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7441  Media / Single-Player RPGs / New Suikoden Game? on: August 20, 2008, 09:58:08 PM
you best be trollin

I'm not, actually, although I get the impression that 2 is the most political one, and everyone seems to hate 4.

Actually though that was mostly directed at 3 which I was NOOOOT digging much.

In all honesty, from what I remember about Suikoden 1, I didn't find it that political. However, I did like the story and characters there. I thought the gameplay seemed a bit generic but not bad, although I was young and didn't really get into the collecting all of the dudes and magic junctioning stuff. This is also why I didn't get into Chrono Cross as much the first time and now I'm all, "NeoFio? Fuck yeah I'll let NeoFio into my party."

So yeahI wanna try Suik 1 again sometime. not so much 3.
7442  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 08:29:10 PM
Also, I've had 0 issues with load times in the game - battles take 3-4 seconds to load for me. Are you sure your PS2's laser isn't dying?

Not as far as I know, but something's off kilter about the disc drive, because I have that thing where it doesn't read CDs (As in blue disc PS2 games and all PSX games) unless you put tape on them to act as a counterbalance, so it's possible THAT could be the problem. I'll try taping TotA and see what happens.

I definitely timed the loads to about 12 seconds, though. I think. I could be wrong but it was definitely more than 3-4 seconds.

Although looking at my computers clock it seems to have a very brief hang every few seconds what the hell[b/].

Arc 2: Did one of the sidequests in Ramul, hunted a bount hunt monster, and caught an Evil Eye monster. Considering loading up Arc 3 for a few seconds and poking it to see what it does. Not actually considering *playing* it seriously though.

CC: Transfered saves over to actual PSX memory card via dickery with file format converters. Thing does not emulate right. [/quote]
7443  Media / Single-Player RPGs / I'm I the only one exited for Inazuma Eleven? on: August 20, 2008, 08:16:45 PM
Quote from: "Prime Mover"

7444  Media / Single-Player RPGs / New Suikoden Game? on: August 20, 2008, 07:17:37 PM
it's in the overall plot, politics, and characters.

I played some of Suikoden 1 and 3 but I don't remember interesting characters or plots or storyline.
7445  Media / Single-Player RPGs / Baten Kaitos? on: August 20, 2008, 06:14:53 PM
Quote from: "Prime Mover"

7446  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 05:45:23 PM
free run did kinda break the game and made it way easier even on unknown (where the other party members actually just get in the way).

I never even use free run because it didn't seem useful. What am I doing wrong :(

I'm not really likely to get back to TotA though. Load times for battles are generally longer than the battles themselves. World map camera also rotates way too slowly, and GrimReality's post is making me more convinced stuff is way too easy to miss. Also wish cooking was useful (and it apparently might've been except I just missed all of the decent recipes I could expect to get in the next ten hours).


LoM: Up to the dungeon crawling bit on Flame of Hope. Enemies in Gato are pretty low level. Snakes seem to be the turnips of this area -- they gang up and can kill you really, really fast.

Arc 2: Did some stuff in Hohn. Considering levelling up Lieze's pets because I can. Also trying to remember what the hell was going on in Arc 1's story. Did it just amount to Andel trying to get Nature Spirits for ultimate power or something?

Divine Divinity: Dungeon crawled for a bit. Controls are pretty wonky. And they're just point and click mouse controls so maybe I should say pathfinding. I don't know. The game has this annoying thing where enemies can still attack you during conversations or something. So in one part of this dungeon I was in, I climbed a ladder, ended up in an orc camp, and got insta-killed without any chance to intervene. I also got one-hit killed by a giant skeleton somewhere else in the dungeon without much chance of doing anything.

There's also this really horrid fog of war effect, and I'm not sure if it's just my computer's lack of hardwar T&L support but it's annoying as hell -- I mean, it literally blacks out areas you haven't walked to yet. I mean, from a gameplay standpoint, it doesn't serve any purpose. From a logical standpoint, I think the developers assumed that every character in the game must be extremely myopic or something.

Oh, and monsters apparently can see where you are from anywhere.

It just sort of feels like I should be playing Ultima 7 instead because that was better.
7447  The Rest / General Discussions / Teenagers make smart decisions! on: August 20, 2008, 05:07:31 PM

Roland Martin's "I told you so" face makes it even more relevant.
7448  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 20, 2008, 11:43:58 AM
AtL1, from what I remember, was never supposed to be released as a seperate game or something. It's more like development costs  got to high and they had to release *something.* I don't remember it being particularly bad or anything, but then again, I played it when I was 14 or something. However I also remember the story having a very inconsistent tone to it, or something like that.
7449  Media / Single-Player RPGs / Man, I'm bored out of my mind. on: August 20, 2008, 11:29:08 AM
Or you could use Megazeux to make your own RPG, because it's free.
7450  Media / Single-Player RPGs / Man, I'm bored out of my mind. on: August 20, 2008, 01:32:54 AM
Isn't Civ Revolutions just a lite version of Civ 4 or something?
7451  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 19, 2008, 10:55:43 PM
Mostly done with Geno Dome from what I can tell. Somewhere in the Witch's Castle in SoM I don't know I was playing that at 7 am this smorning jesus christ.


LoM: Beat gorgon thingy at Lake Kilma, which was an absolute pushover compared to the axebeaks. Srsly I beat the thing in like, 10 minutes, and Bud only died once. Axebeaks took at least half an hour. The screaming turnips in this area, on the other hand, are absolutely murder if they gang up on you. Also, learned grapple move.

I should've put the house in a less central location for a more even difficulty ramp-up. Damn.

Kind of thinking about starting up Vagrant Story and trying to actually understand what I'm doing this time. Maybe. Also considering moving on to FFVII after I finish CT.
7452  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 19, 2008, 04:05:05 PM
When did WA start having the "kids save the world" thing? Rudy and Cecille were young but not kids. WA2 had Lilka and Tim but everyone else in the game was pretty old (and who gives a fuck about Lilka and Tim anyway).
7453  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 19, 2008, 05:13:24 AM
New post for a new day or something.

Go up to Forles on Arc 2. Debating whether or not to do guild quests now or wait till I have a full human party again. Apparently I'm getting near some point where stuff starts getting non-linearish so whatevs.

Planning on beating Geno Dome today in Chrono Trigger, and then doing the Black Omen and Lavos sometime shortly thereafter. Can FINALLY finish Ft. Dragonia in Cross.

Am I, like...almost done with the game? The game seems to be going by at the speed of light.

Unless you do the fifty-floor dungeon, the game's only about ten hours long. Arc 2's a lot better (It's essentially a normal RPG with a tactical battle system instead of just being a straight-up SRPG. also arc 1's story is a lot more generic fantasy whereas arc 2's is sort of Persona-ish) so you should probably skip the sidequest.


Somewhere in the witch's castle in SoM. Hit detection and AI are about as wonky as I remember.
7454  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: August 18, 2008, 09:13:35 PM
as well as HDD can allow save anywhere functionality...

You don't need an HDD to allow for save anywhere functionality. Most console RPGs shouldn't require huge save files. It's not like Morrowind where you need to track the state of the entire freaking world in every single save.

I don't have a problem with save points if the game is built around them or uses them rationally. Dragon Quest comes to mind. The last few DQ games and as far as I know all of them going back to #3 have magic to warp you around to various hotspots or out of dungeons so if you need to quit, you can always warp back to a church easily. Yeah, you'll need to redo the dungeon, but better than nothing. Additionaly, game over means losing half your cash. Not getting a Game Over screen.

It's that last thing that makes the biggest difference, honestly.

One of the reasons I see for save points is that they force you to survive the current area and play safely and with strategy. Okay, again, DQ works here, and I'll throw in the more recent SMT games. SMT3 has them at very specific intervals and Atlus knew what they were doing placing them in these spots. DDS games have savepoints so frequently that it's not even an issues. Persona 3 is practically a roguelike. I can also think of ANOTHER game that I'm not going to mention because I don't want lynched.

But question, though. What the hell is the point of having save spots in something like FFXII, where they're placed entirely eratically, after incredibly huge portions of the game (which might include elementals), and I mean, in general, that's one of the things that made me think FFXII was fundamentally sound but after a certain point it's like the developers didn't know what they were doing and I'm GUESSING this is the point when the VS guy left.

Also, in regards to worldmaps.

These are from Albion.


Note how they have detail and buildings and visible enemies and things. They're also really explorable, too, though you can't see that from the screens.

Chrono Games:


Smaller, but again, great detail.

I can't find any more RECENT screenshots of RPGs with overworlds but FFVI's was pretty damn boring:

7455  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 18, 2008, 02:05:08 PM
Started Divine Divinity but didn't get far. Seems interesting, though.

Got up to the axebeaks on REach for the Stars in LoM. I still have no idea what the hell is going on plotwise there. Anyway, battle doesn't seem TOO hard though I managed to lose once. Then my computer started doing a virus scan and ePSXe was running really 1234ing slow so yeah.

Beat the first part of Ft. Dragonia, then realized I had a bunch of sidequests I needed to do, still (Another Hydra Marshes). I did get pip to turn evil though :3 Considering levelling up Macha a bit. I don't really plan on using her much for anything. I thought she was blue but I guess she was red, and Greco and Kid, and eventually Fargo, will fill that niche nicely. I can't remember if I get to keep any of my party members after the Plot Twist but I hope I get Doc back soon as I made Pip black, and will have a dearth of white elementals.

Also, I trapped Iceberg. Which took forever. But I did it.

Oh, in Arc 2 I wandered around Eastern Tournament Island for awhile. Didn't do much. Bought Shante new shoes. Hoping game gets harder soon :(

Just beat Tropicallo in SoM. No idea why this was so hard for me the first time I did the game. It's seriously not that hard of a game.


Ghostclown got. Moving on to Ft. Dragonia.


Did Ozy's fort in CT. Do I get a reward for that?
Got the LifeSparkle in CC. I cannot believe how much I missed my first playthrough.

Started Lake Kilma - Stoned Pirate Quest in LoM. Thinking about switch over to axe for the strength and defense bonuses. Also need to work on getting new techniques. After Kilma, I'm gonna start doing the Faerie arc so I can get the blacksmith room opened up.


NeoFio and Luccia gotten.


Play Divinie divinity for a bit. Failed a quest. Doing the opening dungeon and it's hard. SO FAR the game seems like Arcanum* except without Arcanum's ever-present and unidentifiable derpiness. I'm not detecting anything particularly Diablo-ish about it. Its very much in the same style as Ultima 7 (except U7 is better, I guess). Maybe a bit similar to Gothic 1/2 (which I've never really gotten into at all. I'll have to do that eventually. What I REALLY want to play is Morrowind but my graphics card is fucked up).

Ran around in Arc 2 doing some non-interactive cutscenish stuff. Or rather not doing. Shante's sprite has really beefy arms.

* Which I've always wanted to play but never really has drawn me in. Also very ultimaish but also very missing something that makes it seem complete or unified or whatever.
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