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334637 Posts in 13706 Topics by 2200 Members
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7426  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 21, 2008, 11:23:19 PM
The game was already pathetically easy as it is.

It's still harder than Trigger was.

So, let's do the reverse of this, then. Why not just get rid of running as a whole, as it usually doesn't have a high success rate, and if a battle is hard enough that you need to run from it, you probably need the exp. anyway, therefor running would never be a strategically sound decision.

My big problem with WA4

is that you're a few years past the target audience and expecting too much.
7427  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 21, 2008, 12:09:28 PM
I like fishing in the Unreal World but then again, that's not so much a minigame as a matter of using your pole on the water and waiting a few seconds to see if you catch anything. It's also not so much an optional thing as pretty important to not dying.

Playing through Chrono Cross now. I wish more games let you run from every encounter without fail, even bosses. Do any other games do this? This is incredibly useful in Cross since it lets you use traps intelligently. Did that boss just cast something powerful that you want? Run away, heal up, get back there, and lay some traps. Do you have a bad party for the boss? Go change it around. Especially in a game where you have save points instead saving anywhere. If you ever get seriously, dangerously fucked by a boss, you CAN always run away, heal, and escape the dungeon if you need to, so game overs aren't ENTIRELY necessary.

Also, playing through Legend of Mana. Two things. Manuals that don't explain anything *suck* (LOL HOW DOES I TEMPER THE THINGS. Also I remember FFX having a pretty weak manual, and FFXII's never explained weapon differences properly so I had to go through that innavigable on-line help) and extra difficulty modes that can only be unlocked via new game+, especially if it's a game that's way too easy on normal mode and works a lot better in hard mode. TWEWY got it right, I think, as far as difficulty goes.

TWEWY got a lot right.
7428  The Rest / General Discussions / Teenagers make smart decisions! on: August 21, 2008, 03:26:10 AM
One time I tried to drop out of highschool and my great grandfather killed a bunch of confederates during the civil war.

That and really doesn't imply any sort of real connection between those two sentences, mind, and only one of those clauses is true.
7429  Media / Single-Player RPGs / New Suikoden Game? on: August 21, 2008, 03:17:06 AM
I'd rather spend the money I could've spent on Subsistence -- which I believe I saw for sale at a gamestop in Gettysburg, or maybe it was somewhere else. I miss that town. I like geography. Help me shapes -- on a tree or something. That's what I did with FES, and my metesequoia is so fucking awesome.
7430  Media / Single-Player RPGs / I'm I the only one exited for Inazuma Eleven? on: August 21, 2008, 01:27:00 AM
I'm holding my tonuge. I might not, though, because there's this Republican at the fair that keeps harassing me and I really have fewer issues with blowing up online than at the county fair :<
7431  Media / Single-Player RPGs / New Suikoden Game? on: August 21, 2008, 01:23:27 AM
Did you try Subsistence?

No, because I already paid 30 dollars for the original and I'm not a chump.
7432  The Rest / General Discussions / Teenagers make smart decisions! on: August 21, 2008, 12:03:05 AM
The idea with letting your kids have their way isn't to let them do whatever they want. It's not saying no just out of principle so that when it comes to things where you really DO need to say know, it actually means something and isn't just another point that can be bargained over. This is actually fairly difficult to do as it requires that you know your child and their personality which takes a lot more time than most parents have these days.
7433  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 11:54:08 PM
I didn't have framerate issues with TotA on the worldmap. It was slow as hell but it's like that was at a control level and not a visual/performance level.


Kitchen: Just ate some of a really, really nasty piece of watermelon. Should watermelons taste like vinegar? I doubt it.

Chrono Cross: It's really less pretty on my TV but the stutteriness was reallly annoying especially since it was affecting the music. It's a lot faster on an actual PS2 and a lot more fun as a result. Anyway, past the Cleft of Dimension. Really playing around with traps now, and the ability to run from boss battles is an amazing innovation that I'm mad nothing else used ever. Looking forward to writing something about the game, as I'm starting to get a fairly decent idea about stuff I like and dislike (Short answer: Gameplay -- Like: Element system. Dislike: Characters need more unique skills or combos or something. Story -- Like: Nonstandard and more abstract storyline progression. Dislike: Game provides too many answers. CT was memorable for never answering anything ever, even if you tickled it a whole bunch).

I feel really unfulfilled by gaming lately. I think I need Dragon Quest.
7434  Media / Single-Player RPGs / New Suikoden Game? on: August 20, 2008, 11:25:22 PM
Movie Gear Solid 4

Movie Gear Solid 2

I've only played MGS3 honestly but I can't say I could put up with it for over an hour or two.
7435  Media / Single-Player RPGs / New Suikoden Game? on: August 20, 2008, 09:58:08 PM
you best be trollin

I'm not, actually, although I get the impression that 2 is the most political one, and everyone seems to hate 4.

Actually though that was mostly directed at 3 which I was NOOOOT digging much.

In all honesty, from what I remember about Suikoden 1, I didn't find it that political. However, I did like the story and characters there. I thought the gameplay seemed a bit generic but not bad, although I was young and didn't really get into the collecting all of the dudes and magic junctioning stuff. This is also why I didn't get into Chrono Cross as much the first time and now I'm all, "NeoFio? Fuck yeah I'll let NeoFio into my party."

So yeahI wanna try Suik 1 again sometime. not so much 3.
7436  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 08:29:10 PM
Also, I've had 0 issues with load times in the game - battles take 3-4 seconds to load for me. Are you sure your PS2's laser isn't dying?

Not as far as I know, but something's off kilter about the disc drive, because I have that thing where it doesn't read CDs (As in blue disc PS2 games and all PSX games) unless you put tape on them to act as a counterbalance, so it's possible THAT could be the problem. I'll try taping TotA and see what happens.

I definitely timed the loads to about 12 seconds, though. I think. I could be wrong but it was definitely more than 3-4 seconds.

Although looking at my computers clock it seems to have a very brief hang every few seconds what the hell[b/].

Arc 2: Did one of the sidequests in Ramul, hunted a bount hunt monster, and caught an Evil Eye monster. Considering loading up Arc 3 for a few seconds and poking it to see what it does. Not actually considering *playing* it seriously though.

CC: Transfered saves over to actual PSX memory card via dickery with file format converters. Thing does not emulate right. [/quote]
7437  Media / Single-Player RPGs / I'm I the only one exited for Inazuma Eleven? on: August 20, 2008, 08:16:45 PM
Quote from: "Prime Mover"

7438  Media / Single-Player RPGs / New Suikoden Game? on: August 20, 2008, 07:17:37 PM
it's in the overall plot, politics, and characters.

I played some of Suikoden 1 and 3 but I don't remember interesting characters or plots or storyline.
7439  Media / Single-Player RPGs / Baten Kaitos? on: August 20, 2008, 06:14:53 PM
Quote from: "Prime Mover"

7440  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 05:45:23 PM
free run did kinda break the game and made it way easier even on unknown (where the other party members actually just get in the way).

I never even use free run because it didn't seem useful. What am I doing wrong :(

I'm not really likely to get back to TotA though. Load times for battles are generally longer than the battles themselves. World map camera also rotates way too slowly, and GrimReality's post is making me more convinced stuff is way too easy to miss. Also wish cooking was useful (and it apparently might've been except I just missed all of the decent recipes I could expect to get in the next ten hours).


LoM: Up to the dungeon crawling bit on Flame of Hope. Enemies in Gato are pretty low level. Snakes seem to be the turnips of this area -- they gang up and can kill you really, really fast.

Arc 2: Did some stuff in Hohn. Considering levelling up Lieze's pets because I can. Also trying to remember what the hell was going on in Arc 1's story. Did it just amount to Andel trying to get Nature Spirits for ultimate power or something?

Divine Divinity: Dungeon crawled for a bit. Controls are pretty wonky. And they're just point and click mouse controls so maybe I should say pathfinding. I don't know. The game has this annoying thing where enemies can still attack you during conversations or something. So in one part of this dungeon I was in, I climbed a ladder, ended up in an orc camp, and got insta-killed without any chance to intervene. I also got one-hit killed by a giant skeleton somewhere else in the dungeon without much chance of doing anything.

There's also this really horrid fog of war effect, and I'm not sure if it's just my computer's lack of hardwar T&L support but it's annoying as hell -- I mean, it literally blacks out areas you haven't walked to yet. I mean, from a gameplay standpoint, it doesn't serve any purpose. From a logical standpoint, I think the developers assumed that every character in the game must be extremely myopic or something.

Oh, and monsters apparently can see where you are from anywhere.

It just sort of feels like I should be playing Ultima 7 instead because that was better.
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