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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7441  Media / Single-Player RPGs / RPGs Only You've Played. on: July 11, 2008, 12:45:41 AM
For me, it was, specifically, those crabs you face on the second island on the shell you start on. When you're looking for that redhaired kid and the weapon smugglers?
7442  Media / Single-Player RPGs / RPGs Only You've Played. on: July 11, 2008, 12:23:42 AM
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The strategic depth really comes from keeping track of what you hit the enemy with. If one character hits with a full charge then a small charge on another is all that may be needed to finish the enemy off.


That's not strategic depth. That's having an attention span.

anyway, when I said the battle system was slow, I meant that, in addition to the charge time seeming really slow, enemy animations also take for-fucking-ever and I also recall some general weird interface sluggishness.
7443  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 10, 2008, 11:15:43 PM
I'm surprised that most RPGs set in a single city manage to make it completely boring. I mean, it's basically going to be a standard JRPG city that's essentially a hub location for other dungeons like in, uh... Dew Prism (WTF was it called in english? Threads of Fate?*) Compare this to VtM: Bloodlines, which is basically an urban exploration wet dream.

* The city in Musashi was pretty cool, though. More of a harest moon city. It wasn't huge, but it was really detailed -- everyone had schedules and stuff.
7444  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 10, 2008, 11:10:36 PM
So who was behind the gameplay then -- battle system and skill progression, I mean? By scenario, I'm assuming you mean that he worked on the storyline with Kato?
7445  Media / Single-Player RPGs / RPGs Only You've Played. on: July 10, 2008, 10:54:05 PM
Septerra's Core is not THAT obscure, and it's still for sale, AFAIK, as it got a reprinting not too long ago.

I never really liked it much. Magic seemed useless, the battle system was really slow, and there didn't seem to be much room for strategic depth. Also looked really damn grindy. So... slow and really shallow were the only things I got from it I guess. If I'm wrong I'd like to know cause I wouldn't mind giving it another shot.

Oh. Okay. What annoyed me. Enemies seemed to get one attack for every segment of your charge bar that got filled. From the little bit I played, there didn't seem to be much point in waiting for it to fully charge, as enemies would do a lot of damage to you if you waited, and a fully charged attack didn't seem that much more powerful than three single-charged attacks.
7446  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 10, 2008, 10:34:48 PM
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Everyone liked to tout that, but it was basically just another Hironobu Sakaguchi game but with Akira Toriyama doing character designs.


And, uh, wasn't that basically what Chrono Trigger was? How much influence did Horii even have?
7447  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 10, 2008, 10:15:13 PM
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Can't the guys at Squeenix get the Dream Team back together for another one?


Didn't Microsoft do that (sans Kato)? And didn't they make Blue Dragon?
7448  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 10, 2008, 10:13:48 PM
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Dragon Quest 8 (if only they had made more transportation).


DQ8's outdoor world area is not a worldmap in any conventional sense of what "World map" means. If you're going to call THIS a world map, you might as well call the outdoor areas in the Might and Magic games and Oblivion and whatever else world maps, too.

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Final Fantasy 8 and 9


9's had a lot of stuff on it and some interesting terrain design, but I just recall FFVIII's map being needlessly huge and incredibly empty.

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Also, it forced the creators to come up with many different environments and cultures, which is a must.


Yes except they usually either didn't do this anyway or just did a crappy job at it. Seriously. Most JRPGs that try to do the different culture thing generally have "Medieval World," "Land of People That Don't Like Us Much," "Hi-tech Mystery Society," and "Japantown."

Actually, at this point, I don't even know what you mean by "not having a world map" since games like FFX and SO3 where the outdoor areas are essentially outdoors-themed, mostly-linear dungeons are pretty uncommon, and games where you have a point-and-click type map weren't really that common either, and I'm not really sure, exactly, how either of these would make area designs less varied and cultures any more half-assed than they already are. Do you have any examples or something?
7449  Media / Single-Player RPGs / "Countdown Site" = Chrono Trigger DS? remake, new on: July 10, 2008, 06:50:30 PM
I don't think most of the CT fans actually want a sequel. Or at least, not a sequel. Everyone probably has their own ideas on what the sequel should be about and how the sequel should play, and if it doesn't match that closely, they're going to say it's not a real sequel and that Square's betraying them and all sorts of rubbish. CT's got a bad case of "Fanon starting to outcompete actual canon."

Also, as I said before, if Square makes a CT sequel that's worse than CT, the fans will be mad. If Square makes a sequel to CT that's better than the original, the fans will be completely fucking livid.
7450  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 10, 2008, 06:38:30 PM
To get VP's good ending, don't you  have to send up as few Einherjer per cycle as possible, which is... the exact opposite of what the game tells you to do? And doesn't it also involve a bunch of stuff the game never even hints at being possible?
7451  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 10, 2008, 04:35:47 PM
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Then with the PS2, we got a lot of them...


I can think of two PS2 games that had large cities that were identical looking and took forever to navigate, and one of those was Star Ocean 3.

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I love big expansive journey's with beautiful, 3D world maps in which you are able to progress farther and wider as the game progresses.


Name some. Most 3D world maps that come to mind were really lame and empty looking and didn't have a whole hell of a lot to explore in them.[/quote]
7452  Media / Single-Player RPGs / RPGs Only You've Played. on: July 10, 2008, 04:32:02 PM
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Dragon Wars for PC. I don't think it was a really successful title.


AFAIK Dragon Wars is widely considered a classic nowadays. From what I can tell it wansn't initially as popular as the Bard's Tale games that preceded it as the engine was getting a bit old by then, but I wouldn't really call this game obscure.

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How about Elvira 2 for the PC :)


I have the first one. Never played it though.
7453  Media / Single-Player RPGs / RPGs Only You've Played. on: July 09, 2008, 10:23:57 PM
Paladin's Quest looks neat. I played it a bit but it was slow but I loved the setting.

Castle of the Winds is pretty good too, yeah. That was also my first PC RPG.
7454  Media / Single-Player RPGs / RPGs Only You've Played. on: July 09, 2008, 09:59:07 PM
Not really an RPG, but more like a Myst clone that predates Myst by a couple of months (and really isn't anything like Myst): Eatern Mind - The Lost Souls of Tong Nou. From a game design standpoint, it's pretty solid. From an atmosphere standpoint, it's like someone distilled hell through an art museum and rendered it with old TV ads from the nineties -- and then Japanified the whole thing. "Mind raping" is one thing I can use to describe it.

I guess Tlon also counts, although I never really enjoyed Tlon. And it's got the second-worst translation in any game I've ever played. My Friend Koos get's first.

Alien Logic's definitely an RPG. It's not entirely obscure -- SSI made it -- but it's not particularly well known either. I like the little bit I played of it a lot, but DOSBox doesn't run it that well -- massive overworld slowdown. Neat game though. Lots of exploring, killing stuff and selling corpses for money, interesting magic-based combat. And you can make animals out of cork and random-ass DNA you find.

Oh, Rings of Power. Which I never really played much until recently (and haven't played much since. Need to get back to that). But it has a lot of stuff that impresses me. NPCs are kind of generic and interiors could've been better designed and it IS a bit slow, but the world is huge and really convincing and it feels really alive. It's got a very Ultima-ish feel, I guess.

Stuff like this happens when your favorite stores are discount software stores.

Also, Fuzzical Fighter on the NES. Which is a shooter RPG like Tyrian, sort of, except really odd.

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(Shantae for GBC comes to mind; excellent excellent game)


I so fucking want this. I never got it because the ad campaign or whatever made it look really lame and generic.
7455  Media / Single-Player RPGs / Shin Megami Tensei III: Nocturne reprint on: July 09, 2008, 09:56:59 PM
SMT3 is still, after all those other SMT-related games we've been getting recently, my favorite of the bunch. I think Persona 3 is better designed in a good many ways. But there's something about SMT3 that I can't really name, but it's like, when you first beat Matador, or when you get something like Daisoujou, or the way the plot progresses, or

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that scene where Chiaki kills the Mannikins, or that optical illusion dungeon


or maybe just the atmosphere as a whole, but I mean... Okay, I guess you might say that for me, while Persona 3 does random dungeons REALLY well, SMT3's dungeons are really well designed and the way they constantly change their gimmick/theme/underlying mechanic is just really cool.

Maybe that's one of the things I liked about Symphonia, actually.
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