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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327221 Posts in 13398 Topics by 2163 Members
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7441  Media / Single-Player RPGs / Dragon Quest IV, V & VI for NA on: May 22, 2008, 01:10:10 AM
This almost makes up for severing my groin in a lawnmower accident last week.
7442  Media / Single-Player RPGs / RPGs and Homosexuality on: May 18, 2008, 04:53:30 PM
You can also have mansex in Ultima 6, with some gypsies. There's this one gypsy dude and his sister, both of which are prostitutes. If you have a male avatar, the gypsy guys is like, "I'm also a prostitute although I'd imagine you're more interested in my sister, yes?" At which point you can answer no, and he'll be all, "Well, I didn't figure you were the type!" and then stuff happens. It's funny because afterwards Dupre is all, "Avatar, we're supposed to be saving the world. Could you stop screwing people for like, four minutes?"
7443  Media / Single-Player RPGs / RPGs and Homosexuality on: May 17, 2008, 07:15:00 PM
Also since it came up, I think we need MORE sexuality and nudity and hardcore screwage in videogames again. Old PC games from the nineties had nipples and dongs all over the place and I miss that.
7444  Media / Single-Player RPGs / Are old school RPGs still welcome? on: May 15, 2008, 10:36:41 PM
Sure, but is your dad an astronaut?
7445  Media / Single-Player RPGs / Are old school RPGs still welcome? on: May 15, 2008, 11:42:08 AM
In oldschool RPGs with paper-thin stories, as someone described it (and I'm not pressing the back button to figure out who, because in this day in age I firmly believe in only looking forward), especially those where you create your own characters, it's easier to put whatever personalities you want onto said characters and thus get more attached, as indicated by this Let's Play: http://fromearth.net/LetsPlay/Might%20and%20Magic%201/
7446  Media / Single-Player RPGs / RPGs and Homosexuality on: May 14, 2008, 10:31:47 PM
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I enjoy RPGs where I can identify with the characters...and being straight I can't really identify with a gay cast of characters, so I would probably not be interested in this type of game.


I can't relate to RPG characters in general because most of them are incoherent and poorly written, and I'm only one of those.
7447  Media / Single-Player RPGs / RPGs and Homosexuality on: May 13, 2008, 10:43:16 PM
Let's pretend that the gargoyle/human conflict in Ultima 6 and 7 was a parable for gays vs. straights, also because there aren't any female gargoyles.
7448  Media / Single-Player RPGs / Are old school RPGs still welcome? on: May 12, 2008, 11:28:05 PM
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btw mesh i live in ohio too and you are right non chain stores dont exist here.


I live in Lima. We have TWO Walmarts.

A third one is planned.

Anyway, I think this is relevant. I find power-levelling in Earthbound fun. I don't really know why. I have a few theories. I love the music. I love the enemy designs and backgrounds. That might be part of it. I also like how you find monsters in fairly interesting areas, so it's not like you're going out of your way, much. Just wandering around is fun. I dunno.

---edit---

Quote from someone's blog about playing through ultima series.

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For me, a big part of the thrill of playing these games is that I am not only transported into a fictional world, but I am also transported to the time and context of the games when they were made, so the primitive graphics, the technical peculiarities and so on add to that
7449  Media / Single-Player RPGs / Are old school RPGs still welcome? on: May 12, 2008, 01:55:02 PM
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like Wizardy on the PS2, or some better Might and Magic games.


Might and Magic sort of killed itself, though. I mean, despite being ugly as hell, I like what I played of M&M7, although I guess that's where some people thought the series started declining, but apparently it's universally agreed upon that 8 and 9 are awful. I've never played those, of course -- just 4 to 7 (Interested in 3 but everyone tells me that's a buggy mess and I should play 2 instead).

Wizardry's funny, though. Forsaken Land is excellent. Not from an oldschool perspective, but just... even from a modern perspective. Fast battle system, interesting party mechanics, great aesthetics and plot. Although I seem to recall reviewers not liking it much for some reason?

Wizardry 8's also weird because, likewise, it's excellent, and it actually DID get massive amounts of praise. I don't believe it sold that well, though, because of some bizarre marketing deal with Gamestop, and in any case, Sirtech wasn't planning on making 9, anyway. There's only one thing about the game that kind of bugged me, and it's something that sort of bugged me about Might and Magic, too. And a lot of RPGs. The world wasn't all that interactive. Don't get me wrong - it did have quite a bit of interaction and some neat puzzles. Actually, W8 was probably better than the might and magic games in that sense.

But I mean, like... Okay, you know how in the later Elder Scrolls games, where you could pick up all the random junk laying around? That was neat. It could've been done better, though.

We expand that concept and we end up with some of the Ultima series. Specifically, 6, 7, SI, UW, UW2, and Online. Maybe 8. I never played that much. I might since I wonder if it's really as bad as everyone claims. Basically, the idea started in 6 of like... making the game less of a game, but a game set in a virtual world instead. 7 really ran with it. A lot of the items were interactive. Now, a few weren't. You couldn't really make clothes, weapons or armor, or sheer sheep. But there was a lot you COULD do. UO was probably a lot more interactive, but in regards to single player games, I don't think U7/SI has honestly ever been beat, at least in terms of world interactivity.

Well, actually, Dwarf Fortress blows it away in terms of interactivity and world model, but that's Dwarf Fortress. That's not even a fair comparison.

If I can also mention a non-RPG for a second, Exile, from 1989, was a sidescroller thing for the BBC Micro. On the surface it was more or less a metroid clone. Beneath the surface, it had a really compelling physics model, physics-based puzzles, and lots of interacting elements (like items and creatures and stuff). I can honestly say that this probably has never been beat because I've never seen another game even trying to do what Exile did.

There's nothing wrong with flashy graphics, in any case. Wait. Let me rephrase that. There's nothing wrong with spending a lot of time on coming up with really good graphics. As long as they ARE well done. Flashy graphics tends to be pretty in some sort of... vague sense, but don't really look that great. This is something you see a lot more in movies, though. Really, really retarded looking special effects, for instance.
7450  Media / Single-Player RPGs / Are old school RPGs still welcome? on: May 12, 2008, 03:46:41 AM
The funny thing is that we're now enterting an era where certain games can be considered antiques.

In any case I don't think nostalgia's really a good gauge of a game's quality for two reasons.

1) You liked a game when you were twelve. If a twelve year old walked up to you in Gamestop (I'm sure you all shop at non-chain stores, of course. I live in Ohio. Non-chain stores don't exist here) and starts telling you about how awesome some game is, how likely are you to care?

2) You played a game when you were twelve. You probably played through it by powerlevelling and never bothered to learn how to play it right anyway. Also, children are more willing to put up with retarded stuff like bad collision detection and a complete lack of balance.

Likewise, if someone's favorite game is older than ten years old... well, no. That's not what I mean. Let me rephrase. If someone thinks that a certain game from ten years ago (actually, 15 would be more accurate. This is 2008, after all) hasn't been topped since, there are a few scenarios are possible.

A) Said game actually IS better than anything that's come out since. This is extremely, extremely rare (less so in regards to PC gaming, because outside of the amateur/freeware/shareware sector, PC RPGs are not particularly prominent anymore. Honestly, I could probably come up with five PC RPGs [that are sold in boxes, in stores] that were released in 2007. Maybe. Possibly less).

B) Person attached to said game when they were younger and are generally closed-minded and unwilling to accept that other games might be better. Rather common.

C) Person has become more attached to their opinion of said game and their certainty that it IS the best game than the game itself. Also fairly rare, but it happens.

Anyway, if you're playing a game because it's make you feel nostalgic, you're not really playing the game for its own sake at that point. You just want to feel nostalgic, so it's pretty much just a... I don't know. Catalyst? Let's use big words I don't understand, because that's the first sign of psychopathness.
7451  Media / Single-Player RPGs / RPGs and Homosexuality on: May 11, 2008, 11:44:46 PM
I don't know if I'd want it, honestly. I can't really think of any way it would come up unless a love story was involved or the game relied on a bunch of stereotypes, and most love stories in RPGs are really poorly written.

anyway, some examples off the top of my head.

Jun in Innocent Sin could be gay (by extention, so could the main character) depending on what you did.

Something like half of the females in SaGa Frontier were lesbians.

You can have gay sex with brothel dudes in Ultima 7. I wouldn't say the Avatar is GAY exactly, but it's handled tastefully, in any case.

Fallout 2 also had lesbians but the handling of the subject was so... retarded that it doesn't really deserve mentioning (HOORAY LESBIANS! BOO GAY DUDES!) and I'm only bringing it up for completeness' sake.
7452  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 10, 2008, 07:39:20 PM
I liked Unlimited Saga. Things I liked:

* Characters were customizable, but you couldn't make everyone a master of everything, so they all remained unique, too.

* Non-combat skills existed.

* Dungeons, save for the Carrier Missions and travelling from one town to another ones, were fairly open. They also had puzzles in them and lots of interactive bits.

* Fairly robust item creation system.

* The game had multiple solutions to various problems -- you could bash, unlock, pick, untrap, and divine chests, you could sneak past or try to use diplomacy on encounters, you could climb or swim across certain obstacles to find treasures and shortcuts, etc.

* Quests available in each town were conveniently listed in the inn, so you never had a situation where you were wandering around looking for stuff to do. Story-quests were also flagged, sort of.

* Equipment had unique properties instead of just having a linear 'each new piece of equipment has higher defense/offense.' So it was more a matter of geting stuff that blocked pierce attacks and LP damage and less a matter of constantly increasing abstract numbers.
7453  Media / Single-Player RPGs / Secret of Evermore on: May 09, 2008, 11:47:05 AM
SoE and SoM have correlation, but it's more that they use the same engine and less storyline or anything.

Anyway, I really liked SoE. It's funny because the game TRIES to be funny with all of these movie references but it usually comes off more as kind of sinister because the graphics, locations, and Soule's weird, weird soundtrack.
7454  Media / Single-Player RPGs / Dragon Quest Swords on: May 08, 2008, 11:28:24 AM
Wouldn't that just raise omgnintendo.com's bandwidth?
7455  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: May 07, 2008, 11:20:50 AM
Points 4 and 5 about FFXII's dialogue:

4) Characters never sounded, to me, like they were talking TO eachother. They sounded like they were talking at eachother, or perhaps around eachother, but never directly TO eachother.

5) Vagrant Story did the Medieval-speak thing better.
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