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338007 Posts in 13838 Topics by 2212 Members
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7426  Media / Single-Player RPGs / Re: Persona 4 on: September 17, 2008, 08:04:09 PM
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music not being crappy J-pop all the way through.

What about the parts that were non-vocal, non-j-pop ambient music?
7427  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 17, 2008, 12:38:13 PM
Two things that bug me the most about Yahtzee:

In his Tabula Rasa review, he typifies the Ultima games as being needlessly obtuse. I actually have no idea what this means, because obtuse seems to mean "not properly explained" in this sort of context so I'll just assume he meant confusing. Picking on Lord British for sticking himself in the games is a bit silly, though, given that joking self-insertion was pretty much the norm back then (Guys from the Andromeda, for instance), and the Lord British character in Ultima 4 - 7 really, really had nothing at all to do with real-world Garriot (and Iolo's the only character that did start resembling his real-world counterpart).

In his TWEWY review (and Braid review) he talks about how when games have stories he think the story and gameplay should go hand in and instead of being sequestered off from eachother. I can think of three possible meanings for this:

1) The storyline is something that is entirely dictated by the gameplay and only exists because of the gameplay. To date, Dwarf Fortress is the only game that's ever done this (or ever done it effectively at least, and I say this because it actually chronicles every single event of importance that happens in the game as it goes on, and this is expressed through things like enemies that kill on of your dorfs get named and their backstory starts getting recorded, various carvings in your fortress start detailing your previous exploits, etc. In general, the game actually responds to notices your actions (which is something that never happened in, say, Daggerfall)).

Anyway, as I said, only one game ever did this so if THIS is what he means he's being too damn picky.

2) The storyline is branching or multilinear and changes a bit to reflect some of your bigger choices.

3) The story is exposed DURING the gameplay elements instead of in between-level cutscenes.

3's noticable for NOT being all that different from just shoving the storyline into between-level/dungeons/whatever cutscenes, and 2 and 3 are both notable for being things Yahtzee has, to my knowledge, never actually incorporated into his own games.

I'm not one to say that "don't judge something unless you can do better" but in this case, Yahtzee definitely is capable of making quality games, and so this is more a matter of "okay dude, stop picking on other companies for not doing something you're unwilling to do yourself."
7428  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 17, 2008, 12:26:24 PM
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Immigrant town work? Sure you're not thinking of Dragon Warrior III and that town that a merchant builds?

No, I'm not. They added a Migrant Town/Frontier Town/Whatever to DQIV and it's one of the more notewrothy additions apparently.
7429  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 17, 2008, 05:22:25 AM
Got to stage 2-F in Gradius 5. The last three stages (I hope there's no stage 7, dear god) is some insane boss rush. Also got a third credit. Woot?
7430  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 17, 2008, 04:07:08 AM
By the way how does immigrant town work in this game? I heard it was dumbed down from the PSX version, and I'm also hoping there's not too much wifi only crap going on. I don't like wifi. Don't trust it. Don't trust it for the same reason I don't trust ghosts -- it's invisible.
7431  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 17, 2008, 04:00:45 AM
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because he's speaking as if he's Asian

Dear dalucifer:

Stop living in an alternative timeline where, after America lost the war, Japan turned their sites on Britain and proceded to colonize the living daylights out of it.

With Love,
Sommer Glau
7432  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous ones? on: September 16, 2008, 10:40:14 PM
I never bought FES :( I didn't want to restart my normal game in Persona 3 original, and Episode Aegis didn't sound as fun to me. As I mentioned earlier, I bought a tree instead.

Where does Raidou Kuzunoha fit in, anyway?

Also what's this theory I heard about SMT:N where

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That Deppish looking reportery dude was Aleph, and the amala network was the multiverse in which the other storylines were... existing or something? The latter sounds a bit BSish
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7433  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 16, 2008, 09:11:32 PM
Played Dragon Warrior 7 for like two hours or maybe one hour I'm not sure. Finally upgraded my equipment again. Like, for the entire party. I haven't done that since like, the 35 hour mark. Magic immunity is *nice.* Still in Litorud. Litorud will never end. Baloch's tower is adorable. I think I'm going blind. I'm not really sure if Baloch's tower is necessary or not but it's there and I'm going to kill everything in it because I can.
7434  Media / Single-Player RPGs / Re: Just bougth Persona 3 FES..should I play it without playing the previous ones? on: September 16, 2008, 09:08:52 PM
By the way if you want to get into the self-referential mindfuck factor more, Persona 1 and 2, as videogames, are acknlowedged as existing within P3's real world, and there's an MMO Persona 2 spinoff in one of the social links.

Also, SMT: If seems to have story ties to the original Personas, and the Raido Kuzunoha games may or may not just be a cute reference to the Kuzunoha Detective Agencies in... the various Persona games :3333

this some pretty david lynch sh*t dawg.
7435  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 09:04:42 PM
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The Dragon Quest games are closer to good dungeon crawler than they are to story based games.

Debatable! DQ1's gameplay style sort of works for that, except the dungeons are pretty inconsequential, there. 3's much dungeoncrawlerly. And 7 and 8, despite HAVING dungeon crawl moments, are also really very muchly text heavy.
7436  Media / Single-Player RPGs / Re: Yahtzee does Oblivion on: September 16, 2008, 05:06:22 PM
I do want to see his spore review, though.
7437  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 11:20:44 AM
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Every time a game promises something like it ends up you have x playable characters...and you play though the same game x times(See: Odin Sphere, saga frontier).

Well yes but in DQI4's case it's not so much a matter of "pick character, play through game" but having a more or less linear storyline where the point of view changes a few times throughout although I will agree that SaGa Frontier could've used more sidequests in general so that I don't have to play through those damn magic-getting quests every goddamn character CHRIST.

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DQ4 is the best 8-bit RPG of all time.

I'd say Phantasy Star 1's my personal favorite though I never gave DQ4 a fair going-at, admittedly. Some people would say Alternate Reality: The City is the best 8-bit RPG of all time, for that matter, but I think they've got really stupid reasons for thinking this (There's a waterfall in the background, the game uses some admittedly really cool programming to achieve some rather cool audio and visual stuff [which I don't really care about because I'm not playing an 8-bit RPG for the graphics], and you can do whatever you want as long as you don't want to do anything but wander around an empty city, killing bandits, eating food, and buying new swords occaisionally. Also you can apparently get scurvy, which makes this the best game ever. What).
7438  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 16, 2008, 02:39:37 AM
Not really gaming that I did, but I watched some videos of R-Type Final's last couple of stages since getting Gradius V got me thinking about narrative elements in shooters.

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For those of you that don't know, RTF's final level is essentially a sexual metaphor, as it involves going underwater, through a long cave, and you're fighting off white bloodcells while two silhouettes make love in the backdrop, and then you impregnate the last boss with your force or something. The other interpretation is that the pilot of the R90 is thinking about a sexual encounter he once had as he's about to die.

It's rather weird and not particularly pleasant and has that "walked through sewage and can't walk it off" feeling that one of Adam Cadre's fans (I'm assuming) used to describe Photopia.

I say this because I got thinking about Persona 1 and Dragon Warrior 7 lately -- P1 from a topic over on the console games forums, and DW7 since I'm, like, playing it. Anyway, both have rough translations. Nobody will deny this. However, in a lot of RPGs, it seems like stuff's a bit... sanitized.

I can't really think of anything that made me feel unnerved or icky or unwilling to play because something just a tad bit too f'd up happened or whatever in, say, any Final Fantasy, or Tales (even Smyphonia McConcentrationCampInMyBackyardLol), or generally most other RPGs I've played. Pretty much every death's a meaningful sacrifice, nobody ends up maimed, none of your aged, non-teen heroes have midlife crises,

I think this is why the Human Processing plant in CT resonated with a lot of people. I know this is why the thing with the dead peoples eyes, or Samson in the Solaris prisons, or... in Xenogears resonated with me. And as a positively huge fan of CC, it's one of the things I'll quickly admit that CT simply did better in every regard. It's also why I think you shouldn't have been able to revive Crono. that just... undermined that scene.

I also think this is something Nocturne did more consistently and better than Persona 3, or especially the DDS games.

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The way your classmates mutate in the latter, everything Chiaki does, the protracted introduction sequence, the abstractness of it. DDS really made cannibalism friendly, honestly. I guess because your good guys are finding humanity in an insane world hurray. Except the huge exception is the bloody hat scene in DDS2.

I don't know if it's the lack of refinement in the translation or what, but Persona could be incredibly blunt about a lot of things. Chris's little backstory, for instance. And there aren't that many Meaningful Sacrifical Jesus-flavored deaths in Dragon Warrior 7. People just tend to get old and die in bed, and you get to witness this because hey, time travel (or rather, you don't witness this. You just see their skeleton or tombstone or whatever lying around somewhere)! Except I'm not really explaining it well and I don't know HOW to and I don't know if "rawer translation == fewer subconcious censors" or if the games were already like that or what.

I think RTF is the only SHMUP where the pilot goes insane by the end.
7439  The Rest / General Discussions / Re: A real, genuine WOW killer. on: September 16, 2008, 12:58:04 AM
Is Progress Quest the actual flash-based MMO, or is it the one that's automated and you get items like Gnoll Penises and elders tell you to find boats and crap?

BTW statbuilder is like, what, 7 years old now or something?
7440  Media / Single-Player RPGs / Re: Dragon Quest IV on: September 16, 2008, 12:55:02 AM
I was gonna get this but now I'm sort of burnt out on gaming :(

I mean, I WILL get this eventually. Definitely. But just not tomorrow, probably.

Also seriously QfG2 is pretty time consuming, I'm gonna start 4 as soon as it gets here (Skipping 3. That didn't thrill me despite appealing to my inner ******). I also feel VAGUELY obligated to devote some time to Divine Divinity, and then I got back to DQ7 again and like at 46 hours I'm JUST getting to the half-way point, and that's without sidequests.
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