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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331782 Posts in 13583 Topics by 2191 Members
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7441  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 02:41:40 AM
Yes this is another problem. You can't have a serious political story in a world where there are only three countries, each with two towns.

Actually SaGa Frontier 2's political storyline is pretty cool because it keeps the weird bullshit to a minimum and characters have pretty rational motives. Morrowind's politics are also neat for similar reasons although it also does the cultural differences thing.


SO1 and 2 had amounts of technology on their backwatery planets, and then SO2 let you play around on Nede. But anyway what I'm saying is that SO3's low-tech worlds were even less low-tech than what the other two games had and also a lot less believable for watever reasons.

Anyway, I like it when you can see parts of a city you can't get too, because it can make the city feel realistically big with having to let you explore there and turning it into Daggerfall at which point it's not fun anymore. Explorable, playable areas should still be large, though.

I also have no problems with games mentioning towns and places you can't get to, but just having them there to flesh the world out.

It's when you start really building these places up as something really cool, interesting, and idiosyncronous. I never got that far in SO3... like, 17 hours in. Just after getting Roger. At this point I read about Greeton in a FAQ and then the plot twists and I'm like no way and I think I played the game once since and that forest dungeon looks awful on my tiny TV and I got a headache and never played it again.

This is what I mean about games being abusive. If you see a mountain in the distance in DQ8 thatlooks cool you can PROBABLY GO THERE and maybe even climb it (although in general, I thought it was neat how DQ1 and 2 and I guess up through 6, though I never played those as much, had pretty distinctive terrain layouts on the overworld maps. Like, DQ2's was kind of empty, but I could tell where I was by recognizing... well like, mountain ranges and rivers. FFVI's maps was sort of boring in that sense. And as much as I like DQ7 it's world maps were a bit lame, although it DID have some pretty Terranigma-ish vibes to it so I can't help but forgive everything).

What's funny is that Star Ocean 2's worldmap was actually neat to explore with the way terrain was set up, and Star Ocean 1's lack of a worldmap did a REALLY good job giving you a sense of distance. If they'd screwed it up with a track record of screwing it up it wouldn't have been so bad, but SO1 and 2 were both REALLY GOOD about it.

(I also can't play SH:C because the text is too small. Who designs these fonts?)

(It's also worth noting that characters like Opera and Irving also represented another intrusion of hi-tech society on the lo-tech world. Leon also sort of did that. It's a very mild but lingering sort of sinister, I guess, where the game's still set on Expel but you can start seeing all the interplanetary influence creeping in).

Although I have to admit I DO tend to like in oldschool JRPGs where everything is medieval but then you get the random Technology Dungeon. That's something I actually liked a lot about FF4.

I also like how with PS1 they just said screw it and stuck medieval and hi-tech together however they felt like it. It doesn't necessarily make a lot of sense but it's got a lot of personality. That's also what kind of happened with Nede. I think. I'm not that far into nede yet because I have really bad ADD.
7442  Media / Single-Player RPGs / Choose me a game! on: July 27, 2008, 02:30:21 AM
None of the plot twists in Tales of Symphonia can't be seen coming from a mile away, and in an era where it seems like the writers are seriously just making shit up as they go along, this is actually a positive.

Although they actually seem to be running with this in Abyss for the sake of dramatic irony.

DQVIII's cities are actually kind of small, but they're really detailed. That Tim Rogers* dude that wrote that nine-page long Earthbound analysis was talking about how you could follow an NPC around all day, as they have schdules.

Also taunts you with places you'll never visit.

I don't actually mind this. Unless, of course, you do what SO3 did and that place you'll never visit is the coolest sounding continent on the planet.

Anyway I don't really like political storylines much because they tend to be really impersonal and in the case of JRPGs written by people that don't have any clue how politics work (or just don't give a damn about proper world and culture development which might not seem important except for the part where it's really damn important).

In other words, could someone name an RPG where citizens in the Big Giant Empire are getting mad because Big Giant Empire is forcing them to speak a different language and trying to wipe their cultural identity out?

Or, for that matter, an RPG where different groups of people actually have cultural identities?

Most political JRPG storylines are like. You have country A and country B. Country A has The Thing. Country B wants the Thing because it would give them great power. Country B comes up with all sorts of BS reasons for luring Country A into a war while Group of Plucky Youngsters try to stop this. And then it turns out some Big Evil Dude was controlling Country B behind the scenes all along.

How about instead of an EVIL villain you just have one that's kind of a douchebag? See, if you have a monarchy, where being the king's son is a valid claim to the throne, that's possible. Bad Guy King's not attacking Country A for Great Power. He's doing it because they just sort of piss him off for some reason.

That's probably not good politics actually but I think that'd be pretty amusing.
7443  Media / Single-Player RPGs / Choose me a game! on: July 26, 2008, 10:29:32 PM
Also I'm not speaking for everyone but I don't play Dragon Quest games because they're a constant in an ever-changing market. I play them because they're difficult without being a complete dick about. Well, as a whole. One particular trait that I liked about DQ7 is that you can actually check like, every dresser, barrel, and pot in the game. That doesn't sound like much but when I went to Chrono Trigger and absolutely nothing was interative in the scenery it was a bit jarring.

Another thing that applied to both seven and eight was that, while they're both pretty linear, you're never really pushed along too much. They feel kind of relaxed, I guess you could say. This is one thing that's annoying me about TotA. Too many instances where you're walking along and then a cutscene occurs out of the blue forcing you to go somewhere else. DQ games don't do that much.

anyway I guess comparatively I found FFXII a bit abusive and exhausting.

Also yeah though for some reason I tend to like 7 more than 8 although for god's sake I can't figure out *why*.
7444  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 26, 2008, 10:20:46 PM
Jesus Christ, I'll be 30 years old before FFXIV comes out.[/quote[

Ha HA ha you wasted your child this is the joke . Square's basically epic-level trolling now.

Either due to said franchise attempting to appeal and branch out to a newer, wider, younger or different audience or perhaps the design just got stale and no longer held any appeal.

Reason three: http://www.nma-fallout.com/
7445  Media / Single-Player RPGs / Choose me a game! on: July 26, 2008, 07:09:23 PM
though DQ8 is a grinder.

Not really, and even then only for the first dungeon, unless you're absolutely OBSESSED with having the latest weaponry as soon as you can get it.

DQ8's story is a bit cliched but it's also not pretentious and retarded.

DQ8 also doesn't play exactly the same as DQ1, and anyone who says the games haven't changed that much over the course of the series or lacks innovation probably hasn't actually played any of them that much or is just assuming that because every game uses a fairly similar battle system, all of the other gameplay mechanics are identical (they aren't).

Meanwhile something like FFXII's story, while solid, isn't that well regarded by many people at all,

My thought's on FFXII's story is that on one hand, it's probably the best story in the FF series by a good margin, and on the other it's one of the least enjoyable.

I'm playing Tales of the Abyss right now. It's action based, the cities are pretty decently sized, and the story actually seems pretty good.

Persona 3's world is larger than you think. Sort of. There aren't as many areas but they change, I guess. Persona 2 and 1 have fairly large worlds.

and see whether I can get past the 'rescue the princess' story.

She doesn't really need RESCUED, really.
7446  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 26, 2008, 07:01:01 PM
"Hey why does Cecil sound sort of wimpy."

HIS NAME IS CECIL. Don't expect too much.
7447  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 25, 2008, 07:46:28 PM
Man, Jade Cocoon and Parasite Eve and Lufia 2 :( I need to find those. I bet they cost an arm and a dong nowadays, though.

I wouldn't really call Devil Summoner a clunker. I mean, yes, easily the worst of the PS2 SMT games we've gotten, but I personally consider SMT:N and Persona 3 two of the best games for the system and DDS 1 and 2 damn near there so it's not like being the worst of the batch really means anything.

Also I thought Last Bible was pretty nifty. I also thought Golden Sun was Beyond the Beyond: Portable Edition*, so what the hell do I know.

* Reusining a few enemy sprites didn't help.
7448  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 25, 2008, 07:41:15 PM
I'd argue much more than Final Fantasy 4 & 5, and also, it was more about the quantity of character backgrounds, than the quality.

Well yeah but FFV was TEEHEE I'M BUTZ TEEHEE I'M A PRINCESS TEEHEE ME TOO i'm old leave me the fuck alone you kids.
7449  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 25, 2008, 04:22:04 PM
FFVI's characters weren't THAT fully developed.
7450  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 11:22:23 PM
The difference between oldschool games and modern games that are made to feel oldschool is that oldschool games were not made to feel oldschool. They just ARE oldschool.
7451  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 23, 2008, 10:33:42 PM
I got Tales of the Abyss recently. It seems to hang a lampshade on a lot of stupid RPG contrivances/conventions. I think. I'm only about 8 and a half hours in.
7452  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 10:26:33 PM
I didn't think the battles were boring, although the lack of save points prevented me from ever getting far enough to really find out.
7453  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 23, 2008, 08:48:04 PM
God I hope it's not SMT4 for this reason alone.

<Gamestop Clerk> SHUMIAMITASSEN 4?
<Gamestop Clerk> I CONCUR.

Although I guess I could order it online but i'm sort of terrified of using the internet, still. It's got so many buttons and doodleybops that make thrilling noises that I just get a little disoriented and end up on kibo.com every time.

Anyway, if it is a Devil Summoner game, what if it's Soul Hackers getting ported to the DS or something? Wouldn't that be AWESOME? Cat would make me thinking a Raidou sequel, though. I think a more refined Raidou could be interesting. I'd rather how portable SMT fun, though.

Actually, who am I kidding. We all know it's going to be another stupid boardgame that nobody cares about :(
7454  Media / Single-Player RPGs / The (double) posted Atlus secret on: July 23, 2008, 04:05:54 PM
Cat + Yingyang = I agree!
7455  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 23, 2008, 04:05:19 PM
Yeah, why can't they vaginasing port Soulblazer to the DS so I can play it anywhere?

Or why can't they just make more games where you can convince NPCs to move into your personal town? Non-soulblazer wise, BoF2 and DQ7 are the only other RPGs I can think of that let you do that (Unless you count kidnapping people in the Unreal World).
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