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Have a great 2015 from all of us at RPGfan. :)
347132 Posts in 14160 Topics by 2235 Members
Latest Member: chiefjim
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7426  Media / The Soundroom / Re: Best Albums of 2008 on: December 30, 2008, 12:59:16 PM
Um... To rank everything new this year that I actually heard...

1. TV on the Radio - Dear Science
2. Cut Copy - In Ghost Colors
3. Will Oldham - Lie Down in the Light
4. Of Montreal - Skeletal Lamping
5. Portishead - Third
6. Tilly and the Wall - O

If I remember anything else I'll stick it in here.
7427  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 30, 2008, 12:29:13 PM
See, I can't empathize at all here because I've not ever really compelled to complete RPGs. If I do it's because I'm SOMEHOW really getting into the area design or whatever.

Truthfully I'm very rarely compelled to complete games in general. I play what I feel like playing when i feel like it and stop a few hours later.


Seriously, I don't find games that much fun in general. I live in a city that's frozen for a third of the year, and if I want to do something interesting, it's like, a two hour drive to anywhere.
7428  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 29, 2008, 12:20:11 AM
I wonder if something as basic as over all color scheme affect burnout.

The color patterns in Creatures 3 -- especially the weird silver speckling on the Grendel lower jaws -- made me want to quit playing it far before I realized how crappy the AI model was.

Not an RPG, I know, but you do have a valid point.

I think in regards to RPGs, crap fonts might be a bigger issue. Although really stuttery loadtimes/battle loads (Stuttery. Not long, necessarily) makes me get fatigued fast.
7429  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: December 29, 2008, 12:19:06 AM
I was talking more about the creepy face on the chair but yeah that's a good point too.
7430  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: December 28, 2008, 06:53:23 PM

7431  Media / Single-Player RPGs / Re: What are some RPGs where you play as the Villain? on: December 28, 2008, 12:45:06 AM
Chrono Cross, but not the entire time.

I don't know if that really counts.

Serge and Lynx swap bodies, but it's not like Lynx went Magus and had a change of heart, or Serge-Lynx suddenly decides to be evil. Now, in the sense that Serge not dying sort of fucked everything up that Crono and co. did... Yes.

Mary in Persona. Arguably.

Same as above, kind of, although it's ALSO arguable whether or not Bad Mary is really that much of a villain.

Xenogears, sort of.

Fei and Id were the same person although I'm not really sure Id was much of a villain and I always thought that was a really stupid plot point. Then there's the other thing where Elly is Miang and Fei, Lacan, and Fei's dad are all the same person only not, and Ramsus is a clone of... one of their progenitors, who was also Fei.

In like Fallout you can be a villain if you want. Like, go around planting dynamite on children and then watching as they scamper into a church or something. The game even notes this. Elder Scrolls games let you do this to although to a much lesser extent. and technically you can be evil in the Ultima games but this is sort of counter intuitive to *winning*.

In Wizardry IV you play as the villain from Wizardry I.

Wizardry IV is pretty much the most impossible RPG ever. Also I'm not sure it's even canon. Also Werdna's not really that well developed.

I don't want a hero or a villain, honestly. I want a Jake Barnes. Like...

http://www.storybites.com/babelgoose2.htm Liutov.

A meek person capable of doing terrible things and wonderful things and sort of opting to do both.

But maybe for that to matter you need more choice than JRPGs really provide.
7432  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 28, 2008, 12:28:20 AM
I finished up Kanji's dungeon in Persona 4 last night. Shit, I don't think I've laughed so much at the way a bossed look.

When I say that that's the most beautiful grammatical mistake I've seen lately, I'm not being sarcastic, and that kind of makes me worry for my sanity.



* Got to Baalzack.
* Attempted fighting Baalzack.
* Repeat previous step thirteen times.
* Gave up on Baalzack. Got in boat. Took boat to somewhere else entirely.
Discovered where Liquid metal sword and sands of time are. Got sands of time. Can't get Liquid Metal Sword yet, because I have to do something involving Woman Kingdom first. Also got dream about using flutey thing in Rosehill. Rosehill having been previously discovered in my wanderings

Harvest Moon Rune Factory-

* I have no idea why I even bought this but it's pretty fun so far. It's got a nice atmosphere to it which a lot of the recent Harvest Moons have been lacking, and generally I appreciate the game getting away from rehashing the first harvest moon.
7433  Media / Single-Player RPGs / Re: When do RPGs stop being fun? on: December 28, 2008, 12:07:20 AM
"I know that playing this game is worth it--or should be worth it, but damn, I really don't like having to sit around listening to my characters talk so much or spend so and so many hours grinding or so forth."

This is basically why I like western RPGs more a lot of the time.

I was thinking about this earlier today, actually. I find a lot of JRPGs to be kind of abusive. Go to this dungeon now! Kill this boss! Go to this town immediately and view this cutscene! NOW! NOW! NOW!

Very bossy.

Western RPGs are more like "Well, you could go further the story, but if you're too weak for this storyline boss, there's some side dungeons you could play around in. Or you could go do something else. Whatever floats your boat."

The irony is that it was Dragon Quest IV that made me realize this. See, I was having a hard time fighting Baalzack and... whoever you fight before the. Instead of grinding, I just took my boat of and started exploring. Found the Liquid Metal Sword location, got some decent armor ahead of time, revisted some old towns and did a few sidequests. Came back after having leveled up naturally just in the course of messin' around, and beat Baalzack pretty easily.

Basically, RPGs stop being fun for me when you hit That Dungeon and you can't do anything else but do That Dungeon. Norturne was the most memorable That Dungeon for me. Or That Boss.

Basically, any snag that seems insurmountable without either a lot of grinding or otherwise jumping through hoops.

RPGs also have a problem with monotony, though. It's a genre where games last 40 hours and don't introduce any new gameplay after about 2. This is why I think dungeon design needs to be a lot more central so that dungeons are seen as *fun* to explore and getting to SEE a new dungeon is it's own reward. Additionally, actually introducing new stuff as the game goes along is nice. This is why Zelda and Metroid have done so well. You get new toys every few hours to string you along. In most RPGs, swords and bows basically behave the same way--they do damage after you pick "attack" in a menu somewhere. In Zelda games, swords and bows are very different entities.

Also, I really don't have a problem with long games, though I switch games around a lot. For instance, I've been playing Dragon Warrior 7... sort of consistently since I got it last September, and I'm about 60 hours in. Then again, I think sticking with a single 40 hours game from start to finish without, like, playing other games or switching off requires an ungodly amount of dedication and patience.

I tend to like open ended games with a simulation type aspect to them. That way there is no overall goal that you are forced to follow, you can create your own. A good example of this is something like the Unreal World. It's a wilderness survival game with no real ultimate goal. It's great. There are tons of different ways to play and different activities you can do to gain satisfaction.

URW also let's you survive however the hell you want to it's not like you NEED to set up a base camp every time you start a new character and start hunting hobos for food immediately thereafter. The game even facilitates this by providing something like, uh... 8 startup scenarios?
7434  Media / Single-Player RPGs / Re: RPG Overworlds and methods of travel. on: December 26, 2008, 12:44:31 AM
My favorite transport evolutions are probably in FF4, FF5, FF7, FF8, and Skies of Arcadia.

In regards to FFVIII, you had cars, chocobos, and the Ragnarok. In regards to the cars and chocobos, I can't think of any good reason to use either.
7435  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 26, 2008, 12:42:38 AM
That was truely a breathtaking feat of garble

I'm just trying to elevate the discourse to the sort of incoherent meta-babble that comes out of literary and rock criticism.

In all seriousness, in regards to FFVII: One of your party members is a talking dog with a burning tail. I find this awesome and I'm not really sure why i should really think to deeply into anything beyond this.
7436  Media / Single-Player RPGs / Re: What elements would you take from various RPG's... on: December 26, 2008, 12:41:32 AM
You've got these great big dungeons and absolutely no reason to explore them. There may be rare exceptions, but in general what do I get for going out of my way to treasure hunt? Another medicine?

Most RPGs that put gear in dungeons either have crappy gear or gear you already bought back in town. Come on.

7437  Media / Single-Player RPGs / Re: Did FFVII ruin RPGs on: December 24, 2008, 12:08:08 AM
While your lack of a giant wall of text is refreshing, you should really just shut up about any perceived trolling.

I've been thinking about this for the past two days and I'd really like to offer up a heartfelt apology to all involved. Comments I made about trolling were very out of line.

Anyway, my thoughts on FFVII in particular...

My first couple of Square games were Secret of Evermore, Final Fantasy Legend 2, and Chrono Trigger, so this might shade my views, here, but coming into FFVII my only experience with Square HAD been there more sci-fantasyish games. Also, I think Earthbound I'd played before it too.

I think in one sense, FFVII might've been one of the most irreverent RPGs of the entire era. It's kaleidescopic and unabashedly bizarre, and insane and excessive. I'm not saying it had Earthbound's mysterious something or the abstract, paranoid hyperreality of SMT: Nocturne, but it's an important step between the two and serves both as a defiant middle finger to and a milestone for the games-as-art crowd.
7438  Media / Single-Player RPGs / Re: Breath of Fire fans, got some bad news. on: December 24, 2008, 12:04:28 AM
I thought DQ was neat but couldn't get into it. I thought BoFIV was neat but got sick of it pretty fast. I loved BoFII tilled I realized how broken it was on pretty much every level.

I'm not hugely confident in Capcom's game making abilities as a whole so I'm not really bothered by this :/
7439  Media / Single-Player RPGs / Re: RPG Overworlds and methods of travel. on: December 23, 2008, 11:59:15 PM
Walking, you just feel confined to a smaller area, and it's difficult to get far enough away to really explore, without having to drive soemwhere first.

I don't have a driver's license and walk everywhere. You'd be surprised at how much exploring you could do by foot. And how many weird little incidents you encounter (like a cable guy working on a latter, asking me to throw him some tool, for instance!)

Any way you handle it, if you handle it wrong it'll suck, but that's obvious.

I didn't like Chrono Trigger's world maps much as they were really small and didn't have a whole lot of places on them, especially in the distance past ages. Not only did this mean that you couldn't really hear the awesome overworld music unless you basically stopped moving, it also kind of deadened the feeling of really exploring a whole, big world.

Main problem I have with airships... I think they should be used for this Law of Miyamoto thing, where they let you get into some previously seen but inaccessible area. I don't think they're really used for that much anymore.

But yeah I think the biggest thing, no matter WHAT form you go with, is having enough locations in your world to explore to make it worth exploring.
7440  Media / Single-Player RPGs / Re: Ys The Ark of Napishtim difficulties on: December 23, 2008, 11:46:37 PM
I played the game for a couple of hours, to to the... second or third town, I think. I wasn't really getting into it. I found it fairly easy, but not very well balanced, as a lot of the enemies at a certain point can poison you, poison kills you rather quickly, and you have a limit on how many antidotes you can carry. It seemed rather grindy. I found the whole game pretty monotonous, and the controls felt really slidy. The flaccid smooth jazz soundtrack didn't really help things.
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