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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332041 Posts in 13603 Topics by 2191 Members
Latest Member: Zaltys
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7261  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous ones? on: September 16, 2008, 09:08:52 PM
By the way if you want to get into the self-referential mindfuck factor more, Persona 1 and 2, as videogames, are acknlowedged as existing within P3's real world, and there's an MMO Persona 2 spinoff in one of the social links.

Also, SMT: If seems to have story ties to the original Personas, and the Raido Kuzunoha games may or may not just be a cute reference to the Kuzunoha Detective Agencies in... the various Persona games :3333

this some pretty david lynch sh*t dawg.
7262  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 09:04:42 PM
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The Dragon Quest games are closer to good dungeon crawler than they are to story based games.

Debatable! DQ1's gameplay style sort of works for that, except the dungeons are pretty inconsequential, there. 3's much dungeoncrawlerly. And 7 and 8, despite HAVING dungeon crawl moments, are also really very muchly text heavy.
7263  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 16, 2008, 05:06:22 PM
I do want to see his spore review, though.
7264  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 11:20:44 AM
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Every time a game promises something like it ends up you have x playable characters...and you play though the same game x times(See: Odin Sphere, saga frontier).

Well yes but in DQI4's case it's not so much a matter of "pick character, play through game" but having a more or less linear storyline where the point of view changes a few times throughout although I will agree that SaGa Frontier could've used more sidequests in general so that I don't have to play through those damn magic-getting quests every goddamn character CHRIST.

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DQ4 is the best 8-bit RPG of all time.

I'd say Phantasy Star 1's my personal favorite though I never gave DQ4 a fair going-at, admittedly. Some people would say Alternate Reality: The City is the best 8-bit RPG of all time, for that matter, but I think they've got really stupid reasons for thinking this (There's a waterfall in the background, the game uses some admittedly really cool programming to achieve some rather cool audio and visual stuff [which I don't really care about because I'm not playing an 8-bit RPG for the graphics], and you can do whatever you want as long as you don't want to do anything but wander around an empty city, killing bandits, eating food, and buying new swords occaisionally. Also you can apparently get scurvy, which makes this the best game ever. What).
7265  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 16, 2008, 02:39:37 AM
Not really gaming that I did, but I watched some videos of R-Type Final's last couple of stages since getting Gradius V got me thinking about narrative elements in shooters.

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For those of you that don't know, RTF's final level is essentially a sexual metaphor, as it involves going underwater, through a long cave, and you're fighting off white bloodcells while two silhouettes make love in the backdrop, and then you impregnate the last boss with your force or something. The other interpretation is that the pilot of the R90 is thinking about a sexual encounter he once had as he's about to die.

It's rather weird and not particularly pleasant and has that "walked through sewage and can't walk it off" feeling that one of Adam Cadre's fans (I'm assuming) used to describe Photopia.

I say this because I got thinking about Persona 1 and Dragon Warrior 7 lately -- P1 from a topic over on the console games forums, and DW7 since I'm, like, playing it. Anyway, both have rough translations. Nobody will deny this. However, in a lot of RPGs, it seems like stuff's a bit... sanitized.

I can't really think of anything that made me feel unnerved or icky or unwilling to play because something just a tad bit too f'd up happened or whatever in, say, any Final Fantasy, or Tales (even Smyphonia McConcentrationCampInMyBackyardLol), or generally most other RPGs I've played. Pretty much every death's a meaningful sacrifice, nobody ends up maimed, none of your aged, non-teen heroes have midlife crises,

I think this is why the Human Processing plant in CT resonated with a lot of people. I know this is why the thing with the dead peoples eyes, or Samson in the Solaris prisons, or... in Xenogears resonated with me. And as a positively huge fan of CC, it's one of the things I'll quickly admit that CT simply did better in every regard. It's also why I think you shouldn't have been able to revive Crono. that just... undermined that scene.

I also think this is something Nocturne did more consistently and better than Persona 3, or especially the DDS games.

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The way your classmates mutate in the latter, everything Chiaki does, the protracted introduction sequence, the abstractness of it. DDS really made cannibalism friendly, honestly. I guess because your good guys are finding humanity in an insane world hurray. Except the huge exception is the bloody hat scene in DDS2.

I don't know if it's the lack of refinement in the translation or what, but Persona could be incredibly blunt about a lot of things. Chris's little backstory, for instance. And there aren't that many Meaningful Sacrifical Jesus-flavored deaths in Dragon Warrior 7. People just tend to get old and die in bed, and you get to witness this because hey, time travel (or rather, you don't witness this. You just see their skeleton or tombstone or whatever lying around somewhere)! Except I'm not really explaining it well and I don't know HOW to and I don't know if "rawer translation == fewer subconcious censors" or if the games were already like that or what.

I think RTF is the only SHMUP where the pilot goes insane by the end.
7266  The Rest / General Discussions / Re: A real, genuine WOW killer. on: September 16, 2008, 12:58:04 AM
Is Progress Quest the actual flash-based MMO, or is it the one that's automated and you get items like Gnoll Penises and elders tell you to find boats and crap?

BTW statbuilder is like, what, 7 years old now or something?
7267  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 12:55:02 AM
I was gonna get this but now I'm sort of burnt out on gaming :(

I mean, I WILL get this eventually. Definitely. But just not tomorrow, probably.

Also seriously QfG2 is pretty time consuming, I'm gonna start 4 as soon as it gets here (Skipping 3. That didn't thrill me despite appealing to my inner ******). I also feel VAGUELY obligated to devote some time to Divine Divinity, and then I got back to DQ7 again and like at 46 hours I'm JUST getting to the half-way point, and that's without sidequests.
7268  Media / The Soundroom / Re: Goodbye, dreams of a Pink Floyd reunion. on: September 15, 2008, 08:15:30 PM
Jesus christ I didn't even know he HAD cancer.
7269  The Rest / General Discussions / Re: Japanese speakers! A little help, please? on: September 15, 2008, 08:11:21 PM
http://en.wikipedia.org/wiki/Voynich_Manuscript
7270  The Rest / General Discussions / Re: Good Job, OSU. on: September 15, 2008, 08:08:06 PM
Probably. They broadcast PBS for a sizable portion of Ohio.
7271  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 15, 2008, 02:02:15 AM
Finally found a copy of Gradius 5 and it's about goddamn time jesus. Anyway, got to Level 2. Did some of the bosses at the end but it was getting crazy.

Decided to play Dragon Warrior 7 a bit. Verdham Revisted is utterly confusing me because I did all of the original Verdham stuff last year sometime. Anyway, I'm 45 hours into the game and level 16. Is this... right?
7272  The Rest / General Discussions / Re: Man, pedophiles are creative these days. on: September 15, 2008, 01:50:54 AM
There was this older looking dude (a few of them actually) in my highschool and while they weren't actually that old everyone thought they were planted there by the police to find drugs and drugs.
7273  The Rest / General Discussions / Re: Good Job, OSU. on: September 15, 2008, 01:50:07 AM
I highly recommend the restaurant Sam B's down town if you've not been there yet; also find an excuse to go up to the 3rd-5th floors of the Science building, as they have creepy taxidermy and foetuses in jars up there.

Do you guys do anything in that WBGU broadcasting building thing off campus?
7274  Media / Single-Player RPGs / Re: Depression after finishing games. on: September 15, 2008, 01:46:31 AM
Balto 2 was a positively fucking awful movie but the complete lack of closure at the end of it really messed with my head for awhile (and it didn't help that I was supposed to be reading Call of the Wild for school at the time. SIGH. HIGHSCHOOL). I wasn't watching Balto 2 out of choice, really. It was the only thing on at the time. Anyway though, I guess that's the same sort of feeling you people are talking about.
7275  Media / Single-Player RPGs / Re: Looking for a PSX RPG(Click for details!) on: September 15, 2008, 12:26:39 AM
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3. Lots of games use skill-based leveling to much effect.

Technically the first game to use it, I believe, was Wizardry, which had traditional levels and experience, but the sort of stat gains you got depended on what you did in battle. You could also lose stats. And it was namnogo punishinger than FF2 ever was.

But yeah, skill based levelling systems predated SaGa.

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Persona -- Though it's probably the worst of the series (it seems to get progressively better, though some ppl swear by the import P2 Innocent Sin), it's an excellent game to try out.

I liked Persona more than Eternal Punishment in some regards. Both games sort of fail at dungeon design so I won't be discussing that, and I do tend to think that Persona 3 is the best in the series by a sizable margin for a large number of reasons. Anyway, stuff I liked a lot about Persona 1:

More characters: Fairly minor point, but P2: EP only had Nate or Ellen, whereas in P1, you got to pick betweeeeen Chris, Brad, Alana, and Ellen to choose from, in addition to the other four characters.

Persona Fusion: From what I remember, in IS, you had regular SMT style fusion, but in EP, it was like "Collect X number of cards to summon a demon," and I didn't like this as much as what P1 and IS had.

Battle systemy stuff: Weapons were useful in P1, and everyone gets guns AND melee weapons which can both be useful as they act differently. Weapons were not useful in P2. Also maybe it's just me but P2 seemed to have a higher encounter rate. Additionally, I actually liked the "range and position matter" thing in P1. Also, P2's interface bugged me a lot here. It's like in Phantasy Star 2, where the default command is "Start Auto Battle" and you have to sort of go out of your way to enter commands. Battles tend to last forever in both games so whatever.

Points about the translation I feel I should mention: From a grammar and writing standpoint, it's pretty much on par for the era and there's nothing outright Breath of Fire 2sian about it. Yes, it was Americanized a bunch, but this never bothered me. Your mileage may vary. I will say that I found EP's writing to be incredibly stiff, although this was, apparently, just EP, and not the translation, as people that played IS tell me it had better dialogue or something. chaning the spell names in P1 was seriously annoying though, especially when you get used to the regular naming system the rest of the series uses.
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