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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7426  Media / Single-Player RPGs / Solid Script... on: June 12, 2008, 10:48:43 PM
I thought FFXII's voice acting sounded really unnatural. Like they were reading from a script. And all of the acters were in different rooms. And kidnapped from Renaissance Faires. I also took issue with the dialect square came up with. And the way none of the characters seemed to talk TO eachother but at/around eachother.

I guess in terms of videogame writing it's okay but in terms of actually reading like actual human dialogue it's sort of off. I sort of judge this things in terms of mimesis (and use the word mimesis because I just read Crimes Against Mimesis. Or rather the title-line, and a few sections from it).

The main difference with FFXII though is that, like, a lot of videogames don't have normal sounding dialogue, or at least not normal in regards to how people actually talk, but with FFXII, it honestly SEEMED like they were TRYING to be a lot more realistic or something.

Of course, the alternative is that they WERE trying to be stylized, in which case I'd just say it's damn pretentious and they're like that guy you knew in highschool that read nothing but Shakespeare and wrote weird, gothy poetry to prove how mature he was or something.

^--- Last paragraph is actually how I totally feel about Odin Sphere. In like, every department. Where everyone else sees good writing and sincerity and masterful craft, I just see someone trying way too hard to impress.

In conclusion, :V

(List:

Star Control 2
Ultima 7
Dragon Quest 8
Persona 3
Albion, I guess
VtM: Bloodlines, sort of
Legend of mana, for the most part
Contact
Wasteland
Summoner 2, IIRC!
Morrowind, or at least the NPCs that had unique text (and some of the voice clips)
Twilight Princess
Also have this odd urge to say Big Sky Trooper but I sort of doubt that.
Wizardry 8 had some good lines.
Also tempted to say Valkyrie Profile, though the voicework was a bit lacking.
)

(I didn't play Torment much because it had too much text and reading it all felt like a chore since none of the NPC backstories in the first town really seemed to open up anything gameplay-wise [No like, hints about new locations or things to do. Just lots of backstory] and I didn't really find it that interesting to begin with).
7427  Media / Single-Player RPGs / Rogue Galaxy on: June 12, 2008, 09:20:30 PM
Quote
Obviously the humor is lost on many.


Just 'cause I'm not laughing doesn't mean I don't get it.

Quote
The combat system which is button mashing but how is that worst than Final Fantasy's "bar of waiting"?


FF isn't an action RPG so it's not really a valid comparison. FF's charge bar thing is also pretty much present in Chrono Trigger, too, so if you're trying to bash FF because of it, it doesn't really seem like a valid point.

Also, I just noticed you compared button mashing to ATB, and not RG's charge time thing to ATB. But uh, no, button mashing isn't worse than just mindlessly hammering "Attack" over and over again every battle, but that doesn't make either of them *good*.

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I suppose that Star Ocean fans will feel more at home with RG's combat system.


Also not that similar :|

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No phyiscally weak mages that need to be defended in RG and thank the maker for that small mercy.


That is actually a good thing, yes.

As for weapon customization, I never really understood the benefit. You had to maxslevel the weapons you're using before combining them, but IIRC, you had no way of knowing what you'd get till the frog thing spit it out, levelling them took awhile, and the entire system was a little archaic.

I liked DQVIII's system a lot more, where you could either just toss into the pot whatever looked like would make sense, or gather recipes from NPCs and books and from exploring and stuff.

Quote
I don't mine the level grinding to kill all the monster quotes. After all, its nothing new to this gamer.


It's nothing new to a lot of people which is why we don't like it.

Also, wouldn't really call either RG or CT camp. DQVIII (because I'm too tired to vary my examples shut up shut up shut up SHUT UP) totally did camp and it did it in a manner that made it seem more sincere because of it. Earthbound also did camp. CT had lighthearted parts but it took itself pretty seriously. RG didn't seem to take itself that seriously but I'm not really sure how it took itself. I think the word people use is schizophrenic, although that seems like it's refering to MPD or something which is completely wrong usage. Inconclusion: Boners.
7428  Media / Single-Player RPGs / Is the 360 the RPG console of this generation? on: June 11, 2008, 10:10:57 PM
4chan is a furry porn site. I have no idea why someone found it relevant here.

Anyway, does the 360 even HAVE that many RPGs? I mean, it has Oblivion and Blue Dragon and Eternal Sonata*. and some other ones but christ. In general it doesn't have that many RPGs, and the ones it dose have there's no clear concensus on whether most of them are even that good.

* I haven't played any of these but going bt reviews....
7429  Media / Single-Player RPGs / Rogue Galaxy on: June 11, 2008, 06:30:02 PM
If you can't draw together a single, complex space opera plot, why not just focus more on smaller conflicts that occur in various places on the planets you visit, thus allowing you to focus on events which specifically flesh out there various worlds, and assume that giving the player a crapload of planets to explore will be incentive enough to explore them.

Actually, screw rogue galaxy. People should do that with sci-fi stories in games in general :( That's essentially what Star control 2 did and it worked really well! I mean yeah it HAD a central storyline but it was more of a frame for everything else instead of just being the complete extent of the whatever-didilly-deep.

...edit...

Actually, Rogue Galaxy did that. I meant that it also needs done in a non-gibberish way. Not something like

Code:
We're sacrificing your sister to god who happens to be a giant spider but we pretend otherwise and it's the same spider that blinded your sister and killed your mother also space goo is making stuff evil (also the spider was apparently infected by space goo, even though the evil space goo is fairly new and the spider isn't or something). Also you saved everyone but we're kicking you out anyway because tradition is important but it's really a ruse because we just want you to explore and bring back the leet shiznit of the galaxy, which we've never really seen before but totally want, even though an economically important resource for space travel just frigging GROWS here. On trees.


Hi. What?
7430  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 10:53:53 PM
Button mashing's a bit more fun than "Select attack, wait for your guy to attack, wait for him to charge, repeat," yeah. RG's camera's a bit goofy, though. Like, all over the place. Which hurts it more than being button mashy, or because of being button mashy, or whatever. I thought combat in both FFXII and RG felt rather uninvolved, though. Moreso FFXII.
7431  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 10:47:14 PM
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I ROFL right back at you. Are you seriously denying that many domestic releases have censored content and lower difficulty? How would you even know? Do you play imports?


Yes, I am seriously denying this, because the censorship part is only really true for games of Japanese* origin on Nintendo** consoles during the 90s/early 00s, and the number of JRPGs that got US releases that had meaningfully toned down difficulty is... fairly negligible, and in many of those cases, lowering the difficulty was completey valid and warranted?

And I read about regional differences on the internet, like everyone else***?

Anyway, didn't you just say that you don't play domestic releases?

And having read that Chrono Trigger fan retranslation, assuming it's accurate, I'm also more prone to think that US translations probably improve stuff in a number of cases (And didn't I hear something about DDS1 and 2 having worse VA in the Japanese versions or something?)

Also you seem to be plugging your preference for Japanese releases pretty regularly and is that really necessary?

* European games got a lot of stuff through.
** I don't recally Sega having that much of a history of censorship unless you want to nitpick about fairly silly things like that one Elton John clone in Phantasy Star 2 becoming straight.
*** Also I've played imports before. Just not lately.
7432  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 08:59:53 PM
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But regardless of the price, I prefer my RPGs in their original language with their original content, not the censored, dubbed-over, dumbed-down versions we get back home many months


i also rofl'd.
7433  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 07:44:05 PM
Rogue Galaxy is notable in that I can't specifically PICK one problem that bugged me. I guess you could say "The sum of the whole is less than its parts" except in this case Rogue Galaxy is a quadratic equation.
7434  Media / Single-Player RPGs / Rogue Galaxy on: June 10, 2008, 05:51:46 PM
I got up to the prison dungeon, at which point I wondered when the game was just going to shut the fuck up and let me play it.

I don't mean it was too linear, really. Just that every time it looked like it was going to let you explore somewhere, up to the point I played, some random-ass cutscene would come out of nowhere and shoehorn me along somewhere else.

For all the talk of sidequests and non-linear segments, I certainly hadn't seen ANY up to that point, and the bit I was playing felt like a ten-hour long tutorial sequence of some sort.

Also the dungeons were stupid. Not utter gibberish like PS2 or Daggerfalls, but definitely, like, if we're making comparisons, Rogue Galaxy's are Cedar Point, a really GOOD standard would be like, Animal Kingdom or something like that, and then Daggerfall and Phantasy Star 2 would be Geauga Lake.

And then he lapsed into a horrible coma from which he never awoke.

Until now.
*

* advertisement.
7435  Media / Single-Player RPGs / Adbarlian Castles on: June 08, 2008, 11:51:43 PM
Go-go-gadget OHRRPGCE.
7436  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: June 08, 2008, 11:51:07 PM
I played hardtype :(
7437  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: June 08, 2008, 09:05:05 PM
FFIX isn't that easy. Harder than FFVIII and FFVII at least. On the other hand, I wouldn't really call something like FFIV hard, though, since that was just a massive grindfest without any... strategic depth or any sort of meaningful in-battle decision making, and there's nothing really difficult about taping down the comfirm button while making your guys walk around in circles for a few hours.
7438  Media / Single-Player RPGs / Yahtzee does Oblivion on: June 08, 2008, 06:59:34 PM
Quote
Ah hell, that can't really explain having so few VA act out so many characters.


They blew the entire budget hiring captain picard. Duh.

Anyway, I'm more concered about Yahtzee's constant digs at Ultima. In Ultima 7, you press C to go into Combat mode (Combat starts with C) and stuff just sort of happens automatically. In 6 you press the combat mode button on the little button bar (Which is very similar to what you typically see in point andclick adventure games), press C to Cast spells (Cast starts with C) and A to Attack (Attack starts with A). The other games are more or less identical except you get launched into combat automatically. [/quote]
7439  Media / Single-Player RPGs / Yahtzee does Oblivion on: June 08, 2008, 05:01:15 PM
So?
7440  Media / Single-Player RPGs / Yahtzee does Oblivion on: June 08, 2008, 10:21:13 AM
Wait, what? How could anyone consider the voice acting top notch? It didn't sound even remotely natural except in a few cases and I saw several instances where the intonation of the sentence didn't really match the meaning. And yes, I consider this an objective issue, because there's a certain way you have to talk for it to be... correct, and oblivion's VA's were definitely doing it wrong a lot. I mean like, not from an artistic standpoint, but from a... linguistic, grammatical, whatever... standpoint. People don't talk like that.
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