series since SD1. Also technically Niccolo is supposed to be one of those purple cat merchants from SD2, although that particular design is definitely from LoM.

-The world is supposed to be the same world from Legend of Mana, Fa'Diel, and the map also resembles that from Legend of Mana.

I've heard that but given that there's not really any official LoM map layout how can the worldmaps be resembling eachother?

I'm almost done with the game, but I'm still trying to figure one thing out: is the Mana Tree evil? Are there two Mana Trees, one good, one evil? Two Mana Swords, one good, one evil? I'm not sure!

Assuming it's set in the same world as LoM, going from THAT games mythology or whatever, the mana tree and mana goddess are not evil, but if everyone in the world gets all evil or just immensely dickish, then people start thinking the mana goddess must be evil or non caring, and so she actually gets replaced by an evil double and then the mana tree explodes.

As for the mana sword, as per like, most of the series, it's just supposed to be a normal sword until someone pure of heart that knows what they're looking for finds it. So I guess maybe it just reflects whoever's using it at the time?


The number one complaint I heard about the game was that, while the lack of world travelling and the goofy levelling scheme are annoying, the camera is so HORRENDOUSLY BA-AD that it makes Sonic Adventure's look good.
7240  Media / Single-Player RPGs / The World Ends with You on: May 29, 2008, 06:30:15 PM
Also, the very best music in P3 isn't in the style described.

For that matter, the vast majoirty of P3 music isn't in that style either.

I also don't find Bitter Dance bad, per se. Just really poorly mixed to make it sound extremely flat. I like it more than all the psuedo-metal tracks on the SO3 soundtrack at least. It's kinda zuntata-esque.

I have this uncanny ability to tune out bad vocals, and listen to the music underneith. It comes from years of listening to 70s prog like Yes, ELP and Boston. So I was able to really enjoy the BD boss battle music.

I cite that one experiment where they had this floor with two sides, with wiring running through them so that someone manning a switch could send a low, but noticable, elecrical current through one side or the other or both. Then they put a dog in there. When they switched on one side of the floor, the dog ran to the side that wasn't shocking it. After awhile, they switched on both sides. The dog freaked out at first, but stopped caring.

Similarly, if someone's eaten nothing but McDonald's their entire life, they might think it's actually good.
7241  Media / Single-Player RPGs / The World Ends with You on: May 29, 2008, 11:19:08 AM
Yahtzee did a review of TWEWY and I don't think he played it very far 'cause all of his complaints are valid for the first couple of days and almost made me quit playing but said problems sort of dissapear around day 4.

But yeah, question. How can a professional singer from a real band that was popular completely miss the concepts of "singing along with the music," "not sounding like you're making up lyrics as you go along," and "not intonating words wrong or ending syllables on the wrong letter."
7242  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: May 28, 2008, 11:21:43 AM
Toriyama's style is pretty stagnant, true, but he HAS a style. I mean, you see something Toriyama drew, or something copping at the style, and you can tell who's behind it. Whereas something like Bleach is just... like... anime-styled. Completely anonymous.
7243  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: May 28, 2008, 12:19:50 AM
Hating Toriyama's not really popular anymore.
7244  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: May 27, 2008, 08:05:15 PM
I want a DS port of M@M 4 and 5, because my newer rig (which has XP) won't run the games at all, and my older rig (which has Win2000) doesn't run it very well.

They work fine in Dosbox. I recommend using D-Fend Reloaded as a front end. Give me your e-mail address if you need further help setting it up, I guess.

Anyway, is there any news on what they're doing with DQIX? Last I heard it's  got magical dress-up-doll characters and some sort of netplay, which sounded lame at the time but after playing WEWY seems kind of awesome.

Also, did DQVI get a remake? I know V did, but... and is the DS version of DQV going to be the PS2 remake?
7245  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: May 27, 2008, 01:49:47 PM
I bet that in Dragon Quest IX, we find out that VII, VIII, and IX are on the same world, and that the worlds in the first, second, and third trilogies are research nacelles floating in space, built by the Ancients, God is really an ancient, and the Demon King is also an Ancient that went insane and is now hell-bent on launching them all into the sun.

Or something.

Did I mention I want Might and Magic 1 and 2 remade and ported to the DS, and then M&M3 just bug-fixed and ported over? I have a huge list of games I want DS ports of and it also includes stuff like the entire Soulblazer series and Landstalker. I will make a topic about it sometime.


I played DQVI for a bit and found it exceptionally grindy for some reason, so hopefully it's turned down. I'm cool with grinding in earlier RPGs where there are only like, eight weapons in the entire game, and getting a new level actually MEANS something, but not with mid-era or recent stuff.
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