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Subject: 999 (Nintendo DS)
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329958 Posts in 13522 Topics by 2179 Members
Latest Member: Lian_Kazairl
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7231  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: September 04, 2008, 02:19:41 AM
I played a bit of Persona 2 recently and I agree that it seems more than a little grindy. The persona summoning/making system doesn't really appeal to me there. I mean, grindy in the sense that you need to get a crapload of cards to make personas. Grinding to level up to beat encounters isn't useful in any way, shape or form. Unless you're grinding to get a high enough level to summon a certain persona or something.

I like Persona 3 a whole lot more all around.

Anyway, played QfG2 for a little bit. STARTING to get the hang of Agi's rope walking thing. More importantly, I beat my first real combat. Just jackalmen, which pose very little threat unless there's a bunch, and I was only facing two. Just combo'd slash and stab attacks without letting them get hits in. It was great. Most fun I've had with an RPG in *years*.
7232  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: September 03, 2008, 02:24:26 AM
As much as I love Persona 3 I don't play it much. Anyway, I just got Fuuka. I'm at about 25 hours. Is this on par or am I going as slow as I think I am?

Also, beat King's Quest 1 VGA.
7233  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: September 02, 2008, 05:41:22 PM
Finally beat Uhura in QfG2: VGA. Not that she's HARD or anything. Just... lots of patience and timing, and levelling my stamina up. Anyway though beating her, weapon use and strength stats shot way the hell up. Also did the second thieves' guild mission which was easy as hell compared to the first. This is probably one of the most well-designed games I've ever played in pretty much any regard.
7234  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: September 01, 2008, 12:17:08 AM
Tried playing King's Quest 1. I think I hate this series. Except 6. I rather like 6.

Also played Persona 2 for awhile though I didn't do much. Just seemed like a very labor day sort of thing to do.


Then again apparently someone else worked on 6, so they most certainly temepred Roberta's Robertaishness.


Played FFVII a bit as that's also a very labor day sort of thing to do. Located Chocobo Sage. No idea what to do with that. Currently in Corel, doing something. Wanna start doing some sidequests in a bit. At 25 hours, I'm well past halfway over, so hopefully sidequests pad it out a bit.

Then again, I've gone through the midgar section like... 4 times, and I've never been able to get that to last long than 5 hours. Some people apparently take 20 hours to finish it. Am I missing something?

Also, can't remember if I found this charming back in the day, but I really love the gingerbread-house-looking houses that are used in comparison to the hi-tech stuff. It really is a pretty unique style.
7235  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 31, 2008, 05:40:51 PM
That's the problem with nearly all of Kawazu's games.

Kawazu didn't really have anything to do with the design elements of LoM from what I remember. He was the producer although whether or not this amounted to anything more than certain SaGa Frontier enemies showing up is anyone's guess.

I mean I liked it when I was like a teenager, but now that im in my early twenties, its like...ok Id like to play someone who can down a beer without being yelled at by his mom for underage drinking...or something. I dunno.

Because, IIRC, in Japan, teenagers are still the main target audience for games.
7236  The Rest / General Discussions / Square Enix trying to take over Tecmo on: August 31, 2008, 05:34:40 PM
I hope Square isn't the new EA :(
7237  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 31, 2008, 05:20:03 PM
I tried to play King's Quest V and stopped pretty shortly after I read about the rat puzzle that if you fail makes the game unwinnable. Basically in this puzzle, you apparently have a two-second time frame to stop a rat from being eaten by a cat, and it involves using a really, really difficult to find item (a boot from the ENDLESS DESERT) and there aren't any clues that the boot is the right item to use, or that, apparently, the scene even matters (as lots of Sierra games have cutesy one-off scenes that don't really matter). Anyway, it's not so much unwinnable puzzles that bug me, but ones that are based around inaction when you don't know you're supposed to act. That's just unfair. I mean, people tend to cite Return to Zork's empathy plant, where if you pull it up or cut it out, you're sort of screwed (you can actually get more, though), but if you dig it up, it lives and you're fine, but in this case, it's a LITTLE more obvious that you did it wrong, because you don't get a point, and also the level of interaction in Zork games compared to late-era King's Quest games is pretty big by comparison.

What REALLY made me say hell no, though, was that fucking owl. "Hooo, Graham! It's a POOOoioOIOIioisonous snake!"
7238  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 30, 2008, 04:06:15 PM
I didn't realize he was so stupid.

WTF it's Tech TV.
7239  Media / Single-Player RPGs / Secret of Mana coming to Japanese VC on: August 30, 2008, 04:04:33 PM
I see SD3 as the technically superior game, and for complexity of plot, also more detailed.

What's so complex about the plot :/ There's barely any story development in the second half of the game anyway.
7240  Media / Single-Player RPGs / Secret of Mana coming to Japanese VC on: August 30, 2008, 12:00:44 AM
It'd be cool to get SD3 for completion's sake (I think CT DS might have a bigger effect on that, though), but I think SD2 was the better game. As far as action RPGs go a real US release of Terranigma would be better. That's already translated, too.
7241  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 29, 2008, 11:21:25 PM
I thought GBA Shining Action RPG 2 was pretty neat. Not particularly deep but it was cheap and fun -- my only real problems were stuff that was only available in multiplayer and repetition. I found the mechanics to be very solid; just something you have to play in short bursts. I heard Exa was pretty similar, however, I also heard EXA had bad slowdown and that really, really made it hard to play.
7242  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 28, 2008, 09:24:23 PM
This combined with everything else said afterwards kinda makes me not want to bother with the game anymore :P

We could go on, I'm sure. It'd just be hearsay from me though, cause as I said, I quite shortly after you quit.

I think Star Ocean 2 was a really damn awesome game, though. Its dungeons were a LITTLE boring but it did so much cool stuff with relationships and the AI and the skill system.

Quest For Glory 2: Did some thieving. The entire sequence was cool because it took me a couple tries to get it right but the puzzles involved made sense. Like, I figured it out with just experimenting with it. Really great so far. I need to play the rest of this series.

Oh, I caught a chocobo in FFVII and sent it to the stable but apparently it has retardation. Maybe I can feed the tardness out of it.

Oh, and I did some battles in Puzzle Quest. I'm not really in the swing of the game right now. I really, really underestimated how time consuming it is.

FFVII- Did Yuffie's wutai tower thing. I really like this game for some reason. It reminds me of happy rainclouds. and eating grass.
7243  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 28, 2008, 07:40:38 PM
Bigger doesn't always mean better.

And again I cite Daggerfall as an example. I'm not going to say Morrowind didn't have problems because it did, and I'm not going to say that it had really AMAZING dungeons, but it did have some pretty neat dungeon designs and they were all fairly unique. Daggerfall's dungeons were just huge.

Similarly, Ultima 7's world was actually fairly small. It just SEEMED huge because of detail.

In general, though, I'd prefer detail to bigness. It's great if you can get both, but I mean, what's the point of a world the size of England if it's completely empty?

City of White Nights

... St. Petersburg? Anyway my only problem with Radiata Stories is the same problem I had with Persona: No goddamn save points !@#$ing ever. Except I could play Persona with save states and after that it worked beautifully, whereas I really, really can't do that with Radiata Stories.

such as DQVIII.

DQVIII dungeons had interesting layouts and jillions of tiny medals to find.

I like it when dungeon crawlers do long, mazish dungeons (As previously mentioned, however, I like Persona. But I don't like its dungeons. Note that I said maze-like and not completely random-ass) but that's an entirely different modus operandi or whatever. Tales is not a dungeon crawl. SMT:N is.

Ironic how SO3 inverts that to a fault for the overworld stuff.

SO3 failed completely at giving a sense of scale, though.
7244  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 28, 2008, 05:18:55 PM
It was the crappy castle dungeon followed by the crappy forest dungeon that killed it for me.

See, this is what's cool about TotA dungeons. I've been playing a lot of PSX-era RPGs with prerendered backgrounds lately -- Chrono Cross and Final Fantasy VII specifically -- and one of the neat things about the dungeons in that style of games is that they're concise, fairly detailed, and rather adventure game like -- puzzles and little things like that. TotA and Symphonia were BOTH in that style. Star Ocean 2 was in that style, obvious. Star Ocean 3, on the other hand, just has huge, endless, empty dungeons made up of nothing but identical looking hallways -- just winding mazes of twisty little passages.
7245  Media / Single-Player RPGs / Eternal Eden - (indie RPG) on: August 28, 2008, 11:49:55 AM
Okay truthfully I'm just not used to old-school-style RPGs that don't have chunky, pixelly fonts.

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