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7441  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 14, 2009, 01:11:58 PM
Chrono Trigger:

Did the Cathedral thing in 600 Guardia. Yakra was actually fairly challenge because of various things I did that I'm not at liberty to discuss even though I'd totally like to :(

Chrono Cross:

Finished the uh... Viper Manor Jail bit. I didn't like it much the first time I played CC but it's actually pretty neat. The floodgate puzzle's nowhere near as stupid as I remember. Actually, it's not even a puzzle. I think I was on drugs the first time I did it. Whatever. The spearfisher guys are annoying and never, ever die.

I've also noticed that I'm completely underusing Harle. I think Harle's really cool and all, but jesus christ once you turn into Lynx, it's like the only characters you get are Green or Black innates.

I'm also getting fairly good at doing summons, even though I don't have anything except FrogPrince. Apparently I don't start getting most of them until now-ish. I guess. For some reason the first time I played the game it never dawned on me just to give your other guys some really crappy blue (Or whatever color) spells that you can stick in the first level slot and basically have them work together to pull off the summon. Which made Grobyc and Hell's Cook a lot easier. Especially Hell's Cook.

I also discovered that Revive is not white innate only. Whoops! Teehee.

This time I think I'll be making a point of getting all the rainbow shell stuff and finding the level-7 unique elements.

I'm also going to re-echo my sentiment that I think I'd like most RPGs more if they were either A) Action RPGS or B) No random battles, but increase the number of bosses*.

Legend of Mana:

Okay this thing's going back on regular mode >:|

* Addendum: C) If they're SMT. One of the funny things about SMT, and the later-ish SaGa games, actually, is that pretty much every fight can kill you. Maybe not likely to happen, but possible. And I like this. Because it makes them more like boss fights.
7442  Media / Single-Player RPGs / Re: So this is what has become of the Might and Magic franchise... on: May 14, 2009, 01:02:10 PM
True, but Puzzle Quest was a damn lot better than than something like Crusaders of Might and Magic*.

Also, this is based off the HoMM5 mythos and not the normal Might and Magic world? :( I need some outer space research nacelles up in this bitch :( :( :(

* Which I never played. It sounded too horrible.
7443  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 14, 2009, 02:38:57 AM
Yeah, all first printings are the giant box edition with the plush. I'd actually be playing it right now if it wasn't for this glorious son of a bitch:


Motherfucking Squall line being all "Whatever" and getting bow echoes up in my bitch.

(I was also playing Chrono Cross and PLANNING on playing Trigger too, except for, uh, same damn reason. I must admit, with CT, I don't really get into the game till after the trial. I don't know why. Dungeons don't really seem as inspired as the later ones to me, even if the jail and the cathedral have pretty good layouts and little hidden things and interactive bits. And I WOULD be playing Wizardry 8, except I seem to recall it flipping a bean if I try to alt-tab back to the weather.com webpage.)

(Hurray !!)
7444  Media / Single-Player RPGs / Re: So this is what has become of the Might and Magic franchise... on: May 13, 2009, 11:47:31 PM
I have no idea what this has to do with Might and Magic but eh, might work.

I still need to pick up MM3 sometime. I got 2 a few weeks ago for a buck. That and some other obscure game they made.

I did like 6 and 7 quite a lot even if they were ugly as hell. I think Xeen's my favorite bit, though.
7445  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 13, 2009, 11:40:46 PM
Picked up Devil Summoner 2 today (and a really sweetass cactus yesterday. I should post pics).

This is pretty much the most improved sequel ever. It's about as fast as the old one was slow, difficulty's been upped, battle fields *scroll around and aren't tiny*, and everything just seems to *work*. What've I do so far !!

Okay, longass introduction. I guess Atlus got the Tri-Ace disease. Anyway, other than that, picked up like, four demons. One from a sidequest, two from negotiations -- which are very nicely done so far from the little I've played -- and one because I had save data from Soulless Army. Did some sidequest that got me a teleporty thingy for use at the Dragon Caves... And that's about it

It's almost more like a remake. I almost wish, now, I'd finished SA first so I got all the underlying backstory and carryover bonuses, but... well, after playing this, I can't possibly imagine going back to the first. It's looking like they took a poorly executed good idea and made it a must-have.

Also plushie and a giant goddamn box.
7446  The Rest / General Discussions / Re: The amusement park thread on: May 13, 2009, 11:35:10 PM
Epcot's wonderful, but fuck them for changing the undersea ride from a ride-through aquarium to some finding nemo bullshit.
7447  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 02:02:33 PM
Oh, true, and it wasn't such an issue with Lunar which was mostly learthighted anyway. It was just in stuff like Alundra or some of the other games they did.
7448  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 12:51:08 PM
the good examples are quite rare to find.

But when it's well done i don't mind it at all.

Well considering this perhaps I've never seen good examples of it >:Y

Anyway if I gave the impression that parody universally *pisses me off*, that's not the case. I just don't find it funny. Sooooo if it's parody for the sake of surreality or something I'm pretty cool with it.

The main problem is that it mostly just sort of breaks down into reference-movie territory. Scary Movie, and the like, you know? Or like really, really poorly done satire.

Anyway, where in the world are the screenshots for this? I'm not finding them in the articles that have so far been linked to.
7449  Media / Single-Player RPGs / Re: Lunar: Harmony of Silver Star on: May 13, 2009, 02:28:02 AM
I don't really find parody funny.


And I take it as a sign of being bereft of GOOD ideas.
7450  Media / Single-Player RPGs / Re: Persona on PS3? on: May 12, 2009, 03:56:18 PM
The wii would be awesome. You could have unique wiimote motions to summon different demons!

I wonder how you would summon Mara.
7451  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 12, 2009, 03:55:28 PM
Sword of Hope 2, from what I remember, isn't anywhere NEAR as hard. And you get a party, too.


I also saw the new ending CT DS added. On youtube.

Why is Schala evil now? How is that supposed to make any sort of sense? That goes entirely against how she was developed in CT and CC.
7452  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: May 12, 2009, 02:15:29 PM
Now all that's left is Unlimited which will come in due time

Dohohoho :> I will totally teach you how to play it :>
7453  Media / Single-Player RPGs / Re: Black Sigil. on: May 12, 2009, 02:13:31 PM
In June, Black Sigil receives a fake C&D from Square on the ground of a look-and-feel similarity. At this point, we'll all know there never was any Black Sigil.


Although, push-backs this close to release could also signify printing issues. P3, anyone?

In any case it'd be nice if they gave reasons and slavishly logged everything they did with the development like ToadyOne does with Dwarf Fortress.
7454  Media / Single-Player RPGs / Re: So, i just got a snes. on: May 12, 2009, 02:09:01 PM
I'm okay with something like IoG being linear because the dungeons are fairly well designed and its action oriented. Linear, turn-based grindfests with strictly obstacleish dungeons DON'T make me happy.
7455  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: May 11, 2009, 09:59:02 PM
Went to the STATE CAPITOL today, although I didn't see my supplier. I was waitin' around in a waitin' room/car for a tad, and played some games on my DS. EO, TWEWY, and Riviera. Didn't do much in either, really, but playing Riviera after having played CT recently made me notice something.

Most games with non-random encounters still randomize WHAT you face in battle, or randomize the placement of map-enemy-trigger-thingies on the map. CT and Riviera both have *set* encounters, which means you have a lot more room for creating interesting... attack patterns, if you will. More games ought to do this :(

My theory is that every battle in the game should be interesting and fun, and with an appropriate level of challenge to facilitate requirements 1 and 2. Fine-tuning the battles so that they are interesting and fun seems like a good way of doing this.

Or just make everything a mid-boss. Whatever. Contra Hard Corps dawg.
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