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352718 Posts in 14360 Topics by 2254 Members
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7441  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: January 25, 2009, 10:12:41 PM
Europa Universalis 3:

I'm totally making Novgorod awesome. I have five traders in every center of trade (Including Timurid and Golden Horde CoTs. I WOULDN'T be doing this normally but I got into a war with Muscovy). Got a core on Nizny-Novgorod for some reason so I got a Casus Belli on Muscovy. Took Nizny-Novgorod, Orel, and Moscow, beat up one of their armies, and forced them to cede Orel and Nizny-Novgorod before some hugedamn army got to my dudes. Later, Yaroslavl and Tver went to war. I took over all of Tver and forced them to be my vassal. I didn't want to annex them as that would raise my Badboy score which is bad (especially if I end up trying to make Russia).

Also! Teutonic Order is at war with Riga and Bohemia and their army is deplete a bit, so I might try to fund rebellion in Pskov again. It might work while they're distracted. This depends on me getting a spy and Teutonics still being at war after I pay off one of my loans.
7442  Media / Single-Player RPGs / Re: whats your next highly expected rpg! on: January 24, 2009, 06:13:13 PM
Don't star ocean games generally "look we're sci-fi LOL JK."
7443  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: January 23, 2009, 01:21:34 AM
Sonic Youth - Expressway To Yr. Skull.
7444  The Rest / General Discussions / Re: Sea Kittens! on: January 22, 2009, 10:36:50 PM
i eat 30 polar bear livers a day because i am a superhero that converts vitamin A overdoses into lasers and now i am killing all of the sea kittens with my brain disintegrating them with my mind i can feel there souls crying and it feels good i am laughing i am laughing i am laughing and they all burn the sea kittens burning they are burning and melting and now they are dead.

all the dreams of sea kittens are asleep in my hands and i close my hands and only blood comes out
7445  The Rest / General Discussions / Re: HOLY FUCK PATRIOTISM on: January 22, 2009, 10:34:13 PM
Haha, that's pretty jokes.

What the hell is that a sentence.
7446  Media / Single-Player RPGs / Re: For everyone tired of overly long RPGs: on: January 22, 2009, 03:27:00 AM
Strange Adventures in Infinite Space, anyone?

Personally, though, I prefer a game with an overarching campaign with lots of short quests/missions, instead of the game itself being very short. Sort of like Puzzle Quest or whatevers.
7447  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: January 22, 2009, 12:48:53 AM
I think my other point is that Square's position as some sort of graphical wunderkind is a bit overstated.
7448  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 21, 2009, 11:06:25 PM
Well, I guess I shouldn't have said ALL fans will be dissapointed by a sequel to a game they loved. I was more presenting a model as to my interpretation as to why.

But uh... seriously, if you haven't tried Fallout 1 yet, give it a shot. You MIGHT like it better. It's substantially easier (or at least more rational. Giant rats shouldn't kill you. Giant mutants should. A group of raiders might. It doesn't throw mobs of geckoes at you, though... Oh god Fallout 2 was tedious -_-) and the encounters are generally a lot more interesting.
7449  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: January 21, 2009, 11:02:09 PM
Why doesn't anyone complain about the creepy-ass models in Star Ocean 4? RS' models might've looked like ugly puppets and the FF DS game's... might've too, but they don't look like magically animated Realdolls.

Or the bizarre texturing job done on some of the models in FFXII.


Come on I know he lives in a desert but I don't think skin looks like that unless you get set on fire or something.
7450  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: January 21, 2009, 03:47:20 PM
I hope they don't make the characters look like trolls as in the romancing saga remake...

7451  The Rest / General Discussions / Re: The Irony Is Raping Me II on: January 20, 2009, 11:44:46 PM
So here's my question: when did rape change from being one of the worst things you can do to someone to something that we casually joke about?

About two months ago.
7452  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 20, 2009, 01:48:39 AM
Actually I just meant that Fallout 3 is a first person RPG and Fallout 1 has a control scheme more akin to X-Com. Saying one has better controls than the other doesn't make any degree of sense because they don't control in comparable ways, and the gameplay setup of both necessitates the different control schemes. I've never played Fallout 3, am unable to play Fallout 3, do not have much interest in playing Fallout 3 (A. Still need to finish Wasteland first. B. I have no confidence that Bethesda can make good games. Just because I like Morrowind and Arena doesn't mean I think they're well-designed), and was strictly speaking about an empirical fact that can be known even without having played the thing.


In any case, the problem with making a sequel to a well-loved game is that the fans will never be happy with it, and I've seen this happen enough that I think I can come up with a pseudo-equation as to why the only response to a sequel to a well-loved game is going to be dissapointment.

Most generally, though, it's because the player doesn't have an emotional investment/emotional connection with the new game. It works like this.

1. If the sequel is not better than the new game, it will be viewed as an utter failure and dissapointment, irregardless of its quality. This is because the fans of the original had unreasonably high expectations for it.
2. If the game is as good as the original, it'll still be seen as a dissapointment for not improving on it. See step 1.
3. If the sequel is better than the new game, then liking it would mean that they player would have to make the sequel their new favorite game. Doing so would make them lose, or tarnish, their emotional attachment to the first game. So, they won't let themselves like it, and then see step 1.

Two related points:

4. Fans will expect the developers to include every sort of feature they requested in the sequel. Otherwise, they'll hate it.
4a. Problem 1: Gamers generally have no idea how to make games and all of theire features would probably make the thing fall apart if implemented. See step 1.
4b. More likely, the developer does take this advice, and the game falls apart. See step 1.
5. Fans tend to latch onto relatively minor features. Fans might also latch onto features that make the game completely unappealing outside of the fanbase.
5a. Attempting to broaden their market, the developers remove these features and the fans accuse them of selling out. See step 1.
5b. The developers never really cared that much about these features, and never considered implementing them in the first place. See step 1.
5c. The developers take the features out because they WERE genuinely bad things, but the fans loved them because, in viewing the game as perfect, took an apologetic stance and convinced themselves the features were good. See step 1.
6. Each fan has their own expectation for what the sequel should be. This is often out of line with the developer's ideas. See step 1.

This problem is worsened by a game's fanbase generally having a fairly bad memory. Case in point, I recently read a review for Eternal Eden that said it had less detailed graphics than Final Fantasy IV. Uh, what?

Really, though, there are plenty of Fallout 3 reviews out there that draw attention to things that Fallout 3 removed from Fallout 2, such as mature discussions about rape, pedophilia, and other "darker" subject. Maybe I played a different Fallout 2, but I just remember a profusion of bad sex jokes and inappropriate references to Stargate and Lost in Space. I mean, it had sex, but it was little more than a mess of purility*. Fallout 1 toned the bad humor down, but I don't recall any rape.

* Did it bother anyone else that you could have a lesbian character, but not a homosexual male character?
7453  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 19, 2009, 08:37:06 PM
Perhaps too complex was a poor choice of words, but I still fail to find it entertaining. Perhaps it just felt plain boring to me, who knows? I guess there is no objective reason for this dislike. *shrugs*

Well, honestly, as I said, I didn't like Fallout 2 much. And as I said, it's not the battle system that's the problem, but how the particular combats are set up. I recommend playing Fallout 1 instead. I can't really explain WHY the battle mechanics work better there, but it's a much more strategic proceding.

Well, why. Okay.

In Fallout 1, you had more of a tendency to get into fights with raiders and things that were actually potentially damaging. Fallout 2 had this tendency to throw lots of really weak enemies at you. So while Fallout 1 had shorter, more difficult fights, Fallout 2 just had really long slogs against fairly weak enemies that never did anything interesting.

But yeah, I found FO2 boring as hell.

Fallout 3 does handle better than its predecessors in terms of control.

They... that doesn't make any sense! They don't even control in a manner that's similar enough to compare!
7454  Media / Single-Player RPGs / Re: Debunked secrets. on: January 19, 2009, 04:39:13 PM
My favorite videogame rumor as of late was that Bob's Game was a real project.
7455  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 19, 2009, 04:34:57 PM
I keep trying to travel around, but anything more than a pack of rats absolutely tear me a new one.

The hell? Unless you really made your character wrong, this should not be happening.

and now, you shouldn't be grinding. You can't grind in fallout.

Your first stop should be going to the desert town right near the vault and getting quests there.

I found its system for combat too stupidly slow and complex to bother with and quickly proceeded to give up on it at the first Temple of Trial or whatever they call it.

Your characters can do a certain number of things per turn. Like, let's say 13. Walking uses up these things. LIke, one per tile. Shooting also uses up these things, depending on if you aim at a certain body part or not. Also, using items uses up your "things you can do" points.

That's pretty much the entirety of the combat system. It's not even remotely complex. And that's one of the reasons why it drove me kind of nuts in Fallout 2, because FO2 had a loooot more combat and dungeon crawling than 1. And the system isn't freaking geared towards that at all.

And I'll admit this right now: Loved Wasteland. Loved Fallout 1. Did not like Fallout 2. Partially because I felt it was too silly. Fallout 1 and Wasteland both had humor, sure. The difference is that Fallout 2's humor wasn't actually funny.

And as I said, Fo2 seemed way too skewed towards combat.
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