Messed around in Chrono Cross for a bit, discovering that I don't know how to consistently get random stat-ups from battles with normal enemies. Um... damn. Anyway, I need to go do the Island of the Damned stuff, I guess.
Also played Romancing Saga: Minstrel Song for like, an hour, and realized that I have no idea how to play it and that it has like a gazillion more gameplay systems than unlimited saga. Doing the water nymph quest right now. Got the Eres Amulet.
How the bloody hell do you restore BP :< It sounds like it has a restoring rate. I'm used to SGF where you just have a flat WP rate affected by proficiency, and usaga where you just have a flat HP and DP rate (and HP drain from weapons is a complete non-issue). RS throws in LP costs and BP costs and DP costs, and they all have variable rates.
Also there's all that stuff where your character's dominant 'religion' comes into play. I think this and Metal Saga are probably the two JRPGs whose systems I understand the least (although apparently Metal Saga has a higher number of undocumented quests, easter eggs, and features.)
Also there's that whole thing where your event counter effects quests availability and you have to actually find quest givers whereas in like, saga frontier you've pretty much got your quest givers in obvious locations and unlimited saga is like MENU. PICK QUEST. KILL SHIT.
Anyway, reflecting on something I noticed with SGF. It's kind of got this whole, uh... Law of Miyamoto thing going on, in the sense that you can generally go to any area, but what happens there depends on your main character. That's not EXACTLY the Law of Miyamoto, I know, but it still fits the idea of showing the player something before it's necessary relevant to them. Although the effect's a bit diminished considering that some places like the Bio Lab WERE going to be relevant to quests and, uh, aren't.