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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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7441  Media / Single-Player RPGs / favorite hero and boss from any game on: January 08, 2008, 02:31:49 PM
I notice a lot of people mentioning FFIX characters. For the record, I was also playing FFIX recently. I'm not really far in it yet, but I'm actually liking it a fair piece better than many of the other FF games I've played. I have no idea why I managed to consistently forget that it even existed up to like, a year ago.

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Which is probably why I love Frog too. His medieval Shakesperian lingo was very entertaining to read throughout the game.


To quote Scott Sharkey, the Chrono Trigger re-translation guys can go die in a fire :3 Obviously not literally but jesus CHRIST that thing sucks (like most fan retranslations. I'm playing one for the first Phantasy Star now and it's like whoever did it has no idea how commas function).

I also liked red XIII a lot for that matter.

A) He's a doggy-thing. I like doggies!
B) He's vaguely native american-inspired. Neat! (And Cosmo Canyon was the best song on that goddamn soundtrack and perhaps the world)
C) Last member of a dying race is sort of old, but not when that dying race consisted of talking dogs!
D) 48, and still a child? Also nifty.
E) In a lot of ways he sort of embodied many of the other characters. He was experimented on like Cloud and Sephiroth, Last Member of a Dying Race like Aeris, and just other details. I actually think FFVII subverts a lot of RPG tropes and Red XIII does too, but I can't actually say if that's intentional -- it's sort of a fine line between brilliance and retardery and a lot of it depends on speculation. I like to side on 'clever' or a very perfect balance between both resulting in 'relatively normal.'

Other villains I like are like, Dark Force and Lavos. Which are pretty similar in nature. Oh, I might as well lump Deus in. It's not that they're force of nature villains (which can get sort of lame) -- it's that they embody the sort of crazy, over-the-topness that I find attractive about JRPGs to begin with and why the modern trend of restraint is sort of bleugh to me (This applies both to JRPGs and western RPGs obviously. And it's why I think I like Vampire the Masquerade: Bloodlines so much. That game is so goddamn camp and it just *revels* in it. Most games are like WELL MAYBE WE CAN HAVE WEREWOLVES IF WE DO THIS TO BALANCE IT, but VtM:B is just like, WEREWOLVES? !@#% YES WE HAVE WEREWOLVES). all three basically repeatedly screw stuff over across long periods of time and in any case when the heroes DO finally win the final costs hardly justify the victory.

Hello, I am ineloquent. [/code]
7442  Media / Single-Player RPGs / favorite hero and boss from any game on: January 08, 2008, 02:32:13 AM
My favorite hero is the Avatar because he's generally meant to embody virtues and, er, isn't some sort of anti-hero that we're supposed to cheer for despite the fact that he's some sort of murderer or an angry jerk or whatever.

Granted, you CAN make the Avatar be a mass murdered, but you're not going to win the game like that. Or really progress terribly far.

It's neat because he's still a rather human character, though. Literally, in the context of the games, he's just some guy from Texas that was at a RenFaire at the right moment. But more in context of the ingame events... Well, you could play him as a sterile, removed sort of figure, but three are opportunities to make him a lot more human. And I don't mean just killing everyone and pretending... !@#$%, I don't know. I mean the game actually has dialogue options and scenarios that let you roleplay, in comparison to that "Let's pretend" bull!@#$ that Daggerfall had (or Battlecruiser for that matter). To some extent though, I mean, you can steal a bit and maybe even get away with some unethical stuff, but the game doesn't out and out reward your for it like Fallout or whatever does, and you really only want to do it if it's an end justifies the means type thing. But scenario wise, like... in Ultima 7, you CAN have gay avatar if you want to. You CAN have a polygamic Avatar if you want to. You can sort of modulate how you act towards your party members or the Fellowship or whatever.

It's not so much WHAT the Avatar is, but the way you can work with the character, and the way the game... sort of 'suggests' things at you. In the sense that you have a good deal of freedom of character development with him, but it's nowhere to the extent of "the avatar is WHATEVER," and there's no real, super-generic good/evil dichotomy. It's more like a deconstruction/reconstruction of the RPG hero, or in a greater context maybe even the fantasy hero, alles klar?

It's also the only more open-ended RPG I've played where I actually know your NPC companions get majorly pissed off at you if you break the law.

As far as RPG villains go, I'm going to say Giygas. I could go into some long, Tim Rodgers-esque rant about why, but instead I'm just going to link you to a picture:

http://img218.imageshack.us/img218/7538/giygas2up3.jpg

See, I don't know whether or not it's intentional. I almost doubt that it is. That's not the point. Giygas manages to be so absolutely screwed up that people can actually see stuff like that and think that maybe it is sort of plausible. It's not that he's a well written villain with believable motives. It's that Giygas is... well, seriously screwed up in a way that affects the player more than the little characters on the screen. The music, the visuals, Pokey's cracked out dialogue, Giygas' cracked out rape scene dialogue. I actually don't know what it is about it, individually, but whatever it is it makes me feel VERY UNHAPPY inside.
7443  Media / Single-Player RPGs / favorite hero and boss from any game on: January 07, 2008, 07:57:10 PM
"My favorite hero is Issac, the hero from Golden Sun"

:(
7444  Media / Single-Player RPGs / RPGs with multiple protagonists/points of view on: January 06, 2008, 04:37:03 PM
Whichever of the Dynasty Warriors games had unique stories for each character might work then. They also work fairly well from an RPG perspective, giving stuff collecting and levelling up and WHATNOT.

Also, hey, Maniac Mansion if we're doing adventure games. It's not so much that the story changes but it pans out differently based on who you take.

Some of the branching bits in Chrono Cross might also work though it's not necessarily extensive. The game DOES sort of provide multiple viewpoints on various events and lots of what-if scenarios though, so it's not exactly what you're after, but you might like it anyway.

I also recall the last couple of Gold Box games -- the savage frontier ones -- letting you take on optional side characters that had their own story arcs. Pretty fun sub series in any case.

I'm also gonna throw out Wing Commander, because the plot branches, and I think it has some Front Mission-esque story elements with multiple viewpoints because of that. It's an adventure/space combat hybrid. Mostly the latter, although WC3 is heavier on the former.

Legend of Mana also has a three-main-storyline thing like in SD3, although they're not really connected *directly* but all make more sense in context of eachother. It's not so much which character you choose as your PC (You pick gender but it's purely visual) but which NPCs you follow.

Uh... Dew Prism. Yes. Which seems sort of like a simpler Musashi, from the little I've played of both (and Ratchet and Clank vaguely, vaguely reminds me of it for some reason. Except Dew Prism actually has personality). I didn't really like it though, but I can't remember why.

Persona 1's story changes a bit depending on who you take as your forth member. It also has that snow queen quest thing that was dummied out of the NA version and doesn't sound terribly pleasant either.

It also seems possible that Puzzle Quest might do something like this, actually. There was a branching point early on-ish. I'm also not sure if your class affects the story at all.

Vampire the Masquerade: Bloodlines, though, definitely changes depending on your clan. While in most cases it's pretty minor -- each clan has some specific, related scenes -- the Nosferatu and Malkavian (I think. the crazy ones) have loads of differences. This is also probably the most recent PC RPG I really, really enjoyed in spite of all of it's really obvious flaws (which fan patches fix somewhat). It also runs fairly well (save for, uh... some place. The zombie cult crackhouse thingum) even on crappyish specs.

Oh, and the PC port of Silent Hill 2 and the Greatest Hits version on the PS2 have some sort of 'second quest' focusing on that woman character. Apparently the PC version breaks pressure sensitivity from the PS2 version, but it's substantially cheaper, you can save anywhere, and you can turn that goddamn noise filter off. Only in the PC and Greatest Hits version, though.

Look into strategy and strategy RPGs (the distinction is really blurry anymore, really). A great deal of them let you play as different sides.

Hrm. Wizardry 8 also has a few story points that vary depending on who's with you. Myles, for instance, gives you additional detail on new towns if you drag him around. I don't think it's really extensive though.

Also from the adventure front, there's Eastern Mind: The Lost Souls of Tong-Nou if you're actually insane enough to try tracking down*. And for the record, no, you can't get it through slightly less legit means so don't bother trying. Cosmology of Kyoto, however, is a bit similar and runs substantially cheaper and, as far as I know, is more common. Hit up ebay or something.

* Again: distinction of being both the rarest, most soul-crushing, and most terrifying game I've ever played. I don't expect most people to have a similar response, but !@#$.
7445  Media / Single-Player RPGs / RPGs with multiple protagonists/points of view on: January 05, 2008, 06:34:34 PM
I read a review of Ever17 before. How is it supposed to qualify as an RPG? It sounds like some sort of adventure game that mostly plays itself or something.
7446  Media / Single-Player RPGs / secret of mana on: January 03, 2008, 01:46:39 PM
Yes. That was the point of what I was saying, which was that ATB, despite being new in FFIV, was already old by the end of it, because I think it was a bad idea and I didn't like it very much, which prompted me to state my opinion that I thought it was already old by FFIV.
7447  Media / Single-Player RPGs / secret of mana on: January 03, 2008, 12:12:32 PM
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ive been gaming since the atari 2600, and played my fair share of over rated games


Alternate Reality: The City, maybe?


Anyway, I like Chrono Trigger, but it is overrated. What it did, from a gameplay perspective, it did very well -- notably, adding combos to the battle system and somehow making ATB actually do something interesting for once (Hi square, ATB was getting old by FFIV. STOP REVIVING IT.) and things like interesting monster behavior in battle, and little subpuzzles built around avoiding combat. Conserving your MP is also rather important, too -- moreso than usual since tents are the only affordable method of healing MP regularly.

Buuut the interaction's pretty limited (You know how in Dragon Quest, like... 7 and 8, at least, you could check a lot of pots and bookshelves and find items and maybe actual readable text blurbs with some background information? Not saying that DQ is the ultimate in interactivity, but it does feel like most of the stuff you see in CT's world, barring switches, is strictly background pictures). The nonlinear bits are present, but basically shuffled entirely to the end. There aren't really any sidequests that I can recall at other points during the game. There's not a lot of *out of combat* gameplay -- no character customization (which isn't really massively necessary, but chosing what to spend your TP on might've been nice -- new single tech, or divert it to combos? or something), and it just doesn't feel... very expansive, I guess.

The thing that annoys me the most is that as soon as you get to a town, it sort of just shuffles you along to the next plot point. It's rather brief feeling -- like towns are nothing more than get some new weapons, a nap, and a clue, and move out. This is, really, a problem in a lot of JRPGs (and WRPGs. Including Daggerfall, and !@#$ everyone who says otherwise about those giant, empty expanses of nothing), but CT doesn't really do anything to fix it.

Anyway, I like Secret of Mana more because I like the thing where you get seeds to upgrade your weapons or something, I like how the magic system works, I like how you level up weapon skills, I like the zelda like puzzles, I like the very unique setting and atmosphere, and I generally really dislike SD3 for getting rid of pretty much all of that and replacing it with a really half-assed class change system.
7448  Media / Single-Player RPGs / Japanese games worth importing.. on: January 03, 2008, 11:52:48 AM
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How many English games do you own that include Japanese subtitles?


I have a Japanese game with English subtitles and 'voice acting' in addition to the japanese stuff, I think. It's a very incomprehensible product. It might only be in english, but it looks more like Japanese game with subtitles half-assed in.

And I guess it TECHNICALLY was localized.

Also, I've heard that Japanese classes are mostly a waste of time and that you're better off teaching yourself. From talking to some of the people I know, this is probably true. I think they mentioned spending an entire month on the kana, when you really shouldn't need to spend more than a week on those**. And I'm not trying to act like some major genius.There are 48 hiragana and 48 katakana and a series of completely regular diacratic modifications. Unless you're doing something *STUPID* like making single flashcards with a kana on one side and the pronunciation on the back*, it does not take a bloody month.

In any case, the main advantage of classes are that they can get you content easily. Given that we're talking about Japanese, here, though, you can find pretty much everything you'd possibly want online without having to put any sort of effort into searching. Download some anime or JPOP or whatever, or buy some books from Amazon (and comics are useful, because the visual STUFF gives context. High quality art, or rather, really expressive art, is best), and bash your head against some wikipedia articles in Japanese for awhile.

* Get a big page of text containing nothing but kana. They exist. Get a kana chart. Start reading through it, looking up stuff you don't know, which at the beginning will be everything. I did the same thing with kana (And Cyrillic** and Greek) and it works wonders.

** Unless you're doing everything IN class. Which wouldn't make sense as teachers should be assigning homework or something.
7449  Media / Single-Player RPGs / Front Mission stuff. on: December 31, 2007, 08:53:14 PM
I got FM for the DS because I think it's really prett in its own way. Not the original so much, but the PSX port which is the DS port has this awesome atmospheer to it. Anyway, I think it's pretty neat, but I'm not far enough in it yet. I like how one of the characters is a war photographer though*. Also, the lack of, er, weapon range sort of bugged me at first but as I did a few more missions, I noticed that it actually lead to some interesting scenarios.

Anyway, I also felt like playing FM3... and well, giving it another shot. So I restarded and took Alisa's path this time and I've been liking it substantially more. I'm only about three hours in, but in comparison to Emma's story, stuff is actually happening and there's none of that, "Look, three generic look highway missions in a row!" crap. The story also seems to focus more on the characters, I guess -- Or, well, it's the plucky band of rebels side, and not the Mysterious Forces Are At Work side. At least, that's how it appears so far.

I'm not fond of the mecha designs though. They're sort of bulky and... generic?

I also really overlooked the compartmentalized damage thing, I realize, and now I notice how much I like its presense in Metal Saga too, and how much its absence from Xenogears bugs me.

* Similarly, I think how Cid is an astronaut sort of in FFVII is a pretty neat idea. Especially if you treat it like a twist on FFIV's Cid being an airship d00d. Well, III's was too, but you go to the moon in FFIV.
7450  Media / Single-Player RPGs / Persona 3 on: December 31, 2007, 12:46:32 AM
It's a lot like real life, with highschool. You make all these great friends, build them up slowly -- maybe people you've known forever, really. New people. Whatever. People from your town. You don't necessarily LIKE them but you get to know them, consider some friends, some more than others.

Then you go to college, never see them again, and don't give a shit.
7451  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 09:24:13 PM
What the hell is it with Japanese voice acting though. Every particularly 'role' in every game sounds, like, identical. High-pitched girl. Serious sounding older guy. Teenage main character. It's like you've got these set roles and every actor USED in said roles has to sound like said archetype?
7452  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 09:00:01 PM
I liked ToS' cell shading too. Because it was subtle, and didn't look like Jet Grind Radio. In general, if you're using cel shading to actually make stuff look cartoony, like in WW or Ookami, it works well, except most of the time cel shading ends up as "normal models with weird, obnoxious floating outlines. In the case of like... ToS, or even DQ8 or SMT:N, it's mostly there to make the... lighting "behave" differently I guess.
7453  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 29, 2007, 02:28:26 PM
No, it doesn't look sub PS2. If it lokoed sub-PS2, it'd be even more jagged and there'd be crap like texture warping and weird clipping issues.
7454  Media / Single-Player RPGs / tales of symphonia 2 trailer on: December 28, 2007, 11:44:01 PM
I saw Zelos in that trailer. Isn't there some story branch in ToS that replaced him with Kratos or something? I never had it happen for me so er no idea what it was about.

also, yeah, this really isn't the first direct Tales sequel. ToS, for that matter, was a prequel to ToP.
7455  Media / Single-Player RPGs / Final Fantasy IV DS on: December 27, 2007, 01:58:29 AM
So... they... need new sheets after...

A) Cecil must have huge nuts.
B) Cecil apparently sounds like a little girl.
C) DOES NOT COMPUTE.

Maybe they're implying that Rosa is having an affair with... Cid. Yes. Because Cecil is an emo and impotent. And the maid is changing the sheets so that Cecil doesn't find out.

Darker AND edgier.
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