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7426  Media / Single-Player RPGs / Re: An Intelligent Systems-developed Dragon Quest SRPG on DSiWare? on: May 19, 2009, 01:07:25 AM
Oh wow. That's cool but...

Is anyone even buying the DSi? No GBA slot in exchange for a crappy little camera (which I already have on my cell phone (and normal digital camera)) and DSWare which is hardly getting anything good?
7427  The Rest / General Discussions / Re: FISH FOUND IN BOY'S PENIS on: May 19, 2009, 12:54:30 AM
You get a lot of anal insertion ER patients sayuing YEAH I FELL ON THIS FLASHLIGHT or I FELL ON THIS CUCUMBER, when in fact, they're too embarrased to admit that they have mental problems.


What I don't get is why isn't this kid a Russian?

Anyway, perhaps Dincrest would like to give us a black perspective on the issue.
7428  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 18, 2009, 01:25:28 AM
The sound synch problems are basically why I've yet to actually play Mother 3 :/ That and I need to import a real cart before I feel like I can do such a thing, morally. And eBay, like, half of the GBA carts are pirated. It sucks.

So, I tried playing BoF4 a bit, but it's slow. I'm at that golden plains thing. I don't know how I feel about this game honestly. I have STRONG NOSTALGIC TIES to BoF2 and 4 and just can't get into them anymore. Saudade!

I also want to go back and play Devil Summoner 1 some and see how it actually differs from DS2 and find out why I'm enjoying 2 just some much more. Oddly enough, I think it's the story, at least partially. DS1 never built up much tension.

Persona 2: EP- Did Aoba Park. I think I'm kind of underlevelled, and Katsuya could use some new guns. Anyway, I got a TON of death cards and made myself Hel. Also sprogged off some new combo spells. I also messed around in the bomb shelter but that was legitimately creeping me out somehow.
7429  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 17, 2009, 08:14:17 PM
My system takes almost two minutes to load the area,  but I was LITERALLY just playing Soulless Army and the same area loaded no problems.

Uh... No. Not at all. Same load time as anywhere else.

Your PS2's eye might have the retarded (which is why I can't play TotA)

I still can't get the rhythmic combo system down.

It doesn't work right unless you're playing it on a real GBA. I don't know if you are or not though
7430  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 17, 2009, 05:33:11 PM
Persona 3 - Completed various level 2 block requests. Nothing too interesting.

Devil Summoner 2 - Got to chapter 2.

Ultima 6 - Picked up Seggallion, left Serpent's Hold to go find gold nuggets, explored swamp cave, did not find much of interest, kept getting killed, left. Realized SEggallion came with a gold nugget. Bought a boat. Returned to Serpent's Hold. Got my magical shield made. HURFF. I need to buy food, get the last few runes, find that damned shipwreck, and get a balloon made. Also some other sidequests.
7431  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 17, 2009, 01:41:22 AM
Played Eternal Punishment for like, two hours. Did the Zodiac dungeon, beat Noriko by having Policeman take some water absorbing persona and just keep shooting here while everyone else died..., doin' thangs in Aoba Park now. Discovered I locked myself out of getting Maia Custom. Theoretically I should be making new personas but none of the ones open to me right now are really good. At all. I think I'll go play in the bomb shelter.

This battle system is... slowish.

Also, Orcha is apparently my best red magic-caster in Chrono Cross somehow.


Finished Fossil Roo in FFIX. That was atmospheric.

Also beat that crab boss in LoM, and didn't get the Ulkan Mines AF. !@#%. However, polpota did have better weapons. I switched from flail to 2H axe. I should probably switch weapons every ten levels or so to make sure I get even stat gain. Hard mode makes the bosses fun as hell but it makes the regular fights more annoying so :< I'll have to see if the Nightmare/Regular switching gameshark code changes levels mid-dungeon or not. If it DOES I can do the regular fights on easy and turn hard on for the bosses.
7432  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 16, 2009, 04:12:35 AM
Thanks to tornado watches and storms and general MINDFUCKERY, I couldn't play the games I actually WANTED to play. Those being Chrono Trigger, Chrono Cross, and Devil Summoner 2.

I played DS2 for awhile. No idea WHAT the hell I was doing since I sort of stopped when the Tornado Watch was issued (about five hours before the storm started. Derp). Anyway, Gen Eric Gui, does hard mode in DS1 make things more interesting?

That being said, I did play CC for a bit! I got through the adorable concert scene with nikki, which I'd somehow missed the first time--I missed a LOT of stuff the first time, mind--, found Dario, which... made me feel oddly happy, and also started clearing out Marbule, because of the afforementioned concert thingum.

Then I played Eternal Punishment a bit, since I'm, well, in a Megaten mood. Specifically, messed around in Club Zodiac, since I'd lost my earlier saves, somehow, where I was right at the BOSS of club Zodiac. I'm thinking that I never actually spread the rumor about the items being in there or something and starded over. Who nows. Anyway. I'm not really sure how I feel about Eternal Punishment. I think I've discussed this before, but I'm not fond of the summoning system, since it tends to be a bit on the... well, almost grindy side, in the sense that you're sort of grinding for cards and just buying personas with them. AFAIK there isn't any persona fusion system in place like in P3 or card fusion like P1 had. Also the battle system doesn't really jive with me and I'm not sure why.

I also played Ultima 6 for a bit but didn't do anything important there. Mostly ending up in Serpent's Hold, getting a quest, buying NEW HATS for my party, and deciding to drop Jaana in favor of Seggallion.

Also, Lowe's cactus :3c http://img29.imageshack.us/img29/2631/copyofdscf2386.jpg
7433  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 16, 2009, 02:02:10 AM
WD also made that one SHMUP they translated unfinishable because they tweaked the difficulty.

In any case didn't Atlus USA absorb most of WD's ex-staffers?
7434  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 15, 2009, 01:53:16 PM
FFX - Why is that every 5 minutes there is a cut-scene? I wonder if I will be able to, you know, play this game instead of watching it. People weren't exaggerating about this being a cinematic RPG. Good thing I only rented it.

Yeeeeeeah. How far are you? They become a lot shorter and a lot less frequent after, uh, the blitzball tournament. IIRC, that's the longest cutscene up till like, Suteki Da Ne.
7435  The Rest / General Discussions / Re: The amusement park thread on: May 14, 2009, 11:55:55 PM
Epcot's wonderful, but fuck them for changing the undersea ride from a ride-through aquarium to some finding nemo bullshit.

Wait a minute, I thought the change was in Magic Kingdom where the 20,000 Leagues Under the Sea submarine ride was changed to Finding Nemo.  20,000 Leagues and Earthquake at Universal Studios were my dad's favorite rides.  My mom took my aunt to DisneyWorld Florida last year when she (my aunt) was visiting from India and my mom said that's what got changed. 

Probably both, really. I know Epcot was definitely changed since I was there over christmas.

I don't even LIKE Finding Nemo.

Epcot's pretty nice though since only a few of the attractions there are legitimately rides and only like two or three of them actually have waits. It's pretty much the nerd theme park, and also the only Disney park where, to the best of my knowledge, you're allowed to wander around the back-half of it drinking wine from little plastic cups while eating overpriced German chocolate.

I really regret not doing the hydroponic garden tour in The Land, though :<
7436  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 14, 2009, 11:48:52 PM

Okay, let's see...

Slang picks up a bit more the further you get into it, it seems.

also, just curious, but during the training hall you can answer one of the questions in a manner that implies Raidou's gay. Anyone know if this effects how the crossdressers respond to you in Mannen-Cho or not, or do they still hit on you anyway?

Also, how did Soda Joints work in DS1? Couldn't you like, buy some drank for stat uppage briefly, or am I imagining that?

I'm also getting the impression that this is a lot longer than Devil Summoner 1. And the textures seem to be a lot higher resolution so far, too, or at least they look a lot cleaner.

Anyway, so what, specifically, did I do...

Around 4ish hours, although I have to admit I've generally been sort of distracted during the text conversations so I probably have an hour of me just not actually playing the game but letting it run. So...

Got trapped in some Acid Trip dungeon, beat the boss there after like, three tries because I either suck at the game or it's just that much harder--possibly both. Did that. Walked around getting information. Opened up some new case files. Got the ninth demon tube thingy. Um... took on a case file to fight a demon car thing, which is interesting because it's a timed battle, and I lost it horribly. You can repeat it till you win though I guess.

I did notice that the pressing R2 and making your demons invincible thing is INCREDIBLY useful with dodging, since with this boss, you can see when it's about to rev up and usually fly halfway across the screen and avoid it, taking your demons with you. I'm also pretty sure setting a default skill is a new feature, too.

I'm gonna go look for a let's play of the first devil summoner. I wanna know the story but I just don't see myself playing it now.
7437  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 14, 2009, 01:11:58 PM
Chrono Trigger:

Did the Cathedral thing in 600 Guardia. Yakra was actually fairly challenge because of various things I did that I'm not at liberty to discuss even though I'd totally like to :(

Chrono Cross:

Finished the uh... Viper Manor Jail bit. I didn't like it much the first time I played CC but it's actually pretty neat. The floodgate puzzle's nowhere near as stupid as I remember. Actually, it's not even a puzzle. I think I was on drugs the first time I did it. Whatever. The spearfisher guys are annoying and never, ever die.

I've also noticed that I'm completely underusing Harle. I think Harle's really cool and all, but jesus christ once you turn into Lynx, it's like the only characters you get are Green or Black innates.

I'm also getting fairly good at doing summons, even though I don't have anything except FrogPrince. Apparently I don't start getting most of them until now-ish. I guess. For some reason the first time I played the game it never dawned on me just to give your other guys some really crappy blue (Or whatever color) spells that you can stick in the first level slot and basically have them work together to pull off the summon. Which made Grobyc and Hell's Cook a lot easier. Especially Hell's Cook.

I also discovered that Revive is not white innate only. Whoops! Teehee.

This time I think I'll be making a point of getting all the rainbow shell stuff and finding the level-7 unique elements.

I'm also going to re-echo my sentiment that I think I'd like most RPGs more if they were either A) Action RPGS or B) No random battles, but increase the number of bosses*.

Legend of Mana:

Okay this thing's going back on regular mode >:|

* Addendum: C) If they're SMT. One of the funny things about SMT, and the later-ish SaGa games, actually, is that pretty much every fight can kill you. Maybe not likely to happen, but possible. And I like this. Because it makes them more like boss fights.
7438  Media / Single-Player RPGs / Re: So this is what has become of the Might and Magic franchise... on: May 14, 2009, 01:02:10 PM
True, but Puzzle Quest was a damn lot better than than something like Crusaders of Might and Magic*.

Also, this is based off the HoMM5 mythos and not the normal Might and Magic world? :( I need some outer space research nacelles up in this bitch :( :( :(

* Which I never played. It sounded too horrible.
7439  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 14, 2009, 02:38:57 AM
Yeah, all first printings are the giant box edition with the plush. I'd actually be playing it right now if it wasn't for this glorious son of a bitch:


Motherfucking Squall line being all "Whatever" and getting bow echoes up in my bitch.

(I was also playing Chrono Cross and PLANNING on playing Trigger too, except for, uh, same damn reason. I must admit, with CT, I don't really get into the game till after the trial. I don't know why. Dungeons don't really seem as inspired as the later ones to me, even if the jail and the cathedral have pretty good layouts and little hidden things and interactive bits. And I WOULD be playing Wizardry 8, except I seem to recall it flipping a bean if I try to alt-tab back to the weather.com webpage.)

(Hurray !!)
7440  Media / Single-Player RPGs / Re: So this is what has become of the Might and Magic franchise... on: May 13, 2009, 11:47:31 PM
I have no idea what this has to do with Might and Magic but eh, might work.

I still need to pick up MM3 sometime. I got 2 a few weeks ago for a buck. That and some other obscure game they made.

I did like 6 and 7 quite a lot even if they were ugly as hell. I think Xeen's my favorite bit, though.
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