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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7261  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 30, 2008, 08:05:14 PM
Fuck the PS3 getting SMT games I don't have a PS3.
7262  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 30, 2008, 04:37:49 PM
Metroid's only dead in the sense that Gunpei Yokoi is dead.
7263  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 30, 2008, 04:16:38 PM
Dicks in the cornbread, this is EXACTLY what I wanted the first Devil summoner to be. And I bet it'll get a US release. That's how Atlus rolls nowadays.
7264  Media / Single-Player RPGs / Beyond the Beyond on: July 29, 2008, 06:42:06 PM
Quote
When deciding to play [any game in particular], realise some things:

1. You could be using the same amount of time to clean your house, make a sandwich, do the laundry, take the kids to school, watch the game, and perhaps copulate with your significant other, all of which are collectively better uses of your time.


Fixed.
7265  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 28, 2008, 04:31:20 PM
It doesn't look as colorful as the original. Does the DS not support green properly?
7266  Media / Single-Player RPGs / Beyond the Beyond on: July 28, 2008, 04:30:35 PM
If you like Golden Sun it's basically the same thing.
7267  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 05:48:37 PM
Aeris was interesting in FFVII because usually when main characters get killed off they're the protector-type characters, thus leaving the main to fend for themselves and evelop. Aeris, on the other hand, filled the role of the love interest/little girl type character, which is usually the one that gets protected by the main to teach them the True Meaning Of Love or something. I guess it's also noteworthy in some sense that Aeris is older than Cloud and Tifa and acts a hell of a lot younger. I'm sure this is saying SOMETHING about something.

I'm not really sure if this applies to DQ8 as much, but the dragon quest gaves have had a tendency to introduce some slightly sinister elements to the typically lighthearted storylines. I could talk about some of the in 7 but instead I think I'll just bring up how DQ1 is just really eerie and desolate feeling (like the first Zelda).
7268  Media / Single-Player RPGs / Persona 4 on: July 27, 2008, 11:57:17 AM
My strategy in Persona 3 was to have my group split up and just race to the next major teleportatio node, and onced I' unlocked that, I'd do a second, slower time through that stretch to level up a bit and get some items.
7269  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 04:43:48 AM
A better question might be what the OP likes about political storylines. For instance, if it's the one faction v. another faction aspect, then the DDS and SMT:N games might work pretty well. If it's the concept of court intrigue (which I still have no idea what the hell is) then I'd say SaGa Frontier 2 or Persona 3 (although neither fulfill the large town requirement, and SGF2 has tactical moments). Vagrant Story also would work, from what I hear, althoug I never liked it very much (and I'm not that sure WHY).

Actually, I think Valkyrie Profile might be a contender here. Cities weren't huge but they were pretty interesting, and there IS a political aspect to it, although a really different sort of one.

I also WOULD recommend Morrowind if the OP doesn't mind the goofy/lame combat and has a PC that would run it (as Morrowind without mods just isn't as good). Oblivion doesn't have anything political going on (well, okay, it does, but it's handled in a really stupid way and has no gameplay implications. It's not like the king's death is a secret, or the missing heir. Hi. Succession war of some sort. They had the opening for a totally awesome political storyline where you could ally with different factions vying for control and instead they gave us OH NO ALIEN LIZARD DEMONS INVADING). If they're open to PC RPGs at all, though, Might and Magic 7 would probably work. You get to develop your own castle and interfere with some war between the dwarves and elves. 6 is better (partially because it's not nearly as ugly) but doesn't have the same sort of political content and is essentially just an open ended, find quests wherever type game, whereas 7's a lot more focus while still being sort of nonlinear (well, multilinear with sidequests). I wouldn't recommend daggerfall since none of the political stuff actually works, although if i tHAD worked it would've been amazing.

Two other random PC RPG ideas: One is Elona, which is a roguelike except without perma death and with all of these crazy features added. It's also a JRPG. It doesn't have a political storyline from what I can tell but it seems like you can get yourself involved in the government. The other one is the guild, which is sort of marginally an RPG, and also sort of like Princess Maker 2 with a bit of The Sims mixed in, but it's all about building this dynasty in a fairly large town and raising in the ranks politically. No preset story or anything but it's a really good example of in-game actions dictating the story that forms around what you do (And I mean that literaly. The story is actually the result of your actions and not some BS "Oh, you're supposed to roleplay/make stuff up as you go along/JUST PRETEND." Which is what Derek Smart says you should do to compensate for missing features in Battlecruisder Millennium*.)

There's also crusader kings, which is definitely a strategy game with RPG elements (and absolutely no elements which I'm sure annoys people but empire builders with tactical combat tend to drive me insane, especially if it's like MOO2 or space empires 4 where you get 4000 ships to move every turn OH BOY) so probably outside of what you want but it's damn interesting and worth checking out anyway (and pretty cheap to boot).

More of an action adventure with RPG elements than a straight up RPG, Outcast might interest you too. Also going to suggest Star Control 2, which is freeware now. You're basically on a huge diplomacy and exploration mission, so I guess you could say the story is politically oriented. Again, not EXACTLY and RPG but it's got some really strong RPG elements.

Summoner 2's a western PS2 action RPG that's nothing like the prequel from my understanding! It actually plays quite a bit like secret of mana, except you can take any character and go solo and this is really cool because one of them is basically a ninja so you can stealth and instakill people. Anyway, story also has a lot of politics involved, and you also get some light empire-direction-controlling elements going (Your main character is a queen), which effect stuff like item prices and availability and I guess overall approval rating.

Areas are pretty huge.

Vampire the Masquerade: Bloodlines is actually very political. PC action RPG, though it's really new and might not run well on your system (Though I found the engine a LOOOOOOT faster than Oblivion and my PC's a bit on the crappish side. Only one or two areas gave me problems). It's not like, nation v. nation, but the different vampire factions and how they interact is pure politics. It also plays its camp up to the extreme. Like, it's really damn pretentious, it knows this, and doesn't care, and this makes it cool. Somehow.

I can't think of a whole lot of JRPGs that do it. And most of them are SRPGs. And by most I mean practically all of them.

Also in regards to innovation, I like how the tales games (I was originally going to talk about the SMT games using press-turn for awhile now. I have no idea why I changed this), from a gameplay standpoint, tend to build on the last game. So you do get really silly battle system names but if you look at it from like, a gameplay science standpoint, it's kind of interesting what they're doing. I'm not saying there's transparency but it's a lot easier to tell what they're doing with it, whereas something like ATB was sort of a black box, and the only times I felt like I understood what they were really DOING with it (besides just putting it there for the hell of it, I mean) was with CT's combo-based varient of it, the sort-of-ATB turn-based spin CC had on it,  and SoM's charge bars, which were ESSENTIALLY the same thing. In regards to FFIV hardtype, it seemed a bit broken, and I'm not really sure how much it actually made a difference in five and six. They wouldn't have played all that differently if they WERE straight up turn-based and while the PSX games seemed to use it somewhat more (haste is more important or works more logically or something) but I'm STILL not entirely sure it made that much of a difference from just being turn-based.

Also apparently Xenogears used some variant of ATB, or so I've heard.

The load times in Abyss are fucking bullshit though. So is the really slow map camera. And I actually am enjoying it a lot so far although I think I like Symphonia more. Someone said this on gamefaqs years ago in regards to the PS2 port of Symphonia but it's not so much that the load times going into a battle are THERE or even that long, it's just that when the battles are often less than twelve seconds in length, the load times can end up being longer than the battles.

I like how Symphonia and Abyss both have that magical tool ring. Adds a nice touch of interactivity. For comparison this also bugged me about FFXII. I don't like this notion that combat's the only gameplay element an RPG gets to have.

* Seriously. Play this. You'll never hate another game again and everything else in life will seem so much better.
7270  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 02:41:40 AM
Yes this is another problem. You can't have a serious political story in a world where there are only three countries, each with two towns.

Actually SaGa Frontier 2's political storyline is pretty cool because it keeps the weird bullshit to a minimum and characters have pretty rational motives. Morrowind's politics are also neat for similar reasons although it also does the cultural differences thing.

-edit----------

SO1 and 2 had amounts of technology on their backwatery planets, and then SO2 let you play around on Nede. But anyway what I'm saying is that SO3's low-tech worlds were even less low-tech than what the other two games had and also a lot less believable for watever reasons.

Anyway, I like it when you can see parts of a city you can't get too, because it can make the city feel realistically big with having to let you explore there and turning it into Daggerfall at which point it's not fun anymore. Explorable, playable areas should still be large, though.

I also have no problems with games mentioning towns and places you can't get to, but just having them there to flesh the world out.

It's when you start really building these places up as something really cool, interesting, and idiosyncronous. I never got that far in SO3... like, 17 hours in. Just after getting Roger. At this point I read about Greeton in a FAQ and then the plot twists and I'm like no way and I think I played the game once since and that forest dungeon looks awful on my tiny TV and I got a headache and never played it again.

This is what I mean about games being abusive. If you see a mountain in the distance in DQ8 thatlooks cool you can PROBABLY GO THERE and maybe even climb it (although in general, I thought it was neat how DQ1 and 2 and I guess up through 6, though I never played those as much, had pretty distinctive terrain layouts on the overworld maps. Like, DQ2's was kind of empty, but I could tell where I was by recognizing... well like, mountain ranges and rivers. FFVI's maps was sort of boring in that sense. And as much as I like DQ7 it's world maps were a bit lame, although it DID have some pretty Terranigma-ish vibes to it so I can't help but forgive everything).

What's funny is that Star Ocean 2's worldmap was actually neat to explore with the way terrain was set up, and Star Ocean 1's lack of a worldmap did a REALLY good job giving you a sense of distance. If they'd screwed it up with a track record of screwing it up it wouldn't have been so bad, but SO1 and 2 were both REALLY GOOD about it.

(I also can't play SH:C because the text is too small. Who designs these fonts?)

(It's also worth noting that characters like Opera and Irving also represented another intrusion of hi-tech society on the lo-tech world. Leon also sort of did that. It's a very mild but lingering sort of sinister, I guess, where the game's still set on Expel but you can start seeing all the interplanetary influence creeping in).

Although I have to admit I DO tend to like in oldschool JRPGs where everything is medieval but then you get the random Technology Dungeon. That's something I actually liked a lot about FF4.

I also like how with PS1 they just said screw it and stuck medieval and hi-tech together however they felt like it. It doesn't necessarily make a lot of sense but it's got a lot of personality. That's also what kind of happened with Nede. I think. I'm not that far into nede yet because I have really bad ADD.
7271  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 02:30:21 AM
None of the plot twists in Tales of Symphonia can't be seen coming from a mile away, and in an era where it seems like the writers are seriously just making shit up as they go along, this is actually a positive.

Although they actually seem to be running with this in Abyss for the sake of dramatic irony.

DQVIII's cities are actually kind of small, but they're really detailed. That Tim Rogers* dude that wrote that nine-page long Earthbound analysis was talking about how you could follow an NPC around all day, as they have schdules.

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Also taunts you with places you'll never visit.


I don't actually mind this. Unless, of course, you do what SO3 did and that place you'll never visit is the coolest sounding continent on the planet.

Anyway I don't really like political storylines much because they tend to be really impersonal and in the case of JRPGs written by people that don't have any clue how politics work (or just don't give a damn about proper world and culture development which might not seem important except for the part where it's really damn important).

In other words, could someone name an RPG where citizens in the Big Giant Empire are getting mad because Big Giant Empire is forcing them to speak a different language and trying to wipe their cultural identity out?

Or, for that matter, an RPG where different groups of people actually have cultural identities?

Most political JRPG storylines are like. You have country A and country B. Country A has The Thing. Country B wants the Thing because it would give them great power. Country B comes up with all sorts of BS reasons for luring Country A into a war while Group of Plucky Youngsters try to stop this. And then it turns out some Big Evil Dude was controlling Country B behind the scenes all along.

How about instead of an EVIL villain you just have one that's kind of a douchebag? See, if you have a monarchy, where being the king's son is a valid claim to the throne, that's possible. Bad Guy King's not attacking Country A for Great Power. He's doing it because they just sort of piss him off for some reason.

That's probably not good politics actually but I think that'd be pretty amusing.
7272  Media / Single-Player RPGs / Choose me a game! on: July 26, 2008, 10:29:32 PM
Also I'm not speaking for everyone but I don't play Dragon Quest games because they're a constant in an ever-changing market. I play them because they're difficult without being a complete dick about. Well, as a whole. One particular trait that I liked about DQ7 is that you can actually check like, every dresser, barrel, and pot in the game. That doesn't sound like much but when I went to Chrono Trigger and absolutely nothing was interative in the scenery it was a bit jarring.

Another thing that applied to both seven and eight was that, while they're both pretty linear, you're never really pushed along too much. They feel kind of relaxed, I guess you could say. This is one thing that's annoying me about TotA. Too many instances where you're walking along and then a cutscene occurs out of the blue forcing you to go somewhere else. DQ games don't do that much.

anyway I guess comparatively I found FFXII a bit abusive and exhausting.

Also yeah though for some reason I tend to like 7 more than 8 although for god's sake I can't figure out *why*.
7273  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 26, 2008, 10:20:46 PM
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Jesus Christ, I'll be 30 years old before FFXIV comes out.[/quote[

Ha HA ha you wasted your child this is the joke . Square's basically epic-level trolling now.

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Either due to said franchise attempting to appeal and branch out to a newer, wider, younger or different audience or perhaps the design just got stale and no longer held any appeal.


Reason three: http://www.nma-fallout.com/
7274  Media / Single-Player RPGs / Choose me a game! on: July 26, 2008, 07:09:23 PM
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though DQ8 is a grinder.


Not really, and even then only for the first dungeon, unless you're absolutely OBSESSED with having the latest weaponry as soon as you can get it.

DQ8's story is a bit cliched but it's also not pretentious and retarded.

DQ8 also doesn't play exactly the same as DQ1, and anyone who says the games haven't changed that much over the course of the series or lacks innovation probably hasn't actually played any of them that much or is just assuming that because every game uses a fairly similar battle system, all of the other gameplay mechanics are identical (they aren't).

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Meanwhile something like FFXII's story, while solid, isn't that well regarded by many people at all,


My thought's on FFXII's story is that on one hand, it's probably the best story in the FF series by a good margin, and on the other it's one of the least enjoyable.

I'm playing Tales of the Abyss right now. It's action based, the cities are pretty decently sized, and the story actually seems pretty good.

Persona 3's world is larger than you think. Sort of. There aren't as many areas but they change, I guess. Persona 2 and 1 have fairly large worlds.

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and see whether I can get past the 'rescue the princess' story.


She doesn't really need RESCUED, really.
7275  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 26, 2008, 07:01:01 PM
"Hey why does Cecil sound sort of wimpy."

HIS NAME IS CECIL. Don't expect too much.
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